Ye, shame they didn’t update all information. Kiev secondary build gets more range, than its detection range, DDS firing AA in smoke, do NOT make them invincible to CVs, bc it is actually easy to pin point more or less the location of that DD- it doesn’t look like "whole smoke is firing AA"- this is straight up lie.
@@robinekhoodekful euhm no.....thats not true. When a DD (or any ship) is firing its AA in a smoke screen then it looks like that entire smokepuff is firing its AA. You cannot locate a ship based on that alone. What CAN give its location away is firing either the main or secondary battery guns.
6:43 That isn't correct. Kiev with Concealment Expert and Concealment Systen Modification 1 and camouflage can reach concealment of *7,07* km and with full secondary build (Advanced Firing Training and Secondary Battery Modification 1 + Mike Yankee Soxisix flag) can reach secondary armament range of *7,56* km. Unlikely, but still possible scenario.
And the smoke firing penalty depends on ship type ... nope, also tier and gun caliber ... and arbitrary WG decision (see Neptune to Minotaur change) ...
I would like to see a "How it works: ship placement spawning" video in the future. I would like to know why ship's are given their position's when the battle first starts. It maybe boring subject to some, but I would like to know the reason why. I ask because I cannot understand why some team spawns are so bad when the match first starts. It is as if teams are not balanced in their placement as designed on purpose.
@@drakeconsumerofsoulsandche4303 And is that the reason why islands are put in front of BBs and placing ships inside of turn radius of other ships? I would like to see the opening collision move reports, such as how many ships get rammed because of AFK players are in poor turn radius ships. Why can't ships be staggered in their spawns?
I’ve had a time when I spawned immediately behind an island. It takes ages to three point turn a BB (let alone not a fast BB) and actually catch up to the rest of your team…
I'm not seeing what you're seeing Edit: you can even see one of the shells explode off of the superstructure, and I'm pretty sure the other one hits the water. Nice that the people in the comments flaming WeeGee aren't any smarter than the ones flaming me in game for not supporting their suicide plays
@@StoniTheOni Especially for you- I'm talking about second clip presented here, right after the one you are describing. Or I "was" talking about because you made me respond to my comment from 4 years ago
@@NineKunGTH I think he meant that Radar doesn't work that way. Radar can't penetrate Islands. But these russian programmers don't know that. Same goes for Hydro.
Recommended balance change to Radio Position Finder: skill should not be active when only one ship is left on the enemy team. If that ship has no allies to be communicating with, they would not be revealing their bearing with radio traffic.
If you listen to jingles or have a decent understanding of naval combat you will know that ships don’t generally communicate in battle with radio anyway as the radio quality in the Second World War was terrible. They usually communicate with flags and Morse code by light transmission. So the RDF detection isn’t an accurate game mechanic anyway.
It would be nice to get the odd tiered carriers back once further works are done to CV gameplay. Please, allow a toggle-able Ships Captain/Pilot mode so you can control your ship directly with a squadron in the air without having to cancel 'F' the squadron to enable Captaincy.
Bonjour, je suis 1 joueur français et je trouve vraiment embêtant que vos vidéos ne soient pas traduite en français alors que beaucoup de personnes françaises ont le jeu sur leur pc et contribue tout autant que la communauté allemande ou japonaise.
If separated by an island at 2:59 - “You won’t see each other, even if you’re within each other’s detect ability ranges”. Gotta call bullshit here. Within 2km, everything is detected. That’s well within your detect ability range.
"Captain, the enemy battleship's engine is badly damaged and it can barely move." "Let's stay still and pound it with all we've got." "Sorry, we can't do that; it appears we can't see a stationary giant ship anymore in the middle of an ocean."
drake consumer of souls and cheese strings Well you do. It’s disabled so you can physically aim at its last Known. Which is exactly how it would be irl. Irl the ship will drift which is not a factor in game. Additionally, without significant visual indication you would be able to tell the damage of a vessel after a hit at most combat ranges. So again irl you wouldn’t have an exact position if the ship (ie the 3D spot icon). In game you can blind fire and hit any ship with in your range if you are lucky. Spotting mechanics just enable “accuracy”.
@@M5YUILL This. I don't get why people want to become dumbasses. If the fucking ship pops smoke and you already see they aren't moving FUCKING SHOOT THERE. The only thing that makes it hard is if they are still moving around inside the smoke and firing AA as you can't tell where the AA firing is coming from. If they sit in smoke and fire main guns, aim where the main gun batteries are firing off from. And to that drake guy, IRL there would be ocean currents and wind so the ship won't be at a full stop. Common sense.
Okay. Regarding the Secondary Firing Range. In a Cyclone: A Great Zeppelin can Detect You with Planes and Fire on You while Invisible. It is a Rare Case, but a Real One.
Wait, isnt firing in the smoke gives away your position anyway? I think i saw about this on forum as well. Especially possible to spot them if using good monitors. Like 4K, high FPS or something. Even if that is not convincing, i do believe cases like that happens. Just like blind firing enemies at smoke just by following their muzzle flash. Which i often used, with various results; The chance to hit is not good but, not crappy either. Unless this is a new update which i don't know. If the AA muzzle flash is not apparent into a single point as before. Other than that, the video is very good. Ive learned the spotting tower is there for a good reason.
Maybe the point is the AA doesn’t have a specific start point like the main battery. Which is why. When they say I spotted in the video tho they mean the icon. Which is true. But yes I can track rapid fire guns back to their source sometimes. Had less luck with AA.
IDK but the video did hype up the use of smoke. In a CV I love it when the other ships pop it and think they have impunity from everything...in comes the torp planes and sinks them with big lols.
In the case that other players in my team are seeing the enemy ships, but I don't know which ship is the seeer No sign says Who saw it, in order to save the ship? Why don't you do this?
Generally whomever is closest to you. In the case of like radar, learn which ships at your tier levels can equip radar and find them on the map and kill them. If detected and you can't see them, it's probably a DD.
It's from part of the original video's footage. Plus yes, they've said they plan to return either the previous CV's or at least replace them (probably moving any replaced up or down a tier and making it a premium if they can't balance it for it's old tier etc.)
@@wilsonpickett9485 spotter aircraft is supposed to increase your firing range not spotting them in firing range lol... thats broken.... still they can spot through island in close range.
1 question. Before the batlle starts, the statistic sheet shows my DD Gearing's Concealment score is 95, shimakazi's score is 93. Why I always detected by Shimakazi first? some one else also met this kind of situation too. Why?
It shows my Kagero 98, and other Kagero's just 95. However, when in battle we always spot each other at 5.4km. Sometimes it happens I spot them first, or them me first, I still don't know how it works.
Dont pay attention to those scores, they are misleading, just look at the actual ranges, same thing is with AA scores, now after the rework even if it says that your AA score is for example 90, your AA is still shit and cant shoot down planes fast enough before they strike-I personaly don't spec for AA anymore but rather go hydro consumable or take some other cptn skill cause specing for AA makes almost no defference at all
@@valiandrei6743 maybe sometimes you encounter dd with and sometimes without camo and that is the difference between spoting, camo decreases detectability by only 200-300 meters but that can be crucial-also if you encounter hydro dd that has about 5.5 or 6 km hydro and is active (german dds) maybe that is the instance in which you got detected first
@@k.j.r.2396 the only ship with or 5.4km that I can encounter in my tier range is another kagero. I run full camo. It could be my network connection as well. I'm playing on wifi and my ping is at little high, around 30-50ms. So we could spot each other at the same time on the server but locally I see him a fraction of a second later.
@@drakeconsumerofsoulsandche4303 The CV is probably one of the hardest to kill ships in the game. Generally, if any ship chooses to hunt the CV alone, its a death sentence. Thats utter bs, because, as flamu said, if a CV is caught with its pants down, they deserve to die, since they can literally stay far back...instead a cv will almost guaranteed kill whatever ship thats attempting to hunt them.
@@ecpcharles I've always found it easy in my clem to hunt CVs, and as a CV I've been killed plenty of times because my team just leaves me to die, or the enemy throws all their planes from the other side of the map at me
13:10 Normally it goes "First opponent we see is this aids we call rocket planes, so we're about to lose 30% of our hp because DD's can do fuck all against those"
My Gearing disagrees when you use the early smoke that loads of fools laugh at you for. They are the ones sat in the clear being spotted when they fire their guns because they don't understand what smoke does. Hopefully this will explain it to them :~)
AIDS is offended by the comparison. It said it attacks humans because its his only way of surviving while carriers were deliberately made this way by people. Peace
Spotting for destroyers is screwed with the new HE spammers. Should be cut in half to 10 secs. If a Smolensk/Colbert/Friesland spots you for 20 secs in a dd you will lose at least half your health.
Why is it that i go to "Battle" with a ship, I sit in the que for several minutes, and then I get placed into "log in limbo land" while the battle starts and happens all around me? I look down at the map as everyones ships move around mine and my ship gets pummeled. By the time I'm allowed to control my ship it has been destroyed!!! Why is this? Oh and Then I get penalized because I didn't participate in the GD battle! MY SHIP HAD BEEN DESTROYED BY THE TIME I WAS LET INTO THE BATTLE!!!
Maybe finally people will stop expecting dd's to do the spotting. Then they can get back to torping those that have been spotted using their reduced detection range to nip in a blow ships up instead of having to commit suicide. Also maybe they will get how smoke works and stop laughing at dd's that drop smoke really early. Fools think they are funny but then they don't figure in the Yamato can shoot its guns without being spotted past 19km'ish so it has an extra 7km of shooting without the enemies seeing at the beginning with its normal detection after guns is 26km'ish.
@@SuperQBoi Maybe so but the expectations of people don't change along with the reality. I'm sick of getting shot by my own teammates because they are idiots who don't understand the basic principals of the game and its mechanics.
WHY are this videos always in Blockbuster lenght? wouldnt 3min not be enough to explain it? i just want to know what a SPOTTET RIBBON is, still couldt find it or have to watch 2h long vids :) also i always get the anoying commando ingame SET A SMOKE Screen, until today i have not found out HOW and the videos about it, are all more than 20min long
Good episode ... but sorry ... RADAR with big range is bullshit ... because nobody play DD on high tiers ... 12km range ? ... maybe if was i dont know 6km ok ... but only Shimakaze play people on high tier ... for her 20km torpedos :) Sorry for my English ... no my first language :)
you know physics? right well F all that tosh we got invisibility generators and stealth fields to make klingons weep, a system about as grounded as close your wyes and no one can see you!
Don’t have either. Don’t play a lot of T9. But what are their Dimensions compared. I know Moskva is big. Length and width somewhat matter but most importantly is the height of ship when it comes to long range detection. This is what helps with height of eye (how far you see) as well as what shows “over the horizon” taller structures get seen further away despite curvature. Same goes for being able to see further past curvature when higher up.
The "How It Works" series does not mean anything. Wargaming changes the game mechanics of World of Warships enough that this video will be obsolete in a few months.
What do you think about today's episode?:)
pretty good
Deja vu
CAN YOU PLZ RECREATE THE MAP ICON IN THE RIGHT BOTTOM SIDE WITH A ROUND LIKE RADAR COMPASS MAP ICON CAUSE SO FAR LOOKS STUPID
Great, except for the viewing range. Why is that value hidden in game if it's so valuable? If its not hidden, then where can I find it?
The detec is stupid
Thank you for revisiting the older episodes with updated information.
Ye, shame they didn’t update all information.
Kiev secondary build gets more range, than its detection range, DDS firing AA in smoke, do NOT make them invincible to CVs, bc it is actually easy to pin point more or less the location of that DD- it doesn’t look like "whole smoke is firing AA"- this is straight up lie.
@@robinekhoodekful euhm no.....thats not true. When a DD (or any ship) is firing its AA in a smoke screen then it looks like that entire smokepuff is firing its AA. You cannot locate a ship based on that alone.
What CAN give its location away is firing either the main or secondary battery guns.
"We don't have any ship with secondaries range bigger than their concealment range"
*Laughs silently in Orkan*
kek
6:43 That isn't correct. Kiev with Concealment Expert and Concealment Systen Modification 1 and camouflage can reach concealment of *7,07* km and with full secondary build (Advanced Firing Training and Secondary Battery Modification 1 + Mike Yankee Soxisix flag) can reach secondary armament range of *7,56* km. Unlikely, but still possible scenario.
It's an old video, they just re-uploaded it.
@@roybeaini9042 - not technically true as the last part contains the brand new torpedo detection module information.
‘The base detectability range solely depends on the ship’s size’
*Laughs in Soviet Russia*
And the smoke firing penalty depends on ship type ... nope, also tier and gun caliber ... and arbitrary WG decision (see Neptune to Minotaur change) ...
Literally the longest ship in the game, the kremlin can get down to 12 km detection
*DA*
15:40: bombers return, Shima leaves the smoke, CV comes back with rockets. "thE OnlY sOlUtIOn Is tO hIdE bEhInd thE smOkE scrEEn"
That Yamato peeking over the island is so intimidating! What a beast! Well done team!
requires ONLY 5 years to make this educational video. good job wargaming
They actually already made a video on this few years ago. Thus why it's called "2.0"
@@Osseletable They still got it all wrong since they use the info on the spreadsheet. Not the actual game.
I would like to see a "How it works: ship placement spawning" video in the future. I would like to know why ship's are given their position's when the battle first starts. It maybe boring subject to some, but I would like to know the reason why. I ask because I cannot understand why some team spawns are so bad when the match first starts. It is as if teams are not balanced in their placement as designed on purpose.
Carriers are in the middle, destroyers furthest forwards and battleships and cruisers filling the rest
@@drakeconsumerofsoulsandche4303 And is that the reason why islands are put in front of BBs and placing ships inside of turn radius of other ships? I would like to see the opening collision move reports, such as how many ships get rammed because of AFK players are in poor turn radius ships. Why can't ships be staggered in their spawns?
@@tpaktop2_1na I dont know. I play on mobile at around T5 so I dont know what it's like with larger teams and bigger ships
I’ve had a time when I spawned immediately behind an island. It takes ages to three point turn a BB (let alone not a fast BB) and actually catch up to the rest of your team…
@@Windows98R cry in Colorado
4 years after release of final game you made video about this mechanic of game... CONGRATULATIONS!!!!
its rather a reupload... cuz I've seen this one already
Considering that there were no circles on the minimap, no radars, and detection perk was gained with points through captain's skills.
10:01 note how shells are passing through
overpenatration?
Dion Peeters the ship didn’t lost any hp tho
@@dionpeeters31 HE shells dont overpenetrate
I'm not seeing what you're seeing
Edit: you can even see one of the shells explode off of the superstructure, and I'm pretty sure the other one hits the water. Nice that the people in the comments flaming WeeGee aren't any smarter than the ones flaming me in game for not supporting their suicide plays
@@StoniTheOni
Especially for you- I'm talking about second clip presented here, right after the one you are describing. Or I "was" talking about because you made me respond to my comment from 4 years ago
USS Bogue Spotted! I miss you!
Pesky DD hiding behind several islands? Radar will miraculously spot them for you.
Desmoines Worcester Minotaur Yueyang Smaland ??
@@NineKunGTH I think he meant that Radar doesn't work that way. Radar can't penetrate Islands. But these russian programmers don't know that. Same goes for Hydro.
Could be a spy plane or satellite.
@@Gyallarhorn1 Yes that must be it, they are so stupid that they do not "know it" and not because they choose to leave it as such.
@@CloneDAnon Do you know the difference between stupidity and lack of knowledge?
"The bombers are returning to their carrier and our shimakaze can move out of smoke and try to spot"
but whats this? rocket planes have appeared!
Nice work WG. Best tutorial so far.
I always wanted to know why Yamato's antenna points where the guns are looking very cool feature tbh.
Recommended balance change to Radio Position Finder: skill should not be active when only one ship is left on the enemy team. If that ship has no allies to be communicating with, they would not be revealing their bearing with radio traffic.
If you listen to jingles or have a decent understanding of naval combat you will know that ships don’t generally communicate in battle with radio anyway as the radio quality in the Second World War was terrible. They usually communicate with flags and Morse code by light transmission. So the RDF detection isn’t an accurate game mechanic anyway.
Actually how the system works is any carrier WASD's over your DD with little effort and you get focused
i love world of warships i have been playing 15 hours without stopping
15:28 "Which is why we can shoot down ennemi aviation."
Excuse me what? Has anybody ever shot down a Midway Bomber in a Shima?
WG you didn't explain the thunderstorm spotting mechanic which is not so obvious to many.
Yeah we need the thunderstorm
Thunderstorm or Cyclone will only reduce binoculars range
Ship detectives remain same but ship view range reduce to fixed values of the thunderstorm
what about thunderstorm front that is moving and have a constant range and snow storm which is not moving and lasts an entire battle
I think they only affect accuracy of guns
i'm not sure about the accuracy, but they do effect detectability range, the dotted circle does go down.
Suggestion for a How It Works video topic: Ramming
I remember one pesky dd from halloween special having secondaries that kept shooting at me while I was not able to detect it at all
Why am I liking that mans deep voice, there is just something soothing about it or is it just me haha.
This guide is updated to the current update right?
Yeah that's why they're going over all of them again
Hey....I've seen this one
soviet navy has the best concealment. nobody saw them, ever.
How does spotting work?
Easy. Just get radar across a mountain
18:02 The carrier is the old Tier V US Carrier Bogue. WG, are you planning on adding the ship back int eh near future?
It would be nice to get the odd tiered carriers back once further works are done to CV gameplay.
Please, allow a toggle-able Ships Captain/Pilot mode so you can control your ship directly with a squadron in the air without having to cancel 'F' the squadron to enable Captaincy.
Can we have Essex back?
It will also helped for Anti Submarine as Bogue and her sister Chaser(RN) are one of best anti submarine while still in service
How It Works : Ramming
yes please
Already been done by a third party, where they explained how it works in great detail.
Help me:( the game keeps saying eror connecting to server ) what do I do?
Iam at ps4
Spotting means jack, when the cv rework basically made you 100 % spotted 24/7 nerf cv's planes
Bonjour, je suis 1 joueur français et je trouve vraiment embêtant que vos vidéos ne soient pas traduite en français alors que beaucoup de personnes françaises ont le jeu sur leur pc et contribue tout autant que la communauté allemande ou japonaise.
Je suis absolument d'accord 👍
@@thats_just_me Merci de votre soutien, mais il faudrait être plus nombreux. Car je n'ai pas eu de réponse :/
If separated by an island at 2:59 - “You won’t see each other, even if you’re within each other’s detect ability ranges”. Gotta call bullshit here. Within 2km, everything is detected. That’s well within your detect ability range.
ESP.
Hey just curious, would be able to have Nevada in the game please?
So the fighters launched by CAs and BBs cant spot torps either right?
How my own spotter plane make my ship more visible after firing?
Not spotter plane but distance of shoting range.
It increases your firing range. Your max concealment = your firing range
And if you fire and your plane goes down, you still have the extended spotting range for the next 20 seconds or until you go unspotted.
"Captain, the enemy battleship's engine is badly damaged and it can barely move."
"Let's stay still and pound it with all we've got."
"Sorry, we can't do that; it appears we can't see a stationary giant ship anymore in the middle of an ocean."
"Yes Sir! We call it curvition of earth, we need spotter plane ASAP"
"Sir, we destroyed their rudder and they activated a smokescreen!"
"Oh no. We now have absolutely no idea where they are now."
drake consumer of souls and cheese strings
Well you do. It’s disabled so you can physically aim at its last Known. Which is exactly how it would be irl.
Irl the ship will drift which is not a factor in game. Additionally, without significant visual indication you would be able to tell the damage of a vessel after a hit at most combat ranges.
So again irl you wouldn’t have an exact position if the ship (ie the 3D spot icon).
In game you can blind fire and hit any ship with in your range if you are lucky. Spotting mechanics just enable “accuracy”.
Flat Earthers?
@@M5YUILL This. I don't get why people want to become dumbasses. If the fucking ship pops smoke and you already see they aren't moving FUCKING SHOOT THERE. The only thing that makes it hard is if they are still moving around inside the smoke and firing AA as you can't tell where the AA firing is coming from. If they sit in smoke and fire main guns, aim where the main gun batteries are firing off from. And to that drake guy, IRL there would be ocean currents and wind so the ship won't be at a full stop. Common sense.
Okay. Regarding the Secondary Firing Range. In a Cyclone: A Great Zeppelin can Detect You with Planes and Fire on You while Invisible. It is a Rare Case, but a Real One.
Are you sure this works because i think it doesn't. Just because your planes see the target doesn't mean your CV can see the target
5:52 that does not happens to GK, which detectability increases up to 22km more or less.
You need to fix spotting destroyers within 10km, currently it's not fair.
Boy y'all need to put the concealment mod on your Yamato.
Wait, isnt firing in the smoke gives away your position anyway? I think i saw about this on forum as well. Especially possible to spot them if using good monitors. Like 4K, high FPS or something.
Even if that is not convincing, i do believe cases like that happens. Just like blind firing enemies at smoke just by following their muzzle flash. Which i often used, with various results; The chance to hit is not good but, not crappy either.
Unless this is a new update which i don't know. If the AA muzzle flash is not apparent into a single point as before.
Other than that, the video is very good. Ive learned the spotting tower is there for a good reason.
Maybe the point is the AA doesn’t have a specific start point like the main battery.
Which is why. When they say I spotted in the video tho they mean the icon. Which is true. But yes I can track rapid fire guns back to their source sometimes. Had less luck with AA.
IDK but the video did hype up the use of smoke. In a CV I love it when the other ships pop it and think they have impunity from everything...in comes the torp planes and sinks them with big lols.
6:16 why does that didn't work on blitz version?
In the case that other players in my team are seeing the enemy ships, but I don't know which ship is the seeer No sign says Who saw it, in order to save the ship? Why don't you do this?
How do you "save the ship"? Just kill the spotted ship.
Generally whomever is closest to you. In the case of like radar, learn which ships at your tier levels can equip radar and find them on the map and kill them. If detected and you can't see them, it's probably a DD.
10:12 how does spotter or fighter consumable help spotting ships in smoke?
I think they meant spotting other ships while inside smoke
18:02 is that independence/bouge ? odd tier CVs are back confirmed ?
thats bogue and i think its a hint!
Does it mean the RTS carriers will come back? Plz!
@@zlpatriot11 RTS?
It's from part of the original video's footage. Plus yes, they've said they plan to return either the previous CV's or at least replace them (probably moving any replaced up or down a tier and making it a premium if they can't balance it for it's old tier etc.)
@@GrasshopperKelly so even more british CVs ? i know british CVs aren't the original line, but still. majestic and malta carriers please
This is re-upload not?
It's an update. Hint: "2.0"
explain how ships disappear from binocular vision when spotter aircraft is up
Because they're out of spotting range from anything on the team?
@@Osseletable they were inside my firing range
@@wilsonpickett9485 spotter aircraft is supposed to increase your firing range not spotting them in firing range lol... thats broken.... still they can spot through island in close range.
1 question. Before the batlle starts, the statistic sheet shows my DD Gearing's Concealment score is 95, shimakazi's score is 93. Why I always detected by Shimakazi first? some one else also met this kind of situation too. Why?
It shows my Kagero 98, and other Kagero's just 95. However, when in battle we always spot each other at 5.4km. Sometimes it happens I spot them first, or them me first, I still don't know how it works.
Dont pay attention to those scores, they are misleading, just look at the actual ranges, same thing is with AA scores, now after the rework even if it says that your AA score is for example 90, your AA is still shit and cant shoot down planes fast enough before they strike-I personaly don't spec for AA anymore but rather go hydro consumable or take some other cptn skill cause specing for AA makes almost no defference at all
@@valiandrei6743 maybe sometimes you encounter dd with and sometimes without camo and that is the difference between spoting, camo decreases detectability by only 200-300 meters but that can be crucial-also if you encounter hydro dd that has about 5.5 or 6 km hydro and is active (german dds) maybe that is the instance in which you got detected first
@@k.j.r.2396 the only ship with or 5.4km that I can encounter in my tier range is another kagero. I run full camo. It could be my network connection as well. I'm playing on wifi and my ping is at little high, around 30-50ms. So we could spot each other at the same time on the server but locally I see him a fraction of a second later.
@@valiandrei6743 it could be then just server time delay, I'm also on wifi and have ping just as yours.
Once a ship has been detected, and goes undetected. How long until does it need to be undetected, to give a emblem?
90s
They should make the fire time reduced by raining
]
In PlayStation 4 we don’t have any tiers over VIII why ?
You’ve already uploaded this video WeeGee
It's updated with the new changes in concealment and spotting
why reupload???
they finally stopped bullying Fuso
But there is some DDs and CVs that doesn't do their spotting work.
That's a lot of stuff to learn! 😭😭😭
How the game is so different in ps4?
The sad part is I have Wow legends but I still watch this
This is both episodes
wait, aircraft cant spot torps anymore??
Since february 2019.
@@kapibarek4897 darn...also recently learned the bs fact that CVs only catch fire for 5 seconds...if thats not broken idk what is
@@ecpcharles consider the fact that CVs also get targeted by destroyers and have paper defences, especially at lower tiers
@@drakeconsumerofsoulsandche4303 The CV is probably one of the hardest to kill ships in the game. Generally, if any ship chooses to hunt the CV alone, its a death sentence. Thats utter bs, because, as flamu said, if a CV is caught with its pants down, they deserve to die, since they can literally stay far back...instead a cv will almost guaranteed kill whatever ship thats attempting to hunt them.
@@ecpcharles I've always found it easy in my clem to hunt CVs, and as a CV I've been killed plenty of times because my team just leaves me to die, or the enemy throws all their planes from the other side of the map at me
"SEE you in the next one" Haha good one
13:10 Normally it goes "First opponent we see is this aids we call rocket planes, so we're about to lose 30% of our hp because DD's can do fuck all against those"
My Gearing disagrees when you use the early smoke that loads of fools laugh at you for. They are the ones sat in the clear being spotted when they fire their guns because they don't understand what smoke does. Hopefully this will explain it to them :~)
AIDS is offended by the comparison. It said it attacks humans because its his only way of surviving while carriers were deliberately made this way by people. Peace
Use smoke ffs, I don't get dd's who only pop smoke after losing half their hp...
0:54 Aaaawwww man, it's ocean.
??????
So aircraft can't spot torpedoes anymore?
Nope
Like from one year.
Spotting for destroyers is screwed with the new HE spammers. Should be cut in half to 10 secs. If a Smolensk/Colbert/Friesland spots you for 20 secs in a dd you will lose at least half your health.
This all goes out the window once a small little thing called plane comes buzzing through the islands…
doesnt go over thunderstorm or snowstorm
Really does it makes sence a ship become invisible mostly destroyer in wow blitz destroyer becomes invisible at the distance of 6km WTF
Can we have an episode about match making? I want to know why poor players are allowed to ruin the game experience for everyone else.
Add aircraft carriers to world of warships: legends along with submarines!
Not yet, once they are balanced.
Why is it that i go to "Battle" with a ship, I sit in the que for several minutes, and then I get placed into "log in limbo land" while the battle starts and happens all around me? I look down at the map as everyones ships move around mine and my ship gets pummeled. By the time I'm allowed to control my ship it has been destroyed!!!
Why is this? Oh and Then I get penalized because I didn't participate in the GD battle! MY SHIP HAD BEEN DESTROYED BY THE TIME I WAS LET INTO THE BATTLE!!!
we are getting more realistic now
Maybe finally people will stop expecting dd's to do the spotting. Then they can get back to torping those that have been spotted using their reduced detection range to nip in a blow ships up instead of having to commit suicide. Also maybe they will get how smoke works and stop laughing at dd's that drop smoke really early. Fools think they are funny but then they don't figure in the Yamato can shoot its guns without being spotted past 19km'ish so it has an extra 7km of shooting without the enemies seeing at the beginning with its normal detection after guns is 26km'ish.
It's a level gap thing, early & mid you do spot with DD. It isn't until late game once radar is wide spread that the mechanics suddenly take 180 flip.
@@SuperQBoi Maybe so but the expectations of people don't change along with the reality. I'm sick of getting shot by my own teammates because they are idiots who don't understand the basic principals of the game and its mechanics.
Good day lads!
Basically if you are a japanese OP destroyer you can never be detected...the end.
14:49 9200 AA damage from a Shima? WHAT the fuck
please bring Indian battle ships........
John 3:16 For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life!
you
you just said yAAmato instead of yamato
Yes im good at war of world ships think u
WHY are this videos always in Blockbuster lenght? wouldnt 3min not be enough to explain it?
i just want to know what a SPOTTET RIBBON is, still couldt find it or have to watch 2h long vids :)
also i always get the anoying commando ingame SET A SMOKE Screen, until today i have not found out HOW and the videos about it, are all more than 20min long
Good episode ... but sorry ... RADAR with big range is bullshit ... because nobody play DD on high tiers ... 12km range ? ... maybe if was i dont know 6km ok ... but only Shimakaze play people on high tier ... for her 20km torpedos :) Sorry for my English ... no my first language :)
*laughs in Fuso pagoda*
How it works: It doesn’t
a quand un tuto en français
There are no video's on World of war tanks requesting to make videos on tanks also to war gaming group
Yaaameto
Wish WoWsBLITZ-Maps would be beautifull as such, as they're in original WoWs... 😒
you know physics? right well F all that tosh we got invisibility generators and stealth fields to make klingons weep, a system about as grounded as close your wyes and no one can see you!
10:19 One of the most stupid things in WoWs, magic radar that can see through islands...
難しそう
now explain why Kremlin being a battleship has better concealment than Moskva
Better engine and less smoke?
Don’t have either. Don’t play a lot of T9. But what are their Dimensions compared. I know Moskva is big. Length and width somewhat matter but most importantly is the height of ship when it comes to long range detection.
This is what helps with height of eye (how far you see) as well as what shows “over the horizon” taller structures get seen further away despite curvature. Same goes for being able to see further past curvature when higher up.
The "How It Works" series does not mean anything. Wargaming changes the game mechanics of World of Warships enough that this video will be obsolete in a few months.
I have a 14km concealment on Yammy. Thats the lowest I could go!
Don't believe these lies, the only thing that will give you victory is a Real Time Strategy leader on your team.
WG is always so careful not to use Russian ships in these videos.
CVs are broken, your spreadsheet information is not happening in the game.