This is the cloth video I could not find for months. I feel like the lack of this video in my life is what has seriously held me back for blender. I wanna make fashion in Blender. Thank you so much for this video.
I want to give you a huge thank you for saving me from an eternal hell of fiddling with the settings on this cloak cloth that I need to flow in a very specific way. Big ups! Thank you!
Your tutorial is so detailed! I love it! I am dyslexic and any other videos I have to replay 100th time. I only have to pause on your video! Keep up the great work!
This is by far one of the best educational blender videos on cloth stimulation. An invaluable piece of information that I copied for my archive. Thanks much.
This saved me a ton of trial and error! Please do more showing the meaning and effect of specific settings in modifiers, shaders, and geo nodes and WHY.
Oh wow, thank you so much for this video. It really describes all the settings for this cloth physics so well with very good examples and explanations. It helped me a lot!
thank you for all of your explanations. One thing that I found to be a problem was the mesh "crumbling" or "distorting" when I turned on self-collision. The answer is to make sure the distance number under the self collision tab is less than the minimum distance of vertices in the mesh, otherwise Blender will produce the same errors it would as if, for example, the cloth object and collision object were already intersecting before the simulation starts.
Great. Just what is needed to perfect cloth simulation. I'm trying to get good junctions for knees and elbows through cloth simulation with skin material and the proper settings so you can see how it would help. On the other hand, I guess MANY people would be interested on a tutorial on how to get good junctions (I don't do tutorials). Care to do one on the subject? Anyway, thanks.
Very good video though I'd suggest having a side by side comparison for every example and possibly just a quick run through of every the side by side at the end of the video for anyone who needs to come back for a quick refresher. Cheers
Thank you, i enjoyed this video. I really like your videos they are great to follow alongside with blender on my computer. A SUGGESTION - a good video might be a full comprehensive tutorial on cameras, all the properties/settings that apply to them, how to position them, shortcuts and tricks etc, using multiple cameras, and also how to do motion with them. I would really like a video like that i haven't learned much about them yet. THANK YOU AGAIN
Thank you for ur nice comment. I wanna make a tutorial about the cameras.But my channel is considered as newbie. I try to expand my audience. So I try to choose the most important topics.Thanks for ur interest.
Is angular or linear bending model more realistic? Cause blender calling linear (old) makes it seem like they are saying it’s less realistic. So which of the two are more realistic?
Thanks a lot for this video, it's the type of knowledge that should be inside Blender's wiki. I have a question though: I'm trying to simulate a statue's head behind some clothes, in a way that the statue shape can be clearly seen, even if behind the clothes, but I'm having problems with jittering and some polys deforming way more than others (specially close to the point of interaction with the nose). Do you have any tips on how to fix this? Thank you!
Thank you for your kind words! It might be caused by different reasons. 1)Increase the Quality Steps in the Cloth Physics settings. This will improve the accuracy of the simulation and reduce jittering. 2)If you're using pinning to keep parts of the cloth in place (like where it attaches to the body), make sure to apply pinning weights smoothly. Use a vertex group to control which parts of the cloth are pinned, and ensure the weight painting is even. 3) In the Cloth modifier settings, increase the Quality in the Collisions section. This helps with accurate interaction between the cloth and the statue. 4)For the statue, ensure that the Collision settings are enabled (under the Physics tab) and that Thickness Outer is set to a small value (to prevent the cloth from penetrating the statue). If the statue has a lot of detail, you might also want to adjust the Surface Depth in the collision settings to prevent unnecessary intersections. 5)If the cloth mesh is too low-res, it can behave unpredictably, especially when close to high-detail areas like the nose. Increase the resolution of the cloth mesh by subdividing it or using a Subdivision Surface modifier. This allows the cloth to deform more smoothly. Similarly, if the statue's head is very low-res, increase its resolution to prevent jagged interactions between the cloth and the head. Subdividing the statue mesh can help prevent the cloth from deforming unnaturally. 6)Before starting the cloth simulation, select both the statue and the cloth and apply all transforms (Ctrl + A > Apply All Transforms). This ensures that there are no unexpected scaling or rotation issues that might affect the simulation.
@@GraphicsMK Thanks a lot for such a complete answer! I'll try them ASAP! One thing that I did that have helped a lot was manually scaling both the cloth and collision objects by a factor of 10. I know this will require me to tweak most settings, but it seemed to have helped a lot of the problem.
Yes, in Blender, we can use textures to define which areas of a mesh have physics properties and which areas do not. This can be especially useful for controlling how forces or effects interact with different parts of our 3D model. We can achieve this using vertex groups and texture-based influence.
@@GraphicsMK I'd love to see this for Blender, I've already created realistic character body Physics maps using Reallusion's CC4 for iClone, but didn't know it is possible for Blender, Reallusion has never applied it to a character before, in fact I don't know of any software package companies have taken advantage of that kind of physics, usually it's just simplified spring joints full soft body. Before CC4/iClone 8 I had to either import a custom character or export the default human character and reimport to get the physics capabilities for the body, then create/paint the maps manually. Thank you for your insight.
Is there a way to deactivate the cloth sim from the playback Let's say i have 3 different cloth, and i'm happy with the first. how can i deactivate (exclude) just the first, so when i start playback the first cloth should not move, while the others should still simulated.
Yes u can deactivate. Select the first cloth, go to modifier tab, in the cloth modifier, click on the monitor icon,and disable the cloth simulation in the viewport.
@@GraphicsMK i turned off, and still if i apply a cloths to another object and press play, the turned off cloth is also restarted drive.google.com/file/d/1NHLCFQl3xvSopZmKPF7_O1U0z5IRAAnY/view?usp=sharing
In my opinion there are only 2 reasons one should use an AI voice is: They are a mute (cannot speak), are you mute? or is your voice very unpleasant, like hearing fingernails on a chalkboard. Either way I watched about 10 seconds of the video then shut it off.
This is the cloth video I could not find for months. I feel like the lack of this video in my life is what has seriously held me back for blender. I wanna make fashion in Blender. Thank you so much for this video.
Dude, your tutorials are the best. Blender should put them in their documentation!
I want to give you a huge thank you for saving me from an eternal hell of fiddling with the settings on this cloak cloth that I need to flow in a very specific way. Big ups! Thank you!
This video discusses everything i was looking for!
This is the only cloth simulation video that explained things right.
Your tutorial is so detailed! I love it! I am dyslexic and any other videos I have to replay 100th time. I only have to pause on your video! Keep up the great work!
This is by far one of the best educational blender videos on cloth stimulation. An invaluable piece of information that I copied for my archive. Thanks much.
This is now my favorite video on TH-cam. Thank-you!!!
This saved me a ton of trial and error! Please do more showing the meaning and effect of specific settings in modifiers, shaders, and geo nodes and WHY.
Oh wow, thank you so much for this video. It really describes all the settings for this cloth physics so well with very good examples and explanations. It helped me a lot!
thank you for all of your explanations. One thing that I found to be a problem was the mesh "crumbling" or "distorting" when I turned on self-collision. The answer is to make sure the distance number under the self collision tab is less than the minimum distance of vertices in the mesh, otherwise Blender will produce the same errors it would as if, for example, the cloth object and collision object were already intersecting before the simulation starts.
Great. Just what is needed to perfect cloth simulation. I'm trying to get good junctions for knees and elbows through cloth simulation with skin material and the proper settings so you can see how it would help. On the other hand, I guess MANY people would be interested on a tutorial on how to get good junctions (I don't do tutorials). Care to do one on the subject? Anyway, thanks.
Another well explained tutorial by MK. Extremely detailed. Thank you again!
what a gem of a resource thank you so much
Very good video though I'd suggest having a side by side comparison for every example and possibly just a quick run through of every the side by side at the end of the video for anyone who needs to come back for a quick refresher.
Cheers
what an attentive video which help me easy to understand。 thank you so much
Thank you, i enjoyed this video. I really like your videos they are great to follow alongside with blender on my computer. A SUGGESTION - a good video might be a full comprehensive tutorial on cameras, all the properties/settings that apply to them, how to position them, shortcuts and tricks etc, using multiple cameras, and also how to do motion with them. I would really like a video like that i haven't learned much about them yet. THANK YOU AGAIN
Thank you for ur nice comment. I wanna make a tutorial about the cameras.But my channel is considered as newbie. I try to expand my audience. So I try to choose the most important topics.Thanks for ur interest.
this is absolutely what I was looking for, perfect tysm
great video appreciates your work
Your tutorials are amazing
Thank you, i've learnt alot.
thankyou soo much for this informative video
So good. Thanks so much!
Amazing. THANK YOU. Just what I was looking for.
great teacher
Thank you for the great tutorial! What does Damping specifically mean, in relation to Tension, Compression, Shear and Bending?
really helpful thank you
Is angular or linear bending model more realistic? Cause blender calling linear (old) makes it seem like they are saying it’s less realistic. So which of the two are more realistic?
great video !!
super helpflul, thanks!
amazing
Este vídeo é incrível! Explica muito bem! Mesmo sendo em inglês eu entendi tudo. ( Brasil). Amei!
You guys awesome
Many thanks for the tutorial
Thanks a lot for this video, it's the type of knowledge that should be inside Blender's wiki.
I have a question though: I'm trying to simulate a statue's head behind some clothes, in a way that the statue shape can be clearly seen, even if behind the clothes, but I'm having problems with jittering and some polys deforming way more than others (specially close to the point of interaction with the nose). Do you have any tips on how to fix this?
Thank you!
Thank you for your kind words!
It might be caused by different reasons.
1)Increase the Quality Steps in the Cloth Physics settings. This will improve the accuracy of the simulation and reduce jittering.
2)If you're using pinning to keep parts of the cloth in place (like where it attaches to the body), make sure to apply pinning weights smoothly. Use a vertex group to control which parts of the cloth are pinned, and ensure the weight painting is even.
3) In the Cloth modifier settings, increase the Quality in the Collisions section. This helps with accurate interaction between the cloth and the statue.
4)For the statue, ensure that the Collision settings are enabled (under the Physics tab) and that Thickness Outer is set to a small value (to prevent the cloth from penetrating the statue). If the statue has a lot of detail, you might also want to adjust the Surface Depth in the collision settings to prevent unnecessary intersections.
5)If the cloth mesh is too low-res, it can behave unpredictably, especially when close to high-detail areas like the nose. Increase the resolution of the cloth mesh by subdividing it or using a Subdivision Surface modifier. This allows the cloth to deform more smoothly. Similarly, if the statue's head is very low-res, increase its resolution to prevent jagged interactions between the cloth and the head. Subdividing the statue mesh can help prevent the cloth from deforming unnaturally.
6)Before starting the cloth simulation, select both the statue and the cloth and apply all transforms (Ctrl + A > Apply All Transforms). This ensures that there are no unexpected scaling or rotation issues that might affect the simulation.
@@GraphicsMK Thanks a lot for such a complete answer! I'll try them ASAP! One thing that I did that have helped a lot was manually scaling both the cloth and collision objects by a factor of 10. I know this will require me to tweak most settings, but it seemed to have helped a lot of the problem.
Thank you
thanks! very usefull
いいねを100万回押したい
super
Great
waaaaao thank yuo
Have you tried using textures to define what has physics and areas that do not? Is it possible?
Yes, in Blender, we can use textures to define which areas of a mesh have physics properties and which areas do not. This can be especially useful for controlling how forces or effects interact with different parts of our 3D model. We can achieve this using vertex groups and texture-based influence.
@@GraphicsMK I'd love to see this for Blender, I've already created realistic character body Physics maps using Reallusion's CC4 for iClone, but didn't know it is possible for Blender, Reallusion has never applied it to a character before, in fact I don't know of any software package companies have taken advantage of that kind of physics, usually it's just simplified spring joints full soft body. Before CC4/iClone 8 I had to either import a custom character or export the default human character and reimport to get the physics capabilities for the body, then create/paint the maps manually. Thank you for your insight.
thanks bro
wooow thanks
Turn bending damping up high for fun times
My cloth always start to cramble after few frames when i drop it down over a building the cloth start fighting itself! how to fix it?
will it work for jackets and jeans?
cool
What specs do you have on your system coz mine cannot do live simulations like that 😔 its a case of click bake and pray
Honestly. My computer sweats just from me opening blender lmao
niceeee
I ran Blender for cloth simulation, it was always not responding after I hit the play button. Blender 3.6, Asus Rog GL503GE. Any advice?
Is there a way to deactivate the cloth sim from the playback
Let's say i have 3 different cloth, and i'm happy with the first. how can i deactivate (exclude) just the first, so when i start playback the first cloth should not move, while the others should still simulated.
Yes u can deactivate. Select the first cloth, go to modifier tab, in the cloth modifier, click on the monitor icon,and disable the cloth simulation in the viewport.
@@GraphicsMK i turned off, and still if i apply a cloths to another object and press play, the turned off cloth is also restarted
drive.google.com/file/d/1NHLCFQl3xvSopZmKPF7_O1U0z5IRAAnY/view?usp=sharing
My shirt fall down or fly round round. Solution please.
=O
It's driving me nuts.. as soon as I click CLOTH the plane disappears (falls way down low so I have to scroll out like crazy to see it)
u turned on collision?
reset the timeline to the 1st frame
I RUINED THE FIGURE OF 555 LIKES (Sorry).😁
In my opinion there are only 2 reasons one should use an AI voice is: They are a mute (cannot speak), are you mute? or is your voice very unpleasant, like hearing fingernails on a chalkboard. Either way I watched about 10 seconds of the video then shut it off.
the information in this tutorial more usefull then yr stupid opinion
thank you