Apologies for the reupload, ran into an audio problem when trying to resolve a copyright issue in editor which bugged out a portion of the video. The old upload has been privated and the issue is now fixed
@@TarynBeeswaxStrength on Ivara ain't too bad either. Can do some nutso damage with her 4th and the headshot multiplier on her 3rd, *if* you can feed the energy hungry jellyfish. I would never recommend it as a serious build, but it's not that bad.
I am a Qorvex main and I disagree. You don't build strength on Qorvex. All you need is range for the chain explosion range for his 4. Strength does next to nothing. I have tried bunch of builds and invested a lot in him 19 formas 3 umbral formas and 5 tau orange radiation shards which gives ability DAMAGE, not strength. I always have the most kills in every steel path endurance run than anyone else. My only gripe is his 2nd would have been better if it was cone shaped rather than two parallel lines. Other than that, I think he is perfect. He doesn't need any weapons, he can just bring himself to a game and absolutely annihilate everything. He is the exact opposite of a high damage single target frame, he is a weapon of mass destruction. If there is no "mass" there is no "destruction". That's the whole point. The more enemies you have, the more his 4 scales. Sorry but this is the first time I see you are clearly wrong about a frames kit and how it works.
@Polyblank69420 Triburos made similar conclusions in his video about him. I'd say the build he shows in the review is probably close to what you're looking for
@@Polyblank69420 Stand united for aura, cunning drift for exilus Umbral intensify Umbral Fiber Umbral Vitality Blind Rage Adapdation Wrecking Wall Stretch Overextended Arcane Battery Arcane Grace 1 Tau amber casting speed shard 4 Tau topaz radiation shard This is my main every day setup. You go the full DR route with triple umbral mods and stand united. In total they give you 2,668 armor which is exactly 90% DR. On top of that I use adaptation which when it fully builds up on top of your 90% armor DR you became a really good tank, plus you get status immunity from your 3rd. Now you need some sort of healing with the DR so I have arcane grace to heal me while tanking. I also have augur mods on my secondary for some shield gating if you are going against really high 1000+lvl steel path units where DR becomes less meaningful. I have some strength in order to fully strip enemy armor with his augment. Umbral intensify and blind rage is enought for this. Duration is unimportant, doesn't change the chain explosion duration on his 4. The most important thing is RANGE like I said. His 4 scales not with strength but withe enemy density. If you cast his 4 against a single target you do nothing. If you cast his 4 against a group of 20 enemies they die instantly. This is the main point of Qorvex. Now, range extends the explosion chains on his 4. Meaning even if those 20 enemies are not packed tightly with each other the high range enables you to link their explosions, creating more chain reactions. That's why I have 250% range on this build, which extends the base explosion radius from 8 meter to 20. Now 20 meter might seem less but this 20 meter explosion radius is going off on every single enemy, and they overlap. For the archon shards I have one casting shard for quality of life and 4 tau topaz radiation shards which gives multiplicitive ability damage and this scales amazing with his enemy density scaling on his 4. For energy, I have arcane battery which gives you max energy scaling with your armor (in this case it caps and gives you 1000 max energy). This frees up a mod slot as we don't use flow or azure shards. I also subsumed nourish to counter the negative energy. With 1000 max energy and nourish you always stay at max, constantly stripping armor and blasting them with his 4. You might ask why I got rid of the chyrinka pillar, this is because we already have great range for his 4 and you already entire tilesets with his 4, there is not really a need for chyrinka now. Plus, chyrinka pillars being stationary, sticking only in one room waiting for enemies to come to you is not a good play style for Qorvex in my opinion. With this setup you can constantly go from room to room, strip enemy armor, blast the entire room and go to the next one all while having insane DR, shield gate, some form of health regen and great energy economy. I experimented a lot of different things with Qorvex but this is the most comfortable and high KPM build I made so far for him.
One question. WHY WOULD YOU BUILD HIM FOR STRENGTH!? You build for range because the size of the explosion effect from his 4 scales with it. Meaning his damage depends on enemy density less, and when the density is high, EVERYTHING DIES(yes, high level steel path included). And the whole purpose of the pillar is that it gives the explosion effect to all enemies in range(another reason why you should build for it). You shouldn't build for strength, specifically because it doesn't effect the explosion damage much The one place where I agree with you, is his tank. He doesn't tank very well. And don't bring up the coughing goat, it's worse then the nuke. With that said, I agree that casting speed, animation fixes and passive improvements would be nice. And the changes for his 4 would be interesting as an augment, but shouldn't flat out replace it.
I just build him for some strength, a lot of range and a lot of armor. Just put blue archon shards for health regen and you will be fine for everything. But as Nova said in the video, the problem is not about his performance in steel path(which can be significantly improved if his abilities get a little tweak)
When it comes to tanking, you wanna shieldgate with him since his tiny shield makes it easy to refresh your shieldgate. Plus, his 4 gives him massive amounts of i-frames and radiation effects allow him to take less aggro.
Nah man, you completey missed with this one. Qorvex isnt the greatest frame out there sure, but you missed that his 4s explosion scales extremely well with range, making him excel when there is a Critical Mass of enemies that can damage eachother through those explosions over and over again
Well, more specifically it scales directly with enemy density. The range matters less if you can just pull a bunch of dudes into the pillar radius at will or if you're in a defensive tile where you may be able to bottleneck them. Range just makes it need less effort or skip a Helminth.
@@3thirtyDr3amz In an ideal situation, every frame is top-tier. You can't always gather/bottleneck enemies like that. If you could, no frame in the game would EVER build Range, and some of the most popular Helminth abilities wouldn't be the ones that auto-gather rooms of enemies for you. (Larva, Airburst, Coil Horizon, etc.) Also, even if you do rely on Helminth to gather, you still need to build a moderate amount of Range to make it worthwhile.
Can we normalize not calling a frame trash when we don't build them right and don't invest into the frame or because they are not meta or do huge dps we all play games differently your trash maybe gold to someone else and comparing him to Dante is weird they have completely diff kits and play styles
It is interesting how, with Limbo, Nova took the time to learn the character and having his mind blown about the actual functionality of his 3. But then here it's basically like "strength build bad, concrete man bad"
@AnymMusic yea it seemed very biased and rushed...2025 we need to normalize not feeding into this tier list my s rank is your f rank attitude its goofy and to the big wf creators dont give your opinion on a frame if you are not going to FULLY invest and put the time and research in, all this worst wf bs just divides the community play who you like to play fuck what everybody says
@@ThatHollowGuyAbsolutely nothing, sadly. Overguard > Overshields, Dark Verse > Maim, Light Verse > Mend. I guess she can buff ally power strength and do stealth via. Rest? Equinox needs some touch-ups imo, and Dante still needs a few nerfs. They'll never so it, but he does need them.
One of your L take in my opinion. I am fine with your opinion with his 2 and 3 because yes they are severely underperforming but his 4?! Nah man, I've been using Qorvex with base strength and he nukes rooms in steel path. I know you put the "Qorvex is not actually bad" at the end of the video but the whole video is constantly dunking on him and I am mainly complaining about your take with his Crucible blast because in my opinion you are incredibly wrong with him here, you actually said his crucible blast sucks and the subtext is "good for low levels but that's about it" which is incredibly wrong and is the opposite of what you said at the end. And Synergy? Bro his 4 synergizes really well with his 1 because his pillars also spreads the exploding radiation property of his 4. Don't build his 4 with strength, build it with range, drop your pillar and laze it and boom room cleared, clunky? dude press 1 look at pillar press 4 shake mouse and done, no clunk in there whatsoever. Guys watch Triburos' video about Qorvex after this It's so much better and, remember that Trib made that video pre Jade Shadows update meaning Enemies were a lot tankier back then.
with 200% range you get just over 15 m of range on Chyrinka pillar, one of your main abilities for Qorvex's synergy. Range does not affect the wall width as well. Crucible beam's range doesn't scale traditionally and is dependant on super clusters of enemies for its radio pulses. Range BARELY affects Qorvex.
@@NovaUmbral Yeah no. It's the most important stat for him because it affects the size of the explosion effect of his 4. Plus, I have zero forma on my concrete man and my pillars have a radius of ~21m, and when I hit them every enemy in the radius gets the explosion effect
@@NovaUmbral you are missing that range does affect crucible blasts explosions. Explosions hitting enemies cause those enemies to explode and so on. These explosions also are empowered by the number of rad procs enemies have. Range causes Qoorvex to hit entire rooms with dozens of explosions rather than just a small group. Once an enemy has exploded they can be made to explode again without recasting his 4. You show us this working in a clip against lvl 195 corrupted gunners (corrupted so 0.5x damage) and it nearly killed them. With more range more of that cluster of enemies would take more damage from explosions further away and would take more damage due to fall off and additional rad procs.
ive been repeatedly binge watching your video essays and i love them and your content, it fulfills an awesome niche it seems no other content creator has and i think you're very consistent with them and thats why binge watching is great but this is the first time i REALLY feel like you missed the mark on understanding how a warframe is played and where they stand its no MHBlacky ember video but this feels like a lower point than a lot of your other videos
I remember everyone being relieved by the rework, "Corrosive could only do so much!" they said, "Max corrosive stacks will actually be viable now!" But I guess it was said by the same kind of people who just slap strength onto every frame without a single thought about how the frame works.
I like the status as is, but I agree. Damage vulnerability or something makes a lot more sense for something like Radiation, as we’ve seen it’s effects on people in the real world
Yeah sorry about that, around the 17th min until Disometric Guard's section the audio was bugged when I was trying to sort out a copyright issue in TH-cams editor, unfortunately had to reupload.
One thing worth noting is Dante isn't actually "at the top of S-tier", there's no farms that need him, he neither boosts loot nor speeds through missions or bypass laser barriers. So he, like many frames, is just a novelty item for fun. Dante and Qorvex are actually equally as useless as eachother, which is just funny
10:30 little does he know, thats actually how you're meant to play him. 10:40 they're both the point. He's part defense dude. Part army destroying flashbang laser man. It's meant to be just dropped somewhere, preferably within laser range to just take the edge off cause now theres a bunch of confused dudes in a corner not dealing with you cause they're drunk off their heads. even if some dudes leave, they pick up aggro on dudes who are still procced keeping them preoccupied and on the other side of the pillar away from you. 11:35 I mean, call it a artistic pause or a perk of a ultimate vs a first skill. 100 energy vs 25 energy. also it's only a moment. and if you land it, most enemies are on their ass anyways. 12:55 whats wrong with your pitiful laser? mine kills a simulacrum full of *225 STEEL PATH gokstad officers* (not just corrupted gunners) fairly easily with nothing more than 2 pillars and no armor strip. just let it cook and theres usually only 1 or 2 stragglers on critical health (below 25%) on the edges of the fall out. 13:25 little did he know, he never needed any of that. yes, maybe the walls suck, but I don't use em/don't really need em. and I subsume off the disometric. The rocks obscure vision and I use it for a Coil horizon instead cause my build is max range it doubles qorvex as a looter frame, gives me a better grouping tool. I can just not have skill issues to not get hit by status procs. 23:35 no? it's main purpose it to turn large groups of enemies in to fireworks. blaaah, your rework stuff is making me dizzy. I'm gonna go watch enemies go up in flames. Also, I'm a loki main. Go make me a convincing and actually interesting and not just bonus stats out the wazoo rework for him that keeps to his original design but better so our lord pablo has something to rework.
Are you doing a thing other content creators do where they make a video hating and disagreeing on a thing and then to extend the content, you'll make another video saying "I WAS WRONG ABOUT QORVEX" and then all you do is say the opposite of what you mentioned before?
No. I'm not updating my stance on Qorvex until he gets a from the ground up rework. This video highlights my every thought about Qorvex and why he's a failed Warframe.
@@NovaUmbralwhy would he need a rework when a low effort build potatoless qorvex can outkill an entire squad ny simply pressing his 4 against anything that's more than 2 enemies?
@NovaUmbral he just needs maybe 2 QoL changes. He is still a powerful frame that is actually pretty simple to build. Just like how Koumei doesn't need strength, Qorbex does not require it, and range is his best stat. C'mon, you were so on point with Koumei, how could you miss THIS hard on demon core frame?
Awesome production quality on the video again @NovaUmbral ! Though its the first time i disagree with your opinions on this specific warframe. I wont reiterate on what others have stated, you do you and thats fine! If you were to give him a chance again i would suggest ditching chary ka pillars for ensnare and build him for high range then slot arcane battery and equilibrium. You can do decent in EDA with him. All that on 2 forma. Keep up the nice videos, i love hearing your voice!
You don't even need duration, you can just put the pillars into the group of enemies, use your laser and forget about that duration and put some armor, it works perfectly fine and you won't even notice the lack of duration, unless you want to use your pillars to camp in survival or for defense, you're good without thinking about duration
Can't believe I just watched a 42 minutes video about a warframe I've never played and I'm not even interested about, but it's a novaumbral video so... here we are
Not a Qorvex main, but yeah, this is very wrong. Played him in EDA, against lvl 400 enemies: -unkillable, 3k+ hp, STUPID armor. -strip, the wall being a straight line has not been a problem for me, insta strip EVERYTHING, even accolites and what not. -everyone has radiation, and yes, EVERYONE, with 2 pillar places correctly you can easily rad everyone. Put on the augment for them to be reset after hitting 5 enemies with wall and you are SET. -I personally don't use his 4th much, but it SHREDS anything even at lvl 400. Worst warframe? Nahh, not even close.
I think the real discussion ends up being "when is a frame bad enough to need a rework?" and "should Warframes enabling a niche playstyle be reworked because a different one is more effective?" Ivara comes to mind. I loved the flavor of max rad stacks applying heat, but barring the QoL the rest of what you suggested is all too familiar for my taste.
Ugh fine I'll stop coping and admit, he's mid. However, as many have said, strength isn't necessary on Qorvex. His crucible blast is best to pair with range. The explosions from his 4 just won't stop, and some TH-camr (I should've written down the name or subscribed to them) showed off the 4 at different percentage of strength. Strength changes nothing. Chyrinka Pillar is a crowd control tool. Granted, radiation isn't always an optimal cc tool as enemies will still attack you, and yes, the slow is hella annoying, it'll still group and keep enemies effectively. Perfect for Crucible blast to do its wonders. Containment Wall is best to use not at all, to armor strip enemies, or to serve them to your Battacor alt fire. Battacor on Qorvex is nasty! EDIT: If you really want to rework Containment Wall, make the size and width of the walls scale with range. Istg, how does it only become longer, but not wider... His 3... Yeah it sucks. People might say otherwise, but it sucks. I just don't know what to replace it with. Qorvex lacks survivability, and Disometric guard is unreliable. Additionally, it doesn't save you from normal bullets, only status procs. Love your videos, though. I use Qorvex bc he's fun to play and has cool sound effects. I admit, he isn't the strongest. I don't wanna praise him to heaven and back. He's a fun Warframe, but is already in need of a rework. But he's too much fun as he is, and I love to do Interceptions with him
as the other guy said, Koumei's Omamori feels like a better version of what Qorvex's did, IMO if it had the same damage chance block but with a 100% to block status but takes off (x amount) of stacks, it'd be balanced and good for him, otherwise, armor can only do so much
You can survive pretty easy, just put blue archon shards for health regen, adaptation and the 3 umbral mods along with his 3rd ability will be more than enough. Obviously it won't if you want to level cap with him but he does well in endurance, and as many other frames, he needs an specific setup to bring him to level cap
I tried to warn you, but to be fair this is a well thought out video. Just so everyone has an idea of what I'm talking about we argued about Qorvex for a bit before he came out with the video. I stand on the side of Qorvex is strong but clunky. I can see a lot of support for Qorvex in the comments as well, but Nova does do a good job pointing out the faults of Qorvex, bad element to use, inconsistency of abilities, strange design choices with containment walls, and armor not being as prevalent in this meta of survivability. All viable points to discuss. But this is also a good lesson for everyone emotionally, I personally love Qorvex and can see how strong he is with his current set up, while still wishing for specific changes. Nova wishes for a more consistent kit and capability for a "Power caster" frame as he puts it. We both still stand at separate positions about Qorvex but understand each others points, so for everyone that is having a knee jerk reaction like I did when we first argued, take a minute to look at the information and learn from a different perspective. You might not fully agree with it, but for the few points you do you can see he cares for Qorvex. Also it's 3 seconds of invulnerability with Crucible Blast not 2. (Sorry.)
The acquisition segment discusses the idea of entry/low/mid/end game frames and expands upon that suggesting that Qorvex is misplaced. but DE's literally thrown out on several devstreams (along with game modes like Archimedia and Circuit) that frames are, at least in intent, meant to be equal viabililty. And even specifically said that they put a new frame in without any real intentor context to it (beyond Caliban having his lore lock to New War which even jumps out because he broke the MM/FF order due to his delayed release). Which makes comparing to Qorvex to Dante is generally speaking, completely valid. But not any more relevant then comparing Qorvex to Nyx (just to grab the hot new other now-Radiation frame). Qorvex's tanking obviously has its problems, he''s an hp/armor stat brick with no actual self-sustain their (instead relying on CC, iFrames and possibly shield gates). They've also basically said balance is focused on the star chart (though since its release they have waffled and started addressing Steel Path beyond the "bonus mode for those who asked", particularly including Incarnons in it as exclusives not intended as "content island mechanics"(the Galv and Arcanes were specifcially added when people complained Steel Path was too hard about a year later). By which standard, all the frames are basically overpowered (Excaliburs probably the worst off, which the new quest actually highlights when the skana more then doubles the exalted blades outpout lol). Which makes it well, Easy for them to design frames. The bar is minimal to be effective. Qorvex for his part seems more to crib ideas from a MOBA support tank. Relatively sturdy and trying to crowd contrrol or deny areas or make them more dangerous. That doesn't have a huge application in Warframe. And then his ultimate just randomly turns into a nuke (with weird math and I think they still to do this day don't tell the pillar interaction ingame). Beyond a minimal level (that you probably have off a double or triple umbral for his "tank" stats) of strength, he's much better relying on the multiplicate damage from the RAd Ability shards. His real scaling comes directly from enemy intensity and grouping (though his own grouping sucks), not dissimilar to Sevagoths nuke, although lacking the hard scaling from a percentage based damage. The base loop with the Ultimate is to have (ideally already stacked with rad procs by the pillars or walls) enemies be within the radius of a pillar (ideally two but you can make it work with one). Shooting the pillar (as noted, the beams direct damage is tickles) then hits the entire radius with the beams effect. The pillars empowered rapid pulses will also replenish the rad procs faster then the detonation is removing them (particularly with two overlapped) cause an infinite(ish) reaction of rapid explosions. Rad damage did eat the nerf bat in Jade shadows except against Murmur, but it can still quite comfortably wipe out level 200 (or whatever the simulacrum cap is now) SP units pretty easily if they aren't well spread out with minimal strength.
Yea I’m ngl. I hate Qorvex, I really do. I never enjoyed playing him on release. When I watched this video, I decided to check him out just to be sure. I now feel as though you are very wrong about Qorvex. Surprisingly, I’m enjoying him now more than I thought I ever would. I still believe he needs help, but he is now where near bad. He’s simply mid at worst. He kills crowds even when you think he shouldn’t be able to. Are you building range? Also, you don’t need strength for his 2nd augment, because partial strip is made better by the armor cap changes. Not to mention enemies struck by the clunky wall take extra damage anyways. I love your vids Umbral, but I feel like this is one of those situations where you missed. Instead of a video dunking on the frame and suggesting a rework, I feel like you should study him more, and release a super fat guide with suggested changes sprinkled in or something. Also for the love of god give Qorvex 3 DR and/or Healing, he needs one of those.
the rework idea of radiation giving damage vulnerability would make a Nyx/Nova synergy great Nova's 4 gives 200% damage vulnerability, so you'd deal 4 times as much damage with a nyx casting her 3 every now and then (+ armor striping with her 2) plus, sped up enemies would kill each other even faster (especially with the 4 times damage vulnerabilty) add that sweet and tasty nourish on Nova for the viral balls (her 1) and then just vibe, with enemies killing each other
For a warframe that's entire gameplay revolves around his 4, his energy economy does not allow him to use 4 as much as he needs to use it. Base energy is bad, base energy cost of 4 is bad, no innate way of recovering energy. The 3rd ability healing is an idea that I am entirely in favour of: This would open up interesting gameplay avenues like archon intensify, as well as massively improving his mediocre survivability. Also an important sidenote - It seems to me as though people are taking this video the wrong way. This frame can perfom very well, nearly every frame is more than viable (looking at you, Oberon... still needs a buff/rework...) in the game in this day. With weaker frames getting buffed and reworked you can play anything and still contribute. The real issue lies with the fact that Qorvex just does not measure up to the likes of many of the frames we have right now. Frost, Dante, Revenant, Rhino, Xaku, Sevagoth, Gauss to name a few are all outstanding picks for any kind of mission. The problem Qorvex faces is that there is no reason to pick him over anyone else, which is a big problem, because such a cool concept of a frame deserves a similar power level to others.
arcane battery. His 2 with augment is godly. mods that recover energy when health damaged exists. Modding exists both for improving and "fixing" good and bad things about a frame. I have literal 0 problems with Qorvex, and playing him in level cap. "B-b-but DAMAGE KILLS HIM!!!!". Nah. Radiation? CC? His 2 stuns?... It's just a tank frame with some neat things. His better ability, IMO, is his 2... No one really understands that damage VULNERABILITY does right?... It helps to TRIPLE DIP some things, even...
@@DavidUtau I use arcane battery. I have over 1k energy, it is pretty nice. His 2nd augment really should be part of his kit already, but it's again very nice. Mods that recover energy when health is damaged are rudimentary, as it relies on taking lots of damage to gain enough energy - not taking much damage equates to not receiving enough energy. I'd love to see some gameplay of you "not taking damage" in level cap with him, because at least with an armour build, my level cap runs with him are always somewhat on-edge. The CC from radiation is useless, because you should just kill the enemies, not leave them alive to be CC'd. We very much understand what damage vulnerability does, because we play frames like yareli, who easily throws around bubbles giving 600% damage vulnerability as oppose to Qorvex's 75-150%.
No his video is about Qorvex being bad. He actually says that his 4 sucks and if you want to see how amazing his 4 is, watch Triburos' video about Qorvex, he nukes rooms even pre Jade's Shadows update. Edit: I know he put the usual "Qorvex isn't actually bad" at the end but the whole video is about how he sucks, sure his 2 and 3 do suck but people mainly complain with his take with his 4 because it is just so wrong as he himself said it "it sucks" and put the subtext of "good for low levels, that's about it" which is so wrong as this ability clears steel path which is not low level as it is the majority of what players play
@@starstreakalex7372are you fucking with me? You have not only more energy than I do, BUT YOU STILL RUN OUT WHEN IM ALWAYS MAXED? I’m not one to say “skill issue”… but fuck me what are you doing
Just mod for efficiency and you can spam 4 non-stop in survival and never run out. "The problem Qorvex faces is that there is no reason to pick him over anyone else" ... thats the problem in WF in general and that DE is scared to nerf op cheat frames like Revenant or slam spam which easily deals millions of AOE for little effort. We have 50+ frames with no reason to play most of them.
To use your own words from a month ago against you, "Qorvex is a good Warframe, but he's not for everyone. Let me explain". Firstly, Qorvex isn't a "power caster". Yes, he uses his powers as his primary form of damage, but that's like saying Mirage is a power caster because she needs her holograms to do damage. Qorvex is a crowd control Warframe. Radiation damage isn't a damaging damage type, we have Slash and Viral for that, and Qurvex is all about Radiation. His 1 pulses a guaranteed Radiation proc, his 2 gathers enemies up and does more Radiation, his 4 is his only damaging attack but it's used for cleanup, and even then you can use his 4 as another way to spread Radiation or to power up his 1 for yet more Radiation. Secondly, you don't build strength. If not for Umbral Fiber and Umbral Intensify, I would have NEGATIVE strength. All your damage comes from the chain reaction of his 4, which you can increase with Topaz Shards. Again, you aren't a damage dealer, you're crowd control. You aren't Mesa or Saryn, you're more akin to Nyx or Loki. Yes, crowd control has its share of problems, but for what Qorvex is, he does his job better (At least DID until the Nyx rework) than those two. Qorvex needs help, certainly, but not a complete rework. Make his casting speed better, fix his 2's collision, maybe increase the radius of his 3s explosion, but that's it. Again, he's not meant to deal damage, but like every Warframe out during this time, he CAN deal damage. He's from a time when Warframes had to do everything. Honestly, Warframe needs to get back to the Holy Trinity system. When you try to make a class do everything, you end up with a class that does nothing. Look at Final Fantasy 14s Healer Strike if you want to know where a game will end up when you try to make every class the exact same. I joked about how CC was dead, and how "Your enemy can't kill if they're dead", but that came from a place where the CC effects we had were lackluster and the damage we could deal is insane. Damage is still kinda insane, but it's gotten better over the years, so maybe CC can start making a comeback.
I unfortunately completely understand why radiation damage and status are less than ideal. (Cries in Oberon and Nyx fan). The best compliment I can give Chyrinka Pillar is "if you ignore the damage, it's good CC I guess? When CC is relevant and not resisted or immune, anyway. Enemies prioritize each other instead of, say, a mobile defense target, and even if they target something you want to protect they are slowed so it's more manageable." The problem of course being there are countless things that do the same thing (Oberon's Hallowed Ground or Nyx's Chaos, but those might arguably be worse) or do even better (literally anything that completely immobilizes enemies like Koumei's 4 or just straight up protects something like Snow Globe, Gara's glass wall, Atlas' wall, or Limbo's rift, among other abilities. It's best used as CC that's outclassed by other CC in a meta where CC is well-known to be undesirable at best and useless at worst. You could maybe, MAYBE, subsume Chyrinka Pillar over Nyx's Chaos if you want ongoing rad procs without having to use the Chaos augment, and even that's a stretch.
I have to agree with others it seems like you just didn't build him right or fully understand his kit, his kit is built around map coverage and as a result you really only need range, he'll nuke entire maps in steel path but due to his weird chaining properties of wanting enemies close to each other hes actually worse in lower level mission then in a steel path one Building for strength only really helps his 3, to have more debuff immunity but that can be recasted really quickly if you really need it and honestly with his ability to full clear a map with just base strengh and high range getting hit becomes a matter of if something can tank the violent super nova happening every four seconds
I really love Qorvex's design aesthetically but there is just zero reason to play him over any of the A tier frames. He just doesn't do much of anything unique and everything he CAN do is just outclassed by another frame. Whether it be Frost, Dante, Wisp, Citrine, Rhino etc.
Yeah No Dante is locked to LoS Wisp is a weapons platform, same for rhino Etc... Qorvex onnthe other hand works magnificently with crowds as, quite literally, all you have to do, is press 4 Literally Just press 4 And aim it on atleast 2 enemies The entire room EXPLODES
Man, I love Qorvex as a concept and I've tried to make him work so many times, but even in his ideal environment (long hallway survival) he feels incredibly underwhelming for how demanding it is to feed his energy economy and babysit his pillars. Somehow Nyx's rework made her a better radiation frame than the literal walking nuclear reactor... To anyone saying that you just need to dedicate an arcane slot to battery and run equilibrium... that's the most roundabout admission that a frame's energy economy is terrible I've ever heard. Qorvex has the kinds of QOL issues you'd expect from a 5-10 year old frame despite being one of the newest additions to the game. Even with his augment giving him armor strip and a synergy between his containment wall and pillar (which really should be base kit) he still has all of the weird LOS and elevation issues and a surprising lack or survivability. The fact that he was allowed to launch in this state makes me question what environment the devs tested him in before giving the green light...
"long hallway survivals" What Qorvex works best in small stacked rooms that are close enough to other rooms with other enemies to cause a chain reaction
Wait so Komei the warframe with a very lackluster kit with only 1 useful ability unless its endurance then it becomes 2, is a good frame but the one than can nuke steel path enemies, armor strip and keep himself alive with ease is bad?
You do have a point, sir. When I want radiation and explosions, I put breach surge on Nova's 2. I achieved a semi functional Quorvex by putting coil horizon on his 1 when he came out. Try that with max range and efficiency. The best part about chyrinka pillar? Ask a russian what a chyrinka is. He really should be able to move properly during his 4. Containment wall should be a cone and higher in general. Augment suggestion for his 4: Enemies drop energy orbs on death. The point of a nuclear reactor is energy production after all.
I wanted to disagree because Qorvex is one of my favorite frames to play. However, I remembered just how much investment I had to put into anything I could to make him perform well. Even then, I still ran into some big build compromises due to so much demand in his modding. He is fun to play with all that investment, but not nearly as powerful or streamlined as others in his role would be with the same investment.
Don't get me wrong, I've had some enjoyment seeing the radio pulses from the 4th beam. But with how awful the synergies and base stats are for his other powers, he really suffers from investment issues whereas every other Warframe does not have that problem or at least to the extent Qorvex does.
A potatoless qorvex can easily get the highest amount of kills in the entire time by literally just spamming his 4 on more than 2 enemies in any high enemy density mission 😂
i use him because he can get like 94% damage reduction when you focus on giving him armor and blue tua armor shards like legit he can face tank most things..bar bombards..somehow they just insta kill him randomly
That works for for most missions but in endless ones you will very fast meet its limitations. Not worth at all to put armor shards on him as armor scales very badly with diminishing returns. There is a video on youtube where a guy goes indepth about all the damage reduction that is in warframe. If you want to tank, you could play Rhino, who has an extremely simple but versatile kit with the flexibility to make use of almost every helminth ability in the game. Difficult to not glaze Rhino
I wish his passive applied radiation to enemies within 15 meters, like 25% chance every 5 seconds. Would help distract to keep him alive and fit his theme.
Just saying, if Sevagoth can repeat nuke rooms over and over with a two-button combo, I feel like Qorvex could use some %hp damage on his big beam or something to keep up with that. I don't think he's as bad as you say, but he does have design issues that make him feel bad until you put range on him. Also, as a 'tank' frame, he sure does lack sustain for some reason.
Honestly, I feel like Banshee’s worse than Qorvex kit-wise. Her 1 is fine with its Augment and her 3 is bar-none the best ability in her kit while her 2 is niche at best but now has potential for a big glow-up thx to the debut of Cyte-09, and her 4 is her worst ability (unless you include her 1 without its Augment). The damage output and lack of I-frames makes Banshee’s 4 completely useless against mid-to-high level threats and none of her abilities synergise with each other. Meanwhile, Qorvex can armour strip without needing to target a single enemy to do it, can grant protection from status effects, has great synergy with his kit overall (excluding his passive), and has the potential to clear tons of enemies like they stumbled upon the Elephant’s Foot of Chernobyl
Remove the obnoxious flying bricks that ruin the view - everyone asked for it since day1. His ult scales with enemies number so it deals millions and can kill even levelcap if you have many enemies like in survival, just mod for range and prime with panzer - you didnt play him enough before writing him off. But his other skills are meh - just replace any with a good armorstrip. This frame was a rushed hackjob thats why the skills are so underwhelming and fact is his wall wasn't even working on elite units and overguard (apparently it was fixed when it got aug). (Also quit using these blatantly bs clickbait titles, you are getting downvoted for it)
About halfway through. And a couple things. First off, Qorvex is easier to get than Dante. His main blueprint is given to you for the faction quest and the rest of the parts are on bounties. Dante is exclusively obtained in Disruption. Which by and large is harder for newer players to do. Second his pros are pretty solid. 875 Armor is a built in 74% DR 700 Health gives him quite a bit of unmoded EHP. With just a Basic Steel Fiber and Vitality he's hitting close to 10k EHP which is more than enough to comfortably do non endless Steel Path level missions. That is to say, he can do everything for your average player and may require some creativity if you're going beyond rotation c. He's also one of the best candidates for an Umbral Setup for those who want to invest. You also ignore the fact that he's a radiation frame. This innately skews him towards the CC casters not the DPS casters. Like I said, you're halfway through the video, so maybe you touch on it, but he does have an augment for his second ability. Loath as I am to say you NEED an augment, DE does like to use them as band aids. As a Rhino Main I know that pain well. You can't however ignore it. His abilities kill all enemies at all difficulties just fine once you've stripped the armor. And once his fourth ability can kill things, you wind up clearing whole rooms in literal seconds. He's also an excellent abuser of Arcane Battery, one of the easier arcanes to farm. Now I won't say he's perfect. But I refuse to believe he's the worst frame when we have frames like Vauban, Oberon and Loki, and Limbo, all whom I love, but are so outdated or fundamentally bad that no amount of band aid augments can save them
@Mehieddin7 The problem with Vauban is his clunky kit. His one doesn't scale without the augment ( a band aid mod). His two has two useless options, a decent buff option and an option that grossly over performs (flechette). His three, while cool, is straight up worse than flechette in virtually every scenario. And his four is anti synergistic with itself. In addition to giving him armor, indicating they want him to be a health tank, but giving that armor no scaling, so it's too low to do what they want with it. In addition his kit wants him to hunker down and defend a single area. He's hardly unique in that respect, but he's definitely the worst at it. I love Vauban, but he's clunky, and his rework however many years ago actually made him worse. And after extensive testing, even his damage is being heavy carried by it scaling with enemy level. Something DE should either remove or give to more abilities.
@@MathewDHennen uh Except Vauban's kit is completely fine aside from the booster 2 and his 3 which is his subsume slot for nourish? He's easily the best frame at locking down a single area with cc, his 4 armor strips in a very WIDE area, his 1 has crowd control and gives passive energy gen with archon stretch, sure, his 1 ain't all that great and is literally casted once and forgotten for like most of the mission until all the balls die, but they still DO something, cc is very valuable in certain modes, mainly cascade, and vauban has 2 methods of doing that There isn't any better cc frame, the closest you will get is nova, but even then all she does is slows the enemies, that's about it, compared to vauban armor stripping, nullifying their entire movement and grouping them into 1 spot
@Mehieddin7 I would have to hard disagree with most of that. Archon Stretch is pricey for what it does. And not efficient enough to use on its own. Any ability that is an obvious subsume option already tells of the failure in a frames kit. Subsume should be an option, but every frame should be cohesive enough for it to be choice, not the best option. And Bastille has one of the shortest ranges compared to it's competition (10 meters compared to Nova's 35 and Gloom's 16). And it's max targets makes it less efficient than other zone frames like Frost or Gara who can drop their walls and know that their area is secure. It's biggest advantage is it's an armor strip, CC and grouping all in one. Except you don't want the grouping and the hard CC in one ability, it completely screws up the flow. In addition his numbers are just too old and dated except for the Flechette and Photon and only because they have enemy level scaling. Gove him better toys in his second ability. Make his third deal enough damage that it isn't completely outclassed by Flechette. Increase the range and duration of his forth ability by 50% and either double or remove the max enemy cap on it. In addition, make it a tap/hold ability. Vauban isn't bad. Flechette alone makes him playable. But his kit on the whole doesn't work with itself. His first ability goes off on its own. His best ability wants to be used in choke points. His third wants to be used as a nuke but is worse than just throwing out a flechette. And his fourth wants to hold enemies in place, except when it wants to group them up. And once again, they want him to be a health tank, but give him bad base armor with no scaling on his ability armor. He's a mess and could definitely use a once over by DE.
athewDHennen my guy Gloom and nova only SLOW the enemies, and are usually bypassed by nullifiers Vauban's 4, armor strips, nullifies all movement, provides armor to you and team, makes enemies take more damage, and at the end groups all into a single area to be taken down with a. Single hit, it's range is already absurd especially in fissures where it literally covers entire areas, and the enemy cap isn't an issue when you're not going to be grabbing more than 40 enemies in a single bastille ☠️, even in cascade that's imaginary numbers, and my Vauban's bastille reaches 68 enemies. Also gara's and frost's skills are specifically made to block damage from the objective, that's nothing special, especially when you're running in void cascade Archon stretch isn't expensive wdym, forma is cheap, and the energy regen is very much useful, and yeah his 1 going away on its own can be annoying, until you realize it stun locked an entire group of enemies right next to you "his numbers are just too old and dated" ... My guy he literally only has 2 damage dealing abilities, and both scale with level 🗿 And wdym "any ability that is an obvious subsume option already tells the failure in a frames kit", by that logic, almost all frames are failures in terms of kit lol, look at rhino for example Are you really a vauban main? Or do you just use him in defense missions and call it a day? I actively run him in void cascade and he performs exceptionally well, with nourish subsumed over his 3
As a qorvex lover, i agree with some of your takes. But he is not the worst warframe by far. In terms of modern frames, sure. His first three abilities do need some tweaks. Although his 1 is mostly fine. His 2 is such a mess, the only reason i use it is because of the augment. His 3, it is actively bad. The best part of it is preventing knockdowns. His 4, well thats kinda his whole thing. Press 4 and you kill just about everything nearby. Keep base 100 strength, and pump up a buttload of range. Ive gone through 3 hours of survival and qorvex still chews through enemies like butter. Fully agree they need to be buffed, but he's not bad. Hes just not top tier.
I think a big part as to why he's not seen as great is because he is also played a little suboptimally. Qorvex is a spawntrap frame essentially. Pillar where the enemies come out from, not on the obj itself. It turns off eximii auras and keeps regular goons distracted. Just cover as many spawnpoints as you can with the pillars and focus down eximus. Your 2 helps out for keeping the lanes, but i wish it was wider and faster (lol). 4 works best against big groups, so make sure to touch each pillar and group. Strength isn't the main scaler on this guy, i'd say range then duration, followed by strength. Use precision intensify, as 4 is the only real reason to build strength, 2 augment has nutty scaling. If there was a change, i'd change his passive to give enemies in a 10m radius a rad proc every 8-10s. Refreshes on every ability used.
Qorvex can at least work for a majority of the game if you have decent build. Banshee, Loki and Equinox just suck without Helminth or a ton of buffs like arcanes.
@beeleuazevedo8142 bro equinox literally doesn't have abilities expect her 4th. Of course you can make them playable with helminth, arcanes and other things. Try playing them in steel path with just basic mods and you'll understand how bad they are
I wonder if that frame-specific damage vulnerability while affected by Radiation would be good for Nyx's kit... Im trying so hard to make her bubble OBLITERATE (high level fodder) enemies. But the best i can do with her vanilla setup is use Psychic Bolts to only soften up a few enemies out of an entire crowd. Which feels very anticlimactic for all the setup and charging of her 4 i have to do.
To make nyx’s for nuke, try and set up a mind control target too. Apparently his damage will feed into yours. Also when you chaos or bolts, those enemies will be stunned, which means they won’t be fighting, which means no charge. Keep those things in mind.
As a qorvex main i agree with what you Said in the video he deserves more love. and i like the rework you have proposed But that thumbnail Is killing tour purpose.
I play Qorvex quite a lot, he's a very comfy pick, my favorite build consist of subsuming his 4 for Citrine's Fractured Blast to synergize with equilibrium and arcane blessing. When he appears in the options for Elite Deep Archamedia I usually take him and i'm yet to die as him there. The radiation is nice, but the best part is being a block of concrete. He's far from the worst warframe in the game, imo that title belongs to Valkyr with her rip line and paralysis, Qorvex's abilities are nowhere near that low.
It's time like these I feel like a lot of the major critiques could've been condensed closer together, the smaller quirks of his abilities could be relegated to an end of the video montage for documentation and I'd walk away feeling my time was more respected. The pacing is off, and the amount of ads I have to sit through don't help (inb4 use an adblocker.)
@@petryksachko4102 i know its not like fire, its like a chemical burn, its not like you caught fire, its about the damage it did to you, thats why i think heat damage from radiation procs is a cool concept
@@GabrielHenrique-pq5bo It absolutely is interesting as a concept But doesn't really make sense from a physics stand point Unless the enemies are so radioactive that they start acting like fuel rods in an actual reactor
@@petryksachko4102 but thats basically what nova implied with his idea of rework, they get so radioactive they start bursting and fueling more radiation as qorvex is the actual core, that would be what the heat procs would be
The Rework ideas are neat, and something I'd welcome as someone who enjoys the concrete man. But, let's address the elephant in the room here: the title. Qorvex can be better, that's true. But labeling him as "the worst" when frames like Loki are in dire need of help, seems a bit too much. I love your videos man, and I've learned a few things about frames like Nekros thanks to your videos. But spending most of the video, talking negatively about a frame that was actually well received by the community seems a little weird, even aggressive to some people. But, that's just my opinion, I guess.
While I wouldn't say worst is what I'd used for him he does have some issues that I wish could be addressed. I don't like needing to run so much strength and I wish he wasn't so dependent on high enemy density. His 3 is pretty dog water on the real and his augment is kinda backwards in that resetting empowered durations is nice and all, but after empowering with the 4 there's not a lot of enemies to hit with my 2 to make it keep chaining. And if they do exist, they're not close enough to use the 2 on. And his passive could be way more interesting. But he's fine I think. Maybe needs buffs. PS though, I do think its hilarious how much people gassed up qorvex and downplayed koumei when as someone who's used them both regularly, qorvex is definitely the lesser of the 2 in terms of versatility and strength
Why the hell are you building strength and not range? The towers propagate the explosion effect of his 4 which *also increases with range*. This alleviates one of the biggest requirements for him to function in your eyes (super-clusters of enemies) by allowing chains between more spread out enemies
Yeaaaa our dog definitely has his ankles deep in stubborn autistism sometimes, this is the deepest hes gone which sucks because he and I (don't know eachother) are old men in this game.
Apologies for the reupload, ran into an audio problem when trying to resolve a copyright issue in editor which bugged out a portion of the video. The old upload has been privated and the issue is now fixed
What is your tigris build?
No worries, your opinion is wrong btw.
Apologize for this terrible take
You REALLY shouldn't have...
Genuinely...
Unupload It.
Sorry, I can’t hear you over all the cement over my head and the giant ass laser coming out of my chest nuking everyone.
Agreed, he dosent know what he's talking about
Only the non believers would say my walking chernobyl is bad
And yet he still somehow looks ridiculous and stupid. I can't use him because he is so unpleasant to look at.
Facts he must be mistaken we walking nukes nothing makes excuse to use
Sorry can't read your comment, someone nuked the earth, again.
Me when I can't build a frame right:
It's like stacking strength onto Koumei, Loki or Ivara
@@TarynBeeswax hey str on Koumei aint all that bad tbh
@@TarynBeeswaxStrength on Ivara ain't too bad either. Can do some nutso damage with her 4th and the headshot multiplier on her 3rd, *if* you can feed the energy hungry jellyfish. I would never recommend it as a serious build, but it's not that bad.
@@nebulous9280 oh hi.
@@TarynBeeswax
You want strength on ivara dude... Like all of her abilities benefit greatly from it
I am a Qorvex main and I disagree. You don't build strength on Qorvex. All you need is range for the chain explosion range for his 4. Strength does next to nothing. I have tried bunch of builds and invested a lot in him 19 formas 3 umbral formas and 5 tau orange radiation shards which gives ability DAMAGE, not strength. I always have the most kills in every steel path endurance run than anyone else. My only gripe is his 2nd would have been better if it was cone shaped rather than two parallel lines. Other than that, I think he is perfect. He doesn't need any weapons, he can just bring himself to a game and absolutely annihilate everything.
He is the exact opposite of a high damage single target frame, he is a weapon of mass destruction. If there is no "mass" there is no "destruction". That's the whole point. The more enemies you have, the more his 4 scales.
Sorry but this is the first time I see you are clearly wrong about a frames kit and how it works.
you mind sharing your build?
@Polyblank69420 Triburos made similar conclusions in his video about him. I'd say the build he shows in the review is probably close to what you're looking for
@@Polyblank69420 I am trying to write down my build for you but my comments keep disappearing
@@Polyblank69420
Stand united for aura, cunning drift for exilus
Umbral intensify
Umbral Fiber
Umbral Vitality
Blind Rage
Adapdation
Wrecking Wall
Stretch
Overextended
Arcane Battery
Arcane Grace
1 Tau amber casting speed shard
4 Tau topaz radiation shard
This is my main every day setup. You go the full DR route with triple umbral mods and stand united. In total they give you 2,668 armor which is exactly 90% DR. On top of that I use adaptation which when it fully builds up on top of your 90% armor DR you became a really good tank, plus you get status immunity from your 3rd. Now you need some sort of healing with the DR so I have arcane grace to heal me while tanking. I also have augur mods on my secondary for some shield gating if you are going against really high 1000+lvl steel path units where DR becomes less meaningful.
I have some strength in order to fully strip enemy armor with his augment. Umbral intensify and blind rage is enought for this.
Duration is unimportant, doesn't change the chain explosion duration on his 4.
The most important thing is RANGE like I said. His 4 scales not with strength but withe enemy density. If you cast his 4 against a single target you do nothing. If you cast his 4 against a group of 20 enemies they die instantly. This is the main point of Qorvex. Now, range extends the explosion chains on his 4. Meaning even if those 20 enemies are not packed tightly with each other the high range enables you to link their explosions, creating more chain reactions. That's why I have 250% range on this build, which extends the base explosion radius from 8 meter to 20. Now 20 meter might seem less but this 20 meter explosion radius is going off on every single enemy, and they overlap.
For the archon shards I have one casting shard for quality of life and 4 tau topaz radiation shards which gives multiplicitive ability damage and this scales amazing with his enemy density scaling on his 4.
For energy, I have arcane battery which gives you max energy scaling with your armor (in this case it caps and gives you 1000 max energy). This frees up a mod slot as we don't use flow or azure shards. I also subsumed nourish to counter the negative energy. With 1000 max energy and nourish you always stay at max, constantly stripping armor and blasting them with his 4. You might ask why I got rid of the chyrinka pillar, this is because we already have great range for his 4 and you already entire tilesets with his 4, there is not really a need for chyrinka now. Plus, chyrinka pillars being stationary, sticking only in one room waiting for enemies to come to you is not a good play style for Qorvex in my opinion. With this setup you can constantly go from room to room, strip enemy armor, blast the entire room and go to the next one all while having insane DR, shield gate, some form of health regen and great energy economy.
I experimented a lot of different things with Qorvex but this is the most comfortable and high KPM build I made so far for him.
@@WortokuaTH-cam sometimes just decides freedom of speech isn't all that fun lol
One question.
WHY WOULD YOU BUILD HIM FOR STRENGTH!?
You build for range because the size of the explosion effect from his 4 scales with it. Meaning his damage depends on enemy density less, and when the density is high, EVERYTHING DIES(yes, high level steel path included).
And the whole purpose of the pillar is that it gives the explosion effect to all enemies in range(another reason why you should build for it).
You shouldn't build for strength, specifically because it doesn't effect the explosion damage much
The one place where I agree with you, is his tank. He doesn't tank very well.
And don't bring up the coughing goat, it's worse then the nuke.
With that said, I agree that casting speed, animation fixes and passive improvements would be nice.
And the changes for his 4 would be interesting as an augment, but shouldn't flat out replace it.
I just build him for some strength, a lot of range and a lot of armor. Just put blue archon shards for health regen and you will be fine for everything.
But as Nova said in the video, the problem is not about his performance in steel path(which can be significantly improved if his abilities get a little tweak)
Strength for his 2 as well
When it comes to tanking, you wanna shieldgate with him since his tiny shield makes it easy to refresh your shieldgate. Plus, his 4 gives him massive amounts of i-frames and radiation effects allow him to take less aggro.
@@TheTundraTerror Ikr? I've been using him in Void Cascade with that, energy being solved by dispensery over his 1
Nah man, you completey missed with this one. Qorvex isnt the greatest frame out there sure, but you missed that his 4s explosion scales extremely well with range, making him excel when there is a Critical Mass of enemies that can damage eachother through those explosions over and over again
Well, more specifically it scales directly with enemy density. The range matters less if you can just pull a bunch of dudes into the pillar radius at will or if you're in a defensive tile where you may be able to bottleneck them. Range just makes it need less effort or skip a Helminth.
@@3thirtyDr3amz In an ideal situation, every frame is top-tier. You can't always gather/bottleneck enemies like that. If you could, no frame in the game would EVER build Range, and some of the most popular Helminth abilities wouldn't be the ones that auto-gather rooms of enemies for you. (Larva, Airburst, Coil Horizon, etc.)
Also, even if you do rely on Helminth to gather, you still need to build a moderate amount of Range to make it worthwhile.
Can we normalize not calling a frame trash when we don't build them right and don't invest into the frame or because they are not meta or do huge dps we all play games differently your trash maybe gold to someone else and comparing him to Dante is weird they have completely diff kits and play styles
It is interesting how, with Limbo, Nova took the time to learn the character and having his mind blown about the actual functionality of his 3. But then here it's basically like "strength build bad, concrete man bad"
@AnymMusic yea it seemed very biased and rushed...2025 we need to normalize not feeding into this tier list my s rank is your f rank attitude its goofy and to the big wf creators dont give your opinion on a frame if you are not going to FULLY invest and put the time and research in, all this worst wf bs just divides the community play who you like to play fuck what everybody says
@@King_Xenny saying that, what does Equinox do that Dante doesn’t do better?
Limbo still gonna be trash since his dome does nothing to eximus
@@ThatHollowGuyAbsolutely nothing, sadly. Overguard > Overshields, Dark Verse > Maim, Light Verse > Mend. I guess she can buff ally power strength and do stealth via. Rest?
Equinox needs some touch-ups imo, and Dante still needs a few nerfs. They'll never so it, but he does need them.
Ive never seen so much backlash 😂😂😂😂
One of your L take in my opinion. I am fine with your opinion with his 2 and 3 because yes they are severely underperforming but his 4?! Nah man, I've been using Qorvex with base strength and he nukes rooms in steel path. I know you put the "Qorvex is not actually bad" at the end of the video but the whole video is constantly dunking on him and I am mainly complaining about your take with his Crucible blast because in my opinion you are incredibly wrong with him here, you actually said his crucible blast sucks and the subtext is "good for low levels but that's about it" which is incredibly wrong and is the opposite of what you said at the end. And Synergy? Bro his 4 synergizes really well with his 1 because his pillars also spreads the exploding radiation property of his 4. Don't build his 4 with strength, build it with range, drop your pillar and laze it and boom room cleared, clunky? dude press 1 look at pillar press 4 shake mouse and done, no clunk in there whatsoever.
Guys watch Triburos' video about Qorvex after this It's so much better and, remember that Trib made that video pre Jade Shadows update meaning Enemies were a lot tankier back then.
You can clear base steel path with pretty much everything dude
Qorvex: *Exists*.
NovaUmbral: "...And I took that Personally."
>"Crucible blast is bad!"
>Shows lvl195 corrupted heavy gunners melting down in mere seconds...
ok buddy
wait 'til you find out about the mind-boggling "any half-modded weapon" strat that kills in less than a second for any base steelpath enemy 🤯
Boring/not played doesn’t mean worst Warframe
42 minutes of pure yapping.
My only problem with Qorvex is that he’s an absolute nightmare to fashion properly.
Bro went back to his rant-style videos lmao
no views in 15 seconds of uploading nova DIDNT fall off because that is totally normal for a recently uploaded video
I agree
This is the first time I've seen you miss
You build range on qorvex homie. That's literally all you need. He scales quadratically out of the box.
congratulations you used all your mods on range and strength - now your energy economy is trash and you have awful survivablility
with 200% range you get just over 15 m of range on Chyrinka pillar, one of your main abilities for Qorvex's synergy. Range does not affect the wall width as well. Crucible beam's range doesn't scale traditionally and is dependant on super clusters of enemies for its radio pulses. Range BARELY affects Qorvex.
@@starstreakalex7372 You don't build strength. He doesn't need it.
@@NovaUmbral Yeah no. It's the most important stat for him because it affects the size of the explosion effect of his 4.
Plus, I have zero forma on my concrete man and my pillars have a radius of ~21m, and when I hit them every enemy in the radius gets the explosion effect
@@NovaUmbral you are missing that range does affect crucible blasts explosions.
Explosions hitting enemies cause those enemies to explode and so on. These explosions also are empowered by the number of rad procs enemies have.
Range causes Qoorvex to hit entire rooms with dozens of explosions rather than just a small group.
Once an enemy has exploded they can be made to explode again without recasting his 4.
You show us this working in a clip against lvl 195 corrupted gunners (corrupted so 0.5x damage) and it nearly killed them.
With more range more of that cluster of enemies would take more damage from explosions further away and would take more damage due to fall off and additional rad procs.
ive been repeatedly binge watching your video essays and i love them and your content, it fulfills an awesome niche it seems no other content creator has and i think you're very consistent with them and thats why binge watching is great but this is the first time i REALLY feel like you missed the mark on understanding how a warframe is played and where they stand
its no MHBlacky ember video but this feels like a lower point than a lot of your other videos
oh but qorvex definitely does need some work dudes no higher than b tier
@@Roxaddie say that again
A potatoless qorvex can easily get the most kills in any high enemy density mission 😂
Quorvex isn't even in the bottom 10
My man put roar on qorvex. 💀
stop the cap lil bro. Qorvex is a machine.
Armor cap didnt kill corrosive, it saved corrosive from being dead.
💀
💀
💀
This has to be bait
I remember everyone being relieved by the rework, "Corrosive could only do so much!" they said, "Max corrosive stacks will actually be viable now!"
But I guess it was said by the same kind of people who just slap strength onto every frame without a single thought about how the frame works.
Just build him for Range and make him tanky, take him to the EDA and see how he performs against the fragmented one
Qorvex be like:
Im not sugarcoating it, 1 + 4
You don't need strength, only need above 100%. Build for range and duration, use his augment, become chernobyl
The best use for Qorvex i have is to AFK excavation with the pillars.
Build??
Radiation status effect has never made sense to me.
I like the status as is, but I agree. Damage vulnerability or something makes a lot more sense for something like Radiation, as we’ve seen it’s effects on people in the real world
Put atlas helminth on him and you can increase the damage of his 4, that's what i do to one shot groups of enemies.
i was so confused when it just stopped playing in the middle of watching lol.
Yeah sorry about that, around the 17th min until Disometric Guard's section the audio was bugged when I was trying to sort out a copyright issue in TH-cams editor, unfortunately had to reupload.
One thing worth noting is Dante isn't actually "at the top of S-tier", there's no farms that need him, he neither boosts loot nor speeds through missions or bypass laser barriers. So he, like many frames, is just a novelty item for fun. Dante and Qorvex are actually equally as useless as eachother, which is just funny
Qorvex is not designed to be a power caster inherently. He's mainly a soft cc tank with a 4 that deals high aoe from quadratic scaling.
10:30 little does he know, thats actually how you're meant to play him.
10:40 they're both the point. He's part defense dude. Part army destroying flashbang laser man. It's meant to be just dropped somewhere, preferably within laser range to just take the edge off cause now theres a bunch of confused dudes in a corner not dealing with you cause they're drunk off their heads. even if some dudes leave, they pick up aggro on dudes who are still procced keeping them preoccupied and on the other side of the pillar away from you.
11:35 I mean, call it a artistic pause or a perk of a ultimate vs a first skill. 100 energy vs 25 energy. also it's only a moment. and if you land it, most enemies are on their ass anyways.
12:55 whats wrong with your pitiful laser? mine kills a simulacrum full of *225 STEEL PATH gokstad officers* (not just corrupted gunners) fairly easily with nothing more than 2 pillars and no armor strip. just let it cook and theres usually only 1 or 2 stragglers on critical health (below 25%) on the edges of the fall out.
13:25 little did he know, he never needed any of that.
yes, maybe the walls suck, but I don't use em/don't really need em. and I subsume off the disometric. The rocks obscure vision and I use it for a Coil horizon instead cause my build is max range it doubles qorvex as a looter frame, gives me a better grouping tool. I can just not have skill issues to not get hit by status procs.
23:35 no? it's main purpose it to turn large groups of enemies in to fireworks.
blaaah, your rework stuff is making me dizzy. I'm gonna go watch enemies go up in flames.
Also, I'm a loki main. Go make me a convincing and actually interesting and not just bonus stats out the wazoo rework for him that keeps to his original design but better so our lord pablo has something to rework.
I appreciate you for putting all of my reactions into a single comment.
@CrustyCheapster happy to help. :p
I actually subsume his 4th with Breach Surge, personally his 3 it's a life saver: anti magnetic, anti stun, anti anything.
Oh okay so I'll crash course what I said.
Mega sus take. Easy steel path nuke. Is literally a nuke.
Ash is Nagasaki
Trinity is Hiroshima.
Are you doing a thing other content creators do where they make a video hating and disagreeing on a thing and then to extend the content, you'll make another video saying "I WAS WRONG ABOUT QORVEX" and then all you do is say the opposite of what you mentioned before?
No. I'm not updating my stance on Qorvex until he gets a from the ground up rework. This video highlights my every thought about Qorvex and why he's a failed Warframe.
@@NovaUmbralwhy would he need a rework when a low effort build potatoless qorvex can outkill an entire squad ny simply pressing his 4 against anything that's more than 2 enemies?
@NovaUmbral he just needs maybe 2 QoL changes. He is still a powerful frame that is actually pretty simple to build. Just like how Koumei doesn't need strength, Qorbex does not require it, and range is his best stat. C'mon, you were so on point with Koumei, how could you miss THIS hard on demon core frame?
Mfw I'm in a level 300 mission standing next to my pillars not doing a god damn thing surviving
~is this guy serious right now?~
💀
Awesome production quality on the video again @NovaUmbral ! Though its the first time i disagree with your opinions on this specific warframe. I wont reiterate on what others have stated, you do you and thats fine! If you were to give him a chance again i would suggest ditching chary ka pillars for ensnare and build him for high range then slot arcane battery and equilibrium. You can do decent in EDA with him. All that on 2 forma.
Keep up the nice videos, i love hearing your voice!
This is 100% a skill issue. You don't build Qurvex for strength, SMH. His primary element is RADIATION, so you build him for range and duration..
You don't even need duration, you can just put the pillars into the group of enemies, use your laser and forget about that duration and put some armor, it works perfectly fine and you won't even notice the lack of duration, unless you want to use your pillars to camp in survival or for defense, you're good without thinking about duration
Can't believe I just watched a 42 minutes video about a warframe I've never played and I'm not even interested about, but it's a novaumbral video so... here we are
Not a Qorvex main, but yeah, this is very wrong.
Played him in EDA, against lvl 400 enemies:
-unkillable, 3k+ hp, STUPID armor.
-strip, the wall being a straight line has not been a problem for me, insta strip EVERYTHING, even accolites and what not.
-everyone has radiation, and yes, EVERYONE, with 2 pillar places correctly you can easily rad everyone. Put on the augment for them to be reset after hitting 5 enemies with wall and you are SET.
-I personally don't use his 4th much, but it SHREDS anything even at lvl 400.
Worst warframe? Nahh, not even close.
I think the real discussion ends up being "when is a frame bad enough to need a rework?" and "should Warframes enabling a niche playstyle be reworked because a different one is more effective?" Ivara comes to mind.
I loved the flavor of max rad stacks applying heat, but barring the QoL the rest of what you suggested is all too familiar for my taste.
Ugh fine I'll stop coping and admit, he's mid.
However, as many have said, strength isn't necessary on Qorvex. His crucible blast is best to pair with range. The explosions from his 4 just won't stop, and some TH-camr (I should've written down the name or subscribed to them) showed off the 4 at different percentage of strength. Strength changes nothing.
Chyrinka Pillar is a crowd control tool. Granted, radiation isn't always an optimal cc tool as enemies will still attack you, and yes, the slow is hella annoying, it'll still group and keep enemies effectively. Perfect for Crucible blast to do its wonders.
Containment Wall is best to use not at all, to armor strip enemies, or to serve them to your Battacor alt fire. Battacor on Qorvex is nasty! EDIT: If you really want to rework Containment Wall, make the size and width of the walls scale with range. Istg, how does it only become longer, but not wider...
His 3... Yeah it sucks. People might say otherwise, but it sucks. I just don't know what to replace it with. Qorvex lacks survivability, and Disometric guard is unreliable. Additionally, it doesn't save you from normal bullets, only status procs.
Love your videos, though. I use Qorvex bc he's fun to play and has cool sound effects. I admit, he isn't the strongest. I don't wanna praise him to heaven and back. He's a fun Warframe, but is already in need of a rework. But he's too much fun as he is, and I love to do Interceptions with him
Try Koumei's Omamori as a survival option, perhaps?
as the other guy said, Koumei's Omamori feels like a better version of what Qorvex's did,
IMO if it had the same damage chance block but with a 100% to block status but takes off (x amount) of stacks, it'd be balanced and good for him, otherwise, armor can only do so much
You can survive pretty easy, just put blue archon shards for health regen, adaptation and the 3 umbral mods along with his 3rd ability will be more than enough. Obviously it won't if you want to level cap with him but he does well in endurance, and as many other frames, he needs an specific setup to bring him to level cap
I tried to warn you, but to be fair this is a well thought out video.
Just so everyone has an idea of what I'm talking about we argued about Qorvex for a bit before he came out with the video. I stand on the side of Qorvex is strong but clunky.
I can see a lot of support for Qorvex in the comments as well, but Nova does do a good job pointing out the faults of Qorvex, bad element to use, inconsistency of abilities, strange design choices with containment walls, and armor not being as prevalent in this meta of survivability. All viable points to discuss.
But this is also a good lesson for everyone emotionally, I personally love Qorvex and can see how strong he is with his current set up, while still wishing for specific changes. Nova wishes for a more consistent kit and capability for a "Power caster" frame as he puts it. We both still stand at separate positions about Qorvex but understand each others points, so for everyone that is having a knee jerk reaction like I did when we first argued, take a minute to look at the information and learn from a different perspective. You might not fully agree with it, but for the few points you do you can see he cares for Qorvex.
Also it's 3 seconds of invulnerability with Crucible Blast not 2. (Sorry.)
How NovaUmbral ran out of Warframe content
The acquisition segment discusses the idea of entry/low/mid/end game frames and expands upon that suggesting that Qorvex is misplaced.
but DE's literally thrown out on several devstreams (along with game modes like Archimedia and Circuit) that frames are, at least in intent, meant to be equal viabililty. And even specifically said that they put a new frame in without any real intentor context to it (beyond Caliban having his lore lock to New War which even jumps out because he broke the MM/FF order due to his delayed release).
Which makes comparing to Qorvex to Dante is generally speaking, completely valid. But not any more relevant then comparing Qorvex to Nyx (just to grab the hot new other now-Radiation frame). Qorvex's tanking obviously has its problems, he''s an hp/armor stat brick with no actual self-sustain their (instead relying on CC, iFrames and possibly shield gates).
They've also basically said balance is focused on the star chart (though since its release they have waffled and started addressing Steel Path beyond the "bonus mode for those who asked", particularly including Incarnons in it as exclusives not intended as "content island mechanics"(the Galv and Arcanes were specifcially added when people complained Steel Path was too hard about a year later). By which standard, all the frames are basically overpowered (Excaliburs probably the worst off, which the new quest actually highlights when the skana more then doubles the exalted blades outpout lol).
Which makes it well, Easy for them to design frames. The bar is minimal to be effective.
Qorvex for his part seems more to crib ideas from a MOBA support tank. Relatively sturdy and trying to crowd contrrol or deny areas or make them more dangerous. That doesn't have a huge application in Warframe. And then his ultimate just randomly turns into a nuke (with weird math and I think they still to do this day don't tell the pillar interaction ingame). Beyond a minimal level (that you probably have off a double or triple umbral for his "tank" stats) of strength, he's much better relying on the multiplicate damage from the RAd Ability shards. His real scaling comes directly from enemy intensity and grouping (though his own grouping sucks), not dissimilar to Sevagoths nuke, although lacking the hard scaling from a percentage based damage.
The base loop with the Ultimate is to have (ideally already stacked with rad procs by the pillars or walls) enemies be within the radius of a pillar (ideally two but you can make it work with one). Shooting the pillar (as noted, the beams direct damage is tickles) then hits the entire radius with the beams effect. The pillars empowered rapid pulses will also replenish the rad procs faster then the detonation is removing them (particularly with two overlapped) cause an infinite(ish) reaction of rapid explosions.
Rad damage did eat the nerf bat in Jade shadows except against Murmur, but it can still quite comfortably wipe out level 200 (or whatever the simulacrum cap is now) SP units pretty easily if they aren't well spread out with minimal strength.
But koumei is SO GOOD hu? Yo, is that hydroid and inaros fighting over who is the most useless frame again?
Yea I’m ngl. I hate Qorvex, I really do. I never enjoyed playing him on release. When I watched this video, I decided to check him out just to be sure.
I now feel as though you are very wrong about Qorvex. Surprisingly, I’m enjoying him now more than I thought I ever would.
I still believe he needs help, but he is now where near bad. He’s simply mid at worst. He kills crowds even when you think he shouldn’t be able to. Are you building range? Also, you don’t need strength for his 2nd augment, because partial strip is made better by the armor cap changes. Not to mention enemies struck by the clunky wall take extra damage anyways.
I love your vids Umbral, but I feel like this is one of those situations where you missed. Instead of a video dunking on the frame and suggesting a rework, I feel like you should study him more, and release a super fat guide with suggested changes sprinkled in or something.
Also for the love of god give Qorvex 3 DR and/or Healing, he needs one of those.
I dont use DR due to his 4 making him invincible anyways. Shield gating might be better.
the rework idea of radiation giving damage vulnerability would make a Nyx/Nova synergy great
Nova's 4 gives 200% damage vulnerability, so you'd deal 4 times as much damage with a nyx casting her 3 every now and then (+ armor striping with her 2)
plus, sped up enemies would kill each other even faster (especially with the 4 times damage vulnerabilty)
add that sweet and tasty nourish on Nova for the viral balls (her 1) and then just vibe, with enemies killing each other
For a warframe that's entire gameplay revolves around his 4, his energy economy does not allow him to use 4 as much as he needs to use it. Base energy is bad, base energy cost of 4 is bad, no innate way of recovering energy.
The 3rd ability healing is an idea that I am entirely in favour of: This would open up interesting gameplay avenues like archon intensify, as well as massively improving his mediocre survivability.
Also an important sidenote - It seems to me as though people are taking this video the wrong way. This frame can perfom very well, nearly every frame is more than viable (looking at you, Oberon... still needs a buff/rework...) in the game in this day. With weaker frames getting buffed and reworked you can play anything and still contribute. The real issue lies with the fact that Qorvex just does not measure up to the likes of many of the frames we have right now. Frost, Dante, Revenant, Rhino, Xaku, Sevagoth, Gauss to name a few are all outstanding picks for any kind of mission. The problem Qorvex faces is that there is no reason to pick him over anyone else, which is a big problem, because such a cool concept of a frame deserves a similar power level to others.
arcane battery. His 2 with augment is godly. mods that recover energy when health damaged exists. Modding exists both for improving and "fixing" good and bad things about a frame. I have literal 0 problems with Qorvex, and playing him in level cap.
"B-b-but DAMAGE KILLS HIM!!!!". Nah. Radiation? CC? His 2 stuns?... It's just a tank frame with some neat things. His better ability, IMO, is his 2... No one really understands that damage VULNERABILITY does right?... It helps to TRIPLE DIP some things, even...
@@DavidUtau I use arcane battery. I have over 1k energy, it is pretty nice. His 2nd augment really should be part of his kit already, but it's again very nice. Mods that recover energy when health is damaged are rudimentary, as it relies on taking lots of damage to gain enough energy - not taking much damage equates to not receiving enough energy.
I'd love to see some gameplay of you "not taking damage" in level cap with him, because at least with an armour build, my level cap runs with him are always somewhat on-edge. The CC from radiation is useless, because you should just kill the enemies, not leave them alive to be CC'd.
We very much understand what damage vulnerability does, because we play frames like yareli, who easily throws around bubbles giving 600% damage vulnerability as oppose to Qorvex's 75-150%.
No his video is about Qorvex being bad. He actually says that his 4 sucks and if you want to see how amazing his 4 is, watch Triburos' video about Qorvex, he nukes rooms even pre Jade's Shadows update.
Edit: I know he put the usual "Qorvex isn't actually bad" at the end but the whole video is about how he sucks, sure his 2 and 3 do suck but people mainly complain with his take with his 4 because it is just so wrong as he himself said it "it sucks" and put the subtext of "good for low levels, that's about it" which is so wrong as this ability clears steel path which is not low level as it is the majority of what players play
@@starstreakalex7372are you fucking with me?
You have not only more energy than I do, BUT YOU STILL RUN OUT WHEN IM ALWAYS MAXED?
I’m not one to say “skill issue”… but fuck me what are you doing
Just mod for efficiency and you can spam 4 non-stop in survival and never run out.
"The problem Qorvex faces is that there is no reason to pick him over anyone else" ... thats the problem in WF in general and that DE is scared to nerf op cheat frames like Revenant or slam spam which easily deals millions of AOE for little effort. We have 50+ frames with no reason to play most of them.
To use your own words from a month ago against you, "Qorvex is a good Warframe, but he's not for everyone. Let me explain".
Firstly, Qorvex isn't a "power caster". Yes, he uses his powers as his primary form of damage, but that's like saying Mirage is a power caster because she needs her holograms to do damage. Qorvex is a crowd control Warframe. Radiation damage isn't a damaging damage type, we have Slash and Viral for that, and Qurvex is all about Radiation. His 1 pulses a guaranteed Radiation proc, his 2 gathers enemies up and does more Radiation, his 4 is his only damaging attack but it's used for cleanup, and even then you can use his 4 as another way to spread Radiation or to power up his 1 for yet more Radiation.
Secondly, you don't build strength. If not for Umbral Fiber and Umbral Intensify, I would have NEGATIVE strength. All your damage comes from the chain reaction of his 4, which you can increase with Topaz Shards. Again, you aren't a damage dealer, you're crowd control. You aren't Mesa or Saryn, you're more akin to Nyx or Loki. Yes, crowd control has its share of problems, but for what Qorvex is, he does his job better (At least DID until the Nyx rework) than those two.
Qorvex needs help, certainly, but not a complete rework. Make his casting speed better, fix his 2's collision, maybe increase the radius of his 3s explosion, but that's it. Again, he's not meant to deal damage, but like every Warframe out during this time, he CAN deal damage. He's from a time when Warframes had to do everything. Honestly, Warframe needs to get back to the Holy Trinity system. When you try to make a class do everything, you end up with a class that does nothing. Look at Final Fantasy 14s Healer Strike if you want to know where a game will end up when you try to make every class the exact same. I joked about how CC was dead, and how "Your enemy can't kill if they're dead", but that came from a place where the CC effects we had were lackluster and the damage we could deal is insane. Damage is still kinda insane, but it's gotten better over the years, so maybe CC can start making a comeback.
The feeling when a good wf youtuber has a rare shit opinion
Can’t believe my goat had an ass take
😂😂😂😂 Qorvex mains all over the comments section
I unfortunately completely understand why radiation damage and status are less than ideal. (Cries in Oberon and Nyx fan). The best compliment I can give Chyrinka Pillar is "if you ignore the damage, it's good CC I guess? When CC is relevant and not resisted or immune, anyway. Enemies prioritize each other instead of, say, a mobile defense target, and even if they target something you want to protect they are slowed so it's more manageable." The problem of course being there are countless things that do the same thing (Oberon's Hallowed Ground or Nyx's Chaos, but those might arguably be worse) or do even better (literally anything that completely immobilizes enemies like Koumei's 4 or just straight up protects something like Snow Globe, Gara's glass wall, Atlas' wall, or Limbo's rift, among other abilities. It's best used as CC that's outclassed by other CC in a meta where CC is well-known to be undesirable at best and useless at worst. You could maybe, MAYBE, subsume Chyrinka Pillar over Nyx's Chaos if you want ongoing rad procs without having to use the Chaos augment, and even that's a stretch.
I have to agree with others it seems like you just didn't build him right or fully understand his kit, his kit is built around map coverage and as a result you really only need range, he'll nuke entire maps in steel path but due to his weird chaining properties of wanting enemies close to each other hes actually worse in lower level mission then in a steel path one
Building for strength only really helps his 3, to have more debuff immunity but that can be recasted really quickly if you really need it and honestly with his ability to full clear a map with just base strengh and high range getting hit becomes a matter of if something can tank the violent super nova happening every four seconds
Remember when NMF said Wisp and Hildryn were sh!t, this reminds me of that😂😂😂😂
I really love Qorvex's design aesthetically but there is just zero reason to play him over any of the A tier frames. He just doesn't do much of anything unique and everything he CAN do is just outclassed by another frame. Whether it be Frost, Dante, Wisp, Citrine, Rhino etc.
Yeah
No
Dante is locked to LoS
Wisp is a weapons platform, same for rhino
Etc...
Qorvex onnthe other hand works magnificently with crowds as, quite literally, all you have to do, is press 4
Literally
Just press 4
And aim it on atleast 2 enemies
The entire room EXPLODES
Man, I love Qorvex as a concept and I've tried to make him work so many times, but even in his ideal environment (long hallway survival) he feels incredibly underwhelming for how demanding it is to feed his energy economy and babysit his pillars. Somehow Nyx's rework made her a better radiation frame than the literal walking nuclear reactor...
To anyone saying that you just need to dedicate an arcane slot to battery and run equilibrium... that's the most roundabout admission that a frame's energy economy is terrible I've ever heard.
Qorvex has the kinds of QOL issues you'd expect from a 5-10 year old frame despite being one of the newest additions to the game. Even with his augment giving him armor strip and a synergy between his containment wall and pillar (which really should be base kit) he still has all of the weird LOS and elevation issues and a surprising lack or survivability. The fact that he was allowed to launch in this state makes me question what environment the devs tested him in before giving the green light...
Containment wall has synergy with the pillars by doing the same thing to them that the 4 does, and that's been in the kit since release.
wdm wierd los issues???
His main damage tool has zero los checks
And sure, he's not a tank. But it's not that important when everything is dead
"long hallway survivals"
What
Qorvex works best in small stacked rooms that are close enough to other rooms with other enemies to cause a chain reaction
"this warframe has bad energy economy"
> Someone gives a solution
"I'm not doing that 🙄"
Wait so Komei the warframe with a very lackluster kit with only 1 useful ability unless its endurance then it becomes 2, is a good frame but the one than can nuke steel path enemies, armor strip and keep himself alive with ease is bad?
Nah man, I have 2 forma on Qorvex and he nukes everything. Dude can even health tank
Fix the pillars having LOS checks, fix his 3 blocking ur damn screen, and make his 2 work against overguard enemies and he’s fine 👍🏻
You do have a point, sir. When I want radiation and explosions, I put breach surge on Nova's 2.
I achieved a semi functional Quorvex by putting coil horizon on his 1 when he came out. Try that with max range and efficiency.
The best part about chyrinka pillar? Ask a russian what a chyrinka is.
He really should be able to move properly during his 4.
Containment wall should be a cone and higher in general.
Augment suggestion for his 4: Enemies drop energy orbs on death.
The point of a nuclear reactor is energy production after all.
I like while i was watching this i was one shotting hordes of the new techrot enemys on steelpath level 210 woth range build.
Absolute cinema
I wanted to disagree because Qorvex is one of my favorite frames to play. However, I remembered just how much investment I had to put into anything I could to make him perform well. Even then, I still ran into some big build compromises due to so much demand in his modding. He is fun to play with all that investment, but not nearly as powerful or streamlined as others in his role would be with the same investment.
Don't get me wrong, I've had some enjoyment seeing the radio pulses from the 4th beam. But with how awful the synergies and base stats are for his other powers, he really suffers from investment issues whereas every other Warframe does not have that problem or at least to the extent Qorvex does.
A potatoless qorvex can easily get the highest amount of kills in the entire time by literally just spamming his 4 on more than 2 enemies in any high enemy density mission 😂
i use him because he can get like 94% damage reduction when you focus on giving him armor and blue tua armor shards
like legit he can face tank most things..bar bombards..somehow they just insta kill him randomly
That works for for most missions but in endless ones you will very fast meet its limitations. Not worth at all to put armor shards on him as armor scales very badly with diminishing returns. There is a video on youtube where a guy goes indepth about all the damage reduction that is in warframe. If you want to tank, you could play Rhino, who has an extremely simple but versatile kit with the flexibility to make use of almost every helminth ability in the game. Difficult to not glaze Rhino
I wish his passive applied radiation to enemies within 15 meters, like 25% chance every 5 seconds. Would help distract to keep him alive and fit his theme.
Chyrinka Pillar? I hardly know her!
"...probably Warframe's worst character in the game."
This comin from the dood who glazed Koumei. Nah.
Just saying, if Sevagoth can repeat nuke rooms over and over with a two-button combo, I feel like Qorvex could use some %hp damage on his big beam or something to keep up with that. I don't think he's as bad as you say, but he does have design issues that make him feel bad until you put range on him.
Also, as a 'tank' frame, he sure does lack sustain for some reason.
Can i get a HALLO?
I agree with most of the comments here, awful take lol
ok but what’s that first song that plays i need that
from Bomb Rush Cyberfunk.
The only i dont like about him is his fashion is limit with many armor and syandana
Like he already good looking without those thing
Do a steel path level cap run of the 1999 Scaldra survival
Honestly, I feel like Banshee’s worse than Qorvex kit-wise. Her 1 is fine with its Augment and her 3 is bar-none the best ability in her kit while her 2 is niche at best but now has potential for a big glow-up thx to the debut of Cyte-09, and her 4 is her worst ability (unless you include her 1 without its Augment). The damage output and lack of I-frames makes Banshee’s 4 completely useless against mid-to-high level threats and none of her abilities synergise with each other. Meanwhile, Qorvex can armour strip without needing to target a single enemy to do it, can grant protection from status effects, has great synergy with his kit overall (excluding his passive), and has the potential to clear tons of enemies like they stumbled upon the Elephant’s Foot of Chernobyl
Remove the obnoxious flying bricks that ruin the view - everyone asked for it since day1. His ult scales with enemies number so it deals millions and can kill even levelcap if you have many enemies like in survival, just mod for range and prime with panzer - you didnt play him enough before writing him off. But his other skills are meh - just replace any with a good armorstrip.
This frame was a rushed hackjob thats why the skills are so underwhelming and fact is his wall wasn't even working on elite units and overguard (apparently it was fixed when it got aug).
(Also quit using these blatantly bs clickbait titles, you are getting downvoted for it)
Reupload? Didn’t I just watch this?
copyright issue w/ music i think
About halfway through. And a couple things. First off, Qorvex is easier to get than Dante. His main blueprint is given to you for the faction quest and the rest of the parts are on bounties. Dante is exclusively obtained in Disruption. Which by and large is harder for newer players to do. Second his pros are pretty solid. 875 Armor is a built in 74% DR 700 Health gives him quite a bit of unmoded EHP. With just a Basic Steel Fiber and Vitality he's hitting close to 10k EHP which is more than enough to comfortably do non endless Steel Path level missions. That is to say, he can do everything for your average player and may require some creativity if you're going beyond rotation c. He's also one of the best candidates for an Umbral Setup for those who want to invest. You also ignore the fact that he's a radiation frame. This innately skews him towards the CC casters not the DPS casters. Like I said, you're halfway through the video, so maybe you touch on it, but he does have an augment for his second ability. Loath as I am to say you NEED an augment, DE does like to use them as band aids. As a Rhino Main I know that pain well. You can't however ignore it. His abilities kill all enemies at all difficulties just fine once you've stripped the armor. And once his fourth ability can kill things, you wind up clearing whole rooms in literal seconds. He's also an excellent abuser of Arcane Battery, one of the easier arcanes to farm. Now I won't say he's perfect. But I refuse to believe he's the worst frame when we have frames like Vauban, Oberon and Loki, and Limbo, all whom I love, but are so outdated or fundamentally bad that no amount of band aid augments can save them
Vauban is good tho what are you on
He's a monster in anything that's not a "clear in 3 minutes speedrun" mission ☠️
@Mehieddin7 The problem with Vauban is his clunky kit. His one doesn't scale without the augment ( a band aid mod). His two has two useless options, a decent buff option and an option that grossly over performs (flechette). His three, while cool, is straight up worse than flechette in virtually every scenario. And his four is anti synergistic with itself. In addition to giving him armor, indicating they want him to be a health tank, but giving that armor no scaling, so it's too low to do what they want with it. In addition his kit wants him to hunker down and defend a single area. He's hardly unique in that respect, but he's definitely the worst at it. I love Vauban, but he's clunky, and his rework however many years ago actually made him worse. And after extensive testing, even his damage is being heavy carried by it scaling with enemy level. Something DE should either remove or give to more abilities.
@@MathewDHennen uh
Except Vauban's kit is completely fine aside from the booster 2 and his 3 which is his subsume slot for nourish?
He's easily the best frame at locking down a single area with cc, his 4 armor strips in a very WIDE area, his 1 has crowd control and gives passive energy gen with archon stretch, sure, his 1 ain't all that great and is literally casted once and forgotten for like most of the mission until all the balls die, but they still DO something, cc is very valuable in certain modes, mainly cascade, and vauban has 2 methods of doing that
There isn't any better cc frame, the closest you will get is nova, but even then all she does is slows the enemies, that's about it, compared to vauban armor stripping, nullifying their entire movement and grouping them into 1 spot
@Mehieddin7 I would have to hard disagree with most of that. Archon Stretch is pricey for what it does. And not efficient enough to use on its own. Any ability that is an obvious subsume option already tells of the failure in a frames kit. Subsume should be an option, but every frame should be cohesive enough for it to be choice, not the best option. And Bastille has one of the shortest ranges compared to it's competition (10 meters compared to Nova's 35 and Gloom's 16). And it's max targets makes it less efficient than other zone frames like Frost or Gara who can drop their walls and know that their area is secure. It's biggest advantage is it's an armor strip, CC and grouping all in one. Except you don't want the grouping and the hard CC in one ability, it completely screws up the flow. In addition his numbers are just too old and dated except for the Flechette and Photon and only because they have enemy level scaling. Gove him better toys in his second ability. Make his third deal enough damage that it isn't completely outclassed by Flechette. Increase the range and duration of his forth ability by 50% and either double or remove the max enemy cap on it. In addition, make it a tap/hold ability. Vauban isn't bad. Flechette alone makes him playable. But his kit on the whole doesn't work with itself. His first ability goes off on its own. His best ability wants to be used in choke points. His third wants to be used as a nuke but is worse than just throwing out a flechette. And his fourth wants to hold enemies in place, except when it wants to group them up. And once again, they want him to be a health tank, but give him bad base armor with no scaling on his ability armor. He's a mess and could definitely use a once over by DE.
athewDHennen my guy
Gloom and nova only SLOW the enemies, and are usually bypassed by nullifiers
Vauban's 4, armor strips, nullifies all movement, provides armor to you and team, makes enemies take more damage, and at the end groups all into a single area to be taken down with a. Single hit, it's range is already absurd especially in fissures where it literally covers entire areas, and the enemy cap isn't an issue when you're not going to be grabbing more than 40 enemies in a single bastille ☠️, even in cascade that's imaginary numbers, and my Vauban's bastille reaches 68 enemies. Also gara's and frost's skills are specifically made to block damage from the objective, that's nothing special, especially when you're running in void cascade
Archon stretch isn't expensive wdym, forma is cheap, and the energy regen is very much useful, and yeah his 1 going away on its own can be annoying, until you realize it stun locked an entire group of enemies right next to you
"his numbers are just too old and dated"
... My guy he literally only has 2 damage dealing abilities, and both scale with level 🗿
And wdym "any ability that is an obvious subsume option already tells the failure in a frames kit", by that logic, almost all frames are failures in terms of kit lol, look at rhino for example
Are you really a vauban main? Or do you just use him in defense missions and call it a day?
I actively run him in void cascade and he performs exceptionally well, with nourish subsumed over his 3
As a qorvex lover, i agree with some of your takes. But he is not the worst warframe by far. In terms of modern frames, sure.
His first three abilities do need some tweaks. Although his 1 is mostly fine. His 2 is such a mess, the only reason i use it is because of the augment. His 3, it is actively bad. The best part of it is preventing knockdowns.
His 4, well thats kinda his whole thing. Press 4 and you kill just about everything nearby. Keep base 100 strength, and pump up a buttload of range. Ive gone through 3 hours of survival and qorvex still chews through enemies like butter.
Fully agree they need to be buffed, but he's not bad. Hes just not top tier.
I think a big part as to why he's not seen as great is because he is also played a little suboptimally. Qorvex is a spawntrap frame essentially. Pillar where the enemies come out from, not on the obj itself. It turns off eximii auras and keeps regular goons distracted.
Just cover as many spawnpoints as you can with the pillars and focus down eximus. Your 2 helps out for keeping the lanes, but i wish it was wider and faster (lol). 4 works best against big groups, so make sure to touch each pillar and group.
Strength isn't the main scaler on this guy, i'd say range then duration, followed by strength. Use precision intensify, as 4 is the only real reason to build strength, 2 augment has nutty scaling.
If there was a change, i'd change his passive to give enemies in a 10m radius a rad proc every 8-10s. Refreshes on every ability used.
Qorvex can at least work for a majority of the game if you have decent build. Banshee, Loki and Equinox just suck without Helminth or a ton of buffs like arcanes.
💀 Equinox, Banshee and Loki? The best nuke, the dmg cap hitter and the one that is more immortal than revenant?!?! Do you even play those?
@beeleuazevedo8142 bro equinox literally doesn't have abilities expect her 4th. Of course you can make them playable with helminth, arcanes and other things. Try playing them in steel path with just basic mods and you'll understand how bad they are
I still hate that WE are limited to two pillars.
But the mirror defense targets get FUCKING 8!?
So Qorvex is bad but koumei is Good 🤦🏾♂️ L video
I wonder if that frame-specific damage vulnerability while affected by Radiation would be good for Nyx's kit...
Im trying so hard to make her bubble OBLITERATE (high level fodder) enemies. But the best i can do with her vanilla setup is use Psychic Bolts to only soften up a few enemies out of an entire crowd. Which feels very anticlimactic for all the setup and charging of her 4 i have to do.
To make nyx’s for nuke, try and set up a mind control target too. Apparently his damage will feed into yours. Also when you chaos or bolts, those enemies will be stunned, which means they won’t be fighting, which means no charge. Keep those things in mind.
Bro im not even gonna pretend im a huge expect at builds but even i can confidently say your built him wrong 😂😂😂
Wow you finally made a video on my favorite frame
I dont think he's bad I think its just the element radiation itself. They should make corrosive and radiation as great as magnetic and viral
As a qorvex main i agree with what you Said in the video he deserves more love. and i like the rework you have proposed
But that thumbnail Is killing tour purpose.
I play Qorvex quite a lot, he's a very comfy pick, my favorite build consist of subsuming his 4 for Citrine's Fractured Blast to synergize with equilibrium and arcane blessing. When he appears in the options for Elite Deep Archamedia I usually take him and i'm yet to die as him there. The radiation is nice, but the best part is being a block of concrete. He's far from the worst warframe in the game, imo that title belongs to Valkyr with her rip line and paralysis, Qorvex's abilities are nowhere near that low.
It's time like these I feel like a lot of the major critiques could've been condensed closer together, the smaller quirks of his abilities could be relegated to an end of the video montage for documentation and I'd walk away feeling my time was more respected. The pacing is off, and the amount of ads I have to sit through don't help (inb4 use an adblocker.)
(i didnt see the video, im going to work rn so i'll see it when i get home) hey, dont be that bad with my boy, he is trying his best :C
Try priming the enemies with the cedo before using crucible blast.
honestly the idea of max radiation stacks dealing heat as well is a GENIOUS idea, because it makes sense, radiation burns are a thing afterall
They are, but it's not radiation literally burning something, just damaging it
@@petryksachko4102 i know its not like fire, its like a chemical burn, its not like you caught fire, its about the damage it did to you, thats why i think heat damage from radiation procs is a cool concept
@@GabrielHenrique-pq5bo It absolutely is interesting as a concept
But doesn't really make sense from a physics stand point
Unless the enemies are so radioactive that they start acting like fuel rods in an actual reactor
@@petryksachko4102 but thats basically what nova implied with his idea of rework, they get so radioactive they start bursting and fueling more radiation as qorvex is the actual core, that would be what the heat procs would be
@@GabrielHenrique-pq5bo Yeah that's fair
I think it could be a good augment, but shouldn't replace his 4
You're using him wrong. Your opinion is wrong.
The Rework ideas are neat, and something I'd welcome as someone who enjoys the concrete man.
But, let's address the elephant in the room here: the title.
Qorvex can be better, that's true. But labeling him as "the worst" when frames like Loki are in dire need of help, seems a bit too much. I love your videos man, and I've learned a few things about frames like Nekros thanks to your videos.
But spending most of the video, talking negatively about a frame that was actually well received by the community seems a little weird, even aggressive to some people.
But, that's just my opinion, I guess.
your pickings of terraria calamity OST are well chosen.
While I wouldn't say worst is what I'd used for him he does have some issues that I wish could be addressed. I don't like needing to run so much strength and I wish he wasn't so dependent on high enemy density. His 3 is pretty dog water on the real and his augment is kinda backwards in that resetting empowered durations is nice and all, but after empowering with the 4 there's not a lot of enemies to hit with my 2 to make it keep chaining. And if they do exist, they're not close enough to use the 2 on.
And his passive could be way more interesting. But he's fine I think. Maybe needs buffs.
PS though, I do think its hilarious how much people gassed up qorvex and downplayed koumei when as someone who's used them both regularly, qorvex is definitely the lesser of the 2 in terms of versatility and strength
at least it's the best frame for Koumei farm 😭
Why the hell are you building strength and not range? The towers propagate the explosion effect of his 4 which *also increases with range*. This alleviates one of the biggest requirements for him to function in your eyes (super-clusters of enemies) by allowing chains between more spread out enemies
I'm still going to use and play missions with him
Banshee and Atlas exist. Those two have 1-2 abilities only lol. L take.
He doesn't know what he is talking about and he won't correct himself either because the little niche youtubers have giant egos.
Yeaaaa our dog definitely has his ankles deep in stubborn autistism sometimes, this is the deepest hes gone which sucks because he and I (don't know eachother) are old men in this game.
Unfort, it’s clear effort went into it but I just don’t agree