🎶Don't go chasing waterfalls Please stick to the roads and the taverns you're used to I know that you're gonna thu'um it your way or nothing at all But, we'll send Alduin to the past Oh ye-ah🎶
As a single player, I hate it when trophies / cool bonus stuff is locked behind a multiplayer part. LittleBigPlanet often had bonus sections locked behind a part only 2 players could get. Or being forced to play many multiplayer matches if you want platinum. Good thing that nowadays, the online trophies I faced were either very easy, or not necessary for platinum.
Fr or when stuff would just be easier with 2 people but you don’t have that second person like the Cayo perciò heist in gta. You can fill your loot bag by yourself but you gotta take more time to drive all over the island to find the hidden secondary loot but if you have 2 people then you can use a dual keycard system to open doors in the compound for secondary loot, even tho in real life one person could stretch across the doorway and insert both keycards by themselves
Number 6 is the reason I had to download a mod to Fallout 4 that shows the entire dialogue behind most dialogue options. But as a single player gamer, this entire list was too accurate!
DA:I was so much worse at that. It'll say something like "you were irresponsible for doing that." Then, when you pick that option, it's something like, " you knowingly lied and helped the enemy. Those deaths are on your head, and I'll see to it that justice is done!" And I'm just like, "Damn! How was I supposed to know that I was going to be threatening my dwarf friend's forbidden gf right in front of him from that!?" Lol. It made it SO hard to earn your companion's approval.
Regarding number 9: I actually found that being obsessed with getting all the collectibles was ruining the story experiences for me, so now on my first playthrough, I just go with the story, if I find treasures or secrets along the way, great, but I won't search every last nook & cranny. Then afterwards I play it again to search.
@@98ek9 me neither. Its sad. I rly want to be like the people that enjoy the games right after they beat it to beat it again. But rly find that so boring..
@@98ek9 i always do some of the side content thats not repetible before beating the game. Cause after the story is done, atleast for me the world gets boring and empty. Even red dead feels empty after its beaten for me
One thing I never trust in single player games is seeing an abundance of resources all at once. Everytime I walk into a calm, quiet area with no enemies and there’s nothing but ammo and health or interfaces like suit kiosks and benches in Dead Space, in my head I’m like “yep, here comes a boss fight or some big enemy encounter”
And it just makes things feel fake and gamey too since there's almost never any good in-story reason for huge piles of resources to conveniently accumulate right before bosses. Serious immersion killer. Edit for extra clarity: I'm not saying that games shouldn't give you ammo. Yes, give players the ammo needed. Just don't pile it all right in front of the boss door specifically, that's the problem. Spread it out more, or at least design a logical reason for the ammo to be where it is. Ideally both.
@@AvaaSlays_Swiftie It's not that I don't want the ammo, I just don't want it all piled conveniently in front of the boss room specifically. Unless the boss is actually on the other side of a literal in-universe armory or there's something else going on that makes sense in-world, at least spread the same amount of ammo out more evenly across the map. That feels less fake anyway. And regardless of internal logic, even if we're talking pure gameplay perspective, I'm still not big on feast-or-famine supply placement versus even distribution.
Similar to the chest in an empty room is when you're progressing through a map in a JRPG/RPG and you see a huge wide open area in front of your path forward. You just know there's going to be a boss fight so you make sure you save before going in
Falcon is probably the only guy on youtube gaming channels that says stuff from experience instead of just reading a script,i just love it. I have his videos on podcast in my phone TBH
He have said plenty of stuffs from just reading the scripts, blud. Nd he has also gotten exposed before for stealing the experiences done by smaller youtubers reviews
@@freethegoons gameranx stole the content of story of kratos from a youtuber called suggestive gaming. Suggestive gaming has over 300k subs now but when they stole it from him, he had only above 6k subs in 2018. They have stolen more content from other youtubers too but I can't be bothered to research them and provide it to you. And gameranx did apologize in their Twitter for some of the videos they stole
Number 2 is something I actually really loved about God of War Ragnarok. It's the fact that you have a button that will orient the camera where you're supposed to go. I've come to almost always use it so I can go where I'm NOT supposed to go to complete everything everywhere without accidently going on the main path.
I love these videos. This could totally just be normal, run-of-the-mill content like most “list channels,” but you guys always put the extra effort in to make it awesome and applicable, like we’re all “in” on the same joke. Falcon’s delivery is impeccable and I hope he never stops being the voice for these
I felt the dialogue option part. One game I thought handled it well was the rise of the argonauts. It's a Greek mythology game and the option you choose is a reflection of a Greek god. So the more aggressive option gives you devotion points to Aries while the more wise option was Athena. So even if it isn't word for word what I thought it would be it still won't go left field bc it has to fall in that category.
I'm actually shocked you didn't mention waterfalls. Several years ago I was searching for a collectible in a game, and I just couldn't figure out where it was. Than my younger brother walks in, sees what I'm doing, and says "have you checked behind the waterfall". Such an obvious the thing, he than told me he always checks behind waterfalls because developers seem to love them for hiding things lol. Ever since then I always check behind the waterfalls, always. It has payed off many times since then.
It happened to me in Outer Worlds. Couldn't find the sewers to access a secret way in, finally I looked at the waterfall and walked into it and there it was. I don't think any other waterfalls hid anything so that's why I didn't expect it.
Number 3. I remember playing Doom and Doom 2 in the 90s and obsessively clicking on every single wall. Let's face it, hidden doors in those games were actually hidden. They didn't have a slightly brighter color, or a visible seem. It was just standard wall texture until you click the right spot and it opens. Gotta find those secrets so the stats look good at the end of the level, right.
For me, auto save can be a good send ( say if you beat THE hard boss, and forgot to save, the game saves you from going through it again) or a bad thing, you missed out on a hidden piece of the story and have to start over again.
Another thing is strong "friends". At the beginning of the game they're always with you and you essentially are co-oping with them. In the back of your mind, you ALWAYS wonder if they'll be the final antagonist.
@@themasterflo98 although he's not the antagonist,kain from final fantasy 4 betrays you multiple times. Sepheroth from final fantasy 7. Atlas from bioshock. Rik from d&d heroes.There's a lot.
I like that in Mass Effect Andromeda and I think also Dragon Age Inquisition they put symbols to the dialogue options to at least show what kind of emotion they will be.
My whole experience with Mass Effect games was searching online before hand... 'what happens if I choose to side with...?' or 'what happens if I don't save such and such?' I needed to know the repercussions of my decisions!!!
Doesn't that make playing the game a bit pointless...? Might aswell just sit and watch a walkthrough. If it's a game with choices, make the choices YOU WANT the first time... The second time, do the opposite. That's how I got both endings in Star Wars KOTOR. I didn't even know there was a "Dark Side" ending until then.
I always do a manual save after hard to beat rooms/events/villains in games so I don’t have to deal with them again if the game’s auto save feature messes up. 👍
oh, i like to Quicksave a LOT in Skyrim. like, before opening any door in a hostile area! but i only use the other type of manual save when i'm about to quit, or when i'm about to start a very annoying quest i'm not sure i want to do.
Regarding number 7: And when there's a bunch of dead bodies lying around in a non-horror game, you know the boss who killed them is waiting right around the corner. NieR Automata is a perfect example of this with both Adam and Simone.
I've never laughed in pain as much as in this video, it's painful how truthful everything in this one is, and it's hilarious! We all learned the hard way, no matter what!
6:58 I remember one instance of this in Mass Effect 2 when Thane was praying after making an assassination. I wanted to be as respectful and sober as possibile with him and I chose the option that said something like "I understand", but then Shepard made a sarcastic remark about the prayer and I was so baffled by it.
I would have included invisible walls with normal walls. You know you always try to break past those invisible boundaries, or climb that mountain that wasn't intended to be climbed. Cool developers add secrets instead of closing it off when found, as long as it doesn't cause a storytelling issue.
This video is incredibly accurate. Even the description and thinking process is 100% how I feel with most of these haha. Number 6 is the reason why I've loaded old saves, so my character doesn't say some sassy shit. And somehow the chests still trick me.
Final boss health bar brings back flashbacks of Hades. It took me so many runs and everything I had to finally get Hades health bar to zero, and when I did I was celebrating hard! Then the health bar completely refilled and he got harder. Never felt so hopeless and defeated from a boss before lol.
A few games do this. You get their health bar low enough and it refills. Sometimes it will be a really sneaky gradual thing which at first you don't even notice.
The dialogue one is so true in mass effect. I remember talking to the journalist in 2 and did the renegade qte thinking shepard was gonna do a cool threat or something, but he just straight up decks her across the face
About RNGs, even when they are "not truly random" - no RNG is, the question is if its "seed" is random or not, or how random - you are ALWAYS going to have strings of "hits" and strings of "misses", even when the odds suggest otherwise. Like if there's a 1% chance that the item you want will drop, that doesn't mean 100 attempts will guarantee you get it. It means for the average person it will take that many attempts. Someone got it on the first try. That means that for someone else, it took them many more than 100 tries. In general, when a person gets strings of hits on 60%, they might feel they are lucky at the time, but they forget pretty quickly. But that one time they got 10 misses in a row off of 60%, they will never forget it. That doesn't mean the game was lying to you. That means you don't understand probability.
The optional path one is a biggie. With Callisto Protocol too. I was often running back and forth between 2 paths, not knowing what was optional or not. Luckily, that game had many different autosaves. Meaning that if you chose the wrong path, you could always reload the previous autosave (or an earlier one).
I still remember playing Skyrim day one, and getting an Auto save right as a giant was about to smack me. So I just kept reloading into a flight loop. I then spent 45 minutes doing it over and over again while laughing uncontrollably.
After years of playing with modded Skyrim, I've learned to always, from time to time, save manually. Not quick save, which I also use, but it's the best way to make sure that, if something goes wrong/crashes, I don't have to start all over
@@rodrigoperez5073 Oh yeah. That was day one. I've learned not to trust quick saving since the black eye glitch was a thing. Auto saves can be buggy too. You should also not save on a horse.
I honestly love the multiple phases for the final boss, and I’m disappointed when there’s only one phase. It makes the final boss special compared to other bosses
That Health bar thing got me in hades. The first time I met the final boss, knew it was coming, it’s a rogue like, it’s final boss is going to be lengthy and difficult. But I was at the very end of my last health bar (because you get multiple lives in hades, usually three which span the entire run) and I finally put in the killing blow, he got down on his knee and dialogue opened. It was not over. His second form took me down in one hit.
Maximo: Ghost to Glory was EXCELLENT at #8...because there were so many treasure chests dotted around the map, you never KNEW which ones were traps...and which ones were legit!
My fave version of number 4 is Mysterio in Sider-man 2. Me and my brother were both just sitting there, playing spider-man, and all of a Suden, this boss gets a three layered health bar.
I definitely agree with certain things with auto saves/checkpoints. Me and my buddies were doing those special challenges back in halo 3 and we were on the last level doing the warthog run and at one point we got a really dumb checkpoint that upon dying I spawned in an almost unwinnable situation because for whatever reason on reverting checkpoints in halo 3 there's that like second or 2 you have no control over your character and I would fall from a freshly destroyed platform, took so long to get to a new checkpoint.
This. Idk why so many idiots continue to buy EA games. They must’ve been that “special” kid who touched a stove, got burned, then touched it again to see if it would burn them again
Loved how passionate he was about these! Clearly been burned...wondering how many pickups I've missed by not attacking walls or going backwards at the start.. feel like a newb...but never been the type to worry about getting everything.. probably coz couldn't find them and wouldn't wanna get back the story before getting frustrated
For #5, in "Doom II", you could have the chainsaw from the first level for this very reason. Otherwise, you'll have to wait a few levels before you get another opportunity.
Doom was also a good example of 'treasure chests'... wow, shotgun shells and bullets in an otherwise empty room? What could go wrong? *two dozen monster closets open*
A HUGE HALL should also put on the list. Almost any games with some places with huge halls always made us think "something about to happen in the next seconds, whether it's cutscene or a strong enemy bout to appear and we have to fight him/her/it. There's no way anything wouldn't happen!"
Also DOORS and LOCKER ROOMS. Them devs knew that we usually check every chests, boxes, doors, and even locker rooms for loot. Well, some of them made to spook gamers who play the game.
The autosave trust issues was real with mass effect 1. 1:20 happened to me in Skyrim where the game saved where a sabertooth was about to strike me at low health. It always happened so fast i couldn't pull up the inventory fast enough. I had to go all the way back to a previous save and lost hours of progress
The Twilight Princess Zant - oh wait no it was Ganon all along - fight was definitely one of those "really guys? You had to bring the ginger beard man into this game too?" I loved the idea of Zant, but I get why Ganon made more sense lore-wise. In fact, without Twilight Princess's lore, the entire timeline would not be complete, since it's literally the result of link going back in time at the end of Ocarina of Time to warn the King that ganon was going to betray him and have him imprisoned before he could take over. But come on guys... At least give us a solid baddie to deal with that isn't a puppet or form of ganon at least once. Vaati came pretty close, with nearly no references to ganon in Minish cap, but then.. lo and behold! He was ganon's puppet all along!
Oracle of Seasons/Ages, General Knox and whomever the witch was.... all in the end for it to be Ganon after all! =_= At least Zelda has storyline excuse for Link being reincarnated through time in tandem with Ganondorf and Princess Zelda because they're literally cursed to be so.
@@KainYusanagi which also means those 3 will always be together. I already know for a fact that Ganon is the final boss of the upcoming Zelda game. I mean, if it isnt I would absolutely astounded and floored
@@thomasallen9974 Yup. I still agree it'd be nice to have a non-Ganon puppet as a boss of a game, someday. Let Ganon keep lurking in the background and take advantage of things, sure, but not be a direct influence.
I remember getting screwed over in Metro 2033 because the game has checkpoint system and in one of the levels it's not obvious which way is the "real path". I got too close to a staircase, didn't even interact with a door or anything, and the loading screen for the next level popped up. Pissed me off so much.
Lol nailed it, the save checking to see if it's saved is true lol .tbh most huge rooms of empty walkable space means you'll have a fight there , better yet if someone is standing at the center. Add to that the 'simple' path they tell you but it has 3-4 puzzles and fights along the way .
The health bar thing rarely gets me. I've always seen that one coming. the last time it shocked the hell out of me was sister friede in Dark souls 3. i expected the dude in the back to stand up for phase 2... I did NOT expect what happened after that. I must have checked hundreds of walls in Elden ring. I felt so vindicated when I finally found one lol. also, yeah waterfalls. never trust waterfalls.
To add to autosaves, if the game's been awfully quiet, if you got healing otems and ammo, if you enter a big room or if you are playing a horror game. And the game autosaves. You know it's coming, you know it's bad. The boss, the jumpscare, the chase, the timed escape. It's always gonna be here. It is a sign of all going sideways no matter what
I go through the exact same sequence when saving as I do when locking my car. Lock car, take 5 steps, and think, "I locked it right?" Lock my car again just to be sure. In a game I'll open the menu, save, take 5 steps, and think "I held the button down long enough right?" Then, I open the menu again and save it again just to be sure.
I really hate it when you need a certain item to craft something or for a quest and then it's not even guaranteed that the monsters who drop that item will even drop it in the first place. I'm currently playing Xenoblade Chronicles and my characters rose 15 freaking levels after trying to get three of a drop item from one kind of monsters.
I know youre always having fun voicing this kind of videos, but this time i could feel the enjoyment of the voiceover. Youre doing great falcon, just awesome :)
Completely agree with number 9 love that Devil May Cry 5 actually made a feature where you can hold a button and your camera would look at the main objective path so you could mess around on all the others
I feel so much better having watched this video because I've always felt alone in my wall-bashing, lootbox fearing, repeated manual saving world. . This video genuinely made me giggle. Thank you sooooo much!
I only keep auto save as a backup, same why I also want to keep at least two manual saves. If something happens to one save files I at least wouldn't have to completely restart or be thrown too far back with two backup save files.
For the dialogue bit i immediately had flashbacks to The Witcher 3 with the option "Shove Dijkstra aside. Forcefully" and then geralt proceeds to uppercut the fuck out of him and break his leg
The dialogue one i can relate to so much. Thats another reason i love the horizon serie. You know before you Pick a dialogue option, what reaction it will trigger
I play a game called 7-days to die and this is so true as in the case that a big empty room with random treasure means it is a trap. Or zombies popping out of everywhere in empty rooms. As soon as you enter the room or try to get the treasure, a new horde of zombies come, and it usually means running for your life. Unless if you are playing with friends then it is not too bad.
The worst autosave checkpoints I've seen recently was the Uncharted series. Some of the fights go insanely long (~15 minutes) with no checkpoint; then other fights will trigger mid-fight checkpoints where if you die in the 2nd half of the fight, the game will put you back in the middle (usually in the middle of the room, out of cover, with no ammo).
I manual save twice in Skyrim, not because I don't think it actually saved, but because my game sometimes just randomly corrupts saves. So having the second, basically identical one, has saved me many, many, many hours of redoing things (mostly setting up mods)
Always so cool seeing this shared knowledge, nothing that was spoken and taught to us but a “common sense” we all grew from just playing multiple genres of video games our whole life’s
Another thing I don't trust is random health lying visible on the ground around a door or hallway. To me it's like the game saying, "Hey! We know you've been fighting for your life through this level, here's a brief respite from your troubles. OH WAIT! A BOSS BATTLE?! WHO WOULD HAVE SEEN THAT COMING?!" Like game I know what you're doing.
There are even games where I know the chest is completely safe because I’ve played the game over so many times and I still freak out and check everywhere before opening the chest. And I am also a multiple time saver forealz
#6 I think for me this was Detroit. The first time I met Hank, i wanted to be nice, picked almost all the options (reloaded the save) before I got the friendly one. And it was on a timer. At least in Mass Effect you have time to analyze the dialogues. Anywhere I see dialogue options and a timer I get nightmares.
For me it has to be whenever a game gives you a new weapon, especially if its broken. I still have nightmares remembering when I played Resistance 2 and you finally get to use the minigun.... and a few seconds later a swarm of scorpion like chimera attack you and the music becomes so intense.
Best dialog ever is Dragon Age : Origins. No help as far as what the outcome is, and you really have to pay attention to the characters to get it right. Which is great in a RPG
The worst case of save files screwing me was the Bioshock re-release. I don’t know if they fixed this, but when it first came out you had a limited number of save files and couldn’t delete old ones - at least I couldn’t figure out how to. I got to the Atlas battle at the very end, died, and it quit auto saving because I had maxed out my save files. The last save pushed me back about 2 hours and I just quit altogether. It was so frustrating.
I love that your example for "i dont trust rng" is "I bet xcom is intentionally not letting me hit" when xcom in game design is well known for having to skew the numbers IN THE PLAYERS favour because players don't understand probability and don't understand that yes, a 5% chance to miss will still happen 3 times in a row sometimes lmao.
Falcon, you're my favorite video game reviewer talker person guy. Anytime I click on a gameranx video I hope I'll hear the "hey guys it's falcon" followed by a silly photoshop of a falcons head somewhere. Thanks for making TH-cam a more enjoyable place. 9:19 is a perfect example.
My recent experience with the RNGods not being in my favour is the new Pokemon. Sleep is a good status effect for catching pokemon, and Hypnosis has 60 accuracy (basically, 60% accurate, before accounting for other factors anyway). On more than one occasion I've had it miss, without the enemy increasing evasion or lowering my accuracy with a move, 5+ times in a row. One battle it was 8 (or 9) times. In that last example the game was giving me freebies rather than fainting me (enemy missing, or using stupid moves), but my Mon still fainted because it just missed so damned much that even with the other Mon borking its attacks repeatedly, it still managed to beat mine.
or the final bosses health bar that has color coded layers, i don't remember the game i was playing but the boss bar had like 3 layers all a different color so you had to keep beating on him and loss for like an hour before you finally figure out how much you had to do and the mechanic changes (if any) for each stage of health, that's always fun...lol
Nice video. Re number 10 RNG in Xcom. As far as I know, that's a actual intentional decision by the developers. The entire sequence of the random numbers is calculated at the beginning of the level and if you re-load just before the same exact action, you'll get the exact same number. This was done to avoid exactly this behaviour "oh I got a 10% chance, let's save and re-execute until I get that small chance right". So to actual have a different outcome you have to load a save point much before that exact moment, do slightly different actions, so other numbers are "drawn" from the list of pre-generated random numbers and you get a different (hopefully better) output. Honestly, smart decision by the developer.
The dialogue one is so true. In Witcher 3 there was this bar scene in Velen early in the game. I tried going the peaceful route, but didn't wanna tell the bandit where I was headed. The option was 'none of your concern', however, what ACTUALLY came out of Geralt's mouth was "Is it just me, or is that none of your f*cking business?" Like ffs Geralt, that was not necessary.
My best moment - Max Payne 2 - just a second before two guys jump from behind the corner that's in front of me and no time for reaction by me - loving it :D Those guys are just nailing everything! They actually made me realize I can count myself as a member of the community, no matter I haven't played so many games during my whole life. I have it all - what I played and the time I've spent is quite enough
Similar to the walls, you can never trust waterfalls in video games, if there a waterfall you can reach it's probably hiding a secret
👆🏻
*cough* Skyrim *cough*
Aren't those like "water walls"? 🤔
🎶Don't go chasing waterfalls
Please stick to the roads and the taverns you're used to
I know that you're gonna thu'um it your way or nothing at all
But, we'll send Alduin to the past
Oh ye-ah🎶
Just like in real life!
As a single player, I hate it when trophies / cool bonus stuff is locked behind a multiplayer part. LittleBigPlanet often had bonus sections locked behind a part only 2 players could get. Or being forced to play many multiplayer matches if you want platinum. Good thing that nowadays, the online trophies I faced were either very easy, or not necessary for platinum.
Fr or when stuff would just be easier with 2 people but you don’t have that second person like the Cayo perciò heist in gta. You can fill your loot bag by yourself but you gotta take more time to drive all over the island to find the hidden secondary loot but if you have 2 people then you can use a dual keycard system to open doors in the compound for secondary loot, even tho in real life one person could stretch across the doorway and insert both keycards by themselves
Sometimes more than 2
then you prob should not play ghost recon breakpoint
especially now that online is dead on the ps3 lbp games :/
How about in Assassin's Creed Black Flag.
Can't even 100% it on single-player without doing the Fleet...which requires the internet.
It's funny how we don't trust autosaves yet we don't like when it doesn't have one
It’s a safety net. You don’t trust a safety net to save your life but you like it when it works
Duality
I don't even make multiple saves just in case I want to go back and try something different!
bc we also don't trust ourselves :D
So true, that’s me right now with Metroid dread
Number 6 is the reason I had to download a mod to Fallout 4 that shows the entire dialogue behind most dialogue options. But as a single player gamer, this entire list was too accurate!
I do not wish to fight nor hate...but fallout r is trash😂
DA:I was so much worse at that. It'll say something like "you were irresponsible for doing that." Then, when you pick that option, it's something like, " you knowingly lied and helped the enemy. Those deaths are on your head, and I'll see to it that justice is done!" And I'm just like, "Damn! How was I supposed to know that I was going to be threatening my dwarf friend's forbidden gf right in front of him from that!?" Lol. It made it SO hard to earn your companion's approval.
Regarding number 9: I actually found that being obsessed with getting all the collectibles was ruining the story experiences for me, so now on my first playthrough, I just go with the story, if I find treasures or secrets along the way, great, but I won't search every last nook & cranny. Then afterwards I play it again to search.
I've tried to do that, but always find myself doing it anyway. Can't play through a game again once I know what's gonna happen.
@@98ek9 Same here, can’t break the habit.
@@98ek9 me neither. Its sad. I rly want to be like the people that enjoy the games right after they beat it to beat it again. But rly find that so boring..
@roflwafflepewt yea same. It's just 😕. At times, I find myself playing just for achievements in larger games and I never fully get into them.
@@98ek9 i always do some of the side content thats not repetible before beating the game. Cause after the story is done, atleast for me the world gets boring and empty. Even red dead feels empty after its beaten for me
One thing I never trust in single player games is seeing an abundance of resources all at once. Everytime I walk into a calm, quiet area with no enemies and there’s nothing but ammo and health or interfaces like suit kiosks and benches in Dead Space, in my head I’m like “yep, here comes a boss fight or some big enemy encounter”
And it just makes things feel fake and gamey too since there's almost never any good in-story reason for huge piles of resources to conveniently accumulate right before bosses. Serious immersion killer.
Edit for extra clarity: I'm not saying that games shouldn't give you ammo. Yes, give players the ammo needed. Just don't pile it all right in front of the boss door specifically, that's the problem. Spread it out more, or at least design a logical reason for the ammo to be where it is. Ideally both.
@@Alloveckokay and? Video games have always done that so if that breaks your immersion then Idk what to tell ya.
first thing I thought of when I read the list title.
@@Alloveck games gotta be a game at some point. Plus play on harder difficulties and it takes away the armories.
@@AvaaSlays_Swiftie It's not that I don't want the ammo, I just don't want it all piled conveniently in front of the boss room specifically. Unless the boss is actually on the other side of a literal in-universe armory or there's something else going on that makes sense in-world, at least spread the same amount of ammo out more evenly across the map. That feels less fake anyway.
And regardless of internal logic, even if we're talking pure gameplay perspective, I'm still not big on feast-or-famine supply placement versus even distribution.
Similar to the chest in an empty room is when you're progressing through a map in a JRPG/RPG and you see a huge wide open area in front of your path forward. You just know there's going to be a boss fight so you make sure you save before going in
FPSs with the ammo room right before you go to the arena to be locked in.
I.E. Some POI's in 7 days to die. If you don't see zombies, prepare for the floor to give out or walls/ceilings to hide zombies.
Edit: Most POI's.
@@brodriguez11000 Right?? Or a bunch of health items "randomly" waiting for you right outside a room? Nothing suspicious about it. 🤔
GoW 2018 when u fight that massive dragon lol
Bloodborne all the time 😂
I love Falcon's role playing when he's explaining the entries 😂😂😂 Being a single player gamer for most of my life I relate to this list too well lol
🤝🦅
Next year I'm going to force myself to game online, wish me luck.
Multiplayer wasn't a thing for me for over a decade. Single player is my jam, way more so than multiplayer.
I tried halo multiplayer with my bro last night and got owned. I can platinum every souls borne game there is but suck online 🙄
@@anderssorenson9998 be careful dude 😞 once you start you can never stop, u gonna be hooked for life
Falcon is probably the only guy on youtube gaming channels that says stuff from experience instead of just reading a script,i just love it. I have his videos on podcast in my phone TBH
He have said plenty of stuffs from just reading the scripts, blud. Nd he has also gotten exposed before for stealing the experiences done by smaller youtubers reviews
@@yazeed_joestar wheres tf did he get 'exposed' because looking it up i cant find it.
@@freethegoons gameranx stole the content of story of kratos from a youtuber called suggestive gaming. Suggestive gaming has over 300k subs now but when they stole it from him, he had only above 6k subs in 2018. They have stolen more content from other youtubers too but I can't be bothered to research them and provide it to you. And gameranx did apologize in their Twitter for some of the videos they stole
@@yazeed_joestar prove it dawg, you saying all this with 0 proof
I'm pretty sure they still have scripts or at least talking points, they're just good narrators
Number 2 is something I actually really loved about God of War Ragnarok. It's the fact that you have a button that will orient the camera where you're supposed to go. I've come to almost always use it so I can go where I'm NOT supposed to go to complete everything everywhere without accidently going on the main path.
Dead Space has that thing that shows you the correct path as a line on the floor...
I love these videos. This could totally just be normal, run-of-the-mill content like most “list channels,” but you guys always put the extra effort in to make it awesome and applicable, like we’re all “in” on the same joke. Falcon’s delivery is impeccable and I hope he never stops being the voice for these
Lots of his videos aren't properly researched, so I would be happy if just Jake did the videos
I like the commentary on these videos.
Falcon is great at this! His commentary makes me watch the videos, even if I'm not that into the topic...
You can tell how much fun falcon had with list....god this hits close to home
🤝
I felt the dialogue option part. One game I thought handled it well was the rise of the argonauts. It's a Greek mythology game and the option you choose is a reflection of a Greek god. So the more aggressive option gives you devotion points to Aries while the more wise option was Athena. So even if it isn't word for word what I thought it would be it still won't go left field bc it has to fall in that category.
WHAT game is that
That was a great game!
I'm actually shocked you didn't mention waterfalls. Several years ago I was searching for a collectible in a game, and I just couldn't figure out where it was. Than my younger brother walks in, sees what I'm doing, and says "have you checked behind the waterfall". Such an obvious the thing, he than told me he always checks behind waterfalls because developers seem to love them for hiding things lol. Ever since then I always check behind the waterfalls, always. It has payed off many times since then.
Your brother is a smart cookie.
nah thats just a wall of water
I'm actually offended by waterfalls that don't have something hidden in/ behind them.
It happened to me in Outer Worlds. Couldn't find the sewers to access a secret way in, finally I looked at the waterfall and walked into it and there it was. I don't think any other waterfalls hid anything so that's why I didn't expect it.
@@CartoonHangout HAHA to sewer leading into the Pig plant? I found at least one other waterfall with ammo and a loot box behind it.
Number 3. I remember playing Doom and Doom 2 in the 90s and obsessively clicking on every single wall. Let's face it, hidden doors in those games were actually hidden. They didn't have a slightly brighter color, or a visible seem. It was just standard wall texture until you click the right spot and it opens.
Gotta find those secrets so the stats look good at the end of the level, right.
This is one of the most relatable lists you all have ever done. The Golden Path and praying to Rngesus are especially true. Great job all
RNGesus 😂
95% to hit, and I miss 4 times in a row..?
RNGee, that was dumb.
For me, auto save can be a good send ( say if you beat THE hard boss, and forgot to save, the game saves you from going through it again) or a bad thing, you missed out on a hidden piece of the story and have to start over again.
Or your system crashes and you haven't saved in a while, that autosave might be the best thing that's happened to you all day.
Another thing is strong "friends". At the beginning of the game they're always with you and you essentially are co-oping with them. In the back of your mind, you ALWAYS wonder if they'll be the final antagonist.
Or at least the Dragon to the final boss, yeah.
You got any examples. I can only think of Harry Flynn, Micah Bell and probably Handsome Jack in that prequel game
@@themasterflo98 although he's not the antagonist,kain from final fantasy 4 betrays you multiple times. Sepheroth from final fantasy 7. Atlas from bioshock. Rik from d&d heroes.There's a lot.
(Cough) Frank Fontaine!!!
I like that in Mass Effect Andromeda and I think also Dragon Age Inquisition they put symbols to the dialogue options to at least show what kind of emotion they will be.
Dragon Age 2 did it as well
My whole experience with Mass Effect games was searching online before hand... 'what happens if I choose to side with...?' or 'what happens if I don't save such and such?' I needed to know the repercussions of my decisions!!!
Doesn't that make playing the game a bit pointless...?
Might aswell just sit and watch a walkthrough.
If it's a game with choices, make the choices YOU WANT the first time... The second time, do the opposite.
That's how I got both endings in Star Wars KOTOR. I didn't even know there was a "Dark Side" ending until then.
I always do a manual save after hard to beat rooms/events/villains in games so I don’t have to deal with them again if the game’s auto save feature messes up. 👍
🤝
Same
Better yet, save twice! Just in case the first save got messed up somehow.
@@Z1atk0 or you accidentally delete/overwrite the save... *shudders* XD
Number 10...
If you don't double save each time in Skyrim, you're doing it wrong.
😅
oh, i like to Quicksave a LOT in Skyrim.
like, before opening any door in a hostile area!
but i only use the other type of manual save when i'm about to quit, or when i'm about to start a very annoying quest i'm not sure i want to do.
True
Great vid. As Gamers we can all relate to these things and to me that’s cool to know. Much Love to all the Gamers.
❤️🤝
Regarding number 7: And when there's a bunch of dead bodies lying around in a non-horror game, you know the boss who killed them is waiting right around the corner. NieR Automata is a perfect example of this with both Adam and Simone.
I've never laughed in pain as much as in this video, it's painful how truthful everything in this one is, and it's hilarious! We all learned the hard way, no matter what!
9:19
Falcon: 'the final boss's health bar'
Falcon and I: that's it 😂
Man, i love these relatable videos
Gotta say all the jokes and little monologues were fantastic 😂
Really good list. So many points I was like "ya darn right!"
I know in Borderlands 2 Tiny Tina's AODK, I shot every loot box because I had the sinking feeling that it was a mimic.
6:58 I remember one instance of this in Mass Effect 2 when Thane was praying after making an assassination. I wanted to be as respectful and sober as possibile with him and I chose the option that said something like "I understand", but then Shepard made a sarcastic remark about the prayer and I was so baffled by it.
I would have included invisible walls with normal walls. You know you always try to break past those invisible boundaries, or climb that mountain that wasn't intended to be climbed. Cool developers add secrets instead of closing it off when found, as long as it doesn't cause a storytelling issue.
This video is incredibly accurate. Even the description and thinking process is 100% how I feel with most of these haha. Number 6 is the reason why I've loaded old saves, so my character doesn't say some sassy shit. And somehow the chests still trick me.
Final boss health bar brings back flashbacks of Hades. It took me so many runs and everything I had to finally get Hades health bar to zero, and when I did I was celebrating hard! Then the health bar completely refilled and he got harder. Never felt so hopeless and defeated from a boss before lol.
A few games do this. You get their health bar low enough and it refills. Sometimes it will be a really sneaky gradual thing which at first you don't even notice.
@@vespasian606 that annoys me so much!
The auto save distrust also applies to pretty much all Adobe products 😅
Lol yep
😂 😂 😂 😂
The dialogue one is so true in mass effect. I remember talking to the journalist in 2 and did the renegade qte thinking shepard was gonna do a cool threat or something, but he just straight up decks her across the face
About RNGs, even when they are "not truly random" - no RNG is, the question is if its "seed" is random or not, or how random - you are ALWAYS going to have strings of "hits" and strings of "misses", even when the odds suggest otherwise. Like if there's a 1% chance that the item you want will drop, that doesn't mean 100 attempts will guarantee you get it. It means for the average person it will take that many attempts. Someone got it on the first try. That means that for someone else, it took them many more than 100 tries.
In general, when a person gets strings of hits on 60%, they might feel they are lucky at the time, but they forget pretty quickly. But that one time they got 10 misses in a row off of 60%, they will never forget it. That doesn't mean the game was lying to you. That means you don't understand probability.
The optional path one is a biggie. With Callisto Protocol too. I was often running back and forth between 2 paths, not knowing what was optional or not. Luckily, that game had many different autosaves. Meaning that if you chose the wrong path, you could always reload the previous autosave (or an earlier one).
I still remember playing Skyrim day one, and getting an Auto save right as a giant was about to smack me. So I just kept reloading into a flight loop. I then spent 45 minutes doing it over and over again while laughing uncontrollably.
After years of playing with modded Skyrim, I've learned to always, from time to time, save manually. Not quick save, which I also use, but it's the best way to make sure that, if something goes wrong/crashes, I don't have to start all over
@@rodrigoperez5073 Oh yeah. That was day one. I've learned not to trust quick saving since the black eye glitch was a thing. Auto saves can be buggy too. You should also not save on a horse.
I honestly love the multiple phases for the final boss, and I’m disappointed when there’s only one phase. It makes the final boss special compared to other bosses
Borderlands 3 was a prime example final boss was 1 mediocre stage fight would have loved for more
That Health bar thing got me in hades. The first time I met the final boss, knew it was coming, it’s a rogue like, it’s final boss is going to be lengthy and difficult. But I was at the very end of my last health bar (because you get multiple lives in hades, usually three which span the entire run) and I finally put in the killing blow, he got down on his knee and dialogue opened. It was not over. His second form took me down in one hit.
I always love it when Falcon is being candid and just going off the script. 😁😆
Maximo: Ghost to Glory was EXCELLENT at #8...because there were so many treasure chests dotted around the map, you never KNEW which ones were traps...and which ones were legit!
I've watched this video 27 times now and can confirm these are 10 things single player gamers never trust
😅
Liar!
How did u watch a 16 minute video 27 times one it dropped 23 minutes ago? The time doesn’t add up buddy
The video literally just came out you Lier 💀🤦♂️
yooo same i watched it 28 times tho while u were typing
My fave version of number 4 is Mysterio in Sider-man 2. Me and my brother were both just sitting there, playing spider-man, and all of a Suden, this boss gets a three layered health bar.
I definitely agree with certain things with auto saves/checkpoints. Me and my buddies were doing those special challenges back in halo 3 and we were on the last level doing the warthog run and at one point we got a really dumb checkpoint that upon dying I spawned in an almost unwinnable situation because for whatever reason on reverting checkpoints in halo 3 there's that like second or 2 you have no control over your character and I would fall from a freshly destroyed platform, took so long to get to a new checkpoint.
Thays why i like solution in games like RDR2. If you mess a mission up you can cancel mission, retry checkpoint or start the mission from beginning
Is it just me or did falcon take some kind of comedy cpass, I was laughing so hard this video😂❤ great stuff
👍🏼🦅
Never trust EA Games as a Single Player
Never trust EA
Jedi Fallen Order: “Am I a joke to you?”
@@lcnx2868 that's a Respawn Ent game , EA just slaps there name on their games. Respawn Devs deserve better
This. Idk why so many idiots continue to buy EA games. They must’ve been that “special” kid who touched a stove, got burned, then touched it again to see if it would burn them again
EA, 2K and YouBeSoft.
falcon had way to much fun in this one and i absolutely love it , awesome video
Loved how passionate he was about these! Clearly been burned...wondering how many pickups I've missed by not attacking walls or going backwards at the start.. feel like a newb...but never been the type to worry about getting everything.. probably coz couldn't find them and wouldn't wanna get back the story before getting frustrated
God this brought back so many memories of putting explosive gel on everything in the Batman Arkham games
For #5, in "Doom II", you could have the chainsaw from the first level for this very reason. Otherwise, you'll have to wait a few levels before you get another opportunity.
Serious sam has had the, turn around to see the secret.
Doom was also a good example of 'treasure chests'... wow, shotgun shells and bullets in an otherwise empty room? What could go wrong? *two dozen monster closets open*
I love this installment. You are considerably funnier than ever this time! Good chuckles
A HUGE HALL should also put on the list. Almost any games with some places with huge halls always made us think "something about to happen in the next seconds, whether it's cutscene or a strong enemy bout to appear and we have to fight him/her/it. There's no way anything wouldn't happen!"
Also DOORS and LOCKER ROOMS. Them devs knew that we usually check every chests, boxes, doors, and even locker rooms for loot. Well, some of them made to spook gamers who play the game.
or a ball falls from the ceiling to crush you
@@iwillruletheworldyay you're right G
@@patoffrey Oh look, a huuuge ornate door, and the map shows no other entrances,,,, *saves / checks how far away the previous save point was*
Super well written! Excellent delivery! Always good but this one hit really well.
Much appreciated!
The autosave trust issues was real with mass effect 1. 1:20 happened to me in Skyrim where the game saved where a sabertooth was about to strike me at low health. It always happened so fast i couldn't pull up the inventory fast enough. I had to go all the way back to a previous save and lost hours of progress
Looks like this video has saved us all from the horrors of trusting auto saves!
🤝
The Twilight Princess Zant - oh wait no it was Ganon all along - fight was definitely one of those "really guys? You had to bring the ginger beard man into this game too?" I loved the idea of Zant, but I get why Ganon made more sense lore-wise. In fact, without Twilight Princess's lore, the entire timeline would not be complete, since it's literally the result of link going back in time at the end of Ocarina of Time to warn the King that ganon was going to betray him and have him imprisoned before he could take over.
But come on guys... At least give us a solid baddie to deal with that isn't a puppet or form of ganon at least once. Vaati came pretty close, with nearly no references to ganon in Minish cap, but then.. lo and behold! He was ganon's puppet all along!
Oracle of Seasons/Ages, General Knox and whomever the witch was.... all in the end for it to be Ganon after all! =_= At least Zelda has storyline excuse for Link being reincarnated through time in tandem with Ganondorf and Princess Zelda because they're literally cursed to be so.
@@KainYusanagi which also means those 3 will always be together. I already know for a fact that Ganon is the final boss of the upcoming Zelda game. I mean, if it isnt I would absolutely astounded and floored
@@thomasallen9974 Yup. I still agree it'd be nice to have a non-Ganon puppet as a boss of a game, someday. Let Ganon keep lurking in the background and take advantage of things, sure, but not be a direct influence.
I remember getting screwed over in Metro 2033 because the game has checkpoint system and in one of the levels it's not obvious which way is the "real path". I got too close to a staircase, didn't even interact with a door or anything, and the loading screen for the next level popped up. Pissed me off so much.
If I recall correctly, it’s when you firsts come out of the metro and go above ground right? I could be thinking of something else
@@LightsaberGoBrrrrrr been a while, but I think it was the first above ground mission yeah.
Lol nailed it, the save checking to see if it's saved is true lol .tbh most huge rooms of empty walkable space means you'll have a fight there , better yet if someone is standing at the center. Add to that the 'simple' path they tell you but it has 3-4 puzzles and fights along the way .
Falcon went full Chaotic with this video. Normally he's pretty chill, but today it sounds like he had 7 monsters beforehand
The health bar thing rarely gets me. I've always seen that one coming. the last time it shocked the hell out of me was sister friede in Dark souls 3. i expected the dude in the back to stand up for phase 2... I did NOT expect what happened after that.
I must have checked hundreds of walls in Elden ring. I felt so vindicated when I finally found one lol.
also, yeah waterfalls. never trust waterfalls.
A dialy dose of Falcon's humor makes the day so much better 😂
To add to autosaves, if the game's been awfully quiet, if you got healing otems and ammo, if you enter a big room or if you are playing a horror game. And the game autosaves. You know it's coming, you know it's bad. The boss, the jumpscare, the chase, the timed escape. It's always gonna be here. It is a sign of all going sideways no matter what
I go through the exact same sequence when saving as I do when locking my car. Lock car, take 5 steps, and think, "I locked it right?" Lock my car again just to be sure. In a game I'll open the menu, save, take 5 steps, and think "I held the button down long enough right?" Then, I open the menu again and save it again just to be sure.
I really hate it when you need a certain item to craft something or for a quest and then it's not even guaranteed that the monsters who drop that item will even drop it in the first place. I'm currently playing Xenoblade Chronicles and my characters rose 15 freaking levels after trying to get three of a drop item from one kind of monsters.
I know youre always having fun voicing this kind of videos, but this time i could feel the enjoyment of the voiceover. Youre doing great falcon, just awesome :)
@@inboxmegameranx9603ondiscord fakey?
Me who manual saves 39 times before being done
😅👆🏻
I always do 69
Hi, I play single player, I trust the autosaves
👏🏼
Living life dangerously.
You do, until you don't..lol
Completely agree with number 9 love that Devil May Cry 5 actually made a feature where you can hold a button and your camera would look at the main objective path so you could mess around on all the others
I feel so much better having watched this video because I've always felt alone in my wall-bashing, lootbox fearing, repeated manual saving world. . This video genuinely made me giggle.
Thank you sooooo much!
Save Save Save 😂
I only keep auto save as a backup, same why I also want to keep at least two manual saves. If something happens to one save files I at least wouldn't have to completely restart or be thrown too far back with two backup save files.
I love how much fun y’all be having with these videos. Haha. Too genuine. 😂
Not just corpses! In God of War there's those statue looking dudes that are sometimes actual enemies, always axe throwing them at a distance
For the dialogue bit i immediately had flashbacks to The Witcher 3 with the option "Shove Dijkstra aside. Forcefully" and then geralt proceeds to uppercut the fuck out of him and break his leg
The dialogue one i can relate to so much. Thats another reason i love the horizon serie. You know before you Pick a dialogue option, what reaction it will trigger
I play a game called 7-days to die and this is so true as in the case that a big empty room with random treasure means it is a trap. Or zombies popping out of everywhere in empty rooms. As soon as you enter the room or try to get the treasure, a new horde of zombies come, and it usually means running for your life. Unless if you are playing with friends then it is not too bad.
The worst autosave checkpoints I've seen recently was the Uncharted series. Some of the fights go insanely long (~15 minutes) with no checkpoint; then other fights will trigger mid-fight checkpoints where if you die in the 2nd half of the fight, the game will put you back in the middle (usually in the middle of the room, out of cover, with no ammo).
I manual save twice in Skyrim, not because I don't think it actually saved, but because my game sometimes just randomly corrupts saves. So having the second, basically identical one, has saved me many, many, many hours of redoing things (mostly setting up mods)
Always so cool seeing this shared knowledge, nothing that was spoken and taught to us but a “common sense” we all grew from just playing multiple genres of video games our whole life’s
I like to use the autosave to figure out which way is the right way since side paths don't autosave as often
Another thing I don't trust is random health lying visible on the ground around a door or hallway. To me it's like the game saying, "Hey! We know you've been fighting for your life through this level, here's a brief respite from your troubles. OH WAIT! A BOSS BATTLE?! WHO WOULD HAVE SEEN THAT COMING?!" Like game I know what you're doing.
Same here.
There are even games where I know the chest is completely safe because I’ve played the game over so many times and I still freak out and check everywhere before opening the chest. And I am also a multiple time saver forealz
#6 I think for me this was Detroit. The first time I met Hank, i wanted to be nice, picked almost all the options (reloaded the save) before I got the friendly one. And it was on a timer. At least in Mass Effect you have time to analyze the dialogues. Anywhere I see dialogue options and a timer I get nightmares.
For me it has to be whenever a game gives you a new weapon, especially if its broken. I still have nightmares remembering when I played Resistance 2 and you finally get to use the minigun.... and a few seconds later a swarm of scorpion like chimera attack you and the music becomes so intense.
Best dialog ever is Dragon Age : Origins.
No help as far as what the outcome is, and you really have to pay attention to the characters to get it right. Which is great in a RPG
Thanks for the video Falcon! Video games have definitely given us their fair share of trust issues. :P
The worst case of save files screwing me was the Bioshock re-release. I don’t know if they fixed this, but when it first came out you had a limited number of save files and couldn’t delete old ones - at least I couldn’t figure out how to. I got to the Atlas battle at the very end, died, and it quit auto saving because I had maxed out my save files. The last save pushed me back about 2 hours and I just quit altogether. It was so frustrating.
"4! You know what I mean! Moving on!" Probably one of the funniest things I have ever heard come from Falcons' beak. Fantastic!! Love it!!
I love that your example for "i dont trust rng" is "I bet xcom is intentionally not letting me hit" when xcom in game design is well known for having to skew the numbers IN THE PLAYERS favour because players don't understand probability and don't understand that yes, a 5% chance to miss will still happen 3 times in a row sometimes lmao.
Falcon, you're my favorite video game reviewer talker person guy. Anytime I click on a gameranx video I hope I'll hear the "hey guys it's falcon" followed by a silly photoshop of a falcons head somewhere. Thanks for making TH-cam a more enjoyable place. 9:19 is a perfect example.
My recent experience with the RNGods not being in my favour is the new Pokemon. Sleep is a good status effect for catching pokemon, and Hypnosis has 60 accuracy (basically, 60% accurate, before accounting for other factors anyway). On more than one occasion I've had it miss, without the enemy increasing evasion or lowering my accuracy with a move, 5+ times in a row. One battle it was 8 (or 9) times. In that last example the game was giving me freebies rather than fainting me (enemy missing, or using stupid moves), but my Mon still fainted because it just missed so damned much that even with the other Mon borking its attacks repeatedly, it still managed to beat mine.
Falcon, I watch your videos all the time. I just can't move on without saying this one was perfect.
My favorite lists are when you guys go into the deep gamer mind stuff. Relates so much.
Bonus: a pathway full of ammo and health with no enemies nearby... Boss is coming
or the final bosses health bar that has color coded layers, i don't remember the game i was playing but the boss bar had like 3 layers all a different color so you had to keep beating on him and loss for like an hour before you finally figure out how much you had to do and the mechanic changes (if any) for each stage of health, that's always fun...lol
Accurate! Also when I hear battle music or even the lack of music, paired with extra health items I know stuff is about to go down.
Nice video. Re number 10 RNG in Xcom. As far as I know, that's a actual intentional decision by the developers. The entire sequence of the random numbers is calculated at the beginning of the level and if you re-load just before the same exact action, you'll get the exact same number. This was done to avoid exactly this behaviour "oh I got a 10% chance, let's save and re-execute until I get that small chance right". So to actual have a different outcome you have to load a save point much before that exact moment, do slightly different actions, so other numbers are "drawn" from the list of pre-generated random numbers and you get a different (hopefully better) output. Honestly, smart decision by the developer.
The dialogue one is so true. In Witcher 3 there was this bar scene in Velen early in the game. I tried going the peaceful route, but didn't wanna tell the bandit where I was headed. The option was 'none of your concern', however, what ACTUALLY came out of Geralt's mouth was "Is it just me, or is that none of your f*cking business?" Like ffs Geralt, that was not necessary.
My best moment - Max Payne 2 - just a second before two guys jump from behind the corner that's in front of me and no time for reaction by me - loving it :D Those guys are just nailing everything! They actually made me realize I can count myself as a member of the community, no matter I haven't played so many games during my whole life. I have it all - what I played and the time I've spent is quite enough
The Gameranx comment section never has ANY arguing in it whatsoever. I love it. This is such an awesome community