Next Gen Destruction Toolkit - Launch Trailer (Unreal Engine 5 Chaos Destruction)
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- เผยแพร่เมื่อ 26 ส.ค. 2024
- Available now: unrealengine.c...
The Next Gen Destruction Toolkit is a simple-to-use framework for integrating Chaos Destruction into your project. It provides easy to use data asset-based definitions for destructibles that allow self-contained responses to bullet impacts, breaking, trailing etc. This allows a user to very quickly create a destructible and populate its behaviours with realistic breaking behaviour, particle effects and sounds.
Alternate store links:
lucendev.gumro...
www.artstation...
Music from InAudio: Untamed Life (Trailer) - Mokka
☀☀☀☀☀ Get it here: unrealengine.com/marketplace/en-US/product/next-gen-destruction-toolkit ☀☀☀☀☀
Will this work with Modular buildings?
This is insane even as vfx artist who runs a gaming channel, I'm really impressed by this and it reminds me of the Matrix lobby scene, which is funny how they used the Matrix to promote unreal 5 not too long ago. Anyone else remember?
That game was a gem
Exactly what I thought @MDigitalGaming. 👏👏
Wow. What an incredible tool! I literally assumed $150 minimum. no excuses for devs or creatives not to get this and make life 10000% easier when dealing with chaos
🤫shut up, shut up!🤫
lol, jk, Chaos in Unreal isn't that complicated, but it can be time consuming. So I agree it could be a good "quality of life" asset.
Hell yeah! Killer effects and the workflow looks pretty straightforward too.
This looks INCREDIBLE!!! Such a useful tool for so many game devs working with shooting mechanics.
I love how the Matrix lobby scene is still the holy grail for destruction fx. :)
Holy Hell this is awesome! It gives me a really good idea for a New Game and everything you're showing so far seems very straight forward unlike others.
Looking forward to playing around with this in the new year
nice love it been searching for destruction toolkit and i came across this am grabbing this , Thanks much
Great job dev, hope you continue improving this with every engine release. Probably more examples, separate vfx asset that is complimentary to this or collab with other artists. By the way this is cheap for what it offers.
Thanks! That is the goal - to continue to add more features and assets! And I'm glad you're happy with the pricing. The price might rise slightly in the future when there are significant additions to the asset, but I want to give people value for their money and for them to be rewarded for supporting version 1 (everyone who purchases receives all future updates)
where lucen :/
I will buy it once it's replicated, thanks!
That's awesome AF!
0:21 my chairssss
dam thats sick, neato :)
by the way tho, whatever happened to Lucen?
Thank you! Sadly Lucen is on hold indefinitely. I'd like to return to it in the future but I'm currently working on a very different game project which I will be sharing publicly soon-ish
@@KrisLucenDev ah unfort, looking forward to whatever else u got planned tho! o7
Nacon totally had to have bought this for Robocop.
BANGER
I AM BUYING IT
Can it be used in a multiplayer project that does not use nanite or lumen? I am asking for performance. Also, do you support multiplayer?
Wondering the same dislike how you haven't got a simple answer in 5 months it just takes few sec to answer is not like this video has thousands of comments or something
Is this not just regular chaos with niagra effects at the impact point? Sorry if I'm missing something here, what does it do that chaos dosent? Apart from impact vfx and sfx?
is it possible to do something like destrying a bridge pillar, and then the bridge naturally falls down with structure failure and gravity?
is this replicatable multiplayer or never will be?
Love it
any guide on how to use this in sequencer cinematic? & how to record this destruction scenes in take recorder?
Maybe one day we'll get back this type of destruction in Battlefield.
Waow, need this!
wow!
this is just wow
will this work on Mac? using unreal editor?
this is crazy
So I'm seeing a lot of chunk-types of destruction. Is there capabilities in this to bend or warp metals as well? :o
impressive
FANTASTICO !!
May seem like a dumb question, but could this be used for a resident evil type item pickup management where the player could destroy boxes, barrels, vases and drop items after breaking ?
If I wanted to make a landscape terrain and get the same results which plugins would I use on the new editor build? Ive seen voxel and have messed with it a little bit. Are there any built-in ones?
Stranglehold and red faction must have been next-next-next gen in their day then.does look awesome though
Hi Kris, thanks for the video. can you please make the ui font larger nex time. It's hard to see anything. Unreal Engine editor, Tool->Debug->WidgetReflector , you can change the font size. thanks
Its all in the documentation, you can find it there too.
Settings are almost completely unreadable on 1080 screen -> that segment of video becomes pointless 😥
You can increase UE's editor font size in Widget Reflector - just to make it legible for the video
Edit: same goes for the getting started video 😱 I mean its passable here, in trailer, but its really hard to see what you are actually doing in step-by-step guide)
The toolkit itself is beyond impressive, hope its gonna gain traction and we'll see projects utilizing it
Thank you for bringing it to my attention, sorry about that! I have made a note to do this in future tutorials and might re-record this one soon to address that. There is also a text version of the tutorial in the documentation here: docs.google.com/document/d/1scXfTOvlVwgoGYKkKPK7uhEqy5m3praOwlDyqKylPTA/edit?usp=sharing
Is it possible to sync the destruction over network for MP? So all players see the same destruction?
At the moment replication has not been set up, but it's at the top of my todo list . I'll be investigating how much work it will take this weekend :)
@@KrisLucenDev Would be amazing to see your new update with replication! thank you
IS this possible to implement onto buildings. And for example make wooden buildings used as cover that can be fully destructible
im sad that i found this so early theres no link to buy it yet :) hope its not toooo pricey
OOF thank you for reminding me!! I have updated the description with a link now :)
Noice!
😀
Is there a way to convert Chaos Ge Collection to static mesh. For instance destroy some stuff, then be able to use it as set dressing as merged static meshes. Your plugin looks awesome.
Does it work with Sequencer?
Hi. How can I get in touch with you?
how good works the wall asset? FPS Drops? Replicated? How does it perform with more than 3 Walls?
Can it be used in a cinematics? And in that case, is there a tutorial on how to do it? thnaks
Did Niagara work with chaos? Is there performance optimization?
I downloaded your project and directly packaged it with an error: LogInit: Display: LogEngine: Error: Failed to load '/Script/CommonUI.CommonGameViewportClient', falling back to 'GameViewportClient'
This is from a config I overlooked when disabling unused plugins, my bad. To fix it go to Project Settings -> Engine -> General Settings and set 'Game Viewport Client Class' from 'None' to 'GameViewportClient'.
This will also be fixed in the next update.
could it be applied to a character? for example, a marble statue monster enemy.
Is there any possibility that I could get the project file(down load the file) you are using in the video?
Is it based on chaos+Niagara cached?
Amazing. Is that SVT/VDB youre using for the VFX (1:40) ?
That is a particle sprite - but it is using 6-point lighting renders to take into account the direction of the sunlight so it can adjust the shading and look three-dimensional.
I have done some testing with SVTs and I'm planning to make an example with it at some point in the future. I am not sure SVT is fully production ready at this point, but I'll be working on an example, probably alongside some other pre-baked stuff!
needs way more smoke/dust for the debris
Soo good and satisfying :O I near future there is plan for add replication? Or maybe there is any idea how to do replication for this? :D
Thanks! It's at the top of my todo-list to investigate replication, I'm planning to do some tests this weekend :)
@@KrisLucenDev 5 months of weekend tests I hope? hahah Would love replication and I will buy, among many others. Excited for your update. thanks!
I don't see the emitters
Send me a message on Discord and I will walk you through it - my Disc is lucendev
Just purchased Next when I exit the demo it crashes. I guess I will have to get my money back. Help.
Hi, sorry to hear you're crashing, it's possibly related related to a Niagara Chaos bug.
Try this from the docs: 'Some users have reported crashes when exiting play mode. If this occurs try opening NS_Chaos_DI_Wood and NS_Chaos_DI_Concrete and on all of the emitters, untick ‘interpolated spawning’. This seems to fix it based on feedback I’ve received from a helpful Discord member. Interpolated spawning will be off by default on them in a future update, to avoid this issue.'
wow. hey will this work in cinematics? can we do anything with this using the sequencer to then render pls? this is insane... i will buy this right away if it supports cinemartics. am not a game dev person and i do nothing game related. Only movies with unreal, please advice
You should easily be able to spawn a projectile during the timeline in sequencer and have it strike any of these objects yes.
@@chocoboestudios is there any tuts on how to do it? would u provide a vdo guide on how to use this for cinematic?
You use chaos on this one? chaos is expensive
Does this work in the sequencer for cinematic purposes?
I'm currently working on an update with support for sequencer. You can see a clip here: twitter.com/lucengame/status/1724435057656332654
@@KrisLucenDev Any luck on the sequencer support? Thanks a pretty good update if so, thanks
Is this compatible with 5.2?
Everything works with 5.2 except for a bug with Nanite, which affects it visually so I couldn't fully support it. But the 5.1 version will open and run in 5.2. Here is more detail from an answer I replied to on the store page:
"Hi, I omitted 5.2 because there is a bug I encountered with Nanite on Geometry Collections not interpolating piece motion properly, which affects how the pieces look in motion (stuttery). You can open the 5.1 version in 5.2 and everything functions the same otherwise. Due to that visual bug though, I can't officially support 5.2. If I can find a workaround for the bug I will add a 5.2 version"
I put one of your GC's into one of my levels. Tried to save it and it locks up the project. I see no hope. Will you tell unreal to give my money back. I don't see anyway to get the refund myself.
Did you follow the migration guide from the docs? If you send me a message on Discord I can help you troubleshoot. Your issues aren't insurmountable and there's probably an easy fix (if you follow the docs)
Here is the refund request info from Epic:
marketplacehelp.epicgames.com/s/article/How-do-I-request-a-refund-for-a-Marketplace-product-I-ve-purchased?language=en_US
Is this replicated?
Not understand clear, your tutorial.
Can it be used in a multiplayer project that does not use nanite or lumen? I am asking for performance. Also, do you support multiplayer?
Marketplace still says 'Network Replicated: No' so thats a negative for us multiplayer devs that would like to try unreal engine.