aye man ur channel has potential man fr especially the eay clo keeps on being discovered by more and more ppl js constant post will grow ur pg especially Shorts and reels
Same here my friend. When you’re so used to one software, switching to another can be really annoying, even for things as simple as learning the button layout.
@@bytribevision Also, question. Once I have registered the accessory in my CLO, can I send the .zacs file to my friend and they can then just use the accessory as is? Or do they need to register as well in their CLO instance. I am trying to understand the term "register an accessory", what exactly is it doing.
Well I took the courage today to go through the steps in Blender. You really walk through it well. Couple of questions. How did you remove the shoes off the avatar in Clo before you exported the avatar to Blender. You said you used the Clo-set version, but all the ones I found had shoes. Also, the shoes that I downloaded from sketchfab, when I brought them into blender, came in as a bunch of individual objects. How do you group them in blender so that the scaling can be done as a group?
@@DavidSL64 yes you can send them the .zacs file! Just bear in mind shoes are gender specific so shoes created and registered on a female won’t work on a male
@@DavidSL64 that’s great! It only gets easier from here. To delete the shoes from the avatar in CLO, you have to click on the shoe, then right click ‘delete accessory’ Sometimes when you import shoes into blender from sketchfab they are separated, you can join them by clicking and dragging your mouse over the shoe to highlight everything, then pressing CONTROL J to join
Thank u so much for that type of video, it helps me a lot to improve my skills. However, I faced with the problem, that after making all the adjustments in Blender, textures are not displaying in CLO. Can u, pls, suggest how to fix this? Thank u so much ❤
Hi, I’m glad you found the video useful. Sometimes even after following the steps, the textures don’t export out of Blender. It’s an easy fix though, go into the texture paint tab in blender, press image - save as - and save the texture somewhere on your computer. Now import the FBX into CLO, and add the texture through the property editor. Now export as FBX. This is your new FBX file to register your shoes
As far as I’m aware you can’t do this unfortunately. Shoes in CLO share 1 texture between them so one will always be the opposite of the other. Most people who do these photogrammetry scan (especially free ones) will only scan one shoe so the other is always a flipped replica of the scanned shoe
I get this message. What can be? "This file cannot be registered as an Accessory. The number of meshes does not match the requirements (Shoes: 2, Others: 1)."
It looks like you have something else in the shoes file that you have exported. Make sure when exporting you select only the shoes, and limit the export to selected objects only in the export screen
Hey mate, Love it - did both tutorials thanks heaps. Running into an issue Registering the Acc - "Name of shoe mesh should have either 'shoes_l' or 'shoes_r' to register." Tried renaming in Blender and Clo, any ideas?
Hey, thanks a lot! During this version of CLO, you didn't need to rename the mesh for it to still register as a shoe, however it seems like since CLO2024 has released, they've reverted back to the old way where the shoes had to be named appropriately. Seems like time for a new tutorial I think. In the old tutorial I made, I go over renaming the mesh at around 12:22. Here's the link th-cam.com/video/GJvoX7MV_hQ/w-d-xo.html
Go to the texture paint tab in blender In the top left portion of the screen it'll say 'image' click image then save as - and save somewhere easily accessible. Import your FBX into CLO with no avatar, select each shoe then add this image you have just saved from blender into clo using the 'texture' section in the property editior. Then export as FBX using the same settings as before, this is now your new FBX file to register the accessory
Hi mate, looks like the avatar glitch is fixed now. Do you know why when I am importing to Clo the shoe textures are not populating like it looks in blender? Looks like the clay shoe without the details
This can happen sometimes, even when you follow the steps exact. I’m not sure why. You can manually import the texture however. Go to the texture paint section in blender, press image > save as, and save to somewhere on your PC Now Import your FBX into CLO, click on the shoe and add the texture to the model in the property editor on the right hand side of the screen. Export this again as FBX, and this is your new FBX with texture to create your shoe registration with
If you don’t know anything about PCs, I would advise you do a lot of research before putting money into building one. PC specialist is great for custom PCs if you don’t trust yourself to physically build it. On the CLO website you can see the recommended and minimum specs for the programme, the recommended specs are pretty accurate from my experience. I’m currently using the MSI x Mercedes Benz Stealth 16 laptop, it’s great and a true powerhouse, has an i9 13900H, 32GB RAM and an NVIDIA RTX 4070 GPU. CLO takes advantage of RTX for smooth simulation so I always recommend getting an NVIDIA RTX graphics card, and a lot of RAM. If you’re serious about CLO and want to use it to a professional standard you need at least 32GB. Let me know if I can help any further
Hi mate, doing it this way has some complications with blender. With the mirrored shoe, this will never show up in blender as it’s a ‘fake’ shoe put there in the CLO software, for this you’d have to duplicate the shoe in blender before exporting so you’re bringing in both a left and right into CLO. However I think there is a bug currently exporting outfits out of CLO into blender, I’m having a whole lot of issues such as avatars not exporting & also both left & right shoes like you said (even when they’ve previously worked in the past) and I haven’t figured out the issue yet
It has to a certain extent! They will always collide slightly more than the standard CLO shoes, however I found out after posting the last tutorial, the reason one foot collided so much is because the mesh was inverted after we flipped the duplicated shoe. This meant the fabric was flighting to be on the right side of the mesh. When duplicating the shoe in CLO the mesh is the correct way around
Heels are a little bit more tricky, but it's generally the same process. The hardest thing is finding heels that have the same height as the CLO models foot when in the raised heel position. Once you're happy with the heel size and position, the only change you make is you select high heel when registering the shoe in CLO rather than selecting flat
When using the shoes for exporting out of CLO, you must mirror the shoe in Blender so you have both a left and right shoe saved in one file. Then register following the same steps however you do not need to mirror the shoe in CLO
Some models you download can be a bit messy, especially free ones. Some I've found are pretty unusable if you're new to Blender and find it hard to clean them up. However you can try highlighting the whole shoe and pressing CNTRL J to join the seperate pieces.
It depends what you mean by design, all you can do to alter the shoe really is to change the texture. I have a video on my channel explaining how to do this using photoshop
@@bytribevision thanks so much for your speedy response, I am trying to rework the Adidas samba shoes for a school project and I want to like change to soles a bit and play with the labeling on it
@@blkaura6078 No problem! it’s pretty difficult to tell which part of the shoe is which with a texture of a photogrammetry shoe, they’re usually very messy. It’s all in trial and error
when I save zacs file after mirroring shoe I then go to add accessory to load registered accessory but it says, "failed to load zacs file" Can tell me what is going on?
turns out I have no issues when working with a clo3d avatar but once i try with my avatar imported from daz3d it does not work properly can you help me with this plz
@@dareusbowie2270 I’m afraid I’m not too familiar with Daz3D, I have another video on my channel talking about the method to do this pre update, maybe try that way with the Daz model
Works fine for me and for a lot of other people. If you're still having collision issues, deactivate the shoes, they'll still show up in render. Or you can put a similarly sized default shoe on the avatar and change to the custom shoes after you have simulated in 5 particle distance ready for a render
@@bytribevision Thanks for the advice, but it turns out I have a different problem altogether In version 7.3 I stopped working correctly CPU renderer, although my specifications is RTX 3060 12 gb, I spent 4 hours to solve, but nothing found, do not know what could be the problem ?
@@sickboooy792 Im not really sure, have you tried GPU rendering? I used to have problems with GPU rendering which is why i stuck with CPU, but could be worth a try
@@bytribevision I got confused🫠 I always rendered on GPU ( fast ) , but in version 7.3 it stopped working. And CPU rendering is very long ( I don't know how you guys are doing it ) Maybe I'll go back to 7.2 , but there is no way to add your shoes there, too bad
@@sickboooy792 For me the software crashes a lot on GPU rendering, however CPU rendering looks great with 2500x2500 (or higher) pixels, 300PPI Resolution and left to render for 15-20 minutes. Comes out really crisp
Thank you so much for updating and showing this time saving method so soon as Clo only just updated! Will definitely give it a go :)
It’s definitely much easier now!
aye man ur channel has potential man fr especially the eay clo keeps on being discovered by more and more ppl js constant post will grow ur pg especially Shorts and reels
Appreciate it man, much love
Loving your tutorials man! I’d be super interested to see some garment design from start to finish.
Thanks for the feedback! Will definately make a video on that!
Great video. Thanks, wish I was as comfortable in blender, as I am in CLO. The UI in blender is so daunting.
Same here my friend. When you’re so used to one software, switching to another can be really annoying, even for things as simple as learning the button layout.
@@bytribevision Also, question. Once I have registered the accessory in my CLO, can I send the .zacs file to my friend and they can then just use the accessory as is? Or do they need to register as well in their CLO instance. I am trying to understand the term "register an accessory", what exactly is it doing.
Well I took the courage today to go through the steps in Blender. You really walk through it well. Couple of questions. How did you remove the shoes off the avatar in Clo before you exported the avatar to Blender. You said you used the Clo-set version, but all the ones I found had shoes. Also, the shoes that I downloaded from sketchfab, when I brought them into blender, came in as a bunch of individual objects. How do you group them in blender so that the scaling can be done as a group?
@@DavidSL64 yes you can send them the .zacs file! Just bear in mind shoes are gender specific so shoes created and registered on a female won’t work on a male
@@DavidSL64 that’s great! It only gets easier from here.
To delete the shoes from the avatar in CLO, you have to click on the shoe, then right click ‘delete accessory’
Sometimes when you import shoes into blender from sketchfab they are separated, you can join them by clicking and dragging your mouse over the shoe to highlight everything, then pressing CONTROL J to join
Really helpful. Thank you so much
No problem!
Great, thanks so much for replying to my questions!!!
Thank u so much for that type of video, it helps me a lot to improve my skills.
However, I faced with the problem, that after making all the adjustments in Blender, textures are not displaying in CLO. Can u, pls, suggest how to fix this?
Thank u so much ❤
Hi, I’m glad you found the video useful.
Sometimes even after following the steps, the textures don’t export out of Blender.
It’s an easy fix though, go into the texture paint tab in blender, press image - save as - and save the texture somewhere on your computer.
Now import the FBX into CLO, and add the texture through the property editor. Now export as FBX. This is your new FBX file to register your shoes
Appreciate the tutorial, but I have a question. how do I flip the logos on the shoe correctly?
As far as I’m aware you can’t do this unfortunately. Shoes in CLO share 1 texture between them so one will always be the opposite of the other.
Most people who do these photogrammetry scan (especially free ones) will only scan one shoe so the other is always a flipped replica of the scanned shoe
I get this message. What can be?
"This file cannot be registered as an Accessory.
The number of meshes does not match the requirements (Shoes: 2, Others: 1)."
It looks like you have something else in the shoes file that you have exported. Make sure when exporting you select only the shoes, and limit the export to selected objects only in the export screen
Hey mate, Love it - did both tutorials thanks heaps. Running into an issue Registering the Acc - "Name of shoe mesh should have either 'shoes_l' or 'shoes_r' to register." Tried renaming in Blender and Clo, any ideas?
Hey, thanks a lot! During this version of CLO, you didn't need to rename the mesh for it to still register as a shoe, however it seems like since CLO2024 has released, they've reverted back to the old way where the shoes had to be named appropriately. Seems like time for a new tutorial I think.
In the old tutorial I made, I go over renaming the mesh at around 12:22. Here's the link th-cam.com/video/GJvoX7MV_hQ/w-d-xo.html
@@bytribevision Thanks mate I figured it out through Blender. Any ideas why the shoes aren't sticking with the Avatar in pose-changes?
my clo3d crashes very time i try to register shoes, any reason why?
I do not know how to get textures from blender and import to clo. please help me out
Go to the texture paint tab in blender
In the top left portion of the screen it'll say 'image' click image then save as - and save somewhere easily accessible.
Import your FBX into CLO with no avatar, select each shoe then add this image you have just saved from blender into clo using the 'texture' section in the property editior. Then export as FBX using the same settings as before, this is now your new FBX file to register the accessory
Hi mate, looks like the avatar glitch is fixed now. Do you know why when I am importing to Clo the shoe textures are not populating like it looks in blender? Looks like the clay shoe without the details
This can happen sometimes, even when you follow the steps exact. I’m not sure why.
You can manually import the texture however. Go to the texture paint section in blender, press image > save as, and save to somewhere on your PC
Now Import your FBX into CLO, click on the shoe and add the texture to the model in the property editor on the right hand side of the screen. Export this again as FBX, and this is your new FBX with texture to create your shoe registration with
Please give a recommended pc specs. I want to build the best computer possible for this program but I know nothing about pcs lol
If you don’t know anything about PCs, I would advise you do a lot of research before putting money into building one.
PC specialist is great for custom PCs if you don’t trust yourself to physically build it.
On the CLO website you can see the recommended and minimum specs for the programme, the recommended specs are pretty accurate from my experience.
I’m currently using the MSI x Mercedes Benz Stealth 16 laptop, it’s great and a true powerhouse, has an i9 13900H, 32GB RAM and an NVIDIA RTX 4070 GPU.
CLO takes advantage of RTX for smooth simulation so I always recommend getting an NVIDIA RTX graphics card, and a lot of RAM. If you’re serious about CLO and want to use it to a professional standard you need at least 32GB.
Let me know if I can help any further
Hey mate, any reason why nothing shows up in Blender when I export following your FBX export instructions from CLO?
Hi mate, doing it this way has some complications with blender. With the mirrored shoe, this will never show up in blender as it’s a ‘fake’ shoe put there in the CLO software, for this you’d have to duplicate the shoe in blender before exporting so you’re bringing in both a left and right into CLO.
However I think there is a bug currently exporting outfits out of CLO into blender, I’m having a whole lot of issues such as avatars not exporting & also both left & right shoes like you said (even when they’ve previously worked in the past) and I haven’t figured out the issue yet
@@bytribevision thanks for that mate! Does seem like a potential CLO issue with the exports. Hopefully it gets figured out
But has it resolved the collision issue on one foot??, cause that was the biggest turnoff
It has to a certain extent! They will always collide slightly more than the standard CLO shoes, however I found out after posting the last tutorial, the reason one foot collided so much is because the mesh was inverted after we flipped the duplicated shoe. This meant the fabric was flighting to be on the right side of the mesh. When duplicating the shoe in CLO the mesh is the correct way around
What about heels? Simce they have slight heel height how do we do that?
Heels are a little bit more tricky, but it's generally the same process. The hardest thing is finding heels that have the same height as the CLO models foot when in the raised heel position. Once you're happy with the heel size and position, the only change you make is you select high heel when registering the shoe in CLO rather than selecting flat
@@bytribevision makes sense, thanks!
One shoe gets imporeted grey and cant the colour in the property editor. Please help
Are you duplicating the shoe in Blender or in CLO?
What computer or laptop do you have mine lag a lot ?
I have the MSI Mercades Benz Stealth 16
but if we exported the Flo file as an fax the mirrored shoes is missing bro, how to fix it?
When using the shoes for exporting out of CLO, you must mirror the shoe in Blender so you have both a left and right shoe saved in one file. Then register following the same steps however you do not need to mirror the shoe in CLO
The shoe in the tutorial is one piece, but what to do when the shoe has multiple pieces? is all a mess
Some models you download can be a bit messy, especially free ones. Some I've found are pretty unusable if you're new to Blender and find it hard to clean them up. However you can try highlighting the whole shoe and pressing CNTRL J to join the seperate pieces.
How can I Edit the design of a shoe in Clo?
It depends what you mean by design, all you can do to alter the shoe really is to change the texture. I have a video on my channel explaining how to do this using photoshop
@@bytribevision thanks so much for your speedy response, I am trying to rework the Adidas samba shoes for a school project and I want to like change to soles a bit and play with the labeling on it
@@blkaura6078 No problem! it’s pretty difficult to tell which part of the shoe is which with a texture of a photogrammetry shoe, they’re usually very messy. It’s all in trial and error
@@bytribevision do you think I could change the base color of a mode that I found from sketchfab ?
when I save zacs file after mirroring shoe I then go to add accessory to load registered accessory but it says, "failed to load zacs file" Can tell me what is going on?
Are you on the latest update?
turns out I have no issues when working with a clo3d avatar but once i try with my avatar imported from daz3d it does not work properly can you help me with this plz
@@dareusbowie2270 I’m afraid I’m not too familiar with Daz3D, I have another video on my channel talking about the method to do this pre update, maybe try that way with the Daz model
thanks for reply I'll try that method out.@@bytribevision
yes@@bytribevision
still works terribly, pants are starting to lag terribly
Works fine for me and for a lot of other people. If you're still having collision issues, deactivate the shoes, they'll still show up in render. Or you can put a similarly sized default shoe on the avatar and change to the custom shoes after you have simulated in 5 particle distance ready for a render
@@bytribevision Thanks for the advice, but it turns out I have a different problem altogether
In version 7.3 I stopped working correctly CPU renderer, although my specifications is RTX 3060 12 gb, I spent 4 hours to solve, but nothing found, do not know what could be the problem ?
@@sickboooy792 Im not really sure, have you tried GPU rendering? I used to have problems with GPU rendering which is why i stuck with CPU, but could be worth a try
@@bytribevision I got confused🫠
I always rendered on GPU ( fast ) , but in version 7.3 it stopped working.
And CPU rendering is very long ( I don't know how you guys are doing it )
Maybe I'll go back to 7.2 , but there is no way to add your shoes there, too bad
@@sickboooy792 For me the software crashes a lot on GPU rendering, however CPU rendering looks great with 2500x2500 (or higher) pixels, 300PPI Resolution and left to render for 15-20 minutes. Comes out really crisp