imagine literally creating a character for one single game, saying he's the most infamous and most known villain in the whole franchise's son, and then never adding him back to another game edit (15/4/23): i was completely aware that only like resident evil 7 was out at the time but i was talking in the sense of that he won't ever be added to another game regardless of how many more were made (carlos, sheva, and moira are three different examples bc we all know damn well they wont come back ((even though carlos was in the re3make it doesnt count) and as a side note i never expected this comment to get 3.1k likes and have people argue in the replies to it LMFAO but we chillin
Honestly man I'd rather have wesker return from the dead a thousand times in each game than have "wesker's son". The actual wesker is just a better and more entertaining character , I get that the respective characters were going for different things story wise but still , I just didnt care.
I played resi 6 with my sister and we lost our shit because Adas campaign doesn't have a second player stand in, so I was just playing as *agent* , the best character ever. We tried to bullshit a way for him to be in every cutscene but only hidden, like behind stuff. Honestly probably the most fun in that game
Ada's campaign 'does' have a second player, but its a placeholder that can't interact with anything other than enemies....u seem to kno that though but miswrote that part.
My brain is like, “no we never played this” but watching certain parts like searching in the snow recalls faint memories pushed to the deepest recesses of my mind
Most people tend to forget the more tedious and broken parts of a game if the game was at the very least interesting or fun for a good portion of it. I usually have this feeling toward games like the evil within.
In RE5 Chris could stay in an active volcano with no protection gear and don't burn to death. With that level of fire resistance makes sense for him to be weak against water. Chris is like a goron at this point... I know it doesn't makes sense but I have to think of something to sleep at nights.
I've always had a theory that Chris became a Tryant from his prolonged exposure to the T-Virus but still remains human. I think every survivor of RE1 and RE2 were exposed and mutated giving them their quick refelexes and demigod strength depending. For Chris it was raw power, for Leon and Clair it was perception, and for Jill it was resilence and increased lifespan. I think Barry honest to god just never mutated and was always a badass.
Tinkuwu you’d be more on the mark comparing Chris’ campaign to either Gears or War or Spec Ops: The Line. In fact, now that I think about it, this game and Spec Ops were almost completely identical mechanically.
Just imagine how terrifying that would be to see. A man, punching the air around him, floating towards a chopper, just punching nothing. Honestly if I was the chopper guy I'd grab a parachute and jump
Damn, your comparison of RE4 and RE6's pacing really shows the difference in quality between the two games. In RE4, all of the big action set-pieces were earned. For every Cabin Fight or Military Island Attack, you had a half dozen 'catch your breath' and tension building areas, and these areas never outstayed their welcome. The ebb and flow of the game was masterfully done.
I think I'd give 4 as the better overall game than even 1 remake because of the PACING. No game i can think of had the pacing so perfectly (at least the first ⅔) as re4. REmake has 🐐 atmosphere, but the pacing was imperfect enough that i had to put down the game for years until i was adult enough to continue
@@ElekiSerket I disagree. The castle is when the game goes nuts with the level/encounter design. RE4’s best combat encounters and set-pieces are in the castle.
2 different games shouldn't be compared it's like comparing splinter cell blacklist to splinter cell 1 both games are good and shouldn't be compared to eachother cause obviously sure they have the same name but not at all the same concept one is a stealth game and the other is a hybrid of stealth and combat
Come on, how stupid would that be? I mean, punching the water out of the way? I could see him round-house kicking the water out of the way, but punching it just sounds ridiculous!
Montage, shit, the first chapter of Leon itself already has like 7 explosions and if you did the Prologue tutorial before that, the number jumps to like 754 explosions.
There is a part where you have to climb a rope by doing a specific input of buttons over and over. If you do this 2P, the person above you can fuck up and push both of you back down the rope. It is almost certainly one of the worst sequences in any game ever
People will say re6 is a nonstop action thrill ride and then you play it and you spend half the game opening doors with your partner and walking forward while your camera locks on to something else
@@LudusAurea nah the games pacing is garbage and control is taken away from the player constantly. You're not going to trick people into thinking the game is good via gaslighting
@@LudusAurea you really come here several months later to say something wrong. 4 campaigns and only one of those is supposed to be an 'action' one. That much should be enough to disprove it.
This isn't style for an RE game that I'd prefer but I can agree with the fact that this game was insanely fun with my friend. We played it on No Hope difficulty. It was by far one of my most fun experiences with a friend because of how both annoying and funny it was to watch him get destroyed.
I played it solo and still had a lot of fun. I was shocked when at some points random people join in on the boss fight from their own playthrough in cross-campaign sections. This could have been an interesting mechanic for other games, but sadly nothing used it since according to my knowledge.
The conversation where Jake and Sherry had when escaping the avalanche on snowmobile oddly sounds like conversation between developers. Jake: This is not a good idea! Sherry: Too late now!
After 6 came out the world split into 2 different paths. 1 Where Capcom wised up and created RE7 to return the horror, and one where 7 would star Jake on his quest to fight BOWs
I still want to see Jake again. I like Ethan and junk but I want to see what Leon, ada, sherry, Jake and all the other characters are doing these days. It was nice to see Chris again in re8 but it would be even nicer to see everyone together again
Re 7 is a shit game and everyone who says it's better than 6 is out of his mind, Re 7 and onwards arent resident evil anymore its the same shit people complain but since it's an fps now that means capcom returned to it's roots because its more spooky right? ... Fucking bullshit, Re 7 doesn't know what to be and it fails miserably on everything it tries to be its not good action its not good horror everything is cheap jumpscares and bs enemies, at least 6 knew what ot wanted to be and it delivered on that front, if people don't like the way it went it's okay but as a game its pretty decent and miles above fucking pos garbage that is Re7
I'll never understand why they abandoned the attache case system. I knew something was wrong with where the series was going when they not only abandoned the attache case system but put the shop and inventory management of 4 in between the levels of 5 as if it was an arcade game
I feel like they should have kept RE 5 as 1 player like it was originally planned. I know sheva was a last minute addition partly due to accusations of racism but her AI having issues really hurt the game.
@@Lockehart1289 I rather would. It adds another layer of strategy and depth to the gameplay, which is always appreciated. The RE5 system is buying items between each level is what turned me off that game, it was so lifeless compared to RE4.
More like you never played other good coop games or action games in general,controls are honestly fine nothings special but a few gimmicks here and there to make it feel unique. Enemies are seriously so boring to fight and the sound design is cheap as hell,pacing is all kinds of messed up and the actual gunplay has no weight to it,instead of the melee combat this is what they should have actually worked on.
I'm annoyed you didn't mention the goddamn chess pieces. Those military games have simple XP systems but RE6 only grants you the XP to buy abilities through chess pieces you find in crates and chests. The contents of the crates are totally random as well so you can be in a boss fight, desperately need health/ammo, smash 4 crates open and get nothing but useless XP tokens.
That, and the UI for picking perks and perk loadouts was waaaaay overcomplicated for how simple what you were doing was. Picking a loadout and assigning a perk to it requires you to hit "OK" like, three times more than should have been necessary. There were at least half a dozen perks with poorly-explained mechanics. You had to make perk "loadouts" for Mercenaries for some reason, even though they all only consisted of a single perk. They could have just allowed you to scroll through all the perks you'd purchased while in the lobby, instead of restricting you to nine of those "loadouts". In fact, they could have fit a text box to show the description of said perks in the lobby, so you didn't have to memorize exactly what each one did (many sounded like they did similar things). There was a lot they could have done to make it less of a pain in the ass.
The game follows the Micheal Bay formula to a tee. No respect for the property, plotholes out the ass, contradicting its own rules every minute, doesn't know what it wants to be, and its fanbase is a bunch of kids that think insults is a form of a argument.
Also I think the reason resident evil 5 sold so well, was because of the co op feature alone, it was incredibly fun to play through the campaign with a friend, then do a new game plus run with all your upgraded gear, I’ve probably played through the campaign with 5 or 6 different friends online back when it was popular on the xbox 360, and it was really common for random people in your lobby to show you something interesting new or and easter egg you didn’t know about. Like online gamer word of mouth, one person would show you something then you showed your friends when you played with them. We all just kindof forgave the campaign being kindof lack luster until Wesker shows up because having him return is a huge deal.
Yeah I had a lot of fun playing RE5 in co-op. It's almost a different game than when you play it solo. I've heard many people say the same thing about RE6, but the campaign was largely terrible solo, and it's only fun in co-op because of how hilariously stupid things can get.
@@cosmancho2959 what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
July Jaziel but then you have to play through each campaign again to get all the mercs stuff. Which is why I stuck to the demo to see how it controlled then reinstalled the pc port
at0micl0bster Think you just have to do Ada’s campaign. You can unlock the other characters by ranking on the first 3 stages and then doing them with each character to unlock their EX1.
Well duh. RE4 doesn't even have limited resources. The moment you run out of healing or ammo, the next box you open or enemy you kill will drop some, guaranteed. RE4 is one of my favorite games ever but it's not true survival horror anymore. It's far too arcade-y and action focused to be considered that. That being said, re4 and 5 are my favorites in the series because I can actually beat them without cheating or having to replay the entire game from scratch multiple times til I understand the game well enough to finish it.
Yea, but that was towards the end when the game needed to shift gears since your character became really powerful, but RE5 and 6 were all just action. Doesn't make me like them any less, tho.
When this came out, my buddy and I played it together. We did Jake's Campaign first and had fun, then Leon's which we both thought was okay, but when we got to Chris's campaign we both got annoyed. It was the water part where I died by falling in and he was just like "Did you drown by touching the edge?" We never finished it beyond the carrier where the controls did suck. It has its moments, but mainly for laughs at how bad it can be.
Never encounter that problem for Chris on PS4 though. Oh, and if you have trouble with that big monster on the boat during the segment, stun it with a Flashbang Grenade. Should give you time to pass it.
Resident Evil 4's horror is underrated. In spite of how much fun it is and how ridiculous it can get, it still manages to have an oppressive atmosphere that hardly ever stops. Also the Regenerators are still the most terrifying enemies in the series.
You said it, when I first played RE4 I was thinking it wouldn’t be that creepy of a game, but when it first reaches night time, the atmosphere completely changed. The music disappears with only an eerie droning noise appearing every once in a while (for combat maybe?), it gets way darker and view distance is reduced, the glowing eyes on the enemies is intimidating, the enemies start having Plagas bursting out of them instead of dying in a similar amount of hits every time and you can’t just hit them once to charge in for a melee attack, so you have to start keeping your distance. Sure the atmosphere generally lightens up throughout the rest of the game, but very slowly. And it drops far into horror again multiple times.
Regarding the moment horror died, 4 had Ganados on turrets and bow guns, so it did happen before 5. I don't think what 5 did was much worse than 4 there.
It wasn't just that the enemies could use guns it was how you fought them that really made the difference. You didn't navigate the turret and machine gun guys the same way you would in a military shooter. In RE5 you kinda did, and did so very badly.
It is stupid nice to hear someone with a head on their shoulders explain how great mechanics and a sloppy gameplay experience and atmosphere can lead to such contrasting viewpoints on a game. All without saying it's a hidden gem or utter trash. Time Killers deserves such a look.
Yeah, well, ET for 2600 was pretty naff if you didn't read all the warnings about not holding up when exiting a cave, like I did, and I still enjoyed it for what it was. I wouldn't go back and play it again because I don't like survival exploration games that penalize you for exploring.
@@nekuchan900 No, you need to actually listen a bit more closely next time you watch. He said the gameplay experience is trash despite having deep and satisfying mechanics, because nothing's coherent throughout. It's contextually bad.
If I have to call Resident Evil 6 something it'd be over-ambitious. They took risks and it didn't pay off. The idea of having people being able to access your game as a zombie to screw your game was kinda cool but fell a bit short. The idea of cross-campaign moments with other players also fell short but was a decent idea in itself. Most of these things would work great if the game was a Resident Evil Outbreak instead. Having to fight humans instead of AI while making makeshift stuff, that's quite cool. I see Resistance is something like that, but idk if there's enough of it, based on the videos I saw.
@@Krypto_Dogg from my perspective, Resident Evil 6 had incredible gameplay, but sometimes you could see that having to do too many things for one game made some stuff less polished as a result. Wesker vs Sheva and Chris cutscene was impeccable, and Chris campaign in 6 had some very memorable moments and the best ending. I'm just saying that maybe shortening each campaign a bit with less redundancy would've made the game better overall.
blitzcloud Some of it seemed over-the-top on purpose. If you sat there and binged it, you’d feel the effects. I think I took about week to finish it all. Each campaign is like several movies put together. They all had awesome campaigns. Not too much different than some Netflix series.
15:05 There is an alternative way, but you can only done it with Jake. There'll be times the chopper will stop on Jake-Sherry level and hover on 1 of 2 tall rooftops. Using Jake, eliminate enemies around the chopper using Remote Bomb or stun them with Flashbang while Sherry give you a cover shot. Climb the rope, reach the pilot, and all done.
I just want you to know that I played Vanquish because I watched this video. God damn is that game fucking fun as hell. Shame the campaign is so short. Either way thanks for showing it to me.
I never realised I hated something so quick in my life. I road my bike for 10 minutes to blockbuster to rent this game. After riding my bike back I played it for 5 minutes, and after 7 button time/mash sequences, I got back on my bike and road another 10 minutes to blockbuster. The only good thing I can say about this game is that it gave me some good exercise for a day.
At least your sense of humour never gets old. I'm a new viewer from EyepatchWolf, really happy to have found you. That boulder joke really got me (14:30)
Oh man did you see all those sick wrestling moves and explosions, super slick movement and crazy action. Who cares if the story is shit, the characters boring and terrible QTE's, really that's one of his worst videos.
Vanja Galović I agree with you to a degree. Though I never saw it as an in depth analysis like some of his other videos, because he did indeed overlook a lot of flaws. I saw it as “hey you’ve already heard all the bad things but here’s some good parts to Resi 6.” Even if he was fairly smug about people not liking though I’ve come to expect that attitude from him.
@@Al_Xe I can understand that, but really he's quite inconsitent, where he'll do.in depth analyses about some games, but also make smug videos about how the majority just don't understand some game he likes. I'm fine with him liking a game, but his surface level analysis and smug tone really made me dislike his video. TGB is fine all ournd, his content is decent, but some of his vidoes just make me wanna stop watching his content. -Insert obligatory joke about how he mentions DMC in every one of his videos here-
Its the Resident Evil Game I played the most. Although just Co-op. IMO its so bad that its good again. We laughed alot over the bugs, the super corny and cheesy dialoge, the absurd action and scenarios, while the action shooty gameplay was satisfiable enough to continue playing it. Even after multiple playthroughs we forgot the quicktime events and died, and how sudden it always happened we couldnt be mad about it as it was outright funny how silly it was. The Co-op Campaign with ada was top tier too. How ada escapes alone from the escape situations while you can see your buddy in the cutscene behind you being left there alone just to be suddenly teleported in front of you. Its laughably bad, and I love it for that. Not to mention the explosions EVERYWHERE, its like a michael bay movie. And Resident Evil 6 is the only game where you can see your friend getting bitten by a Zombie without a head, because of syncing issues haha. Or a Cutscene where a guy is supposed to fall over a railing but cause of a bug he just stands in the middle of the roof but talks as he is about to die. If you want to play something coop and just want to laugh alot and dont need a Masterpiece to have fun, I can highly reccommend playing it. If you play it with the mindset of just doing dumb shit and not taking it seriously there is a lot to get out of that game. I mean you can fucking go to a childrens playground in a city to slide down with chris lol. we spend a few minutes there because its so dumb. Just to have the biggest explosions and thoughtless gameplay right after LOL
I love this game. I beat it twice. My main problems is by the time you get to the 4th campaign, you kinda get sick of seeing the same locations. I went in this order: leon, chris, jake, ada. I was having a blast all the way until like half of jake's campaing, and I was fully bored when i finally finished Ada's. Ada also doesn't have her own final boss (she gets a part of leons boss) which sucks
14:07 this feels like the kind of thing you only notice on the fourth watch but that was a great shot lol I’m so used to waiting for the parasite to stop recoiling but Leon sniped him right in the middle of the stun animation. That’s honesty a great strat for veterans
To be honest, the part with the regenerator like creatures in the China in the Leon campaign legit actually scared me, seeing their body pieces stumble around, coming after you while you have to complete a puzzle was pretty scary lol.
14:32 "Chris should be able PUNCH the water out of his way" 😂 Brilliant, considered analysis and deadpan humour, as always. I love your hi-res captures too. Would RE6 have scored better if they just re-used a singular Neil Breen explosion?
I think you hit the nail on the head here. I love RE6 as a guilty pleasure. So much content, so many locales, characters, enemies, etc. But RE4 is a better game as the game is allowed to breath through proper pacing. With RE6 I feel as though I am in a Michael Bay movie with relentless action and explosions. It's too much.
This is my opinion I’ve been a loyal Resident Evil fan since the very first Resident Evil game back in 1996 but I really enjoyed Resident Evil 6 cause I loved working with a teammate and creating havoc yeah sure it wasn’t scary anymore, but I didn’t care cause it brought a clever campaign, intense combat, bringing the best of the characters (sort of) together to fight to stop global outbreak and I had a lot of fun and logically these survivors have been around for years surviving outbreaks left and right which means they’re more stronger, deadlier, and killing undead and mutating enemies with ease, and also when there are outbreaks yes the military will be involved, fighting the undead or mutated monsters by any means necessary with every gun and weaponized vehicles in the arsenal and chaos and destruction will happen and it will look like a Micheal Bay movie more or less it all has to do of what type of virus it is and what it is capable of, I do agree that some parts of the game shouldn’t have happened but it did and I got over it.
The biggest problem with RE6 is hilariously over-the-topic and half-baked campaign that leaves alot to be desired. But the main thing that I enjoyed about RE6 is its replayability and very comfortable and versatile control scheme. Playing mercenaries and onslaught gamemodes is shittons of fun and then some, dialed in 223 hours into RE6 so far. The game's combat design and control scheme is very good, but it's definitely not enough to carry the entire game on its shoulders. You buy Resident Evil games for the campaign. RE6 campaign was a mixed bag of mixed emotions, cool stuff, lame stuff, "meh" stuff. Other RE games done their campaigns much better, but at least RE6 has the very best iteration of The Mercenaries! In conclusion, not such a terrible game afterall. Very damn mediocre RESIDENT EVIL game, very good action survival coop game (minus the excess scripted sequences and too frequent QTEs). For all the things that RE6 done right i'm giving it an 8/10 At least RE6 is not a lazy ass cashgrab like most of the games in these days.
I just bought it again on XBOX One and have beat it 2 times since having it. It is definitely not scary (some parts, but very few). It has a ton of action and I like how each campaign coincides with one another. I thoroughly enjoyed it though my favorite RE game of all time is RE 4.
I do lean toward the side of liking RE6, but in the way that I enjoy a so-bad-it's-good kind of movie, which is strange in the context of a video game. A bad movie is entertaining because of how broken it is, and when a game's mechanics are fundamentally broken it would make sense to hate on it. The thing about RE6 is I loved how ridiculous it was, and despite the frustrating, sometimes completely broken gameplay, something about it drove me to finish all 4 campaigns. I will admit I'm a die-hard RE fan, so the strangeness of RE6 is off-putting, but if you look at what they were trying to accomplish here, it is an admirable effort. At one point, damn-near every employee at Capcom worked on this thing. They wanted to please everyone, and in doing so, pleased nobody. Chris' campaign is a dumpster fire, but I enjoyed moments from everyone's campaign overall. Not a good game, but a guilty pleasure, like Kane & Lynch 2. Yes, I admit I like that POS game too...
Thats kinda good to hear. My first and only RE game ive played is Resident evil 2 2019 remake and I really like it. But from what Ive seen of RE6 I really wanna try this game and I realise its a polar opposite of a horror game, but still every time I see a character do some wrestling supermove on a zombie it just makes me laugh. I just dont know if its worth the money
omgg incredible video and explanations. I love how you used Resident Evil 4 as an example to compare how messy and unappealing the quick time and just game design was. I would sometimes even go as far as to say I had much more fun in Resident Evil 5's gameplay and combat sequences than 6's. Both were quite awkward, but at least in 5 the melee and the action sequences were enjoyable and served their purpose.
@Thanoshadapoint toallthis That's a thing a notice alot about resident evil 6 fans. They can get so incredibly defensive over someone not liking the game, disagreeing is one thing but I've seen these fans write 2 paragraph essays on why the person with the opposing opinion sucks.
@@calebtitler1847Wait wait, "these fans write 2 paragraph essays on why the person wiith the opposing opinion sucks". That's sounds familiar, if recall it correctly, i encountered them several months ago, maybe 1 year ago? Oh man like you said, they're so fcking defensive and aggresive too, also ad-hominem, my god.
This is definitely the best review of RE6, I came back to rewatch this after replaying the game myself and you summed everything up perfectly. I wanna like RE6 so bad because the controls are a lot of fun but goddamn the plot and the structure/ pacing of the game just fights you the entire time. I’ve never played a game that wants you to not like it more than RE6. I’ll have tons of fun in the mercenaries but that’s about the extent of it, when I go to replay any of the campaigns I’m reminded why I don’t replay it ever.
I disagree with you about this, stranger. Oftentimes, people will agree with the most acceptable/most popular opinion (so that doesn't make your agreement with him unique), yet when they have an actual unpopular opinion they'll bury it inside themselves, lest they receive mockery and/or criticism (mostly mockery).
1:51 - Once I saw RE6 Speedrun and high-level Onslaught Mode footage, it's absolutely incredible the cool ways you can combat mobs of zombies in this game. Rapid weapon switching + Quick-Shot, counter/parry systems & various close-combat options, leap/slide into prone position for multiple other options, etc. Residental Evil should always have traditional Survival-Horror gameplay, but it's very much true that RE6 turns awesome when played like an Action-game. A bad RE-game, but a fun video-game no less.
I bought this at launch and was disappointed. Years later my friend and I teamed up and we had a blast playing this game over and over. And we will do run every now and again and it’s still a blast. I think I was just expecting the classic resident evil at the time.
I avoided it for years for the same reason. Played through it with my brother and recently with a pal. I loved it. Much more than re5, which I played with the same pal.
I actually found RE6 to be the best in terms of survival horror out of the so called action trilogy (4, 5, 6), and that's entirely because of the No Hope difficulty that they added in after release. All the other difficulties are far too easy, made even easier by the broken skills, but for me the No Hope difficulty absolutely saves the game. It's just so much fun struggling with little health and ammo and using the resources available wisely. You can't resort to any of the skills or die on purpose to refill your health either. RE6 still has many flaws, but damn is it fun on the hardest difficulty!
@@NeedScissors61 survival horror isnt based on difficulty. atmosphere and level design play a huge part. there's so much explosions you instantly forget you're playing a horror game.
@@toostronk2088 It's one essential part of survival horror though, and for me the challenge and the tension brought by it is the biggest thing that keeps me coming back to a game. For example to me the original RE2 is just plain boring because there's an abundance of ammo and healing and barely any challenge. All the atmosphere and level design doesn't save it. RE6 obviously can't be called a survival horror game, it only nails the atmosphere at various places and action is the main focus, thus it's action horror, but playing it on the highest difficulty has those same elements that I've come to know and love from the previous games and I found RE6 on the highest difficulty to be very enjoyable.
@@NeedScissors61 Difficulty is essential in gameplay but it's not exactly that important in survival horror. Just look at RE1, you can get soft locked in that game if you don't know what you're doing despite what difficulty you select. RE games can definitely be challenging at the highest difficulty level but that doesn't mean it's part of the "survival horror" element the game was trying to achieve. Especially in this game where the horror is pretty much non-existent.
@@toostronk2088 To me limited resources and therefore difficulty is an essential thing in survival horror. And to me it's the best part, having to really use all your resources wisely to be able to advance. RE6 does this part of the gameplay awfully on the first 4 difficulty levels (which were the ones available at launch), but everything really changes in No Hope. I always found myself being very low on ammo and healing as most of the pickups are replaced by skill points which are useless as skills can't even be used on said difficulty. It's so much fun mastering the game mechanics and having to use the dodge and counterattacks instead of being able to run and gun through the game. It's really no wonder RE6 gets so much hate because the best mode in the game is essentially hidden and wasn't even available at launch. Hell, they even patched in an option to automatically get past any cutscene QTEs whether you managed to press the buttons in time or not. It's a flawed game there's no question about it, but on No Hope mode it offers plenty of tense survival gameplay which has always been an important part of the Resident Evil experience, and for me that's the best part also. Obviously RE6 is still severely lacking in horror, exploration and puzzles which is why despite it being a ton of fun on No Hope it's not even close to being my favorite RE. RE1 Remake and the OG RE3 are my two favorites as they nail all of these things.
I went in with the same idea as 5, it's been 13yrs since the initial outbreak.(lore wise) its not going to be survival horror anymore, that universe knows of, and how to fight BOWs. With that said, I'm glad they figured out a way to bring back the horror. Even though RE7 still didn't feel like a resident evil game.
Re7 felt like more of a horror movie tribute to me than an actual video game. More of a game for horror movie fans than actual gamers... 6 however i thoroughly enjoyed. That's just me though.
@Kalldras far as the gameplay okay but what about the actual plot though? Plotwise the first few hours of re7 is literally just copying ideas from famous horror flicks. It just felt completely unoriginal to me.
@Kalldr i've played and beaten all the old ones except for CV (played a lot of CV just couldn't ever beat it). 7 just wasn't for me though and i think i've explained myself quite adequately as to my opinion of it compared to the others.
Absolutely this. This is the argument people used against 5 and how it butchered the canon (which regarding Wesker's intentions and character, it did). But it's the logical progression of the series and would only have been inorganic to try and repeatedly drag it out (Like Terminator has done). They nuked a fucking city for christ's sake, how do you keep zombie outbreaks and viral strains like that quiet to the point where people are surprised anymore? We certainly aren't. We expect it. And that only makes writing horror harder and harder.
7:10 this part on no hope was abysmal and completely changed my opinion of the game. 100% accurate snipers you cant dodge roll to avoid.. and if you get shot, you instantly go down, and slide away from your partner at light speed when you literally have 3 seconds to be revived before a game over. I was going for no deaths so I restarted the chapter every time.. absolutely the mus frustrating thing I have ever played EVER Do love this game tho. I have beaten all the campaigns 3 times each and I have fully finished no hope.
Re6 is one of my favorite games of all time. Best coop game ever. Enjoyed every second of it with my brother. Nothing was tedious, we like hitting headshots, QTEs , and landing counter attacks. We do agree that the dodge mechanic was too overpowered. But in terms of story and character development, Chris and Leon's skill level are acceptable which is why we love playing it. 50 hours of playing our favorite characters. We also agree that to fix Re6 : nerf dodge mechanic, proper puzzles, item management. which were all fixed in Rev 2 (bad story though)
I started playing re6 again after like 2 years of not playing at all! Its so fun especially coop mercenaries! Just wish i had someone to play with. Theres barely anyone on these days :(
Honestly the base gameplay is awesome. The linear levels and driving sections don't let it shine. Good thing you can see it at it's best in The Mercenaries mode.
Chris knows how to swim but his bison arms are too heavy to float
Heh heh
Well boulders dont punch themselves you know
MOMS SPAGETHI
Is anyone else disappointed that Chris looks normal in RE7?
I blame Blue Umbrella!
I kinda interpereted it as the missile knocks him in the water and causes him to drown but the speed it happens is a little silly
imagine literally creating a character for one single game, saying he's the most infamous and most known villain in the whole franchise's son, and then never adding him back to another game
edit (15/4/23): i was completely aware that only like resident evil 7 was out at the time but i was talking in the sense of that he won't ever be added to another game regardless of how many more were made (carlos, sheva, and moira are three different examples bc we all know damn well they wont come back ((even though carlos was in the re3make it doesnt count)
and as a side note i never expected this comment to get 3.1k likes and have people argue in the replies to it LMFAO but we chillin
Honestly man I'd rather have wesker return from the dead a thousand times in each game than have "wesker's son". The actual wesker is just a better and more entertaining character , I get that the respective characters were going for different things story wise but still , I just didnt care.
To be fair, it's not like we've seen Chris or Leon back, either (I don't think 7 really counts).
What's weird was that Jake was never supposed to be Wesker's son when they made his character. That was just some last minute add on.
... We're only one game further into the timeline, calm down
@@jimpickens1701 2 if RE8's leaks are trustworrhy
"He should be able to just punch the water out of his way" this made me fucking cry, thank you so much for that solid laugh!
Ikr i cracked up, great editing too lol.
Funniest shit ever
He can't punch it because it's not a boulder.
Chuck Norris wears Chris Redfield pajamas to bed.
I played resi 6 with my sister and we lost our shit because Adas campaign doesn't have a second player stand in, so I was just playing as *agent* , the best character ever. We tried to bullshit a way for him to be in every cutscene but only hidden, like behind stuff. Honestly probably the most fun in that game
My favorite part is in the ship, Ada straight up closes and seals a hatch on Agent Agent
Ada's campaign 'does' have a second player, but its a placeholder that can't interact with anything other than enemies....u seem to kno that though but miswrote that part.
idk adas campaign was boring to me just seemed way more easier to kill everything with that bow of hers
Had literally the same Situation
Our theory was that Ada is just a Stand user or highly schizophrenic
@@funkmastersrunk9257 nah she is the plot armour always showing up when leon needs help
14:28 Yes, Chris should be able to punch the water out of his way. Kind of like Moses parting the sea. But with more punch.
If Beyblades can do it, Chris can too.
Well he punches boulders apart in re5 so why not lol
He WAS gonna punch the water out of the way, but Toyotomi Hideyoshi was watching at the moment, and he wasn't about to get sued.
When Chris is about to land a punch his arm grows more and more muscles.
It sucked.
I like how "confront a friend" was translated as "fight that bastard".
It’s the same thing really
Violate parole...
"They'll never catch you..."
Nerrel is really damn funny
"Press the power button to turn Resident Evil 6 off" = "Conserve Electricity"
Jake: "FOLLOW ME!"
Sherry: "Not now!"
*dies by avalanche*
The game is so bad she'd rather die.
Fishing time!
Not yet!
Tomorrow!
Sherry has an important business with avalanche first
My brain is like, “no we never played this” but watching certain parts like searching in the snow recalls faint memories pushed to the deepest recesses of my mind
Most people tend to forget the more tedious and broken parts of a game if the game was at the very least interesting or fun for a good portion of it. I usually have this feeling toward games like the evil within.
Or the lame escape sequences. Ada fleeing the water in the sub. Chris escaping the giant BOW. Just awful stuff.
In RE5 Chris could stay in an active volcano with no protection gear and don't burn to death. With that level of fire resistance makes sense for him to be weak against water. Chris is like a goron at this point... I know it doesn't makes sense but I have to think of something to sleep at nights.
Alternatively, he exchanged the ability to swim for his M. Bison arms.
Holy fuck I was not ready for this comment.
I've always had a theory that Chris became a Tryant from his prolonged exposure to the T-Virus but still remains human. I think every survivor of RE1 and RE2 were exposed and mutated giving them their quick refelexes and demigod strength depending. For Chris it was raw power, for Leon and Clair it was perception, and for Jill it was resilence and increased lifespan. I think Barry honest to god just never mutated and was always a badass.
@@Nexusthorn corny
@@jetrifle4209 ??
Leon: Generic zombie shooty game
Chris: Call of Duty game
Jake: Anime the Game
Ada: Bad Metal Gear Solid game
Tinkuwu you’d be more on the mark comparing Chris’ campaign to either Gears or War or Spec Ops: The Line. In fact, now that I think about it, this game and Spec Ops were almost completely identical mechanically.
@@J_C_CH true
Ashley:Leon!!!!!!HEEEEEELLLLLLPPPPPP!!!!!!!!!
Tinkuwu sounds about right👍🏿
I mean your not wrong as a mgs fan Ada's sections are pretty bad compare em to frickin mgs 2-4 the best in my opinion it's like night and day
"you're not supposed to melee a chopper"
what?! he should be able to *PUNCH THE GRAVITY OUT OF THE WAY*
Just imagine how terrifying that would be to see. A man, punching the air around him, floating towards a chopper, just punching nothing. Honestly if I was the chopper guy I'd grab a parachute and jump
Dude does an Asuras Wrath and punches the ground so hard he's launched into the helicoper he proceeds to beat into the floor
@@Xcalibur2679 it would be much more terrifying if the guy was not falling
some magic user flying around there
is this a jojo reference?
The zombies have a great time until Chris turns into All Might.
Damn, your comparison of RE4 and RE6's pacing really shows the difference in quality between the two games. In RE4, all of the big action set-pieces were earned. For every Cabin Fight or Military Island Attack, you had a half dozen 'catch your breath' and tension building areas, and these areas never outstayed their welcome. The ebb and flow of the game was masterfully done.
I think I'd give 4 as the better overall game than even 1 remake because of the PACING. No game i can think of had the pacing so perfectly (at least the first ⅔) as re4. REmake has 🐐 atmosphere, but the pacing was imperfect enough that i had to put down the game for years until i was adult enough to continue
Also fuck that knight armor room puzzle. There was zero indication how to solve it, especially on a CRT for the original GC.
I feel the castle overstayed it's welcome, it was really good-looking at times but generally pretty bland in gameplay
@@ElekiSerket I disagree. The castle is when the game goes nuts with the level/encounter design. RE4’s best combat encounters and set-pieces are in the castle.
2 different games shouldn't be compared it's like comparing splinter cell blacklist to splinter cell 1 both games are good and shouldn't be compared to eachother cause obviously sure they have the same name but not at all the same concept one is a stealth game and the other is a hybrid of stealth and combat
"he should be able to punch the water out of his way"
His*
Hilarious
Lol
Come on, how stupid would that be? I mean, punching the water out of the way?
I could see him round-house kicking the water out of the way, but punching it just sounds ridiculous!
@@crackhead898 i think "he" should be the correct one
Of course. Toby McGuire. My favorite RE protagonist.
i think you mean bully maguire
Spidey’s graduated from goblins to zombies
i think im an idiot but i think maguire would be a great leon than avan in reboot movie
Thats a good analogy tho, residents evil 6 is the spiderman 3 of the RE series
I love all the comments in this thread. Keep on keeping the internet a fun and hilarious place fellas.
12:26
"What's the point of using them here?"
"Nothing."
Helena Harper just broke the 4th wall.
dude, that timing is perfect !
Can't tell if that was intentional or not, but it made me laugh.
There's also 18:07
"you're likely to need to heal all over again from the damage you took the first time."
Leon: "Nice!"
You KNOW he edited that to line up. Brilliant.
That little explosion montage- how does any protagonist of any movie or video game ever managed to maintain their hearing?
The voice inside their heads punch the sound out of the way.
Montage, shit, the first chapter of Leon itself already has like 7 explosions and if you did the Prologue tutorial before that, the number jumps to like 754 explosions.
@@naught_. I want a whole book where the action hero's inner thought are characterized this way lol
Pump these out as slowly as you want, they're amazing and your videos are always an event to watch when they're released. Thank you
He is my favorite gaming youtuber.
@@dalgusmaximus4557 nerrel is my favorite waifu
@@dalgusmaximus4557 Checkout my Resident Evil/Avengers Endgame Credits style: th-cam.com/video/OV1I8nGhWIo/w-d-xo.html
Those muscles are too heavy.
Helena: my sister died cuz of the Simmons
Leon: *i missed the part where that's my problem*
Gonna cry?
THE SIMMONS.
@@ianrandolph6436 J.K. Simmons lol
Helena is such a warm caring person and a beautiful woman, I'd help her avenge her sister's death even if it's not my problem.
@@LeonWick526 Yeah, and her sister was pretty hot. Got damn.
"slow-moving quick-time events" biggest oxymoron ever
That just makes it even dumber when you think about it.
There is a part where you have to climb a rope by doing a specific input of buttons over and over. If you do this 2P, the person above you can fuck up and push both of you back down the rope. It is almost certainly one of the worst sequences in any game ever
@BWGgy
I strongly disagree.
@HentaiHistorian
There he is! There we go!
@BWGgy
Hell yeah nigga!
People will say re6 is a nonstop action thrill ride and then you play it and you spend half the game opening doors with your partner and walking forward while your camera locks on to something else
If by half you mean 13 minutes of a 24 chapter game.
@@LudusAurea nah the games pacing is garbage and control is taken away from the player constantly. You're not going to trick people into thinking the game is good via gaslighting
@@LudusAurea you really come here several months later to say something wrong. 4 campaigns and only one of those is supposed to be an 'action' one. That much should be enough to disprove it.
@@onceyougozach2607actually he is because he's right
@@rockycuro7737 nope the campaigns are bad
RE6 is a fantastic prototype for a DMC shooter spinoff starring Lady and Trish
@Lippy Yeah
That sounds like a fantastic idea. Triple down on the stupid action and take out anything even remotely resembling QTEs though.
That sounds like a dream come true.
Funny because DMC5 reminded me a lot of RE6 but was way more polished and fun because Itsuno.
That actually doesn't sound too bad, especially if it's just a spinoff
As a bad boy with an xtreme tude this video game spoke to me
Make a response video to this and show this plebian who's boss then.
Really?? What’d it say??
Haha!!
@@-Lola.
That he is a bad boy with extreme tude.
@@turtleanton6539 Checkout my Resident Evil/Avengers Endgame Credits style: th-cam.com/video/OV1I8nGhWIo/w-d-xo.html
The game was fun for couch co-op. sure the story was lame and didnt feel like resident evil. But god damn did i have fun playing it with a friend.
Is the entire game co op accessible?
Pretty much every non broken game is fun in co-op. So that is no really something to concede them.
This isn't style for an RE game that I'd prefer but I can agree with the fact that this game was insanely fun with my friend. We played it on No Hope difficulty. It was by far one of my most fun experiences with a friend because of how both annoying and funny it was to watch him get destroyed.
I really liked the co op touch to it and the different characters you could play as
I played it solo and still had a lot of fun. I was shocked when at some points random people join in on the boss fight from their own playthrough in cross-campaign sections. This could have been an interesting mechanic for other games, but sadly nothing used it since according to my knowledge.
The conversation where Jake and Sherry had when escaping the avalanche on snowmobile oddly sounds like conversation between developers.
Jake: This is not a good idea!
Sherry: Too late now!
Jake: “I hate this sneaking bullshit!”
Also sounds straight out of Spec Ops: The Line.
After 6 came out the world split into 2 different paths. 1 Where Capcom wised up and created RE7 to return the horror, and one where 7 would star Jake on his quest to fight BOWs
Gameplay Wise the first one is better, while in terms of the Overarching Plot the second might be better
I still want to see Jake again. I like Ethan and junk but I want to see what Leon, ada, sherry, Jake and all the other characters are doing these days. It was nice to see Chris again in re8 but it would be even nicer to see everyone together again
RE6 actually sold quite well.. it alsmost sold as much as RE4 over all.. RE5 sold more than 4 and 6
Why does everyone forget Revelations? The first one was really good.
Re 7 is a shit game and everyone who says it's better than 6 is out of his mind, Re 7 and onwards arent resident evil anymore its the same shit people complain but since it's an fps now that means capcom returned to it's roots because its more spooky right? ... Fucking bullshit, Re 7 doesn't know what to be and it fails miserably on everything it tries to be its not good action its not good horror everything is cheap jumpscares and bs enemies, at least 6 knew what ot wanted to be and it delivered on that front, if people don't like the way it went it's okay but as a game its pretty decent and miles above fucking pos garbage that is Re7
….Comparing this game to a Universal Studios ride might just be the best description for it I've ever heard.
I'm not sure why this game is so set-piece heavy?, normally having a strong combat system should negate the need for that
Capcom last gen was constantly trying to imitate "Western games" to get more Americans to buy so that's probably why.
This game does have a strong combat system. Its just over the top japanese fun. smh
dndjfjdjdjf dx I like 3D Sonic games so that couldn't be less true but damn the set pieces in this game are just way too frequent and annoying
@@jonnysac77 yeah the qte and set pieces are overdone. But the combat is fun as hell.
Dunno know about that, but the relentless button/stick prompts must've detroyed numerous controllers.
"Generic Military Track" was the first dance at my wedding
HAHAHAHAHAHA loved it
I'll never understand why they abandoned the attache case system. I knew something was wrong with where the series was going when they not only abandoned the attache case system but put the shop and inventory management of 4 in between the levels of 5 as if it was an arcade game
I feel like they should have kept RE 5 as 1 player like it was originally planned. I know sheva was a last minute addition partly due to accusations of racism but her AI having issues really hurt the game.
@@josesosa3337 exactly
@@josesosa3337 re5 was always going to be a coop game
I rather not play tetris with my items
@@Lockehart1289 I rather would. It adds another layer of strategy and depth to the gameplay, which is always appreciated.
The RE5 system is buying items between each level is what turned me off that game, it was so lifeless compared to RE4.
Let's not forget that the final boss of this game is a GOD DAMN FLY.
Only for one campaign
The Leon Campaign Lol.
Lmao the final boss in Re 4 in a spider
Lmao the final boss in RE3 is a pile of rotten flesh
@@jackjax7921 spiders are cool,flies eat shit,literally 😁
"That is key to liking Resident evil 6; you have to like stupid, pointless, exploding action movie bullshit".
I guess I figured out why I like it lol
it feels arcade-y, and I guessed that's a turn down for the western audience. but arcade is a very big culture in Japan
@@ariezon yep, mercenary mode etc is super fun. Wish the online was more alive
Same. Especially mercinaries. Its the best merc mode
More like you never played other good coop games or action games in general,controls are honestly fine nothings special but a few gimmicks here and there to make it feel unique. Enemies are seriously so boring to fight and the sound design is cheap as hell,pacing is all kinds of messed up and the actual gunplay has no weight to it,instead of the melee combat this is what they should have actually worked on.
@@MGrey-qb5xz nah I have. I just have a different opinion to you
I'm annoyed you didn't mention the goddamn chess pieces. Those military games have simple XP systems but RE6 only grants you the XP to buy abilities through chess pieces you find in crates and chests. The contents of the crates are totally random as well so you can be in a boss fight, desperately need health/ammo, smash 4 crates open and get nothing but useless XP tokens.
That, and the UI for picking perks and perk loadouts was waaaaay overcomplicated for how simple what you were doing was. Picking a loadout and assigning a perk to it requires you to hit "OK" like, three times more than should have been necessary. There were at least half a dozen perks with poorly-explained mechanics. You had to make perk "loadouts" for Mercenaries for some reason, even though they all only consisted of a single perk. They could have just allowed you to scroll through all the perks you'd purchased while in the lobby, instead of restricting you to nine of those "loadouts". In fact, they could have fit a text box to show the description of said perks in the lobby, so you didn't have to memorize exactly what each one did (many sounded like they did similar things).
There was a lot they could have done to make it less of a pain in the ass.
The weapon upgrade system in re4 and 5 was a lot better
RE6-Directed by Michael Bay.
Then michael bay suck.
The Micheal Bay zombie movie
The game follows the Micheal Bay formula to a tee. No respect for the property, plotholes out the ass, contradicting its own rules every minute, doesn't know what it wants to be, and its fanbase is a bunch of kids that think insults is a form of a argument.
9/9/99 It's Thinking peepee caca face moron idiot shut up
That's basically every resident evil ever made. You blow up a damn mansion in the first one...
“He should be able to punch the water out of his way”🤣🤣
That should have a thousand likes
Also I think the reason resident evil 5 sold so well, was because of the co op feature alone, it was incredibly fun to play through the campaign with a friend, then do a new game plus run with all your upgraded gear, I’ve probably played through the campaign with 5 or 6 different friends online back when it was popular on the xbox 360, and it was really common for random people in your lobby to show you something interesting new or and easter egg you didn’t know about. Like online gamer word of mouth, one person would show you something then you showed your friends when you played with them. We all just kindof forgave the campaign being kindof lack luster until Wesker shows up because having him return is a huge deal.
Yeah I had a lot of fun playing RE5 in co-op. It's almost a different game than when you play it solo. I've heard many people say the same thing about RE6, but the campaign was largely terrible solo, and it's only fun in co-op because of how hilariously stupid things can get.
Co-op action rpg-style tag team chasing down ouroboros infections to hunt wesker. Perfection.
Whenever I think of resident evil 6 I just think of how good resident evil 4 was
6 is better.
@@cosmancho2959 what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
@@Gamerfreak12121 Take a chill pill you drama queen.
@@cosmancho2959 wow shit opinions and can't even catch a commonly known movie quote lmao, hope life is treating you well
@@Gamerfreak12121 you destroyed the fucker so hard he never was seen again
Me: Agreeing with nearly every point being made against RE6.
Also Me: Impatiently waiting for RE6 to finish downloading on my Switch.
July Jaziel but then you have to play through each campaign again to get all the mercs stuff. Which is why I stuck to the demo to see how it controlled then reinstalled the pc port
@@at0micl0bster Guess no one told them because the first thing I did was the Mercenaries mode so I could unlock the costumes for the campaign.
at0micl0bster Think you just have to do Ada’s campaign. You can unlock the other characters by ranking on the first 3 stages and then doing them with each character to unlock their EX1.
Resident Evil 7 suck actually.
@@WheeledHamster I mean it wasn't nearly as great as people made it out to be imo but I'd take it over RE6 anyday
Man, I wish the Buddha taught people about Resident Evil.
ha fancy seeing you here, love your challenge runs man :)
@@chriscryer7087 Thanks! I'm a patron of Nerrel's, I've been a big fan since seeing his Majora's Mask video ages ago
@@MahDryBread ha same. Look forward to seeing your next video, keep up the good work, your channel is growning fast!
so is a potential video on your channel
"Can I beat resident evil 6 without healing"
Sure do
I'd argue that the horror in RE died much sooner than RE5....It died in RE4 when you were in shootout with a Ganados Commando wielding a gatling gun
Definitely
Well duh. RE4 doesn't even have limited resources. The moment you run out of healing or ammo, the next box you open or enemy you kill will drop some, guaranteed. RE4 is one of my favorite games ever but it's not true survival horror anymore. It's far too arcade-y and action focused to be considered that. That being said, re4 and 5 are my favorites in the series because I can actually beat them without cheating or having to replay the entire game from scratch multiple times til I understand the game well enough to finish it.
Yea, but that was towards the end when the game needed to shift gears since your character became really powerful, but RE5 and 6 were all just action. Doesn't make me like them any less, tho.
@Enclave Communications Officer horror died when leon was making jokes with those two guys in the car at the start of the game
At least 4 still had that resident evil atmosphere
When this came out, my buddy and I played it together. We did Jake's Campaign first and had fun, then Leon's which we both thought was okay, but when we got to Chris's campaign we both got annoyed. It was the water part where I died by falling in and he was just like "Did you drown by touching the edge?" We never finished it beyond the carrier where the controls did suck. It has its moments, but mainly for laughs at how bad it can be.
Ada’s campaign is my favorite
@@camelxravennova
Ada campaign came out late but yeah I like her story
Never encounter that problem for Chris on PS4 though. Oh, and if you have trouble with that big monster on the boat during the segment, stun it with a Flashbang Grenade. Should give you time to pass it.
14:25 "This motherf*ker cant swim ?" OMG i laughed so hard
I guess Chris and that bolder have something in common.
that Thumbnail is a work of art
it healed my eyes after seeing the new steam library
What did you make me click?
Ahhh!, my eyes.
What's wrong with the new steam library? Other than performance issues and developers not having native cover art for certain titles?
Lol, that's so true.
AGH WHY'D YOU HAVE TO TELL ME ABOUT THAT
I absolutely love the new library, what's not to like?
Resident Evil 4's horror is underrated. In spite of how much fun it is and how ridiculous it can get, it still manages to have an oppressive atmosphere that hardly ever stops.
Also the Regenerators are still the most terrifying enemies in the series.
You said it, when I first played RE4 I was thinking it wouldn’t be that creepy of a game, but when it first reaches night time, the atmosphere completely changed.
The music disappears with only an eerie droning noise appearing every once in a while (for combat maybe?), it gets way darker and view distance is reduced, the glowing eyes on the enemies is intimidating, the enemies start having Plagas bursting out of them instead of dying in a similar amount of hits every time and you can’t just hit them once to charge in for a melee attack, so you have to start keeping your distance.
Sure the atmosphere generally lightens up throughout the rest of the game, but very slowly. And it drops far into horror again multiple times.
That's some heavy copium
@@bikerboy3k Learned a new word, have you?
@@jarltrippin Seethe cope and dilate. You literally have no fucking clue what you're talking about. Each comment proves it more.
@@jarltrippin LMAO amazing
"Chris should be able to punch the water out of his way." LMAO😂😂😂💀💀💀
"Sometimes in order move forward you have to break your legs."
-The Buddha
Please explain 😂
Stephen King the great Stephan King asking for an explanation? Even the mighty have questions
@@heyjoji1954 And use emojis 😆
Hey Joji lol
It took two me months to realize the thumbnail is a spoof of the main characters from RE6.
Regarding the moment horror died, 4 had Ganados on turrets and bow guns, so it did happen before 5. I don't think what 5 did was much worse than 4 there.
It wasn't just that the enemies could use guns it was how you fought them that really made the difference. You didn't navigate the turret and machine gun guys the same way you would in a military shooter. In RE5 you kinda did, and did so very badly.
still not a cover based shooter gameplay. Yeah the enemies shoot you, but so did Nemesis.
Ada’s suit crawling scenes was the only reason I bough this game.
in that case you will like it more with mods
I don't blame you
That was CAPCOM's *Spicy Sauce* Them leather pants man 👀👀👅👅
i wonderwhy the enemies on the "stelhf parts" can't see a butt right on their side
@@jameswolf3302 Her leather pants are Made out of Stealth Camo
It is stupid nice to hear someone with a head on their shoulders explain how great mechanics and a sloppy gameplay experience and atmosphere can lead to such contrasting viewpoints on a game. All without saying it's a hidden gem or utter trash. Time Killers deserves such a look.
He did kinda say it's trash though. But he expressed it in such a hilarious manor that it makes me actually want to play through the game again.
Yeah, well, ET for 2600 was pretty naff if you didn't read all the warnings about not holding up when exiting a cave, like I did, and I still enjoyed it for what it was. I wouldn't go back and play it again because I don't like survival exploration games that penalize you for exploring.
He totally said it's utter trash lmao
@@nekuchan900 No, you need to actually listen a bit more closely next time you watch. He said the gameplay experience is trash despite having deep and satisfying mechanics, because nothing's coherent throughout. It's contextually bad.
@@DoomRater he said the ONLY good thing about the game is the MOVEMENT
If I have to call Resident Evil 6 something it'd be over-ambitious. They took risks and it didn't pay off. The idea of having people being able to access your game as a zombie to screw your game was kinda cool but fell a bit short. The idea of cross-campaign moments with other players also fell short but was a decent idea in itself.
Most of these things would work great if the game was a Resident Evil Outbreak instead. Having to fight humans instead of AI while making makeshift stuff, that's quite cool. I see Resistance is something like that, but idk if there's enough of it, based on the videos I saw.
blitzcloud Everything paid off. I’d be happy if it was the end. Stuff I wanted to see for years and many games actually happened.
@@Krypto_Dogg from my perspective, Resident Evil 6 had incredible gameplay, but sometimes you could see that having to do too many things for one game made some stuff less polished as a result. Wesker vs Sheva and Chris cutscene was impeccable, and Chris campaign in 6 had some very memorable moments and the best ending. I'm just saying that maybe shortening each campaign a bit with less redundancy would've made the game better overall.
blitzcloud Some of it seemed over-the-top on purpose. If you sat there and binged it, you’d feel the effects. I think I took about week to finish it all. Each campaign is like several movies put together. They all had awesome campaigns. Not too much different than some Netflix series.
I would love to see the cross campaign come back in future title.
15:05 There is an alternative way, but you can only done it with Jake. There'll be times the chopper will stop on Jake-Sherry level and hover on 1 of 2 tall rooftops. Using Jake, eliminate enemies around the chopper using Remote Bomb or stun them with Flashbang while Sherry give you a cover shot. Climb the rope, reach the pilot, and all done.
Playing Resident Evil 6 for the first time was like seeing your son grow up to be a meth addict.
LOL best comment here, and best possible analogy.
DevilsCrown lmao, that’s how I felt when I first started 5, it’s sad
Perfect comment
thats not that bad
no that is dmc by ninja theory
I love at 12:25 he lines up "What's the point of using them here" perfectly with the in game audio saying "Nothing". Nice touch
"He should be able to just punch the water out of his way."
I'll admit it, that got a chuckle out of me.
I just want you to know that I played Vanquish because I watched this video. God damn is that game fucking fun as hell. Shame the campaign is so short. Either way thanks for showing it to me.
Binary Domain is another sleeper hit, also check out Spec Ops: The Line. Max Payne 3 is also worth a mention.
About damn time. I've been suffering major withdrawal symptoms and needed to take another hit of Nerrel reviews.
I never realised I hated something so quick in my life. I road my bike for 10 minutes to blockbuster to rent this game. After riding my bike back I played it for 5 minutes, and after 7 button time/mash sequences, I got back on my bike and road another 10 minutes to blockbuster. The only good thing I can say about this game is that it gave me some good exercise for a day.
_"wait a minute...this lady gets around."_
her polygonal wig has been snatched!
The worst thing is that you have to stop every 1 or 2 minutes to open a door or wait the second player to go to the door.
How long did you have to wait for a door to open in the past re ganes lol
Sounds like a lame excuse to me
At least your sense of humour never gets old. I'm a new viewer from EyepatchWolf, really happy to have found you.
That boulder joke really got me (14:30)
Is that emo Spider Man on the thumbnail
'tis
What you mean its leon
Its Leon on the leaked RE8, SMH such ignorance
It’s re6 Leon my guy he’s “mature” now
Leon from Vendetta when he drinks
"Anytime someone defends this game they inevitably show wrestling gifs to show this game is great".
Sounds like the Gaming Brit.
MarcoSims Cuh-Razyy action
God I can't stand that guy
Oh man did you see all those sick wrestling moves and explosions, super slick movement and crazy action. Who cares if the story is shit, the characters boring and terrible QTE's, really that's one of his worst videos.
Vanja Galović I agree with you to a degree. Though I never saw it as an in depth analysis like some of his other videos, because he did indeed overlook a lot of flaws. I saw it as “hey you’ve already heard all the bad things but here’s some good parts to Resi 6.” Even if he was fairly smug about people not liking though I’ve come to expect that attitude from him.
@@Al_Xe I can understand that, but really he's quite inconsitent, where he'll do.in depth analyses about some games, but also make smug videos about how the majority just don't understand some game he likes. I'm fine with him liking a game, but his surface level analysis and smug tone really made me dislike his video. TGB is fine all ournd, his content is decent, but some of his vidoes just make me wanna stop watching his content. -Insert obligatory joke about how he mentions DMC in every one of his videos here-
Its the Resident Evil Game I played the most. Although just Co-op.
IMO its so bad that its good again. We laughed alot over the bugs, the super corny and cheesy dialoge, the absurd action and scenarios, while the action shooty gameplay was satisfiable enough to continue playing it. Even after multiple playthroughs we forgot the quicktime events and died, and how sudden it always happened we couldnt be mad about it as it was outright funny how silly it was. The Co-op Campaign with ada was top tier too. How ada escapes alone from the escape situations while you can see your buddy in the cutscene behind you being left there alone just to be suddenly teleported in front of you. Its laughably bad, and I love it for that.
Not to mention the explosions EVERYWHERE, its like a michael bay movie. And Resident Evil 6 is the only game where you can see your friend getting bitten by a Zombie without a head, because of syncing issues haha. Or a Cutscene where a guy is supposed to fall over a railing but cause of a bug he just stands in the middle of the roof but talks as he is about to die.
If you want to play something coop and just want to laugh alot and dont need a Masterpiece to have fun, I can highly reccommend playing it. If you play it with the mindset of just doing dumb shit and not taking it seriously there is a lot to get out of that game. I mean you can fucking go to a childrens playground in a city to slide down with chris lol. we spend a few minutes there because its so dumb. Just to have the biggest explosions and thoughtless gameplay right after LOL
“This lady gets around” LMAAAAAAAAAAAAO
15:40 - "Directed by Michael Bay"
Lmao
(Celine Dion playing)
That's the biggest problem - this was as if they let Michael Bay direct a Resident Evil game.
the dry humor in this video is almost too perfect
I love this game. I beat it twice. My main problems is by the time you get to the 4th campaign, you kinda get sick of seeing the same locations. I went in this order: leon, chris, jake, ada. I was having a blast all the way until like half of jake's campaing, and I was fully bored when i finally finished Ada's. Ada also doesn't have her own final boss (she gets a part of leons boss) which sucks
After all these years of playing re6 on and off again, for the merc mode, I HAD NO IDEA there was a button combo to auto mix herbs! Dx
I also had no idea you could roll out of a knockdown.
I just tried that Auto Mix Herb on my Switch and now I'm big mad.
@@JVLY hold the heal button, then press the reload button. Of course you have to have Herbs to mix, two greens or a green and red.
@@EthonMullins I meant that more in an "I'm upset I'm barely learning this after the 6th purchase" way, haha.
@@JVLY oh, sorry. Lol
"Did Resident Evil 6 Suck? "
As a game ? no.
As a mainline Resident Evil title ? Yes.
What
@@rongomez5918 Read. It's not hard.
AudioGem Agreed, that sums it up perfectly.
Its a trash game in general
But it is a bad game lmao
It's only fun with friends, and even then it's at the expense of the game's own stupidity and incompetency.
“Just feel tired” is what I do best.
14:07 this feels like the kind of thing you only notice on the fourth watch but that was a great shot lol
I’m so used to waiting for the parasite to stop recoiling but Leon sniped him right in the middle of the stun animation. That’s honesty a great strat for veterans
To be honest, the part with the regenerator like creatures in the China in the Leon campaign legit actually scared me, seeing their body pieces stumble around, coming after you while you have to complete a puzzle was pretty scary lol.
my favorite part is in Jake's campaign when they copy the ending of Shrek
I managed to play re6 for 20 minutes before shelving it for ever since. But if Donkey's in it then I'll give it another go, is Donkey in it?
Now now Mr Drake, I advise you to answer the question. Now.
my favorite part is how nobody asks who the hell slept with wesker to make Jake. Capcom just hopes you won't think about it too hard.
Antiform capcom has an obsession with that look at Vergil from Devil May Cry.
@@VincentEternal it's that woman in the end of the campaign that you see in the streets of Fortuna.
14:32 "Chris should be able PUNCH the water out of his way" 😂 Brilliant, considered analysis and deadpan humour, as always. I love your hi-res captures too. Would RE6 have scored better if they just re-used a singular Neil Breen explosion?
Ayyy it's the lad!! He's really here!
because he's too heavy and exhausted and emotional on this part
I think you hit the nail on the head here. I love RE6 as a guilty pleasure. So much content, so many locales, characters, enemies, etc. But RE4 is a better game as the game is allowed to breath through proper pacing. With RE6 I feel as though I am in a Michael Bay movie with relentless action and explosions. It's too much.
Chris's campaign is still the most bro shit I've ever played lmao
Looking back now. Piers' Death and the first half of Leon's Campaign were the only ones that were memorable for me.
This is my opinion I’ve been a loyal Resident Evil fan since the very first Resident Evil game back in 1996 but I really enjoyed Resident Evil 6 cause I loved working with a teammate and creating havoc yeah sure it wasn’t scary anymore, but I didn’t care cause it brought a clever campaign, intense combat, bringing the best of the characters (sort of) together to fight to stop global outbreak and I had a lot of fun and logically these survivors have been around for years surviving outbreaks left and right which means they’re more stronger, deadlier, and killing undead and mutating enemies with ease, and also when there are outbreaks yes the military will be involved, fighting the undead or mutated monsters by any means necessary with every gun and weaponized vehicles in the arsenal and chaos and destruction will happen and it will look like a Micheal Bay movie more or less it all has to do of what type of virus it is and what it is capable of, I do agree that some parts of the game shouldn’t have happened but it did and I got over it.
The biggest problem with RE6 is hilariously over-the-topic and half-baked campaign that leaves alot to be desired.
But the main thing that I enjoyed about RE6 is its replayability and very comfortable and versatile control scheme. Playing mercenaries and onslaught gamemodes is shittons of fun and then some, dialed in 223 hours into RE6 so far. The game's combat design and control scheme is very good, but it's definitely not enough to carry the entire game on its shoulders. You buy Resident Evil games for the campaign. RE6 campaign was a mixed bag of mixed emotions, cool stuff, lame stuff, "meh" stuff. Other RE games done their campaigns much better, but at least RE6 has the very best iteration of The Mercenaries! In conclusion, not such a terrible game afterall. Very damn mediocre RESIDENT EVIL game, very good action survival coop game (minus the excess scripted sequences and too frequent QTEs).
For all the things that RE6 done right i'm giving it an 8/10
At least RE6 is not a lazy ass cashgrab like most of the games in these days.
Finally someone else who didn't mind playing RE6.
Sean Sargeant good point nd nobody brings up the storyline, amazing story
@@mac1bc I liked resident evil 6. It was fun, espicislly that dumb yet also cool final showdown between Jake and Ustanok.
I just bought it again on XBOX One and have beat it 2 times since having it. It is definitely not scary (some parts, but very few). It has a ton of action and I like how each campaign coincides with one another. I thoroughly enjoyed it though my favorite RE game of all time is RE 4.
It just goes to show that RE4 is still a 10/10 basically perfect game all these years later. It's always fun, every single time I replay it.
What did you think of the remake
I died at "this guy gets around"
Playing Resident Evil 6 have the same feeling as watching Fast and Furious movie ahahahaha
Factz
Engrish mush
I do lean toward the side of liking RE6, but in the way that I enjoy a so-bad-it's-good kind of movie, which is strange in the context of a video game. A bad movie is entertaining because of how broken it is, and when a game's mechanics are fundamentally broken it would make sense to hate on it. The thing about RE6 is I loved how ridiculous it was, and despite the frustrating, sometimes completely broken gameplay, something about it drove me to finish all 4 campaigns.
I will admit I'm a die-hard RE fan, so the strangeness of RE6 is off-putting, but if you look at what they were trying to accomplish here, it is an admirable effort. At one point, damn-near every employee at Capcom worked on this thing. They wanted to please everyone, and in doing so, pleased nobody.
Chris' campaign is a dumpster fire, but I enjoyed moments from everyone's campaign overall. Not a good game, but a guilty pleasure, like Kane & Lynch 2. Yes, I admit I like that POS game too...
I get what you mean, although the gameplay is often still too frustrating for me to want to revisit it.
Thats kinda good to hear. My first and only RE game ive played is Resident evil 2 2019 remake and I really like it. But from what Ive seen of RE6 I really wanna try this game and I realise its a polar opposite of a horror game, but still every time I see a character do some wrestling supermove on a zombie it just makes me laugh. I just dont know if its worth the money
I often rewatch this video and it makes me feel better about life. I don't know why but it does.
The zombies with guns broke me. That's so ridiculous it makes me want to play the game just for that.
omgg incredible video and explanations. I love how you used Resident Evil 4 as an example to compare how messy and unappealing the quick time and just game design was. I would sometimes even go as far as to say I had much more fun in Resident Evil 5's gameplay and combat sequences than 6's. Both were quite awkward, but at least in 5 the melee and the action sequences were enjoyable and served their purpose.
My GAWD was that Jake snow section brutal. I was LOVING his campaign right up until it made me wanna throw my controller out the gawddamn window!
I love how some people are not really listening to what Nerrel is saying and getting defensive.
@Thanoshadapoint toallthis
That's a thing a notice alot about resident evil 6 fans. They can get so incredibly defensive over someone not liking the game, disagreeing is one thing but I've seen these fans write 2 paragraph essays on why the person with the opposing opinion sucks.
@@calebtitler1847Wait wait, "these fans write 2 paragraph essays on why the person wiith the opposing opinion sucks". That's sounds familiar, if recall it correctly, i encountered them several months ago, maybe 1 year ago? Oh man like you said, they're so fcking defensive and aggresive too, also ad-hominem, my god.
@@calebtitler1847
Really, freaking essays?
Your dry humor and delivery is perfect. I subbed. Hope to see more stuff similar to this, even just short gameplay vids.
I really enjoyed playing this game, it just feels more action than Horror and suspense
I definitely enjoyed it more then re5 which felt derivative of re4 worst aspects.
Guilty pleasu5
A new Nerrel video is the best thing to happen since the last one.
This is definitely the best review of RE6, I came back to rewatch this after replaying the game myself and you summed everything up perfectly. I wanna like RE6 so bad because the controls are a lot of fun but goddamn the plot and the structure/ pacing of the game just fights you the entire time. I’ve never played a game that wants you to not like it more than RE6. I’ll have tons of fun in the mercenaries but that’s about the extent of it, when I go to replay any of the campaigns I’m reminded why I don’t replay it ever.
Here's something no one's ever written on a TH-cam comment: I agree with you, stranger.
i agree with you, stranger
I disagree with you about this, stranger.
Oftentimes, people will agree with the most acceptable/most popular opinion (so that doesn't make your agreement with him unique), yet when they have an actual unpopular opinion they'll bury it inside themselves, lest they receive mockery and/or criticism (mostly mockery).
1:51 - Once I saw RE6 Speedrun and high-level Onslaught Mode footage, it's absolutely incredible the cool ways you can combat mobs of zombies in this game. Rapid weapon switching + Quick-Shot, counter/parry systems & various close-combat options, leap/slide into prone position for multiple other options, etc. Residental Evil should always have traditional Survival-Horror gameplay, but it's very much true that RE6 turns awesome when played like an Action-game. A bad RE-game, but a fun video-game no less.
I was with you right up until you said “jif”
Fight me
@@Nerrel Anyone with an above average IQ pronounces it "jif", this is just more evidence that your opinion is never invalid
@@Nerrel Giraffe-ic Interchange Format
It's a soft G. Like the J in jogging.
Thats how its pronounced.
I bought this at launch and was disappointed. Years later my friend and I teamed up and we had a blast playing this game over and over. And we will do run every now and again and it’s still a blast. I think I was just expecting the classic resident evil at the time.
I avoided it for years for the same reason. Played through it with my brother and recently with a pal. I loved it. Much more than re5, which I played with the same pal.
Its a fun game, expectations is what "ruined" its reputation. It's good for what it was, but it most certainly is not a survival horror game.
I actually found RE6 to be the best in terms of survival horror out of the so called action trilogy (4, 5, 6), and that's entirely because of the No Hope difficulty that they added in after release. All the other difficulties are far too easy, made even easier by the broken skills, but for me the No Hope difficulty absolutely saves the game. It's just so much fun struggling with little health and ammo and using the resources available wisely. You can't resort to any of the skills or die on purpose to refill your health either. RE6 still has many flaws, but damn is it fun on the hardest difficulty!
@@NeedScissors61 survival horror isnt based on difficulty. atmosphere and level design play a huge part. there's so much explosions you instantly forget you're playing a horror game.
@@toostronk2088 It's one essential part of survival horror though, and for me the challenge and the tension brought by it is the biggest thing that keeps me coming back to a game. For example to me the original RE2 is just plain boring because there's an abundance of ammo and healing and barely any challenge. All the atmosphere and level design doesn't save it. RE6 obviously can't be called a survival horror game, it only nails the atmosphere at various places and action is the main focus, thus it's action horror, but playing it on the highest difficulty has those same elements that I've come to know and love from the previous games and I found RE6 on the highest difficulty to be very enjoyable.
@@NeedScissors61 Difficulty is essential in gameplay but it's not exactly that important in survival horror. Just look at RE1, you can get soft locked in that game if you don't know what you're doing despite what difficulty you select. RE games can definitely be challenging at the highest difficulty level but that doesn't mean it's part of the "survival horror" element the game was trying to achieve. Especially in this game where the horror is pretty much non-existent.
@@toostronk2088 To me limited resources and therefore difficulty is an essential thing in survival horror. And to me it's the best part, having to really use all your resources wisely to be able to advance. RE6 does this part of the gameplay awfully on the first 4 difficulty levels (which were the ones available at launch), but everything really changes in No Hope. I always found myself being very low on ammo and healing as most of the pickups are replaced by skill points which are useless as skills can't even be used on said difficulty. It's so much fun mastering the game mechanics and having to use the dodge and counterattacks instead of being able to run and gun through the game. It's really no wonder RE6 gets so much hate because the best mode in the game is essentially hidden and wasn't even available at launch. Hell, they even patched in an option to automatically get past any cutscene QTEs whether you managed to press the buttons in time or not. It's a flawed game there's no question about it, but on No Hope mode it offers plenty of tense survival gameplay which has always been an important part of the Resident Evil experience, and for me that's the best part also. Obviously RE6 is still severely lacking in horror, exploration and puzzles which is why despite it being a ton of fun on No Hope it's not even close to being my favorite RE. RE1 Remake and the OG RE3 are my two favorites as they nail all of these things.
I went in with the same idea as 5, it's been 13yrs since the initial outbreak.(lore wise) its not going to be survival horror anymore, that universe knows of, and how to fight BOWs.
With that said, I'm glad they figured out a way to bring back the horror. Even though RE7 still didn't feel like a resident evil game.
RE7 felt like a slow Outlast with Guns.
Re7 felt like more of a horror movie tribute to me than an actual video game. More of a game for horror movie fans than actual gamers... 6 however i thoroughly enjoyed. That's just me though.
@Kalldras far as the gameplay okay but what about the actual plot though? Plotwise the first few hours of re7 is literally just copying ideas from famous horror flicks. It just felt completely unoriginal to me.
@Kalldr i've played and beaten all the old ones except for CV (played a lot of CV just couldn't ever beat it). 7 just wasn't for me though and i think i've explained myself quite adequately as to my opinion of it compared to the others.
Absolutely this. This is the argument people used against 5 and how it butchered the canon (which regarding Wesker's intentions and character, it did). But it's the logical progression of the series and would only have been inorganic to try and repeatedly drag it out (Like Terminator has done). They nuked a fucking city for christ's sake, how do you keep zombie outbreaks and viral strains like that quiet to the point where people are surprised anymore? We certainly aren't. We expect it. And that only makes writing horror harder and harder.
Outbreak had real time inventory but I guess everyone forgot :(
I didn't :)
7:10 this part on no hope was abysmal and completely changed my opinion of the game. 100% accurate snipers you cant dodge roll to avoid.. and if you get shot, you instantly go down, and slide away from your partner at light speed when you literally have 3 seconds to be revived before a game over. I was going for no deaths so I restarted the chapter every time.. absolutely the mus frustrating thing I have ever played EVER
Do love this game tho. I have beaten all the campaigns 3 times each and I have fully finished no hope.
Re6 is one of my favorite games of all time. Best coop game ever. Enjoyed every second of it with my brother. Nothing was tedious, we like hitting headshots, QTEs , and landing counter attacks. We do agree that the dodge mechanic was too overpowered. But in terms of story and character development, Chris and Leon's skill level are acceptable which is why we love playing it. 50 hours of playing our favorite characters.
We also agree that to fix Re6 : nerf dodge mechanic, proper puzzles, item management. which were all fixed in Rev 2 (bad story though)
Maybe theres a lot of people that disliked the game but i loved the game too for the same reasons as you, Kenn!
At least someone actually looks at it the way it actually is and isn't constantly trying to find bad traits lol
I started playing re6 again after like 2 years of not playing at all! Its so fun especially coop mercenaries! Just wish i had someone to play with. Theres barely anyone on these days :(
@@JadedJarvis wow, thats nice to hear! I still love this game!!
Honestly the base gameplay is awesome. The linear levels and driving sections don't let it shine. Good thing you can see it at it's best in The Mercenaries mode.