The online requirement for single player games is an absolutely INFURIATING development that is becoming an infectious problem in modern games. You put it into the best words I have ever heard it described as. The game is on life support the moment it is released. The servers ALWAYS shut down at some point, and when they do, you are stuck with an unplayable game.
I've been complaining about this since the XB1 first came out which is around when this started to take off as a trend in game design. I've mentioned it to people and sadly many people defended it by mocking people who have "shit internet". Like my dude it's not about my internet connection, I have the fastest internet I can get in my area, it's the principle that I own the game and it's single player, I should be able to play it whenever I want regardless if there's an internet outage or if servers are down.
There should be some law to force devs to allow users to continue playing when they're no longer supporting it, more so now with "games as a service" as a norm. Maybe some sort of end of life patch to remove the online only mode for single player games as an example. It's total BS that users paid >$40 for devs to just ditch the game in a few years.
The reason I'm waiting on DiabloIV. Just ridiculous. Internet is an Option and a Privilege, Not A Constant. Internet goes down for maintenance, etc. Just ridiculous.
Even moreso if there are achievements that hard require multiplayer. You can no longer 1000/platinum Assassin's Creed Brotherhood through 4 cause they shut those servers down.
One thing I'd add to the "forced walking" sections is to [optionally] make an "auto-walk" feature. Even when I'm invested in the story, it breaks the immersion a bit to have to concentrate on keeping my thumb pushing on the thumbstick so that the "cutscene" can continue. This is even worse in those many, many, MANY instances where the NPC you're chatting with is walking at a speed faster than your walk and slower than your run, so you have to either alternate between walking and running, or you're trying to find that magic sweet spot on the stick that moves you at the perfect in-between speed to keep pace. Just let me, for example, click the left stick to let my character auto-walk next to the NPC, so I can sit back and listen to the dialog, and allow me to use the right stick to look around and take in the scenery without changing my character's direction and getting off track.
And having to swap over to holding down the A button to "keep pace" ain't an acceptable alternative, either (Witcher). Let me *press* to keep pace, not hold. Let me additionally press to *break* pace. Simple as.
For number 6: As a Belgian PC user who plays with an Azerty keyboard, I really find this situation quite frustrating. Before almost every game, even the triple-A titles, I have to go through the hassle of adjusting my settings. It's the simple things like switching from WSAD to ZSQD for movement and various other tweaks. Only a handful of games actually recognize Azerty as a keyboard layout and automatically make the switch when they detect this type of keyboard. Azerty keyboards are primarily used in France and Belgium, and I've been using Azerty since I first used a PC.
I'm German, my parents have retired to France. Our running gag is that whenever they ask me to do something on their computer, I'll invariably say "Did I ever tell you I absolutely hate French keyboard?" Heck, in Germany, we have QWERTZ, but that's not too far off from QWERTY.
TIL that keyboard layout depends on language! It seems obvious now considering the point of them not being in alphabetical order was to prevent the hammers clashing on mechanical typewriters during the most common letter combinations though.
It seems to be better to just buy a QWERTY keyboard and re-learn how to use the keyboard. Sorry that this happened to you. Especially since there are games that don’t allow remapping of key bindings. Or you can use controller.
The biggest thing that grinds my gears is video games that don't just let you pause the cutscenes. Especially when they're long or frequent. I really hate having to look up someones play through so I can see what I missed when I had to pee
I'm 33. I remember being an older teenager when games first started coming out without pause buttons (and a younger teenager with online games) and the difficulties that came with trying to explain to my mom that I can't pause the game.
I agree with the no pause. I have young kids and I basically have to avoid those because there's no guarantee that I won't be mid boss battle when one wakes up needing something haha
I came to the commends to say this. Which is actually why I only play Switch these days. I handheld I can press the power button and know that I can just flick it on later and I will be back to it.
Unless I’m in an online game requiring me to play with other people (primarily FFXIV) I tend to just take the L on the chin and just get up and go. I’m ok with a loss if I physically had to walk away Though I have to say it really does blow when you hear that yell, look up and the boss is at 6% but you know that means another 2 minutes
Absolutely agree with #2. I live out in the country, and wifi is not really available. I literally have to plan my online interactions. I hate that there are so many series that you can only use online. I know I'm a small minority in this instance, but I absolutely cannot play certain games...
Or even for some of us where money is tight enough as is or we have to change a plan for the household we go through stretches of time with no wi-fi. But even though we all bought the games and consoles, fuck some of us right?
I feel your pain. I live in a city and my WiFi is decent, but I still don’t want my game to be at the mercy of lags and outages. And they do happen. Online-only just does not make sense for most games.
For sure. I think every game should have a story mode that can be played offline. They would make more money too. That way everyone will buy a game to play not just ppl with online access. Or what’s even worse is when it is an offline game but you need to get online the first time you play it to boot it up or whatever…so I have to drive 30 minutes to a friends house with my console just to download whatever BS it is I have to download then drive back home and hook it up just to play offline lol so stupid
Pausing is important. Stuff happens. Sometimes you need to do important stuff. Pause is fantastic. One annoying oversight is loading screens. If something important happens during a loading screen and you have to leave, you know that you have a strong chance of coming back to a dead character because once that loading screen starts, you usually can no longer pause. Some games have an option to "pause on load", but the ideal solution would be something you could activate during the loading screen that would pause once the loading screen was done. Why not? If you never use it you don't care, but sometimes it would really help.
I want more games with dialog history. Its not that hard to implement when you already have subtitles. Sometimes for a long cutscene my mind wonder off then I lost crucial information.
thats a good idea, and i guess not so hard to implement. BG3 did it and even if i dont need it most of the time, its really nice to have if you accidentally hit space or spaced off or there is a lot to consider regarding your next dialog option and where it might lead to.
Another one for the list is not being able to pause a cutscene in single player games, especially if the cutscene is very long or there are multiple cutscenes right after the other
I don't think that many games if any were ever pause-able, I remember the first cutscene I ever saw with a pause/skip was Final Fantasy X-2{and you ended up losing points on your 100% completion for that} :(
Of the many sins Ubisoft commits regarding game design, this is one thing they're surprisingly good at (at least on PC). You can regularly pause during cutscenes both in-engine and pre-rendered. Something I wish other developers would pick up as standard practice as well.
Nintendo doesn't do skippable cutscenes, this is because they want to flex their coding and design skills. They don't do pausable cutscenes because that's bullshit and who would want to pause a cutscene.
Yes well, I just wish they were especially when I was younger, like having to wait to go to the bathroom, wait to feed a hungry stomach, or the worst trying to tell my mom that I couldn't come for supper because I couldn't pause, all because I unfortunately started a unskip/pausable cutscene and needed to know the story, but couldn't just shut the game off because I saved forever ago!
if you're playing a survival/post-apocalyptic game, crafting makes sense. but if you're playing anything else, it doesn't make sense that the blacksmith will upgrade your armor but you're the one who has to look for the common ingredients. imagine your contractor saying they'll do the job but you have to provide the wood, cement, etc.
10:46 This is why I love Horizon Forbidden West. I can’t remember if these features were in ZD but the game gives you a notebook filled with all the enemies and how to obtain their different items, the crafting bench also has a system where you can “create job”, making a mini side quest telling you where to go and what to do to get the loot for the item or upgrade you need.
Some of those were in HZD, some not. As important, the data on enemy weak spots, which is how I instantly went from "I guess just triple-shot everything and hope?" to "I am a god with red braids"
The instant start seems to be a more recent issue. PC games used to have launcher menu where you could configure the setting before the game launched but everything is done through steam directly now.
Having just finished Hogwarts Legacy, and having done a lot of open world games, I like more character interaction that doesn’t make you feel like a gofer. These people are capable one moment and inept the next. Assassins Creed 3 with its game with the mentor is a good example. Fun challenges need to be more prevalent and with more options. The Wizarding world has go stones, chess, exploding snap and other games that could have been utilised for a trophy or item collection or additional (but not mandatory) XP.
In regard to number 9. I prefer the system like in AC Valhalla, where instead of looting the equipment, you loot the crafting material that can be used to upgrade your current equipment. That way, your inventory menu wouldn't fell cluttered and you won't have to switch equipment so often just to add buff to you character.
They did it in Valhalla after people complained about the endless supply of pointless loot junk in Odyssey. But I remember thinking that they overdid the simplification in Valhalla back when I was playing it, though I no longer remember why I felt that way.
About the performance settings, Portal RTX is a perfect example. That game has mixed reviews, because its default settings are for a 4090. So if you have a 3070, then the game is basically unplayable. However, it can be set to run great and still look spectacular with a 3070. To make matters worse, the real graphics setting are hidden. You need to press a specific key combo to access it, but that combo is only shown during the first loading screen in tiny print in the top left corner. They could've at least displayed that combo somewhere on the main menu in big letters. I found the most annoying part of that being the DLSS setting. That was kinda designed with raytracing in mind, but it's off by default. Turning it on gives a HUGE boost in performance without lowering graphic quality.
Kinda depends...Wo Long I have shit ton of money from selling dozens and dozens of weapons and armor piece but it doesn't feel like anything I'd buy would make me more powerful than the early game weapons I leveled up.
@@ViljarmsI'm a looter gamer, but I have to say, some games really stretch what "loot" is even for me. So many treasure chests that have nothing but overly common items that I literally just grabbed three of from the ground a few seconds earlier. The point of looting is to open up your inventory and pick out the good, unique shit and hopefully get something that is semi-permanently or even permanently worth it. If all I get when looting is the same gun a million times, it's tedious to deal with that. And chests are supposed to contain ONLY unique items and/or large sums of money. There's a difference between looting and scavenging.
There was a game I played recently that didn't and it aggravated me to no end. I can't for the life of me remember what it was but yes it's still a thing albeit rare.
I think the always online requirement for primarily single player games is connected to the DRM the devs/publishers choose to use. First time I encountered it was with Diablo 3 and it rendered the game unplayable because my old router wouldn't support whatever it was their servers wanted to do. To make it worse, their support was not helpful; they had no clue what the problem was, but I also couldn't get a refund. When I see always online, I stay away.
I would like to see a patch for a game, when it's servers are going to be killed, that immediately offers an offline mode, a local home save file that can be added to as you play. Some games are very likeable, and having the ability to play them, even when they are killed server side would be be a popular and appreciative "thank you" for the support you have given the game in the past.
There was a Flash based Dragon Age game that basically did this. When the game died, they let players download an offline version of it so they could keep playing if they wanted.
Just a tip, Monster Hunter does tell you where to find materials, once you hunt a monster, the journal starts to fill up and you can check it there. It takes a couple of hunts, sure, but it's there 😅
To be fair though, Monster Hunter tells you a lot of things. All up front. In massive information dumps. And expects you to retain it all. It's no surprise that people completely miss out on some of that information.
@@R3_dacted0 to br fair fair, it is also one of a handful.of games where you can always come back and reread that information at a leisurely pace - that's why Monster Hunter still has a place in the world 20+ years after its inception and dozens of imitators. It lets you pace yourself at whatever speed or depth you want to be.
There’s tons of ways to hunt that doesn’t require a main weapon, relaying only on your weapon sounds like a skill issue to me. Takes forever even if the weapon is upgraded
Man, I agree really strongly with quite a few of these. You'd think they would be obvious to developers to not do some of these things. Unfortunately a few of them are money driven and not in our best interest (mouse style interface so they don't have to spend resources making a controller interface also, online only in order to keep us playing and interacting with a store). Some others are just bad decisions that maybe sound good on paper. I like loot style games, but the rate at which the Nioh games throw literal junk at you is overwhelming to manage. Pausing, saving and skipping should be a feature for singe player games. It really sucks to play for an hour before bed, and do one little thing at the last minute that leads to an hour+ section where there is no saving, and you go to bed late on a work night as a result. Great list!
I fully agree with everything, especially number 6. In Ghost Recon Breakpoint for example, the game starts immediately with a cutscene and you need to create your character. But there was a lot of screen tearing because i couldn't turn on V-Sync, it was too dark because i couldn't change the brightness, it was all fcked up.. Then the helicopter crashed in the cutscene and i had to change my settings while the character was bleeding and waiting for bandage. I just want the game to start with the main menu first.
I started that game a few weeks ago, maybe a few months ago. I did not have this experience. I first got a launcher that made me pick the drivers, then got the cut scene, then had to choose between ... like "regular" and "immersive" mode or something? Lots of chances to get to the settings.
This for sure. Best option I've seen is when you have to hold a button down to skip. Easy to do, but hard to do accidentally. Not in enough games though.
@@avallach2061 the best way to prevent skipping a cutscene is Make cutscenes pausable and asks you if your want to skip or not. Most reason we accidentally skip the cutscene is when we try to pause it to do soMething urgent... and surprise! it got skipped instead of pausing.
I would say the same thing as last time. Nothing make me disappointed more, then finding out, the level of mine enemies is autoscaled with me, which especially in (optionaly) single player games makes them absolutely, absolutely pointles to play
For real. Let me explode with satisfaction for outwitting something far above my grade. Let me save time stomping over piddly junk when I've put in so much growth. Games like _EarthBound_ enhanced this experience. Twenty-plus years later, lessons are lost. ::sigh::
Yup. Feels like devs are born yesterday. I pretty much agreed with all of these things but especially the games that start before a menu. Has the exact opposite effect of immersion when I have to change my controller settings right in the middle of the beginning of a game.
@@earthenscience i think this problem have reached the top in mobile online gaming. where you basically cannot even click "options" or "exit" until you complete garbage tutorial
same and it baffles me why they need extra effort to make it work offline... i mean, all games used to be offline!! is this a zoomer problem that i'm too old to understand?
@@Saihamaru It doesn't extra work to make something offline, unless you built the game on a server and have all the data and code stored on said server. Most of the time it's just so they can push MTX on you.
Not only "pointless items" but also "tedious busy work". I don't mind having a game where I am able to wander around and go do things, but if it doesn't have any benefit to me, then why do I want to go? What's the point? Does it serve a large purpose? Is there a point in the main storyline that that specific character I was helping shows up to assist me? (I.e. - the dog in RE4). No? Then why is it there? "Just because"? Well I don't want that. I want to be able to figure that I'm doing something useful, that what I'm doing has a purpose. The most recent example that I have is: In Cyberpunk 2077 there was an NPC that you're supposed to do all these races for. She just wants to race, and while the racing/driving itself is terrible, I figured it was going to lead to something. Nope. You just end up with a new car...to drive around. No contact. No communication. Nothing. So I got HELLA involved in that story only to, what, end up with a car? Then why have all that extra drama and extra preparation for the races? I don't get it. These are the things that irritate me and why I've bowed out of most online games: I'm doing X task because X task needs to be done. Sounds just like work. I want to play games to be able to break free from the regular monotony of day-to-day life, not just do something because that's what someone else said I needed to do.
One of the few that itch me in Elden Ring is that there's a way to pause the game but it's not easy accessible. Using the Explanation select for an item in inventory will pause the whole game, even against boss or in coop
Old rpgs like Final Fantasy and Dragon Quest had gear that was a significant increase when you went to a new area, maybe some rare drops from monsters, but alot of recent games have gear that has randomised stats, so you can can get multiple of the same loot with different stats
I usually don't even look at gear statsuntil i notice they're really hindering me and only then just pick a bunch until i hit a semi-end-game where i start focussingonspecific stats nowadays because of how many bs useless gear games throw at you.sure, i tend to hit a wall i need to grind abunch to get over, but still preferable to picking up any item and instantly going through menus to compare stuff
The "no pause function" thing is why I have never and never will finish Diablo IV. I loaded it up for the first time without knowing about that, needed to get up for something, pressed Esc, and realized that the enemies were still attacking me. Uninstalled and refunded. Devs need to understand that we have lives and a primarily single player game does not need to be constantly online and we NEED to be able to pause the damn game. That's just ridiculous.
I totally agree with questioning the always online requirement. Its my only concern for D4... a person should not be concerned about whether or not they will be able to even play their $70-100 game due to server status, or their ISP services. (Both of which are elements that are completely out of the player's control.) The choice between offline and online play... it's truly that simple... and not as if anyone is asking any developer to redesign a game from scratch to enable this, is it?
I agree 100 percent, your entire list is filled with completely valid and super annoying features that I sincerely hope to see weed out sooner rather than later.. here's to hope!
The lack of a pause button in a lot of games today REALLY drives me crazy. Especially in cutscenes. Every time I start up a new game I get to basically play Russian Roulette to find out if the pause button with actually pause, just straight up skip a scene with no warning or do nothing at all. At least it seems on most consoles you can just hit the home button to 'pause' a game that way, but I still can't help but worry every single time that one of these days, the home button WON'T pause the game, and then I'll miss something. Then there's games lately that don't allow you to skip scenes at all for somereason. Like I LOVE the Fatal Frame series, but it baffles me that Maiden of Black Water doesn't allow you to pause cutscenes OR skip them, so running through the game multiple times or if you die and have to reload a save ends up being a chore to deal with sometimes. These features should be staples in games.
I wouldn't mind the cursor menus as much if they let you modify the sensitivity of the cursor. I play with a controller on PC a lot and it's to the point where I grab the mouse just to navigate menus
So many complaints on that, because lately, newer ps5 controllers' touch pad and L3 buttons, gets messed up and whacky and you have to hold down both sides of the touch pad to fix the error.
I'm astounded that you guys can literally pull a topic and make a top quality list out of it, it amazes me and I love it 😊 but yea online only doesn't make any sense, I had a network outage the other day and being on Xbox and having game pass it basically stripped me of 90% of my gaming content 😭 I went to bed 😂
I strongly agree with the forced walking bit, and the lack of manual save. I will defend Insomniac's Spider-Man though, the single save file you see on the main menu contains a way to select missions by loading specific parts, though it is unpleasant that you have to go to the main menu to load manually the story mission you want to play again.
About the save system, a very recent example is Callisto Protocol, while it has a manual save on the surface, the problem is it's completely useless. Whenever or wherever you save manualy ,the game only recognizes your last autosave checkpoint. Last time I checked the issue was still there, I don't have the game right now, so I don't know if they finally addressed it or not.
Monster Hunter has gotten better with the material grind for crafting. It let's you "meld" rare materials that would otherwise take forever to obtain. It really helps in the late game parts.
For Monster Hunter you have in game "manual book" where they told you what part you must broke to get that "ingredient" and what chances are to get it, also you got events where you have bigger chance to get it, once you give a chance to a game you got caught up for it because is so well made, gameplay is like no other game i saw before
While I do love that about MHW... the drop rates are bullshit. I should not need to repeatedly hunt the same monster over and over again to get a crafting item.
@@DGneoseeker1 well now they make that much easier with the craft market, Argosy, palico collecting, sending palico's on expeditions, events that gives you a lot of materials with all that included you can get all materials by killing 2-3 monsters and that is not so much grinding if you ask me but collecting small and big crowns that thing is grinding sht (again events helps a lot with that)
@@parekosam95 If you mean MHW I find that I can't craft the items I want because they need ridiculous requirements to craft, like one platinum ticket each.
I would also add in the inability to pause cutscenes. It's always a gamble when I hit that start button during a cutscene on whether or not it'll pause or skip. Ideally, it would pause the scene and give you an option to skip it in the pause menu. Lots do it, many still don't. It's just another QoL thing we need to standardize, like how we use WASD now when early games all had different control schemes for keyboards. EDIT: You kept bringing up that March 15th video, and then you didn't link it in the description or in a card! If I were to make a video about the ten things youtubers need to stop doing, that would be at number one.
The worst (I think it was Borderlands 3): Press any key to skip. This included the screenshot key... I accidentally skipped a bunch of cutscenes and had to wait a few secs between making screenshots so I dont skip. At least i had to press it twice so i could take some screenshots
@@allengilbert7463 I changed the steam screenshot key, so maybe they whitelisted the default one. It would be a huge m-finger to everyone using a different tool though. Press any key to skip cutszene is just a terrible concept overall: Every shortcut is a gamble.
I literally agree with almost this whole list. I'm so tired of meaningless, endless loot. I miss the days of stuff like Fallout New Vegas, where finding really unique and good loot was always a possibility and super satisfying. Now you complete a dungeon just to get "useless gloves x3". On top of that, the pointless, tacked on crafting just adds a bunch of garbage to the list. I don't wanna have to go through endless menus crafting halfway decent shit. I want to find really awesome, unique shit that adds a meaningful boost to my gear set. That way exploration and looting is actually fun and meaningful - like you're actually treasure hunting. And about the no pause - I honestly think that's just stats tactic to maximize playtimes in those games. "Well, can't pause, might as well try and finish this whole dungeon real quick." and there you go - instead of pausing and possibly leaving the game, you've just forced an extra few hours out of someone.
I think a forced opening would be ok on a sci-fi pc and console game, where the forced opening makes you calibrate your gear and as you are calibrating your gear you are changing your settings to fit your set-up and play style
This video, this topic, these examples... all day. Everyday. Thank you. Those first four or five examples struck a cord with me, but that number 1 spot - no pause button - this non-feature can go straight to hell. I would argue that it adds literally no challenge to the games that it's in. It simply makes it inconvenient to play the game when you live a normal (yet busy) life. As such, often, I won't play those games because I can't pause them to step away if, and (inevitably) when I need to step away. Wu Long can "ahi va eso."
With the crafting part, Genshin Impact did it really well. It's not quite as in depth as most other games, but it tells you exactly what you need and exactly where you can find it. You can even mark some of it on your map.
I agree I've been playing video games since a child back on the original Nintendo. Everything you just stated and more grinds my gears with playing video games these days. One of my biggest is doing the same stuff through the whole game. Get to a new part of the map take down a heap of people in the bases and repeat wouldn't bother me if it felt different each time. But always it's the same. And it repeats in almost every open game. I play games for excitement not what games deliver mostly these days. I can't remember the last time I actually finished a game because it's bored me and I just got over playing it.
4:49 I would think forced walking should be reserved for the first time a character enters an area and they've never seen it before. But, if it's on a map the character has, or the character has been in the area before, then he should be allowed to run.
My reason for this argument is that it makes no sense to run through an area you've never been to, except, possibly, in an emergency such as you're being chased, or it's an unknown place between two known locations and time is of the essence. This is the way it is IRL, and if a game is going for realism forcing you to walk an unknown area just seems more realistic to me.
It may not look like it but forced walking areas are still masking loading 99% of the time. It's building and populating the world just beyond your field of view. I think I prefer the old loading screens. The better your hardware, the shorter the interruption.
So, I like cruising. And when you purchase a cabin, you get a map to the ship. It's pretty abstract, but it's still a map. Even with a map, I cannot consider running in a scenario of a location that you've never been in or to? If I'd been on that ship more than once, okay, maybe my travel can be a bit more reckless. But the explicit risk you put yourself in while traveling unknown areas needs to only be taken under dire circumstances. The only ones I can think of is being chased and you made a wrong turn, or there are two areas you've previously explored and you just need to take a short cut.
Hearing that Wu Long let's you pause singlehandedly has pushed me over the fence to get it. I love the Souls-like genre but I've recently become a father and not being able to pause when I need to tend to my daughter has sucked. So glad I'll be able to pause and come back to the game after a diaper change or feeding
@@drigues2603 Exactly. Wo long copies Nioh in how it pauses, so I was confused as to why they put Nioh footage when talking about not being able to pause
I don't know if it has been said, but I completely agree with everything you've said in this 10 things vod Falcon. My main pet peeve, and I am probably alone in this, is multiplayer trophies being added to the base trophies of games, especially as I play mostly single player games. The amount of times I can't platinum a game because the devs have decided to add co-op or multiplayer trophies is annoying. I am fairly certain they do this on Xbox and Steam games too. Sure, include co-op or multiplayer trophies to DLC expansions, but please keep base trophies a single player experience that anybody can achieve without being forced to play online for them.
Fuck multi-player trophies. I hate wanting to platinum a game I loved from my childhood and can't just because the servers for the forced and unnecessary game mode are down.
@@theone9132 I hear ya mate. It's not just that, but if you don't do multi-player trophies within a year of the games release, it's extremely hard to find anyone that actually plays it as well. Unless of course, it's a really popular title. Make multi-player DLC trophies by all means, but don't screw people out of a platinum because you've decided to add 2 or 3 bronze multi-player trophies. Assassin's Creed has done this with almost every title since Brotherhood. Simple fix really... Just make the vanilla game and all vanilla trophies a single player experience and if you want to add multi-player trophies, add them as DLC. BOOM! Everyone's happy.
@Noks666 unfortunately dlc achievements on steam are grouped up with the base game achievements so making multiplayer achievements as dlc only wouldn’t work for steam players. I think it’s the same for Xbox PlayStation is the only one who separates achievements between base and dlc.
@@derpydino1915 That's true, but they could just create two separate lists. I have been saying this since achievements/trophies were a thing. Create an online trophy/achievements list and an offline achievements/trophy list. That way it appeases all player types. Solo players can 100% the offline achievements/trophies, the multiplayer fans can 100% their section and those that like both, have the option to do both. They can just create two tabs on the trophy/achievement interface for each game. It's really quite simple. This does mean that a game will have a 200% total, but as multiplayer and solo are two different game modes, requiring two different sets of skills, it's only fair to be rewarded for each skill set independently of one another.
About crafting, I really like Dungeons & Dragons Online's version. I created a ring with the ability to breathe under water there that really helps me in many instances, as long as a cape with Feather Fall magic, that allows me to avoid fall damage anytime. Also in Lord of the Rings Online, I've created so many good weapons, armor and accessories in it. These are examples of good crafting system, where you can get the materials somewhat easily and craft good and useful equipment. But these are only exceptions, unfortunately. And since you talked about online and offline games, one thing I really miss is the Gameshark thing. Of course I'm not talking about cheating on online games or coop games, but I'm a solo player and I love to play games. But I'm a worker and a father and a husband and I have little time to play. I just can't wait weeks in a game grinding enough power to be able to pass some difficult boss fight or part, and I don't have the proper coordination that many people seem to have. At least decades ago you had the possibility to use some code to help you out in some tough spot, but today you just can't find it. Why or when did it become so derogatory to need some help or cheating, if you're playing solo? Only you against the machine? There are some many games I simply quit playing for not being able to cross some ridiculously difficult part. And don't get me started with "It's the way the game is meant to be played", or "it spoils the challenge", or "go for easy settings", etc. I can only play games like two hours a week mostly, sometimes when I'm ready to face that boss I even forgot why I was there or what I was doing. It's frustrating. And unnecessary in solo games.
Online Requirement: I lived in a very rural mountain area, like the nearest regular grocery store was a half hour drive away sort of rural, and internet in those kinds of places is notoriously spotty. I was originally there (it was my dad's place) to recover from first a concussion, then surgery. And just after I clear physical therapy, Pandemic Lockdowns. It became a very real thing that I could barely access the internet for school work, and the occasional TH-cam video, let alone play a game that required constant access to the internet.
What drove me nuts with limited save files was when Kingdom Hearts 3 came out and you could only save around 10 times. It didn't make any sense to do that since every game that came out previously - including the home console remake for dream drop distance all allowed almost 100 save files. I liked to save the game on a new file slot before each boss fight so I could go back to play a specific boss if I wanted to since the majority of their games didn't let you do that, so finding out that I couldn't do that in the third mainline installment was infuriating.
A very solid list! Another thing I think is ruining a lot of good games is not being able to play local multiplayer... there are so many titles that are single player only or online multiplayer only and it sucks. If I have the controllers and my friend doesn't have the equipment to play why can't we play together with a single console?!
@@starvinmarvin2130 Yeah but in the past, devs were still motivated by profit and avarice, but weren't total greedy slimebuckets that literally want to increase e-waste solely for short-term profits.
@@starvinmarvin2130 In many cases they lose out on two sales, though, as people just outright refuse to get it because they can't play with their friends or siblings.
I'd also add to that list about modding single-player games. Greedy companies thinks that modding will affect their DLC revenue if they allow it (although, I certainly think it could), when instead, that could be a great marketing for new players to buy the game in the first place. This is mostly directed at how Rockstar handled single player modding a while ago, while allowing online hackers to wreak havoc without consequences.
Then let me tell you about farming simulator. The games came out every 2 years (now I think they shifted to every 3 years) , and most of the time the developers implemented mods from previous games into their latest release. Like Seasons was a mod in farming 17, it became an in-game feature in farming 22. And many more.
The one thing bugthesda truly nails with their games. They understand the invigorating nature modders have on a game, but they drop the ball by being too reliant on modders to finish their own damn work. In that regard, rockstar and bethesda are 2 sides of the same coin, one will financially destroy you with legal threats and intimidation ractics for even thinking of opening an ini file to tweak a setting they don't put in the optionsmenu and the other can't release a game without modders needing to make essentially an ever evolving day-1 patch bc the dev studio can't be arsed to do it properly themselves. I mean for crying out loud skyrim se still has bug from vanilla and reintroduced bugs they had fixed after years of people complaining about them.
One of the best auto-saves I've run across is in Harebrained Schemes' Battletech. There's very little pause to do the auto-saves. It saves both before and after a contract, after an event choice is taken, arrival in a planetary system, AND you can manual save. And your saves can go back to the beginning of the game. Not sure how they do it so as not to blow up my hard drive, but it's great. I remember earlier incarnations of 7 Days to Die didn't have a pause button. They quickly remedied that with the save/load function acting as the pause.
I love Gameranx!! 🤣 these videos help me through my day, the content doesn’t matter just give me Falcon or Jake, it doesn’t matter, the moment I see a video I click, I don’t need a reminder, I’m linked 😂
@@wooo-tang3913 i kept accidentally hitting it because i have big hands so i noticed right away. But it annoyed me so i never used it, my 2nd playthrough i only used the touch pad and its just so much better.
Online carp! It's especially unpleasant when a game you bought only a month or 3 before has an online section and the maker shut down the server required for it. 3 months after Infamous Second Son came out they shut down the servers (removing possibility to Platinum) because you couldn't load the photos to that server and have it give you the award. The gane was essentially brand new and almost from the start the ability to platinum was forever removed from it. That was extremely frustrating!
Basically, this. I can't even count the number of games I've just outright avoided because they were blatantly released too early, and it killed any desire to check it out at all.
And the internet is full of people whining games need to be released NOW, or I’ve waited too long for them to release the game etc etc, so devs are stuck between a rock and a hard place and get crap whatever they do.
@@garethm7528 Generally yes, I would agree regardless of whatever they do they're stuck. But fortunately we've seen the Devs that are honest about the games state, where its at and what to actually expect and they come out and say they need more time to give the game it's best chance. Those devs are respected, and prove they want quality, not just another cash grab early release. I don't think fans would be turned away from that.
The pointless loot does my head in! One of the best changes to AC Valhalla was scraping the loot spam, when you got a weapon in that game that was the only time you would get it
But AC Valhalla dialed it way down. You get a tiny drip of loot and most of them are essentially the same anyway with the same combat mechanic. I remember 20 hours in, and I only had like 7 weapons, and 3 of them were shields... I like that I only get the weapons once, but there needs to be a hell of a lot more variety to the weapons types. To me, Fromsoft gets the loot system and amount just right.
For the No Pause bit you used mostly Nioh 2 footage but that game can be paused. (it's a bit unusual in that you have to open the menu than press another button to pause, but not as unpractical as it may sound)
As someone who games only on PC and almost always with mouse and keyboard, I love cursor based menus and wish they were the norm. It really depends on what you use to game. Completely agree with the rest though. I HATE not being able to manually save. Not being able to pause is a nightmare. And always online games suck in general, but especially if you live in the middle of nowhere and have trash connection.
Agreed. Cursor-based menus allow for A LOT more flexibility and depth in the inventory system, survival systems, etc. While I understand the need for controller accessibility, it really does limit the experience for the PC player quite a bit that so many inventory systems and the like are designed around this console limitation.
Cursor makes little sense to games if they are already dev'd for Console anyway with PC and afterthought. Like, I love the option for PC, but for co soles makes no sense.
As a indie game dev, I am porting the point & click game to switch. All the development time was actually spent on converting cursor based control to gamepad control. And that almost take me 1 months before I finished developing a general pattern that I can adapt to other navigation & gameplay elements. There is really a huge development cost to the gamepad control just for some boxes on the screen. And really, UI is in general a really surprised complex part of a game development. And in IT as well.
The one save per level thing is really for those stealth/blend-in games with "advanced" AI timing. In a way, it is to guarantee that the timing of the entire loaded arena did not glitch out and froze any interactable asset.
Even back in the NES days they had games without a pause function. Mike Tyson's punch out, and Top Gun are two that I can remember off the top of my head.
The only thing I can think of for the Pause menu's possibly being an issue with newer games is there's a lot more physics based things in games now and if any events/physics were based on the machines time. It could cause a large jump after unpausing. There's still plenty of workarounds for that. It's been a minute since I've done any game development, but I don't remember being able to manually set machine time, which helps in RNG seeding and stuff like that so you don't generate the same thing everytime.
Point 4 about crafting that doesn't tell you what the item you're missing is; Monster Hunter isn't as bad as the video makes it out to be. The Monster Hunter games do not show ingredients from monsters or locations that you haven't fought or been to yet, but it's pretty easy to work out that if you can't see the ingredients, those ingredients belong to a stronger or higher level variant of the monster for that same tree of weapon/armor or might be more rare in that location. There's very few weapons or armor sets in the game that require ingredients from 3 sources. Most of the equipment takes ingredients from 1 monster and 1 location, you won't find many that consistently require 2 monsters and 1 location or 1 monster and 2 locations.
Some games don’t work with optional saves. The SoulsBorne (etc) games need auto saves, otherwise players could save before a boss and reload every time they get beaten, never losing their souls.
The main thing wouldn't really be the souls so much as consumable items that you could now use way more freely. If you lose to the boss, just reload and get your items back.
Regarding no pausing: Warframe, essentially an MMO, *allows you to pause* if you're playing a mission in "solo" mode. It's absolutely fantastic, and something they've had since 2013. The fact that an online multiplayer game has allowed pausing in solo (which is essentially offline mode) for its entire life shows that it really should be possible for the vast majority of games. There are even plenty of older or indie games that allow pausing in multiplayer (though those typically are peer-to-peer and almost never are competitive), which again shows that it *should* be possible in most games.
I actually love curser base menus with a controller because way too often if there are a lot of clickable points, using the dpad or joystick ends ups not going the direction I intended especially with diagonals.
@@MrEshah For each platform? You mean PC with mouse and keyboard vs controllers? A lot of PC gamers use controllers for a variety of games. Having a snap feature could be useful regardless. (On every version, wether using mouse/keyboard or a controller)
I think a good compromise for pausing in Souls Likes would be to allow pausing but just not in boss fights. That way it’s still part of the challenge but there’s still plenty of opportunities to go pee.
No. Pausing a game doesn't alter the challenge. It's nothing more than consideration for the player's time. Not having it is inconsiderate, full stop. Now, pausing to inventory and swapping out all you inventory and eating thirty steaks to get your health back... eh... that's an adjustment I wouldn't mind seeing.
I don't think you need pausing in soulsbourne games. What I've always done if I need to leave for whatever reason is made sure I've killed everything nearby then just parked my character somewhere and left him there. Never really had an issue, but then I suppose I don't play where I can get invaded
@@jacthing1 All that tells us is that no one relies on you for anything. People with responsibilities don't get to choose when someone else suddenly needs help with something.
#5 Don’t Starve. A game where you pretty much need the wiki open while playing and probably need to watch a few video guides to avoid frustration. It’s a game where if you don’t do certain things by a certain time you probably die, but the game doesn’t tell you what those things are. I suppose you are meant to learn by trial and error, but it’s a game where if you never looked at a guide you would probably never know even fairly basic things and just be banging your head on the wall.
You can pause Elden Ring but I'm sure that's been noted already. My personal nightmare with certain games I've come across is that after say playing a game then leaving it for X amount of time and you come back to it, there is no way to start a new game, it's continue only. How am I meant to remember anything after perhaps 6 months 🎉. I guess it relates to the limited save skit in this video but still, It grinds my gears 😂
I 100% agree with you on games that don't let you start over. I have so many games that I've started but had to take a break from and when I return, it's hard to remember what I was doing or how to do stuff. Another issue I've found and this is with the Hitman games, once you start a profile, you can't erase it and start over. My son wanted to play Hitman and Hitman 2 on my computer since I wasn't playing them at the time so I let him. He finished the games and when I went to play, I couldn't start over because IO Studios only allows you one game profile and they don't give you the option to erase it if you want to.
The worst one for me is the requirement for ps+ to play a single player game. Used to be that you couldn't play multi-player, but now it's the game in general.
I enjoy Terraria’s crafting because you get an npc that’ll show what you need on top of the community overall being thorough with how to get stuff. Zenith and Ankh Shield have some fat trees that need a lot but it’s generally fun imo
The inability to pause in Elden Ring drove me crazy. I play this game mainly in the long hoursI worked my third shift from home job where all I have to do is answer questions from my employees. So it’s a pain in the ass having to go find a place to hide from enemies or to just die in a Bossfight so I can answer whatever question my employee has. Some nights I go 2-3 hours without having to do anything and then as soon as I get somewhere important or I’m fighting a boss shit hits the fan.
You can pause elden ring XDDD just need to go to the inventory and select help info button which gives you explanations bout particular stats or weapons etc.
Monster Hunter Rise, a game in series which traditionally doesn't give you a pause feature, handled this perfectly. Rise has a pause function but you have to navigate two menus to access it and the entire screen gets blacked out except for the menu when paused. Now this only takes a couple seconds so it works fine for going to the bathroom or attending to something else, but it also means there's no way to get a tactical advantage by pausing as the screen is blacked out and 2 - 3 seconds looking in a menu is a lifetime in MH combat.
Destiny and GTSport are the two games that I think so benefit from the cursor menu, I really like how it works in them, and I hope they don't change it (idk about gt7, I dont have it) Having said this, have you tried the console version of path of exile? Allocating your passives with a controller sometimes really makes you want them to implement the cursor system.
Oh god yeah PoE on controller really needs a cursor, it is such an aweful system they have, i play on pc with controller and hate that you can't even switch to mnk on the fly without freaking rebooting the game. Their comat targetting with mouse is just as garbage, having a targetted skill pip at your feet is useless when you have your mouse over an enemy to target them. My one gripe with PoE, on both control systems they borked different thing so badly, a hybrid between how stuff work would be great but alas, seeing the type of game... not gonna happen
Ok for the number one in reference to the Dark Souls games there is a way to pause. Quit out of the game. I know that sounds stupid but it’s true. The game with save where you are immediately, and when you load back in you’ll be exactly where you started. You can’t pause in the middle of combat, sure but it is still there.
With regards to #9 I've always maintained that there are two types of loot/equipment stat based games: Game 1: Common upgrade - 30% Damage increase Game 2: Legendary upgrade - 2.75% damage increase with daggers against orcs when there is a solar eclipse and you are below 25% health
Funny thing is, on PC, most games I play have both the cursor as well as the scroll option, why can't they do the same for controllers (1 wheel for scrolling, 1 wheel for cursoring)? The save thing is very annoying, I remember playing LBA the first time AFTER I already played LBA2 (long story) and it's super annoying to have to play each new area from scratch when you die, but it does remind you of the older games where you have to play the entire game from start to finish in one go. Having said that, some games actually do these checkpointsaves or limited saves as an added difficultly, so you wouldn't be able to run into each enemy or puzzle, see what's going on, die and then plan your best approach on how to tackle it, effectively nullifying any difficulty, since you can save at any critical point and start from there until you get it right, forcing you to actually play the game without too many "cheat saves" (EG, I can play anything on Blood on the most insane difficulty, but only with hundreds of saves). Regarding the autostart of the game, a lot of games use their own controls and offer no tutorial on which button does what, so you don't know how to move/shoot/interact etc until you can get in the menu and customize the controls to your personal choice, really hate this one... Problem nr 5 reminds me of the Simpsons episode where Nick gets out of a fire and says: "inflammable means flammable?" ^^ Playing single player games online is another great annoyance, but from a creator point of view, I understand: - less hacking/cheating, since you're playing on their server, you can't adjust or access any files in your windows folder - making more money with the micro transactions - the game is only playable as long as they keep it online, so when they pull the plug and bring out a new game, you're forced to buy that one if you want to continue playing in their franchise (again, money) It's basically like your average shop, where they continuously change aisles and products to increase sales, but it really only annoys the customers. Pausing games is a tricky one, like when I used to live with my parents, try getting interrupted for some nonsense talk they want to have or some chore they expect you to do and you can't pause your game, it's leave, die and start all over, super annoying when you're participating in timed events! Now that I'm older and have kids of my own, I'm glad I know this and don't butt in on them or atleast warn them in advance that something's gonna come up and they need to start packing up and closing down soon, allowing them time to finish their level (to a certain degree ofcourse, I'm not going to let them finish a level that takes an hour to play with no save and no pause if they just started that, suck it up and restart next time).
I personally like not being able to pause at all in the souls games cause it makes sense as they're meant to be a challenging game, so not being able to pause adds extra difficulty to the game. Of course it's not for every game and shouldn't be copied for every game.
It's not really an extra layer of difficulty though.. it's more of an inconvenience. Getting caught up with something and needing to set the controller down for a second isn't a skill issue. The ability to pause would in no way make the game easier and it would be a nice feature to implement. That's why one of the most popular mods for Elden Ring is the pause mod lol
@@TDR-0484 It is a layer of difficulty because it prevents you from doing stuff like switching gear instantly, such as right when an enemy is going to attack you, and makes it so you have to be careful when you open the menu mid-battle. If you need to leave to do something, you can just leave most of the time without worrying and if you are in a boss fight, you can just quit the game.
If I need the toilet or have to answer the door or answer the 'phone, I am absolutely wanting to pause my game, whether it's a From Software game or not.
Forcing you to read manual + crafting Yup, Path of Exile, and the worst part is, the community, when asked questions about game mechanics will just say "You cannot expect the game to explain everything, go do some research, I've spent x hours researching crafting, delving etc" Well, 'scuse me for playing a game casually and not wanting to go back to university studies. I'll just make do with the equipment that drops then.
What I think about the 'one save file' is also that sometimes it means you have to delete your save if you want to play through the story again. And for a game with some difficult challenges, or loads of collectibles, the joy of playing the story again are outweighed by the annoyance of completing those specific challenges again.
Apparently developers don't have to use the bathroom, get phone calls or unexpected visitors, etc. Otherwise they would understand the need to pause the game.
Something I really don't like in a lot of games is where cosmetics or certain items you can obtain are either locked behind a price tag that's way too high or they just require you to play online and even go to the extent of putting hours into an extremely hard achievement just to get it. When they shut down the servers of the game or abandon supporting it, they're obviously not gonna get more money if the game isn't active anymore so they shpuld just update the game to allow multiplayer achievements and online/purchase only items to be unlocked for free locally. Because if you are allowed to unlock whatever cosmetics or items you want even if you have to unlock them, having the option to unlock them at any point in time without stressing over being good at multiplayer or having the money is nice because you can play the game in any fashion you desire, as a game should be played.
Tacking on to your number one reason, you can't forget pausing cut scenes, especially the ones after a difficult boss battle or just a long fight sequence. Some of us had to hold it in until the fight is over and just have to go!
I’m glad someone put these here and wasn’t worried to be called lame of amateur. These days it seems like if you have a life around the game you’re playing and need manual saves or a pause button to take care of RL stuff you’re not cool enough. I would also add “too far away save points” to the list, because I hate to be forced to do platforming or random enemy battles over and over just because I’m having a hard time with the third form of a boss. Just spawn me at the boss fight, dammit, not a city block away.
The one I hate the most is when games let you skip cutscenes, but it just skips to another cutscene that you can skip, that skips to another cutscene you can skip, that skips to another cutscene you can skip.... If I want to skip, let me skip the entire cutscene. It's not like after I've skipped four times I'm going to change my mind and decide I actually do want to watch the fifth cutscene. Some games are HORRIBLE with this. I stopped playing some games because of this.
The online requirement for single player games is an absolutely INFURIATING development that is becoming an infectious problem in modern games. You put it into the best words I have ever heard it described as. The game is on life support the moment it is released. The servers ALWAYS shut down at some point, and when they do, you are stuck with an unplayable game.
Is it just a piracy thing or is there any other reason for this?
I've been complaining about this since the XB1 first came out which is around when this started to take off as a trend in game design. I've mentioned it to people and sadly many people defended it by mocking people who have "shit internet". Like my dude it's not about my internet connection, I have the fastest internet I can get in my area, it's the principle that I own the game and it's single player, I should be able to play it whenever I want regardless if there's an internet outage or if servers are down.
There should be some law to force devs to allow users to continue playing when they're no longer supporting it, more so now with "games as a service" as a norm. Maybe some sort of end of life patch to remove the online only mode for single player games as an example. It's total BS that users paid >$40 for devs to just ditch the game in a few years.
The reason I'm waiting on DiabloIV. Just ridiculous.
Internet is an Option and a Privilege, Not A Constant.
Internet goes down for maintenance, etc. Just ridiculous.
Even moreso if there are achievements that hard require multiplayer. You can no longer 1000/platinum Assassin's Creed Brotherhood through 4 cause they shut those servers down.
One thing I'd add to the "forced walking" sections is to [optionally] make an "auto-walk" feature. Even when I'm invested in the story, it breaks the immersion a bit to have to concentrate on keeping my thumb pushing on the thumbstick so that the "cutscene" can continue. This is even worse in those many, many, MANY instances where the NPC you're chatting with is walking at a speed faster than your walk and slower than your run, so you have to either alternate between walking and running, or you're trying to find that magic sweet spot on the stick that moves you at the perfect in-between speed to keep pace. Just let me, for example, click the left stick to let my character auto-walk next to the NPC, so I can sit back and listen to the dialog, and allow me to use the right stick to look around and take in the scenery without changing my character's direction and getting off track.
This comment wins ☝️
And having to swap over to holding down the A button to "keep pace" ain't an acceptable alternative, either (Witcher). Let me *press* to keep pace, not hold. Let me additionally press to *break* pace. Simple as.
this really annoyed me in LOU2, it was a lot of slow walking sections
Hogwarts legacy did a good job with that. The NPC matches you not you match the npc. You run they run. you walk they walk. You sneak they sneak.
I literally just said this too! Lol glad I'm not alone on this. Great minds think alike haha
For number 6: As a Belgian PC user who plays with an Azerty keyboard, I really find this situation quite frustrating. Before almost every game, even the triple-A titles, I have to go through the hassle of adjusting my settings. It's the simple things like switching from WSAD to ZSQD for movement and various other tweaks. Only a handful of games actually recognize Azerty as a keyboard layout and automatically make the switch when they detect this type of keyboard. Azerty keyboards are primarily used in France and Belgium, and I've been using Azerty since I first used a PC.
I'm German, my parents have retired to France. Our running gag is that whenever they ask me to do something on their computer, I'll invariably say "Did I ever tell you I absolutely hate French keyboard?" Heck, in Germany, we have QWERTZ, but that's not too far off from QWERTY.
TIL that keyboard layout depends on language! It seems obvious now considering the point of them not being in alphabetical order was to prevent the hammers clashing on mechanical typewriters during the most common letter combinations though.
It seems to be better to just buy a QWERTY keyboard and re-learn how to use the keyboard. Sorry that this happened to you. Especially since there are games that don’t allow remapping of key bindings. Or you can use controller.
dude, they r innocent on this one, blame your country
The biggest thing that grinds my gears is video games that don't just let you pause the cutscenes. Especially when they're long or frequent. I really hate having to look up someones play through so I can see what I missed when I had to pee
what i hate the most was instead of pausing the game, it instead skips it, lol when theyre the same prompt input to skip.
RE4 remake let’s you pause cutscenes. Goated
Ghost of Tsushima ❤️
This is the most truth I've heard.
@@smashbrandiscootch719I am a massive re4 fan and I love the remake, what exactly would you say they took away that made it great lol?
I'm 33. I remember being an older teenager when games first started coming out without pause buttons (and a younger teenager with online games) and the difficulties that came with trying to explain to my mom that I can't pause the game.
You must have missed the original NES Punch Out.
I can't pause it mum it's online. Yes I want pizza rolls. No, mountain dew. Thank you.
There was a dark age of no pause / no save games.
I remember when going into a building without a load screen was the best thing ever
@@Native_Creation usually those games let you idle forever in a safe spot...most online games kick you if you idle too long
I agree with the no pause. I have young kids and I basically have to avoid those because there's no guarantee that I won't be mid boss battle when one wakes up needing something haha
Souls games are notorious for this.
I came to the commends to say this. Which is actually why I only play Switch these days. I handheld I can press the power button and know that I can just flick it on later and I will be back to it.
Unless I’m in an online game requiring me to play with other people (primarily FFXIV) I tend to just take the L on the chin and just get up and go. I’m ok with a loss if I physically had to walk away
Though I have to say it really does blow when you hear that yell, look up and the boss is at 6% but you know that means another 2 minutes
@@Atomsk2 yup, it sucks but has to be done haha
No Fromsoft for you!
Absolutely agree with #2. I live out in the country, and wifi is not really available. I literally have to plan my online interactions. I hate that there are so many series that you can only use online. I know I'm a small minority in this instance, but I absolutely cannot play certain games...
Or even for some of us where money is tight enough as is or we have to change a plan for the household we go through stretches of time with no wi-fi.
But even though we all bought the games and consoles, fuck some of us right?
I feel your pain. I live in a city and my WiFi is decent, but I still don’t want my game to be at the mercy of lags and outages. And they do happen. Online-only just does not make sense for most games.
For sure. I think every game should have a story mode that can be played offline. They would make more money too. That way everyone will buy a game to play not just ppl with online access. Or what’s even worse is when it is an offline game but you need to get online the first time you play it to boot it up or whatever…so I have to drive 30 minutes to a friends house with my console just to download whatever BS it is I have to download then drive back home and hook it up just to play offline lol so stupid
That sounds like you have a skill issue
@@JasnXHorror it's the fact that you have to be online for an offline story mode. Nothing to do with skill
Pausing is important. Stuff happens. Sometimes you need to do important stuff. Pause is fantastic.
One annoying oversight is loading screens. If something important happens during a loading screen and you have to leave, you know that you have a strong chance of coming back to a dead character because once that loading screen starts, you usually can no longer pause.
Some games have an option to "pause on load", but the ideal solution would be something you could activate during the loading screen that would pause once the loading screen was done. Why not? If you never use it you don't care, but sometimes it would really help.
there are games that will load, but then use a "press to continue" so you dont even have to do anything, and its a feature thats been around forever!
I want more games with dialog history. Its not that hard to implement when you already have subtitles.
Sometimes for a long cutscene my mind wonder off then I lost crucial information.
thats a good idea, and i guess not so hard to implement. BG3 did it and even if i dont need it most of the time, its really nice to have if you accidentally hit space or spaced off or there is a lot to consider regarding your next dialog option and where it might lead to.
Another one for the list is not being able to pause a cutscene in single player games, especially if the cutscene is very long or there are multiple cutscenes right after the other
I don't think that many games if any were ever pause-able, I remember the first cutscene I ever saw with a pause/skip was Final Fantasy X-2{and you ended up losing points on your 100% completion for that} :(
Of the many sins Ubisoft commits regarding game design, this is one thing they're surprisingly good at (at least on PC). You can regularly pause during cutscenes both in-engine and pre-rendered. Something I wish other developers would pick up as standard practice as well.
Nintendo doesn't do skippable cutscenes, this is because they want to flex their coding and design skills. They don't do pausable cutscenes because that's bullshit and who would want to pause a cutscene.
Yes well, I just wish they were especially when I was younger, like having to wait to go to the bathroom, wait to feed a hungry stomach, or the worst trying to tell my mom that I couldn't come for supper because I couldn't pause, all because I unfortunately started a unskip/pausable cutscene and needed to know the story, but couldn't just shut the game off because I saved forever ago!
@@Dr_Femur_SCP someone who gets interrupted and would like to finish it?
if you're playing a survival/post-apocalyptic game, crafting makes sense. but if you're playing anything else, it doesn't make sense that the blacksmith will upgrade your armor but you're the one who has to look for the common ingredients. imagine your contractor saying they'll do the job but you have to provide the wood, cement, etc.
Actually contractors do that all the time or at least provide the option because it can be cheaper in the end.
10:46 This is why I love Horizon Forbidden West. I can’t remember if these features were in ZD but the game gives you a notebook filled with all the enemies and how to obtain their different items, the crafting bench also has a system where you can “create job”, making a mini side quest telling you where to go and what to do to get the loot for the item or upgrade you need.
Some of those were in HZD, some not. As important, the data on enemy weak spots, which is how I instantly went from "I guess just triple-shot everything and hope?" to "I am a god with red braids"
The instant start seems to be a more recent issue. PC games used to have launcher menu where you could configure the setting before the game launched but everything is done through steam directly now.
Many steam games have launchers. Baldur's Gate 3, GR Wildlands, Borderlands GOTY edition, even Skyrim.
Even console games need access to the options menu before gameplay. Some QoL things are still in the options like subtitles and volume controls.
A lot of people like to set up the camera controls as well (Y axis inversion for me)
I hate default subtitle off
And languages. Stupid freaking "oh, you are in country X based on your IP, let me set your language to that". Gimme a choice or let me into the menu!
Yep. I always set the music and sound effect volume at 60% or lower and dialogue/voice at 100% because I want to hear the dialogue clearer.
Having just finished Hogwarts Legacy, and having done a lot of open world games, I like more character interaction that doesn’t make you feel like a gofer. These people are capable one moment and inept the next. Assassins Creed 3 with its game with the mentor is a good example. Fun challenges need to be more prevalent and with more options. The Wizarding world has go stones, chess, exploding snap and other games that could have been utilised for a trophy or item collection or additional (but not mandatory) XP.
"Ehhhh Niikooooo! Eeeetts You Cousin!"
@@hellacoorinna9995 omg he was so annoying lmao
Devs waste too much time on graphics instead of content
I didn't finish it. It got so repetative and at one point I lost the main story. The non-skipable scenes on the Merlin's trial killed me.
Should be mandatory or at least very useful
In regard to number 9. I prefer the system like in AC Valhalla, where instead of looting the equipment, you loot the crafting material that can be used to upgrade your current equipment. That way, your inventory menu wouldn't fell cluttered and you won't have to switch equipment so often just to add buff to you character.
Combining this with Hogwarts day 1 transmog system. Would literally be perfect.
@@VoidG7867 doesn't valhalla have a transmog though?
@@noblesseoblige319 Yes but it didn't come out until a couple months after release. That's why I said day 1 cus Hogwarts had it at release.
@@VoidG7867 ah, didn't realize that
They did it in Valhalla after people complained about the endless supply of pointless loot junk in Odyssey. But I remember thinking that they overdid the simplification in Valhalla back when I was playing it, though I no longer remember why I felt that way.
Its nice to have a channel that I can watch almost everyday.
Almost? AL MOST?!
Oh, okay, you have a life...
Nevermind
I never got my comment liked by a youtuber, Nice.
About the performance settings, Portal RTX is a perfect example. That game has mixed reviews, because its default settings are for a 4090. So if you have a 3070, then the game is basically unplayable. However, it can be set to run great and still look spectacular with a 3070. To make matters worse, the real graphics setting are hidden. You need to press a specific key combo to access it, but that combo is only shown during the first loading screen in tiny print in the top left corner. They could've at least displayed that combo somewhere on the main menu in big letters.
I found the most annoying part of that being the DLSS setting. That was kinda designed with raytracing in mind, but it's off by default. Turning it on gives a HUGE boost in performance without lowering graphic quality.
I think with the 'pointless' loot issue. Games that you can sell items it's actually really big part of your income.
Time tested solution: Give players more money.
There's also the looter gamer that really enjoys looting for lootings sake. That's not me, I like the Elden Ring balance.
Kinda depends...Wo Long I have shit ton of money from selling dozens and dozens of weapons and armor piece but it doesn't feel like anything I'd buy would make me more powerful than the early game weapons I leveled up.
@@Viljarms thats me
@@ViljarmsI'm a looter gamer, but I have to say, some games really stretch what "loot" is even for me. So many treasure chests that have nothing but overly common items that I literally just grabbed three of from the ground a few seconds earlier. The point of looting is to open up your inventory and pick out the good, unique shit and hopefully get something that is semi-permanently or even permanently worth it. If all I get when looting is the same gun a million times, it's tedious to deal with that. And chests are supposed to contain ONLY unique items and/or large sums of money.
There's a difference between looting and scavenging.
I hate when RPG games don't give you the option to see how a new piece equipment affects your character stats or have a compare feature.
Is that still a thing with any rpg? I remember it becoming the norm a decade ago to show the impact in stats a equipment change makes
There was a game I played recently that didn't and it aggravated me to no end. I can't for the life of me remember what it was but yes it's still a thing albeit rare.
I think the always online requirement for primarily single player games is connected to the DRM the devs/publishers choose to use. First time I encountered it was with Diablo 3 and it rendered the game unplayable because my old router wouldn't support whatever it was their servers wanted to do. To make it worse, their support was not helpful; they had no clue what the problem was, but I also couldn't get a refund. When I see always online, I stay away.
I would like to see a patch for a game, when it's servers are going to be killed, that immediately offers an offline mode, a local home save file that can be added to as you play. Some games are very likeable, and having the ability to play them, even when they are killed server side would be be a popular and appreciative "thank you" for the support you have given the game in the past.
There was a Flash based Dragon Age game that basically did this. When the game died, they let players download an offline version of it so they could keep playing if they wanted.
Just a tip, Monster Hunter does tell you where to find materials, once you hunt a monster, the journal starts to fill up and you can check it there. It takes a couple of hunts, sure, but it's there 😅
To be fair though, Monster Hunter tells you a lot of things. All up front. In massive information dumps. And expects you to retain it all.
It's no surprise that people completely miss out on some of that information.
@@R3_dacted0 to br fair fair, it is also one of a handful.of games where you can always come back and reread that information at a leisurely pace - that's why Monster Hunter still has a place in the world 20+ years after its inception and dozens of imitators. It lets you pace yourself at whatever speed or depth you want to be.
There’s tons of ways to hunt that doesn’t require a main weapon, relaying only on your weapon sounds like a skill issue to me. Takes forever even if the weapon is upgraded
Man, I agree really strongly with quite a few of these. You'd think they would be obvious to developers to not do some of these things. Unfortunately a few of them are money driven and not in our best interest (mouse style interface so they don't have to spend resources making a controller interface also, online only in order to keep us playing and interacting with a store). Some others are just bad decisions that maybe sound good on paper. I like loot style games, but the rate at which the Nioh games throw literal junk at you is overwhelming to manage. Pausing, saving and skipping should be a feature for singe player games. It really sucks to play for an hour before bed, and do one little thing at the last minute that leads to an hour+ section where there is no saving, and you go to bed late on a work night as a result. Great list!
I fully agree with everything, especially number 6. In Ghost Recon Breakpoint for example, the game starts immediately with a cutscene and you need to create your character. But there was a lot of screen tearing because i couldn't turn on V-Sync, it was too dark because i couldn't change the brightness, it was all fcked up.. Then the helicopter crashed in the cutscene and i had to change my settings while the character was bleeding and waiting for bandage. I just want the game to start with the main menu first.
I started that game a few weeks ago, maybe a few months ago. I did not have this experience. I first got a launcher that made me pick the drivers, then got the cut scene, then had to choose between ... like "regular" and "immersive" mode or something? Lots of chances to get to the settings.
To piggyback off of non-skippable cutscenes, I also hate cutscenes that are too easy to accidentally skip when you don't mean to.
Yes good point
There's some games that you need to hold a button to skip the cutscene, I think it's the best solution to allow skipping and not skip accidentally
This for sure. Best option I've seen is when you have to hold a button down to skip. Easy to do, but hard to do accidentally. Not in enough games though.
@@avallach2061 the best way to prevent skipping a cutscene is Make cutscenes pausable and asks you if your want to skip or not.
Most reason we accidentally skip the cutscene is when we try to pause it to do soMething urgent... and surprise! it got skipped instead of pausing.
I've seen some where you have to hit a button and then you have to hold a specific button to confirm.
I would say the same thing as last time. Nothing make me disappointed more, then finding out, the level of mine enemies is autoscaled with me, which especially in (optionaly) single player games makes them absolutely, absolutely pointles to play
For real. Let me explode with satisfaction for outwitting something far above my grade. Let me save time stomping over piddly junk when I've put in so much growth.
Games like _EarthBound_ enhanced this experience. Twenty-plus years later, lessons are lost. ::sigh::
Diablo 4 in a nutshell
I just hate when games made the enemies higher level then you and you send up going from like lvl 50 enemies to 61 and everyone is like "lmao"
Huge respect for this video! Everything was on point and i think we really are tired of those pointless and needless things in every second AAA game.
🤝
Yes
Yup. Feels like devs are born yesterday. I pretty much agreed with all of these things but especially the games that start before a menu. Has the exact opposite effect of immersion when I have to change my controller settings right in the middle of the beginning of a game.
@@earthenscience i think this problem have reached the top in mobile online gaming. where you basically cannot even click "options" or "exit" until you complete garbage tutorial
I hate how every game thinks it needs to be open world now. I’m looking at you elden ring, sonic, and even hogwarts legacy
#2 is an absolute killer for me. I flatly refuse to spend my money on a single player game that requires an online login/queue to play.
same
and it baffles me why they need extra effort to make it work offline... i mean, all games used to be offline!!
is this a zoomer problem that i'm too old to understand?
@@Saihamaru It doesn't extra work to make something offline, unless you built the game on a server and have all the data and code stored on said server. Most of the time it's just so they can push MTX on you.
@Fernia and what ever happened to split screen? What the hell has happened to games
Not only "pointless items" but also "tedious busy work".
I don't mind having a game where I am able to wander around and go do things, but if it doesn't have any benefit to me, then why do I want to go? What's the point? Does it serve a large purpose? Is there a point in the main storyline that that specific character I was helping shows up to assist me? (I.e. - the dog in RE4). No? Then why is it there? "Just because"? Well I don't want that. I want to be able to figure that I'm doing something useful, that what I'm doing has a purpose. The most recent example that I have is: In Cyberpunk 2077 there was an NPC that you're supposed to do all these races for. She just wants to race, and while the racing/driving itself is terrible, I figured it was going to lead to something. Nope. You just end up with a new car...to drive around. No contact. No communication. Nothing. So I got HELLA involved in that story only to, what, end up with a car? Then why have all that extra drama and extra preparation for the races? I don't get it.
These are the things that irritate me and why I've bowed out of most online games: I'm doing X task because X task needs to be done. Sounds just like work. I want to play games to be able to break free from the regular monotony of day-to-day life, not just do something because that's what someone else said I needed to do.
One of the few that itch me in Elden Ring is that there's a way to pause the game but it's not easy accessible. Using the Explanation select for an item in inventory will pause the whole game, even against boss or in coop
Old rpgs like Final Fantasy and Dragon Quest had gear that was a significant increase when you went to a new area, maybe some rare drops from monsters, but alot of recent games have gear that has randomised stats, so you can can get multiple of the same loot with different stats
I usually don't even look at gear statsuntil i notice they're really hindering me and only then just pick a bunch until i hit a semi-end-game where i start focussingonspecific stats nowadays because of how many bs useless gear games throw at you.sure, i tend to hit a wall i need to grind abunch to get over, but still preferable to picking up any item and instantly going through menus to compare stuff
this isnt too bad for games like borderlands etc, but yeah it can be a hastle with games not tailored to that but stil have it
The "no pause function" thing is why I have never and never will finish Diablo IV. I loaded it up for the first time without knowing about that, needed to get up for something, pressed Esc, and realized that the enemies were still attacking me. Uninstalled and refunded. Devs need to understand that we have lives and a primarily single player game does not need to be constantly online and we NEED to be able to pause the damn game. That's just ridiculous.
I totally agree with questioning the always online requirement. Its my only concern for D4... a person should not be concerned about whether or not they will be able to even play their $70-100 game due to server status, or their ISP services. (Both of which are elements that are completely out of the player's control.) The choice between offline and online play... it's truly that simple... and not as if anyone is asking any developer to redesign a game from scratch to enable this, is it?
Amen. What's worse than not being able to work because your ISP let you down? Not being able to play, either, because your ISP let you down
Turns out there was a lot more to be concerned about with D4 :(
I agree 100 percent, your entire list is filled with completely valid and super annoying features that I sincerely hope to see weed out sooner rather than later.. here's to hope!
@Gameranx, thanks so much for all the devotion and hard work. I really appreciate it
The lack of a pause button in a lot of games today REALLY drives me crazy. Especially in cutscenes. Every time I start up a new game I get to basically play Russian Roulette to find out if the pause button with actually pause, just straight up skip a scene with no warning or do nothing at all. At least it seems on most consoles you can just hit the home button to 'pause' a game that way, but I still can't help but worry every single time that one of these days, the home button WON'T pause the game, and then I'll miss something. Then there's games lately that don't allow you to skip scenes at all for somereason.
Like I LOVE the Fatal Frame series, but it baffles me that Maiden of Black Water doesn't allow you to pause cutscenes OR skip them, so running through the game multiple times or if you die and have to reload a save ends up being a chore to deal with sometimes. These features should be staples in games.
I wouldn't mind the cursor menus as much if they let you modify the sensitivity of the cursor. I play with a controller on PC a lot and it's to the point where I grab the mouse just to navigate menus
Exactly!
You can change the cursor sensitivity to a lot games on console.
So many complaints on that, because lately, newer ps5 controllers' touch pad and L3 buttons, gets messed up and whacky and you have to hold down both sides of the touch pad to fix the error.
I'm astounded that you guys can literally pull a topic and make a top quality list out of it, it amazes me and I love it 😊 but yea online only doesn't make any sense, I had a network outage the other day and being on Xbox and having game pass it basically stripped me of 90% of my gaming content 😭 I went to bed 😂
I strongly agree with the forced walking bit, and the lack of manual save.
I will defend Insomniac's Spider-Man though, the single save file you see on the main menu contains a way to select missions by loading specific parts, though it is unpleasant that you have to go to the main menu to load manually the story mission you want to play again.
About the save system, a very recent example is Callisto Protocol, while it has a manual save on the surface, the problem is it's completely useless. Whenever or wherever you save manualy ,the game only recognizes your last autosave checkpoint. Last time I checked the issue was still there, I don't have the game right now, so I don't know if they finally addressed it or not.
Monster Hunter has gotten better with the material grind for crafting. It let's you "meld" rare materials that would otherwise take forever to obtain. It really helps in the late game parts.
MHW did it totally fine for me. It even show the best way to get it in the bestiary.
Things were hard way back in the day, tbh
“Attack 4 jewel has entered the chat”
For Monster Hunter you have in game "manual book" where they told you what part you must broke to get that "ingredient" and what chances are to get it, also you got events where you have bigger chance to get it, once you give a chance to a game you got caught up for it because is so well made, gameplay is like no other game i saw before
yeah thats been a more recent addition, but back in the day good luck figuring that out without a wiki
Coolest thing is when monsters start territory war
While I do love that about MHW... the drop rates are bullshit. I should not need to repeatedly hunt the same monster over and over again to get a crafting item.
@@DGneoseeker1 well now they make that much easier with the craft market, Argosy, palico collecting, sending palico's on expeditions, events that gives you a lot of materials with all that included you can get all materials by killing 2-3 monsters and that is not so much grinding if you ask me but collecting small and big crowns that thing is grinding sht (again events helps a lot with that)
@@parekosam95 If you mean MHW I find that I can't craft the items I want because they need ridiculous requirements to craft, like one platinum ticket each.
I would also add in the inability to pause cutscenes. It's always a gamble when I hit that start button during a cutscene on whether or not it'll pause or skip. Ideally, it would pause the scene and give you an option to skip it in the pause menu. Lots do it, many still don't. It's just another QoL thing we need to standardize, like how we use WASD now when early games all had different control schemes for keyboards.
EDIT: You kept bringing up that March 15th video, and then you didn't link it in the description or in a card! If I were to make a video about the ten things youtubers need to stop doing, that would be at number one.
The worst (I think it was Borderlands 3): Press any key to skip. This included the screenshot key...
I accidentally skipped a bunch of cutscenes and had to wait a few secs between making screenshots so I dont skip. At least i had to press it twice so i could take some screenshots
@@wumwum42 Making the screenshot key skip cutscenes is a level of petty I could never fathom sinking to.
Especially when the cutscene includes important clues, writing, etc. Even making the screen unreadable when you pause a cutscene should be banned.
@@allengilbert7463 I changed the steam screenshot key, so maybe they whitelisted the default one. It would be a huge m-finger to everyone using a different tool though.
Press any key to skip cutszene is just a terrible concept overall: Every shortcut is a gamble.
I literally agree with almost this whole list. I'm so tired of meaningless, endless loot. I miss the days of stuff like Fallout New Vegas, where finding really unique and good loot was always a possibility and super satisfying. Now you complete a dungeon just to get "useless gloves x3". On top of that, the pointless, tacked on crafting just adds a bunch of garbage to the list. I don't wanna have to go through endless menus crafting halfway decent shit. I want to find really awesome, unique shit that adds a meaningful boost to my gear set. That way exploration and looting is actually fun and meaningful - like you're actually treasure hunting.
And about the no pause - I honestly think that's just stats tactic to maximize playtimes in those games. "Well, can't pause, might as well try and finish this whole dungeon real quick." and there you go - instead of pausing and possibly leaving the game, you've just forced an extra few hours out of someone.
I think a forced opening would be ok on a sci-fi pc and console game, where the forced opening makes you calibrate your gear and as you are calibrating your gear you are changing your settings to fit your set-up and play style
I think Ultrakill might do this, if it qualifies. It does it well, I think. Your point is good 👍
Games as a service is the worst thing that has happened to gaming
This video, this topic, these examples... all day. Everyday. Thank you. Those first four or five examples struck a cord with me, but that number 1 spot - no pause button - this non-feature can go straight to hell. I would argue that it adds literally no challenge to the games that it's in. It simply makes it inconvenient to play the game when you live a normal (yet busy) life. As such, often, I won't play those games because I can't pause them to step away if, and (inevitably) when I need to step away. Wu Long can "ahi va eso."
With the crafting part, Genshin Impact did it really well. It's not quite as in depth as most other games, but it tells you exactly what you need and exactly where you can find it. You can even mark some of it on your map.
No... it has a daily limit (real time), that alone makes it worse.
Nah, genshin sucks in terms of crafting. In fact it sucks in so many other things. Well, it's a f2p game so what can I say lol
You just ousted yourself as a Genshin Impact player, pedo
Some of these game studios will never stop doing this
Gameranx is only gaming channel I dont hesitate to click, never dissapoints
I agree I've been playing video games since a child back on the original Nintendo. Everything you just stated and more grinds my gears with playing video games these days. One of my biggest is doing the same stuff through the whole game. Get to a new part of the map take down a heap of people in the bases and repeat wouldn't bother me if it felt different each time. But always it's the same. And it repeats in almost every open game. I play games for excitement not what games deliver mostly these days. I can't remember the last time I actually finished a game because it's bored me and I just got over playing it.
4:49 I would think forced walking should be reserved for the first time a character enters an area and they've never seen it before. But, if it's on a map the character has, or the character has been in the area before, then he should be allowed to run.
Forced walking is terrible and should always be skippable. Players can walk if they choose to
My reason for this argument is that it makes no sense to run through an area you've never been to, except, possibly, in an emergency such as you're being chased, or it's an unknown place between two known locations and time is of the essence. This is the way it is IRL, and if a game is going for realism forcing you to walk an unknown area just seems more realistic to me.
@@thelonggame9166 realistically, if I wanted to run, I'd run
Regardless of if I've been to the place I'm in before
It may not look like it but forced walking areas are still masking loading 99% of the time. It's building and populating the world just beyond your field of view. I think I prefer the old loading screens. The better your hardware, the shorter the interruption.
So, I like cruising. And when you purchase a cabin, you get a map to the ship. It's pretty abstract, but it's still a map. Even with a map, I cannot consider running in a scenario of a location that you've never been in or to? If I'd been on that ship more than once, okay, maybe my travel can be a bit more reckless. But the explicit risk you put yourself in while traveling unknown areas needs to only be taken under dire circumstances. The only ones I can think of is being chased and you made a wrong turn, or there are two areas you've previously explored and you just need to take a short cut.
Hearing that Wu Long let's you pause singlehandedly has pushed me over the fence to get it. I love the Souls-like genre but I've recently become a father and not being able to pause when I need to tend to my daughter has sucked. So glad I'll be able to pause and come back to the game after a diaper change or feeding
That is why my wife and I started playing Lego games. It was easy to pick or put down to take care of babies and kids.
If you play Nioh, it doesn't have a quick pause like Wo Long but if you go to Photo Mode, that pauses the game.
@@smokenova you can pause nioh by pressing select + start
@@drigues2603 Exactly. Wo long copies Nioh in how it pauses, so I was confused as to why they put Nioh footage when talking about not being able to pause
I don't know if it has been said, but I completely agree with everything you've said in this 10 things vod Falcon. My main pet peeve, and I am probably alone in this, is multiplayer trophies being added to the base trophies of games, especially as I play mostly single player games. The amount of times I can't platinum a game because the devs have decided to add co-op or multiplayer trophies is annoying. I am fairly certain they do this on Xbox and Steam games too. Sure, include co-op or multiplayer trophies to DLC expansions, but please keep base trophies a single player experience that anybody can achieve without being forced to play online for them.
Fuck multi-player trophies. I hate wanting to platinum a game I loved from my childhood and can't just because the servers for the forced and unnecessary game mode are down.
@@theone9132 I hear ya mate. It's not just that, but if you don't do multi-player trophies within a year of the games release, it's extremely hard to find anyone that actually plays it as well. Unless of course, it's a really popular title.
Make multi-player DLC trophies by all means, but don't screw people out of a platinum because you've decided to add 2 or 3 bronze multi-player trophies. Assassin's Creed has done this with almost every title since Brotherhood.
Simple fix really... Just make the vanilla game and all vanilla trophies a single player experience and if you want to add multi-player trophies, add them as DLC. BOOM! Everyone's happy.
@Noks666 unfortunately dlc achievements on steam are grouped up with the base game achievements so making multiplayer achievements as dlc only wouldn’t work for steam players. I think it’s the same for Xbox PlayStation is the only one who separates achievements between base and dlc.
@@derpydino1915 That's true, but they could just create two separate lists. I have been saying this since achievements/trophies were a thing.
Create an online trophy/achievements list and an offline achievements/trophy list. That way it appeases all player types. Solo players can 100% the offline achievements/trophies, the multiplayer fans can 100% their section and those that like both, have the option to do both. They can just create two tabs on the trophy/achievement interface for each game. It's really quite simple.
This does mean that a game will have a 200% total, but as multiplayer and solo are two different game modes, requiring two different sets of skills, it's only fair to be rewarded for each skill set independently of one another.
@@Noks666 oh for sure yeah i agree i was just stating how it was on the other platforms cuz i wasn't sure if you knew or not
About crafting, I really like Dungeons & Dragons Online's version. I created a ring with the ability to breathe under water there that really helps me in many instances, as long as a cape with Feather Fall magic, that allows me to avoid fall damage anytime. Also in Lord of the Rings Online, I've created so many good weapons, armor and accessories in it. These are examples of good crafting system, where you can get the materials somewhat easily and craft good and useful equipment. But these are only exceptions, unfortunately.
And since you talked about online and offline games, one thing I really miss is the Gameshark thing. Of course I'm not talking about cheating on online games or coop games, but I'm a solo player and I love to play games. But I'm a worker and a father and a husband and I have little time to play. I just can't wait weeks in a game grinding enough power to be able to pass some difficult boss fight or part, and I don't have the proper coordination that many people seem to have. At least decades ago you had the possibility to use some code to help you out in some tough spot, but today you just can't find it. Why or when did it become so derogatory to need some help or cheating, if you're playing solo? Only you against the machine? There are some many games I simply quit playing for not being able to cross some ridiculously difficult part. And don't get me started with "It's the way the game is meant to be played", or "it spoils the challenge", or "go for easy settings", etc. I can only play games like two hours a week mostly, sometimes when I'm ready to face that boss I even forgot why I was there or what I was doing. It's frustrating. And unnecessary in solo games.
Online Requirement: I lived in a very rural mountain area, like the nearest regular grocery store was a half hour drive away sort of rural, and internet in those kinds of places is notoriously spotty. I was originally there (it was my dad's place) to recover from first a concussion, then surgery. And just after I clear physical therapy, Pandemic Lockdowns. It became a very real thing that I could barely access the internet for school work, and the occasional TH-cam video, let alone play a game that required constant access to the internet.
What drove me nuts with limited save files was when Kingdom Hearts 3 came out and you could only save around 10 times. It didn't make any sense to do that since every game that came out previously - including the home console remake for dream drop distance all allowed almost 100 save files. I liked to save the game on a new file slot before each boss fight so I could go back to play a specific boss if I wanted to since the majority of their games didn't let you do that, so finding out that I couldn't do that in the third mainline installment was infuriating.
Yeah it had limited saves which was sad every game before that was 99 save files.
A very solid list!
Another thing I think is ruining a lot of good games is not being able to play local multiplayer... there are so many titles that are single player only or online multiplayer only and it sucks. If I have the controllers and my friend doesn't have the equipment to play why can't we play together with a single console?!
Cause then the company loses on anothet console sale and game sale
You see money is the reason
@@starvinmarvin2130 Also the dev time and money to bake in split screen co-op that must a be a relative nightmare honestly
i 2nd this 👏
@@starvinmarvin2130 Yeah but in the past, devs were still motivated by profit and avarice, but weren't total greedy slimebuckets that literally want to increase e-waste solely for short-term profits.
@@starvinmarvin2130 In many cases they lose out on two sales, though, as people just outright refuse to get it because they can't play with their friends or siblings.
I'd also add to that list about modding single-player games. Greedy companies thinks that modding will affect their DLC revenue if they allow it (although, I certainly think it could), when instead, that could be a great marketing for new players to buy the game in the first place. This is mostly directed at how Rockstar handled single player modding a while ago, while allowing online hackers to wreak havoc without consequences.
Then let me tell you about farming simulator. The games came out every 2 years (now I think they shifted to every 3 years) , and most of the time the developers implemented mods from previous games into their latest release. Like Seasons was a mod in farming 17, it became an in-game feature in farming 22. And many more.
The one thing bugthesda truly nails with their games. They understand the invigorating nature modders have on a game, but they drop the ball by being too reliant on modders to finish their own damn work. In that regard, rockstar and bethesda are 2 sides of the same coin, one will financially destroy you with legal threats and intimidation ractics for even thinking of opening an ini file to tweak a setting they don't put in the optionsmenu and the other can't release a game without modders needing to make essentially an ever evolving day-1 patch bc the dev studio can't be arsed to do it properly themselves. I mean for crying out loud skyrim se still has bug from vanilla and reintroduced bugs they had fixed after years of people complaining about them.
One of the best auto-saves I've run across is in Harebrained Schemes' Battletech. There's very little pause to do the auto-saves. It saves both before and after a contract, after an event choice is taken, arrival in a planetary system, AND you can manual save. And your saves can go back to the beginning of the game. Not sure how they do it so as not to blow up my hard drive, but it's great.
I remember earlier incarnations of 7 Days to Die didn't have a pause button. They quickly remedied that with the save/load function acting as the pause.
I love Gameranx!! 🤣 these videos help me through my day, the content doesn’t matter just give me Falcon or Jake, it doesn’t matter, the moment I see a video I click, I don’t need a reminder, I’m linked 😂
🤝
About the curser menus, hogwarts lets you use the touch pad on ps5 for it and it moves real fast. I loved that.
whaaaat? i needed your comment in my life much sooner lol.
@@wooo-tang3913 i kept accidentally hitting it because i have big hands so i noticed right away. But it annoyed me so i never used it, my 2nd playthrough i only used the touch pad and its just so much better.
Still wish they'd fuck it off though
Online carp! It's especially unpleasant when a game you bought only a month or 3 before has an online section and the maker shut down the server required for it. 3 months after Infamous Second Son came out they shut down the servers (removing possibility to Platinum) because you couldn't load the photos to that server and have it give you the award. The gane was essentially brand new and almost from the start the ability to platinum was forever removed from it. That was extremely frustrating!
I wish games stopped being released way too early and devs took more time to refine them
Basically, this. I can't even count the number of games I've just outright avoided because they were blatantly released too early, and it killed any desire to check it out at all.
And the internet is full of people whining games need to be released NOW, or I’ve waited too long for them to release the game etc etc, so devs are stuck between a rock and a hard place and get crap whatever they do.
@@garethm7528
Generally yes, I would agree regardless of whatever they do they're stuck. But fortunately we've seen the Devs that are honest about the games state, where its at and what to actually expect and they come out and say they need more time to give the game it's best chance.
Those devs are respected, and prove they want quality, not just another cash grab early release. I don't think fans would be turned away from that.
The pointless loot does my head in! One of the best changes to AC Valhalla was scraping the loot spam, when you got a weapon in that game that was the only time you would get it
But AC Valhalla dialed it way down. You get a tiny drip of loot and most of them are essentially the same anyway with the same combat mechanic. I remember 20 hours in, and I only had like 7 weapons, and 3 of them were shields... I like that I only get the weapons once, but there needs to be a hell of a lot more variety to the weapons types.
To me, Fromsoft gets the loot system and amount just right.
Haven't played Valhalla yet. But can you sell items for currency? In a lot of games, selling loot is a major part of your income.
For the No Pause bit you used mostly Nioh 2 footage but that game can be paused. (it's a bit unusual in that you have to open the menu than press another button to pause, but not as unpractical as it may sound)
As someone who games only on PC and almost always with mouse and keyboard, I love cursor based menus and wish they were the norm. It really depends on what you use to game.
Completely agree with the rest though. I HATE not being able to manually save. Not being able to pause is a nightmare. And always online games suck in general, but especially if you live in the middle of nowhere and have trash connection.
Agreed. Cursor-based menus allow for A LOT more flexibility and depth in the inventory system, survival systems, etc. While I understand the need for controller accessibility, it really does limit the experience for the PC player quite a bit that so many inventory systems and the like are designed around this console limitation.
Cursor makes little sense to games if they are already dev'd for Console anyway with PC and afterthought. Like, I love the option for PC, but for co soles makes no sense.
I m also a pc gamer but i play with controller bcoz of my neck problem, i also don't like cursor based menu
As a indie game dev, I am porting the point & click game to switch. All the development time was actually spent on converting cursor based control to gamepad control. And that almost take me 1 months before I finished developing a general pattern that I can adapt to other navigation & gameplay elements. There is really a huge development cost to the gamepad control just for some boxes on the screen. And really, UI is in general a really surprised complex part of a game development. And in IT as well.
I remember my first game jam entry; the Atari-like generic gameplay was mostly panned, but ppl praised my hard-worked GUI! $:^ }
The one save per level thing is really for those stealth/blend-in games with "advanced" AI timing. In a way, it is to guarantee that the timing of the entire loaded arena did not glitch out and froze any interactable asset.
Even back in the NES days they had games without a pause function. Mike Tyson's punch out, and Top Gun are two that I can remember off the top of my head.
It's not because it's been around a long time that it's not a dumb problem.
In the two games I mentioned since you couldn’t pause you would lose
The only thing I can think of for the Pause menu's possibly being an issue with newer games is there's a lot more physics based things in games now and if any events/physics were based on the machines time. It could cause a large jump after unpausing. There's still plenty of workarounds for that. It's been a minute since I've done any game development, but I don't remember being able to manually set machine time, which helps in RNG seeding and stuff like that so you don't generate the same thing everytime.
Point 4 about crafting that doesn't tell you what the item you're missing is; Monster Hunter isn't as bad as the video makes it out to be. The Monster Hunter games do not show ingredients from monsters or locations that you haven't fought or been to yet, but it's pretty easy to work out that if you can't see the ingredients, those ingredients belong to a stronger or higher level variant of the monster for that same tree of weapon/armor or might be more rare in that location. There's very few weapons or armor sets in the game that require ingredients from 3 sources. Most of the equipment takes ingredients from 1 monster and 1 location, you won't find many that consistently require 2 monsters and 1 location or 1 monster and 2 locations.
Some games don’t work with optional saves. The SoulsBorne (etc) games need auto saves, otherwise players could save before a boss and reload every time they get beaten, never losing their souls.
A lot of players bypass this by quitting out instead of reloading their save
The main thing wouldn't really be the souls so much as consumable items that you could now use way more freely. If you lose to the boss, just reload and get your items back.
Worst thing about always online for games that don't need it is u can lose access to the game
Regarding no pausing: Warframe, essentially an MMO, *allows you to pause* if you're playing a mission in "solo" mode. It's absolutely fantastic, and something they've had since 2013. The fact that an online multiplayer game has allowed pausing in solo (which is essentially offline mode) for its entire life shows that it really should be possible for the vast majority of games. There are even plenty of older or indie games that allow pausing in multiplayer (though those typically are peer-to-peer and almost never are competitive), which again shows that it *should* be possible in most games.
I actually love curser base menus with a controller because way too often if there are a lot of clickable points, using the dpad or joystick ends ups not going the direction I intended especially with diagonals.
Just have both! It would be simple to have a cursor based menu that snaps when using the arrows.
It's a lot more time and cost effective to use a single menu system for a game rather than develop a new one for each platform
@@MrEshah For each platform? You mean PC with mouse and keyboard vs controllers? A lot of PC gamers use controllers for a variety of games. Having a snap feature could be useful regardless. (On every version, wether using mouse/keyboard or a controller)
I think a good compromise for pausing in Souls Likes would be to allow pausing but just not in boss fights. That way it’s still part of the challenge but there’s still plenty of opportunities to go pee.
No. Pausing a game doesn't alter the challenge. It's nothing more than consideration for the player's time. Not having it is inconsiderate, full stop.
Now, pausing to inventory and swapping out all you inventory and eating thirty steaks to get your health back... eh... that's an adjustment I wouldn't mind seeing.
I don't think you need pausing in soulsbourne games. What I've always done if I need to leave for whatever reason is made sure I've killed everything nearby then just parked my character somewhere and left him there. Never really had an issue, but then I suppose I don't play where I can get invaded
@@jacthing1 All that tells us is that no one relies on you for anything. People with responsibilities don't get to choose when someone else suddenly needs help with something.
#5 Don’t Starve. A game where you pretty much need the wiki open while playing and probably need to watch a few video guides to avoid frustration. It’s a game where if you don’t do certain things by a certain time you probably die, but the game doesn’t tell you what those things are. I suppose you are meant to learn by trial and error, but it’s a game where if you never looked at a guide you would probably never know even fairly basic things and just be banging your head on the wall.
#9 is my biggest pet peeve and makes me quit games, often.
man
You can pause Elden Ring but I'm sure that's been noted already. My personal nightmare with certain games I've come across is that after say playing a game then leaving it for X amount of time and you come back to it, there is no way to start a new game, it's continue only. How am I meant to remember anything after perhaps 6 months 🎉. I guess it relates to the limited save skit in this video but still, It grinds my gears 😂
I 100% agree with you on games that don't let you start over. I have so many games that I've started but had to take a break from and when I return, it's hard to remember what I was doing or how to do stuff. Another issue I've found and this is with the Hitman games, once you start a profile, you can't erase it and start over. My son wanted to play Hitman and Hitman 2 on my computer since I wasn't playing them at the time so I let him. He finished the games and when I went to play, I couldn't start over because IO Studios only allows you one game profile and they don't give you the option to erase it if you want to.
Elden ring doesnt pause completely
@@drfake1110 menu screen, inventory, help, menu explanation.
If it doesn't pause completely I can't tell
@@lukeashe8313 very cool. It works
This is literally why I haven't beaten RDR2 lmao. I play and come back 4-5 months later and don't remember how to do a thing.
The worst one for me is the requirement for ps+ to play a single player game. Used to be that you couldn't play multi-player, but now it's the game in general.
I enjoy Terraria’s crafting because you get an npc that’ll show what you need on top of the community overall being thorough with how to get stuff. Zenith and Ankh Shield have some fat trees that need a lot but it’s generally fun imo
That guide is basically a walking talking Wikipedia page and I love him
The inability to pause in Elden Ring drove me crazy. I play this game mainly in the long hoursI worked my third shift from home job where all I have to do is answer questions from my employees. So it’s a pain in the ass having to go find a place to hide from enemies or to just die in a Bossfight so I can answer whatever question my employee has. Some nights I go 2-3 hours without having to do anything and then as soon as I get somewhere important or I’m fighting a boss shit hits the fan.
Hahaha.
You can pause elden ring XDDD just need to go to the inventory and select help info button which gives you explanations bout particular stats or weapons etc.
Monster Hunter Rise, a game in series which traditionally doesn't give you a pause feature, handled this perfectly. Rise has a pause function but you have to navigate two menus to access it and the entire screen gets blacked out except for the menu when paused. Now this only takes a couple seconds so it works fine for going to the bathroom or attending to something else, but it also means there's no way to get a tactical advantage by pausing as the screen is blacked out and 2 - 3 seconds looking in a menu is a lifetime in MH combat.
Destiny and GTSport are the two games that I think so benefit from the cursor menu, I really like how it works in them, and I hope they don't change it (idk about gt7, I dont have it)
Having said this, have you tried the console version of path of exile? Allocating your passives with a controller sometimes really makes you want them to implement the cursor system.
Oh god yeah PoE on controller really needs a cursor, it is such an aweful system they have, i play on pc with controller and hate that you can't even switch to mnk on the fly without freaking rebooting the game. Their comat targetting with mouse is just as garbage, having a targetted skill pip at your feet is useless when you have your mouse over an enemy to target them. My one gripe with PoE, on both control systems they borked different thing so badly, a hybrid between how stuff work would be great but alas, seeing the type of game... not gonna happen
Best video yet. This man read my mind and I'm so happy he made this video. Hope game devs start to listen.
Ok for the number one in reference to the Dark Souls games there is a way to pause. Quit out of the game. I know that sounds stupid but it’s true. The game with save where you are immediately, and when you load back in you’ll be exactly where you started. You can’t pause in the middle of combat, sure but it is still there.
I feel like we've gotten this list before. I guess there's just a lot games should stop doing lol
With regards to #9 I've always maintained that there are two types of loot/equipment stat based games:
Game 1: Common upgrade - 30% Damage increase
Game 2: Legendary upgrade - 2.75% damage increase with daggers against orcs when there is a solar eclipse and you are below 25% health
Thats gotta be middle earth
Funny thing is, on PC, most games I play have both the cursor as well as the scroll option, why can't they do the same for controllers (1 wheel for scrolling, 1 wheel for cursoring)?
The save thing is very annoying, I remember playing LBA the first time AFTER I already played LBA2 (long story) and it's super annoying to have to play each new area from scratch when you die, but it does remind you of the older games where you have to play the entire game from start to finish in one go.
Having said that, some games actually do these checkpointsaves or limited saves as an added difficultly, so you wouldn't be able to run into each enemy or puzzle, see what's going on, die and then plan your best approach on how to tackle it, effectively nullifying any difficulty, since you can save at any critical point and start from there until you get it right, forcing you to actually play the game without too many "cheat saves" (EG, I can play anything on Blood on the most insane difficulty, but only with hundreds of saves).
Regarding the autostart of the game, a lot of games use their own controls and offer no tutorial on which button does what, so you don't know how to move/shoot/interact etc until you can get in the menu and customize the controls to your personal choice, really hate this one...
Problem nr 5 reminds me of the Simpsons episode where Nick gets out of a fire and says: "inflammable means flammable?" ^^
Playing single player games online is another great annoyance, but from a creator point of view, I understand:
- less hacking/cheating, since you're playing on their server, you can't adjust or access any files in your windows folder
- making more money with the micro transactions
- the game is only playable as long as they keep it online, so when they pull the plug and bring out a new game, you're forced to buy that one if you want to continue playing in their franchise (again, money)
It's basically like your average shop, where they continuously change aisles and products to increase sales, but it really only annoys the customers.
Pausing games is a tricky one, like when I used to live with my parents, try getting interrupted for some nonsense talk they want to have or some chore they expect you to do and you can't pause your game, it's leave, die and start all over, super annoying when you're participating in timed events!
Now that I'm older and have kids of my own, I'm glad I know this and don't butt in on them or atleast warn them in advance that something's gonna come up and they need to start packing up and closing down soon, allowing them time to finish their level (to a certain degree ofcourse, I'm not going to let them finish a level that takes an hour to play with no save and no pause if they just started that, suck it up and restart next time).
Just made French fries,but I ran out of salt… 🧂
🧂
I personally like not being able to pause at all in the souls games cause it makes sense as they're meant to be a challenging game, so not being able to pause adds extra difficulty to the game. Of course it's not for every game and shouldn't be copied for every game.
It's not really an extra layer of difficulty though.. it's more of an inconvenience. Getting caught up with something and needing to set the controller down for a second isn't a skill issue. The ability to pause would in no way make the game easier and it would be a nice feature to implement. That's why one of the most popular mods for Elden Ring is the pause mod lol
@@TDR-0484 It is a layer of difficulty because it prevents you from doing stuff like switching gear instantly, such as right when an enemy is going to attack you, and makes it so you have to be careful when you open the menu mid-battle. If you need to leave to do something, you can just leave most of the time without worrying and if you are in a boss fight, you can just quit the game.
@@silentkhaos1176 then do it like Kingdom Hearts. The game lets you pause, but only that, can’t access any items in menu
If I need the toilet or have to answer the door or answer the 'phone, I am absolutely wanting to pause my game, whether it's a From Software game or not.
@@cmdr.jabozerstorer3968 Either risk being AFK, or save and quit.
Forcing you to read manual + crafting
Yup, Path of Exile, and the worst part is, the community, when asked questions about game mechanics will just say "You cannot expect the game to explain everything, go do some research, I've spent x hours researching crafting, delving etc"
Well, 'scuse me for playing a game casually and not wanting to go back to university studies. I'll just make do with the equipment that drops then.
What I think about the 'one save file' is also that sometimes it means you have to delete your save if you want to play through the story again. And for a game with some difficult challenges, or loads of collectibles, the joy of playing the story again are outweighed by the annoyance of completing those specific challenges again.
Apparently developers don't have to use the bathroom, get phone calls or unexpected visitors, etc. Otherwise they would understand the need to pause the game.
😅
Something I really don't like in a lot of games is where cosmetics or certain items you can obtain are either locked behind a price tag that's way too high or they just require you to play online and even go to the extent of putting hours into an extremely hard achievement just to get it. When they shut down the servers of the game or abandon supporting it, they're obviously not gonna get more money if the game isn't active anymore so they shpuld just update the game to allow multiplayer achievements and online/purchase only items to be unlocked for free locally. Because if you are allowed to unlock whatever cosmetics or items you want even if you have to unlock them, having the option to unlock them at any point in time without stressing over being good at multiplayer or having the money is nice because you can play the game in any fashion you desire, as a game should be played.
I'm gonna get a ps4 in 2023🎉
👌
Tacking on to your number one reason, you can't forget pausing cut scenes, especially the ones after a difficult boss battle or just a long fight sequence. Some of us had to hold it in until the fight is over and just have to go!
In Brawl you could pause cutscenes during Subspace Emissary IIRC. Too bad that not all games have that.
I’m glad someone put these here and wasn’t worried to be called lame of amateur. These days it seems like if you have a life around the game you’re playing and need manual saves or a pause button to take care of RL stuff you’re not cool enough. I would also add “too far away save points” to the list, because I hate to be forced to do platforming or random enemy battles over and over just because I’m having a hard time with the third form of a boss. Just spawn me at the boss fight, dammit, not a city block away.
The one I hate the most is when games let you skip cutscenes, but it just skips to another cutscene that you can skip, that skips to another cutscene you can skip, that skips to another cutscene you can skip.... If I want to skip, let me skip the entire cutscene. It's not like after I've skipped four times I'm going to change my mind and decide I actually do want to watch the fifth cutscene. Some games are HORRIBLE with this. I stopped playing some games because of this.