This is extremely helpful. Not overly detailed. No extra chatter/babbling on and on. Plus I LOVE the use of a model like Bonnie. It helps so much having something more real world. Also loved the way you show each effect, so we can see how it works. Exactly on my level of Blender. Beginner, but familiar with many menus.
Is there a big processing/rendering hit if you use cloth simulation on clothes vs modeling in wrinkles in the topology? I imagine the cloth simulation looks much better but at what processing cost?
Clothes falling with gravity is ... ok. But one of the HUGE advantages of Marvelous Designer is the ability to simply use the mouse cursor to pick, and drag around any part of the cloth. If you know of a way to do something similar in Blender (pinned vertices animated ? , null objects attached to vertices and moved around ? ) could you please share a workflow ? Thanks in advance if you find time to wrap your heard around that ;) Cheers.
Justin, I want to create a ghost-like animation for Halloween. I was considering dropping a cloth over a UV sphere. I can do that because I watched this tut. Having trouble getting out of the cloth-dropping animation. Any thoughts? BTW, great video.
Hi everyone! Let me know what kind of cloth tutorials you'd like to see in the future in the comments below! :)
clothing design with cloth simulation
This is extremely helpful. Not overly detailed. No extra chatter/babbling on and on. Plus I LOVE the use of a model like Bonnie. It helps so much having something more real world. Also loved the way you show each effect, so we can see how it works. Exactly on my level of Blender. Beginner, but familiar with many menus.
Another great tutorial, Justin! Thanks a ton. You've bailed me out of many jams, and I appreciate it so much!
Great to hear!
Thanks so much for doing these bro!
Very nice tutorial. Everything was explained in detail.
Glad it was helpful!
Nice job.
I think u r great person
Thankx
Thank youuu soo much:) love ya ❤
Thanks for watching!
thank u so much 🌸🌸🌸
Is there a way to do this without animation and just a piece of cloth being on an object
Is there a big processing/rendering hit if you use cloth simulation on clothes vs modeling in wrinkles in the topology? I imagine the cloth simulation looks much better but at what processing cost?
Clothes falling with gravity is ... ok. But one of the HUGE advantages of Marvelous Designer is the ability to simply use the mouse cursor to pick, and drag around any part of the cloth.
If you know of a way to do something similar in Blender (pinned vertices animated ? , null objects attached to vertices and moved around ? ) could you please share a workflow ?
Thanks in advance if you find time to wrap your heard around that ;)
Cheers.
My cloth is blowing way, any idea why that would happen?
Justin, I want to create a ghost-like animation for Halloween. I was considering dropping a cloth over a UV sphere. I can do that because I watched this tut. Having trouble getting out of the cloth-dropping animation. Any thoughts? BTW, great video.
tysmmmmmm
No problem!!
Make a tutorial how to create your Bonnie
When I do this, my cloth flies away like it's been shot out of a gun.
yh i have the exact same problem every time
@@Sandor3D Same here.... 😢