One detail about the Spanish voices: the guys aren't amateurs they're recognisable Spanish voice actors. I'm South American so I don't hear them very often (Spain has its own VAs) but I still recognised them. It's like you hired known VAs as extras.
Nice one, that's definitely a nice touch. The VA's were very noticeably improved for all the enemies, sounded a lot more realistic and terrifying at times.
@@ezzahhh i am spanish and atleast in my case i had the oposite, the Og voices sounded so wierd and foreign that for me were a lot more scarier than the ones in the remake, i've heard those same VA's in everything for all my life and it felt wierd hahaha. Even then i appreciate the accurate accent (even if the ganados speak the most neutral Madrid spanish ever lmao)
@@miecraftandmoregamesif you re spanish, are there villages in spain that look like the setting of re4? Cause it looks more like a place in romania or the balkans
"A nice dream of the past shouldn't be better than living the present. Hopefully as we go forward into that present, dreaming of the past won't be all we have." The best ending line I could've possibly asked for. Great video.
Says the guy who hates changes to his beloved Devil May Cry series. He preaches about embracing change but when it comes to a series he loves, "these new changes are terrible, the classics got it right."
@@Srry4RollingRocking the gameplay changes in re4 remake make it a generic 3rd person shooter tho. Id argue the DMC remake attempt was truer to the style of the series than this. This is closer to Ninja Gaiden 3 as far as just dumbing down gameplay and making it easier for zoomers to stream then forget about
@@iamantieverything87 how is it a generic shooter? I keep seeing this opinion in other games like Last of Us as well. Can you name another game that has a parrying system mixed very well with survival horror resource management shooting gameplay?
Thank you for not wasting my time with needless filler and Intros and trivia and history and outros. Very reminiscent of Matthewmatosis in that regard alongside the quality of the critique itself which was excellent.
Nope, just a review. Road to the Rocket Launcher would detail a step by step progression on the technical journey of beating the game, on top of offering a critical assessments of it.
It's no secret that Brit really likes Devil May Cry, but so what? If he has some actual point to make (and I fail to recall an instance where he didn't) and he can use Devil May Cry as an illustrative example, it's not like he's just shoehorning mentions of it into his video for the sake of it.
Also I kinda see The Merchant as someone that used to be a mercenary himself. He always seems like a figure that radiates "Not very legal". He's kinda the indirect mentor figure of Resident Evil 4 from how much he gives Leon so much firepower, and encourages the player to be better at aiming through the Shooting Gallery. He knows so much about guns and is also a competent blacksmith that he sounds very experienced. Also I like how much The Merchant knows about Valdelobos, I kinda see him as the type that chooses weird unpopular secluded places for vacations when he was younger because for all that I know, he always radiates the vibe of an experienced tourist that knows his way everywhere. Even if there is not much more Merchant lore, there is enough to assume about his character in various ways. I hope he is playable in a next Resident Evil game someday, I headcanon he loves using the Bolt Thrower/Mine Thrower because honestly he has GUTS for setting up shop in the entrance of Salazars Castle, RIGHT WHERE SALAZAR WOULD BE FOR THE FIRST CUTSCENE IN THE CASTLE!!!
I have to say, it was pretty weird hearing Charlie say that the Merchant's characterization and plot relevance hadn't really been expanded upon when the whole game is filled with notes from the Merchant regarding gameplay tips and side quests that, in aggregate, make explicit something only obliquely hinted at in the original: The Merchant's motivation for selling weapons to Leon isn't to make a tidy profit, but to help topple Los Illuminados. Rather than the blue medallions seeming like a challenge the Merchant set up himself for a lark _a la_ the shooting galleries, now in the remake it's outright stated that the Merchant offers rewards to clean up each and every new batch of medallions that crops up because he just can't stand the sight of these Illuminados symbols polluting... what? His home? It certainly feels that way, given the repeatedly referenced group of "lads" that either he's taking care of offscreen by doing things like paying you a bounty to hunt for viper meat, or that you get to meet one by one as you go through the game because it turns out there was never only one Merchant who was magically traveling from place to place after all. One side quest is to retrieve a jewel that holds sentimental value to the Merchant but was lost in the chaos of the Los Illuminados takeover of the region; another is just to deface a portrait of the cult's second-in-command. And heck, one of his notes even spells out to you that selling a weapon will give you back all of the money you invested into upgrading it, _plus_ half the weapon's base value, because he's just that motivated for you to come out on top! (In context, probably the only reason he charges for his items at all is to break even and not bankrupt himself!) In the original, the only piece of evidence we had pointing us in the direction of the Merchant's motivation was that his eyes shone in the dark like the Ganados, showing that he was infected. Did he boast some kind of ultra-rare immunity to the Plaga's control? Was it, as with Leon and Ashley, just a matter of time before his will succumbed and he was bidding on Leon taking down Saddler's operation before that happened? When it comes to the original Merchant, we still don't know, and never will, which is compelling in its own right. But the remake's rendition of the character is expounded upon in a compellingly indirect way by leaving the clues scattered in bits and pieces across the game world for players to uncover and pay attention to according to their own investment, while still being explicit enough in their content to give the Merchant a very clear stake in the story's goings-on for those who are invested enough to keep these snippets of context in mind. I think they did a really deft job of grounding the Merchant better within the setting without going about it in such a way that would undercut the ambiguity that helps make him so memorable!
@@JustAndre92 Kinda wish I got to see his ganado eyes more visibly in the remake if he still had those. To me, my interpretation of The Mechant mentioning himself in they/them pronouns is that he is literally mentioning how there are two existences in their body. The Merchant himself and the las plagas that is somehow tamed from within. My theory is that his purple flames (and maybe also his purple garments) calms down his environment like its the lavender's in the Capcom era Clock Tower games (3 and Haunting Ground). The Merchant treating Valdelobos as his home definitely sounds interesting and in character. I think the notes are both a mix of his true feelings and him pretending to be random villager asking for a favor. He radiates sleazy rebel energy and pretends to be too old and back broken to do those tasks (and somehow able to set up shops everywhere and carry a PERSON SIZED BACKPACK). With my headcanon as him as some sort of mercenary, he just knows how to not get caught while also somehow having mega amuont of BALLS on him. The ganados and villains treat him as someone they should never confront like he's an unspoken threat that should never be named or threatened. Bitores Mendez LEPT AN ENTIRE BRIDGE GAP OVER TO THE SIDE OF THE WALL THE MERCHANT WAS AT AND DIDN'T WANT TO TRY KILLING THE MERCHANT BEFOREHAND. The merchant might be the invisible reverse voldemort tbh. The lost hero removed from Valdelobos history vibes.
@@heroicgangster9981 Don't forget, your theory about the function of the purple flame lanterns also meshes really well with the blue flame sources in the castle being able to render Las Plagas inert!
This remake did not need to be a replacement of the original masterpiece, because by design it can't be as transcendent and revolutionary. But It sits alongside the OG equally in my opinion as an incredible reimagining of my favorite game of all time. So now I have two versions of my favorite game of all time. And my favorite game of all time also had an excellent Wii version, an incredible VR port and a PC mod with updated visuals that makes it look like it never aged. Honestly being a resident evil 4 fan, I feel spoiled.
The only way this remake could have captured the essence of re4 would be to have a long and painful development cycle, with one of the concepts for the game getting spun off into its own franchise, while resident evil village bombed, making the entire development team disillusioned with the franchise and looking forward to the future while making huge changes to the core game. An unrealistic expectation, sure, the circumstances of development for re4 could never possibly be induced artificially, but as the ending of the review says, I hope we can look forward to the future rather than being stuck in the past
@@lukelindberg3503 you're misunderstanding me. I'm saying that because village didn't fail, unlike resident evil remake, the devs didn't feel the need to make huge changes to re4r.
@@bartekkko oh well it still doesn’t make any sense. You have no idea that including all of the ups and downs of a games development cycle has anything to do with capturing the essence of anything. There’s a logical fallacy for that probably.
Awesome review. I agree with many of the criticisms, despite loving RE4R. The remake's main success is in marrying modern production values and controls with the original's excellent design. It makes it less tense, but not hugely so, but for me more immediately enjoyable to play and experience. It's a fine balancing act. There is something to be said for 'refinement' or 'retelling' versus 'revelatory' though, and I think RE4R goes for the former over the latter, as do most remakes.
The thing about the original version versus the remake is that back in the day felt almost like a very transformative experience. Meanwhile the remake is trying to capture some of the same feel but by adding in the modern mechanics, which is really good at the end but it doesn't hit as hard like the original release. First impressions matter a lot, specially with games so influential like Resident Evil 4.
Treat the new one as a reimagining and not an outright remake and I think people will grow to appreciate it more over time. You can't really help if this is a newcomers first experience with RE4 but for long time fans it's still neat that there exists this supplemental RE4 game that reimagines everything with a modern flair. Especially if you've played the og to death by this point. I recommend people play the original, then the new one as a supplementary piece.
Using the Merchant to contextualize item storage would've made sense to me as well. I'm happy you brought that up. It's one of those immersion things at the typewriter that really bothers me and could've been an easy fix, as well as making stash swapping of items more earned between Merchant locations.
I strongly have to disagree about the story being better than the originals. While the tone certainly was ridiculous, that was an intentional choice made by the devs. After.thedisappointing sales of both RE0 and the RE1make, not to mention the overall decline of the series sales figures, they made the choice to put "fun" ahead of everything when designing RE4. The game taking itself more seriously is a big detriment to the Re4make. Leaning even heavier into the horror would've been even worse. There are numerous situations in the original, where the major enemies mocked Leon for his "hollywood action hero cliches" and one-liners. The game leaned heavily into its 80s b-movie campiness. In a way the Re4make literally does the thing they mocked in thw original game, playing things more straight while still throwing in certain one liners for nostalgias sake. I also have issues with the way they portray Ashley. The whole "she's totally capable, and totally not a damsel in distress" schpiel they try to shoehorn in. It is blatanly obvious this has been done, because these types of characters are heavily critisized these days. It is.very forced, and seems pathetic, especially since the game doesn't support this agenda. Let's take the elevator scene, after Ashley used the wrecking ball to break open that wall. The whole point about how she could totally become an Agent herself, and she being able to look out for herself is rendered pointless, when she literally is kidnapped again in the very next room.
Yeah I totally agree with you. Not to mention the supposed emphasis on horror in the story doesn’t even translate into the gameplay, so it’s even more pointless. The 360 degree view and removal of stop and shoot undermines the tension in the combat system, and most of the arenas are noticeably less claustrophobic.
I never felt like they tried to portray Ashley in such a way in the remake, the line on "becoming an agent" was clearly small talk that she had with Leon, she still very much felt frail and vulnerable in the story, She just got a bit more personality, I liked her in the original but she didn't feel like too much of a character and I feel they really made her more likeable in the remake.
In the real world, not all of us are super capable. I'm a man - a big guy - but of course I'm just your average normie and couldn't fight for shit or defend myself against very little. My point is that I would need rescuing by a bad ass. Most people would. So I don't understand why this modern debate insists that it is bad for a woman to be shown to be in need of rescue. WTF would the IRL version of Ashley (a petite 20 year old woman) be expected to do in this situation? There's nothing wrong, shameful or weak about being a normal person like Ashley is and needing help from a trained professional. Nothing. Ashley isn't pathetic or weak because she can't escape her captors and it's nothing to do with her being a woman. I would be fucked in that situation. A 30 year old slim twink would be even more fucked. It's just become such a gigantic cliché now that every female character has to be shown to be extremely capable.
@citizen3000 especially when they already have Ada and Hunnigan for the capable female rep. But it is what it is. "Modern" gaming as they say needs all this. We're just lucky there's no random LGBTQIAXYZ stuff shoehorned in just for the sake of it
Ikr Brit gamer actually gave the remake a fair critique that touched on things he liked and disliked rather than just being one sided nitpicks like another certain TH-camr
I didn't see the Regenerator running down the hallway like you mentioned. My first encounter with them was reading that note and being like "Oh they're probably talking about some boss I have to fight later --" and then when I walked out of the room the friggin' thing just charged at me out of nowhere. Never played the original game. Probably the most frightening thing to happen to me in the entire franchise so far lmao. Those things are creepy as hell. I will say you can most likely avoid that sequence like I did.
That thing is one of if not the most scariest things in gaming. The first time you fight them you felt so powerless in the og. Such a contrast to the rest of the game. The sounds they make is ingrained in your mind.
In the spanish community, the original voices are iconic and loved for how wrong they got 'em. Is the equivalent of having a game set in NY but everyone has a british accent. Just another example of that "lighting in a bottle" sensation the original had while the remake makes something less charming but "objectively better" And off topic, but your pronunciation of Mendez Salazar and Cervantes took me by surprise since it sounded natural as hell
I wouldn't say objectively better and I know you used quotes as if to say that loosely but....I think it's more along the lines of accuracy. and accuracy doesn't necessarily translate to "objectively better", because whilst accuracy was gained charm was lost and you could argue losing charm CAN be objectively worse.
@@ISetYourFaceOnFire its objectively better, but original its funnier; you cant measure "charm" besides ganado´s og voice acting being regular at much, mi estimado
You're my favorite content creator on TH-cam because in just 30 minutes (sometimes even less) you manage to say what other video essayists would take hours to. No time wasted, every minute is precious with well-thought-out commentary.
Genuinely impressive how "to the point" all of his videos are without really sacrificing anything, wish more video essayist could manage pacing this tight
I hope they do what they did in 2 remake and add modes/stories that happen in an alternate RE timeline, like the gunshop owner not committing suicide and you escaping the city as him. Imagine an extra mode or something where Luis doesn't die, but instead, you play as him and get separated from Leon, and you have to run away from Krauser or something until you reunite with Leon for a new Krauser boss fight or something. It's a wild idea, but I think stuff like that would be awesome.
I'm a little sad you dislike the cheesy one-liners so much. Not only did they fit the B-movie action flick vibe frankly both versions have (though the remake is obviously a bit more serious), it also felt like very subtle characterization for Leon. When you consider what he's gone through, it almost comes off as a coping mechanism to me. He's been through hell and has to go through every more hellish stuff for his FIRST MISSION no less as a government agent. In my experience humor can be the best way to deal with experiences and feelings our squishy brains couldn't otherwise handle.
the whole coping mechanism i don't buy at all. it's too convenient an excuse to think the writers intentionally made it this way, like it's some genius characterization for leon's character. i don't think it is at all and think it's really just tonally inconsistent because it's trying to fit both the serious remake vibe, but have the charm of the OG. like it wants to have it's cake and eat it to and it just ends up falling flat.
I never bought the "being able to move while shooting is more realistic!" Cause anyone who's ever fired a gun can tell you, it's way easier to hit a target when you're in a stable position rather than when you're moving around.
But then wouldn't the remake also give you that option? Just because you can move around freely doesn't mean you have to. You can still stop in place and ready a shot. Unlike the original where you aren't given the option of choosing. Sometimes you just want to get out of a tight spot and realistically you wouldn't restrict yourself to moving like a tank when something is coming right at you. I'm not necessarily complaining about the original btw. It was designed around tank controls and enemies don't rush you all at once but rather slow their pace when they get in range, giving you time to ready a shot before they reach you.
That's if you're fighting behind cover. If your ass is getting chased by a horde of zombies that don't die in one shot, you'll be moving backwards every second.
That’s how it is in the remake. You can back up while aiming but the accuracy decreases drastically if you do. The game still encourages you to hold your ground while aiming
@@quantommy I can also see the argument be made, that a trained professional, who's seen this stuff before and understands the merit of shooting well and making shots that count over just landing lots of hits, would prefer to stay as steady as possible while shooting hard-to-take-down opponents.
Stellar video with great criticism, I love the new REmake but it does miss a lot of tiny things that made the original "lighting in a bottle" kind of a masterpiece.
The nostalgia argument is getting so old. Just because it is old doesn’t mean it’s bad or aged poorly, good design is good design which the original had in spades
@@Upsetkiller456It’s a substitute for having anything substantive to say. They’ve seen hundreds of other commenters parrot that line verbatim so it must be true.
Only review I’ve seen that has nuance. I agree. It’s great, but the perfect scores and claims of it outdoing the original are ludicrous to me. I view it as a bonus, unnecessary but very fun re-telling.
The whole overabundance of remakes is the reason this game turned me off. Like, hey guys, lets remake Super Metroid, Ocarina of Time, and Half Life 2. That'll be a great idea, right? The question remains, did you think you were gonna make re4 better? It's just our culture as a whole is far too repetitive. When you hear about how like 5 Zelda games have started as remakes only to become new games, I can't help but feel that is a correct approach. A brand new game is better than a remake 9/10 times. New is better than old, and this relates to new IP as well. The last time I feel like gaming had a unifying "this is great" moment for a new IP(with the exception of maybe Fromsoft games which almost function as a single series) was probably the last of us 1, which has subsequently been remastered, remade, has a sequel it didn't need, and now even has a tv show. The motto "milking it to death" has never been more true of than of movies, gaming, and tv right now. It's all just really boring. I guess its why I just really don't play many modern games anymore. Same menus. Same stories. Same IP. Same games being remade. Like where is the 8th or 9th gen's new Bioshock? The new portal? Where is the risk? Feels like we have been stuck in a gaming time loop for 10 years with no light at the end of the tunnel.
This video perfectly captured my thoughts on the remake and addresses the small nuances in design changes I haven't seen other reviewers mention. Great work
This game getting all the 10/10's and IGN and other reviewers saying it's better than the original is insane. I think this game is really messy and unfocused and this whole remake trend went from a novelty, to an annoying crutch, to now it's pathetic.
One thing i thought could be mentioned in the video is how the parry system subtly increased the variety of enemies in the game, specially on professional, since perfect parry is tied to the enemies' animations, it matters whether an enemy is holding an Axe, knife, or pitchfork where before it the difference was solely a visual one. On top of that crouching can be used as a defensive option with certain attacks, which makes me think RE4R has an increased skill celling in regards to the original, since you have more options to evade damage.
_"before it the difference was solely a visual one"_ Thats not entirely true, enemies with pitchforks had better range than those with knives, and the guys with axes could throw their weapons at you, something that knives & pitchforks guys were unable to do.
That's BS, you don't have more options to evade damage, infact this game gives you more options to get hit. They took away i frames on your actions like mantling and you have no grace periods for landing so you will get oki'd and stunlocked. They took away accuracy on your aim, took away consistent stun on enemies so you can no longer reliably use one bullet to go into melee for crowd control. Not to mention that when the ganados do their backgrab it damages you frame 1 even though they are doing a hold - the exact same grab from RE4 OG (and that grab, does no damage). Also, Knife parrying already exists in RE4 OG, it was your aim. All they did was make a modern game that took out the fun and player expression RE4 had.
@@1shoryuken It's funny how people wanna praise this game for things we had over 10 years ago back in 2012 with a little game called Resident Evil 6 which had the follow: Parries Counterattacks Moving while shooting Running while reloading Stealth kills Crouching Dodging rolls and sliding that provide actual movement options for evasive play A SPRINT Accurate aiming (not to mention the laser sight for every weapon as an option) And other features like resource bound melee options. All that and more from a game that came out in 2012 but no RE6 is the Voldemort of the series and "ruined the franchise" even though it went on to be one of the better selling RE games, it's not my favorite of the 3rd person shooter REs and definitely has its flaws but it's not as bad as people think. Meanwhile people are modding RE4 remake to have dodge rolls, better camera, laser sight for every weapon, etc. That's not the sign of a good game if it needs mods to be enjoyed.
@@scottroxford5715 also RE6's parry is actually good, it's High Risk for High Reward If capcom wanted to reward "high skill ceiling" in RE4R, the perfect parry should've done more than just giving you a guaranteed stun.
For me, the biggest thing the remake misses on is making the core gameplay so inconsistent. Headshot > Kick pretty much defined the gameplay of the original and it was always consistent, but now in the remake standard enemies can soak up several headshots without even reacting, especially on higher difficulties. It just seems like whether or not an enemy will actually react to your attacks is largely random, so instead of taking the time to line up precise shots to take advantage of melee attacks you might as well just mag dump and treat the game like any other 3rd person shooter. The original was able to mix its blend of horror and action perfectly in the gameplay department, while the remake feels like it's torn between the two. Like, yeah you can still Headshot > Kick because this is a classic action game, but only if you can land X number of headshots because the number always changes, and only if you can land those shots with unreliable and imprecise shooting mechanics because this is a classic horror game.
Imo the promise of always getting a stun with head shots made the game extremely repetitive once I got good at it. Now you can’t rely on doing the same exact action every time, and you have to think of multiple different out comes instead of the ultimate promise of shoot head>kick>knife or shoot them on the ground>repeat
@@lukelindberg3503 true but it also makes for stressful encounters(not in a good way)and a lot of bullshit moments especially on higher difficulty’s where it could take 3,4 or even 5 head shots to stun an enemy all this while they run at you swinging an axe.The game has to have rules or it becomes unbalanced
@@neiloconnor7776 people would complain that it’s too easy if was the other way around. All I can say is just play on an easier difficulty if you don’t find pleasure in overcoming the stress the harder standards they force on you
@@neiloconnor7776 I disagree. It makes for stressful encounters in a good way cause now the distance between you and your enemies is even more of a precious resource as you can't rely on your trusty stun > kick to get out of most situations. The only way you can do that is by parrying and that carries more of an inherent risk.
@@jackjackson3942 Except not all forms of damage can just be parried, parrying can actually still leave you vulnerable, and like I said in my original comment, you can usually just mag dump and you'll be fine. 90% of Professional can be solved by just mag dumping center mass with a handgun of your choice, and the fact that's more reliable than precise shooting for stuns is uninteresting from both an action and horror perspective.
As a game on its own, RE4R is a fantastically good time, especially compared to other games that release these days. But as an "upgrade" to the original, I personally do not think what we lost in atmosphere and charm was worth what we gained in visual fidelity. RE4R comfortably sits amongst the rest of the post-RE4 Resi games as "Good, but not as good as RE4"
Fantastic review, and I still believe you're one of the few reviewers out there that actually gets what that art is all about. Thank you for doing these
I think what really helped me embrace the new changes for RE4R, instead of hoping for a more faithful remake, was seeing how the general change of the village's layout affected the story. The lake is a big example of this, seeing how not only the lake connected to more places like the cabin we find Luis in, but also being visibly close to the castle. Seeing these upcoming locations gave a returning player like me a look of awe, thinking of how they were going to adapt something coming up, while also just looking generally more cohesive of a location in general. Even better was taking this newly designed village, and changing up how you explored it. It sounds like I'm overreacting, but my jaw dropped when I realized they threw Luis and Leon into the abandoned factory, instead of some random house in the valley. Sure, both of these locations were nearby each other, but the simple act of moving through a familiar location differently made me realize that I wasn't going to know what changes would be around the corner, and what they might surprise me with next.
Agreed, and gamingbrit doesn't make much sense. First he criticized things to not be "faithful", then he criticizes the remake for being just a remake rehashing old ideas, even though the game is so different to the original. His inability to look at the game with the fresh eyes is also telling. After playing the original, I was just likeou amazed and immersed into the world the devs created, it's so good. He on the other hand seen it as "uncanny dream of the original". It's very obvious he's so biased he can't appreciate anything that is not a 1 to 1 copy- paste of the original game.
@@cuttrogue Hey now, slow your roll. I don't believe his opinion is invalid or anything, just that I had a different experience which eased me into the game better than it might for others. I think the issue lies in the semantics of the term "remake" because it doesn't really mean the same thing in gaming as it does in other media, like movies. In fact, I think a lot of games are called remakes when they maybe shouldn't be, and RE2-4 are some of those games in my book. Remakes are often desired to be very similar games to the original material to preserve the feeling of that game while providing a new experience to players and making changes that fit the standard of the old game, yet boosting it at the same time. This really isn't RE4, and it shows more blatantly in RE2 and 3, where the gameplay is a more noticeable change. RE4R is a reimagining, where a modern gameplay loop inspired by the original is used in sometimes familiar locations to tell a familiar story in a new way. It's kinda like GoldenEye Reloaded, except it, well, doesn't suck. Of course, the problem is that I highly doubt a lot of people will agree with me on RE4R being a reimagining, where Remake is more of a subseries title for the franchise. Doesn't help that the term is blatantly used for most coverage of the game except for the game itself, at least as far as I'm aware. Going into this game and thinking of it as a remake garners valid criticism about preserving the classic experience and there's a lot of things they could have done differently under that classification. As a reimagining, however, it's a grand slam.
@@thewrathofrevan5999 Capcom themselves is calling the game "reimagining", not a remake. There's also no "remake" word to be seen in any official materials for the game. So it's really on the people and media who call it a "remake" when it's a reimagining per Capcom.
Lago area to me is just too damn big it was simply an area for lake monster boss fight which was nothing wrong about it in the original but in the remake they expanded so much to the point of being boring and padding out than anything meaningful. For such an action heavy game they felt the need to throw in all the extra puzzles to slow the game down and there's no flow to it you just stopped dead in one spot for too long.
The title announcer missing is such a huge sin to the series. Crowbcat was right, you can't have a soulful Resident Evil game without the announcer menacingly saying "RESIDENT EVIL".
Dude I just got finished binging some of your older reviews because it’s been a while since I watched your stuff. So stoked to see literally the day after, you upload an in depth review on a game I really wanted to see you cover!
When it comes to games that have blown me away after Re4 and DMC3, Bloodborne for the ps4 was the game to get me back into videogames. I think it started similar enough to re4 to have me intrigued with the mad villagers but as you progressed or rather descend into madness I found a title that not drew me in both artistically and thematically but also gave me the same heart pounding moments that re4 had with its few scary bits. But most importantly, it was one of those very rare few games that I would replay like 14 times over upon getting it when most games are one and done to me. The only other time I was that addicted to a title was Doom Eternal on PC.
They botched the intro in RE4R, as having it set at night with a spooky house took away from the cleverness of the original, for what could be argued are instead more cliched horror elements. The original came across as so much more confident and impressive in how it began during daylight and still managed to be scary. The moment of discovery that the villager isn't a zombie and can attack with higher intelligence than threats of the past was totally lost.
How was it lost? There’s way more build up and atmosphere with more engagement from a story perspective. Like the cops interacting with world slightly more by being used more like actual throwaway characters in a horror movie. You’re literally just making a statement night time bad, day time somehow scarier, with zero explanation on why that is.
@@citizen3000 are you going be able to articulate your thoughts on why you don’t like something so you don’t come off as someone who can’t think for themselves? Like I can literally could write an 1000 word essay in detail on why this game is amazing from opinions that I developed on my own. I seriously doubt any of the detractors could do the same without coming off as an insane nitpicky perfectionist. It’s just annoying because I know more than half of these people have circle jerked themselves in their own internet bubbles, before even interacting with the thing they are so critical over. It’s a little sad lol
@@lukelindberg3503 You misread my comment as I didn't say daytime is scarier. I said it's more impressive and shows confidence that they decided to set the intro during the day. This is because in daylight you can see a lot more and so there is less space for the creators to hide scary things, meaning it's more of a challenge for them to create a fear of the unknown for the player.
I think the section talking about the UI will be particularly relevant going onwards, Capcom have done a good enough job of distinguishing the core gameplay of the remakes so far, but if they want to continue (and I'd say all current indicators say they do) adding more character to the parts of these games that has been pretty unchanging so far. The core UI for files, maps, and (putting aside forced changes due to differing mechanics) inventories has been this clean mechanical style since RE2make (I'd say since RE7 but that game at least had a scratchy handdrawn style to parts of its UI that made it stand out). Shame on you for not manually organising your inventory though, the sort key may offer time efficiency but it will not neatly line up your flashbangs and heavy grenades with standard grenades topping them
UI definitely seems to be getting less interesting nowadays but it's also heading towards being as minimal as possible which for many games is for the better (I will never miss mini maps or obnoxious pop ups)
@@stormysoup1083 UI can be minimal AND have character, death stranding's UI is definitely towards the minimalist style but maintains the feel of being projected to Sam himself throughout the game. Hades UI is chock full of character, but is essentially just 2 bars and at least one cooldown indicator.
I think all this UI stuff is ultimately an issue of accessibility. Theyre made to be as easily read by anyone and easily changed by localization instead of having instances like in the 90s of squished together kanji resulting in jrpgs having to name everything DrkSwd
I see RE4make the same way I see the Mario & Luigi: Bowser's Inside Story remake for the 3DS. It's an alright remake and it isn't the worst way to play the game, but there are a few decisions and changes that keep me from saying that it surpasses the original. In the end of the day, the Gamecube release still remains dear to my heart.
I love that this guy gives valid constructive points comparing the feelings and experiences of the OG and Remake, while also putting different and interesting perspectives, rather than instantly dissing with a “Soul vs. Soulless” debate like with Crowbat.
That or all those reviewers giving it a 10/10 without properly comparing the remake with the original, what made the original good and what needed and didn't need improving on. TGBS is not in it for the views with a short 5-10 minute review as much as a thorough review of games he's played, however long that'll take to do.
Literally any review is better than Crowbcat's video since those do something Crowbcat is just too coward to do: *use words* You're allowed to dislike RE4 Remake all you want and how it compares to the original as long you present an actual argument, but Crowbcat believes "the footage speaks for itself, draw your own conclusions" except the way it's presented it's always going to be unfavorable to which he has targeted as "soulless" (and it's not even the first time he's done it) Because he thinks that by doing uncommented side-by-side comparisons that makes his points seem more "objective" than if he was to actually express his own opinion because then that would be 100% "subjective"
Are you guys still mad at that comparison video? Lmao, that video is as bad as the 10/10 crowd or the people that now says that the original aged poorly and was clunky.
@@DeepWeeb The new remakes ARE soulless, even when the gameplay is still great. It's just harder to care for RE2's case because it's an entirely different game. RE4 isn't.
The comment regarding the lack of groundbreaking games in recent years, with the exception of HL:Alyx, raises an interesting point. Rather than creative bankruptcy, it may be that technology is the limiting factor. The original RE4 was released during the second generation of 3D game consoles, a time when developers were becoming accustomed to working in 3D and still experimenting with new ideas. This resulted in many games that broke new ground and established the foundations for future games. Similarly, HL:Alyx can be seen as a game from the second wave of VR gaming. With the basics of VR already established, developers can now explore more creative ideas, such as implementing smooth locomotion, which was previously thought impossible by many VR gurus of the era. Outside of VR, it may be challenging to create truly groundbreaking games since 3D gaming on a flat screen has already been "solved". While developers can still create innovative and entertaining games, it may be difficult to introduce entirely new concepts. Therefore, it seems that VR may be the space where the most groundbreaking games will emerge in the future.
This lack of innovation/experimentation seems to primarily be on the AAA front of the industry. Bigger budgets mean developers have to aim for wider audiences and take less risks as a result.
@@rikterterran3833 While AAA games often prioritize minimizing risks and playing it safe, resulting in creative stagnation, I believe that new technology plays a crucial role in making groundbreaking games like Resident Evil 4, Super Mario 64 or the original Doom which truly pushed the boundaries of the medium. So, it's unlikely for such revolutionary games to be created again on flat-screen platforms. This can be seen in the lack of truly groundbreaking indie games. While there are plenty of highly creative indie games with unique concepts, it's difficult to think of recent indie titles that have truly changed the industry. One example that comes to mind is Minecraft, which is now almost 15 years old.
@@Ciber2k I don't think it's necessarily technological, most modern design sensibilities could've been effectively implemented in 3D games during the 6th gen era. It's just that I feel today we seem to have rather strict standards on how games should feel, and developers don't really want to risk challenging those standards. Most noteworthy AAA games these days seem to fall under a sort of homogenized action-adventure type of experience with somewhat similar control schemes. You make a good point about indie games not being groundbreaking in the wider industry. Indie games seem to only inspire other indie games, and AAA games mostly take inspiration from other AAA games.
It's not "Soul vs Soulless" as many people think, it's two different Souls at this point. OG RE4 is still considered a masterpiece despite it's many flaws (making QTEs and escort missions plague games for the next 10 or so years being one of them) because it was a cornerstone for gaming as a medium. RE4R has enough of the original to feel familiar, but with a breath of fresh air and quality of life improvements added that makes it feel like a different experience, with its own set of flaws.
I feel like this is the takeaway. RE4 and all of Capcom's remakes feel different than other remakes as I don't think they're trying to replace the original. RE2 for PS1 is still incredible even living in a world where RE2R exists, and the same truth applies for RE4.
I never found the QTEs annoying, I just thought every game trying to imitate it afterwards, including the franchise’s own sequels, implemented it exceptionally poorly
Soul vs soulless is the most irrelevant video regarding re4 remake An excellent game is an excellent game , remake or not What is with people not judging the game on its own merit. At some point you have to separate it from the original and sit down and play it Also you have the original re4 available on every platform. Go play that if the remake bothers you so much
I don't think it even is unrealistic that you have to stand still to reload. Have you tried reloading a gun while walking or running? It's super hard, and you will do it more slowly than you would otherwise, or you will lose the magazine and run into a wall or something.
Was pretty pleased overall with RE4R but it's good to see a review that actually has some critiques instead of just gushing. Especially the part about how finicky the stealth kills can be, lol. The parry/knife durability system works really well but I played the original again right after the remake and I was struck by how much faster paced the combat feels even though you're less mobile. You can interrupt enemy animations with a single pistol shot right up until the moment they actually hit you, giving you more leeway for dicey moments when you get mobbed. Parrying performs a similar function but the remake's combat still feels notably slower and more deliberate. Standing your ground and popping some clutch shots to save yourself is more thrilling in the original. The point about retreating/reloading/tracking enemies in a single move being a huge change is something I hadn't thought of, but that also seems to slow down the combat a bit.
I like to think of R4make as a direct sequel to R2make. If I look at it as a remake of the OG then I get kinda dissapointed. No doubt some awesome moments in this new game, the lighting when you first fight Krauser reminded me of the fight between JCVD and Sly Stallone in Expendables. But man as you pointed out alot of the atmosphere just wasnt there for me. The cinematics weren't as actiony and spectacular either. I remember one of my favorite things about beating RE4,RE5, and DMC4 was just rewatching the cutscenes and being impressed by how well directed and crazy they got. Cutscenes this time around feel like streaming service quality.
Since it's been on your mind recently Gaming Brit, I wonder if you will be going into further detail about your stance on game remakes on a dedicated video in the near future? I've always been curious about what you mean when you say you prefer a remake to be a "stand-alone experience that stands alongside the original". I've always seen remaking a game as a chance to improve upon all aspects of the original without losing sight of it's core appeal. Like REmake 1. A remake that focuses on visual improvements is just a remaster pretending to be something greater and a remake that wants to make drastic changes to it's originals's core appeal would have a better chance at success being it's own game. That's what I believe a remake should be, albeit crammed into a nutshell. But I am super curious on your full opinion of the matter and I doubt I'm the only one. Interesting work, as always!
The 'high road/low road' thing is something I noticed A LOT about RE4make. In the original you ALWAYS had room to reposition yourself if cornered by ganados, the remake OTOH is hurtfully linear in its areas, which is most obvious in the island sections
Many things to say, but my takeaway is the reception. This game is not as good as one of the best games ever made, but the fact that it's as great as it is is fantastic. Luis is now a highlight of the story and a genuinely fantastic character, and the gameplay is successful (for the most part) at what it sets out to do. There are quite a few issues with the design, such as the lack of i-frames resulting in 100% unfair fights with dynamite enemies, but the gameplay is simply less engaging at times when enemies grab you... and they do that a lot. It will never cease to make be laugh how an enemy without a weapon is a far greater threat than one who is armed, but I digress. Still replaying it as we speak, took some time out for this comment. Get a thread going here if you want to a conversation about the game. Going for my professional S+ run now.
Dynamite can definitely suck, but it's kind of untrue that there are no i-frames in the game. It's pretty apparent on Mercenaries that the animation before a kick makes you invulnerable to anyone in the way of the recipient of said kick. Enemy grabs would be horrible, but I find it to be balanced with the knife and the game slowly teaches you to manage your distance. Enemies with weapons that manage to get a hit off do far more damage, if I recall.
"Skill issue" is the new buzzword these days, it's an attempt to dismiss any valid arguments. "Skill issue" has so much power at the moment it turn people's brains off and prevent them from understanding your view point. If you want to sound smart, just comment "skill issue" and you pretty much won the internet.
If you're actually bad at the game, it means to me that you didn't take the time to actually understand how the game worked so I'm less likely to take that person's opinion as seriously, you can abuse that word but if someone sucks and is just outright wrong about how the game is meant to be played, I'll call it out
Just treat it like supplementary material and not something that even threatens to make the original obsolete. The OG is a beloved masterpiece. This new one is just a neat reimagining with modern flourishes. Both fun games.
One section that I thought was a huge downgrade from the original was the helicopter section. Not only does Mike leave when the AA cannons show up but he even runs out of ammo before the final gauntlet. They even took out that awesome scene when he saves Leon from an ambush one last time.
Can't wait for The "RTTKL" remake in 2045 where badass TGB records the remake's gameplay with more gory footage for everyone to view in glorious 4:3 ratio 😎👌 In all seriousness tho Great video as always, Looking back at RE4, I think what respected out of the original is that it openly wanted to move away from the original games and just essentially start from scratch, I think that specially at the time was incredibely bold move but one that made sense with how saturated the original formula became, It's a direction that at time supringly faced huge level of backlash from many older fans but the fact series committed to the over the shoulder shooter perspective is admirable, and this didn't stop with the gameplay, even lore/narrative reason also took massive turn with the opening sequemce highlighting the big antagonist of the series (umbrella corp) just ending in most anti-climatic way by having their stock crash and just got out of business much more leaning into **the past is truly dead** and when you compare leon's characterization from end of RE2 and openning RE4, you see how much he lost he's optimism and became a jadded agent who didn't exactly fulfil he's goals. I feel the Remake retying previous entries quite goes against what original attempted in concept, it leans hard into the previous games event and arcs (replacing umbrella downfall with leon's commentary and he's development in between games) and I feel most of the characters aren't really often completely independant but also play part in leon trauma development that's been created for this remake... I don't think it's bad (in fact I kinda appreciate the remake taking it's own spin) but it's small change that in long run I'm not a fan off it's these few aspect I find the remake hard to recapture or even completely appreciate, og RE4 had everything against it (Chaotic development, new bold direction) which would make or kill a series based on how well it goes and OG just pulled unbelievable home run, the Remake had it's reservatioions and cautious public but no one denies at worst it still would have been a fun game regardless if it's stay true or not to the original so yeah that's my long RE4 tirade
The other thing though is that RE4 came from REmake bombing and being a huge sore spot for Mikami, causing him to revamp the series massively in reaction. RE4R on the other hand is a result of RE6s reception causing Capcom to change lanes again and is now just the fifth mainline entry in the post-RE6 segment of the franchise thats only trying to live up to the original game.
Gotta disagree with the bit about the story. Yes, the original's story may be nonsensical and schizophrenic, but it was unique that way, and its B-Movie charm was what carried the experience in the story department and made it the memorable experience it was. RE4make on the other hand may have made improvements on the gameplay side, but narrative-wise it just feels joyless, with all the edges sanded down and the tone feels muted. It was fine to play through once for the nostalgia factor, but the overall dreariness makes a lot of the segments it copied from the original feel like watered-down versions which are just going through the motions, and I really don't feel like ditching the cheesy charms of the original for the sake of some slightly improved character representations was a worthy tradeoff. The game would have been fine if it took its updated mechanics and went the RE Village route to become more of a spiritual successor to RE4, but doing a frame-by-frame remake like this was never going to do it favours, since it'd always be compared to its predecessor, and would be infinitely less memorable for it, because what it copies from the original can never have the same impact the second time through.
@@net_imp not enough really isn't a descriptive term. You're also acknowledged there are other games that have that style; not to mention media general
@@fightingmedialounge519 The point was the remake is severely lacking in style when compared to its predecessor, hence my original comment, but if you really want to be pedantic, then fine, RE4's style was unique in video-games-released-in-2005 terms, and its *story* still stands out when compared to other works of media that use a similar style, because it is a sum of the game's parts, and that's something I don't think I can say for the remake.
@@net_imp your original comment was less about lacking style and more so lacking the style you enjoyed in the original re 4. No, if we're being pedantic then re4s style really only had a unique presence in the world of survival horror when it came out. What's particularly odd about is that you flat out acknowledged it's taking cues from B-Movie, so you should be well aware that a story like re 4 has existed decades before the games initial release. That's probably because of how much you're comparing it to the original despite being under different circumstances with different objectives.
Not gonna lie I was absolutely stunned and flabbergasted by that exquisite Spanish pronunciation at 31:57 Seriously that was an absolute PERFECT pronounciation of the name Salazar
@then35t18 I think the problem lies in thinking people who enjoy the game are "shills". Seems like you are looking for a person to validate your opinion instead of a discussion.
I think this is the best review i've seen for it and really speaks for fans of the original, because that's a part about remaking this game that i feel many people seem to be overlooking. For example controls, are the controls better? Well yeah technically speaking, but we're not just judging this game on its basic adoption of modern standards we're comparing it with RE4, which offered a unique third person action experience that does get lost in the transition you can't deny that, some people didn't like the tank controls of the original and i'm not saying they shouldn't have changed it, but i'm not about to praise something that's closer to a sluggish and awkward Gears of War. That's how i feel about most aspects of the remake, the remake is good it's a good game 8/10, but it's cursed with NEEDING to be compared to the original and in many ways it falls short. One more thing, younger players are going to skip the old one now that there's a new version everyone's raving about, and that makes me very depressed to think about, this isn't a Half Life situation where i have no problem recommending the remake which is absolutely phenomenal and honours the original completely, or Dead Space which only heightens the strengths of the original with its updates besides some not good faces, RE4 is special, unique, and should not be skipped.
@@fightingmedialounge519 I'm not sure how future games emulating it makes it less special? Die Hard isn't less special because there's been loads of action movies.
@@cikame because what could very found in re 4 can be also be found games following it. That connection should be obvious. That's a pretty bad example considering die hard wasn't doing anything new the time of it's release.
The part about RE4's UI at around 20:50 really makes me question just how much value game studios put into the UI and UX of their game. Does Capcom, or the original RE4 team really know just how much we care about the UI work that one or two people put into the original game? Clearly, the answer is "no", as remake RE4 goes for a completely different vibe of UI, but it really makes you think, huh
So, you have read my comment on Crowbcat's video. The whole thing with clean minimal yet ugly UI trend that we're stuck with over the past decade have to stop they sucked all the personality theme and soul out of all the games. I don't know Remake felt more like a product than something that made with a labor of love and passion and genuine excitement. UI can be artistically pleasing as it is functional going the way of form following function UI can lead to immersion breaking of the experience.
Man your reviews make work go by so fast and the amount of detail you notice in games truly changed how I play now more present and attentive. Thank you for great content and helping me not bum rush through games now!
It's everytime with remakes in specific. People tend to just assume new is better and go crazy over the graphics, forget everything else and then proclaim it a masterpiece through those nice nostalgia goggles.. It's pretty tiring. Efap did offer a decent amount of criticism (and praise too) that wasn't mentioned here if you're interested.
@@paideia97 lol I’ve seen more piss more opinions on why the remake is as not as good as the OG. It’s one of those rare moments where I think something is so amazing across the bored, that I feel confident to assume people want to just have different opinions just for the sake of it. All the negative opinions I’ve seen for this game comes down to things it never even tried to do, instead of things it does. Gaming Brit left a boat load of elements out of his review that makes close to perfection.
@@lukelindberg3503 I've seen the exact opposite and most other people (whether they like it or not) seem to share the same experience. I think this game is more on the above average to good side of things, so, a 6 or a 7/10 so by your logic I could also just assume you're just jumping on the hype train like most because of nostalgia and of this weird notion people have that new games are always better or that game design has only improved with the technology which really isn't the case. So, instead of either of us wasting time attributing motivations to the other side, how about we have an honest discussion looking at the facts and arguments and try to come to a correct assessment of the game's true quality? Cause otherwise you're just assuming with nothing to back it up and it seems like you're trying to just shut the conversation down. Here's some of the problems I have: - Accuracy is not very good in this game, example: standing still shooting a shotgun with the recticle on the mark, the shot can miss entirely. This is verifiable on video going frame-by-frame and is a significant flaw. - Staggers are not consistent and in higher difficulties the range of shots it takes to stagger an enemy vary wildly from 3 shots to 6/7. This might not be as much of a problem in games like the REMake2 where the focus isn't on combat, but here, where you're often covered in enemies and the focus is very much combat, it can get frustrating and entirely luck based at many points. - Movement is a bit floaty so it's less precise. Where in the original you moved like a tank and therefore you had 100% control over your every movement, here, in trying to make the animation look more natural (which is understandable) you end up with a lot of smaller movements and delays that aren't entirely under your control. Once again, REMake 2 can get away with this being more about survival and having less enemies where you're expected to run away a lot of the time, but here, it can cause trouble, especially in combination with my other criticisms and in higher difficulties.
7:00 It's seems that critics are more willing to speak out about certain drop in ambience quality now that Crowbcat has willingly served himself up to be the sacrificial lamb to open up the conversation. I am sure shills are not gonna be happy with Capcom's newest product getting just a bit of a drop in reputation, aka "TheShillHunter", "ShillManLives" and others.
To be fair, ambiance is hard to critique if you did not look for it. Most of the people defending it are also SH2 remake stans despite the game did not release at this time yet.
To varying degrees I like these action remakes but I can't help but feeling that Capcom is making their versions of "bland American remakes" (the ring, the grudge etc)
@@jackjax7921 the second anybody expresses any preference for anything old (of even parts of said things) out comes instantly the lazy nostalgia bias shit. Do you not understand that people are capable of looking at two different things here and now, making a comparison and preferring one over the other? Also i notice you mentioned story when the original comment doesn't mention story. Modern gamers are absolutely obsessed with story in games and it shows.
The "90s/2000s game with western inspired settings/aesthetics made by a Japanese team with Japanese design sensibilities" feeling is, unfortunately, unlikely to come back.
I don't really know what to think about the crafting system. It is a nice way to obtain the ammo you really want instead of what the game gives you, but it add a new step and also fills your inventory with junk. In the original, even in professional i rever really was out of ammo (thanks partially to savvy knife use and timed weapons upgrades). I was carring most of the time 20 or more shootgun shells, 20 or more rifle bullets, multiple grenades. The only ammo i was missing was magnum bullets but i guess that worked as intended.
I do not believe you played professional and had that much ammo on you at all times lol I need receipts or I guess I’ll just assume you are a god amongst men lol
@@lukelindberg3503 Just to make sure, i was talking about the original RE4 (PC HD version) in professional. You don't really need to be a god, there are actually a few tricks: * Keep all fire grenades for Mendez. * Use flash grenades when there are 2 or more ganados with parasites. I abuse flash grenades against armors. * When you know you are approaching the merchant, stop reloading ammo in guns and upgrade ammo capacity. You get a refill for free. They changed it in the remake so that does not work anymore. * Only upgrade weapon damage and ammo capacity. Switch your weapons for an upgraded version as soon as you can (first shootgun to second shootgun). Value weapon damage above everything else. You will have a ton of cash in reserve to max first magnum, second rifle, perhaps second or third shootgun and even coin to spare to buy a rocket launcher. * Rifle does wonders against not moving invisible cockroaches in castle. * When you are fighting against 1 or 2 ganados at most, shoot at their legs when they are running so they stumble, then kill them with knife. * When you are fighting against 1 ganado run at him to bait their attack, then back down so he misses, then advance again and attack with knife. If this seems dangerous, just use the trick above to make him stumble. * In the village, use Ashley as bait. Advance, tell her to stop and then stay behind her. Ganados pick her, then you shoot at their legs and they trip, same trick as when they are running. * Mangum bullets for tought enemies, bosses. Salazar dies so fast i skip his fight all the time. I don't even know how to do the standard fight, just shoot him with magnum and he dies before he can do anything. * Rocket launcher to most anoying bosses. I personally keep it for final boss. * In first village big fight, in professional there are 2 chainsaw man. One is located at the exit and the other one appears when you enter house with shootgun. The first one dies with exactly one grenade and 1 entire handgun magazine (or 1 and a half) to the head while he is on the ground. Just spam shoot key/button. The other one dies with shootgun and grenades. * Other trick to not waste that many bullets in this fight is to try not to trigger the chainsaw men and get inside in the right house near the church, the one with 2 rooms. Enter first room and let the door close behind you, then shoot at the door to make a hole and stab enemies through the hole with the knife while they can't attack you. * In the big fight in chapter 1-2 after first encountering the merchant, there is a place at the end of a ladder where you can stay more or less safe from all harm and make 1 ganado toss dynamite at you, without hurting you and destroying all other ganados, saving a lot of ammo.
@@elolawynladriel dude you don’t need to explain the OG professional to me, all that typing was a waste of time. Lol you’re in a comment section for the Remake, so it’s confusing that you’re talking about the OG. Professional mode in the remake will is literally Sekiro meets resident evil. Extremely challenging and that’s coming from someone who has 1000s of hour for the OG
@@elolawynladriel actually you’re lying lol there is no crafting system in the OG in your original comment you made talking about it. Shit like this convinces me every shitting on the remake is ironically also full of shit lmaoo
@@lukelindberg3503 I was talking about the original in my first comment as a comparison to explain why i am not sold on the crafting system. You confused me with your comment.
One of the things I was a little upset wasn't mentioned is the side/replay content. Ranking systems, the improved shooting range, and more unlocks feel like objective improvements over RE4.
@@christianbell8347 tears of the Kingdom is the only game that could do it, and it might just equal it for game of the year. But they're also different enough gameplay experiences that I might still love Resident Evil 4 remake more personally.
I'm really tired of the idea of soft rebooting the old Resident Evil games and calling them “Remakes” just like the Resident Evil 2 and 3 and 4 soft reboot
Great review Charlie. Very thorough. You make great points. I think most reviewers treated the game as just a game for it's own merits, which is a bit odd because clearly the original is a public part of this games development but I get where they're coming from. Of course, you've got extensive gaming history knowledge so you I see why you weighed it with that in mind. I see this game as a sort of a loving tribute and while it would have been incredible to see a notable improvement like the other Resident Evil remakes, I feel it probably didn't HAVE to. Would have been nice though. I love that they fleshed out tertiary characters more. Also, excuse me, what? Is that some Umbrella Corps at 5:47?
The SotC remake was probably the remake I was the least interested in, but if they had actually added surprising new colossi to areas like the beach, it might have been worth it lol. That might have been magical
Very good honest review most of the reviews I’ve seen don’t address any of the downgrades or small issues with the game and there are a few…not that the games bad it’s really good but I just annoys me how people act like it’s completely flawless
TGB keeping it real as usual! Really well balanced review. Not just the people blindly saying it is a 10/10 because RE4 was a 10/10, or the other nit picky end of people who say because the rain isn't as good as the original, its a "soulless" remake.
I have dreams of games too. Before uncharted 4 came out, i dreamt of playing the game fighting skeleton pirates and thought it was awesome... and then i played the actual game and was disappointed. Fuck Neil Druckman...
If you liked Uncharted 1-3 I don't really see how you can dislike 4 since it's more of the same. Unless you hate him specifically for not having your skeleton pirates idea. In that case, you might get a kick out of Kingdom Hearts 2.
Historical context is key. The major problem with remakes is that a lot of these games don't have remasters. You can't just simply purchase the original res1, res2, res3, demons souls, shadow of colossus, final fantasy 7 etc. Instead it's an emulation/virtual store hot mess nightmare. As if major publisher's like Capcom, Sony, Nintendo etc. Care nothing about they're history.
I think the timeline for the original games has come to an end with Resident Evil 6 . This is really sad. I wanted to see the true end to the story of the characters I have been following since Resident Evil 1 to 6
I don't agree with downplaying the value of video game remakes, or implying that they don't have a place alongside 100% original titles in the gaming landscape. While making new games and exploring new dimensions of gaming will always be important, it's incredibly good and useful to look back to the past of gaming to learn what makes parts of it so magical, and to apply modern luxuries of tech and design to older titles where applicable - ideally in the interest of making them even better than we found them with enough expansions, improvements, and select twists to make them fresh experiences in their own rights.
One big advantage is that trends are so oppressive, in any sphere of the market. I hope you like roguelikes or metroidvanias, or open world collectathons. Hope you like our current cinematic presentation of storytelling. Hope you like surface-level Dark Souls elements. Games can start to feel samey when a couple genres are so prevalent and many design elements are shared. Taking an old game from a different time can make gameplay that may or may not have been fresh at the time stand out again. Of course you can still do that with a new IP, like Hi-Fi Rush, but evidently devs feel more confident bringing back skating games or 3d platformers if it says Spyro or Tony Hawk on the box. And I'm not always confident those devs have the chops to create a new title in those franchises that can beat out the classics. Case in point, I don't think RE4 has been topped 20 years on. Having said that, of course I would like it if more of them _tried_. I'm glad Fromsoft made Elden Ring instead of Dark Souls, The Reimagined Remake. Even if that means Demon's Souls Remake was made by completely different people who I didn't trust to be on the same page as the original devs.
I think it depends really. Like what games need a remake? I honestly never thought RE4 did. That game is damn near timeless, same with the original Deus Ex. I understand remaking Ps1 games with gameplay elements and mechanics that are massively dated. But when you have something as revolutionary and timeless as RE4, it just feels like cashing in on an iconic title and using glossy new graphics as the ultimate appeal to more casual consumers. If there was an announcement for a remake of Blood Omen 1 or Soul Reaver, that would excite me and make plenty of sense. Those games have amazing stories, but the gameplay elements are incredibly dated. If we are too awed by remakes, the market will he oversaturated with them. Which is honestly sort of is already, considering 99% of the PS5's selling point is remakes. Even it's damned launch title. I think it does damage to make remakes such a trend, specially when they aren't really pushing anything forward and only modernizing games that still hold up anyway.
The gameplay criticisms are agreeable and it's a good video as always but imo the story we're given in the remake feels less fresh than even experiencing the original game's story again, because it's written so much like other AAA games or even movies. The script feels overly deliberate (dare I say, writerly) and the additions & changes to the scenario, which feel like the writers trying to flesh out the narrative, in the end only exaggerate how trite the original scenario was when you strip away the corny lines, ridiculous set-pieces and general playful, irreverent tone. Not that they should have copied the original, but they could have kept the feel of it. And personally, I miss goofy mid-2000s video game stories written by amateurs without any pretense of being "legitimate" or really anything other than a bit of a laugh
The best way for me to truly enjoy revisiting this game for the 100th time was on PSVR2 no snap turn bull crap just play it like a standard FPS but in VR. It’s truly one of my top gaming experiences same can be said for RE8 and 7 in VR. It took me a few weeks of playing VR games in short sessions with no snap turn and no sickness reduction options because they do ruin the gameplay experience. But after a week am now fully adjusted to VR games and never get sick at all. Games like this in VR are all time top experiences. I was 12 when ps1 came out so I have played a ton of games and this is easily one of the best gameplay experiences
I think Leon looked cooler in RE6, and yeah I miss the banter with Salazar and the “character” in the UI/chapter debrief screens. I hate how modernizing trends in video games smooths things over into more boring versions sometimes.
He looked cool in RE6 and still have some good sense of humor but in RE4R he looks so done with everything even one liner felt like forced fan service.
I think you've been so far the only reviewer i've ever heard adress the fact that original RE4 used south american accent instead of castellano (Spain spanish) i've always loved the original but hearing south american spanish was as science fiction as zombies were Great reviews btw u've always given so far the most objetive reviews to date givimg attention to the whole Game and not just the core gameplay
Well I came expecting a fair critical look at RE4 and I got just that. I feel like a lot of people are going to accept later down the line that the game won't be replacing the original however it still brought in some nice features for a different audience.
I treat it as a reimagined experience for RE4 fans who have played the OG one to death. No reason why both can't exist and be enjoyed on their own merits. I think people get too defensive when the idea of it replacing the original comes up. With them being more likely to tear a good game down if they think the new one stands to threaten the reception of their fan favorite title moving forward. The OG is regarded as a masterpiece and isn't going anywhere. The new one is just neat to have. I haven't been seeing a large amount of people pushing a narrative that the old one is now obsolete. They just really enjoyed their time with the new one.
@@ians_parks True but let's not forget how over-reactive people are about hyping up a game for that moment or month and there can be a sort of 'mean positivity' people have when this happens. If anything I feel people can be rather offensive when the next new shiny game comes out, no negativity allowed :P
@@NoxideActive As I said the OG is still a masterpiece and isn't going anywhere. Recency bias will fade with time. I just wouldn't use it as an excuse to downplay others enjoyment with the new one. As if everyone is collectively shilling and isn't actually enjoying themselves. And I think that's where a lot of the offensiveness stems from. Cause suddenly you're being swarmed with people who are trying desperately to invalidate how you feel about a game and paint you as a dishonest shill. I've been seeing this nonstop since release. Likewise though there are plenty of people who just can't handle conflicting opinions, even if presented in a well constructed manner not unlike this video, and will just call you a nostalgia blind fanboy. I recognize that its irritating to deal with these people regardless of which camp you are in.
@@NoxideActive if this is true then you must also acknowledge the opposite of people who haven’t probably played the game that decided already to have a negative or highly critical perspective without even trying to have an open mind.
This is a great and nuanced review of the remake. The thing about being able to reload while moving is a great observation, and it really does have a big effect on combat strategies. In my own video critique of the game, I was similarly positive about the new additions like crafting and knife durability, but just like you I'm also getting a bit sick of every other big release being a remake of a classic from the glory days.
I think Krauser's motives of wanting power because he once felt powerless as he saw his whole squad getting killed, is a better motivation than wanting "order and balance to this insane world of ours" by bringing back Umbrella...Which never made any sense. How are you gonna restore Umbrella by getting the Plaga sample that could fuck the world over? And how would Umbrella even be able to bring "Order and balance" when they nearly unleashed a zombie apocalypse? Though i gotta say... his face and expressions this time around just reminded me too much of Biff from Back To The Future. And i never understood why i had to be forced to use Luis's Red9 and not any other weapon on the mine cart. Why can't i just use my own handgun? Why isn't he shooting at all? It's not like he had to steer the cart all the time.
Umbrella (and Wesker's) motivation was eugenics. It's their form of "order and balance." Order through chaos, just like real-life eugenicists. The Plagas also would make everyone docile and submit to the order of control, before being "sacrificial lambs."
@@Zero-ds9ws Why lave it to the pro when you can assist the pro ,you are in a life and death situation surely helping your savior would benefit both of you
I avoid showing headshots in this video to help get this video monetised. Do NOT comment "skill issue"!
A convenient excuse /s (Seriously, thanks for sharing your work and sorry TH-cam is awful.)
Skill issue
Simply a difference in skill
Headshots or those delicious shotgun bodyshots.
Skill issue 😚
One detail about the Spanish voices: the guys aren't amateurs they're recognisable Spanish voice actors. I'm South American so I don't hear them very often (Spain has its own VAs) but I still recognised them. It's like you hired known VAs as extras.
theres also like 30 or so names in the credits for ganados
Nice one, that's definitely a nice touch. The VA's were very noticeably improved for all the enemies, sounded a lot more realistic and terrifying at times.
@@ezzahhh i am spanish and atleast in my case i had the oposite, the Og voices sounded so wierd and foreign that for me were a lot more scarier than the ones in the remake, i've heard those same VA's in everything for all my life and it felt wierd hahaha. Even then i appreciate the accurate accent (even if the ganados speak the most neutral Madrid spanish ever lmao)
@@miecraftandmoregamesif you re spanish, are there villages in spain that look like the setting of re4? Cause it looks more like a place in romania or the balkans
also a spaniard, I would say the village could be in the north, in a province like Cantabria, Galicia or Pais Vasco. Isolated places, and gray weather
"A nice dream of the past shouldn't be better than living the present. Hopefully as we go forward into that present, dreaming of the past won't be all we have."
The best ending line I could've possibly asked for. Great video.
Says the guy who hates changes to his beloved Devil May Cry series. He preaches about embracing change but when it comes to a series he loves, "these new changes are terrible, the classics got it right."
@@WarlockX4 The changes DmC introduced were largely shit, the classics did it better
@@Srry4RollingRocking the gameplay changes in re4 remake make it a generic 3rd person shooter tho. Id argue the DMC remake attempt was truer to the style of the series than this. This is closer to Ninja Gaiden 3 as far as just dumbing down gameplay and making it easier for zoomers to stream then forget about
@Matheus Alcântara yeah it’s his job is to have opinions, and when they’re hypocritical that’s like a huge glaring flaw lol.
@@iamantieverything87 how is it a generic shooter? I keep seeing this opinion in other games like Last of Us as well. Can you name another game that has a parrying system mixed very well with survival horror resource management shooting gameplay?
Thank you for not wasting my time with needless filler and Intros and trivia and history and outros. Very reminiscent of Matthewmatosis in that regard alongside the quality of the critique itself which was excellent.
Wait a second… This isn’t Road to the Rocket Launcher.
that's the remake
Nope, just a review.
Road to the Rocket Launcher would detail a step by step progression on the technical journey of beating the game, on top of offering a critical assessments of it.
No matter what video, he will not stop mentioning DMC😂😂
He's got enough reason to do so here, considering the history of both RE and DMC.
@@lmahu6627 He didn't even mention that Devil May Cry started out as Resident Evil 4, though, smh
@@jeffm7007 at this point, that fun fact is like a meme.
It's no secret that Brit really likes Devil May Cry, but so what?
If he has some actual point to make (and I fail to recall an instance where he didn't) and he can use Devil May Cry as an illustrative example, it's not like he's just shoehorning mentions of it into his video for the sake of it.
tbf dmc has been a big part of Brit's channel history considering how significant his dmc videos are in the grand scheme of things
Also I kinda see The Merchant as someone that used to be a mercenary himself. He always seems like a figure that radiates "Not very legal". He's kinda the indirect mentor figure of Resident Evil 4 from how much he gives Leon so much firepower, and encourages the player to be better at aiming through the Shooting Gallery. He knows so much about guns and is also a competent blacksmith that he sounds very experienced. Also I like how much The Merchant knows about Valdelobos, I kinda see him as the type that chooses weird unpopular secluded places for vacations when he was younger because for all that I know, he always radiates the vibe of an experienced tourist that knows his way everywhere. Even if there is not much more Merchant lore, there is enough to assume about his character in various ways. I hope he is playable in a next Resident Evil game someday, I headcanon he loves using the Bolt Thrower/Mine Thrower because honestly he has GUTS for setting up shop in the entrance of Salazars Castle, RIGHT WHERE SALAZAR WOULD BE FOR THE FIRST CUTSCENE IN THE CASTLE!!!
I have to say, it was pretty weird hearing Charlie say that the Merchant's characterization and plot relevance hadn't really been expanded upon when the whole game is filled with notes from the Merchant regarding gameplay tips and side quests that, in aggregate, make explicit something only obliquely hinted at in the original: The Merchant's motivation for selling weapons to Leon isn't to make a tidy profit, but to help topple Los Illuminados.
Rather than the blue medallions seeming like a challenge the Merchant set up himself for a lark _a la_ the shooting galleries, now in the remake it's outright stated that the Merchant offers rewards to clean up each and every new batch of medallions that crops up because he just can't stand the sight of these Illuminados symbols polluting... what? His home? It certainly feels that way, given the repeatedly referenced group of "lads" that either he's taking care of offscreen by doing things like paying you a bounty to hunt for viper meat, or that you get to meet one by one as you go through the game because it turns out there was never only one Merchant who was magically traveling from place to place after all. One side quest is to retrieve a jewel that holds sentimental value to the Merchant but was lost in the chaos of the Los Illuminados takeover of the region; another is just to deface a portrait of the cult's second-in-command. And heck, one of his notes even spells out to you that selling a weapon will give you back all of the money you invested into upgrading it, _plus_ half the weapon's base value, because he's just that motivated for you to come out on top! (In context, probably the only reason he charges for his items at all is to break even and not bankrupt himself!)
In the original, the only piece of evidence we had pointing us in the direction of the Merchant's motivation was that his eyes shone in the dark like the Ganados, showing that he was infected. Did he boast some kind of ultra-rare immunity to the Plaga's control? Was it, as with Leon and Ashley, just a matter of time before his will succumbed and he was bidding on Leon taking down Saddler's operation before that happened? When it comes to the original Merchant, we still don't know, and never will, which is compelling in its own right. But the remake's rendition of the character is expounded upon in a compellingly indirect way by leaving the clues scattered in bits and pieces across the game world for players to uncover and pay attention to according to their own investment, while still being explicit enough in their content to give the Merchant a very clear stake in the story's goings-on for those who are invested enough to keep these snippets of context in mind. I think they did a really deft job of grounding the Merchant better within the setting without going about it in such a way that would undercut the ambiguity that helps make him so memorable!
@@JustAndre92 Kinda wish I got to see his ganado eyes more visibly in the remake if he still had those. To me, my interpretation of The Mechant mentioning himself in they/them pronouns is that he is literally mentioning how there are two existences in their body. The Merchant himself and the las plagas that is somehow tamed from within. My theory is that his purple flames (and maybe also his purple garments) calms down his environment like its the lavender's in the Capcom era Clock Tower games (3 and Haunting Ground).
The Merchant treating Valdelobos as his home definitely sounds interesting and in character. I think the notes are both a mix of his true feelings and him pretending to be random villager asking for a favor. He radiates sleazy rebel energy and pretends to be too old and back broken to do those tasks (and somehow able to set up shops everywhere and carry a PERSON SIZED BACKPACK). With my headcanon as him as some sort of mercenary, he just knows how to not get caught while also somehow having mega amuont of BALLS on him. The ganados and villains treat him as someone they should never confront like he's an unspoken threat that should never be named or threatened. Bitores Mendez LEPT AN ENTIRE BRIDGE GAP OVER TO THE SIDE OF THE WALL THE MERCHANT WAS AT AND DIDN'T WANT TO TRY KILLING THE MERCHANT BEFOREHAND.
The merchant might be the invisible reverse voldemort tbh. The lost hero removed from Valdelobos history vibes.
touch grass
@@heroicgangster9981 Don't forget, your theory about the function of the purple flame lanterns also meshes really well with the blue flame sources in the castle being able to render Las Plagas inert!
@@heroicgangster9981
Maybe he has an official order which guarantees political fallout if he's attacked. Diplomatic immunity, of sorts.
This remake did not need to be a replacement of the original masterpiece, because by design it can't be as transcendent and revolutionary. But It sits alongside the OG equally in my opinion as an incredible reimagining of my favorite game of all time. So now I have two versions of my favorite game of all time. And my favorite game of all time also had an excellent Wii version, an incredible VR port and a PC mod with updated visuals that makes it look like it never aged. Honestly being a resident evil 4 fan, I feel spoiled.
The only way this remake could have captured the essence of re4 would be to have a long and painful development cycle, with one of the concepts for the game getting spun off into its own franchise, while resident evil village bombed, making the entire development team disillusioned with the franchise and looking forward to the future while making huge changes to the core game. An unrealistic expectation, sure, the circumstances of development for re4 could never possibly be induced artificially, but as the ending of the review says, I hope we can look forward to the future rather than being stuck in the past
They should have called it Resident Evil 4-II tbh
@@bartekkko
REvillage sold over 5 million copies, what are you on about?
@@lukelindberg3503 you're misunderstanding me. I'm saying that because village didn't fail, unlike resident evil remake, the devs didn't feel the need to make huge changes to re4r.
@@bartekkko oh well it still doesn’t make any sense. You have no idea that including all of the ups and downs of a games development cycle has anything to do with capturing the essence of anything. There’s a logical fallacy for that probably.
Awesome review. I agree with many of the criticisms, despite loving RE4R. The remake's main success is in marrying modern production values and controls with the original's excellent design. It makes it less tense, but not hugely so, but for me more immediately enjoyable to play and experience. It's a fine balancing act. There is something to be said for 'refinement' or 'retelling' versus 'revelatory' though, and I think RE4R goes for the former over the latter, as do most remakes.
Remake is many times more tense than the original. Try playing it on hardcore, then replay the original and tell me it's more tense.
Remake is definitely more tense lol, there are basically more enemies and u are always on the edge of ur seat on Hardcore and Professional atleast
4R is infinitely more tense than the original, both in terms of combat, story and atmosphere
The thing about the original version versus the remake is that back in the day felt almost like a very transformative experience. Meanwhile the remake is trying to capture some of the same feel but by adding in the modern mechanics, which is really good at the end but it doesn't hit as hard like the original release.
First impressions matter a lot, specially with games so influential like Resident Evil 4.
Treat the new one as a reimagining and not an outright remake and I think people will grow to appreciate it more over time. You can't really help if this is a newcomers first experience with RE4 but for long time fans it's still neat that there exists this supplemental RE4 game that reimagines everything with a modern flair. Especially if you've played the og to death by this point. I recommend people play the original, then the new one as a supplementary piece.
It’s frankly better to look at the remake as a complimentary companion piece to the original.
Or just blinded by nostalgia.
No fucking shit man, the original was released in 2005 while this is released way past the era of Gears of War.
@@jackjax7921 you're blinded by newstalgia
Using the Merchant to contextualize item storage would've made sense to me as well. I'm happy you brought that up. It's one of those immersion things at the typewriter that really bothers me and could've been an easy fix, as well as making stash swapping of items more earned between Merchant locations.
I strongly have to disagree about the story being better than the originals.
While the tone certainly was ridiculous, that was an intentional choice made by the devs. After.thedisappointing sales of both RE0 and the RE1make, not to mention the overall decline of the series sales figures, they made the choice to put "fun" ahead of everything when designing RE4. The game taking itself more seriously is a big detriment to the Re4make. Leaning even heavier into the horror would've been even worse.
There are numerous situations in the original, where the major enemies mocked Leon for his "hollywood action hero cliches" and one-liners. The game leaned heavily into its 80s b-movie campiness.
In a way the Re4make literally does the thing they mocked in thw original game, playing things more straight while still throwing in certain one liners for nostalgias sake.
I also have issues with the way they portray Ashley. The whole "she's totally capable, and totally not a damsel in distress" schpiel they try to shoehorn in. It is blatanly obvious this has been done, because these types of characters are heavily critisized these days.
It is.very forced, and seems pathetic, especially since the game doesn't support this agenda. Let's take the elevator scene, after Ashley used the wrecking ball to break open that wall. The whole point about how she could totally become an Agent herself, and she being able to look out for herself is rendered pointless, when she literally is kidnapped again in the very next room.
Yeah I totally agree with you. Not to mention the supposed emphasis on horror in the story doesn’t even translate into the gameplay, so it’s even more pointless. The 360 degree view and removal of stop and shoot undermines the tension in the combat system, and most of the arenas are noticeably less claustrophobic.
I never felt like they tried to portray Ashley in such a way in the remake, the line on "becoming an agent" was clearly small talk that she had with Leon, she still very much felt frail and vulnerable in the story, She just got a bit more personality, I liked her in the original but she didn't feel like too much of a character and I feel they really made her more likeable in the remake.
In the real world, not all of us are super capable. I'm a man - a big guy - but of course I'm just your average normie and couldn't fight for shit or defend myself against very little.
My point is that I would need rescuing by a bad ass. Most people would.
So I don't understand why this modern debate insists that it is bad for a woman to be shown to be in need of rescue. WTF would the IRL version of Ashley (a petite 20 year old woman) be expected to do in this situation?
There's nothing wrong, shameful or weak about being a normal person like Ashley is and needing help from a trained professional. Nothing. Ashley isn't pathetic or weak because she can't escape her captors and it's nothing to do with her being a woman. I would be fucked in that situation. A 30 year old slim twink would be even more fucked.
It's just become such a gigantic cliché now that every female character has to be shown to be extremely capable.
@citizen3000 especially when they already have Ada and Hunnigan for the capable female rep. But it is what it is. "Modern" gaming as they say needs all this. We're just lucky there's no random LGBTQIAXYZ stuff shoehorned in just for the sake of it
refreshing to see legit criticism that goes deeper than "i don't like new thing"
Ikr Brit gamer actually gave the remake a fair critique that touched on things he liked and disliked rather than just being one sided nitpicks like another certain TH-camr
Now it's time to hear actual valid criticisms of the OG instead of 'nostalgia goggles'
@@ovahlord1451 wich youtuber are you talking about?
"You can't look up Ashley's skirt anymore and have her get creeped out by it, BAD GAME!"
@@stormysoup1083 old game good
new game bad
Let's be honest though most RE4 big fans would probably agree with saying the original is a 14/10
I didn't see the Regenerator running down the hallway like you mentioned. My first encounter with them was reading that note and being like "Oh they're probably talking about some boss I have to fight later --" and then when I walked out of the room the friggin' thing just charged at me out of nowhere. Never played the original game. Probably the most frightening thing to happen to me in the entire franchise so far lmao. Those things are creepy as hell. I will say you can most likely avoid that sequence like I did.
I liked this new version, the slow build up, the sounds in the background as you on the edge waiting for them to pop out
That thing is one of if not the most scariest things in gaming. The first time you fight them you felt so powerless in the og. Such a contrast to the rest of the game. The sounds they make is ingrained in your mind.
In the spanish community, the original voices are iconic and loved for how wrong they got 'em. Is the equivalent of having a game set in NY but everyone has a british accent. Just another example of that "lighting in a bottle" sensation the original had while the remake makes something less charming but "objectively better"
And off topic, but your pronunciation of Mendez Salazar and Cervantes took me by surprise since it sounded natural as hell
That sounds pretty damn funny, a nice extra layer of cheesiness to the original
I wouldn't say objectively better and I know you used quotes as if to say that loosely but....I think it's more along the lines of accuracy. and accuracy doesn't necessarily translate to "objectively better", because whilst accuracy was gained charm was lost and you could argue losing charm CAN be objectively worse.
The village is isolated and everyone has a worm in their brain. I'd be more surprised if a Cuthulhu cult sounded just like every other New Yorker.
@@ISetYourFaceOnFire its objectively better, but original its funnier; you cant measure "charm" besides ganado´s og voice acting being regular at much, mi estimado
Wouldn't really use that as an example Of Re4s unique charm since that type of inaccuracy was common for media at the time.
You're my favorite content creator on TH-cam because in just 30 minutes (sometimes even less) you manage to say what other video essayists would take hours to. No time wasted, every minute is precious with well-thought-out commentary.
Genuinely impressive how "to the point" all of his videos are without really sacrificing anything, wish more video essayist could manage pacing this tight
If such a thing as legacy is applicable, I'd say now that Matthew Matosis retired he is carrying intelligent game criticism on his shoulders.
Easiest way to distinguish a good writer from a bad one, particularly on TH-cam. Brevity and concision are precious things.
I hope they do what they did in 2 remake and add modes/stories that happen in an alternate RE timeline, like the gunshop owner not committing suicide and you escaping the city as him. Imagine an extra mode or something where Luis doesn't die, but instead, you play as him and get separated from Leon, and you have to run away from Krauser or something until you reunite with Leon for a new Krauser boss fight or something. It's a wild idea, but I think stuff like that would be awesome.
Merchant’s Escape DLC
Thank you for not blatantly shilling the remake and actually critiquing it properly.
I'm a little sad you dislike the cheesy one-liners so much. Not only did they fit the B-movie action flick vibe frankly both versions have (though the remake is obviously a bit more serious), it also felt like very subtle characterization for Leon. When you consider what he's gone through, it almost comes off as a coping mechanism to me. He's been through hell and has to go through every more hellish stuff for his FIRST MISSION no less as a government agent. In my experience humor can be the best way to deal with experiences and feelings our squishy brains couldn't otherwise handle.
the whole coping mechanism i don't buy at all. it's too convenient an excuse to think the writers intentionally made it this way, like it's some genius characterization for leon's character. i don't think it is at all and think it's really just tonally inconsistent because it's trying to fit both the serious remake vibe, but have the charm of the OG. like it wants to have it's cake and eat it to and it just ends up falling flat.
I never bought the "being able to move while shooting is more realistic!" Cause anyone who's ever fired a gun can tell you, it's way easier to hit a target when you're in a stable position rather than when you're moving around.
But then wouldn't the remake also give you that option? Just because you can move around freely doesn't mean you have to. You can still stop in place and ready a shot. Unlike the original where you aren't given the option of choosing. Sometimes you just want to get out of a tight spot and realistically you wouldn't restrict yourself to moving like a tank when something is coming right at you.
I'm not necessarily complaining about the original btw. It was designed around tank controls and enemies don't rush you all at once but rather slow their pace when they get in range, giving you time to ready a shot before they reach you.
That's if you're fighting behind cover. If your ass is getting chased by a horde of zombies that don't die in one shot, you'll be moving backwards every second.
That’s how it is in the remake. You can back up while aiming but the accuracy decreases drastically if you do. The game still encourages you to hold your ground while aiming
@@quantommy I can also see the argument be made, that a trained professional, who's seen this stuff before and understands the merit of shooting well and making shots that count over just landing lots of hits, would prefer to stay as steady as possible while shooting hard-to-take-down opponents.
Stellar video with great criticism, I love the new REmake but it
does miss a lot of tiny things that made the original "lighting in a bottle" kind of a masterpiece.
Ok og fanboy black face
@@pegasuskiller9905 you’re unhinged
Or blinded by nostalgia.
The nostalgia argument is getting so old. Just because it is old doesn’t mean it’s bad or aged poorly, good design is good design which the original had in spades
@@Upsetkiller456It’s a substitute for having anything substantive to say. They’ve seen hundreds of other commenters parrot that line verbatim so it must be true.
Only review I’ve seen that has nuance. I agree. It’s great, but the perfect scores and claims of it outdoing the original are ludicrous to me. I view it as a bonus, unnecessary but very fun re-telling.
The whole overabundance of remakes is the reason this game turned me off. Like, hey guys, lets remake Super Metroid, Ocarina of Time, and Half Life 2. That'll be a great idea, right? The question remains, did you think you were gonna make re4 better? It's just our culture as a whole is far too repetitive. When you hear about how like 5 Zelda games have started as remakes only to become new games, I can't help but feel that is a correct approach. A brand new game is better than a remake 9/10 times. New is better than old, and this relates to new IP as well. The last time I feel like gaming had a unifying "this is great" moment for a new IP(with the exception of maybe Fromsoft games which almost function as a single series) was probably the last of us 1, which has subsequently been remastered, remade, has a sequel it didn't need, and now even has a tv show. The motto "milking it to death" has never been more true of than of movies, gaming, and tv right now. It's all just really boring. I guess its why I just really don't play many modern games anymore. Same menus. Same stories. Same IP. Same games being remade. Like where is the 8th or 9th gen's new Bioshock? The new portal? Where is the risk? Feels like we have been stuck in a gaming time loop for 10 years with no light at the end of the tunnel.
This video perfectly captured my thoughts on the remake and addresses the small nuances in design changes I haven't seen other reviewers mention. Great work
honestly, i put like 3 hours into the remake of 4 and just dropped it. it just feels like it plays worse to me. and i loved the original re4
I feel the same
Then you are a biased sad old man
Same, I dropped it after some time when you get to Ashley
This game getting all the 10/10's and IGN and other reviewers saying it's better than the original is insane. I think this game is really messy and unfocused and this whole remake trend went from a novelty, to an annoying crutch, to now it's pathetic.
One thing i thought could be mentioned in the video is how the parry system subtly increased the variety of enemies in the game, specially on professional, since perfect parry is tied to the enemies' animations, it matters whether an enemy is holding an Axe, knife, or pitchfork where before it the difference was solely a visual one. On top of that crouching can be used as a defensive option with certain attacks, which makes me think RE4R has an increased skill celling in regards to the original, since you have more options to evade damage.
_"before it the difference was solely a visual one"_
Thats not entirely true, enemies with pitchforks had better range than those with knives, and the guys with axes could throw their weapons at you, something that knives & pitchforks guys were unable to do.
That's BS, you don't have more options to evade damage, infact this game gives you more options to get hit. They took away i frames on your actions like mantling and you have no grace periods for landing so you will get oki'd and stunlocked. They took away accuracy on your aim, took away consistent stun on enemies so you can no longer reliably use one bullet to go into melee for crowd control. Not to mention that when the ganados do their backgrab it damages you frame 1 even though they are doing a hold - the exact same grab from RE4 OG (and that grab, does no damage).
Also, Knife parrying already exists in RE4 OG, it was your aim. All they did was make a modern game that took out the fun and player expression RE4 had.
@@1shoryuken It's funny how people wanna praise this game for things we had over 10 years ago back in 2012 with a little game called Resident Evil 6 which had the follow:
Parries
Counterattacks
Moving while shooting
Running while reloading
Stealth kills
Crouching
Dodging rolls and sliding that provide actual movement options for evasive play
A SPRINT
Accurate aiming (not to mention the laser sight for every weapon as an option)
And other features like resource bound melee options.
All that and more from a game that came out in 2012 but no RE6 is the Voldemort of the series and "ruined the franchise" even though it went on to be one of the better selling RE games, it's not my favorite of the 3rd person shooter REs and definitely has its flaws but it's not as bad as people think. Meanwhile people are modding RE4 remake to have dodge rolls, better camera, laser sight for every weapon, etc. That's not the sign of a good game if it needs mods to be enjoyed.
@@scottroxford5715 also RE6's parry is actually good, it's High Risk for High Reward
If capcom wanted to reward "high skill ceiling" in RE4R, the perfect parry should've done more than just giving you a guaranteed stun.
I'm all for the love for og RE4 and RE6, lovely stuff, fellas.
For me, the biggest thing the remake misses on is making the core gameplay so inconsistent. Headshot > Kick pretty much defined the gameplay of the original and it was always consistent, but now in the remake standard enemies can soak up several headshots without even reacting, especially on higher difficulties. It just seems like whether or not an enemy will actually react to your attacks is largely random, so instead of taking the time to line up precise shots to take advantage of melee attacks you might as well just mag dump and treat the game like any other 3rd person shooter. The original was able to mix its blend of horror and action perfectly in the gameplay department, while the remake feels like it's torn between the two. Like, yeah you can still Headshot > Kick because this is a classic action game, but only if you can land X number of headshots because the number always changes, and only if you can land those shots with unreliable and imprecise shooting mechanics because this is a classic horror game.
Imo the promise of always getting a stun with head shots made the game extremely repetitive once I got good at it. Now you can’t rely on doing the same exact action every time, and you have to think of multiple different out comes instead of the ultimate promise of shoot head>kick>knife or shoot them on the ground>repeat
@@lukelindberg3503 true but it also makes for stressful encounters(not in a good way)and a lot of bullshit moments especially on higher difficulty’s where it could take 3,4 or even 5 head shots to stun an enemy all this while they run at you swinging an axe.The game has to have rules or it becomes unbalanced
@@neiloconnor7776 people would complain that it’s too easy if was the other way around. All I can say is just play on an easier difficulty if you don’t find pleasure in overcoming the stress the harder standards they force on you
@@neiloconnor7776 I disagree. It makes for stressful encounters in a good way cause now the distance between you and your enemies is even more of a precious resource as you can't rely on your trusty stun > kick to get out of most situations. The only way you can do that is by parrying and that carries more of an inherent risk.
@@jackjackson3942 Except not all forms of damage can just be parried, parrying can actually still leave you vulnerable, and like I said in my original comment, you can usually just mag dump and you'll be fine. 90% of Professional can be solved by just mag dumping center mass with a handgun of your choice, and the fact that's more reliable than precise shooting for stuns is uninteresting from both an action and horror perspective.
As a game on its own, RE4R is a fantastically good time, especially compared to other games that release these days. But as an "upgrade" to the original, I personally do not think what we lost in atmosphere and charm was worth what we gained in visual fidelity.
RE4R comfortably sits amongst the rest of the post-RE4 Resi games as "Good, but not as good as RE4"
It did not have the WOW factor of how things changed that RE:make 1 and 2 had but at least it's not as disappointing as RE:make 3
Fantastic review, and I still believe you're one of the few reviewers out there that actually gets what that art is all about.
Thank you for doing these
I think what really helped me embrace the new changes for RE4R, instead of hoping for a more faithful remake, was seeing how the general change of the village's layout affected the story. The lake is a big example of this, seeing how not only the lake connected to more places like the cabin we find Luis in, but also being visibly close to the castle. Seeing these upcoming locations gave a returning player like me a look of awe, thinking of how they were going to adapt something coming up, while also just looking generally more cohesive of a location in general.
Even better was taking this newly designed village, and changing up how you explored it. It sounds like I'm overreacting, but my jaw dropped when I realized they threw Luis and Leon into the abandoned factory, instead of some random house in the valley. Sure, both of these locations were nearby each other, but the simple act of moving through a familiar location differently made me realize that I wasn't going to know what changes would be around the corner, and what they might surprise me with next.
Agreed, and gamingbrit doesn't make much sense. First he criticized things to not be "faithful", then he criticizes the remake for being just a remake rehashing old ideas, even though the game is so different to the original. His inability to look at the game with the fresh eyes is also telling. After playing the original, I was just likeou amazed and immersed into the world the devs created, it's so good. He on the other hand seen it as "uncanny dream of the original". It's very obvious he's so biased he can't appreciate anything that is not a 1 to 1 copy- paste of the original game.
@@cuttrogue Hey now, slow your roll. I don't believe his opinion is invalid or anything, just that I had a different experience which eased me into the game better than it might for others. I think the issue lies in the semantics of the term "remake" because it doesn't really mean the same thing in gaming as it does in other media, like movies. In fact, I think a lot of games are called remakes when they maybe shouldn't be, and RE2-4 are some of those games in my book. Remakes are often desired to be very similar games to the original material to preserve the feeling of that game while providing a new experience to players and making changes that fit the standard of the old game, yet boosting it at the same time. This really isn't RE4, and it shows more blatantly in RE2 and 3, where the gameplay is a more noticeable change. RE4R is a reimagining, where a modern gameplay loop inspired by the original is used in sometimes familiar locations to tell a familiar story in a new way. It's kinda like GoldenEye Reloaded, except it, well, doesn't suck.
Of course, the problem is that I highly doubt a lot of people will agree with me on RE4R being a reimagining, where Remake is more of a subseries title for the franchise. Doesn't help that the term is blatantly used for most coverage of the game except for the game itself, at least as far as I'm aware. Going into this game and thinking of it as a remake garners valid criticism about preserving the classic experience and there's a lot of things they could have done differently under that classification. As a reimagining, however, it's a grand slam.
@@thewrathofrevan5999 Capcom themselves is calling the game "reimagining", not a remake. There's also no "remake" word to be seen in any official materials for the game. So it's really on the people and media who call it a "remake" when it's a reimagining per Capcom.
Lago area to me is just too damn big it was simply an area for lake monster boss fight which was nothing wrong about it in the original but in the remake they expanded so much to the point of being boring and padding out than anything meaningful.
For such an action heavy game they felt the need to throw in all the extra puzzles to slow the game down and there's no flow to it you just stopped dead in one spot for too long.
The title announcer missing is such a huge sin to the series. Crowbcat was right, you can't have a soulful Resident Evil game without the announcer menacingly saying "RESIDENT EVIL".
Dude I just got finished binging some of your older reviews because it’s been a while since I watched your stuff. So stoked to see literally the day after, you upload an in depth review on a game I really wanted to see you cover!
When it comes to games that have blown me away after Re4 and DMC3, Bloodborne for the ps4 was the game to get me back into videogames. I think it started similar enough to re4 to have me intrigued with the mad villagers but as you progressed or rather descend into madness I found a title that not drew me in both artistically and thematically but also gave me the same heart pounding moments that re4 had with its few scary bits. But most importantly, it was one of those very rare few games that I would replay like 14 times over upon getting it when most games are one and done to me. The only other time I was that addicted to a title was Doom Eternal on PC.
They botched the intro in RE4R, as having it set at night with a spooky house took away from the cleverness of the original, for what could be argued are instead more cliched horror elements. The original came across as so much more confident and impressive in how it began during daylight and still managed to be scary. The moment of discovery that the villager isn't a zombie and can attack with higher intelligence than threats of the past was totally lost.
How was it lost? There’s way more build up and atmosphere with more engagement from a story perspective. Like the cops interacting with world slightly more by being used more like actual throwaway characters in a horror movie.
You’re literally just making a statement night time bad, day time somehow scarier, with zero explanation on why that is.
@@lukelindberg3503 are you literally shaking right now because somebody criticised the game?
@@citizen3000 are you going be able to articulate your thoughts on why you don’t like something so you don’t come off as someone who can’t think for themselves? Like I can literally could write an 1000 word essay in detail on why this game is amazing from opinions that I developed on my own. I seriously doubt any of the detractors could do the same without coming off as an insane nitpicky perfectionist.
It’s just annoying because I know more than half of these people have circle jerked themselves in their own internet bubbles, before even interacting with the thing they are so critical over. It’s a little sad lol
@@citizen3000 he’s replying to every comment criticising the game
@@lukelindberg3503 You misread my comment as I didn't say daytime is scarier. I said it's more impressive and shows confidence that they decided to set the intro during the day. This is because in daylight you can see a lot more and so there is less space for the creators to hide scary things, meaning it's more of a challenge for them to create a fear of the unknown for the player.
Can't think of a more appropriate video to put on in the background while I grind for the RE4 Platinum.
I think the section talking about the UI will be particularly relevant going onwards, Capcom have done a good enough job of distinguishing the core gameplay of the remakes so far, but if they want to continue (and I'd say all current indicators say they do) adding more character to the parts of these games that has been pretty unchanging so far. The core UI for files, maps, and (putting aside forced changes due to differing mechanics) inventories has been this clean mechanical style since RE2make (I'd say since RE7 but that game at least had a scratchy handdrawn style to parts of its UI that made it stand out).
Shame on you for not manually organising your inventory though, the sort key may offer time efficiency but it will not neatly line up your flashbangs and heavy grenades with standard grenades topping them
UI definitely seems to be getting less interesting nowadays but it's also heading towards being as minimal as possible which for many games is for the better (I will never miss mini maps or obnoxious pop ups)
@@stormysoup1083 UI can be minimal AND have character, death stranding's UI is definitely towards the minimalist style but maintains the feel of being projected to Sam himself throughout the game. Hades UI is chock full of character, but is essentially just 2 bars and at least one cooldown indicator.
@@pepp418 ye, I know, I just brought up the minimalism as a more positive trend, the blandness is definitely still a problem
I think all this UI stuff is ultimately an issue of accessibility. Theyre made to be as easily read by anyone and easily changed by localization instead of having instances like in the 90s of squished together kanji resulting in jrpgs having to name everything DrkSwd
@@Tamacat388 Late reply, sorry.
The best option in this case is to just have the cleaner but duller UI as a setting and the stylised one as a default
I see RE4make the same way I see the Mario & Luigi: Bowser's Inside Story remake for the 3DS. It's an alright remake and it isn't the worst way to play the game, but there are a few decisions and changes that keep me from saying that it surpasses the original. In the end of the day, the Gamecube release still remains dear to my heart.
Alright remake? Lmao ok stupid og re4 fanboy.
I already forgot they put out that BiS remake lol
...and now I remember that it killed the studio that developed it RIP
It already surpass the original. You just cant admit it.
@@jackjax7921why is it so hard for you to believe that someone would have legitimate reasons for preferring the original?
@@jackjax7921 that’s your opinion and that’s ok
KINO IS BACK ON THE MENU BOYS
I love that this guy gives valid constructive points comparing the feelings and experiences of the OG and Remake, while also putting different and interesting perspectives, rather than instantly dissing with a “Soul vs. Soulless” debate like with Crowbat.
That or all those reviewers giving it a 10/10 without properly comparing the remake with the original, what made the original good and what needed and didn't need improving on. TGBS is not in it for the views with a short 5-10 minute review as much as a thorough review of games he's played, however long that'll take to do.
Irrational criticism bad.
Irrational praise good.
Literally any review is better than Crowbcat's video since those do something Crowbcat is just too coward to do: *use words*
You're allowed to dislike RE4 Remake all you want and how it compares to the original as long you present an actual argument, but Crowbcat believes "the footage speaks for itself, draw your own conclusions" except the way it's presented it's always going to be unfavorable to which he has targeted as "soulless" (and it's not even the first time he's done it)
Because he thinks that by doing uncommented side-by-side comparisons that makes his points seem more "objective" than if he was to actually express his own opinion because then that would be 100% "subjective"
Are you guys still mad at that comparison video? Lmao, that video is as bad as the 10/10 crowd or the people that now says that the original aged poorly and was clunky.
@@DeepWeeb The new remakes ARE soulless, even when the gameplay is still great. It's just harder to care for RE2's case because it's an entirely different game. RE4 isn't.
The comment regarding the lack of groundbreaking games in recent years, with the exception of HL:Alyx, raises an interesting point. Rather than creative bankruptcy, it may be that technology is the limiting factor. The original RE4 was released during the second generation of 3D game consoles, a time when developers were becoming accustomed to working in 3D and still experimenting with new ideas. This resulted in many games that broke new ground and established the foundations for future games.
Similarly, HL:Alyx can be seen as a game from the second wave of VR gaming. With the basics of VR already established, developers can now explore more creative ideas, such as implementing smooth locomotion, which was previously thought impossible by many VR gurus of the era.
Outside of VR, it may be challenging to create truly groundbreaking games since 3D gaming on a flat screen has already been "solved". While developers can still create innovative and entertaining games, it may be difficult to introduce entirely new concepts. Therefore, it seems that VR may be the space where the most groundbreaking games will emerge in the future.
This lack of innovation/experimentation seems to primarily be on the AAA front of the industry. Bigger budgets mean developers have to aim for wider audiences and take less risks as a result.
@@rikterterran3833 While AAA games often prioritize minimizing risks and playing it safe, resulting in creative stagnation, I believe that new technology plays a crucial role in making groundbreaking games like Resident Evil 4, Super Mario 64 or the original Doom which truly pushed the boundaries of the medium. So, it's unlikely for such revolutionary games to be created again on flat-screen platforms.
This can be seen in the lack of truly groundbreaking indie games. While there are plenty of highly creative indie games with unique concepts, it's difficult to think of recent indie titles that have truly changed the industry. One example that comes to mind is Minecraft, which is now almost 15 years old.
@@Ciber2k I don't think it's necessarily technological, most modern design sensibilities could've been effectively implemented in 3D games during the 6th gen era. It's just that I feel today we seem to have rather strict standards on how games should feel, and developers don't really want to risk challenging those standards. Most noteworthy AAA games these days seem to fall under a sort of homogenized action-adventure type of experience with somewhat similar control schemes.
You make a good point about indie games not being groundbreaking in the wider industry. Indie games seem to only inspire other indie games, and AAA games mostly take inspiration from other AAA games.
@@rikterterran3833 not really, a lot of indies also want to be the "next earthbound or yume nikki"
Perhaps the best RE4R review I've watched so far.
If nothing else, props for using REmake footage captured at the correct 4:3 ratio, unlike most other TH-camrs.
this is the best review for RE4 hands down . love how it all felt natural yet scripted and well thought out qt the same time
It's not "Soul vs Soulless" as many people think, it's two different Souls at this point. OG RE4 is still considered a masterpiece despite it's many flaws (making QTEs and escort missions plague games for the next 10 or so years being one of them) because it was a cornerstone for gaming as a medium. RE4R has enough of the original to feel familiar, but with a breath of fresh air and quality of life improvements added that makes it feel like a different experience, with its own set of flaws.
I feel like this is the takeaway. RE4 and all of Capcom's remakes feel different than other remakes as I don't think they're trying to replace the original. RE2 for PS1 is still incredible even living in a world where RE2R exists, and the same truth applies for RE4.
I never found the QTEs annoying, I just thought every game trying to imitate it afterwards, including the franchise’s own sequels, implemented it exceptionally poorly
Soul vs soulless is the most irrelevant video regarding re4 remake
An excellent game is an excellent game , remake or not
What is with people not judging the game on its own merit. At some point you have to separate it from the original and sit down and play it
Also you have the original re4 available on every platform. Go play that if the remake bothers you so much
This whole comment summarizes my feelings on the whole OG re4 vs re4r debacle. Both games are great and should be enjoyed as separate games.
The escort mission works really well in original RE4, I don't care how it was misinterpreted by copycats.
I don't think it even is unrealistic that you have to stand still to reload. Have you tried reloading a gun while walking or running? It's super hard, and you will do it more slowly than you would otherwise, or you will lose the magazine and run into a wall or something.
I’m just waiting for them to finally fix the gyro aiming so I can have my close approximation to RE4 Wii Edition on PS5.
Yep. I hate how you don't get a free refill of ammunition after you upgrade the ammo capacity like you did in the original.
Was pretty pleased overall with RE4R but it's good to see a review that actually has some critiques instead of just gushing. Especially the part about how finicky the stealth kills can be, lol.
The parry/knife durability system works really well but I played the original again right after the remake and I was struck by how much faster paced the combat feels even though you're less mobile. You can interrupt enemy animations with a single pistol shot right up until the moment they actually hit you, giving you more leeway for dicey moments when you get mobbed. Parrying performs a similar function but the remake's combat still feels notably slower and more deliberate. Standing your ground and popping some clutch shots to save yourself is more thrilling in the original. The point about retreating/reloading/tracking enemies in a single move being a huge change is something I hadn't thought of, but that also seems to slow down the combat a bit.
I like to think of R4make as a direct sequel to R2make. If I look at it as a remake of the OG then I get kinda dissapointed. No doubt some awesome moments in this new game, the lighting when you first fight Krauser reminded me of the fight between JCVD and Sly Stallone in Expendables. But man as you pointed out alot of the atmosphere just wasnt there for me. The cinematics weren't as actiony and spectacular either. I remember one of my favorite things about beating RE4,RE5, and DMC4 was just rewatching the cutscenes and being impressed by how well directed and crazy they got. Cutscenes this time around feel like streaming service quality.
Since it's been on your mind recently Gaming Brit, I wonder if you will be going into further detail about your stance on game remakes on a dedicated video in the near future? I've always been curious about what you mean when you say you prefer a remake to be a "stand-alone experience that stands alongside the original". I've always seen remaking a game as a chance to improve upon all aspects of the original without losing sight of it's core appeal. Like REmake 1.
A remake that focuses on visual improvements is just a remaster pretending to be something greater and a remake that wants to make drastic changes to it's originals's core appeal would have a better chance at success being it's own game.
That's what I believe a remake should be, albeit crammed into a nutshell. But I am super curious on your full opinion of the matter and I doubt I'm the only one. Interesting work, as always!
The 'high road/low road' thing is something I noticed A LOT about RE4make. In the original you ALWAYS had room to reposition yourself if cornered by ganados, the remake OTOH is hurtfully linear in its areas, which is most obvious in the island sections
Many things to say, but my takeaway is the reception. This game is not as good as one of the best games ever made, but the fact that it's as great as it is is fantastic. Luis is now a highlight of the story and a genuinely fantastic character, and the gameplay is successful (for the most part) at what it sets out to do. There are quite a few issues with the design, such as the lack of i-frames resulting in 100% unfair fights with dynamite enemies, but the gameplay is simply less engaging at times when enemies grab you... and they do that a lot. It will never cease to make be laugh how an enemy without a weapon is a far greater threat than one who is armed, but I digress.
Still replaying it as we speak, took some time out for this comment. Get a thread going here if you want to a conversation about the game. Going for my professional S+ run now.
Dynamite can definitely suck, but it's kind of untrue that there are no i-frames in the game. It's pretty apparent on Mercenaries that the animation before a kick makes you invulnerable to anyone in the way of the recipient of said kick. Enemy grabs would be horrible, but I find it to be balanced with the knife and the game slowly teaches you to manage your distance. Enemies with weapons that manage to get a hit off do far more damage, if I recall.
"Skill issue" is the new buzzword these days, it's an attempt to dismiss any valid arguments.
"Skill issue" has so much power at the moment it turn people's brains off and prevent them from understanding your view point.
If you want to sound smart, just comment "skill issue" and you pretty much won the internet.
Issue of skill
If you're actually bad at the game, it means to me that you didn't take the time to actually understand how the game worked so I'm less likely to take that person's opinion as seriously, you can abuse that word but if someone sucks and is just outright wrong about how the game is meant to be played, I'll call it out
I agree with almost every point, it's a great game in its own right but it certainly isn't gonna beat the OG
More like stand side by side with it
Just treat it like supplementary material and not something that even threatens to make the original obsolete. The OG is a beloved masterpiece. This new one is just a neat reimagining with modern flourishes. Both fun games.
They can both be good, idk why people feel the need to prove one is better than the other so desperately
One section that I thought was a huge downgrade from the original was the helicopter section. Not only does Mike leave when the AA cannons show up but he even runs out of ammo before the final gauntlet. They even took out that awesome scene when he saves Leon from an ambush one last time.
Can't wait for The "RTTKL" remake in 2045 where badass TGB records the remake's gameplay with more gory footage for everyone to view in glorious 4:3 ratio 😎👌
In all seriousness tho Great video as always,
Looking back at RE4, I think what respected out of the original is that it openly wanted to move away from the original games and just essentially start from scratch, I think that specially at the time was incredibely bold move but one that made sense with how saturated the original formula became, It's a direction that at time supringly faced huge level of backlash from many older fans but the fact series committed to the over the shoulder shooter perspective is admirable, and this didn't stop with the gameplay, even lore/narrative reason also took massive turn with the opening sequemce highlighting the big antagonist of the series (umbrella corp) just ending in most anti-climatic way by having their stock crash and just got out of business much more leaning into **the past is truly dead** and when you compare leon's characterization from end of RE2 and openning RE4, you see how much he lost he's optimism and became a jadded agent who didn't exactly fulfil he's goals.
I feel the Remake retying previous entries quite goes against what original attempted in concept, it leans hard into the previous games event and arcs (replacing umbrella downfall with leon's commentary and he's development in between games) and I feel most of the characters aren't really often completely independant but also play part in leon trauma development that's been created for this remake... I don't think it's bad (in fact I kinda appreciate the remake taking it's own spin) but it's small change that in long run I'm not a fan off
it's these few aspect I find the remake hard to recapture or even completely appreciate, og RE4 had everything against it (Chaotic development, new bold direction) which would make or kill a series based on how well it goes and OG just pulled unbelievable home run, the Remake had it's reservatioions and cautious public but no one denies at worst it still would have been a fun game regardless if it's stay true or not to the original
so yeah that's my long RE4 tirade
The other thing though is that RE4 came from REmake bombing and being a huge sore spot for Mikami, causing him to revamp the series massively in reaction.
RE4R on the other hand is a result of RE6s reception causing Capcom to change lanes again and is now just the fifth mainline entry in the post-RE6 segment of the franchise thats only trying to live up to the original game.
I'm thankful that this didn't turn out to be another RE3 Remake
Gotta disagree with the bit about the story. Yes, the original's story may be nonsensical and schizophrenic, but it was unique that way, and its B-Movie charm was what carried the experience in the story department and made it the memorable experience it was. RE4make on the other hand may have made improvements on the gameplay side, but narrative-wise it just feels joyless, with all the edges sanded down and the tone feels muted. It was fine to play through once for the nostalgia factor, but the overall dreariness makes a lot of the segments it copied from the original feel like watered-down versions which are just going through the motions, and I really don't feel like ditching the cheesy charms of the original for the sake of some slightly improved character representations was a worthy tradeoff. The game would have been fine if it took its updated mechanics and went the RE Village route to become more of a spiritual successor to RE4, but doing a frame-by-frame remake like this was never going to do it favours, since it'd always be compared to its predecessor, and would be infinitely less memorable for it, because what it copies from the original can never have the same impact the second time through.
Wouldn't really call the originals style of storytelling unique. You even reference style it's going for
@@fightingmedialounge519 It still is though, even now there aren't enough games done in that particular style it employs, not to mention back in 2005.
@@net_imp not enough really isn't a descriptive term. You're also acknowledged there are other games that have that style; not to mention media general
@@fightingmedialounge519 The point was the remake is severely lacking in style when compared to its predecessor, hence my original comment, but if you really want to be pedantic, then fine, RE4's style was unique in video-games-released-in-2005 terms, and its *story* still stands out when compared to other works of media that use a similar style, because it is a sum of the game's parts, and that's something I don't think I can say for the remake.
@@net_imp your original comment was less about lacking style and more so lacking the style you enjoyed in the original re 4. No, if we're being pedantic then re4s style really only had a unique presence in the world of survival horror when it came out. What's particularly odd about is that you flat out acknowledged it's taking cues from B-Movie, so you should be well aware that a story like re 4 has existed decades before the games initial release. That's probably because of how much you're comparing it to the original despite being under different circumstances with different objectives.
Not gonna lie I was absolutely stunned and flabbergasted by that exquisite Spanish pronunciation at 31:57 Seriously that was an absolute PERFECT pronounciation of the name Salazar
Love gamingbrit, but it was really pretentious.
Nerrel and TheGamingBritShow are the best reviewers. There opinions are the only ones I can trust.
shame nerrel didnt bring up the shitty nature of the pc port
Nerrel is excellent.
Wish I could agree. I thought the game was trash and it's hard to find someone who doesn't shill it.
Nerrel is better with video games than movies but yes
@then35t18
I think the problem lies in thinking people who enjoy the game are "shills". Seems like you are looking for a person to validate your opinion instead of a discussion.
I think this is the best review i've seen for it and really speaks for fans of the original, because that's a part about remaking this game that i feel many people seem to be overlooking.
For example controls, are the controls better? Well yeah technically speaking, but we're not just judging this game on its basic adoption of modern standards we're comparing it with RE4, which offered a unique third person action experience that does get lost in the transition you can't deny that, some people didn't like the tank controls of the original and i'm not saying they shouldn't have changed it, but i'm not about to praise something that's closer to a sluggish and awkward Gears of War.
That's how i feel about most aspects of the remake, the remake is good it's a good game 8/10, but it's cursed with NEEDING to be compared to the original and in many ways it falls short.
One more thing, younger players are going to skip the old one now that there's a new version everyone's raving about, and that makes me very depressed to think about, this isn't a Half Life situation where i have no problem recommending the remake which is absolutely phenomenal and honours the original completely, or Dead Space which only heightens the strengths of the original with its updates besides some not good faces, RE4 is special, unique, and should not be skipped.
I'd say it's less special thanks to games following it emulating it's style.
@@fightingmedialounge519 I'm not sure how future games emulating it makes it less special?
Die Hard isn't less special because there's been loads of action movies.
@@cikame because what could very found in re 4 can be also be found games following it. That connection should be obvious. That's a pretty bad example considering die hard wasn't doing anything new the time of it's release.
The biggest crime in RE4R is the lack of a free Broken Butterfly, smh.
And the free rocket launcher in the Castle.
Kind of an odd exclusion considering how much more of an emphasis, they gave exploration in the remake
The part about RE4's UI at around 20:50 really makes me question just how much value game studios put into the UI and UX of their game.
Does Capcom, or the original RE4 team really know just how much we care about the UI work that one or two people put into the original game?
Clearly, the answer is "no", as remake RE4 goes for a completely different vibe of UI, but it really makes you think, huh
So, you have read my comment on Crowbcat's video.
The whole thing with clean minimal yet ugly UI trend that we're stuck with over the past decade have to stop they sucked all the personality theme and soul out of all the games.
I don't know Remake felt more like a product than something that made with a labor of love and passion and genuine excitement.
UI can be artistically pleasing as it is functional going the way of form following function UI can lead to immersion breaking of the experience.
Man your reviews make work go by so fast and the amount of detail you notice in games truly changed how I play now more present and attentive. Thank you for great content and helping me not bum rush through games now!
You'd be surprised how hard it is to find a review with some valid criticisms. Thanks for the content, TGBS.
It's everytime with remakes in specific. People tend to just assume new is better and go crazy over the graphics, forget everything else and then proclaim it a masterpiece through those nice nostalgia goggles.. It's pretty tiring. Efap did offer a decent amount of criticism (and praise too) that wasn't mentioned here if you're interested.
@@paideia97 lol I’ve seen more piss more opinions on why the remake is as not as good as the OG. It’s one of those rare moments where I think something is so amazing across the bored, that I feel confident to assume people want to just have different opinions just for the sake of it. All the negative opinions I’ve seen for this game comes down to things it never even tried to do, instead of things it does. Gaming Brit left a boat load of elements out of his review that makes close to perfection.
@@lukelindberg3503 I've seen the exact opposite and most other people (whether they like it or not) seem to share the same experience. I think this game is more on the above average to good side of things, so, a 6 or a 7/10 so by your logic I could also just assume you're just jumping on the hype train like most because of nostalgia and of this weird notion people have that new games are always better or that game design has only improved with the technology which really isn't the case. So, instead of either of us wasting time attributing motivations to the other side, how about we have an honest discussion looking at the facts and arguments and try to come to a correct assessment of the game's true quality? Cause otherwise you're just assuming with nothing to back it up and it seems like you're trying to just shut the conversation down.
Here's some of the problems I have:
- Accuracy is not very good in this game, example: standing still shooting a shotgun with the recticle on the mark, the shot can miss entirely. This is verifiable on video going frame-by-frame and is a significant flaw.
- Staggers are not consistent and in higher difficulties the range of shots it takes to stagger an enemy vary wildly from 3 shots to 6/7. This might not be as much of a problem in games like the REMake2 where the focus isn't on combat, but here, where you're often covered in enemies and the focus is very much combat, it can get frustrating and entirely luck based at many points.
- Movement is a bit floaty so it's less precise. Where in the original you moved like a tank and therefore you had 100% control over your every movement, here, in trying to make the animation look more natural (which is understandable) you end up with a lot of smaller movements and delays that aren't entirely under your control. Once again, REMake 2 can get away with this being more about survival and having less enemies where you're expected to run away a lot of the time, but here, it can cause trouble, especially in combination with my other criticisms and in higher difficulties.
7:00 It's seems that critics are more willing to speak out about certain drop in ambience quality now that Crowbcat has willingly served himself up to be the sacrificial lamb to open up the conversation. I am sure shills are not gonna be happy with Capcom's newest product getting just a bit of a drop in reputation, aka "TheShillHunter", "ShillManLives" and others.
To be fair, ambiance is hard to critique if you did not look for it. Most of the people defending it are also SH2 remake stans despite the game did not release at this time yet.
Ppl will shit on crowbcats video, but that was one of the valid comparisons i felt.
Now I want to know more about the DMC of your dreams
I see that Sonic Frontiers app on your homescreen. Now that's a video I'll be looking forward to.
Real og fans remember when he reviewed sonic generations and deleted the video because of how bad it was
@@MILDMONSTER1234 Hidden lore
@@MILDMONSTER1234 lol
To varying degrees I like these action remakes but I can't help but feeling that Capcom is making their versions of "bland American remakes" (the ring, the grudge etc)
I don't think the remake are bland tho
Or youre just biased with your nostalgia thinking the OGs have a better storytelling. Remakes blow it out of the water.
@@jackjax7921 good thing he didn't mention storytelling, idiot
@@jackjax7921 the second anybody expresses any preference for anything old (of even parts of said things) out comes instantly the lazy nostalgia bias shit.
Do you not understand that people are capable of looking at two different things here and now, making a comparison and preferring one over the other?
Also i notice you mentioned story when the original comment doesn't mention story. Modern gamers are absolutely obsessed with story in games and it shows.
The "90s/2000s game with western inspired settings/aesthetics made by a Japanese team with Japanese design sensibilities" feeling is, unfortunately, unlikely to come back.
I don't really know what to think about the crafting system. It is a nice way to obtain the ammo you really want instead of what the game gives you, but it add a new step and also fills your inventory with junk. In the original, even in professional i rever really was out of ammo (thanks partially to savvy knife use and timed weapons upgrades). I was carring most of the time 20 or more shootgun shells, 20 or more rifle bullets, multiple grenades. The only ammo i was missing was magnum bullets but i guess that worked as intended.
I do not believe you played professional and had that much ammo on you at all times lol I need receipts or I guess I’ll just assume you are a god amongst men lol
@@lukelindberg3503 Just to make sure, i was talking about the original RE4 (PC HD version) in professional. You don't really need to be a god, there are actually a few tricks:
* Keep all fire grenades for Mendez.
* Use flash grenades when there are 2 or more ganados with parasites. I abuse flash grenades against armors.
* When you know you are approaching the merchant, stop reloading ammo in guns and upgrade ammo capacity. You get a refill for free. They changed it in the remake so that does not work anymore.
* Only upgrade weapon damage and ammo capacity. Switch your weapons for an upgraded version as soon as you can (first shootgun to second shootgun). Value weapon damage above everything else. You will have a ton of cash in reserve to max first magnum, second rifle, perhaps second or third shootgun and even coin to spare to buy a rocket launcher.
* Rifle does wonders against not moving invisible cockroaches in castle.
* When you are fighting against 1 or 2 ganados at most, shoot at their legs when they are running so they stumble, then kill them with knife.
* When you are fighting against 1 ganado run at him to bait their attack, then back down so he misses, then advance again and attack with knife. If this seems dangerous, just use the trick above to make him stumble.
* In the village, use Ashley as bait. Advance, tell her to stop and then stay behind her. Ganados pick her, then you shoot at their legs and they trip, same trick as when they are running.
* Mangum bullets for tought enemies, bosses. Salazar dies so fast i skip his fight all the time. I don't even know how to do the standard fight, just shoot him with magnum and he dies before he can do anything.
* Rocket launcher to most anoying bosses. I personally keep it for final boss.
* In first village big fight, in professional there are 2 chainsaw man. One is located at the exit and the other one appears when you enter house with shootgun. The first one dies with exactly one grenade and 1 entire handgun magazine (or 1 and a half) to the head while he is on the ground. Just spam shoot key/button. The other one dies with shootgun and grenades.
* Other trick to not waste that many bullets in this fight is to try not to trigger the chainsaw men and get inside in the right house near the church, the one with 2 rooms. Enter first room and let the door close behind you, then shoot at the door to make a hole and stab enemies through the hole with the knife while they can't attack you.
* In the big fight in chapter 1-2 after first encountering the merchant, there is a place at the end of a ladder where you can stay more or less safe from all harm and make 1 ganado toss dynamite at you, without hurting you and destroying all other ganados, saving a lot of ammo.
@@elolawynladriel dude you don’t need to explain the OG professional to me, all that typing was a waste of time. Lol you’re in a comment section for the Remake, so it’s confusing that you’re talking about the OG. Professional mode in the remake will is literally Sekiro meets resident evil. Extremely challenging and that’s coming from someone who has 1000s of hour for the OG
@@elolawynladriel actually you’re lying lol there is no crafting system in the OG in your original comment you made talking about it. Shit like this convinces me every shitting on the remake is ironically also full of shit lmaoo
@@lukelindberg3503 I was talking about the original in my first comment as a comparison to explain why i am not sold on the crafting system. You confused me with your comment.
Anyone miss the old GamingBritOpening?
Every video this guy makes is so well written
This is the best review of this game that I’ve seen since its release. Thank you so much for your thoughtful discernment🙏
It will be hard for something to top RE4R for my game of the year. I did 8 runs and had fun all 100+ hours. Amazing game.
One of the things I was a little upset wasn't mentioned is the side/replay content. Ranking systems, the improved shooting range, and more unlocks feel like objective improvements over RE4.
Ya nothing is going to touch this game.
Tears of the Kingdom will DESTROY it.
@@christianbell8347 tears of the Kingdom is the only game that could do it, and it might just equal it for game of the year. But they're also different enough gameplay experiences that I might still love Resident Evil 4 remake more personally.
@@sputnikdx it’s almost like this TH-camr sucks and always has predictable opinions
I'm really tired of the idea of soft rebooting the old Resident Evil games and calling them “Remakes” just like the Resident Evil 2 and 3 and 4 soft reboot
Great review Charlie. Very thorough. You make great points. I think most reviewers treated the game as just a game for it's own merits, which is a bit odd because clearly the original is a public part of this games development but I get where they're coming from. Of course, you've got extensive gaming history knowledge so you I see why you weighed it with that in mind. I see this game as a sort of a loving tribute and while it would have been incredible to see a notable improvement like the other Resident Evil remakes, I feel it probably didn't HAVE to. Would have been nice though. I love that they fleshed out tertiary characters more.
Also, excuse me, what? Is that some Umbrella Corps at 5:47?
I still occasionally dream about fighting a 17th colossus.
The SotC remake was probably the remake I was the least interested in, but if they had actually added surprising new colossi to areas like the beach, it might have been worth it lol. That might have been magical
YOOOOOOOOO same
RE4R is easily the best game of the RE Engine era. And the best full rounded game in the series since well RE4
Very good honest review most of the reviews I’ve seen don’t address any of the downgrades or small issues with the game and there are a few…not that the games bad it’s really good but I just annoys me how people act like it’s completely flawless
TGB keeping it real as usual! Really well balanced review. Not just the people blindly saying it is a 10/10 because RE4 was a 10/10, or the other nit picky end of people who say because the rain isn't as good as the original, its a "soulless" remake.
I have dreams of games too. Before uncharted 4 came out, i dreamt of playing the game fighting skeleton pirates and thought it was awesome... and then i played the actual game and was disappointed. Fuck Neil Druckman...
If you liked Uncharted 1-3 I don't really see how you can dislike 4 since it's more of the same. Unless you hate him specifically for not having your skeleton pirates idea. In that case, you might get a kick out of Kingdom Hearts 2.
Why Druckmann specifically and not likewise his co-director Bruce Straley as well?
@@deleteTFIt's not "more of the same" at all. Uncharted 2 is a better game than 4 in every possible way (except graphics.)
Historical context is key. The major problem with remakes is that a lot of these games don't have remasters.
You can't just simply purchase the original res1, res2, res3, demons souls, shadow of colossus, final fantasy 7 etc.
Instead it's an emulation/virtual store hot mess nightmare.
As if major publisher's like Capcom, Sony, Nintendo etc. Care nothing about they're history.
I think the timeline for the original games has come to an end with Resident Evil 6 . This is really sad. I wanted to see the true end to the story of the characters I have been following since Resident Evil 1 to 6
OG RE4 is a masterpiece, one of the greatest games of all time. The remake is just "good."
I don't agree with downplaying the value of video game remakes, or implying that they don't have a place alongside 100% original titles in the gaming landscape. While making new games and exploring new dimensions of gaming will always be important, it's incredibly good and useful to look back to the past of gaming to learn what makes parts of it so magical, and to apply modern luxuries of tech and design to older titles where applicable - ideally in the interest of making them even better than we found them with enough expansions, improvements, and select twists to make them fresh experiences in their own rights.
One big advantage is that trends are so oppressive, in any sphere of the market. I hope you like roguelikes or metroidvanias, or open world collectathons. Hope you like our current cinematic presentation of storytelling. Hope you like surface-level Dark Souls elements. Games can start to feel samey when a couple genres are so prevalent and many design elements are shared.
Taking an old game from a different time can make gameplay that may or may not have been fresh at the time stand out again. Of course you can still do that with a new IP, like Hi-Fi Rush, but evidently devs feel more confident bringing back skating games or 3d platformers if it says Spyro or Tony Hawk on the box.
And I'm not always confident those devs have the chops to create a new title in those franchises that can beat out the classics. Case in point, I don't think RE4 has been topped 20 years on. Having said that, of course I would like it if more of them _tried_. I'm glad Fromsoft made Elden Ring instead of Dark Souls, The Reimagined Remake. Even if that means Demon's Souls Remake was made by completely different people who I didn't trust to be on the same page as the original devs.
I think it depends really. Like what games need a remake? I honestly never thought RE4 did. That game is damn near timeless, same with the original Deus Ex. I understand remaking Ps1 games with gameplay elements and mechanics that are massively dated. But when you have something as revolutionary and timeless as RE4, it just feels like cashing in on an iconic title and using glossy new graphics as the ultimate appeal to more casual consumers.
If there was an announcement for a remake of Blood Omen 1 or Soul Reaver, that would excite me and make plenty of sense. Those games have amazing stories, but the gameplay elements are incredibly dated.
If we are too awed by remakes, the market will he oversaturated with them. Which is honestly sort of is already, considering 99% of the PS5's selling point is remakes. Even it's damned launch title.
I think it does damage to make remakes such a trend, specially when they aren't really pushing anything forward and only modernizing games that still hold up anyway.
The gameplay criticisms are agreeable and it's a good video as always but imo the story we're given in the remake feels less fresh than even experiencing the original game's story again, because it's written so much like other AAA games or even movies. The script feels overly deliberate (dare I say, writerly) and the additions & changes to the scenario, which feel like the writers trying to flesh out the narrative, in the end only exaggerate how trite the original scenario was when you strip away the corny lines, ridiculous set-pieces and general playful, irreverent tone. Not that they should have copied the original, but they could have kept the feel of it.
And personally, I miss goofy mid-2000s video game stories written by amateurs without any pretense of being "legitimate" or really anything other than a bit of a laugh
This is probably the only time I've heard a native english speaker pronounce "Gigante" correctly
Are you kidding me? U are telling me the banter and rivarly betwen the villians with leon in the original RE4 is not good? Give me a break.
The best way for me to truly enjoy revisiting this game for the 100th time was on PSVR2 no snap turn bull crap just play it like a standard FPS but in VR. It’s truly one of my top gaming experiences same can be said for RE8 and 7 in VR. It took me a few weeks of playing VR games in short sessions with no snap turn and no sickness reduction options because they do ruin the gameplay experience. But after a week am now fully adjusted to VR games and never get sick at all. Games like this in VR are all time top experiences. I was 12 when ps1 came out so I have played a ton of games and this is easily one of the best gameplay experiences
No cheesy one-liners, no deal.
Loved the game but the Call of Duty comment was spot on. Same thing applies to the death screen.
You're a fine wordsmith. Thanks for giving your reviews some literary emphasis... Stranger.
Would love to hear your thoughts on the new Seperate ways!
I think Leon looked cooler in RE6, and yeah I miss the banter with Salazar and the “character” in the UI/chapter debrief screens. I hate how modernizing trends in video games smooths things over into more boring versions sometimes.
Tbf though he is older in re6 thats why he looks different
He looked cool in RE6 and still have some good sense of humor but in RE4R he looks so done with everything even one liner felt like forced fan service.
I think you've been so far the only reviewer i've ever heard adress the fact that original RE4 used south american accent instead of castellano (Spain spanish) i've always loved the original but hearing south american spanish was as science fiction as zombies were
Great reviews btw u've always given so far the most objetive reviews to date givimg attention to the whole Game and not just the core gameplay
Well I came expecting a fair critical look at RE4 and I got just that. I feel like a lot of people are going to accept later down the line that the game won't be replacing the original however it still brought in some nice features for a different audience.
I treat it as a reimagined experience for RE4 fans who have played the OG one to death. No reason why both can't exist and be enjoyed on their own merits. I think people get too defensive when the idea of it replacing the original comes up. With them being more likely to tear a good game down if they think the new one stands to threaten the reception of their fan favorite title moving forward. The OG is regarded as a masterpiece and isn't going anywhere. The new one is just neat to have. I haven't been seeing a large amount of people pushing a narrative that the old one is now obsolete. They just really enjoyed their time with the new one.
@@ians_parks True but let's not forget how over-reactive people are about hyping up a game for that moment or month and there can be a sort of 'mean positivity' people have when this happens. If anything I feel people can be rather offensive when the next new shiny game comes out, no negativity allowed :P
@@NoxideActive As I said the OG is still a masterpiece and isn't going anywhere. Recency bias will fade with time. I just wouldn't use it as an excuse to downplay others enjoyment with the new one. As if everyone is collectively shilling and isn't actually enjoying themselves.
And I think that's where a lot of the offensiveness stems from. Cause suddenly you're being swarmed with people who are trying desperately to invalidate how you feel about a game and paint you as a dishonest shill. I've been seeing this nonstop since release.
Likewise though there are plenty of people who just can't handle conflicting opinions, even if presented in a well constructed manner not unlike this video, and will just call you a nostalgia blind fanboy. I recognize that its irritating to deal with these people regardless of which camp you are in.
@@NoxideActive if this is true then you must also acknowledge the opposite of people who haven’t probably played the game that decided already to have a negative or highly critical perspective without even trying to have an open mind.
This is a great and nuanced review of the remake. The thing about being able to reload while moving is a great observation, and it really does have a big effect on combat strategies. In my own video critique of the game, I was similarly positive about the new additions like crafting and knife durability, but just like you I'm also getting a bit sick of every other big release being a remake of a classic from the glory days.
I think Krauser's motives of wanting power because he once felt powerless as he saw his whole squad getting killed, is a better motivation than wanting "order and balance to this insane world of ours" by bringing back Umbrella...Which never made any sense. How are you gonna restore Umbrella by getting the Plaga sample that could fuck the world over?
And how would Umbrella even be able to bring "Order and balance" when they nearly unleashed a zombie apocalypse?
Though i gotta say... his face and expressions this time around just reminded me too much of Biff from Back To The Future.
And i never understood why i had to be forced to use Luis's Red9 and not any other weapon on the mine cart.
Why can't i just use my own handgun? Why isn't he shooting at all? It's not like he had to steer the cart all the time.
Umbrella (and Wesker's) motivation was eugenics. It's their form of "order and balance." Order through chaos, just like real-life eugenicists. The Plagas also would make everyone docile and submit to the order of control, before being "sacrificial lambs."
He controlled the brake in the mine cart
He's totally Biff lmao
Most likely because between himself and Leon, he knew who was the better shot by miles. Leave it to the pro, you know?
@@Zero-ds9ws Why lave it to the pro when you can assist the pro ,you are in a life and death situation surely helping your savior would benefit both of you