Metroid will forever be a challenge for me. I realized with age that the game represents how bad a viral Infection can get (game progression), and with Samus as the walking vaccine, the station becomes a living organism trying to get rid of the problem, showing the deteriorating state of the Research lab and how an immune system works in expelling disease from the body. An immune response of the immune system will continually build up resistance to whatever is causing it harm, so that it can better fight against whatever is causing the problem (We see this during the dialogue with Adam when you get the power bombs). Either way, amazing TAS, keep it up!
Btw, in the final of the game, the research lab explodes together to SR388, so now Planet Zebes (exploded in Super Metroid), Ceres (exploded in Super Metroid), SR388 (exploded in Metroid Fusion with the Research Lab). To know more, I recommend playing either Metroid 1 or Metroid Zero Mission, either AM2R or Metroid: Samus Returns (although you'll need to play some Metroid Prime games for understanding Samus Returns), Super Metroid, Metroid Fusion and Metroid Dread Other M, FF, etc. are irrelevant to the main timeline
@@Davian2073 Other M is entirely out of scope of this logic. Whether whether a game (or anything else) is "good" or "bad" can be determined by logic is an open question, but if it can there are too many parameters and too much inexpressible variance for it to be useful. Play the game, if you like it it's good, if you don't it's bad, if you don't play it you don't have a worthwhile opinion.
I love these TAS runs because anytime you have to wait for some unskippable animation, you all just love to show off funny little movements that the tool can pull off
Lovely TAS. Full of amusing little movements and moments like firing alongside the SA-X in the Restricted Zone, bombing Ridley's eye, etc. Jumping with the Hi-Jump Boss was probably my favorite, too funny and sort of cute. Also appreciated seeing: clips I didn't (and don't) understand; unique routing (the ARC shinespark to Power Bombs was fantastic, and coming up to the main deck at the end from the Reactor Core really got me); sparking past the 1% Missile then immediately collecting it anyway; Spider Ball--which I clearly missed in my several playthroughs. Just TAS things. Excellent.
1:30:10 at this point you’re locked out of the sectors and most of the main deck until you beat the game. After beating the game, you can continue and see that the sealed doors have been opened. Or you can start over and when you get to the end game, you’ll still be able to explore freely. Also when you reach the room where you actually fight the SA-X at, all doors leading to save rooms will be locked, meaning you can’t save anymore.
This run is really awesome because the TAS had the button programs perfectly timed to show off funny little movements or to get certain items in other ways or using glitches (that Nintendo can never patch because this is a GBA cartridge and GBA cartridges can never be updated)
Glad to see this game getting destroyed. I replayed all the Metroid games a few weeks ago before going into Dread and the sudden difficulty spike between Zero Mission/AM2R/Super and then Fusion was annoying the ****** out of me, it's no wonder they put an easy mode into the Japanese version of Fusion which released a year later.
It's kinda the other way for me: I had Fusion for quite a while, so I more or less got used to the majority of it, except for the usual stuff (Nightmare, spider boss, SA-X reactor escape, those awful Shinespark areas). AM2R, however, wrecked me pretty hard early in the game. I've been meaning to go back to it, but having trouble with early Metroids and the first boss didn't really fill me with confidence about whether I would be able to beat the game or not.
@@arcdoesthings If your timing is right, you can kind of juggle early metroids in AM2R with a well-placed missileshot. They'll always try to get to your level of height, so they'll just come back down so you can hit their bottom with another missile.
Adam: Proceed with extreme caution, Samus. You are still vulnerable to the environments aboard the BSL, and the SA-X is still far more powerful than- Samus: i'm being controlled by a TAS, bro, i got this Adam: .....can you at least stop by all the navigation rooms and talk like old times' sake? Samus: oh all right, it's not like the X will multiply all that much at the speed i'm going
9:51 SA-X: "That pitiful CO Malkovich was fool when he sent you here! You will surely die!" And so, an army of kids got traumatized, like how I got traumatized by Shadowgate.
Un amigo que conosco hizo un recorrido de 1:28 minuto a pura mano sin grabar más que una sola ves y usábamos el término que el primer grabe sería el último osea el primer save data que veíamos era el único que usábamos y solo lo usábamos una sola ves i era ante de pelear con el SA-X al 100% 😅
@@DireBowser You can clip into the door as it's closing which let's you spring ball up without falling. You can do that in every door nearly but ofc it's only worth if the room is really tall.
Out of curiosity, is there a practical reason the US version of the game is used for TAS instead of the Japanese version? From watching a couple standard speedrun videos for Fusion, the runners I've seen playing seem to favor the Japanese version on account of faster dialogue saving time thanks to the Japanese text compared to English. Or is there other quirks from the US version that ultimately save more time than that, which aren't present in JP?
34:07 Okay, I know there's some out-of-bounds craziness going on here to clip to the door, but how the heck does the SA-X get alerted? And why did the door open by itself? What in the world?!
"The abilities recovered from the Core-X are not part of this number." But the run still collect all the abilities right? So why have this disclaimer? If it doesn't collect all the abilities then are there any reasons for that? Seems abitrary when "collect all the things" is the point of the run.
In other Metroid games, those type of upgrades would count towards your percent. That’s probably more there for the 0% run and kept in the description for consistency
I remember destroying the metroid at the end with the shinespark, but with cheats so i dont know what happened there. It went just like the video, but the metroid died instantly, did not jump on screen.
In this run Samus clips through walls many times using frozen enemies, like on the way to the second B.O.X fight which saves a lot of time, Biospark’s run doesnt do that, I think
I didn’t know you could get to the highest Navigation Room in the main floor before you trigger the final battle segment. Unless the TAS is the only way to do it and it’s not possible normally. It’s almost like the developers knew someone would try to go this far off route.
any navigation room will trigger that final boss thing where you're given the last order to crash the spaceship into the planet I found this out the hard way, locked myself out of one of the missile tanks in sector 3 😅
I think this game gets a lot of undue hate. If you could freeroam the ship at the start and didn't have Adam direct you the whole time, it would probably be a lot better.
Creo que juegos como este pasan piola, como el mario o top gear.. PERO ESA MIERDA DE FINAL FANTASY O SELDA.. QUIEN JUGABA WEAS ASI ERA POR QUE ERAN GAY O ERAN TERRIBLE AWEONAO .
Metroid will forever be a challenge for me. I realized with age that the game represents how bad a viral Infection can get (game progression), and with Samus as the walking vaccine, the station becomes a living organism trying to get rid of the problem, showing the deteriorating state of the Research lab and how an immune system works in expelling disease from the body. An immune response of the immune system will continually build up resistance to whatever is causing it harm, so that it can better fight against whatever is causing the problem (We see this during the dialogue with Adam when you get the power bombs). Either way, amazing TAS, keep it up!
Wow, never thought about it that way 😲
Gotta love that symbolism.
So... In that logic, Other M is good? Is it good or bad? I don't understand at all
Btw, in the final of the game, the research lab explodes together to SR388, so now Planet Zebes (exploded in Super Metroid), Ceres (exploded in Super Metroid), SR388 (exploded in Metroid Fusion with the Research Lab). To know more, I recommend playing either Metroid 1 or Metroid Zero Mission, either AM2R or Metroid: Samus Returns (although you'll need to play some Metroid Prime games for understanding Samus Returns), Super Metroid, Metroid Fusion and Metroid Dread
Other M, FF, etc. are irrelevant to the main timeline
@@Davian2073 Other M is entirely out of scope of this logic. Whether whether a game (or anything else) is "good" or "bad" can be determined by logic is an open question, but if it can there are too many parameters and too much inexpressible variance for it to be useful. Play the game, if you like it it's good, if you don't it's bad, if you don't play it you don't have a worthwhile opinion.
I love these TAS runs because anytime you have to wait for some unskippable animation, you all just love to show off funny little movements that the tool can pull off
20:56 can't say I've ever seen that one before
40:28 and 44:25 and 50:44
TAS Can Basically Teleport
@@jaydenmoosa3989Yeah and yoUR SHIfT key acts up a bunch
ive watched this amazing run several times and it always amazes me how hard serris and nettori get styled on.
Samus wall-jumping to the beat during Serris is always great.
(❤️🎶){💀}[🕸️🕷️] 0:52
45:30 actually had me bewildered
It's a near perfect or frame perfect move right there.
30 seconds faster than biospark's tas from a few years ago, well done!
Samus: **Casually clips through walls**
3:45 Skip to gameplay
Lovely TAS. Full of amusing little movements and moments like firing alongside the SA-X in the Restricted Zone, bombing Ridley's eye, etc. Jumping with the Hi-Jump Boss was probably my favorite, too funny and sort of cute.
Also appreciated seeing: clips I didn't (and don't) understand; unique routing (the ARC shinespark to Power Bombs was fantastic, and coming up to the main deck at the end from the Reactor Core really got me); sparking past the 1% Missile then immediately collecting it anyway; Spider Ball--which I clearly missed in my several playthroughs.
Just TAS things. Excellent.
1:30:10 at this point you’re locked out of the sectors and most of the main deck until you beat the game. After beating the game, you can continue and see that the sealed doors have been opened. Or you can start over and when you get to the end game, you’ll still be able to explore freely.
Also when you reach the room where you actually fight the SA-X at, all doors leading to save rooms will be locked, meaning you can’t save anymore.
It's a 100% run, genius. They obviously did that
54:31 sounds sick
This run is really awesome because the TAS had the button programs perfectly timed to show off funny little movements or to get certain items in other ways or using glitches (that Nintendo can never patch because this is a GBA cartridge and GBA cartridges can never be updated)
19:32 samus casually hitting the gridy mid fight is crazy
20:55 Didn't know this was a sonic crossover
after how annoying the SA-X battle was for me, watching it get obliterated like that was satisfying
The TAS spasms always crack me up😂
Glad to see this game getting destroyed. I replayed all the Metroid games a few weeks ago before going into Dread and the sudden difficulty spike between Zero Mission/AM2R/Super and then Fusion was annoying the ****** out of me, it's no wonder they put an easy mode into the Japanese version of Fusion which released a year later.
It's kinda the other way for me: I had Fusion for quite a while, so I more or less got used to the majority of it, except for the usual stuff (Nightmare, spider boss, SA-X reactor escape, those awful Shinespark areas). AM2R, however, wrecked me pretty hard early in the game. I've been meaning to go back to it, but having trouble with early Metroids and the first boss didn't really fill me with confidence about whether I would be able to beat the game or not.
@@arcdoesthings If your timing is right, you can kind of juggle early metroids in AM2R with a well-placed missileshot. They'll always try to get to your level of height, so they'll just come back down so you can hit their bottom with another missile.
Its funny cuz fusion became its own dificulty
Adam: Proceed with extreme caution, Samus. You are still vulnerable to the environments aboard the BSL, and the SA-X is still far more powerful than-
Samus: i'm being controlled by a TAS, bro, i got this
Adam: .....can you at least stop by all the navigation rooms and talk like old times' sake?
Samus: oh all right, it's not like the X will multiply all that much at the speed i'm going
Amazing way to improve previous run. Great TAS
9:51 SA-X: "That pitiful CO Malkovich was fool when he sent you here! You will surely die!"
And so, an army of kids got traumatized, like how I got traumatized by Shadowgate.
É muito contagiante assistir.
Un amigo que conosco hizo un recorrido de 1:28 minuto a pura mano sin grabar más que una sola ves y usábamos el término que el primer grabe sería el último osea el primer save data que veíamos era el único que usábamos y solo lo usábamos una sola ves i era ante de pelear con el SA-X al 100% 😅
A very amazing Metroid game in that Portable Console
I hope this channel upload Metroid Zero mission
The Any% TAS of Zero Mission is mind-blowing
Same with the Any% WR (Standard Speedrun World Record)
I recommend you watching both
A classic always be a classic
1:04:34 finally. Metroid Fusion spiderball
How does that even work?
@@DireBowser You can clip into the door as it's closing which let's you spring ball up without falling. You can do that in every door nearly but ofc it's only worth if the room is really tall.
Out of curiosity, is there a practical reason the US version of the game is used for TAS instead of the Japanese version? From watching a couple standard speedrun videos for Fusion, the runners I've seen playing seem to favor the Japanese version on account of faster dialogue saving time thanks to the Japanese text compared to English. Or is there other quirks from the US version that ultimately save more time than that, which aren't present in JP?
Out of bounds is only possible with the English version of the game, which was released first. The Japanese version patched it out.
@@reseren9449 Thanks for the clarification! :)
56:23 nice
Always loved the story of this game. I’d love to see a remastered version on switch, or even a fusion 2
Check out Metroid Dread on Switch.
dread is basically a sequel to fusion, definitely worth checking out.
Imagine if this got a remaster in Dread style. 😍😍😍
omg holy shit new record
34:07 Okay, I know there's some out-of-bounds craziness going on here to clip to the door, but how the heck does the SA-X get alerted? And why did the door open by itself? What in the world?!
Clips to the event trigger in the room under the door, it's why he goes back left even though he can exit the room immediately in that state
Dude Cranky Kong would be proud.
SA-X: what the f#ck is wrong with you? Samus: i've just got gud
To think that there was 10 sa-x in fusion blows my mind
1:13:07
どうやってんのこれ…
スパイダーボール!?
I know, right? It's not even a powerup in this game!
you can clip into the door
1:30:10 The time has come, Samus. This is the final mission!
Nobody:
Not the Galactic Federation:
Not even AI Adam:
Not even SA-X:
Samus: *rapid bunny hopping and going into morph ball*
1:36:56 for ending
Holy shit I haven't seen this one before
🍾 🥂 🎉
1:12:22 totally NOT a flex😹
My favourite part by far
Pro player right here
Masterpiece
"The abilities recovered from the Core-X are not part of this number."
But the run still collect all the abilities right? So why have this disclaimer?
If it doesn't collect all the abilities then are there any reasons for that? Seems abitrary when "collect all the things" is the point of the run.
In other Metroid games, those type of upgrades would count towards your percent. That’s probably more there for the 0% run and kept in the description for consistency
@@kchrules775 probably like copy paste reasons
metroid fusion is a very linear game, so much so as to be hardcoded for progression, so getting every item is required.
I remember destroying the metroid at the end with the shinespark, but with cheats so i dont know what happened there. It went just like the video, but the metroid died instantly, did not jump on screen.
Can i upload the video in Metroid fusion repalette
TASes are our AI from the olden days
Yep.
nope, tases are just programs replaying perfectly set inputs made by a human
the game does not play itself because it needs a human to do so
Bookmark: 44:19
What is the utility to jump into doors ? It is supposed to be faster ?
Jumping through doors sometimes shortens or eliminates the door scrolling which saves RTA at the cost of in-game time.
@@reseren9449 never knew that, thks for the info 👍
SA-XがTA-Sに敵うはずないだろ!
AMAZING
So it's just Item Hunting for 20 minutes?
hmm small question does the diagnal shots have a wider hitbox than normal shots
Diagonal shots stay in the hitbox longer because of geometry
What was he playing this on? PC ?
I cant play this,my dad is thinking that i move the table when pressin a key rapidly
How did Reseren manage to beat BioSpark's Time? (1:35:19.3)
In this run Samus clips through walls many times using frozen enemies, like on the way to the second B.O.X fight which saves a lot of time, Biospark’s run doesnt do that, I think
Yes, I just saw it.
is this the same map of the original metroid but with sprites diff?
I didn’t know you could get to the highest Navigation Room in the main floor before you trigger the final battle segment. Unless the TAS is the only way to do it and it’s not possible normally. It’s almost like the developers knew someone would try to go this far off route.
any navigation room will trigger that final boss thing where you're given the last order to crash the spaceship into the planet
I found this out the hard way, locked myself out of one of the missile tanks in sector 3 😅
why does a at most 480p game have 8k res video?
So you can see the pixels better.
Even though GBA games are 160p... so--
Also more options and 60fps game. :V
The higher the resolution, the higher the bitrate
In other words: more pixels = good
brodie definitely has a godtier gaming chair
Nice
Poor Samus has Essential tremor disease🤣🤣
Why does it say it was a 55 minute completion time when the video is an hour and 37 minutes long?
Game time isnt 1:1 with real
The in-game timer only counts the amount of time you're in control of Samus, so cutscenes and menus aren't added to the completion time.
1:11:50
Why are my ears bleeding?
😂😭💀
You were going brrrrrrrr
1:09:10
Okay, but how much of the TAS is downtime due to the constant gabbering of Adam?
Toppp
20:27
Samus: What's Up.
SA-X: HEY WHAT ARE YOU DOING TAKE THIS!😡
Samus: Hey Stop Don't Hurt Me!😣
*Opens The Door*
SA-X: Whoops!
Samus: Thank You.😊
SA-X: Oh Brother! THIS GIRL STINKS!!😡
Yo yoUR SHIfT key's acting up
Rip Ridley
He doesn't appear in dread
I wonder if there's a video just like this but a no damage...
I think they deliberately take damage to do some of this stuff
煽り凄すぎィ!😂
Metroid Fusion, but you play as the SA-X
I think this game gets a lot of undue hate. If you could freeroam the ship at the start and didn't have Adam direct you the whole time, it would probably be a lot better.
Hello "WTF"
B+B+
wow i didnt know metroid predicted the creation of twitter
what
@@MrMiguel211 "X"
Creo que juegos como este pasan piola, como el mario o top gear..
PERO ESA MIERDA DE FINAL FANTASY O SELDA.. QUIEN JUGABA WEAS ASI ERA POR QUE ERAN GAY O ERAN TERRIBLE AWEONAO .
And here I believe you where going to beat this game with zero damage…disappointing
That’s slower