Next Gen Destruction Toolkit - Launch Trailer (Unreal Engine 5 Chaos Destruction)

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  • เผยแพร่เมื่อ 26 ส.ค. 2024
  • Available now: unrealengine.c...
    The Next Gen Destruction Toolkit is a simple-to-use framework for integrating Chaos Destruction into your project. It provides easy to use data asset-based definitions for destructibles that allow self-contained responses to bullet impacts, breaking, trailing etc. This allows a user to very quickly create a destructible and populate its behaviours with realistic breaking behaviour, particle effects and sounds.
    Alternate store links:
    lucendev.gumro...
    www.artstation...
    Music from InAudio: Untamed Life (Trailer) - Mokka

ความคิดเห็น • 93

  • @KrisLucenDev
    @KrisLucenDev  10 หลายเดือนก่อน +7

    ☀☀☀☀☀ Get it here: unrealengine.com/marketplace/en-US/product/next-gen-destruction-toolkit ☀☀☀☀☀

    • @Noobmaster-yc2pf
      @Noobmaster-yc2pf 3 หลายเดือนก่อน

      Will this work with Modular buildings?

  • @MDigitalGaming
    @MDigitalGaming 10 หลายเดือนก่อน +27

    This is insane even as vfx artist who runs a gaming channel, I'm really impressed by this and it reminds me of the Matrix lobby scene, which is funny how they used the Matrix to promote unreal 5 not too long ago. Anyone else remember?

    • @egehosgungor2897
      @egehosgungor2897 10 หลายเดือนก่อน +1

      That game was a gem

    • @dougbarreiro8081
      @dougbarreiro8081 3 หลายเดือนก่อน

      Exactly what I thought @MDigitalGaming. 👏👏

  • @MortalShores
    @MortalShores 10 หลายเดือนก่อน +14

    Wow. What an incredible tool! I literally assumed $150 minimum. no excuses for devs or creatives not to get this and make life 10000% easier when dealing with chaos

    • @Ihasfinger911
      @Ihasfinger911 9 หลายเดือนก่อน

      🤫shut up, shut up!🤫
      lol, jk, Chaos in Unreal isn't that complicated, but it can be time consuming. So I agree it could be a good "quality of life" asset.

  • @FirstCrimson
    @FirstCrimson 10 หลายเดือนก่อน +3

    Hell yeah! Killer effects and the workflow looks pretty straightforward too.

  • @sahilsen
    @sahilsen 9 หลายเดือนก่อน

    This looks INCREDIBLE!!! Such a useful tool for so many game devs working with shooting mechanics.

  • @abramjessiah
    @abramjessiah 10 หลายเดือนก่อน

    I love how the Matrix lobby scene is still the holy grail for destruction fx. :)

  • @deygus
    @deygus 9 หลายเดือนก่อน

    Holy Hell this is awesome! It gives me a really good idea for a New Game and everything you're showing so far seems very straight forward unlike others.

  • @Inkulabi
    @Inkulabi 8 หลายเดือนก่อน

    Looking forward to playing around with this in the new year

  • @Kor3Gaming_Ghost
    @Kor3Gaming_Ghost 10 หลายเดือนก่อน

    nice love it been searching for destruction toolkit and i came across this am grabbing this , Thanks much

  • @lz4090
    @lz4090 10 หลายเดือนก่อน +2

    Great job dev, hope you continue improving this with every engine release. Probably more examples, separate vfx asset that is complimentary to this or collab with other artists. By the way this is cheap for what it offers.

    • @KrisLucenDev
      @KrisLucenDev  10 หลายเดือนก่อน +4

      Thanks! That is the goal - to continue to add more features and assets! And I'm glad you're happy with the pricing. The price might rise slightly in the future when there are significant additions to the asset, but I want to give people value for their money and for them to be rewarded for supporting version 1 (everyone who purchases receives all future updates)

  • @jackra1n
    @jackra1n 10 หลายเดือนก่อน +3

    where lucen :/

  • @MrKylePopovich
    @MrKylePopovich 4 หลายเดือนก่อน

    I will buy it once it's replicated, thanks!

  • @TheBrennan0123
    @TheBrennan0123 10 หลายเดือนก่อน +1

    That's awesome AF!

  • @Duck_that_eats_banana_bread
    @Duck_that_eats_banana_bread 2 วันที่ผ่านมา

    0:21 my chairssss

  • @HiHi-iu8gf
    @HiHi-iu8gf 10 หลายเดือนก่อน +4

    dam thats sick, neato :)
    by the way tho, whatever happened to Lucen?

    • @KrisLucenDev
      @KrisLucenDev  10 หลายเดือนก่อน +2

      Thank you! Sadly Lucen is on hold indefinitely. I'd like to return to it in the future but I'm currently working on a very different game project which I will be sharing publicly soon-ish

    • @HiHi-iu8gf
      @HiHi-iu8gf 10 หลายเดือนก่อน

      @@KrisLucenDev ah unfort, looking forward to whatever else u got planned tho! o7

  • @TheUraizen
    @TheUraizen 9 หลายเดือนก่อน +1

    Nacon totally had to have bought this for Robocop.

  • @pb-fo9rt
    @pb-fo9rt 6 หลายเดือนก่อน

    BANGER

  • @HarGowPilot
    @HarGowPilot 9 หลายเดือนก่อน

    I AM BUYING IT

  • @mobildisko579
    @mobildisko579 5 หลายเดือนก่อน +2

    Can it be used in a multiplayer project that does not use nanite or lumen? I am asking for performance. Also, do you support multiplayer?

    • @AraAleluYahuah
      @AraAleluYahuah 15 วันที่ผ่านมา

      Wondering the same dislike how you haven't got a simple answer in 5 months it just takes few sec to answer is not like this video has thousands of comments or something

  • @madeeasy7148
    @madeeasy7148 8 หลายเดือนก่อน +1

    Is this not just regular chaos with niagra effects at the impact point? Sorry if I'm missing something here, what does it do that chaos dosent? Apart from impact vfx and sfx?

  • @davinsaputraartandgamedev9453
    @davinsaputraartandgamedev9453 9 หลายเดือนก่อน +1

    is it possible to do something like destrying a bridge pillar, and then the bridge naturally falls down with structure failure and gravity?

  • @AustralianTakeOver
    @AustralianTakeOver 7 หลายเดือนก่อน +1

    is this replicatable multiplayer or never will be?

  • @ericdrob
    @ericdrob 10 หลายเดือนก่อน +1

    Love it

  • @Sky-hl8iw
    @Sky-hl8iw 4 หลายเดือนก่อน

    any guide on how to use this in sequencer cinematic? & how to record this destruction scenes in take recorder?

  • @nelsonnelson31
    @nelsonnelson31 7 หลายเดือนก่อน

    Maybe one day we'll get back this type of destruction in Battlefield.

  • @Chillfolio
    @Chillfolio 10 หลายเดือนก่อน

    Waow, need this!

  • @xjuliussx
    @xjuliussx 7 หลายเดือนก่อน

    wow!

  • @BCS_Official
    @BCS_Official 10 หลายเดือนก่อน

    this is just wow

  • @ReinhardtBuhr
    @ReinhardtBuhr 3 หลายเดือนก่อน

    will this work on Mac? using unreal editor?

  • @sahlibrahimi
    @sahlibrahimi 4 หลายเดือนก่อน

    this is crazy

  • @ohlawdy6855
    @ohlawdy6855 2 หลายเดือนก่อน

    So I'm seeing a lot of chunk-types of destruction. Is there capabilities in this to bend or warp metals as well? :o

  • @IHighscoredYourGirl
    @IHighscoredYourGirl 10 หลายเดือนก่อน

    impressive

  • @LORENZOCOLALONGO
    @LORENZOCOLALONGO 10 หลายเดือนก่อน

    FANTASTICO !!

  • @SurreptitiousVignettes
    @SurreptitiousVignettes 5 หลายเดือนก่อน

    May seem like a dumb question, but could this be used for a resident evil type item pickup management where the player could destroy boxes, barrels, vases and drop items after breaking ?

  • @Trucker-Belly
    @Trucker-Belly 4 หลายเดือนก่อน

    If I wanted to make a landscape terrain and get the same results which plugins would I use on the new editor build? Ive seen voxel and have messed with it a little bit. Are there any built-in ones?

  • @YoJimBoHugabaJoe
    @YoJimBoHugabaJoe 10 หลายเดือนก่อน

    Stranglehold and red faction must have been next-next-next gen in their day then.does look awesome though

  • @lolaswift111
    @lolaswift111 5 หลายเดือนก่อน

    Hi Kris, thanks for the video. can you please make the ui font larger nex time. It's hard to see anything. Unreal Engine editor, Tool->Debug->WidgetReflector , you can change the font size. thanks

    • @MrKylePopovich
      @MrKylePopovich 4 หลายเดือนก่อน

      Its all in the documentation, you can find it there too.

  • @VaunaKiller
    @VaunaKiller 10 หลายเดือนก่อน +1

    Settings are almost completely unreadable on 1080 screen -> that segment of video becomes pointless 😥
    You can increase UE's editor font size in Widget Reflector - just to make it legible for the video
    Edit: same goes for the getting started video 😱 I mean its passable here, in trailer, but its really hard to see what you are actually doing in step-by-step guide)
    The toolkit itself is beyond impressive, hope its gonna gain traction and we'll see projects utilizing it

    • @KrisLucenDev
      @KrisLucenDev  10 หลายเดือนก่อน +1

      Thank you for bringing it to my attention, sorry about that! I have made a note to do this in future tutorials and might re-record this one soon to address that. There is also a text version of the tutorial in the documentation here: docs.google.com/document/d/1scXfTOvlVwgoGYKkKPK7uhEqy5m3praOwlDyqKylPTA/edit?usp=sharing

  • @cjpartridge
    @cjpartridge 10 หลายเดือนก่อน +2

    Is it possible to sync the destruction over network for MP? So all players see the same destruction?

    • @KrisLucenDev
      @KrisLucenDev  10 หลายเดือนก่อน

      At the moment replication has not been set up, but it's at the top of my todo list . I'll be investigating how much work it will take this weekend :)

    • @MrKylePopovich
      @MrKylePopovich 4 หลายเดือนก่อน

      @@KrisLucenDev Would be amazing to see your new update with replication! thank you

  • @TIAGTIWIICTP
    @TIAGTIWIICTP 9 หลายเดือนก่อน

    IS this possible to implement onto buildings. And for example make wooden buildings used as cover that can be fully destructible

  • @GamesandBacon
    @GamesandBacon 10 หลายเดือนก่อน +2

    im sad that i found this so early theres no link to buy it yet :) hope its not toooo pricey

    • @KrisLucenDev
      @KrisLucenDev  10 หลายเดือนก่อน

      OOF thank you for reminding me!! I have updated the description with a link now :)

  • @gutterballz2180
    @gutterballz2180 8 หลายเดือนก่อน

    Noice!
    😀

  • @outtoplay
    @outtoplay 9 หลายเดือนก่อน

    Is there a way to convert Chaos Ge Collection to static mesh. For instance destroy some stuff, then be able to use it as set dressing as merged static meshes. Your plugin looks awesome.

  • @ORTyOW
    @ORTyOW 6 หลายเดือนก่อน

    Does it work with Sequencer?

  • @alirezamehrfar5274
    @alirezamehrfar5274 10 วันที่ผ่านมา

    Hi. How can I get in touch with you?

  • @SixR6s
    @SixR6s 9 หลายเดือนก่อน

    how good works the wall asset? FPS Drops? Replicated? How does it perform with more than 3 Walls?

  • @AleRender
    @AleRender 9 หลายเดือนก่อน

    Can it be used in a cinematics? And in that case, is there a tutorial on how to do it? thnaks

  • @JieDu-yj2vd
    @JieDu-yj2vd 9 หลายเดือนก่อน

    Did Niagara work with chaos? Is there performance optimization?

  • @Mengxi-801
    @Mengxi-801 9 หลายเดือนก่อน +1

    I downloaded your project and directly packaged it with an error: LogInit: Display: LogEngine: Error: Failed to load '/Script/CommonUI.CommonGameViewportClient', falling back to 'GameViewportClient'

    • @KrisLucenDev
      @KrisLucenDev  9 หลายเดือนก่อน

      This is from a config I overlooked when disabling unused plugins, my bad. To fix it go to Project Settings -> Engine -> General Settings and set 'Game Viewport Client Class' from 'None' to 'GameViewportClient'.
      This will also be fixed in the next update.

  • @TheCynicalNihilist
    @TheCynicalNihilist 10 หลายเดือนก่อน

    could it be applied to a character? for example, a marble statue monster enemy.

  • @eulersosa6840
    @eulersosa6840 9 หลายเดือนก่อน

    Is there any possibility that I could get the project file(down load the file) you are using in the video?

  • @JieDu-yj2vd
    @JieDu-yj2vd 8 หลายเดือนก่อน

    Is it based on chaos+Niagara cached?

  • @VanFS3K
    @VanFS3K 10 หลายเดือนก่อน

    Amazing. Is that SVT/VDB youre using for the VFX (1:40) ?

    • @KrisLucenDev
      @KrisLucenDev  10 หลายเดือนก่อน

      That is a particle sprite - but it is using 6-point lighting renders to take into account the direction of the sunlight so it can adjust the shading and look three-dimensional.
      I have done some testing with SVTs and I'm planning to make an example with it at some point in the future. I am not sure SVT is fully production ready at this point, but I'll be working on an example, probably alongside some other pre-baked stuff!

  • @cblack3470
    @cblack3470 10 หลายเดือนก่อน

    needs way more smoke/dust for the debris

  • @maciejko92
    @maciejko92 10 หลายเดือนก่อน +1

    Soo good and satisfying :O I near future there is plan for add replication? Or maybe there is any idea how to do replication for this? :D

    • @KrisLucenDev
      @KrisLucenDev  10 หลายเดือนก่อน +2

      Thanks! It's at the top of my todo-list to investigate replication, I'm planning to do some tests this weekend :)

    • @MrKylePopovich
      @MrKylePopovich 4 หลายเดือนก่อน

      @@KrisLucenDev 5 months of weekend tests I hope? hahah Would love replication and I will buy, among many others. Excited for your update. thanks!

  • @eulersosa6840
    @eulersosa6840 9 หลายเดือนก่อน

    I don't see the emitters

    • @KrisLucenDev
      @KrisLucenDev  9 หลายเดือนก่อน

      Send me a message on Discord and I will walk you through it - my Disc is lucendev

  • @eulersosa6840
    @eulersosa6840 9 หลายเดือนก่อน

    Just purchased Next when I exit the demo it crashes. I guess I will have to get my money back. Help.

    • @KrisLucenDev
      @KrisLucenDev  9 หลายเดือนก่อน

      Hi, sorry to hear you're crashing, it's possibly related related to a Niagara Chaos bug.
      Try this from the docs: 'Some users have reported crashes when exiting play mode. If this occurs try opening NS_Chaos_DI_Wood and NS_Chaos_DI_Concrete and on all of the emitters, untick ‘interpolated spawning’. This seems to fix it based on feedback I’ve received from a helpful Discord member. Interpolated spawning will be off by default on them in a future update, to avoid this issue.'

  • @BCS_Official
    @BCS_Official 10 หลายเดือนก่อน

    wow. hey will this work in cinematics? can we do anything with this using the sequencer to then render pls? this is insane... i will buy this right away if it supports cinemartics. am not a game dev person and i do nothing game related. Only movies with unreal, please advice

    • @chocoboestudios
      @chocoboestudios 10 หลายเดือนก่อน +1

      You should easily be able to spawn a projectile during the timeline in sequencer and have it strike any of these objects yes.

    • @Sky-hl8iw
      @Sky-hl8iw 5 หลายเดือนก่อน

      @@chocoboestudios is there any tuts on how to do it? would u provide a vdo guide on how to use this for cinematic?

  • @JieDu-yj2vd
    @JieDu-yj2vd 10 หลายเดือนก่อน

    You use chaos on this one? chaos is expensive

  • @arise3494
    @arise3494 9 หลายเดือนก่อน

    Does this work in the sequencer for cinematic purposes?

    • @KrisLucenDev
      @KrisLucenDev  9 หลายเดือนก่อน

      I'm currently working on an update with support for sequencer. You can see a clip here: twitter.com/lucengame/status/1724435057656332654

    • @MrKylePopovich
      @MrKylePopovich 4 หลายเดือนก่อน

      @@KrisLucenDev Any luck on the sequencer support? Thanks a pretty good update if so, thanks

  • @_jeffrey_williams
    @_jeffrey_williams 10 หลายเดือนก่อน

    Is this compatible with 5.2?

    • @KrisLucenDev
      @KrisLucenDev  10 หลายเดือนก่อน +1

      Everything works with 5.2 except for a bug with Nanite, which affects it visually so I couldn't fully support it. But the 5.1 version will open and run in 5.2. Here is more detail from an answer I replied to on the store page:
      "Hi, I omitted 5.2 because there is a bug I encountered with Nanite on Geometry Collections not interpolating piece motion properly, which affects how the pieces look in motion (stuttery). You can open the 5.1 version in 5.2 and everything functions the same otherwise. Due to that visual bug though, I can't officially support 5.2. If I can find a workaround for the bug I will add a 5.2 version"

  • @eulersosa6840
    @eulersosa6840 9 หลายเดือนก่อน

    I put one of your GC's into one of my levels. Tried to save it and it locks up the project. I see no hope. Will you tell unreal to give my money back. I don't see anyway to get the refund myself.

    • @KrisLucenDev
      @KrisLucenDev  9 หลายเดือนก่อน

      Did you follow the migration guide from the docs? If you send me a message on Discord I can help you troubleshoot. Your issues aren't insurmountable and there's probably an easy fix (if you follow the docs)
      Here is the refund request info from Epic:
      marketplacehelp.epicgames.com/s/article/How-do-I-request-a-refund-for-a-Marketplace-product-I-ve-purchased?language=en_US

  • @spen573
    @spen573 10 หลายเดือนก่อน

    Is this replicated?

  • @shekiba.646
    @shekiba.646 5 หลายเดือนก่อน

    Not understand clear, your tutorial.

  • @mobildisko579
    @mobildisko579 5 หลายเดือนก่อน

    Can it be used in a multiplayer project that does not use nanite or lumen? I am asking for performance. Also, do you support multiplayer?

    • @MrKylePopovich
      @MrKylePopovich 4 หลายเดือนก่อน +1

      Marketplace still says 'Network Replicated: No' so thats a negative for us multiplayer devs that would like to try unreal engine.