World of Warships Official Channel a good guide for those new players, but in reality fire should be shorter on bbs, maybe 12 sec or 15 the most since they getting spam non stop now at higher tier
what about having 11 shells miss from a barage, but the one shell that hits you always sets you on fire. like all shells being fired contribute to the fire % chance so that its always 100% chance of burning you.
@@johnpaulabocad6941 HE shells rely on their explosive incendiary agent to set fires. Those fires can burn on steel until the agent is completely burned off. The wooden teak decks on some ships can be burnt as well.
4:23 Wargaming, what happened to your graphics department that 5s fire for CVs is the same length bar as 60s fire for BBs? Or was that just cause you want it to look like CVs have equal fire mechanics to the rest of the ships and not half or less the fire effects of other classes.
4 ปีที่แล้ว +61
Fire prevention should decrease to 2 fires! it costs 4 skill points
i read somewhere that it basically halves your chance of being set on fire more or less. i cant definitely testify to the fact that i take WAY less fire damage with it. most he hits your mid ship and upper structures so thats where most of the damage comes from. now you can only have one fire there so you take half the damage.
@@ElCoco1984 oh you get set on fire, buts it's the difference between 2 fires and 3 fires most of the time. Try it out for a while. I didn't like it either for a few months and now I can't do without it. Especially with the tier 9 and 10 ships as they are so big(bb)
WOWS creators: I've got it, a BB will burn for 10 years upon seeing a HE shell but a CV will have a 1 in 1000 percent chance of catching on fire. Everyone else: Genius, I would have never thought of this inaccuracy
The fire system in this game needs to be reworked, nerfed or removed completely. It's getting to the point of pure idiocy when a ship can literally keep spamming HE shells at me: I then repair all the fires on my ship as im about to enter cover and then that 1 last shell from the salvo that could possibly hit me starts a new fire and then i burn without any way of dealing with it. The ship follows me and continues to spray fires on me again and there's nothing i can do. Imo if you've caught on fire and repaired there should be atleast 1-3 min timer where any HE shell that hits your ship only has a 2-4% chance of starting a fire again because it feels so stupid being in a Battleship or large cruiser only to be barraded by HE shells nonstop: Especially when they're being shot from those small fart cans called Destroyers..
HE popularity si not because of its fire probability , its because its 0 skill ammo in most cases... A CONQUEROR can hit any bow in BBs for 15-20k consistently with HE... why would anyone use AP ?
A Conqueror needs to hit 7 shells on an unsaturated bow to do that kind of damage. With the Conqueror's bad accuracy, the only consistent way you will be hitting with more than 7 shells in 1 salvo is when brawling, and I'd say brawling in a Conqueror takes skill.
A very informative and detailed vid on fire mechanics, thank you. I just want to know: 1. why these percentage differences are so tiny, 2. why would stopping 2 fires out of 100 successfully set would make any difference to anyone already on fire 98 times?
its 2 fires out of like 13, learn to math. theyre small because they stack up over a number of shells one salvo from a bb alone is up to 10 shells so a 2% diff would be a 20% change in fires / salvo
"Its 2 fewer fires on average" for 100 shells? You think its gonna matter when every game its about 800 or 1000 shells? Ever heard of half the ships in the game. We got Worcester, smolensk, minotaur, colbert, atlanta, the russian bb line that has accuracy better than a destroyer at max range, we have all the aircraft carriers. You think 100 shells is all your gonna get, when it's so many it doesnt matter.
Minotaur literally can not light fires. It can not fire HE and it doesn't even have secondaries. It's almost like maybe, _just maybe,_ you don't really know what you're talking about.
i dont care about the fires per say, what i do care about is the amount of ships with smoke screens shooting fire at me. Which has gotten out of control.
Nothing has made more people stop playing WoWs than the unbelievable frustrating fire system. When someone shoots HE shells at you, then you burn. There's nothing you can do about it. No captain's skill and no module will prevent that. Smolensk, Atlanta, Worcester, Colbert, etc. etc. etc. will hit you with ~8 shells every few seconds with each shell having a ~20% chance of setting a fire. Do the math. You burn, burn, burn, then, when your Repair Skill is finally off cooldown, you repair and do not burn for the duration of the Repair Skill, which is about 10 seconds, and after that, the next HE salvo sets you on fire again. Burn, burn, burn. No player skill needed.
@@b_de_silva Exactly. The two most deadly enemies of BBs in WoWs are DDs with torps and HE-spamming light cruisers. The most successfull BB is the HE-spamming Thunderer. HE and fire system in WoWs is just bullshit.
4:25 I like how you use the same bar length for both the 60sec of BBs and 5 sec of CVs. I guess using the correct length would have highlighted too much the fact that CVs take for some stupid reason way less damage from fires than other classes.
Damage over Time (DoT) mitigation mechanics in the form of time reduction are RUBBISH. this part of the game has been obsolete for long time. It is POINTLESS reducing the time duration when that same part can be set on fire immediately after the fire dissapears. Sometimes putting out a fire (naturally or by DCP) is counterprodcutive as you are open to an immediate fire once again. DoT mitigation mechanics should directly reduce the rate of damage leaving the time unmodified, that is the only possibility (from among these two) which reliably and consistently correlates to hp preservation.
as a battleship, i'd have to say fire prevention without any doubt. most of the time you are hit mid ship so you will always have 2 fires. with fire prevention that is reduced to 1 fire meaning you almost take 50% less damage in a sense. It sucks that its 4 points, but it makes a huge difference.
Hey World of Warship, Maybe you can start a new kind of videos like HOW TO. For example it seems nice to me to see how to aim better or for example how to win more often. Such things like that.
@@andreasmuller4666 I mean if you are really lucky you could set the deck on fire but if it even sets on fire, it wouldn't be a massive fire immediately like in the game.
@@andreasmuller4666 Ships only burn if their oil or coal bunkers are compromised, if the magazines are compromised, they explode. There is no reality for a ship rigged and cleared for combat to be set alight like they are in the game. It's a strict fantasy in service of game mechanics to prevent even more people from playing battleships.
@@TornadoADV No it´s not. The deck planking most ship have is wood, every little piece of mechanical traverse (there are lots of those on ships) need lubricant which burns, the paint used itself was in most cases flameable (even highly so). A warship, even fully cleared for action was a tinderbox waiting to happen. Or did you never wonder why fire fighting drills were one of the major dmg control drills of any navy. Ships burn happily if they get any chance to do so.
What is the explanation of the 5 seconds of fire on cvs? Just 5% of cvs hp? And why when I get a fire sometimes the time of fire resets itself when I get shot by HE again? (in the same part of the ship?)
There are way to many fires in todays game. I was playing Sovetsky Soyuz ( one of many ships that burn if you look at the ship wrong) and in one game the ship was on fire 11 separate times. On two different occasions I had 3 fires twice. I burnt down and died. Didn't matter what type of ships shelled me. This isn't fair and makes the game very difficult. There are many ships in the game that are fire magnets, and as such I do not play these much anymore. I couldn't find cover or get away. Did'nput out the fires until there was 2-3 fires each time. By the time the repair party was off cool down I lost another big chunk part of the ships health again. This isn't exciting for me or anyone else playing the game.
Once again Fuso is under fire. A Russian cruiser would be a better punching bag because they always set me ablaze. So it would be good idea to give them a taste of their own medicine
In the game when actually used There are no specific number values specified in the game, such as setting up parts, including Captain Skill. Now this boat will How many damage numbers are there? How much can the ship be repaired? At least tell the numbers in a nutshell. Will it be good?
I don't mean to sound cynical but with the current HE spam meta and lack of actual intelligence within players to use AP, and therefore - _think_ , I feel this is really relevant...
there should be a cap on how many times a ship can be on fire, its kinda annoying to have 10-25 fires in a single game, all coming from a few ships that can camp behind an island and you cant hide behind another island cause their shells come down from high orbit...
Love the game but I think HE is used way to much, ships that have no need for them will use them just because they will always do damage. And HMS Conqueror is just retarded, a BB that will spam nothing but HE because it has a much greater fire set chance than a damn cruiser!. 48% like wtf Even when faced with a nice side on shot they will more often stick with HE rather than AP/. Other BBs barely reach 35% that's a hugh damn difference and it really turns the Conqueror into a HE spam.
Eyy wargaming can we get a sound update. A few of us are tired of all the guns sounding exactly the same. Like izumo has the same gun fire sound as yamato dispite 50mm difference
I'm pretty new here. I usually read the comments to listen to the experience of other people to get better myself but holy shit. Every WoW comment section is filled with people complaining about how OP everything is. From "sky cancer" to "HE babies" to "Torpedo assholes" to "Invincible fatasses". It's as if everyone only mains one ship and can't handle losing from a different one.
Maybe, just maybe, HE is too strong and the overall fire chance of all ships should be greatly reduced? That or buff fire prevention so it's actually worth the FOUR points. Maybe two fires max? Reducing the chance to be set on fire by half? Both?
this is the same video that they uploaded a few years ago. exaclty the same (edit: at the end they say next time they will have a torpedo video. We already had a torpedo video in the same series. they just put the same file in upload
It looks very nice but the problem is that worth nothing. My favorite ship was Jean Bart and i loved it so much but now there is in the trash. I have full survival skill capitan with anti fire upgrades but even so, every ships make fire me. Battleships, light and havy cruisers and some destroyers too. Playing with battleships in high tier battles are unplayeable.
Could never use a Russian ship as target practice that would be a terrible injustice. Though it would have been funny if they used Smolensk as the ship lighting the fires just to show they know.
for this one..i think Conqueror would have been appropriate; its the BB version of a flame thrower. Stop abusing poor Fuso so much and start using some of the in house meme ships.
WG is breaking the game with so many HE spammers and no way to mitigate them. These "fire reduction" advises are total bullshit and mean nothing in practice when you face any HE long range spammer, especially our favorite Soviet one - Smolensk. So not sure who this guide is for but I know one thing - it won't help those BBs burn to oblivion by the likes of cancer Smolensks.
How fire actually works: You: soaked in petrol and ignite on first hit You firing at them: enemy is coated with asbestos You trying to accomplish a “set on fire” mission: enemy is made of asbestos (ive gone 250 hits and one fire started) 🤣
The shown wiki stuff for BB / CV isn't up2date / from an old table. CV fire duration is limited to 5 seconds and doesn't go up to 60... Please doublecheck your material before releasing false information, you did the same with the Puerto Rico where you showed the PTS dubloon values instead of the live ones.
What do you think about today's episode?:)
World of Warships Official Channel a good guide for those new players, but in reality fire should be shorter on bbs, maybe 12 sec or 15 the most since they getting spam non stop now at higher tier
wanna upload episode ?..... see only info here ;)
wait didn't we have torpedo video already? /watch?v=LPTgi20O15Q
just what i needed
How is 0,7669 x 0,9 x 0,95 x ((0,14/2) + 0,01 + 0,01 + 0,02) = 0,118 ???
Your math is off. You forgot about the 100% change of a fire being set, the second you Damage Control goes on cooldown.
Every damn time
@@snarkywombat155 especially when you're seconds from healing and on
kills 2 fires just to get another fire
what about having 11 shells miss from a barage, but the one shell that hits you always sets you on fire. like all shells being fired contribute to the fire % chance so that its always 100% chance of burning you.
I sware a quarter of the time my bb takes more than50%hp from fires. Mostly from dds
How does fire work?
Go ask profesor Smolensk. He has 10 PHDs in hellfire.
The euroships also seem like flamethrowers with the right build
@@drakeconsumerofsoulsandche4303 Do they have 19km range, 16 Guns and good fire chance though?
@@mrdunk2955 no, but they seem like good brawlers
@@drakeconsumerofsoulsandche4303 well yes they are anti-dd mainly but other anti-dd gunboatsbwill beat them
@@drakeconsumerofsoulsandche4303 and their hp doesnt help
Poor Fusou, she's being the punching bag again
Fuso*
Fyuso
Fyuusou
Must protec Fusou
Yep
2:03 Smolensk : yes, of course
Lmao
Smolensk
Well you get oxygen, a fuel source and heat...
Or flourine for a really big fire
quick question how do you set metal on fire
Depends on the metal
@@johnpaulabocad6941 HE shells rely on their explosive incendiary agent to set fires. Those fires can burn on steel until the agent is completely burned off. The wooden teak decks on some ships can be burnt as well.
The fuel source being the he shell
Fire....how it works.....you are always on fire in this game...that's how it works.
4:23 Wargaming, what happened to your graphics department that 5s fire for CVs is the same length bar as 60s fire for BBs? Or was that just cause you want it to look like CVs have equal fire mechanics to the rest of the ships and not half or less the fire effects of other classes.
Fire prevention should decrease to 2 fires! it costs 4 skill points
i read somewhere that it basically halves your chance of being set on fire more or less. i cant definitely testify to the fact that i take WAY less fire damage with it. most he hits your mid ship and upper structures so thats where most of the damage comes from. now you can only have one fire there so you take half the damage.
@@ElCoco1984 oh you get set on fire, buts it's the difference between 2 fires and 3 fires most of the time. Try it out for a while. I didn't like it either for a few months and now I can't do without it. Especially with the tier 9 and 10 ships as they are so big(bb)
WOWS creators: I've got it, a BB will burn for 10 years upon seeing a HE shell but a CV will have a 1 in 1000 percent chance of catching on fire.
Everyone else: Genius, I would have never thought of this inaccuracy
that's the problem with the game now, everygame you play is he spam, he spam, he spam. cant even play a bb close anymore, no fun
I dont like BB, I love SMOLENSK
Clearly u haven’t played in the last few days ever since they murdered all light cruisers and some heavy cruisers
Laughs in kremlin
To be honest, most people will keep HE loaded untill the DD's are destroyed because AP does nothing to them.
@@bukiyouneko9863 or take ifhe and just give up on ever getting fires
How it works? It starts and never stops. Just put out 3 fires? Well here 3 more 30 seconds later!
The fire system in this game needs to be reworked, nerfed or removed completely.
It's getting to the point of pure idiocy when a ship can literally keep spamming HE shells at me: I then repair all the fires on my ship as im about to enter cover and then that 1 last shell from the salvo that could possibly hit me starts a new fire and then i burn without any way of dealing with it.
The ship follows me and continues to spray fires on me again and there's nothing i can do.
Imo if you've caught on fire and repaired there should be atleast 1-3 min timer where any HE shell that hits your ship only has a 2-4% chance of starting a fire again because it feels so stupid being in a Battleship or large cruiser only to be barraded by HE shells nonstop: Especially when they're being shot from those small fart cans called Destroyers..
"Small fart cans"
Yes this is the most accurate thing I have seen today
@@breckensims8441 It's funny, but I understand the issue. It really is frustrating if you're trying to enjoy BB play.
" there's nothing i can do." have you considert shooting back ?
Nah, get guud
How can you get good when a dd can just sit in smoke and spam HE at you who cant get away from him.
HE popularity si not because of its fire probability , its because its 0 skill ammo in most cases...
A CONQUEROR can hit any bow in BBs for 15-20k consistently with HE... why would anyone use AP ?
A Conqueror needs to hit 7 shells on an unsaturated bow to do that kind of damage. With the Conqueror's bad accuracy, the only consistent way you will be hitting with more than 7 shells in 1 salvo is when brawling, and I'd say brawling in a Conqueror takes skill.
Let me introduce my fellow friend: Napalm shell, coming soon on world of warships
CV sends one B-52 filled with napalm
A very informative and detailed vid on fire mechanics, thank you.
I just want to know:
1. why these percentage differences are so tiny,
2. why would stopping 2 fires out of 100 successfully set would make any difference to anyone already on fire 98 times?
its 2 fires out of like 13, learn to math.
theyre small because they stack up over a number of shells
one salvo from a bb alone is up to 10 shells so a 2% diff would be a 20% change in fires / salvo
@@clankplusm lol 10 x 2% is not 20% learn yourself to math ya doofus
"Its 2 fewer fires on average" for 100 shells? You think its gonna matter when every game its about 800 or 1000 shells? Ever heard of half the ships in the game. We got Worcester, smolensk, minotaur, colbert, atlanta, the russian bb line that has accuracy better than a destroyer at max range, we have all the aircraft carriers. You think 100 shells is all your gonna get, when it's so many it doesnt matter.
Minotaur literally can not light fires. It can not fire HE and it doesn't even have secondaries. It's almost like maybe, _just maybe,_ you don't really know what you're talking about.
@@TheVenerableMrKrieg Fair point, minotaur is acceptable
i dont care about the fires per say, what i do care about is the amount of ships with smoke screens shooting fire at me. Which has gotten out of control.
Nothing has made more people stop playing WoWs than the unbelievable frustrating fire system. When someone shoots HE shells at you, then you burn. There's nothing you can do about it. No captain's skill and no module will prevent that. Smolensk, Atlanta, Worcester, Colbert, etc. etc. etc. will hit you with ~8 shells every few seconds with each shell having a ~20% chance of setting a fire. Do the math. You burn, burn, burn, then, when your Repair Skill is finally off cooldown, you repair and do not burn for the duration of the Repair Skill, which is about 10 seconds, and after that, the next HE salvo sets you on fire again. Burn, burn, burn. No player skill needed.
Wow if cruisers are so OP, why don't you give it a try and perhaps you'll even wreck people
@@nguyennhat1263 idiot no ships should be OP, cuisers sinking battleships just by spamming he on non vital parts is stupid.
@@b_de_silva Exactly. The two most deadly enemies of BBs in WoWs are DDs with torps and HE-spamming light cruisers. The most successfull BB is the HE-spamming Thunderer. HE and fire system in WoWs is just bullshit.
Fking skill issue right there, mate.
Step 1: play conqueror , step 2 set shit on fire , step 3: own the damage meters Step 4: win
4:25 I like how you use the same bar length for both the 60sec of BBs and 5 sec of CVs. I guess using the correct length would have highlighted too much the fact that CVs take for some stupid reason way less damage from fires than other classes.
by the way everyone, this is apparently a re-run episode check the How it Works playlist on the channel; and you will see the original
Thank you for this!
Damage over Time (DoT) mitigation mechanics in the form of time reduction are RUBBISH. this part of the game has been obsolete for long time. It is POINTLESS reducing the time duration when that same part can be set on fire immediately after the fire dissapears. Sometimes putting out a fire (naturally or by DCP) is counterprodcutive as you are open to an immediate fire once again.
DoT mitigation mechanics should directly reduce the rate of damage leaving the time unmodified, that is the only possibility (from among these two) which reliably and consistently correlates to hp preservation.
Fire is dangerous except for CVs. WOWS magical effects.
WG at 1:27: In our game there could be only 4 fires on a ship
Fuso at 1:40: WHAT DO YOU CALL THIS THEN!!!
This series is the greatest thing that we can watch on this channel!
I have a question. The fire chance is on SLAVO or SHELL?
Each shell has its own independent chance iirc
Nice video, thx wg
Unless your in a BB and just used your damage control - 4 fires from ONE salvo straight after that? That's 400% fire chance I'm guessing
2:25 Finally , someone knows how to properly pronounces "Fuso"
so the damage control team start taking a break for 2 min when the ship is burning or sinking ?
Total DMG to Carriers: 24% of base health, fire duration 60 seconds...
Hold up WG (⚆_⚆)...
Smolensk: 🙃
"Let's go back to our fuso"
Me scrolling into the comment section to find the `commemts': Oh no...
Yeah figured out how fire works from playing against Smolensk
So, overall which skill is more useful for eating less fire DMG? Fire Pevention for 4 skills or Basic Survivability, if you can't have both?
as a battleship, i'd have to say fire prevention without any doubt. most of the time you are hit mid ship so you will always have 2 fires. with fire prevention that is reduced to 1 fire meaning you almost take 50% less damage in a sense. It sucks that its 4 points, but it makes a huge difference.
Hey World of Warship,
Maybe you can start a new kind of videos like HOW TO. For example it seems nice to me to see how to aim better or for example how to win more often. Such things like that.
How to aim better - Aim better
How to win more - git gud
so, fire on deck does no longer prevent planes form launching?
Who knew ships were made of such flammable materials. LMAO
*_monocle drop_*
are you trying to imply that steel and soaking wet wood are poor sources of fire?
@@vaikkajoku LOL
*shoots 350mm steel plate with 150mm HE*
World of Warships: It definitely didn't penetrate but it somehow created a fire through the armor.
With how many things on a warship that are flamable around, the pure explosion radius can start a fire. This is pretty close to reality.
@@andreasmuller4666 I mean if you are really lucky you could set the deck on fire but if it even sets on fire, it wouldn't be a massive fire immediately like in the game.
@@ollilaine6763 ships tend to burn quite a bit better then you might imagine.
@@andreasmuller4666 Ships only burn if their oil or coal bunkers are compromised, if the magazines are compromised, they explode. There is no reality for a ship rigged and cleared for combat to be set alight like they are in the game. It's a strict fantasy in service of game mechanics to prevent even more people from playing battleships.
@@TornadoADV No it´s not. The deck planking most ship have is wood, every little piece of mechanical traverse (there are lots of those on ships) need lubricant which burns, the paint used itself was in most cases flameable (even highly so).
A warship, even fully cleared for action was a tinderbox waiting to happen. Or did you never wonder why fire fighting drills were one of the major dmg control drills of any navy. Ships burn happily if they get any chance to do so.
What is the explanation of the 5 seconds of fire on cvs? Just 5% of cvs hp? And why when I get a fire sometimes the time of fire resets itself when I get shot by HE again? (in the same part of the ship?)
Please make one for ramming
Yes
There are way to many fires in todays game. I was playing Sovetsky Soyuz ( one of many ships that burn if you look at the ship wrong) and in one game the ship was on fire 11 separate times. On two different occasions I had 3 fires twice. I burnt down and died. Didn't matter what type of ships shelled me. This isn't fair and makes the game very difficult. There are many ships in the game that are fire magnets, and as such I do not play these much anymore. I couldn't find cover or get away. Did'nput out the fires until there was 2-3 fires each time. By the time the repair party was off cool down I lost another big chunk part of the ships health again. This isn't exciting for me or anyone else playing the game.
That CV fire duration is ridiculous - they aren't immune to fire. If you need a fix, why not give CVs manual damage control?
Very nice video
Once again Fuso is under fire. A Russian cruiser would be a better punching bag because they always set me ablaze. So it would be good idea to give them a taste of their own medicine
elders: we know that give us a spammer ship
devs: oh smolensk not enough? ok!
*Lets take a look at our Fuso!*
In the game when actually used There are no specific number values specified in the game, such as setting up parts, including Captain Skill. Now this boat will How many damage numbers are there? How much can the ship be repaired? At least tell the numbers in a nutshell. Will it be good?
always when ur damage control goes finishes up immediently u get grazed by an he shell, means an instant fire
Fire🔥: it burns
I don't mean to sound cynical but with the current HE spam meta and lack of actual intelligence within players to use AP, and therefore - _think_ , I feel this is really relevant...
there should be a cap on how many times a ship can be on fire, its kinda annoying to have 10-25 fires in a single game, all coming from a few ships that can camp behind an island and you cant hide behind another island cause their shells come down from high orbit...
Love the game but I think HE is used way to much, ships that have no need for them will use them just because they will always do damage.
And HMS Conqueror is just retarded, a BB that will spam nothing but HE because it has a much greater fire set chance than a damn cruiser!. 48% like wtf Even when faced with a nice side on shot they will more often stick with HE rather than AP/.
Other BBs barely reach 35% that's a hugh damn difference and it really turns the Conqueror into a HE spam.
It also has improved pen on HE because reasons
For some reason when I saw the thumbnail, I almost thought that the ship that was on fire was the Titanic.
The fact that now you can set an enemy on fire very easier
Eyy wargaming can we get a sound update. A few of us are tired of all the guns sounding exactly the same. Like izumo has the same gun fire sound as yamato dispite 50mm difference
Does any of the "how it works" information apply to the console version. Because I know that is very dumbed down in comparison to PC
For Asia there is no submarine yet !? Are there additional data that I have to download again or what?
"Fires don't damage modules"
"Fires don't spread on their own"
*War Thunder PTSD intensifies*
u should make it were it only calculates the probability of fire only when the shell penetrates.
Thunderer, Conqueror, Smolensk, Colbert, Worcester, Marceau, Harugumo, Friesland: *hehe boiii*
I'm pretty new here. I usually read the comments to listen to the experience of other people to get better myself but holy shit.
Every WoW comment section is filled with people complaining about how OP everything is.
From "sky cancer" to "HE babies" to "Torpedo assholes" to "Invincible fatasses".
It's as if everyone only mains one ship and can't handle losing from a different one.
Help me:( the game keeps saying eror connecting to server ) what do I do?
Iam at ps4
Maybe, just maybe, HE is too strong and the overall fire chance of all ships should be greatly reduced? That or buff fire prevention so it's actually worth the FOUR points. Maybe two fires max? Reducing the chance to be set on fire by half? Both?
How to get RNG using Bismarck, simple, be a legend that knows it and you done :))))
I like how the game even says Bismarck has an advanced fire control system and in the game it can't hit shit.
I use it like i know it :)))
*_Ah, RNGESUS is back again!_*
helps a lot
fuso is bacc, poor fuso
this is the same video that they uploaded a few years ago. exaclty the same (edit: at the end they say next time they will have a torpedo video. We already had a torpedo video in the same series. they just put the same file in upload
Can ap shells get on fire?
Fire needs a nerf. Maybe reduce the burning time.
Aircraft carrier burns 5s and has 60s repair activated.
Seems balanced. Well done WG!
This episode of how it works, added 1 year ago
Last time I was this early the game was still in closed beta
Worst nightmare of BB. :3
the duration of fires of battlecruisers is just stupid
It looks very nice but the problem is that worth nothing. My favorite ship was Jean Bart and i loved it so much but now there is in the trash. I have full survival skill capitan with anti fire upgrades but even so, every ships make fire me. Battleships, light and havy cruisers and some destroyers too. Playing with battleships in high tier battles are unplayeable.
Making fire are unfair, disgusting and very frustrating. Pls, give us more smolensk and other he spam shits, we need it.
How it Works: Fire HE, hit ship, start fire, ship burns. Probably didn't need a video about this.
Just get the smo... Wait that is a hole other league of fire.
the way it works is shoot me once there is fire, shoot me again and its fire, then again.
Does Fuso look like an instrument of abuse to you? Leave that poor BB alone and use Smolensk as target practice instead.
Could never use a Russian ship as target practice that would be a terrible injustice.
Though it would have been funny if they used Smolensk as the ship lighting the fires just to show they know.
Why a re-upload?
The poor FUSO is the one that is at the receiving end of other ships
Barrels and is a experiment ship
You forgot the part where you remove HE and CVs in total
OMG! Poor Fuso
Fuso being used at target brings joy to my ships.
4:31 Ironic how Alaska burns longer.
Wait, is this a re-upload?
Why is this reuploaded again?
Repost?
for this one..i think Conqueror would have been appropriate; its the BB version of a flame thrower. Stop abusing poor Fuso so much and start using some of the in house meme ships.
WG is breaking the game with so many HE spammers and no way to mitigate them. These "fire reduction" advises are total bullshit and mean nothing in practice when you face any HE long range spammer, especially our favorite Soviet one - Smolensk. So not sure who this guide is for but I know one thing - it won't help those BBs burn to oblivion by the likes of cancer Smolensks.
I had 3 fire onboard on my ship and it maked a alarm
Short answer: it sucks your soul
Long answer: number magic
I just use AP at short distance. HE are more fun-they destroy the enemy slow but safe.
How fire actually works:
You: soaked in petrol and ignite on first hit
You firing at them: enemy is coated with asbestos
You trying to accomplish a “set on fire” mission: enemy is made of asbestos (ive gone 250 hits and one fire started)
🤣
Hah, finally accomplished a “set four fires” after 300+ hits spread across several matches and 3 classes 🤣
is it reupload?
The shown wiki stuff for BB / CV isn't up2date / from an old table. CV fire duration is limited to 5 seconds and doesn't go up to 60... Please doublecheck your material before releasing false information, you did the same with the Puerto Rico where you showed the PTS dubloon values instead of the live ones.
With all the spam, Don't you think fires need a re work?
Why you still bullying the Fuso?
We didn't forget you know
Use Montana or any Tier 10 battleships as target practice.