@@kymberlite at the timestamp Brozime stated that Serration was an alternative to Spectral Serration for those who don't have the new mod, I'm saying Semi Rifle Cannonade is a better alternative
You *lose* firerate equipping Cannonade if you're on a Reinforced Bond companion. Neutralizer goes to 1.6 Fire Rate, Critical Delay brings it down to 1.4, Cannonade truncates it to 1.0 entirely. Definitely an option if you're *not* running Reinforced Bond though.
you don't need to walk on the ammo to get the element lol you get it when you press 2. Also less button to press and it auto reload for you so it means infinite ammos
I heavily advice running Archon Continuity on him. If you somehow want to deal corrosive status with the Neutralizer, just go for toxin. You'll get extra toxin procs and these can actually be quite damaging.
Worth noting with the evade duration increase per headshot kill. Dual tox incarnon automatically targets heads on the ricochet hits, making it mindless to keep the ability up forever especially when you subsume it on another frame
I’m usually a little skeptic of your builds but you nailed this one. I see so many people running flow and it’s just not necessary when all you need is energy nexus and like you said about how typically you are far or further from the fight so the constant energy is insanely helpful.
I’ll say that the ammo packs also show up on the minimap like Amphors from Alchemy. So… they’re pretty tricky to find in that mode. But then again what isn’t with all the pickups on the ground.
I believe the fact that people call Cyte 09 quincy just show cases how human names and faces are more marketable and may be another reason to have more protoframs in the future.
Dude literally. My sibling started playing a couple months ago and desperately wants one of the skins for a frame she doesn’t even have. This stuff works really well on people. I don’t get it at all but clearly it does work.
@@84m30 because before the operator was introduced everyone thought your character was a super human in a suit of armor to help control their power. I like the skins personally but I also wish we could put the faces on other skins.
I do a lot of testing and build guided for my friends and discord server. My conclusion was that he's a fun, very engaging frame with solid damage but you need to like his gameplay to truly get the most out of him. I then gave him a ranking of B+ or A- depending on how much you like staring at walls.
Nothing gamebreakingg, but definitly a really fun warframe which is awesome. Gotta love "guys that just look at a guy and delete them" club with Cyte and Kullervo.
A small note about Primary Acuity on Neutralizer, I was hitting some extremely silly numbers with it as it seems like it's multiplicative. I went from hitting 5-7m without it by scaling multishot to hitting 70-80m a shot while using it.
I gotta say, I was wrong in my initial impressions. I really enjoy the frame. I did subsume the Sniper off initially and still really enjoyed a fast pace with the rest of his kit. Especially the ammo swap stuff. But using the Sniper has been really interesting as a sort of point and click slug shotgun. Thats actually been surprisingly effective and fun. Especially combined with the frost grenade. And I am happy to say I was off base totally with my concerns in group play. His first ability scanner gives me a whole different group of enemies to kill that others wont. I did not believe they were going to give that kind of range on it. I was also concerned with his invisbility extentions being precision kill based due to concerns about competing with other frames for those kills, but his scanner makes that a minimal issue. My concerns about his survivability were ill founded. And I am glad to be wrong.
If you feel that you have an open slot on the sniper, I would suggest sharpshooter, it give 15 energy per headshot kill. If you use the setup properly, you should be getting 60 energy every time you shoot your gun.
@@TrueTwilightGrim oh for sure I'm sure there is a case for sharpshooter its probably the first time that mod has been useful and that's cool. I personally find the build for his Neutralizer to be a little tighter then his warframe build but I can totally see a version of the build where sharpshooter is all ur energy recovery and that's pretty cool.
I appreciate this! I am one of those people who likes to refresh abilities on a basis of convenience rather than the timers, and that sometimes makes me energy starved where others might not. This is a mod I would not have remembered even existed lmao
I liked the detailed ability rundown before the build! You should just start doing that all the time. With the build refreshes for the older frames you could speed through it quicker. But even someone like myself who has thousands of hours, I still enjoy hearing about the abilities because I find I learn something new every time.
Another interaction with Neutraliser is how it functions with Archon Vitality, as any forced heat procs from Resupply will be doubled if applied through Neutraliser, also bolstered by Elementalist, allowing you to see ticks for almost 2 mill on someenemies
The Archon mods are amazzing on him. Also, mod the Neutralizer for Electric and put 3-4 Violet shards on him that increase damage from Elec procs and your shots will regularly break into the tens of millions
These ammo boxes also drop from 1999 it affects the weapon you have at the time and seems to actually not get taken if your weapon is incompatible like incarnon mode.
I find all the extra range on cyte to be overkill. Like you said yourself enemies don't even spawn that far out. Instead I find it more comfortable to run higher duration and power, to make it easier to keep Evade up at all times, particularly as your running arcane crespular, and spectral serration. While this isn't super hard alone, when a efficient group is annihilating enemies as they spawn in AoE in many situations, keeping it up can become much more difficult, You can also slot in some extra power, check out my dead eye reverb build on overframe to see the full setup. Evade has a cool down, so having it drop off can cause some damage falloff. I find range at 169% to be the sweet spot, giving you a round 100 meters of scan distance and 17 meters of punch through to be plenty to get people through walls, and almost never encounter something I can see but can't shoot. You don't want to skimp on power because it scales your damage in several ways. Higher weakpoint damage, higher sniper damage, higher neut combo damage multiplier. Final stats on build before conditionals is 254% duration 45% efficiency 169% range 208% strength
The supply cache might just be on a timer. I've had it activate several hundred meters away when I was killing enemies with just regular weapons, without Cyte-09's wallhack.
No. It doesn’t work on a lot of stuff. Things need to have a magazine to be reloaded. Incarnons, things like the nataruk, recharging weapons like kit guns that recharge, I think recharging beams like the cycron. None of that works. It needs to be a gun you reload.
The limit of how much damage the big thick scaldra take is either not working on xbox, or doesnt apply if you hit their backpack, because ive been 2 and 3 tapping them in seconds
Its a decent lmg for anyone EXCEPT Cyte, due to his ammo ability being overriden by the LMG unique reload feature. On anyone else its great as a heat proc stacking weapon.
Did Banshee get better with this update? I'm not talking about a rework. Cyte-09's subsume is his invis, you have the crit arcane, and all the weakpoint mods
I kept seeing other builds and not understanding why people don’t go for more range and some duration. I feel so vindicated with Brozime posting this build
acuity gets some great synergy with xata's whisper for insane damage but it's honestly not super useful outside of disruption due to the weak point reliance
Oh Cyte is definitely gonna become stronger as DE releases more hotfixes and fix bugs before the New Year since he's not even close to OP, just plain good. First-day-release Dante was just an eldritch deity. That Dante had the highest kpm in game while also giving everyone unlimited overguards and buffs, it was wild
Cyte's a lot like how Nidus used to be. A good Warframe who does good things but his gameplay loop is just a little too specific and slow and methodical to really be "OP". I wind up disagreeing with people saying he's broken and OP but unlike most other times I completely get where they're coming from, if he's allowed to hunker down in a corner and pop heads across the map for a morbillion damage through a wall then yeah he absolutely feels *and* looks like the most fucked up Warframe in the game.
TBH I have found the extra range to be very unnecessary. The way Warframe handles solid structures in terms of punch through seems to be very inaccurate, because even with only 150% range, I cant think of a single time where the amount of punch through I have hasn't been enough, even when im shooting guys that are through multiple full buildings that are very clearly thicker than 15m.
I think the Dedicants are the single worst enemy introduced to the game in years, I absolutely despise them. I'm begrudgingly tolerant of DA on Archons and other boss enemies, but putting DA on a rank and file enemy is just totally ass. Even using Madurai on the best weapons on the game with the best damage buffs in the game with the Dedicant fully armour stripped and hitting its weak spot for full red crits, it takes longer to kill one of those than an Archon (total time to kill while it's vulnerable, not the whole mission obviously), and there's at least five each mission. I really really REALLY hope DE dial back the DA on it, because they're not remotely engaging to fight nor do they drop anything that makes them worth wasting time on (afaik). A serious design blunder on DE's part for an otherwise 10/10 faction that feel great to engage with.
Might just be a skill issue but he gets considerably better when using M&K compared to controller due to the inherently higher accuracy. I've been using controller for like 14 years now and Im still not accurate enough to consistently hit headshots with Quincy.
I had really good luck on the Systems and Neuroptics and then took 2 days worth of standing to farm the Chassis (LR3) so here's hoping you just have the 1 roadblock!
Also, I cannot believe that people think this is OP (have they seen Saryn?) (Are they aware of pre-nerf Dante) (Have they seen citrine solo netracells while being lazy?) (Are they aware of pre steel path zephyr + tonkor?) (Are they aware of current zephyr + arca plasmor?) (Do they know Khora has a 1?) Find out in the next episode of dragon ball ‘Zime!
The ceiling of 09 is much, much higher than Dante... As is Saryn, Kulervo, etc. What makes these frames strong is how large their various sources of damage boosting are, and that they generally have some way to double dip. Putting them in the same category as Dante tells me that you don't understand what really makes a hard scaling frame scale the way it does.
@@HaveYouTriedGuillotines most of warframe isnt hitting the highest numbers possible, its getting higher KPMs which the other mentioned frames are much better at.
@@haghendowdy4750 If you don't understand the problem with your thinking, then you haven't been playing Warframe for long enough. Or if you have, you're not learning the right lessons. Having multi-layered damage boosting that leads to extremely high numbers is how frames remain relevant as newer content with more durable enemies is introduced. Frames that lack this kind of design have historically always fallen off, as they get power crept out of the meta by newer, higher power enemies and newer, higher power frames meant to compete with those enemies... Usually within a 1-3 years. This is the reason why Saryn stays on top no matter how the meta changes. Not any of the reasons people like you constantly talk about. Her kit has many ways to amp damage, they all stack in exotic ways, and whenever new items are added, be it arcanes or weapons, her scaling tends to interact well with those newer options. She eternally scales _with the game itself,_ because she interacts well with new items, and has a large amount of inbuilt, multi layer scaling. This is why she's transitioned into a debuffer and weapons platform as time has gone on: Her "map nuking" capabilities don't scale as well as her shoot-things-in-the-face-and-debuff-the-whole-map capabilities. As it turns out, Cyte-09 has some similar multi layer weapons scaling, like Saryn. He just takes more skill to use, so of course people like you are going to frown at him.
With a game in which Saryn, Sevagoth, Kullervo and Voruna exist, Cyte-09 is not "the most broken". Getting soooo tired of people using the word "broken" in video titles. The word means nothing these days. Just used as click bait.
why do you showcase equipment and builds being used (sobek, helios, vulklok) without just showing the build for a split second, you're talking about "the augment"...what augment? not everyone has 10,000 hours in game to know this info offhand
He shows the sobek at 13:08, helios is a platform for tenacious bond, which gives +1.2x crit dmg to your weapons if the sentinel’s weapon has over 50% CC, which is the point of the vulklok.
His invisibility doesn’t seem to work well, if your shooting with your sniper, enemies still come up and hit you. Currently I’ve gotten around this by finding a corner of the map enemies can’t reach and camping.
10:02 Semi Rifle Cannonade, which then allows you to run Critical Delay with no drawback...also less forma needed
Saves a ton of endo as well
Scales additively with Spectral Serration. I think a different damage multiplier is ideal
@@kymberlite at the timestamp Brozime stated that Serration was an alternative to Spectral Serration for those who don't have the new mod, I'm saying Semi Rifle Cannonade is a better alternative
You *lose* firerate equipping Cannonade if you're on a Reinforced Bond companion. Neutralizer goes to 1.6 Fire Rate, Critical Delay brings it down to 1.4, Cannonade truncates it to 1.0 entirely.
Definitely an option if you're *not* running Reinforced Bond though.
@@Hellothere-ss4jq I see, I agree
Ah, ultimate Profit-Taker and Eidolon Deletor has finally dropped
'xcept you still use Chroma for Profit Taker because he can double your credit drops.
My brother did not hear about Valence Formation.
Cyte-09 getting to add elements with his standard kit is wild. Valence Formation Lavos (Me) users punching the air rn.
200% is kinda competitive with cytes lower number t
It's not THAT good. Resupply needs you to collect the ammo and is cleared on reload, so incarnons basically cannot use it.
you don't need to walk on the ammo to get the element lol you get it when you press 2. Also less button to press and it auto reload for you so it means infinite ammos
I heavily advice running Archon Continuity on him. If you somehow want to deal corrosive status with the Neutralizer, just go for toxin. You'll get extra toxin procs and these can actually be quite damaging.
Worth noting with the evade duration increase per headshot kill. Dual tox incarnon automatically targets heads on the ricochet hits, making it mindless to keep the ability up forever especially when you subsume it on another frame
I’m usually a little skeptic of your builds but you nailed this one. I see so many people running flow and it’s just not necessary when all you need is energy nexus and like you said about how typically you are far or further from the fight so the constant energy is insanely helpful.
Looking forward to what Arcane Crepuscular and Spectral Serration do for my Ivara build.
I’ll say that the ammo packs also show up on the minimap like Amphors from Alchemy. So… they’re pretty tricky to find in that mode. But then again what isn’t with all the pickups on the ground.
I believe the fact that people call Cyte 09 quincy just show cases how human names and faces are more marketable and may be another reason to have more protoframs in the future.
Dude literally. My sibling started playing a couple months ago and desperately wants one of the skins for a frame she doesn’t even have. This stuff works really well on people. I don’t get it at all but clearly it does work.
But it's less unique
We need hildryn
@@84m30 because before the operator was introduced everyone thought your character was a super human in a suit of armor to help control their power. I like the skins personally but I also wish we could put the faces on other skins.
I think it’s just because “Cyte-09” sucks as a name.
I do a lot of testing and build guided for my friends and discord server. My conclusion was that he's a fun, very engaging frame with solid damage but you need to like his gameplay to truly get the most out of him. I then gave him a ranking of B+ or A- depending on how much you like staring at walls.
Nothing gamebreakingg, but definitly a really fun warframe which is awesome. Gotta love "guys that just look at a guy and delete them" club with Cyte and Kullervo.
A small note about Primary Acuity on Neutralizer, I was hitting some extremely silly numbers with it as it seems like it's multiplicative. I went from hitting 5-7m without it by scaling multishot to hitting 70-80m a shot while using it.
I gotta say, I was wrong in my initial impressions. I really enjoy the frame. I did subsume the Sniper off initially and still really enjoyed a fast pace with the rest of his kit. Especially the ammo swap stuff. But using the Sniper has been really interesting as a sort of point and click slug shotgun. Thats actually been surprisingly effective and fun. Especially combined with the frost grenade. And I am happy to say I was off base totally with my concerns in group play. His first ability scanner gives me a whole different group of enemies to kill that others wont. I did not believe they were going to give that kind of range on it. I was also concerned with his invisbility extentions being precision kill based due to concerns about competing with other frames for those kills, but his scanner makes that a minimal issue. My concerns about his survivability were ill founded. And I am glad to be wrong.
If you feel that you have an open slot on the sniper, I would suggest sharpshooter, it give 15 energy per headshot kill. If you use the setup properly, you should be getting 60 energy every time you shoot your gun.
He isn't very energy hungry personally I like one purple shard for electric and Archon stretch. Gives plenty energy
@murrekdupreez1866 it's a case by case thing, saves shard slots and frame capacity, even if you run a max blind rage without efficiency mods
@@TrueTwilightGrim oh for sure I'm sure there is a case for sharpshooter its probably the first time that mod has been useful and that's cool. I personally find the build for his Neutralizer to be a little tighter then his warframe build but I can totally see a version of the build where sharpshooter is all ur energy recovery and that's pretty cool.
I appreciate this! I am one of those people who likes to refresh abilities on a basis of convenience rather than the timers, and that sometimes makes me energy starved where others might not. This is a mod I would not have remembered even existed lmao
I've seen people mention some weird inconsistency with it triggering
I liked the detailed ability rundown before the build! You should just start doing that all the time. With the build refreshes for the older frames you could speed through it quicker. But even someone like myself who has thousands of hours, I still enjoy hearing about the abilities because I find I learn something new every time.
Another interaction with Neutraliser is how it functions with Archon Vitality, as any forced heat procs from Resupply will be doubled if applied through Neutraliser, also bolstered by Elementalist, allowing you to see ticks for almost 2 mill on someenemies
The Archon mods are amazzing on him. Also, mod the Neutralizer for Electric and put 3-4 Violet shards on him that increase damage from Elec procs and your shots will regularly break into the tens of millions
Cyte-09 feels like a Biblically Accurate Lille Baro from Bleach and I am HERE for it
These ammo boxes also drop from 1999 it affects the weapon you have at the time and seems to actually not get taken if your weapon is incompatible like incarnon mode.
I would love to know your build for the drifter when you were doing the story. I'm sure you have it somewhere, but if not, I would love to see it.
This
6:55 Is this new arcane also as good for ivara? Curious to see if she gets hella buffed by this
I find all the extra range on cyte to be overkill. Like you said yourself enemies don't even spawn that far out. Instead I find it more comfortable to run higher duration and power, to make it easier to keep Evade up at all times, particularly as your running arcane crespular, and spectral serration. While this isn't super hard alone, when a efficient group is annihilating enemies as they spawn in AoE in many situations, keeping it up can become much more difficult, You can also slot in some extra power, check out my dead eye reverb build on overframe to see the full setup. Evade has a cool down, so having it drop off can cause some damage falloff. I find range at 169% to be the sweet spot, giving you a round 100 meters of scan distance and 17 meters of punch through to be plenty to get people through walls, and almost never encounter something I can see but can't shoot. You don't want to skimp on power because it scales your damage in several ways. Higher weakpoint damage, higher sniper damage, higher neut combo damage multiplier. Final stats on build before conditionals is 254% duration 45% efficiency 169% range 208% strength
what is the base element on the kuva sobek for this?
Also a great frame for very chill solo archon hunting 👍🏻
He's cool for fast netracells for obvious reasons.
The supply cache might just be on a timer. I've had it activate several hundred meters away when I was killing enemies with just regular weapons, without Cyte-09's wallhack.
I kinda wish that Neutralizer's grenade was a mod that you could put on any Sniper Rifle.
Wait... full cosmetic invisibility nonsense again or can we equip it under auxiliary?
Does the garunteed element affect the incarnon form of weapons?
No. It doesn’t work on a lot of stuff. Things need to have a magazine to be reloaded. Incarnons, things like the nataruk, recharging weapons like kit guns that recharge, I think recharging beams like the cycron. None of that works. It needs to be a gun you reload.
The limit of how much damage the big thick scaldra take is either not working on xbox, or doesnt apply if you hit their backpack, because ive been 2 and 3 tapping them in seconds
Is the Reconifex worth investing into? Wondering if I should grind for those parts quicker or not
From what he said on stream, it's alright. He was doing work with it tho. If you really want an lmg and can't get the trumna then go for it.
Its a decent lmg for anyone EXCEPT Cyte, due to his ammo ability being overriden by the LMG unique reload feature. On anyone else its great as a heat proc stacking weapon.
It's komorex at home.
How good would Quincy be for hunting Eidolons?
Did Banshee get better with this update? I'm not talking about a rework. Cyte-09's subsume is his invis, you have the crit arcane, and all the weakpoint mods
Are you saying banshees sonars count as weakpoints for the mods?
Banshee is a sleeper A tier, silence+gloom basically just turns enemies off. Sonar makes fake weakpoints though, so no synergy there.
@jacob-2271 I dont know. Which is why I'm asking.
@@jacob-2271No they don't unless the sonar weak points are on the heads of enemies.
I may have underestimated his resupply and subsumed over it with Protea's.
I think that can removed for free, if you want.
Evade cooldown works the same as Gyre's 3 though, so many will be familiar with how it works already, through
Still couldnt get a single fcking part of this guy to drop
anyone thinking he's broken gotta remember that saryn, mesa, protea, khora, xaku, etc exist
I kept seeing other builds and not understanding why people don’t go for more range and some duration. I feel so vindicated with Brozime posting this build
i forgot about quincy because im too busy grinding the hex to get the dumb ass ax-52
When you get here before the alerts
acuity gets some great synergy with xata's whisper for insane damage but it's honestly not super useful outside of disruption due to the weak point reliance
Can't wait to build him up, do you think incarnon form is bugged
Incarnon ammo won't ever be refreshed by his 2.
Eh, I just called him Cyto, cuz he has sights.
@@Yewrenegade I like that 👍
Fuck, thats the joke isn't it
the only problem i've had with him has been that his 3 jumps back for some reason. not really sure why they made that choice...
I feel like cyte is a really good solo frame. not so much in squads where your teammates kill everything before you get a chance to snipe
See you soon momma
Looks like a fun warframe - let's hope he is allowed to stay like this, I do have some trust issues in that regard after Dantes ... journey
Oh Cyte is definitely gonna become stronger as DE releases more hotfixes and fix bugs before the New Year since he's not even close to OP, just plain good.
First-day-release Dante was just an eldritch deity. That Dante had the highest kpm in game while also giving everyone unlimited overguards and buffs, it was wild
He has no reason to be nerfed don't worry.
Cyte's a lot like how Nidus used to be. A good Warframe who does good things but his gameplay loop is just a little too specific and slow and methodical to really be "OP". I wind up disagreeing with people saying he's broken and OP but unlike most other times I completely get where they're coming from, if he's allowed to hunker down in a corner and pop heads across the map for a morbillion damage through a wall then yeah he absolutely feels *and* looks like the most fucked up Warframe in the game.
Yes!
TBH I have found the extra range to be very unnecessary. The way Warframe handles solid structures in terms of punch through seems to be very inaccurate, because even with only 150% range, I cant think of a single time where the amount of punch through I have hasn't been enough, even when im shooting guys that are through multiple full buildings that are very clearly thicker than 15m.
Currently Atomicycle is usable in any mission. Probably a bug.
I think the Dedicants are the single worst enemy introduced to the game in years, I absolutely despise them. I'm begrudgingly tolerant of DA on Archons and other boss enemies, but putting DA on a rank and file enemy is just totally ass. Even using Madurai on the best weapons on the game with the best damage buffs in the game with the Dedicant fully armour stripped and hitting its weak spot for full red crits, it takes longer to kill one of those than an Archon (total time to kill while it's vulnerable, not the whole mission obviously), and there's at least five each mission. I really really REALLY hope DE dial back the DA on it, because they're not remotely engaging to fight nor do they drop anything that makes them worth wasting time on (afaik). A serious design blunder on DE's part for an otherwise 10/10 faction that feel great to engage with.
im glad u dont make every one of ur builds titled "BUSTED!!!!!!" thats why i watch ur vids
Might just be a skill issue but he gets considerably better when using M&K compared to controller due to the inherently higher accuracy. I've been using controller for like 14 years now and Im still not accurate enough to consistently hit headshots with Quincy.
Currently at 34 fking run of the same mission and still the cyte neuroptic part elude me.
I had really good luck on the Systems and Neuroptics and then took 2 days worth of standing to farm the Chassis (LR3) so here's hoping you just have the 1 roadblock!
As much as this build is more efficient, 4 million dmg red crit blast procs with heat on my 2 is very funny
I wonder if these "most broken thing ever claims" is another case of clickbait. Just trying to get people to watch their Quincy vidoes.
Also, I cannot believe that people think this is OP (have they seen Saryn?) (Are they aware of pre-nerf Dante) (Have they seen citrine solo netracells while being lazy?) (Are they aware of pre steel path zephyr + tonkor?) (Are they aware of current zephyr + arca plasmor?) (Do they know Khora has a 1?) Find out in the next episode of dragon ball ‘Zime!
The ceiling of 09 is much, much higher than Dante... As is Saryn, Kulervo, etc. What makes these frames strong is how large their various sources of damage boosting are, and that they generally have some way to double dip. Putting them in the same category as Dante tells me that you don't understand what really makes a hard scaling frame scale the way it does.
@@HaveYouTriedGuillotines at a certain point damage numbers just do nothing.
as in you'd reach critical mass into overkill territory.
@@HaveYouTriedGuillotines most of warframe isnt hitting the highest numbers possible, its getting higher KPMs which the other mentioned frames are much better at.
@@haghendowdy4750
If you don't understand the problem with your thinking, then you haven't been playing Warframe for long enough. Or if you have, you're not learning the right lessons.
Having multi-layered damage boosting that leads to extremely high numbers is how frames remain relevant as newer content with more durable enemies is introduced.
Frames that lack this kind of design have historically always fallen off, as they get power crept out of the meta by newer, higher power enemies and newer, higher power frames meant to compete with those enemies... Usually within a 1-3 years.
This is the reason why Saryn stays on top no matter how the meta changes. Not any of the reasons people like you constantly talk about.
Her kit has many ways to amp damage, they all stack in exotic ways, and whenever new items are added, be it arcanes or weapons, her scaling tends to interact well with those newer options.
She eternally scales _with the game itself,_ because she interacts well with new items, and has a large amount of inbuilt, multi layer scaling.
This is why she's transitioned into a debuffer and weapons platform as time has gone on: Her "map nuking" capabilities don't scale as well as her shoot-things-in-the-face-and-debuff-the-whole-map capabilities.
As it turns out, Cyte-09 has some similar multi layer weapons scaling, like Saryn. He just takes more skill to use, so of course people like you are going to frown at him.
With a game in which Saryn, Sevagoth, Kullervo and Voruna exist, Cyte-09 is not "the most broken". Getting soooo tired of people using the word "broken" in video titles. The word means nothing these days. Just used as click bait.
why do you showcase equipment and builds being used (sobek, helios, vulklok) without just showing the build for a split second, you're talking about "the augment"...what augment? not everyone has 10,000 hours in game to know this info offhand
Considering sobeks famous for having acid shells I'm gonna assume acid shells dog
He shows the sobek at 13:08, helios is a platform for tenacious bond, which gives +1.2x crit dmg to your weapons if the sentinel’s weapon has over 50% CC, which is the point of the vulklok.
His invisibility doesn’t seem to work well, if your shooting with your sniper, enemies still come up and hit you.
Currently I’ve gotten around this by finding a corner of the map enemies can’t reach and camping.
You realize your sniper rifle is making noise right?
thats because the sniper makes sound
First
He's good. Not OP. Niche.
I just use him for the ammo pack with Zarr and Bramma
Just use energized munitions with Zarr.
Saying he's "good" is quite the understatement.
@brandonmarsh7557 Good point but instant reload just too good.
Pretty op? Bro you have to aim guns with this Warframe, how is it op
busted??? game breaking??? youre literally still baiting viewers with crazy buzzwords
First baby
Seems mid at best. I can't imagine it's a good time in anything but solo play.