omg i had to look up a million useless videos until i stumbled upon this video and it is the most helpful video i have ever watched. thank you so much!!
Beautiful!, very clear!, Please give me part 2, how do I continue from here on? I need to add hair, eyes and accessories to the avatar and animation in blender. Please don't leave me like this!!! thank you!!
Thanks, loved the video. I still have a question tho : I edited a maximo pose in Blender, I want to export this new pose to CLO3D, however, when I export to FBX, it cancels my transformations. Concerning the avatar, I found that while "Applying visual geometry to mesh" now it stays in the transformed position even when exporting to FBX. But concerning the bones, they still cancel their transformation when I save even while applying everything in object mode and "applying visual transform to this pose" in pose mode. Any idea? Thanks a lot, I spent my day looking for a solution that I hadn't found yet.
hmm have you tried "applying transformations" after you finishing editing the avatar? If you edit anything with the joints in blender it will revert back to the way it was unless you lock it in by applying transformation. You can also try exporting as an .OBJ? That will remove the avatar's rig, but it will lock in the pose you've created so you can bring it into clo as a whole object. Hope that helps!
@@nicoleholtan3dI don't find "apply transformations", do you talk about "apply ALL transformations" in object mode (so apply scale, rotation, location) Then no because if I apply scale I don't see my avatar anymore. Didn't try to export in OBJ. Good idea thanks! Today I managed to solve my problem while editing the mixamo pose in CLO. It is probably the easiest method, I didn't we could. Thanks a lot for your help!
@@Tibiscuit_OW2 great to hear!! Yep it should be called “apply transformations>all transformations (not only scale) I believe it’s in that same menu. So you want to basically select the entire avatar including the armature, and “apply” rotation, scale, everything after making edits. And yes you can edit your joints in clo too with the xray avatar toggle too so I’m glad you’ve got it :)
If anyone has issues with the avatar not matching the clothes, make sure your frame rate in blender matches how you exported the avatar and clothing! Typically it’s 30 fps, sometimes blender likes to default to 25 fps.
If you are having issues with the cloth/avatar lining up, skip to 13:45 of this video!: th-cam.com/video/8MPhIDynXUw/w-d-xo.html That video is the updated version of this video you just watched, and has more troubleshooting tips in the workflow. Please let me know if either of those trouble shooting suggestions helped!
hey thanks for the hard work! but you didnt do the full work can you do a tutorial from when you import it ina new project and create a garment? im stuck when i click the make shirt my character dissapears. and im stuck
hey! I think I understand your issue...if your avatar is disappearing, i'd make sure avatar visibility is toggled on in the top left hand corner of the 3d window. You could be clicking a hot key accidently making it hidden? I am launching a new two part series next week called "The Complete Clo Interface" Which will cover every part of clo you need to know, if you are still learning the basic parts of clo or having issues with creating garments i'd recommend checking it out!
Yep! I can add that to my list. The biggest thing in blender is lighting, make sure you are using an HDR and then a few additional lights in the front, top, and back of the model . I will make a video on this and on blender render settings :)
When I clear transformation All it disables my animation. But it did let me put the model in the T-pose. I just cannot get to move back into the animation.
Hey! Were they very close to being in synch, like possibly 1 frame apart? You can try selecting the garments animation and the avatars animation separately, and making sure they are both either starting at 0 or both starting at 1 on the timeline. Sometimes I've seen them being slightly out of sync for this reason.
@@Vertexvoyager Check the armature modifier too! Sometimes the timeline isn’t super clear with that and there is a setting in the armature modifier than starts the walk sequence at 1 not 0. Good luck!
Great! If it didn’t, also check the frame rate in blender. Should be set to the same as the Mixamo download and the clo export. Typically it’s 30 fps, but sometimes blender can default back to 25 fps which can cause misalignment. Good luck!
Hi Nicole, I follow the video step by step but I dont know why when import to blender my avatar incl animation doesnt show up in blender,:( how to fix it?
I had the same issue but the imported file was just huge and therefore not visible. when importing into blender, try to reduce the size to 0,1x or smaller (its the import window in Blender where you can choose this).. hope this helps
Was super hopeful this was gonna work but once you import the alembic into your clo file......it freezes clo.....and/or doesn't follow any animation when in animation mode. 😓😓😓
Hi! Thank you for the instruction video, I appreciate you for taking us through the whole workflow! I am currently making a safety outfit in CLO. I want to animate in Blender. Some of the garments of the outfit will puff as an airbag during the animation. I'm curious how I could achieve this. Should I use the cloth simulation once I have the anmiation of an avatar with the garment exported from CLO to blender?
Hi! Yes I would record the animation in clo, and export it to blender once completed. I don’t know about simulating cloth in blender . To get the cloth “puffer” affect in clo, you have to create a layer clone of a pattern piece and then have the bottom layer have “negative pressure” and the top layer have “positive pressure”. Does that help?
@@nicoleholtan3d Hey I've tried the animation, currently doing some tests atm, but do you know why the animation I play on Clo seems play faster? cheers
@@kyungseomin-qs2wo the animation playback speed in clo ranges from 1/2x to 8x but I usually keep it at 1. That button can be found by the playback buttons when in animation in clo. However it will import into blender at the speed of the Mixamo animation, so don’t worry about the playback speed in clo. Does that help?
thank you for this tutorial! I have an issue that the alembic file appears to save in very big size (9GB!!), do you know how I can make it smaller? Because of this, my blender file is huge as well (700MB , even though I import it as 0,01m)... So my questions: how to make CLO exports smaller in general?
hey! So you can choose the size you import it to blender as you did, but you can also export it at a smaller scale! When you export an .abc in clo you'll see the scale setting about halfway down the export menu, be default it might be m or or ft or something, but you could set it to cm or mm and test smaller settings!
Also you can try to optimize the overall size of the garment by increasing the particle distance in clo (reduces polygons) and delete any layers of fabric you don't need or cant see? That can help sometimes too just to try to optimize the clo file itself before recording the animation :)
Does the same method apply to Marvelous designer? Great tutorial but importing the final from blender to MD the avatar turns out too small with no options to adjust the size. Any clues to what i am doing wrong? :)
I haven't had MD in a while but they are very similar programs, so i'd imagine it's the same or very similar...im sorry i'm not sure why you aren't seeing any size import settings! Any other MD users here?
hi nicole! my avatar and clothing animation moves in clo. But when i export both the avatar and clothing in alembic, the avatar just stands still in blender, while only the clothing moves. i tried exporting the avatar and clothing animation separately but only the clothing moves. the avatar just stands and does not move. any ideas? thank you in advance! :)
Hey! hmm maybe you could try to reimport the original avatar with animation into blender where the animated clothing is working? Possibly redownload it from miaxmo too, to make sure somewhere down the line the animation data didn't get deleted!
Really good workflow which helped me out a lot. I am also trying to import my aviator textures too but can work it out - would you be able to help? Thanks. K
hey! when you bring your avatar into clo, don't worry about textures or really any details that won't affect the clothing animation. Think of using the avatar simply to capture the clothing animation and nothing else. Then you can export the animated clothing only into a blender scene, and finally import your avatar with whatever additional details or textures you want. :)
hmm so when you bring an animated avatar into clo3D, i think it's always going to treat it as a single object. But it shouldn't matter if you are only using the avatar in clo to record the clothing animation. If your original avatar with the motion has shoes/hair as separate meshes, just import that one into your blender scene and then import your clothes separate. Hope that helps!
hello when i import the alembic to clo i have an error about the skin. Do you what can be that? Thank you so much for these tutorials, we all need more
Hi! What does the error look like? You can also just use the alembic avatar to help record the cloth animation in clo, but only export the recorded cloth animation and not the avatar. Then import the textured avatar and the animated cloth into the blender scene separate. Let me know if that helps!
when I import an avatar with animation from blender to clone3d, the clothes that I made in advance disappear, and the avatar itself is not inserted! what am I doing wrong ?
Try just exporting the animated clothing alone! You can import the animated clothing and the original animated avatar into the blender scene separately and they should act as separate objects right away
When you bring the avatar into clo to record your animation, its best to keep the avatar low poly so only include anything that will affect the animation of the clothing (mainly the body or shoes). Anything texture related like make up or even hair/hats etc you can do separately to the avatar that you bring into blender. Then import your clothes to blender on top of your avatar with the details!
Good day. You don't know how to make the animation from clo in blender loop or increase its footage. My animation continues for 39 frames and I don't know how to make a long scene with it, because it doesn't appear in the animation field in blender. I will be very grateful
watch this video! It helps you extend your animations in Blender, then you can bring them back into clo3d: th-cam.com/video/aGFP_yxR6iY/w-d-xo.htmlsi=ixZdGO-zmoKzJRPM
ATTENTION ‼️ I’ve created a new and improved version of this video! Enjoy 😊👉🏻 th-cam.com/video/8MPhIDynXUw/w-d-xo.htmlsi=LC-avAquSe3bvqH4
omg i had to look up a million useless videos until i stumbled upon this video and it is the most helpful video i have ever watched. thank you so much!!
SO happy to hear!
This video is amazing
Finally found the right explanation..🎉 thank you Nicole ❤
Of course, happy you found it helpful! 😊
Thank you mam so much waiting for the more tutorials from your channel
excited to put more out very very soon!
Thank you so much! Just want i was looking for and can't wait to try this!
Great! Also, I actually have a new version of this video if you go to my page :)
Hey Nicole! this was so helpful, to the point and simple video! thank you so much :)
Thank you and ofc! :)
Beautiful!, very clear!, Please give me part 2, how do I continue from here on? I need to add hair, eyes and accessories to the avatar and animation in blender. Please don't leave me like this!!! thank you!!
Thank you! I appreciate your enthusiasm and will work on more videos!
Thanks, loved the video.
I still have a question tho :
I edited a maximo pose in Blender, I want to export this new pose to CLO3D, however, when I export to FBX, it cancels my transformations.
Concerning the avatar, I found that while "Applying visual geometry to mesh" now it stays in the transformed position even when exporting to FBX.
But concerning the bones, they still cancel their transformation when I save even while applying everything in object mode and "applying visual transform to this pose" in pose mode.
Any idea?
Thanks a lot, I spent my day looking for a solution that I hadn't found yet.
hmm have you tried "applying transformations" after you finishing editing the avatar? If you edit anything with the joints in blender it will revert back to the way it was unless you lock it in by applying transformation. You can also try exporting as an .OBJ? That will remove the avatar's rig, but it will lock in the pose you've created so you can bring it into clo as a whole object. Hope that helps!
@@nicoleholtan3dI don't find "apply transformations", do you talk about "apply ALL transformations" in object mode (so apply scale, rotation, location) Then no because if I apply scale I don't see my avatar anymore.
Didn't try to export in OBJ. Good idea thanks!
Today I managed to solve my problem while editing the mixamo pose in CLO. It is probably the easiest method, I didn't we could.
Thanks a lot for your help!
@@Tibiscuit_OW2 great to hear!! Yep it should be called “apply transformations>all transformations (not only scale) I believe it’s in that same menu. So you want to basically select the entire avatar including the armature, and “apply” rotation, scale, everything after making edits. And yes you can edit your joints in clo too with the xray avatar toggle too so I’m glad you’ve got it :)
@@nicoleholtan3dNoted, thanks a lot!
thank you so much so help full
of course! Glad it helped.
If anyone has issues with the avatar not matching the clothes, make sure your frame rate in blender matches how you exported the avatar and clothing! Typically it’s 30 fps, sometimes blender likes to default to 25 fps.
very useful, thank you!
Clear to the point tutorial, thank you so much!
yay great to hear!
really helpful thanks aloooot
Hey this transition thing really helped me out btw really like your voice
thanks!
It works for me but when I animate the avatar it is animated but the cloth is not attached to it like in minute 8:55?
If you are having issues with the cloth/avatar lining up, skip to 13:45 of this video!: th-cam.com/video/8MPhIDynXUw/w-d-xo.html
That video is the updated version of this video you just watched, and has more troubleshooting tips in the workflow.
Please let me know if either of those trouble shooting suggestions helped!
نفسي يبن عمي يوسف لقيت حل بالله؟ same you do you found fix?
@@rcks9663 press on the record button
epic tutorial!!
Thank you 🙏🏻
Nicole!!! You queen! This IS AMAZING😍😍😍😍!!! Thank you!
hey thanks for the hard work! but you didnt do the full work can you do a tutorial from when you import it ina new project and create a garment? im stuck when i click the make shirt my character dissapears. and im stuck
when i imort my character i go to a tab for the arrangement points. and it won't let me do that just the boundary
hey! I think I understand your issue...if your avatar is disappearing, i'd make sure avatar visibility is toggled on in the top left hand corner of the 3d window. You could be clicking a hot key accidently making it hidden? I am launching a new two part series next week called "The Complete Clo Interface" Which will cover every part of clo you need to know, if you are still learning the basic parts of clo or having issues with creating garments i'd recommend checking it out!
thank u😘 can u make more videos on how we can use blender to improve our clo renders more 🤩
Yep! I can add that to my list. The biggest thing in blender is lighting, make sure you are using an HDR and then a few additional lights in the front, top, and back of the model . I will make a video on this and on blender render settings :)
@@nicoleholtan3d thank u I'll be waiting 😀
thanks alot but I have problem when I import FBX mixamo animation the size of that is too small do you have any idea?
it might be that your default settings in blender are smaller scale? Can you try to increase the scale by 100% or 1000% and reupload?
When I clear transformation All it disables my animation. But it did let me put the model in the T-pose. I just cannot get to move back into the animation.
AMAZING
thank you!
Amazing! 🌺 It helped me a lot! 😘
i finally brought my avatar and clothing in blender but they are not in sync for some reason
Hey! Were they very close to being in synch, like possibly 1 frame apart?
You can try selecting the garments animation and the avatars animation separately, and making sure they are both either starting at 0 or both starting at 1 on the timeline. Sometimes I've seen them being slightly out of sync for this reason.
@@nicoleholtan3d yeah I tried that I'll try it again thanks !
@@Vertexvoyager Check the armature modifier too! Sometimes the timeline isn’t super clear with that and there is a setting in the armature modifier than starts the walk sequence at 1 not 0. Good luck!
@@nicoleholtan3d thank you so much I will look into that today hopefully I fix that issue
Great! If it didn’t, also check the frame rate in blender. Should be set to the same as the Mixamo download and the clo export. Typically it’s 30 fps, but sometimes blender can default back to 25 fps which can cause misalignment. Good luck!
Hello, how did you get that avatar, is it from blender, a little confused
Hey! You can create your own avatar from scratch, but you can also purchase one on a website like turbosquid.com.
Hi Nicole, I follow the video step by step but I dont know why when import to blender my avatar incl animation doesnt show up in blender,:( how to fix it?
I had the same issue but the imported file was just huge and therefore not visible. when importing into blender, try to reduce the size to 0,1x or smaller (its the import window in Blender where you can choose this).. hope this helps
yes!! If you can't see the avatar when you import it, always check if it imported REALLY small or REALLY big making it invisible
Was super hopeful this was gonna work but once you import the alembic into your clo file......it freezes clo.....and/or doesn't follow any animation when in animation mode. 😓😓😓
Hmmm how many polygons is your avatar? Could be freezing the scene if the animation is long and the avatar is too complex
Hi! Thank you for the instruction video, I appreciate you for taking us through the whole workflow!
I am currently making a safety outfit in CLO. I want to animate in Blender. Some of the garments of the outfit will puff as an airbag during the animation. I'm curious how I could achieve this. Should I use the cloth simulation once I have the anmiation of an avatar with the garment exported from CLO to blender?
Hi! Yes I would record the animation in clo, and export it to blender once completed. I don’t know about simulating cloth in blender . To get the cloth “puffer” affect in clo, you have to create a layer clone of a pattern piece and then have the bottom layer have “negative pressure” and the top layer have “positive pressure”. Does that help?
@@nicoleholtan3d Hey I've tried the animation, currently doing some tests atm, but do you know why the animation I play on Clo seems play faster? cheers
@@kyungseomin-qs2wo the animation playback speed in clo ranges from 1/2x to 8x but I usually keep it at 1. That button can be found by the playback buttons when in animation in clo. However it will import into blender at the speed of the Mixamo animation, so don’t worry about the playback speed in clo. Does that help?
thank you for this tutorial! I have an issue that the alembic file appears to save in very big size (9GB!!), do you know how I can make it smaller? Because of this, my blender file is huge as well (700MB , even though I import it as 0,01m)... So my questions: how to make CLO exports smaller in general?
hey! So you can choose the size you import it to blender as you did, but you can also export it at a smaller scale! When you export an .abc in clo you'll see the scale setting about halfway down the export menu, be default it might be m or or ft or something, but you could set it to cm or mm and test smaller settings!
Also you can try to optimize the overall size of the garment by increasing the particle distance in clo (reduces polygons) and delete any layers of fabric you don't need or cant see? That can help sometimes too just to try to optimize the clo file itself before recording the animation :)
Does the same method apply to Marvelous designer? Great tutorial but importing the final from blender to MD the avatar turns out too small with no options to adjust the size. Any clues to what i am doing wrong? :)
I haven't had MD in a while but they are very similar programs, so i'd imagine it's the same or very similar...im sorry i'm not sure why you aren't seeing any size import settings! Any other MD users here?
thank you!
hi nicole! my avatar and clothing animation moves in clo. But when i export both the avatar and clothing in alembic, the avatar just stands still in blender, while only the clothing moves. i tried exporting the avatar and clothing animation separately but only the clothing moves. the avatar just stands and does not move. any ideas? thank you in advance! :)
Hey! hmm maybe you could try to reimport the original avatar with animation into blender where the animated clothing is working? Possibly redownload it from miaxmo too, to make sure somewhere down the line the animation data didn't get deleted!
Really good workflow which helped me out a lot. I am also trying to import my aviator textures too but can work it out - would you be able to help?
Thanks.
K
did u find a solution to this??
same problem. the shoes and body and hair are merged,which is hard to assign the textures/materials.
hey! when you bring your avatar into clo, don't worry about textures or really any details that won't affect the clothing animation. Think of using the avatar simply to capture the clothing animation and nothing else. Then you can export the animated clothing only into a blender scene, and finally import your avatar with whatever additional details or textures you want. :)
hmm so when you bring an animated avatar into clo3D, i think it's always going to treat it as a single object. But it shouldn't matter if you are only using the avatar in clo to record the clothing animation. If your original avatar with the motion has shoes/hair as separate meshes, just import that one into your blender scene and then import your clothes separate. Hope that helps!
Hi Nicole, thanks for the tut. Is it the same with MD?
Hey! I haven’t worked much in MD, but I know MD and clo are very similar. I’d imagine it’s the same workflow
@@nicoleholtan3d Ah okay, thanks again.
hello when i import the alembic to clo i have an error about the skin. Do you what can be that? Thank you so much for these tutorials, we all need more
Hi! What does the error look like? You can also just use the alembic avatar to help record the cloth animation in clo, but only export the recorded cloth animation and not the avatar. Then import the textured avatar and the animated cloth into the blender scene separate. Let me know if that helps!
when I import an avatar with animation from blender to clone3d, the clothes that I made in advance disappear, and the avatar itself is not inserted!
what am I doing wrong ?
hey did you figure out anything?
hey guys! can you explain the issue a little more if you haven't figured it out yet?
when I upload mine into blender the avatar and the clothing are together as 1 object :(
Try just exporting the animated clothing alone! You can import the animated clothing and the original animated avatar into the blender scene separately and they should act as separate objects right away
How can we export our avatar with hair & makeup & shoes etc ?
When you bring the avatar into clo to record your animation, its best to keep the avatar low poly so only include anything that will affect the animation of the clothing (mainly the body or shoes). Anything texture related like make up or even hair/hats etc you can do separately to the avatar that you bring into blender. Then import your clothes to blender on top of your avatar with the details!
What is the difference between Exporting obj and md files method and this method..
Can you rephrase the question?
life saver
Yay!
Good day. You don't know how to make the animation from clo in blender loop or increase its footage. My animation continues for 39 frames and I don't know how to make a long scene with it, because it doesn't appear in the animation field in blender.
I will be very grateful
watch this video! It helps you extend your animations in Blender, then you can bring them back into clo3d: th-cam.com/video/aGFP_yxR6iY/w-d-xo.htmlsi=ixZdGO-zmoKzJRPM
TKS FOR TIME !!!!!
Can u make videos on how to make normal, bump, texture , diffuse, opacity, roughness MAPS etc in photoshop😘
Yes!! Will add it to the list