Resident Evil 4 Remake Review: How About Some Overtime?

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  • เผยแพร่เมื่อ 9 เม.ย. 2023
  • Opinions about Capcom's latest horror adventure. I can't believe this series only has 4 games after 27 years! Do they make them really slow?! Watch out for that chainsaw!
    (No story details, but contains comparisons that could be considered spoilers)
    Discord: / discord
    Support on Patreon: / nerrel
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ความคิดเห็น • 1.5K

  • @P3t3rPizzarelli
    @P3t3rPizzarelli ปีที่แล้ว +1702

    I'm so lonely

  • @SoffiCitrus
    @SoffiCitrus ปีที่แล้ว +812

    The residents were a little too evil in this remake, i got scared

    • @MandoPhoenix
      @MandoPhoenix ปีที่แล้ว +44

      These are the things Capcom needs to warn us about.

    • @glizzyking8070
      @glizzyking8070 ปีที่แล้ว +67

      I know you're on your assignment ada, but we need to go our separate ways, the residents here are evil

    • @Sorrelhas
      @Sorrelhas ปีที่แล้ว +44

      "Leon, is this true? Are YOU the resident evil?"

    • @MrLachapell
      @MrLachapell ปีที่แล้ว +17

      And there are 4 of them

    • @alanherbethe7338
      @alanherbethe7338 ปีที่แล้ว +12

      That Saddler was the real Resident Evil... 4 sure.

  • @RELOADEDEDER
    @RELOADEDEDER ปีที่แล้ว +769

    I think they should remake RE4 a third time right away! Imagine the possibilities.

    • @Horatio787
      @Horatio787 ปีที่แล้ว +85

      They did, it was called RE8. The first remake was called RE5. Then they made the fourth remake in VR. This is the fifth remake.

    • @juancampos9468
      @juancampos9468 ปีที่แล้ว +34

      @@Horatio787 but they also remade re8 in vr so this actually the sixth remake and we’ll be getting a seventh remake with re4 remake vr

    • @Horatio787
      @Horatio787 ปีที่แล้ว +18

      @@juancampos9468 Fuck that's true.

    • @user-vi4xy1jw7e
      @user-vi4xy1jw7e ปีที่แล้ว +1

      How is RE8 a remake? Lol

    • @knowledgeanddefense1054
      @knowledgeanddefense1054 ปีที่แล้ว +4

      @@Horatio787 RE8 is a soft remake but RE5 is just a sequel, come on now

  • @MandoPhoenix
    @MandoPhoenix ปีที่แล้ว +940

    I was really hoping Nerrel would give us a ‘Spooky Scale’ to know how scary the remake was. Now I don’t know how spooky scared I’m going to be.

    • @JohnnyValo230
      @JohnnyValo230 ปีที่แล้ว +4

      If you can handle the original you can handle this for sure

    • @SusanoWojitski
      @SusanoWojitski ปีที่แล้ว +45

      ​@@rasendori20 it is not. the original is not scary at all

    • @RapDog62
      @RapDog62 ปีที่แล้ว +6

      Not scary for me (newcomer) most of the time, just tense. But the regeneradors made me shit myself

    • @Thudge
      @Thudge ปีที่แล้ว +1

      There hasn't been a "scary" Resi since 7.

    • @shinzero0271
      @shinzero0271 ปีที่แล้ว +1

      Depends on what scares you.
      The early game atmosphere can be scary for some but after the opening Village fight, you mostly fight them in small groups outside of scripted events. Once the bad weather hits, the village area gets a bit spooky again as visibility drops. I personally didn't find the Castle area scary as the robed cultists kinda felt like I was just shooting Voldemort in the face a lot but that is also where you'll probably need knives or flashbangs handy to avoid instakill attacks.
      The first Garrador can be scary, and the Novistadors can jumpscare you because they blend in really, really well with the surrounding area.
      On the island, the Regeneradors, particularly the first two as you don't have the bio scope, are scary in how their behavior, movement style, and movement speed can change rapidly. One minute they're slow and lumbering, then suddenly they speed up and close the distance in order to rip a chunk out of Leon's neck. Even worse is how they sorta slither when knocked down and can stretch their arms pretty far to pull Leon towards them. The first Iron Maiden Regenerador will probably throw you for a loop too.

  • @TheNinjaCrash
    @TheNinjaCrash ปีที่แล้ว +175

    Here's a quirk I noticed... I saw a lot of ppl getting grabbed from behind way more often than I did. Kinda confused as to why
    But after playing Mercenaries for a while, it suddenly hit me. Cause I'm a native Spanish speaker, I can hear the enemies yelling "Behind you!"with enough time to move out of the way. Ppl that don't know Spanish get grabbed from behind more often.

    • @crakhaed
      @crakhaed ปีที่แล้ว +91

      Gameplay advantage unlocked: be multilingual

    • @shinzero0271
      @shinzero0271 ปีที่แล้ว +31

      Honestly, I don't know Spanish but I just noticed the audio cues since I play with headphones on. The remakes have had some great audio design when it comes to the atmosphere and being able to tell where enemies are.
      Also, there's a lot of people who play without adjusting the camera for better situational awareness. Even in this video, it seems like the person playing is only focused on whats in front of Leon despite being in the middle of a chaotic assault from all sides.

    • @Ross516
      @Ross516 ปีที่แล้ว +9

      I really wish they added subtitles to all the Spanish in the game, I think we only ever get it when Leon himself speaks it (which was admittedly a funny addition- how was his Spanish, btw?), But I wanna know what everyone is saying

    • @azure6181
      @azure6181 ปีที่แล้ว +19

      thats actually pretty funny

    • @Hyperlingualism
      @Hyperlingualism ปีที่แล้ว +15

      My family speaks Spanish but I didn't speak it growing up until I learned it when I was older, but I still had the same advantage when I played it when I was younger when my dad happened to watch me play and translated those cues.
      Him watching me play the first cutscene was also where I learned what "cabrón" means.

  • @IronPineapple
    @IronPineapple ปีที่แล้ว +487

    Really enjoy hearing your thoughts and I usually find myself nodding along with the points you make, but the criticisms on the combat really stuck out to me because I had such a different experience. Getting used to parrying and ducking grabs made swarms manageable, and I’ve been having fun getting full 150 combo runs on each of the characters for Mercenaries mode the past couple days. The main thing is to not play it like the original and take advantage of all the new tools. And playing with better controls (like mouse and keyboard) already made the game feel too easy at times, so I gotta disagree with the suggestion to have enemies get stunned the same way they did in the original. I also kind of disagree with your opinions on the characters being downgraded unless you’re strictly talking about the voice acting which is more understandable. Felt like I agreed with the rest though, especially on the desire for more new games.

    • @sinjo6863
      @sinjo6863 ปีที่แล้ว +17

      Holy sh*t, you watch Nerrel content.

    • @Genasidal
      @Genasidal ปีที่แล้ว +26

      Yeah, I agree w the sentiment on the voice acting for sure. I think the voice acting didn't reach the heights of the original, but I'm fine with the majority of the new cast. But many characters have been improved vastly in my eyes. I don't mind the changes to Leon either - both versions of him are great to me, original or remake! Same goes with Krauser. His original voice actor did a phenomenal job, and it would have been hard to top that, honestly, but the new direction they went with, with his relationship with Leon being expanded to mentorship was super interesting. I do miss his "double-agent" agenda from the original, but I still think the new direction is interesting enough in how they played it.
      Ironically, I was also baffled by the controls talk too, bc I had an issue with the movement being LESS responsive than the original, and having that "modern game looseness" to it, where flashy animations need to play out for everything, resulting in unfair hits in things like trying to make sharp turns and getting punished for it. In a game with such a fast pace, having honestly clunky "GTA Style" movement can get really frustrating, REALLY fast. It worked better in the other 2 remakes to here. The same can be said for the bloom aiming on the guns. It was far more reactive on the other 2, and focused in quicker, so the overall nerf to focus speed on the reticle honing in makes absolutely 0 sense to me, from both a gameplay and lore perspective!

    • @HamSlammer456
      @HamSlammer456 ปีที่แล้ว +58

      The complaints about the catapult section seemed odd, they all have obvious red barrels to take them out long before you get to the cannon.

    • @JacobWHill
      @JacobWHill ปีที่แล้ว +1

      So true, king

    • @MrMango-og7je
      @MrMango-og7je ปีที่แล้ว +30

      I agree with your sentiment too, but I also have to say that I loved the soundtrack for this game. Nerrel cherry-picked a section from the game with little to no music to prove his point, even though the remake boasts a butt-ton of new and remixed tracks that add so much tension and energy to the combat sequences of the game. And I will not take any disrespect on the new remix of Mike's backup ost, that shit had me so hype during my playthrough. (water hall ost got downgraded though tbh)

  • @BlazingTyphlosionNL
    @BlazingTyphlosionNL ปีที่แล้ว +536

    I think for me what's great about this remake is honestly that it does NOT delete the original for me. Like playing the Remake has value for me but going back and playing the original also still has value. I really loved the Remake and it made me wanna go right back to a second playthrough but also made me wanna replay the original and I think it's fun to have both imo!

    • @damsen978
      @damsen978 ปีที่แล้ว +64

      Objectively it's better to just play both. They're distinctive enough. One is faster, more action packed and the other is slower and more methodical.

    • @captainblastems3367
      @captainblastems3367 ปีที่แล้ว +8

      Agreed fully it is why I love the remake a lot.

    • @rogueguardian
      @rogueguardian ปีที่แล้ว +10

      Exactly both have there merits

    • @liquidsnake23
      @liquidsnake23 ปีที่แล้ว +2

      pretty close to my thoughts. i enjoyed it alot and had speed run most my extra playthroughs to get most unlockables. no regrets lol

    • @Jose-se9pu
      @Jose-se9pu ปีที่แล้ว +22

      I think despite all the remakes we got, REmake 1 is the only one which made the original obsolete.

  • @Stairmaster_
    @Stairmaster_ ปีที่แล้ว +364

    Honestly I think the "Bingo?" line was made even funnier by the pan to the burning body, the contrast just felt so cartoonish and silly.

    • @Frandelicious1337
      @Frandelicious1337 ปีที่แล้ว +18

      It doesn't. It feels tonally inconsistent.

    • @chovias6109
      @chovias6109 ปีที่แล้ว +162

      sorry dude i would agree but that guy says you’re wrong

    • @captainblastems3367
      @captainblastems3367 ปีที่แล้ว +59

      @@Frandelicious1337 Lady's and Gentlemen I present to you a difference of opinion, congrats folks you found out that you are both CORRECT!

    • @ectofriend
      @ectofriend ปีที่แล้ว +29

      Honestly that's the vibe I got from the remake. To me it comes off really comedic and "wink to the camera" when they play all this silliness so dire and straight. Its a different kind of goofy and silly than the original but I think its still valid. I think the "Bingo" line followed by the body is the developers acknowledging this. I think they know what they're doing.

    • @Frandelicious1337
      @Frandelicious1337 ปีที่แล้ว +18

      @@ectofriend I think you're giving the devs too much credit there. They were probably trying to fit the original iconic line for fanservice but didn't notice (or didn't care) that it didn't fit the new tone and atmosphere they were going for.

  • @Amra..
    @Amra.. ปีที่แล้ว +15

    People (rightfully so) call out studios for remaking movies because of artistic integrity but in the case for games, they become cheerleaders for it. I don't get it. These games getting remakes now have great design and aren't outdated. They just need QoL improvements

    • @MacenW
      @MacenW 3 หลายเดือนก่อน

      As someone who played both I appreciate the modern control scheme in the remake. The graphics are just beautiful to look at too.

    • @thegreatgonzales6813
      @thegreatgonzales6813 3 หลายเดือนก่อน +1

      I think it's different because games as an art medium are fundamentally different from that of a film. The Lion King and plenty of other live action Disney remakes are inferior because Disney renaissance animation is objectively timeless and still looks amazing to this day. What Disney is doing with their current remakes is akin to what Konami did with the Silent Hill trilogy remasters whereas games like 2023's Dead Space and RE4 Remake are different takes on already excellent games. Also, I think some people have the wrong idea when it comes to remakes in the sense that they're being made to make their original versions obsolete. A remake of a massively flawed game can indeed do just that but often it doesn't need to replace the original, just offer a new and more modern version to play.
      And sometimes film remakes end up being incredible. The Fly, The Thing, and The Blob are all vast improvements upon their original films, especially The Thing. I think the difference in a remake that comes from a place of heart and a place of no soul is that sometimes developers want to offer a unique way of playing an already existent games. Sometimes it fails astronomically and is what killed AlphaDream (Mario & Luigi series team) but games offer a vastly different and more involved experience than movies do.

  • @mr_coke1401
    @mr_coke1401 ปีที่แล้ว +105

    I'm still pissed that they removed Leon's model when your in the case menu, I liked that you can see his drip and guns equipped in the OG Re4

    • @scottbrinkman9776
      @scottbrinkman9776 6 หลายเดือนก่อน +1

      But you can just see it in game anyways?

    • @bismarckluna
      @bismarckluna 5 หลายเดือนก่อน +2

      ​@@scottbrinkman9776it made sense in the original since you couldn't freely control the camera and see Leon's face during gameplay. It would be completely pointless in the Remake, I agree.

    • @lavanderkay
      @lavanderkay 3 หลายเดือนก่อน

      the remake has photo mode, it isnt necessary anymore lol

  • @user-yc3wf8yz9d
    @user-yc3wf8yz9d ปีที่แล้ว +343

    I’m still upset RE0 or Veronica are being ignored by so many for potential 5 or 6 remakes. Those games could really used the extra polish and assistance these remakes give. We also could finally get a good game staring Rebecca or not leave characters like Billy or Steve in a mediocre place.

    • @JohnDoe-uf3lj
      @JohnDoe-uf3lj ปีที่แล้ว +25

      Steve could use a HEAVY remake. And a better voice actor.

    • @AxeMain
      @AxeMain ปีที่แล้ว +3

      Is RE0 any good? I like the old ones but never played that one

    • @nikopierrot
      @nikopierrot ปีที่แล้ว +38

      Considering how polarising RE5 and RE6 are, they might want to do RE0 or Veronica to be safe.

    • @fnkyron
      @fnkyron ปีที่แล้ว +1

      Leave Steve, he’s grating

    • @andremrh7690
      @andremrh7690 ปีที่แล้ว +16

      ​@@AxeMain Yes, very much. It was a good send-off for the fixed-camera era of RE. It doesn't hit the highs of RER, and the villain is goofy as fuck, but it's an enjoyable experience all around.

  • @jaikthesnake6285
    @jaikthesnake6285 ปีที่แล้ว +149

    The catapult that kept stunlocking you can be destroyed as soon as it can see you. You turn the corner, the cutscene plays, and then you can see and shoot the red barrel right from where you are. I have seen a lot of people miss this, maybe it was unintuitevly designed

    • @jakedill1304
      @jakedill1304 ปีที่แล้ว +1

      Actually found myself having to to like force myself to use red barrels for some reason..like I'm not sure what it was about this and it wasn't cuz they weren't there or that environmental things were not you know incredibly useful.. maybe a bit of it had to do with the is the game going to let me do this, because I've been stopped by a pile of shoes before.. and then you go through the thought process of well I mean.. if I'm going to use a red barrel I might as well get the most out of it because I lost all my fun time ammo accidentally thinking that one of the tentacle monsters was just one of the regular tentacle monsters and not a set piece specific technical monster.. so.. oh gosh darn it, really you couldn't go 5 ft through the door to try to get me..
      I'm actually really not sure it's kind of surprising cuz I just come off of a Half-Life 2 modding stent.. and red barrels are kind of my favorite thing especially with the slippery kick mod where you can pick them up and kick them and then shoot them.. but then I guess with valves level design despite being very similar to this in terms of how it's a set piece pretend sandbox with a a puzzle component to the combat rather than actual system shock-esque player agency.. valve will never leave you hanging you will always have enough barrels if they want you to have them and you will always have enough to succeed should you obey them it's it's only when you get a little crafty and ungrateful that they bring out the heavy scripting like grenades that can't be caught with the gravity gun, or civilians that have like 12 redundant systems in order to make sure they get shot for the set piece.. but you're never actually in danger in half life.. whereas this is closer to the opposite it feels LOL and and I appreciate that kind of candor.. it works incredibly well for this kind of game design, and it's also been a very long time since I've had that so..
      still I'm really confused why I have this like phobia of red barrels I'm just kind of spitballing it here.. like it wasn't a week ago that red barrels were my favorite thing.. and I thoroughly enjoy fun with Molly on what could have been a source ladder in a previous life but unlike Gordon Freeman, Leon's not a morphine addict and seems to have no trouble with them, go figure.. interestingly enough too I honestly never really got killed a lot by the red barrels only on certain occasions and a lot of things had to kind of Rube Goldberg their way there and I almost always knew it was going to happen when it did before it did.. whereas in Half-Life 2.. red barrels can just explode for like no reason LOL because, engaging physics systems that actually feel good and hold the stick are actually somewhat equal opportunity.. which is why we will never see them outside of very rare indie projects it seems.. hell I was just happy with the amount of physical interaction this game had which was surprisingly a lot by comparison to far too many games LOL.. although that also kind of starts highlighting that whole the only reason I can jump over that pile of shoes is because I've installed a mod that turns the Dodge from a quick time event to a Dodge.. and now I can dolphin dive over them.. LOL like that rhythm game Target lock on dark souls Dodge rolling everywhere kind of combat was always kind of ridiculous but somehow it's extraordinarily ridiculous in the situation despite more or less being the same thing.. maybe it's just cuz when he does it he actually seems like he actually just kind of crunch some cartilage or something..
      I highly recommend that mod by the way.. just turn off the invincibility frames and you can still use your QuickTime Dodge for the QuickTime dodging that you're not going to get out of.. but especially when balance with the hardcore mode where those extended windows of like getting grabbed or set pieced is significantly shortened.. sometimes the old ways are the best ways it seems and it's nice to be able to make a functional mechanical movement and keep that part of your brain working while controlling the functional mechanical person thingy instead of stopping and, I guess this is like almost the modern equivalent to putting in another quarter? Or something like that.. I'll work on that analogy.

    • @jaikthesnake6285
      @jaikthesnake6285 ปีที่แล้ว

      @@jakedill1304 Jesse, what the fuck are you talking about

    • @ToodleDoodle
      @ToodleDoodle ปีที่แล้ว +10

      The catapults actually become easy once you realize they all fire at the same spots over and over, and will only fire if you get near one. And as mentioned the red barrels on some of them. My first run which was on hardcore did not have any problems with the catapults.

    • @antoniobrown247
      @antoniobrown247 ปีที่แล้ว +9

      Yea Jaik I don't understand why people complain about the castle section. I think most people don't pay attention at all. Like it's literally put into your face.

    • @Clay3613
      @Clay3613 ปีที่แล้ว

      You could snipe them from the very beginning of the castle in the original if you wanted.

  • @antnuh765
    @antnuh765 ปีที่แล้ว +7

    You can't fool us, Nerrel. We will always remember that the original title was "Resident Evil 4 Remake Review: My Right Hand Came Off"

  • @DanC
    @DanC ปีที่แล้ว +97

    Gosh I would love a Dino Crisis remake, or any dino survival horror game.

    • @Gruntvc
      @Gruntvc ปีที่แล้ว +11

      Same, I'm starving for a great single player focused Dino game. Miss both Dino Crisis and Turok today.

    • @user-nw1je1ur6t
      @user-nw1je1ur6t ปีที่แล้ว +6

      just, more dinosaurs in gaming

    • @K9Clyde
      @K9Clyde ปีที่แล้ว +1

      DC 1&2 would be awesome on this engine.

    • @SirOregano
      @SirOregano ปีที่แล้ว +3

      They renewed the license for Dino Crisis a couple of years ago, so it isn't completely out of the realm of possibilities

    • @bearzdlc2172
      @bearzdlc2172 ปีที่แล้ว

      @@Gruntvc a Turok 2 remake would be so fucking awesome

  • @BoxoSpoons
    @BoxoSpoons ปีที่แล้ว +53

    Honestly one of the main reasons I’m expecting 5 to get remade is that in Japan the remakes since 2 have been much more clearly branded as their own subseries (Biohazard RE: 2/3/4), so especially with the way they handled the setup for 5 in 4 remake I feel like it’s pretty likely they’ll ride the subseries out to the end of the original plotline (because let’s face it, the initial story pretty firmly ended with Wesker dying).

    • @rikterterran3833
      @rikterterran3833 ปีที่แล้ว +8

      Hard to imagine the remakes being considered a subseries. I always imagined they're considered the new canon in the series, replacing their original counterparts.

    • @Enzed_
      @Enzed_ ปีที่แล้ว +6

      But they can't remake 5 without code Veronica. If they do they'll have to change a bunch of the plot to make it make sense for people who haven't played CV. In the new re4 intro they Leon didn't even talk about the arklay mountains, which means if they remake 5 they'd have to change a lot about Wesker and Chris.

    • @BoxoSpoons
      @BoxoSpoons ปีที่แล้ว +3

      @@Enzed_ My hunch is that if they remake 5 they'll cover the relevant information from CV as a flashback. Maybe something like having the intro/tutorial segment being Chris and Claire escaping the prison island, seeing Wesker there doing his thing, then cut to Chris after 10 years of cat-and-mouse. Obviously you need to show that first meeting for 5's story to land, but considering 4 remake seems designed to be the reveal that Wesker's back in the new version of the narrative I don't think they'll be going backwards.
      Also if I can throw in something less concrete, Craig Burnatowski leaked concept art of Wesker from 4 remake a while before release, and in that piece he had his arm burned from Alexia, but in the final game that detail isn't there anymore despite everything else still making it into the final design, so we know for a fact that somewhere along the line in 4R's development there was an active choice to omit references to Code Veronica.

    • @Kisaru1000
      @Kisaru1000 ปีที่แล้ว +2

      @@Enzed_ Resident Evil 5 was the best selling game in the entire series when it came out. Meaning that for *many* people, they played RE5 without having the slightest clue on what the previous games were about. And that seemed to turn out just fine back in 2009. I don't see why Capcom would think it wouldn't again.

  • @omnislash424
    @omnislash424 ปีที่แล้ว +45

    I’m not sure if Nerrel knew this, but you can parry even during non-prompt attacks. In fact the game is really built around this. Being able to perfect parry attacks and kick is the work around to the crowd control issue. You can also duck under every enemy grab. These are all non promoted actions but are vital to playing the game the way it was designed imo

    • @psipenguin8626
      @psipenguin8626 6 หลายเดือนก่อน

      even still, it's a bit unintuitive to not fill the player in on something like that while simultaneously building most of the game around it, right?

    • @Ad-im1ne
      @Ad-im1ne 5 หลายเดือนก่อน +8

      @@psipenguin8626the first ganado Leon kills in a cutscene is meant to cue the player in on the knifes defensive capability and the lethality of the roundhouse. But also there’s a tutorial pop-up early on that explains it.

    • @jamalwalker
      @jamalwalker หลายเดือนก่อน

      ​ I feel like some of the people agreeing with metal didn't play the game lol there's to many critiques I'm seeing where It just dissent make much sense

  • @VincentEternal
    @VincentEternal ปีที่แล้ว +105

    I can definitely see your point with the characters not being as fun or good but I personally disagree with Ashley. I think the remake did a really good job with her being much more likable and much more supportive of Leon. Some of my favorite little moments of the game are when Leon and Ashley are just walking around and Ashley just comments on little things in the world. My favorite is when you’re in the castle and she says that Leon should use the armor as a bullet proof vest.

    • @FIREDAN075
      @FIREDAN075 ปีที่แล้ว

      Dude just saying shit about game

    • @Ross516
      @Ross516 ปีที่แล้ว +34

      Ashley was done so much more justice in the remake it's insane. I don't think her character was bad in the original, but they flesh her out far better here and I'm shocked Nerrel didn't mention it

    • @titan6062
      @titan6062 ปีที่แล้ว +14

      Yeah Luis and Ashley were a big upgrade, Krauser about the same but with some good new backstory, Ada quite a bit worse, and the others (Saddler, Salazar, Mendez) in the same ballpark. Overall I think that's positive because Luis and Ashley were much bigger characters in the story than the others.

    • @matthewzang6688
      @matthewzang6688 ปีที่แล้ว +27

      Luis and Krauser were also much better in the remake.
      Luis got way more screen time and his buddy cop dynamic with Leon was fantastic. There were also files and photos delving into his backstory a lot more in the remake.
      The remake showed Leon and Krauser’s training in the intro, and the mention of Operation Javier and their training together added a lot of necessary context. They even commented on each other’s tactics and tendencies in battle.
      Krauser’s final moments in the remake were more emotional and made a lot more sense considering that he is Leon’s former comrade.

    • @titan6062
      @titan6062 ปีที่แล้ว +1

      @@matthewzang6688 they made me actually interested in seeing just exactly what happened with Krauser and Leon in that jungle. Would make for a good DLC.

  • @Zahlzeit
    @Zahlzeit ปีที่แล้ว +17

    For the catapult section, there's explosive barrels each step of the way that you're supposed to shoot. The first spot you can aim at one is near the collapsed structure at the beginning after the cutscene, then opposite of the side of the collapsed building, then at the cannon. Also the new Ashley system adds another layer of strategy in letting her get picked up on purpose for knife kills, etc.

  • @Mandude4200
    @Mandude4200 4 หลายเดือนก่อน +4

    I’m glad the original is still easily accessible on modern platforms. It sucks how for 1, 2, and 3 the remake is the only option

  • @GIR177
    @GIR177 ปีที่แล้ว +22

    Removing the guaranteed stun on headshots that OG RE4 had is not something I'm a fan of, since it makes combat way less consistent and fails to properly reward the player for making their shots count. While the invincible melee attacks did lead to some cheese and abuse in the original, it's still preferable than having enemies tank through 3-4 headshots while you're already outnumbered and potentially get ganked by someone from behind.
    Hardcore mode honestly feels like a trap for a first playthough despite the description saying it's for returning players, with how bullet spongey and stagger resistent enemies become on top of the decreased ammo drops. I've gotten stuck in places like the Luis cabin fight and Water Hall for over an hour due to the ridiculous enemy spam and the game simply refusing to provide the resources to deal with their beefiness. Some sections seem to be designed with stealth in mind, but then will have enemies facing your direction and refusing to move, forcing you to aggro everyone anyway to proceed. Protecting Ashley is also far more frustrating in the remake, and I'm not even sure how they managed to mess that up considering OG RE4 Ashley was of the best and earliest examples of how to do an escort character right, which many video games still struggle with.
    I know some of this can be attributed to skill issue and I'm sure I'll be able to eventually breeze through these parts as I get used to things, but i still think the pacing and game balance of the original was calculated better, while there are certain parts to the remake where it feels like you just don't catch a break.

    • @TheFawse
      @TheFawse ปีที่แล้ว +5

      Headshots are consistent in this game, they take between 1-3 shots almost always. Inconsistent is when something acts like it’s not supposed to, like if headshots are supposed to always stagger but sometimes randomly don’t
      The game has consistent rules, they’re just different than the originals and you need to take them into account. Like don’t stand and fight unless you’re sure nobody’s behind you and you have room to get away, don’t get tunnel visioned and snuck up on, it’s not always safe to run in for a stagger melee, and expect to need a couple of headshots to stagger an enemy
      The increased mobility in this game makes it easier to move around during combat, if every headshot staggered then the game would be a joke

    • @GIR177
      @GIR177 ปีที่แล้ว +11

      ​​​​​​@@TheFawse Leon has increased mobility in this game but he's not Batman. He still gets ganked in the recovery animations of certain actions, he can still get stun locked, he can still get body blocked by enemies getting up from the ground he should clearly be able to run through, and he can't 180° turn and immediately break into a run without pausing.
      You defended the headshots as being consistent, and then in the same breath begin to describe how they quite literally aren't. Enemies being far tougher to stagger and killer would be less a problem if the game also didn't restrict ammunition to levels of RE2 remake Hardcore, yet having so many encounters that force you to confront and defeat those enemies, which makes melee and knife followups more important than ever. If my success is heavily dependent on the "director" giving me ammo then I view that as unfair. Of course there are always things I could improve on as a player, but if my aim is great and I’m hitting my shots, going for stealth kills when possible and generally not overextending myself, then I shouldn’t be scrambling to find ammo and fail encounters like the Cabin, Waterhall, double Garradors, Salazar, and the final mad dash in the lab until the game decides to take pity on me.
      2005 RE4 is so legendary because it eventually becomes a power fantasy with horror elements once you've gotten a handle of the combat even on Professional, and certain areas of the remake just ruin that satisfaction because of the limited resources and enemies that drain more of it. I'm happy other people are enjoying the remake tremendously though, I just wish I could say I was one of them.

    • @megamonmon
      @megamonmon ปีที่แล้ว +1

      This seems more like an issue with the difficulty you chose rather than it being removed. If you want enemies to be stunned easy you play on standard or assisted

    • @GIR177
      @GIR177 ปีที่แล้ว +7

      @@megamonmon Brilliant idea! Sure would be nice if you had the option to lower the difficulty to Standard if you're not having fun halfway instead of having to restart your whole game though.
      How would a first time player intuit what difficulty they should play a game at BEFORE they've actually played the game? The menu said if you've played the original RE4 before, pick Hardcore, and that's what I did. I still grit my teeth and beat it, but it's just a misleading description - in reality it's more like "For players who have mastered the original RE4".

    • @megamonmon
      @megamonmon ปีที่แล้ว

      @@GIR177 well I figured that assisted as easy since it's at the top, hardcore is the hardest cause it's last (until you unlock professional) and standard is normal cause it's in the middle. It's not as obtuse as something like the NA version of dmc 3.

  • @emma-gracegrant
    @emma-gracegrant ปีที่แล้ว +165

    I've been waiting to hear your thoughts on this! Your reviews are always a treat to watch.

    • @the_bane_of_all_anti_furry
      @the_bane_of_all_anti_furry ปีที่แล้ว

      yes

    • @captainblastems3367
      @captainblastems3367 ปีที่แล้ว +3

      He is a bit more negative then I usually am so its quite refreshing at times

    • @Prawnsly
      @Prawnsly ปีที่แล้ว

      @@captainblastems3367 But he's fair and reasonable in the negativity, instead of just salty

    • @captainblastems3367
      @captainblastems3367 ปีที่แล้ว

      @@Prawnsly I fair is a hard term to describe with any reviews because they are based of personal bias and play through for example I agree with his statements on the enemy stun but I disagree with his feelings on Ashley especially pertaining to the catapult sectiok

    • @MariusBoss11458
      @MariusBoss11458 ปีที่แล้ว

      ​@@PrawnslyYeah. I've seen some reviews that are just complaining simply because they didn't understand the mechanics. I wanna say skill issue so bad...
      Anyways, he had reasonable negativity. I don't agree about the soundtrack and the Atmosphere and I think that they great. I always thought the original RE4 soundtrack was pretty forgetful too. Some songs are really great like Serenity but that's pretty much it. But even still I thought that it was reasonable.
      I do have to say... I really wish that aiming on console was as good as on PC.

  • @OSW
    @OSW ปีที่แล้ว +17

    So many excellent points. The remake is fantastic! I just wish the Merchant didn't bark one of his 20 phrases every 10 seconds. I had to play the game with the mute button nearby.

    • @Trenchfood
      @Trenchfood ปีที่แล้ว +2

      Ha! I haven't played yet but caught a stream briefly and his voice did my head in. I don't know if it was more grating cos I'm from England but it sounds really fake and over the top.

    • @Mysteryof89
      @Mysteryof89 ปีที่แล้ว +3

      Gun rhythms with fun stranger

    • @anima94
      @anima94 ปีที่แล้ว +1

      @@Trenchfood the voice itself is really good imo., it's just that the same lines come over and over again

    • @hylianro
      @hylianro 7 หลายเดือนก่อน

      It's an NPC crazy to me how people are annoyed

  • @CountOfMonteCristo_
    @CountOfMonteCristo_ ปีที่แล้ว +8

    OG’s will remember when this video was titled, “your right hand comes off?”

  • @papscal1690
    @papscal1690 ปีที่แล้ว +30

    I've commented this before but thank you so much for putting in the effort to add subtitles to your video's, your a real hero!

  • @DJ5540
    @DJ5540 ปีที่แล้ว +70

    You're the first reviewer to accurately capture my feelings towards the remake. I thinks great and is more than good enough to justify it's existence, but I think a lot is lost in the transition that makes it worse off than it could've been. It's nice to see a more nuanced take than most of the "OMG best remake ever no flaws!" Reviews I've been seeing.

    • @dud5606
      @dud5606 ปีที่แล้ว +2

      ​@@Guy811 It is a mystery to me how is this even possible. Even after he explained it I can't wrap my head around that.

    • @Annausagi2
      @Annausagi2 ปีที่แล้ว +12

      Same here! I was worried I might be insane for not loving everything about it like everyone else seemed to.

    • @kikireno5189
      @kikireno5189 ปีที่แล้ว +9

      Same. I've played both, but the original just has everything working so well together that I love it so much more than the remake, which just doesn't do much for me.

    • @Luna-pk7gz
      @Luna-pk7gz 10 หลายเดือนก่อน +1

      The og RE4 has a lot wrong with it imo now that the remake has kinda opened my eyes up to a lot of how the og fell flat such as the castle not having these super fun areas and it being bloated or the island being ass or hell the game not connecting well at all to the other RE titles. All fixed in the best remake I've ever played

  • @CuteSkyler
    @CuteSkyler ปีที่แล้ว +10

    I sure do hope they keep Games for Windows Live in the RE5 remake to keep it faithful to the original!

    • @Gruntvc
      @Gruntvc ปีที่แล้ว +1

      And Sheva's excellent AI that'd waste healing items on paper cuts?

    • @CuteSkyler
      @CuteSkyler ปีที่แล้ว

      @@Gruntvc They'd better keep the deafening sound of screaming for your partner. And especially boulderpunching.

    • @MrBastoff-cw8qq
      @MrBastoff-cw8qq ปีที่แล้ว

      They actually removed that in a new update just a few weeks ago. It also added split-screen support on PC. It just took them a little more than a decade.

  • @shlokwaghela9560
    @shlokwaghela9560 3 หลายเดือนก่อน +8

    I hate how so many people just consider remakes as replacements, like bruv its an entirely different fucking game, so glad to see someone else agrees

  • @Goochbot
    @Goochbot ปีที่แล้ว +15

    Although it isn't needed, it's clear that a remake of 5 is already on the horizon, already being set up by this games co-op segment with Luis, and the boat section of chapter 4, which is almost like a remake of 5's chapter 3-1 in and of itself. The mid-credits scene also hints at a remake.
    Now that 4 is done, it's going to be much easier for Capcom to make what is essentially 4 in Africa. The big hurdle is obviously going to be online co-op if they choose to go down that route.
    I don't need a 5 remake in my life, but to play the game with a more competent Sheva in single player, and potentially more horror-driven direction is something that I wouldn't turn down.

    • @chronos7554
      @chronos7554 ปีที่แล้ว +6

      Tbh if 5 doesn't get splitscreen I'm not getting it, simple ass,

    • @_______________2001
      @_______________2001 ปีที่แล้ว +2

      Wish they would remake Code Veronica first

  • @wishonpleiades6288
    @wishonpleiades6288 ปีที่แล้ว +10

    "I forgot Dino Crisis"
    So did Capcom

  • @razmetrez
    @razmetrez 11 หลายเดือนก่อน +5

    After beating it, honestly I don't know why they even made this. They should definitely have just made a new game. A corpse should be left well enough alone.

  • @es5845
    @es5845 ปีที่แล้ว +15

    The difference in stagger is most likely due to the fact that it gets worse with higher difficulties, meanwhile the minigame is fixed to standard difficulty stats.

    • @Scatmanseth
      @Scatmanseth ปีที่แล้ว +2

      It’s fixed to assisted, but with aim assist turned off. You can tell by the AI being not as aggressive and the damage being relatively low.

  • @Kelohmello
    @Kelohmello ปีที่แล้ว +19

    I actually like the fact that Leon still insists upon his cheesy lines. Given the kind of character he is in this coming from the boy scout he is in RE2, you see a guy who's trying to be like an action movie hero but isn't quite there yet. It feels like he's trying too hard, which is exactly how I feel like he should be.
    As a remake, specifically because we didn't need one in the first place, I think this game is great. It doesn't make the original obsolete-- and that's a good thing, because we don't need that, we need something that works in the modern RE context.

    • @Scatmanseth
      @Scatmanseth ปีที่แล้ว +4

      The cheesy lines don’t come across as action hero lines, they come across as snark from a guy who’s trying to cope with life’s insistence on throwing him into the apocalypse. Lots of current and former soldiers have the same sense of humor, it helps with facing the brutality.

  • @shealtiel__
    @shealtiel__ ปีที่แล้ว +79

    i felt that krauser was much better in this game than the og. the changes to his motivation are fine, the added backstory with leon is nice, and the fact that he has his first major appearance and death in different chapters was much needed.

    • @jacobbyers7914
      @jacobbyers7914 ปีที่แล้ว +9

      Yeah idk what this guy is on about saying Krauser is worse than in the OG

    • @Henskelion
      @Henskelion ปีที่แล้ว +44

      @@jacobbyers7914 I think he was just talking about his VA, since he sounds like some edgy teenager now instead of a grizzled badass.

    • @lpnp9477
      @lpnp9477 ปีที่แล้ว +14

      His va is worse for sure but I had no fucking idea who he was when I played the original, now i understand that there is a history between the two characters without consulting a wiki

    • @PoliMaster64
      @PoliMaster64 ปีที่แล้ว +3

      As someone who only played re4 for the first time last year. I definitely prefer this remake krauser. The og one just felt like some stereotypical movie army guy gone rouge

    • @jacobbyers7914
      @jacobbyers7914 ปีที่แล้ว +5

      @@Henskelion I personally prefer the new Krauser voice more, but I definitely get why people like the old one. That being said I think it's pretty hard to argue that old Krauser's backstory and motivations are anywhere near as good as what they did with him in the remake. I hope we'll get an Operation Javier remake of sorts to see what he was like back then.

  • @lhfirex
    @lhfirex ปีที่แล้ว +63

    One of my biggest problems with this remake is an engine problem: If you fall for something (like the catapult section) and then try to get the drop on it, any cutscene that happens will mess you up. Couple examples: In the village ambush at the start, I had a grenade and threw it. The chainsaw guy's cutscene appeared and it took me back to the same area, same enemies, but my grenade was deleted. Or similarly, I tried to get the drop on the catapults since I knew it was coming, and despite blowing up one of them before they start firing, it respawned after the cutscene.
    I'm pretty sure it's removing/replacing actors from the cutscene and that's why it punishes you arbitrarily sometimes.
    Also agreed pretty heavily on the music/voice acting. I don't think the VAs do a bad job, but they were clearly directed to be more serious, and that removes the charm of the self-aware cheesy original. The music has that problem all these post-RE7 games do, where it's pretty bland overall.

    • @Ross516
      @Ross516 ปีที่แล้ว +16

      Ada's direction period was awful. You can tell the voice actress is better then she is, but the director just didn't get her to say things in ways that fit the scene or just made sense

    • @Gruntvc
      @Gruntvc ปีที่แล้ว +9

      I agree, the music for most of these new RE games are pretty bland and forgettable compared to past ones.
      Switching back to og soundtrack for RE2 2019 and RE4 2023 is a must. Sucks that we have to pay for this option. Modern gaming.
      At least RE3 2020, as butchered it was, brought back the composer from the original 1999 classic and he did great updates to his tracks.

    • @Mrlultime
      @Mrlultime ปีที่แล้ว +2

      I dunno, I liked RE2 Remake's music.

    • @MamoMark
      @MamoMark ปีที่แล้ว

      Same thing with ladders. I was halfway through climbing a ladder, a cutscene happened, and then after the cutscene finished I was at the bottom of it again and got hit :p

    • @MrAnimason
      @MrAnimason ปีที่แล้ว +1

      @@Gruntvc I think this game's music is close to the best in the franchise.

  • @xestalfer5774
    @xestalfer5774 ปีที่แล้ว +25

    To quote videogamedunkey with his review for FF7 remake
    "Old game is goofy with serious moments, remake is serious with goofy moments"

    • @dalgusmaximus4557
      @dalgusmaximus4557 ปีที่แล้ว +7

      That's soo fucking true.

    • @thatitalianlameguy2235
      @thatitalianlameguy2235 ปีที่แล้ว +1

      Except this one has Leon constantly talking during the gameplay and throwing around even pulp fiction references so no? He's super quippy, he doesn't say the original lines tho. Guess why he doesn't say "heh women" in 2023...

    • @xestalfer5774
      @xestalfer5774 ปีที่แล้ว +4

      @@thatitalianlameguy2235 Leon was indeed quippy, and whether or not Apostolides's version dulled or exceeded Mercier's is arguable, the rest of the game's tone certainly is more serious. Everything about Ashley, The Brattyness of OG salazar and his banters with Leon, The playful interactions with Hunnigan and just the overall camp that is the OG while the remake just gently dipped its toes in.
      Which brings me back to what I said. Remake is serious... -with goofy moments, and yeah it isnt without its goof. Just that the OG got it more

    • @skibot9974
      @skibot9974 2 หลายเดือนก่อน +1

      I wouldn’t trust Dunkey for any opinion in regards to an RPG

  • @voyagerofdoom
    @voyagerofdoom ปีที่แล้ว +30

    You can blow up the catapults from the get-go as you move on in that area.

    • @Nu_Merick
      @Nu_Merick ปีที่แล้ว +5

      yea it seems like this reviewer wanted to rush through the game and not wait and look for clues like the obvious red barrels next to the catapults

    • @tek3576
      @tek3576 ปีที่แล้ว +7

      @Nu Merick or maybe he just missed them? It took him 20+ hours to beat the game which to me doesn't sound like he rushed anything

    • @lhfirex
      @lhfirex ปีที่แล้ว +2

      If you blow one up before the cutscene, it comes back. Happened to me.

    • @SleepingCocoon
      @SleepingCocoon ปีที่แล้ว +7

      @@Nu_Merick he literally does it IN the video at 5:00

    • @user-rk2xi7iw9k
      @user-rk2xi7iw9k ปีที่แล้ว +2

      @@SleepingCocoon Then why whine about it?

  • @greatsaiyaguy8868
    @greatsaiyaguy8868 ปีที่แล้ว +14

    the lack of laser hallway will always be a travesty to me

    • @dalgusmaximus4557
      @dalgusmaximus4557 ปีที่แล้ว +3

      Giga chad laser wall compared to beta male chainsaw barn.😂

    • @Scatmanseth
      @Scatmanseth ปีที่แล้ว

      Not me, anything that reminds me of the Alice movies should be destroyed and never remembered.

    • @theawesomewerewolf5084
      @theawesomewerewolf5084 3 หลายเดือนก่อน +2

      Good news.

  • @RubyofBlue
    @RubyofBlue ปีที่แล้ว +17

    I find myself agreeing on the point about enemy stagger and grabs. I can get behind calling on the player to put more work into their melee chains and crowd control to up the ante and make things more tense, but handling it through pure RNG was a big mistake. I would've much preferred their stagger be almost entirely based on your gun's strength. Any more than 3 bullets to the head for a stagger, as a rule of thumb, should be a giant no-no. And I feel like the grabs should have had something much more reliable to circumvent like a guaranteed stagger when an enemy is going for one, because I agree too it gets very overbearing to the point where unarmed enemies literally become the biggest threat in the room.

    • @Guy811
      @Guy811 ปีที่แล้ว +1

      It is tied to gun strength, did you even test it out? The red9 staggers them in 1 sometimes but mostly 2.

    • @GIR177
      @GIR177 ปีที่แล้ว +5

      You can crouch to avoid grabs and the parry can slice their arms off. The true frustration with unarmed enemies comes from when they stun lock you with punches and then combo right into the grab with no chance to respond.

    • @obdulrahman
      @obdulrahman ปีที่แล้ว +7

      ​@@Guy811 It's different with each difficulty
      Especially on professional. Professional is just straight up pain.

  • @youn00ber
    @youn00ber ปีที่แล้ว +7

    Maybe some old man boomer talk but aren't the controls of the original just part of its DNA?? the gameplay works because of the controls.
    Not even a nostalgia guy, I played RE4 for the first time in 2017 or something and I'm old enough to have grown up on a diet of Van Damme movies.
    Just seems like you're missing the point by just having free movement as well as movement while aiming. Might as well just make it Left 4 Dead at that point. No wonder they compensate with bullet sponge enemies.
    In the original it's a game of pushing or retreating, and tactical shooting of limbs. Maybe greater freedom of movement 'feels' better. But does it always play better? Wish this was talked about more.

    • @Parkour_dog
      @Parkour_dog ปีที่แล้ว +1

      Finally someone gets it.

    • @youn00ber
      @youn00ber ปีที่แล้ว

      @@kamii-flow1293 It's like a rail shooter, but you control the rail so it's not much of a rail shooter but still, very rad.

    • @BadAssMacmillan
      @BadAssMacmillan 9 หลายเดือนก่อน +1

      You hit the nail right on the head. Leon is actually snappier and more responsive in the original even with tank controls. The remake has more “modern” controls but Leon just feels clumsy and heavy to control. This can be annoying especially on Professional difficulty with inconsistent staggering + lack of invincibility frames + enemies grabbing you every 2 seconds. Overall, the original RE4 is more fun to play due to its more “arcadey” gameplay.

    • @Luna-pk7gz
      @Luna-pk7gz หลายเดือนก่อน

      @@BadAssMacmillan skill issue, og RE4 is just worse RE5 now with how much better 5 played. og RE4 was always never one of a series best like og RE3 was anyways. 4make was such an improvement when it came to... literally everything.

  • @CuhShark
    @CuhShark ปีที่แล้ว +37

    This is one of the only reviews that I've seen actually acknowledge the lack of I-frames and inconsistent staggering. Both of those things can make the combat very frustrating at times and actually make me hesitant in getting up close with enemies - something I've never felt while playing the original. Which is unfortunate given all the new knife mechanics added to the game that I never seemed to be able to take full advantage of without getting demolished by grabs, axe throws, pitchforks, punches and more grabs.

    • @ethanbailey1956
      @ethanbailey1956 ปีที่แล้ว +4

      The different staggering and from what I’ve experienced lack of i frames is only in hardcore or professional

    • @richtersteinberg329
      @richtersteinberg329 ปีที่แล้ว +3

      OG in professional didn't deprive you of those things. "Professional mode" only changed the damage you take when struck by the enemies. And in this game it turns them into bullet-sponges.

    • @ethanbailey1956
      @ethanbailey1956 ปีที่แล้ว +2

      @@richtersteinberg329 I’m alright with them giving them more health, that’s typically part of increasing difficulty levels anyways in games. As for the staggering it makes it so you can’t just keep getting headshots and kicking, in my opinion taking the whole hardcore aspect out of it

    • @kinantantjiptawirawan1326
      @kinantantjiptawirawan1326 10 หลายเดือนก่อน +4

      lol skill issues and yeah thats called challenge, noobs...

  • @Machowesker17
    @Machowesker17 ปีที่แล้ว +15

    Pretty much agree with the complains about the enemies. When it's 1 or 2 or even 5 it's manageable. More and the game gets frustrating and annoying. But overall I had a lot of fun with it and easily go back to it. Won't replace the og for me either. Depends on my mood which one I play at the moment.
    In terms of the gyro, I had to raise the camera acceleration and maximum speed to get it to respond fast. But then i had to raise the reticle deceleration to 2 to stop it from overshooting and I managed to make it work now. It's the only way I can actually shoot now. Shooting with the stick feels so slow to me. But yeah, default settings with the gyro sucks ass.

    • @desfefe
      @desfefe ปีที่แล้ว +7

      Thing is I discovered the enemy problem was only a thing on hardcore. On standard, it was pretty much a cakewalk. I feel like difficulty balancing wasnt done correctly on higher difficulties. This is a recurring issue as from remake 2 onwards. Been a problem since Re 7 actually if we are being honest. Standard however just isnt too fun for me in how easy it feels.

    • @Machowesker17
      @Machowesker17 ปีที่แล้ว

      @desfefe only just saw this. But absolutely. It's been a small issue for these remakes for a while now. I do feel there's circumstances on standard in 4 that get annoying and frustrating when there's so many enemies.
      But yeah. It's an even bigger issue in harder difficulties. It's always been an issue in these. Hardcore in RE2make enemies are way too spongy. Same for RE4make. Surprisingly with RE3make I feel the game was actually balanced on Hardcore, cause standard felt way too damn easy. Now nightmare and inferno can go straight to hell. 😂

  • @StEvEn420BrUlE
    @StEvEn420BrUlE ปีที่แล้ว +6

    I'm on my 4th playthrough going for s+ professional rank.
    Jesus fucking christ I've finally realized how awful the invincibility frames in this game are. I don't think there are any at some points honestly. You do an animation like pull a switch and as soon as the animation is finished you can get grabbed and killed. You can get fucking stunlocked and ganged like it's dark souls PvP. It's honestly beginning to ruin the game for me.

  • @Hedgpig
    @Hedgpig ปีที่แล้ว +8

    The changes to staggering enemies would've been fine if they were consistent--Mercenaries feels a little too easy with the new mobility, even with them throwing dump trucks of enemies at you, so I get why they changed it from one-hit staggers for the main game. The problem is it takes an RNG amount of headshots to stagger. It would've been great if it had just been two to stagger and it usually is on standard. On higher difficulties it's more and feels more variable, Professional is often 4+ headshots and it just feels awful. Any difficulty above Standard feels increasingly frustrating and poorly balanced.

  • @SolarJam
    @SolarJam ปีที่แล้ว +14

    Damn I'm getting as frustrated watching this as I got while those things actually happened to me. Holy hell the unarmed and pitchfork enemies are ASS

  • @hrd2h1t
    @hrd2h1t ปีที่แล้ว +22

    i'm really glad that the resident evil franchise is in a healthy spot right now, for a lot of my life the series was just "that one with the sixth game that was bad and they won't make a good one again" so the comeback is refreshing

    • @viktorthevictor6240
      @viktorthevictor6240 ปีที่แล้ว +3

      RE7 came in clutch

    • @MariusBoss11458
      @MariusBoss11458 ปีที่แล้ว

      ​@@viktorthevictor6240RE7 got me into the franchise back in 2016. (Though I swear I saw the OG RE4 before that. I think it was some mods that Model Swaps characters. Like the Krauser knife fight but it's Kratos vs Ares) I watched the shit outta the demos of RE7 and I just loved em. I'm sorry to say though but the Demo's first house was better than in the final game.

    • @kalackninja
      @kalackninja ปีที่แล้ว

      i'd argue they haven't made a good game since then. i mean re8 was alright but not really worth putting faith back in the series.

    • @viktorthevictor6240
      @viktorthevictor6240 ปีที่แล้ว

      @kalackninja
      So you didn't like RE2r, RE4r or RE7?

    • @kalackninja
      @kalackninja ปีที่แล้ว

      @@viktorthevictor6240 haven't played re4 but everything i've seen about it has made me not like it and the post launch micro transaction made it a not buy until it is very cheap. re2 wasn't bad but it did prove that we will never get a remaster of that game which i would have preferred. and re7 was too scripted for me to enjoy it. a horror game without horror is a tedious experience.

  • @Joooonasty
    @Joooonasty ปีที่แล้ว +3

    When this game came out, I got really excited, not because I was looking forward to playing it, but because I knew there would be a new Nerrel upload.

  • @bocodamondo
    @bocodamondo ปีที่แล้ว +2

    i wouldnt mind if they remake Devil may cry 1 next,
    thats a game that will benefit from a modern makeover

  • @mlk_713
    @mlk_713 ปีที่แล้ว +5

    I'm really loving how the title keeps changing to different corny original lines.

  • @royale9985
    @royale9985 ปีที่แล้ว +7

    When I watch a new Nerrel video my right hand falls off

  • @dalgusmaximus4557
    @dalgusmaximus4557 5 หลายเดือนก่อน +3

    7:03 I hate the ptsd troup so fucking much especially for prestablished characters. Nerrel missed the perfect opportunity to edit in samus from metroid other M.

    • @MacenW
      @MacenW 3 หลายเดือนก่อน

      I don't like it when it doesn't make sense, but this time it gives context with the boot camp training flashback and such. Raccoon City was bad enough

  • @saymehname
    @saymehname ปีที่แล้ว +54

    Finally. The review I needed to see. I played the HD fan project because of you when the remake released because I’m poor but I played along my friend with the new game and it made for an interesting experience. Also gyro controls made the game play flawlessly thanks.

  • @Bricktor
    @Bricktor ปีที่แล้ว

    You no longer have iFrames when getting hit, but you parry after you've been hit. This is what prevents being stunlocked.

  • @kazuyaum
    @kazuyaum ปีที่แล้ว +5

    Honestly, the lack of precision while aiming and the innability to dodge since the enemies are likely to stunlock you kind of broke the game for me. This is not suitable for an action oriented game, as it was for RE2 and 3. It is frustrating and the worse of the remakes, for me.

    • @shanegale6143
      @shanegale6143 10 หลายเดือนก่อน

      Skill issue literally just turn 360 degrees and run away if someone is close lol theres lots of space to move around if you look for it i promise!

  • @cirmothe9
    @cirmothe9 ปีที่แล้ว +3

    Took me awhile to get past the catapult section but then I remembered the red barrels next to the catapults, and once you start taking them out as you advance, it's a lot more manageable.

  • @brandonprows
    @brandonprows ปีที่แล้ว +6

    It's always a good day when Nerrel reviews a REmake

  • @Hedgpig
    @Hedgpig ปีที่แล้ว +42

    I can't stand how no video game characters these days can just turn around, they all have to walk in a little circle or make your character animation locked to do a 180, in this one if you just press left and right and nothing else Leon will end up going all over the place and of course that comes up in combat

    • @XBladenoJutsu
      @XBladenoJutsu ปีที่แล้ว +4

      Yes, thank you. This right here, my god I can't stand the stiff character control in every damn game nowadays. FromSoft is the only company that still knows how to prioritise character control.

    • @limabarreto911
      @limabarreto911 ปีที่แล้ว +5

      It's supposed to be "realistic", I guess...

    • @Hedgpig
      @Hedgpig ปีที่แล้ว +1

      @@XBladenoJutsu From actually does this too, in Elden Ring a perfect 180 will animation lock you very briefly. You're right tho they're not as bad as others

    • @XBladenoJutsu
      @XBladenoJutsu ปีที่แล้ว +4

      @@Hedgpig Nah, I played all those games. You can walk and immediately press the opposite direction and turn without pause or some weird detour to the side. The only exception is if you run, then try to turn in the same way, then there's a brief pivot animation, but even then, there's a way around it if you rotate the stick manually to avoid the pivot.
      Not counting the horse btw, which has crap control, although compared to other game's horse controls, it's still better...

    • @Hedgpig
      @Hedgpig ปีที่แล้ว

      @@XBladenoJutsu Oh it's only on sprint? Even less of a problem then, and the only time it was ever an issue was against Malenia's waterfowl which is it's own stupid problem

  • @ChillyChief612
    @ChillyChief612 ปีที่แล้ว +21

    I really want to see a code veronica remake and that would be the perfect close to the remake line. We got Leon and Claires story in re 2 then we got jill and now we have Leon after re 2 and now if they do Claires after math it would be the perfect close to both of these Story's. Chris is in code veronica so we got most major characters' and villains throughout the series.

    • @desfefe
      @desfefe ปีที่แล้ว +3

      I think someone mentioned it somewhere, but remaking CV would actually take a lot of talent and effort/work. Remaking a good product is way easier than a flawed one. And you feel it in this one too.

  • @weilichai3646
    @weilichai3646 ปีที่แล้ว +26

    One of my biggest complain of the RE4 remake is that it takes too many shots from majority of the guns to stagger an enemy. This works well in RE2 remake because you are confronting a small amount of enemies at a time but in RE4 remake enemies just swarm and stun locking you making it unbearable to play without more consistent stagger especially at higher difficulties. I also dislike some of the changes they made to Leon general characteristics, this remake version of Leon feels weak and overall less confident which kinda defeats the purpose of his character development from a rookie cop to an elite agent.

    • @dailygaming9241
      @dailygaming9241 ปีที่แล้ว +4

      I agree that Leon's character seem less interesting overall compared to OG but that's the price to pay for shifting to a darker and realistic tone.

    • @Antillles
      @Antillles ปีที่แล้ว +1

      There is a mod called "Resident Evil 4 Classic Gameplay" in nexusmods that makes the enemies react to bullets similar to the original game. Based on the comments, seems to works very well.

    • @Scatmanseth
      @Scatmanseth ปีที่แล้ว +2

      I really don’t get the complaints on Leon being weaker. He’s got PTSD on account of nearly dying in a zombie apocalypse and his one liners are clearly a coping mechanism. If anything OG Leon made no sense for what he went through. Thrown into hell again and Leon sounds like he’s enjoying the entire thing. That logic only works in B movies, which are about spectacle not character development.

    • @josephsouza9599
      @josephsouza9599 7 หลายเดือนก่อน

      I agree, I thought they did a good job when it was all said and done, but I do feel like Leon came off a lot more timid. People have often said things like it would be less realistic if he was just a joke slinging badass and all that but for the most part none of us held RE4 in such high regard for all these years because of how realistic the pyschology of the characters were, if anything the campy tone was a huge part of the charm.... I mean look at the story in the first place, the US presidents daughter is captured and taken hostage in a foreign country and they do what? Send 1 guy with a cool leather jacket and a pistol......by taxi to go save her? We weren't dealing with much realism at all to begin with. Something can be immersive and awesome without having to pass a logical reality check, that's my opinion at least. Glad to see that the game came out as such a polished product though, had a lot of fun playing it.

    • @TheOneTrueStAN
      @TheOneTrueStAN 6 หลายเดือนก่อน

      ​@Scatmanseth its been almost 20 years so it might be time for someone to tell you that RE4 (and most RE games before this recent reboot) are essentially B movies made into video games. The original concept behind Resident Evil, the series, was "take 80s American action/horror movies and combine them with flashy Japanese anime tropes" the result is a fantasy swat team with color coded body armor weilding personalized weapons in a MANSION filled with monsters. If that doesn't strike you as B movie, you might need to watch some B movies. This recent shift toward "realism" is a little boring. The writing is all very skin deep and basic, which it always kinda has been in RE games, just now it doesn't have the benifit of being absurd/flashy/funny as much as it used to. OG Leon is memorable because of how cheesily written he is. Almost every line he has in OG is memorable and I can probably recite almost everything he says from memory, even after years without touching the game. I just finished another run of RE4R recently and ngl I cant remember most of Leon's lines. He has some good ones but a LOT of the script is trying way too hard to pile on the melodrama. It has the same energy as a direct to streaming service mid-tier show you watch once, think its decent and move on. New Leon is aight, hes serviceable for the role, but OG is iconic for good reason.

  • @disorderedfm6502
    @disorderedfm6502 ปีที่แล้ว +42

    I think the parry is also meant to balance out crowd fights as it gives you more s and the melee does more damage off of perfect parry. Unfortunately, the grabs are so jank in this game, especially at higher difficulties where elevation changes or push can lead to instant grabs. When everything is working and your parrying left and right it feels great, but when enemies decide to spam grab it just feels bad, even when you do duck them, it looks bad and feels bad.

    • @richtersteinberg329
      @richtersteinberg329 ปีที่แล้ว +4

      New players forget that iFrames are a thing because it gives the player a defensible tool. which is why for 30 years, games add s when struck; not because it makes it "less realistic", but to aid the players into an unfair situation.
      The knife on it's own it's a preemptive defense tool. Which is completely nullified if you don't have a knife with you

    • @TheOneTrueStAN
      @TheOneTrueStAN 6 หลายเดือนก่อน +2

      And the knife can just yknow... break. Relying on parries to save me from shitty enemies who all run faster than me doesn't work if im forced to parry so much I no longer have access to it. Not to mention, there are a great many enemies you simply cannot parry, or parrying them can just outright fuck you over. Ive grown to like the parry, but holy shit people really really are reaching when they act like the parry just nullifies any and all issues with the cheating ass ganados.

    • @disorderedfm6502
      @disorderedfm6502 6 หลายเดือนก่อน

      I never had the issues you're talking about running through multiple times, so not sure what to say. @@TheOneTrueStAN

  • @sdlroy3
    @sdlroy3 ปีที่แล้ว +10

    100% agree with the tone, and also the hit-stun issue. Made the shooting feel less satisfying overall and big crowds a bit frustrating to deal with. I also thought that managing Ashley was worse in this game - I never really had an issue with her in the OG unlike seemingly everyone else. I found I needed to rescue her a lot more often in the remake. Fortunately my game didn't crash with RT on though. Otherwise a dope AF game but for me the OG with HD mod is the must better package. If they added the ability to switch weapons without pausing the game every single time it'd be just about perfect

    • @desfefe
      @desfefe ปีที่แล้ว +2

      I absolutely felt the same RE Ashley. I never had a problem with her on OG, and she always ran from engagements, which doesnt look like in in remake 4. AI seems to not understand the basics of how to run past certain areas, or very weird pathing. But because she also reacts to pretty much everything this time around, thats why she doesnt stick to you as closely as you want her to.

  • @viscount8388
    @viscount8388 ปีที่แล้ว +21

    the ashley commands are actually pretty good. the loose one lets her dodge enemies as long as she doesn't get cornered or swarmed, which since youre supposed to be protecting her anyways makes sense and isnt too much to deal with

    • @viscount8388
      @viscount8388 ปีที่แล้ว +5

      also i had no problem with the catapults

    • @ronthorn3
      @ronthorn3 ปีที่แล้ว +1

      Yeah I agree, but hardcore and up is def a bitch, but there’s a reason for it, it’s supposed to be a challenge.

    • @onceyougozach2607
      @onceyougozach2607 ปีที่แล้ว +10

      She runs in front of enemies and bullets a lot more than the original

    • @viscount8388
      @viscount8388 ปีที่แล้ว

      @@onceyougozach2607 i never had that problem personally, only when shes in the tight formation did she get taken

    • @onceyougozach2607
      @onceyougozach2607 ปีที่แล้ว +3

      @@viscount8388 it doesn't happen all the time but it does introduce an element of randomness that wasn't there in the original with the wait and follow command. It can screw you over on professional

  • @fnkyron
    @fnkyron ปีที่แล้ว +4

    Easiest complaint was echoed here, the lack of I-frames. I’ve been stunlocked to near death a few too many times.

    • @megamonmon
      @megamonmon ปีที่แล้ว

      Probably because of all the options you have to avoid damage

  • @Justin374
    @Justin374 ปีที่แล้ว +2

    Excellent video, as always. You've gotta be one of my all time favorite TH-camrs. Your critiques are so well written and your comedy is my exact sense of humor.
    Even on the rare occasion when I disagree with one of your points, I cannot deny that it's expertly written and well thought out. Keep up the great work. Can't wait to see what you do next.

  • @iantapper6574
    @iantapper6574 ปีที่แล้ว +2

    Love the content! Keep up the great work! Cant wait for a tears of the kingdom review to see if I will spend my money on it.

  • @goopcat
    @goopcat ปีที่แล้ว +18

    I had zero trouble with the catapult section and I played on hardcore. I was very slow in it tho. Like clearing enemies and shooting barrels when I could from a distance.
    I’ll try it again with a run and gun approach to see how it’s different to see if it’s too punishing.

  • @FlyBird
    @FlyBird ปีที่แล้ว +6

    I just love that I can say my favorite two games of all time is Resident Evil 4. I’m on the my 4th playthrough of the remake and I plan on completing it as many times as I did the OG.
    The only complaint I resonate with here is the lack of stagger. It’s bad on Hardcore and it’s really bad on Professional. You can shoot an enemy 3-4 times in the face and nothing happens. Also, in Professional, enemies very much have magnetic grabs and it sucks lol. Those, I’m not a huge fan of, but that’s a minor complaint compared to the insane amount of good.
    I love the different tone and characterizations and it complements the OG well. The combat is some of the best in gaming, bar none. You really have to think on your feet and pull off the execution. It pushes you in ways I haven’t felt a game do in quite a while.
    God, I love this game.

  • @CrispyBaconYT555
    @CrispyBaconYT555 ปีที่แล้ว +17

    I’ve been refreshing Nerrel’s channel constantly ever since this game came out waiting for the review.

  • @massacremcjoe3
    @massacremcjoe3 ปีที่แล้ว +2

    Perhaps I'm having a senior moment but I could've swore the title of this video was something else yesterday.

  • @bkg5494
    @bkg5494 ปีที่แล้ว +18

    an important thing to mention is that RE4R is a great jumping off point for people who are new to the series. it’s very faithful to the OG RE4, and it’s a great mix of the different styles seen throughout the series. not as much horror as RE2R or RE7 and not as much goofy action as RE5 or RE6, just a nice balance. while I agree these remakes don’t replace the originals, they are bringing more attention to the series as a whole while highlighting just how good the originals were.

    • @GinraiPrime666
      @GinraiPrime666 ปีที่แล้ว +10

      They are highlighting how good the original games are, that said more and more people still moan about the fixed camera and tank controls without giving them a proper chance which is a shame.

    • @bkg5494
      @bkg5494 ปีที่แล้ว +10

      @@GinraiPrime666 I agree with you - the fixed camera and tanky controls add to the horror via a feeling of helplessness, and I love it. that being said, I understand why younger/newer gamers are turned off by them because they are SO different from most modern games where camera and movement is totally under the player’s control, it probably feels alien to them. I’m mostly glad that those gamers are still experiencing the classic stories and characters, even if in a slightly different way than we did.

    • @zk0rned
      @zk0rned ปีที่แล้ว +1

      It's about as faithful as most anime adaptations of mangas which is barely faithful

    • @bkg5494
      @bkg5494 ปีที่แล้ว

      @@zk0rned well good for you the OG still exists and is 100% playable 👍🏻

    • @Brian-rx9sp
      @Brian-rx9sp ปีที่แล้ว

      7 and 8 were jumping off points for newcomers, as was 2R. If we need to remake half the entire mainline series (and likely more given how people are asking for remakes of 5 and 6) just to get it more attention from newcomers, then I'm casting serious doubt as to whether or not the endeavour is even worth it, especially since the point of 7 and 8 was to be basically soft reboots of the series that don't require much knowledge of prior games. These remakes are also being made in the era of larger budgets and longer dev times, so they're coming at the expense of actual new games in the series.

  • @AdamSmasherReal
    @AdamSmasherReal ปีที่แล้ว +10

    You're supposed to shoot the explosive barrels before you reach the areas where the catapults can hit you in the castle segment.

    • @InkDante
      @InkDante ปีที่แล้ว +5

      Honestly the whole video is a good review but complaining about the catapult section seems more like him failing the skill check that the game throws at you.

  • @Butt.Savage
    @Butt.Savage 9 หลายเดือนก่อน +2

    Stuff like taking multiple headshots to stun enemies is part of the RE Engine adaptive difficulty that in my own experience, punishes me for being decent with my shots and being “good at the game” for the game to then make a point blank shotgun headshot in re3 remake miss entirely, or my favorite case was doing a dodge roll in re3 and the zombie grabbing me like 5ft away. I use a static difficulty mode with the remakes and it helps from what I remember playing with it on. My guess is that mercenaries uses static difficulty values for stuff.

    • @dalgusmaximus4557
      @dalgusmaximus4557 3 หลายเดือนก่อน +1

      After playing through the game I can say with certainty that adaptive difficulty has no place in higher difficulties. It really is anti skill garbage.

  • @deraile
    @deraile ปีที่แล้ว +2

    Really hope there are developpers genuinely watching your content, you bring up such legit points, it's not just nerds raging in a corner unaware of how game making works, it's very aware and sensible to that. At least I think... Hopefully.
    And so yeah thank you for adding your voice to sendible TH-camrs genuinely interested in improving things, with reasonable solutions. Sometimes it's upper management unaware of those problems, sometimes it's devs simply not implemening stuff because lack of time+money.
    Either way it's hard to pick out the voices on TH-cam that have genuinely feasible solutions, from a sea of others, and I hope yours gets to reach the ears of some people that need to hear it. A userbase typically is the last place you want to hear technical feedback from, because everyone has their own idea of what should be, but within that userbase, there are passionate fans, that while not working in the industry, can still have legitimately good experience and insight, and those heavy users tend to be the most likely to have carefully cultivated thoughts on things. Actual valuable insight. At the very least they shouldn't be entirely ignored.
    I guess that's why one goes to work in QA in the first place. But passionate nerds don't make the products, they just complain in public spaces over and over... 😁🤓

  • @silentbob4343
    @silentbob4343 ปีที่แล้ว +12

    I feel like the comment at the end about it being a good remix is a great comment. I personally loved it, did not have any problems with the catapults (maybe just lucky?) and the grabby issue was resolved pretty early in the game. I also feel that the whole island base section is infinitely better than the originals due to stronger pacing, controls that match the settings, expanded regenerator section, better Krauser fight, and better all around pacing. I actually found the village section to be the worst part of the game, so it’s funny how now it has the inverse problem of the original.

    • @yourmom2974
      @yourmom2974 ปีที่แล้ว

      I feel like they could have left out the gathering heads thing in the village cause in my opinion it kinda slows the game down and makes it feel like a fetch quest lol

    • @desfefe
      @desfefe ปีที่แล้ว +3

      On hardcore at least, the village section is tedious and really annoying. Ashley almost always gets caught, and you dont have the arsenal to deal with most situations. Once you start the castle, the game becomes more manageable as you have sections which have less enemies, and you definitely have better tools to defend yourself. But it doesnt last forever. Sometimes you will need to use weapons you want to save ammo for (for example the magnum) just because the game will have set pieces that will strip you of all your ammunition.
      I understand it creates tense encounters, but the original at least allowed you to have freedom on weapons you want to use, whereas the remake makes you feel like you need to scrap by barely with whatever you have. Not sure I actually like this at all...

    • @shinzero0271
      @shinzero0271 ปีที่แล้ว +1

      @@desfefe Resource management is a lot easier on hardcore and professional if you set up your case and charms properly. It's really hard to do if you start off on Hardcore but if its a NG+ run, you can definitely get an advantage on crafting and enemy drops that way.

    • @desfefe
      @desfefe ปีที่แล้ว +1

      @@shinzero0271
      LOL yeah but problem is that I started on hardcore.
      I will be honest with you, the whole charm thing I ignored on my first playthrough because I felt like I didnt want to deal with this mini game. I never had much love for it in OG.
      I dont agree that it should be part of the game mechanics though. It should be optional, or at least give us alternate ways to obtain interesting charms.
      As for the cases, well I got the resources case because I thought more resources were always better. Although I dont think it was a good idea to have a crafting system in the first place, over just giving the ammo straight away, so I ended up dropping that case for the handgun ammo one eventually.
      I dont accept that hardcore should be a difficulty option built around NG+ though for it to be fun. OG RE at least was built such that every difficulty option would be fun, and it is just a skill issue. It probably still is the case in the remake, but I dont know, just my experience with the game.

    • @shinzero0271
      @shinzero0271 ปีที่แล้ว

      @@desfefe I think its less a skill issue and more of the game making it so that upgrades are actually important. The village Ganado quickly become less of an issue even with some basic pistol upgrades.

  • @JuliusCaesar103
    @JuliusCaesar103 10 หลายเดือนก่อน +3

    The video is only 13 minutes, but so much was said. Great video, agree with you on everything.

  • @crakhaed
    @crakhaed ปีที่แล้ว +1

    Great video man. Thank you for the review!

  • @dalgusmaximus4557
    @dalgusmaximus4557 4 หลายเดือนก่อน +7

    The controls are better in the original game I think. Just because the game doesn't let you move while aiming and has tank controls doesn't mean it's worse by default. The gun play feels way worse in the remake than it did in the OG. Things that should have been more fun in the remake like the shooting gallery wasn't fun because of the insane amount of aiming bloom. Your weapon cursor is basically a giant ass suggestion box. It's probably easier to play on PC but on console with no gyro support (for some reason) this makes things like the shooting gallery aggressively unfun. Why would the more action oriented version of resident evil 4 have worse aiming?

  • @Caydiem
    @Caydiem ปีที่แล้ว +4

    I played the demo of 4:R and personally thought Leon controls much tighter and snappier in the original with the mouse-fixes of re4tweaks.
    4:R Leon feels pretty similar to Geralts sluggish movement-set in Witcher 3.

  • @balloonxm
    @balloonxm ปีที่แล้ว +31

    Crying in the club rn watching nerrel discuss a game i havent played

    • @megamillion5852
      @megamillion5852 ปีที่แล้ว +3

      I hope things get better for you, whatever's going on. Remember to be kind to yourself, as well. I believe in you, and take care.

    • @user-vi4xy1jw7e
      @user-vi4xy1jw7e ปีที่แล้ว +3

      Why are you watching this in da club

    • @TheGameCapsule
      @TheGameCapsule ปีที่แล้ว

      Laying your head in a Subway sandwich is not what people mean by the club.

  • @James-cy4mn
    @James-cy4mn ปีที่แล้ว +2

    Had no idea the replaced turret section/red lantern section was meant to be done stealthy. I just camped out in the doorway shooting everyone as they tried to enter my room. 😅

  • @joshuanelson6795
    @joshuanelson6795 ปีที่แล้ว +2

    Great video. Even though I've been a big fan of these remakes (even 3 to a lesser extent than 2 and 4), it's refreshing to watch someone give the originals the praise they deserve and not claim that the remakes have rendered them obsolete. In many ways, these remakes do surpass their classic counterparts, but the original games are still great and don't deserve to be written off entirely as many normies have simply because a newer, shinier version exists.
    Since you brought it up, I hope you'll do a video on Code Veronica at some point because it's a great, if imperfect, title that Capcom is sadly ignoring at the moment.

  • @deadcoil2236
    @deadcoil2236 ปีที่แล้ว +35

    Nerrel's videos sustain my life energy thank you Nerrel for this blessing

  • @cooper8357
    @cooper8357 ปีที่แล้ว +5

    I think the only villain who got a nerf was Salazar. His and Leon's banter was one of the best parts of the original. Every other villain was just kinda there. The big cheese, Krauser, Saddler all felt more compelling and flushed out. I think the more "grounded" tone fits the remake well, especially for a game in 2023.

    • @2HandHangerDunksOnly
      @2HandHangerDunksOnly ปีที่แล้ว +2

      It’s better as a continuation from RE2R, but it doesn’t do the OG RE4 justice when it comes to pretty much anything that isn’t gameplay

  • @ws128
    @ws128 ปีที่แล้ว +2

    I liked RE6 movement and shooting, I wish the remakes implemented it, like the diving and laying down rolling. The quick fire by taping aim and shoot, to fire a staggering shot. I know not everyone liked the game, I personally feel like it had some of the most fun control.

  • @Aeon2Flux
    @Aeon2Flux 8 หลายเดือนก่อน

    Hearing the 2005 Save Room music makes me tear up. It was the memory of the time that does it to me. The score was so unique in that game and of the time..I want to feel like that again..

  • @indieoddjobs4766
    @indieoddjobs4766 ปีที่แล้ว +4

    Thank you Nerrel for speaking my mind on the ongoing remake fiasco. Everyone on Twitter are just so sure of themselves that RE5 and 6 REmakes are such a forgone conclusion and it's irritating that I feel like the only one who sees it as a giant waste of time when games like Code Veronica or maybe even Zero could really benefit from the facelift. Then from there Capcom need to move on because there needs to be a stopping point somewhere, or else we'll be remaking even the current REmakes in one or two console generations.
    Moral of the story: Move on and do Dino Crisis or Haunting Ground for the love of God Capcom!

    • @Kisaru1000
      @Kisaru1000 ปีที่แล้ว

      I mean, Capcom have been doing these RE remakes in order (it's why they started with RE2, since RE1 already had a remake). They themselves are the ones who skipped over Code Veronica and Zero. People expecting RE5 and RE6 is just what can be expected when the produces already passed the former by for the sake of getting to RE4.

    • @indieoddjobs4766
      @indieoddjobs4766 ปีที่แล้ว

      @@Kisaru1000 Yeah I get that but that just makes me want them to stop even more so because it's less about quality of life facelifts and more of an assembly line of repetition. I just think we should ask more from Capcom.

  • @Veloc1
    @Veloc1 ปีที่แล้ว +14

    You hit the nail on the head with most of my complaints with this game, thank you.
    I still think Leon controls much worse in the remake due to inertia/momentum. Playing the OG again after the remake really felt like taking the weights off due to how responsive Leon feels despite being more limited in what movements you can perform. Same goes for the tighter aiming accuracy in the OG.

    • @shinzero0271
      @shinzero0271 ปีที่แล้ว +1

      I think the aiming accuracy might be a settings issue. I had no problems with it after adjusting my settings. I went back to the PS2 version of the original after playing remake on PC (using an Xbox controller) and hated it because it felt like I had worse aim and movement options. The only plus side was that the enemies also had limited movement in comparison.

    • @Veloc1
      @Veloc1 ปีที่แล้ว +11

      @@shinzero0271 I’m specifically referring to the aim “bloom” in the remake, not the camera movement. Leon’s hands are shaky when aiming a pistol in the OG, but the bullets always go where the dot is. In the remake you have to wait a few seconds for your crosshair to shrink before you can get an accurate shot, otherwise it’s RNG where your bullets go.
      Also, the PS2 version has an abysmal dead zone which makes aiming feel pretty unresponsive.

    • @bioforest6602
      @bioforest6602 ปีที่แล้ว +2

      ​@@shinzero0271
      Thats because the PS2 version is the worst possible way to play the original. Should've played the GameCube/Wii or 2014 PC version for a better comparison.

  • @PinkManGuy
    @PinkManGuy ปีที่แล้ว +2

    5:18 There's a barrel you can see above that hallway. Shoot it, and it destroys the most problematic catapult instantly. I've 100%'d the game and that catapult section was only a pain when I neglected that one catapult.

  • @TheFawse
    @TheFawse ปีที่แล้ว +2

    I have to disagree about every shot staggering an enemy being better. The original is an amazing game, but once you figure out the stagger and s it becomes absolutely piss easy. I mean, you even said that on Mercenaries you got an S+ first try on the back on guaranteed staggers, and every bit of OG gameplay you showed was you chain stunning enemies with absolutely zero issue
    I like that in this game you need to stay on your toes, and when you see an opportunity you need to decide whether or not it’s safe to take it. Can’t run into a group of 10 enemies for a guaranteed safe roundhouse, can’t run through an entire chapter using 10 TMP rounds and your knife, have to decide on planting your feet and standing your ground for better stagger chance and damage or staying mobile and playing it safe, at the cost of accuracy
    Enemies being more threatening also heightens tension and makes gameplay more fun imo, you have to keep moving and watch your 6. But the extra options the game gives you, like strafing, run in any direction, and parrying enemy attacks makes everything flow so much better, while enhancing player choice

  • @dongodongo12
    @dongodongo12 ปีที่แล้ว +3

    Revisionist history, this video was not named like it is named today

  • @user-if4nx2jn8r
    @user-if4nx2jn8r ปีที่แล้ว +3

    Standard Mode is closer to the original stagger-wise, it's weird how they say Hardcore is for those familiar with the original when it actually plays less like it than standard. I agree with a lot of your sentiments, although I actually think most of the characters are better in this version or on par, but I differ on your conclusion as I'd like to see at least CVX and 5 be remade before they stop doing remakes. First of all, it's not even the same dev teams doing the remakes and the new games, and I don't think the fact that they can't "replace" the original doesn't mean they shouldn't be made. The reasons these new remakes can't replace the originals isn't really about quality in a lot of ways, it's about a change in the level of reverence for these older games. Many of the complaints about the RE Engine remakes could actually be applied to the Gamecube remake of the original too, but fans were less concerned about everything being preserved in a 1:1 manner back then. But in the case of CVX and 5, the fact that the campaigns are less iconic means they can treat them more like new games anyway, while still revisiting the characters and plotlines the way the other remakes have. As long as they keep some of Wesker's Bond villain silliness people will probably be less bothered by every alteration.

  • @solid_fire9388
    @solid_fire9388 ปีที่แล้ว +1

    i was hoping for Nerrel to review this ! and im not disappointed .

  • @angushughes5371
    @angushughes5371 ปีที่แล้ว +5

    Code Veronica definitely needs a remake now, but I'm afraid it'll end up like what 3's remake ended up. I also wouldn't mind a Survivor reboot using all the assets made.

  • @feartheoldblood7222
    @feartheoldblood7222 ปีที่แล้ว +5

    I just like hearing Nerrel talk.

  • @BoredBoss328
    @BoredBoss328 ปีที่แล้ว +4

    Is the title of this video changing every day or am i going insane?

  • @TyrellGames
    @TyrellGames ปีที่แล้ว +2

    8:55 I regret to inform you, Nerrel, that the gyro aim on ps5 is even worse. You can only move the camera horizontally when the gyro is enabled, making it functionally useless because you can't do large up and down movements.

  • @ElementalTJ
    @ElementalTJ ปีที่แล้ว

    Amazing as always. Thanks Nerrel!

  • @chuganoga1908
    @chuganoga1908 ปีที่แล้ว +4

    Your right hand comes off?
    That catapult section really helped me realize just how bad Ashley’s commands/AI really is in this remake. I almost just called it quits and the villagers tend to be a little way too grabby and aggressive it makes you constantly have to make a B-line and relocate for a better vantage point which kinda just makes me feel like I’m playing a lesser version of the original. Overall it’s pretty solid but definitely not perfect I think the OG is still worth playing.

  • @Gaz_3
    @Gaz_3 ปีที่แล้ว +13

    I feel like you just completely ignored the parry mechanic being the entire thing that keeps you from being stunlocked by melee.
    Nearly everything is parryable including enemies who just throw punches at you with no weapons at all, including all projectiles.
    You can cancel every single animation in the entire game with the parry.
    And grabs from non neck-snapped enemies are always dodgable if you crouch when they attempt to grab you.
    I also think the character writing is just, better outright except for maybe Ada.
    Ashley, Krauser, and Leon all have actual personalities now and far more to their story, especially Luis.
    I think they balanced the goofiness and seriousness pretty well, but I guess perhaps that's alot more opinionated.

    • @Otavio1702
      @Otavio1702 ปีที่แล้ว +2

      No reason to complain about the character writing in this one. Of course the story still pretty much meme, but the characters are now, well... Characters, and not superficial plot devices with cheesy funny lines. Every single one of them are likable and have at least a little background story (RE4 finally has some interesting files)

  • @pancito8292
    @pancito8292 ปีที่แล้ว

    Thanks to you, i spent an hour setting up gyro aiming. Totally worth it.

  • @agt_pendergast8899
    @agt_pendergast8899 11 หลายเดือนก่อน +2

    I just want to add that the control feel so laggy and slow. It seems like an eternity just for Leon to bring up his gun to aim or stop moving in a direction. Having more movement options seems to have come at the cost of snappier, more responsive controls.