NOTE: Just in case it wasn't as clear as I'd like it to be - CRUNCH IS BAD. Developers shouldn't feel like they have to work all day and night to get a good final result. Ok? Ok!
The word eggplant is like the word grapefruit nether have to to with the first part of there names eggplants aren't made out of egg and grapefruits aren't made out of grapes but eggplants are plants and grapefruit are fruit.
All they need to do is put Uprising on the Switch with Refined Controls, Mechanics and perhaps add more content. The 3DS is already discontinued so there’s no reason why they should leave exclusives on it. I love Uprising like many people do and I’d gladly pay $60 for the Switch port.
So Kid Icarus was made by one guy, but then later some other guys too. There was apparently *_a lot_* of work to be done especially near the end. Quite a misleading title, in my opinion.
coming up with an idea is definitely not most of the work, clearly most of the work came at the end (this is pretty standard) and he had an entire team with him at this point.
Oh boy, Kid Icarus! My only experience with this game has been the 3D Classics version on 3DS! And...it's no lie that it's a hard game! I've had it for many years and I have yet to go beyond the first level! I don't know when or if I'll ever manage to finish it, but I can admit it's a very well made game!
I’m curious, what made it so hard for you? I have it on my Wii U and I got through it pretty quickly! seeing how everyone else says it’s really hard, and I’m usually pretty bad at 2D platformers, I feel like my version was different
@@sandwich_bubbles47 I gotta say, maybe I was too obsessive on trying to defeat all enemies before moving on. And because they just keep on coming, there's a lot of chances for me to lose HP.
Great video and all, but jaysus, development for this game sounds like it was a nightmare! It's really concerning how intense and demanding the work culture for this stuff can get sometimes.
Yeah, 100%. Thankfully, KI: Uprising's dev history was a lot smoother and a lot less nightmarish. But yeah, I can't imagine what it must've been like for Osawa and his team. Yeesh.
Yeah, it's no wonder the game caught Sakurai's eyes, Sakurai himself tended to have rather...unhealthy work habits from what many have heard, so a game of Kid Icarus' quality being made by one guy and dealing with that much would naturally get a lot of respect from him.
Oh my God that's a great introduction! Congratulations! I am so unbelievably through with long ass obvious ass introductions to videos and you just went right into it!
Eggplant Wizard along with Kid Icarus both ended up as characters in Captain N, along with Mother Brain from Metroid who was Eggplant Wizards boss, seems sort of Fascinating in the fictional video game universe those characters were connected when their series had such a close history as well
The local video store had a rental section of video games & I would rent this on some weekends in the hopes of beating it. Long hours but always fun & I have great memoirs of my friends & I trying to beat this game. ✅🎮
0:30 dont forget that prior to the gameboy follow up, back in 1989; kid icarus had a prominent role on the captain N series, almost immediately recognizing him as one of the core nintendo characters.
I'm so excited for the Uprising video! I'm a huge fan. I have literally every single US/Australia AR cards (AKDE). There were over 400 cards released. A handful of them were never produced so, I made physical working replicas of the unreleased cards. Let me know if you need any assets for your video. I feel that the AR features were so innovative. I have some knowledge about UK and Japan cards as well. I hope you give AR some love in your next video.
Ah, I'm really sorry but I've already finished the video and I didn't mention the cards :( I wish I'd seen your comment sooner, as that sounds incredibly interesting! Also can I just say, producing replicas of the cards is absolutely astounding to me! I wish I had that level of engineering ingenuity. Anyway, I'm sorry I haven't mentioned those AR features, but hopefully the rest of the video is still interesting!
My first game besides mario (it came with my system). Back in the 80s when I received it, this game was HARD. I couldn't get past stage 1-2 (I kid you not). An older kid convinced me to go to his house because he said he could beat it. (It was the 80s, quite normal to go into kids homes you didn't really know). He beat the game and after that I basically would mimic what he did and I was able to beat the game. Even today, so many years later, I can still beat the game while my kids find it too hard!!!
happy 34th anniversary kid icarus!!!(love pit and palutena so much,they're my favorite nintendo characters along with kirby & luigi/princess daisy that i'm always happy to see more of.:3)
I had kid Icarus when I was a kid and I beat it. It was hard but then again all the games back then were hard. The game is very valuable now. I wished I would have kept it.
So.... Sakurai has nothing to do with the first and second Kid Icarus bois? Then, his only son is Kirby (Which he left alone in the world of evil) and Pit is adopted?
wow truly impressive especially that he did that with such primitive equipement reminds me of iron man building that suit in a cave except even he had help
I'd love to hear about Yoshi's Island in this much depth. THere's a lot about the art style but I'd love to know more about the enemies and other deeper details
No wonder there were so many broken and glitched games back then. It seems that they didn't tested the games a lot, so that some games came out unfairly hard. Nevertheless, those developing teams were amazing.
Kid Icarus was a hard game, at least in the beginning. The game usually got a lot easier once you managed to beat a few stages. Remember, this was not only created in a time crunch but also this was done back before there was a lot of refinement to game creation. This was before the studies of good/bad game design, or the idea of increasing difficulty as you progress in a game. Still, it did have a sort of charm to it. I play it on the switch virtual console even today
I'm willing to bet that out of everyone that has played the original at least once, only one percent have beaten the first level on their own without cheating devices or savestates.
Ive beaten the game, but only like 20 years after the first time playing it, and i needed a map for the 3th castle that i found online (what i dont considder cheating)
I beat the first level once, 30 years ago. All other attempts have failed. I used passwords to play other levels. Failed. The Switch lets you skip to the final level...beat that.
Dude I'm so grateful for Osawa, if it weren't for him I wouldn't have the happiness I have due to such a glorious series that I favor to an extreme extent lmao.
Maybe the game is so hard cos he got so good at it from playtesting it. Happens all the time with Super Mario Maker 2 levels. You don't truly know how hard a level is until you have someone ELSE play it.
5:52 Not to be pedantic, but it's "Satou's Kirimochi". While 砂糖 (satou) means "sugar", the origin of サトウ (also satou) in the name of the product is in 佐藤食品工業 (Satou Food Factory) that takes its name from founder's surname.
Also, the programming would have been much more labor-intensive than what's depicted in the video. The code would have looked like the cinematics in Kabuki Quantum Fighter, or the margins of Arnold's first-person perspective in The Terminator. It's somewhat like using hand tools rather than power tools.
2:11 As a developer, I find it endearing that Thomas uses the same bit of C code animated scrolling across the screen in every one of his videos where he wants an animation of code. I mean sure he could vary it up for those of us who will notice, but honestly it's not really that big of a deal. So anyways I got curious what this group_info struct was all about, so I searched the first line and found it to be nearly identical to this (10 year old) file from the Linux kernel source: github.com/atomic-penguin/linux/blob/master/kernel/groups.c Note that an important initialization line is missing from the code displayed in the video. And, after a cursory overview of header files referenced by the source file, I was as of yet unable to find the declaration of group_info without digging for longer than I'd care to. :-( I'd be curious to hear from Thomas about why he ended up selecting this specific code sample.
Unless there’s big differences between the original version, and the Wii U port, then those critics must have been really bad at video games because it really wasn’t that hard (I didn’t use save points FYI) yea, each level took a lot of trial and error, but it didn’t hinder the experience at all, it was super fun from start to finish!! I actually wish it had a hard mode, cause honestly I can kinda just rush through it now
I thought you only said "eggplant" in English. I learned something too! (I'm French, and "aubergine" is the word we use, so it might be a Gallicism, as a lot of food-related words are)
Honestly Smash Bros has made so many characters relevant again. Look at Pit Everyone forgot about him until Super Smash Bros Brawl Not to mention Smash has given Mr Game & Watch, Duck Hunt Dog and R.O.B new relevance. Pit was completely redesigned for Brawl as well.
4:25 I feel pretty sorry about Tanaka. He would be very embarrassed. Every time he walked through the door every morning listen and all the people are wearing funny glasses with no spa glasses, saying hey, it’s Tanaka and added the Sno city game………I would neverinsult you like that Tanaka….. I’m sorry
NOTE: Just in case it wasn't as clear as I'd like it to be - CRUNCH IS BAD. Developers shouldn't feel like they have to work all day and night to get a good final result. Ok? Ok!
Okay.
You shouldn't work on videos 14 hours a day either!
You cringy ass bitch.
@@Iliek Angry white boy.
Crunch is evil
So kid icarus is technically an indie game for the Nes
Orbit Smith wut
@Orbit Smith wat
@Orbit Smith english please
@Orbit Smith original joke but you spell it right.
Tbh considering the size of dev teams back then every game was an indie game
"Anyone can make games" THAT DOES NOT MEAN HE HAS TO MAKE THEM HIMSELF!
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Thomas' refusal to say eggplant kills me
The word eggplant is like the word grapefruit nether have to to with the first part of there names eggplants aren't made out of egg and grapefruits aren't made out of grapes but eggplants are plants and grapefruit are fruit.
Eggplants are called eggplants because they used to be white.
@@GrizzyLatrizzy when was that a thing?
Google. I'm not explaining the history of eggplants on TH-cam comments.
@Bloxter 452 aubergine
(oh-berr-jean)
Kid Icarus is awesome it really needs a new game.
Ya but we’ll probably get it in 2037
Agreed
@@kro2704 true.
Agreed
Hopefully with not so much annoying dialogue next time. I actually liked the voice acting at first but after a while it got annoying.
THIS IS ONE OF THE BEST NINTENDO HISTORY CHANNELS EVER MADE. MAKE SURE THOMAS GETS 1 MILLION SUBS!
@@bland9876 i said ONE OF THE BEST!!!!
If he doesnt get one million subs i will kill someone
I wasn't aware that the "taste of an RPG" was eggplant flavored.
So this is how the strange, beautiful phenomenon of Kid Icarus came to be.
Yup, agree on your desocription of the game :)
Employer: "You'll be making this game!"
Employee: "Yay!"
Employer: "Oh yeah, I almost forgot, no one will be helping you."
Employee: "wut?"
Been binge watching your videos over the last few days and now you’re on FOURTY THOUSAND SUBSCRIBERS
WHAT
CONGRATULATIONS MY DUDE
84, 000 now.
@@batfan1939 that was fast. suscribed
250k now
I can't wait to the watch the next one. Uprising is one of my favorites. Pittoo is one of my favorite characters
Haha yeah, he's pretty great!
Pittoo is the best!
"Would you quit calling me that?!"
Dark Pit really doesn't like it when you call him that.
@@lordnul1708 but I'm gonna anyways because _YEET_
I'm looking forward to the episode on Uprising. It's one of my favorite games, so I'm excited to learn more of how it came to be.
Not long to wait!
I really enjoy your videos, they make me feel at home, relaxed. And I'm being informed! Thank you kind sir!
I love Kid Icarus to the point where I have an Uprising poster above my bed
Also i live in the USA so.. he's called Eggplant Wizard here :)
Yes I can prove this
This guy has gained an insane amount of subs in a few days congratulations dude! You deserve millions of subs
Kid Icarus is a series that was dead, then was revived, and is now dead again
Crossed fingers it'll come back at some point!
An uprising sequel would be nuts on the switch
Isaac Tschampl yes and it would have a battle mod like uprising with the 2 joycon it would be after Ultimante
All they need to do is put Uprising on the Switch with Refined Controls, Mechanics and perhaps add more content. The 3DS is already discontinued so there’s no reason why they should leave exclusives on it. I love Uprising like many people do and I’d gladly pay $60 for the Switch port.
@@ThomasGameDocs I recommend Owl Boy, it's a lot like Kid Icarus.
So Kid Icarus was made by one guy, but then later some other guys too.
There was apparently *_a lot_* of work to be done especially near the end.
Quite a misleading title, in my opinion.
Agreed
it was created by one guy (He came up with the idea himself) a team later on assisted him on the code, but yes the title is accurate
Ya dude, fucking bullshit ass. The video was fine, but don’t lie to your viewers
mostly by ONE guy
coming up with an idea is definitely not most of the work, clearly most of the work came at the end (this is pretty standard) and he had an entire team with him at this point.
What a great way to start my morning with some calming video game history :')
Haha, thanks!
There’s probably a great number of people who know this game and character primarily from Captain N: The Game Master.
So what I've learned from here is 1- I should attempt to make a game by myself for the first time and 2- I should think bonus as eggplant stick?
Your videos are always so relaxing
I'm glad to hear it!
Oh boy, Kid Icarus! My only experience with this game has been the 3D Classics version on 3DS! And...it's no lie that it's a hard game! I've had it for many years and I have yet to go beyond the first level! I don't know when or if I'll ever manage to finish it, but I can admit it's a very well made game!
I’m curious, what made it so hard for you? I have it on my Wii U and I got through it pretty quickly! seeing how everyone else says it’s really hard, and I’m usually pretty bad at 2D platformers, I feel like my version was different
@@sandwich_bubbles47 I gotta say, maybe I was too obsessive on trying to defeat all enemies before moving on. And because they just keep on coming, there's a lot of chances for me to lose HP.
Great video and all, but jaysus, development for this game sounds like it was a nightmare! It's really concerning how intense and demanding the work culture for this stuff can get sometimes.
Yeah, 100%. Thankfully, KI: Uprising's dev history was a lot smoother and a lot less nightmarish. But yeah, I can't imagine what it must've been like for Osawa and his team. Yeesh.
Yeah, it's no wonder the game caught Sakurai's eyes, Sakurai himself tended to have rather...unhealthy work habits from what many have heard, so a game of Kid Icarus' quality being made by one guy and dealing with that much would naturally get a lot of respect from him.
Oh my God that's a great introduction! Congratulations! I am so unbelievably through with long ass obvious ass introductions to videos and you just went right into it!
Eggplant Wizard along with Kid Icarus both ended up as characters in Captain N, along with Mother Brain from Metroid who was Eggplant Wizards boss, seems sort of Fascinating in the fictional video game universe those characters were connected when their series had such a close history as well
The local video store had a rental section of video games & I would rent this on some weekends in the hopes of beating it. Long hours but always fun & I have great memoirs of my friends & I trying to beat this game. ✅🎮
Excelent work as always, my boy. An interesting story with grade A editing. Cheers!
0:30 dont forget that prior to the gameboy follow up, back in 1989; kid icarus had a prominent role on the captain N series, almost immediately recognizing him as one of the core nintendo characters.
Great work! Looking forward to part 2. :)))
Thanks!
This video is taking longer to load than a game I was downloading on my switch
I've had the kid Icarus mußic stuck in my head since 88
Another great video setting up a slam dunk for the Kid Icarus Uprising sequel. Can't wait for next week.
Glad you're looking forward to it!
My only issue with the video is absolutely no mention of Super Smash Bros Brawl.
Pfft that was later
People: Kid Icarus
Culture People: Caddicarus
I'm so excited for the Uprising video! I'm a huge fan. I have literally every single US/Australia AR cards (AKDE). There were over 400 cards released. A handful of them were never produced so, I made physical working replicas of the unreleased cards. Let me know if you need any assets for your video. I feel that the AR features were so innovative. I have some knowledge about UK and Japan cards as well. I hope you give AR some love in your next video.
Ah, I'm really sorry but I've already finished the video and I didn't mention the cards :( I wish I'd seen your comment sooner, as that sounds incredibly interesting! Also can I just say, producing replicas of the cards is absolutely astounding to me! I wish I had that level of engineering ingenuity. Anyway, I'm sorry I haven't mentioned those AR features, but hopefully the rest of the video is still interesting!
My first game besides mario (it came with my system). Back in the 80s when I received it, this game was HARD. I couldn't get past stage 1-2 (I kid you not). An older kid convinced me to go to his house because he said he could beat it. (It was the 80s, quite normal to go into kids homes you didn't really know). He beat the game and after that I basically would mimic what he did and I was able to beat the game. Even today, so many years later, I can still beat the game while my kids find it too hard!!!
I used to own this game in my collection of NES games. It wasn't easy to play but was definitely one of my favourites 😊
Wait?? Kid icarus is difficult?! I never had a problem with it.. The only thing that is kinda annoying are the eggplant wizzards
happy 34th anniversary kid icarus!!!(love pit and palutena so much,they're my favorite nintendo characters along with kirby & luigi/princess daisy that i'm always happy to see more of.:3)
Awesome videos. Keep up the great work
Thank you so much!
Wait, you even use JAR media music as well as their intro.
Having only played the 3D Classic version of Kid Icarus...It was fun.....If not BRUTAL!
Haha yeah, I played a bit of it on the Switch online thingy and oh wow it is SO difficult! I think I got up to like stage 3???
@@ThomasGameDocs I (somehow) passed the game...One of the hardest games i ever played and passed(Super Mario Bros. Lost Levels, i'm looking at you!)
So on pt. Also self sufficient for the most part. Pretty much legendary...
I had kid Icarus when I was a kid and I beat it. It was hard but then again all the games back then were hard. The game is very valuable now. I wished I would have kept it.
So.... Sakurai has nothing to do with the first and second Kid Icarus bois?
Then, his only son is Kirby (Which he left alone in the world of evil) and Pit is adopted?
wow truly impressive especially that he did that with such primitive equipement reminds me of iron man building that suit in a cave except even he had help
How does he not have like at least 500 k subs
Fucking props to this guy - his insane work had a huge imprint on my childhood :)))
The gameboy sequel was one of my first Gameboy games. I remember the eggplant wizard was a pain, but i did manage to beat it
I'd love to hear about Yoshi's Island in this much depth. THere's a lot about the art style but I'd love to know more about the enemies and other deeper details
The first, and one of the only NES games i beat. The eggplant wizards maze was so frustrating.
No wonder there were so many broken and glitched games back then. It seems that they didn't tested the games a lot, so that some games came out unfairly hard. Nevertheless, those developing teams were amazing.
Vertical, platforming *bullet hell*
I wonder if the beta version even gets leaked how bad it would be from 1 person
Kid Icarus was a hard game, at least in the beginning. The game usually got a lot easier once you managed to beat a few stages. Remember, this was not only created in a time crunch but also this was done back before there was a lot of refinement to game creation. This was before the studies of good/bad game design, or the idea of increasing difficulty as you progress in a game.
Still, it did have a sort of charm to it. I play it on the switch virtual console even today
Aw man I feel this dude. I had to make an entire game on my own which was supposed to be done in teams
what was the game called?
I'm willing to bet that out of everyone that has played the original at least once, only one percent have beaten the first level on their own without cheating devices or savestates.
I beat the first level but only the fist level
Ive beaten the game, but only like 20 years after the first time playing it, and i needed a map for the 3th castle that i found online (what i dont considder cheating)
I beat the whole game with no help. Of course that was back when there was no help that I knew of so it was just fail and repeat till it was beat.
I beat the first level once, 30 years ago. All other attempts have failed. I used passwords to play other levels. Failed. The Switch lets you skip to the final level...beat that.
I had a copy of this game and did not manage to get very far. It was pretty difficult but found it entertaining
Dude I'm so grateful for Osawa, if it weren't for him I wouldn't have the happiness I have due to such a glorious series that I favor to an extreme extent lmao.
Maybe the game is so hard cos he got so good at it from playtesting it. Happens all the time with Super Mario Maker 2 levels. You don't truly know how hard a level is until you have someone ELSE play it.
Playing this game when it came out was magical.
Well this makes me realized the meaning of the joke of Viridi’s line in The Chaos Vortex
I love this series so much.
Those games really are great!
Thomas Game Docs I was talking about your TH-cam series.
Oh haha, thank you then!
5:52 Not to be pedantic, but it's "Satou's Kirimochi". While 砂糖 (satou) means "sugar", the origin of サトウ (also satou) in the name of the product is in 佐藤食品工業 (Satou Food Factory) that takes its name from founder's surname.
I am a simple woman. I see KI, I click.
Same :D
@Lemon Meringue Never seen it, but I'll tell you when I watch through it! :)
@Lemon Meringue that's a good one too
A Woman of Culture!
@@swadloom40 9 months later, did you ever watch it?
Thank goodness Nintendo has changed and stopped crunching their employees, I feel bad for him having to work on it absolutely alone
2:46 ‘Greek-style’
*shows the Colosseum*
what about gunpei yokoi?
Have the game boy version and I’m it is hard but I love how fun and challenging it is
Also, the programming would have been much more labor-intensive than what's depicted in the video. The code would have looked like the cinematics in Kabuki Quantum Fighter, or the margins of Arnold's first-person perspective in The Terminator. It's somewhat like using hand tools rather than power tools.
No piano ending? :(
Haha, don't worry, there's one at the end of the Uprising video! I didn't think it would flow well with the ending of this video
@@ThomasGameDocs Haha, it's ok, i'm just used to hear ''Hey there'' at the end of your videos ;)
It does feel like a part of me is missing, haha
question why is Pits name is Pit????
Is a japanese reference. In the japanese cupid is some like "kyupitto". So, that's it.
I first played this in 1988. I last played it this year. I haven't beaten stage 1 since 1988.
I'm a simple man. I see NES content, I click.
He didn't make it himself, he had a development team..
This game is soooo underrated
2:48 "Serious Greek-style"
*Proceeds to show an image of the "Colosseum" at Rome, Emblem of the imperial roman age*
Jokes aside, great video!
Why is there I C programming code I. The background? I am pretty sure it was developed purely in asm.
2:44 if it had been based on unabridged Greek mythology the true villain of the game would be the player character's own hubris.
2:11 As a developer, I find it endearing that Thomas uses the same bit of C code animated scrolling across the screen in every one of his videos where he wants an animation of code. I mean sure he could vary it up for those of us who will notice, but honestly it's not really that big of a deal.
So anyways I got curious what this group_info struct was all about, so I searched the first line and found it to be nearly identical to this (10 year old) file from the Linux kernel source: github.com/atomic-penguin/linux/blob/master/kernel/groups.c
Note that an important initialization line is missing from the code displayed in the video. And, after a cursory overview of header files referenced by the source file, I was as of yet unable to find the declaration of group_info without digging for longer than I'd care to. :-(
I'd be curious to hear from Thomas about why he ended up selecting this specific code sample.
In the 8 bit era it was actually normal for programmers to work in really small teams of 2 or 3 and even alone.
Ironically, it was Hirokazu "Specnose" Tanaka who wrote the music for Kid Icarus (and Metroid).
Kid Icarus is one of the best Nes game ever.
This video has a one year anniversary!
I've played it, THIS GAME IS HARD, and i love it, if you are a hardcore gamer, and haven't try it, i recomend it
The Aubergine story is interesting. The specknose thing, I suppose Personnel was more lax back then. 🙂
But why do you start at the end of the game with low stats?
Aubergine.....awesomeness....i bet everyone but us googled the definition.....good stuff
I heard it has a sequel called metroid just like how perfect dark is the sequal to golden eye
So that’s why Sakurai put pit, dark pit, and palutina in smash...
STILL DOSENT EXPLAIN THE FIRE EMBLOS THO
Now this is the OG indie dev
happy 35th anniversary kid icarus!!!(& happy 610 birthday bayonetta.:3)
The Nintendo staff sounds like they are fun to hangout with
actually, the creator needed an entire team to finish it, else, he would never have finished in time
now give me my virgin point
Unless there’s big differences between the original version, and the Wii U port, then those critics must have been really bad at video games because it really wasn’t that hard (I didn’t use save points FYI) yea, each level took a lot of trial and error, but it didn’t hinder the experience at all, it was super fun from start to finish!! I actually wish it had a hard mode, cause honestly I can kinda just rush through it now
I've never heard the word aubergine before this video. Thanks for teaching me a new word lol
I thought you only said "eggplant" in English. I learned something too! (I'm French, and "aubergine" is the word we use, so it might be a Gallicism, as a lot of food-related words are)
At least he got paid. I played fan made 16 bit remake Super Kid Icarus and its quite good.
Is there a special reason why you always show the same excerpt from the Linux kernel when you want code to be illustrated? :D
Honestly Smash Bros has made so many characters relevant again. Look at Pit
Everyone forgot about him until Super Smash Bros Brawl
Not to mention Smash has given Mr Game & Watch, Duck Hunt Dog and R.O.B new relevance.
Pit was completely redesigned for Brawl as well.
The nose glasses are actually based around the famous comedy actor Groucho Marx, fun fact.
4:25 I feel pretty sorry about Tanaka. He would be very embarrassed. Every time he walked through the door every morning listen and all the people are wearing funny glasses with no spa glasses, saying hey, it’s Tanaka and added the Sno city game………I would neverinsult you like that Tanaka….. I’m sorry