I made a big mistake as a youngster by swapping my Playstation for a Sega Saturn for certain games that was eventually realised on the new Sony Playstation that killed the Sega Saturn 🤦🏿
I feel really bad for Trip, it seemed he was really passionate about helping Sega get out of their current turmoil. Ended up getting spat in the face at the last minute by Sega's executives and their own bloated egos.
Looking at it, sega saturn would've performed with the 3do or better yet the cancelled M2 hardware with modify changes with a powerful cpu other than what hitachi offered.
WOW, I always said that if the Dreamcast had a DVD player built in instead of a GDROM drive that SEGA could have surpassed Nintendo that generation not knowing that 3DO had offered them the keys needed to win with the M2 technology. It truly is a shame Nakayama was such a stubborn man who I believe was solely responsible for the demise of SEGAs hardware division ever since he pushed the 32X. Bunch of silly sausages those Japanese SEGA boys were.
@@ren7a8ero Yeah he hired Tom and gave him full control in the beginning just to bait him on board but then pulled back on it when Tom wanted to pack in Sonic 1 with the Genesis console. Tom eventually got his way but Tom was against the way he was forcing 32X on SOA. He went against Tom's recommendation to partner with Olaf from Sony and then against the recommendation to use SGI for their fifth gen console. If it weren't for Nakayama Sega could have survived the Hardware wars IMO.
@@SegaTron64 He was also against the forced early release of the Saturn, knowing it would fail if there were not enough games ready at release, along with angering all of the 3rd party developers.
The Xbox had DVD capabilities and the licensing was so expensive that even Microsoft wanted you to pay $30 for a DVD playback kit. And despite the Xbox being far more powerful than the PS2, Microsoft, the biggest company in the world at the time, still got their shit pushed in. DVD could not have saved Sega. Nobody was going to buy a Sega DVD player, just like nobody was going to buy a Microsoft DVD player. Maybe if it were a JVC, a Panasonic, a Philips, etc. But Sega's own research showed that consumers didn't want a game company making a DVD player and Microsoft's first Xbox proved that research correct.
@@SegaTron64 The deals Sony wanted with Sega and Nintendo were terrible and would have made Sega and Nintendo third party publishers on their own consoles. They would have been giving up $15-30 in licensing per game sold at a time when they were the biggest companies in the world. Obviously Nintendo have done well in the long haul, thanks to them standing by their consoles and doing so well with handhelds. Sega could have followed a similar path and stood by their consoles instead of dumping their last three in under 2 years each
I'm going to go scream into a paper bag now, thank you. I was waiting for the M2, was a big Trip and EA fanboy (okay, a LucasArts fanboy, too), still love Panasonic, and at the time but forgot what Trip said about Sega. To have seen a Panasonic/Matsushita/Sega collab knowing what 3D0 was becoming... Can you imagine Sony vs Panasonic in videogames?!?!? Why don't we listen to trip? Gaaaaaahhh!!!
3D accelerator cards were considered as addon for the Saturn costing between $35-60, to be released as early as 1996. Some of the designs rivaled the Dreamcast for overall polygon count. With SEGA and its partners suffering from large built up inventories, any supported graphics card might've moved a few hundred thousand or even a few million Saturns. Arcade games like Daytona USA and the Virtua series could've been done faithfully for the machine, and SEGA might've regained some of that lost respect. At least they'd have the clear, dominant 3D machine for the remainder of the 1990s.
@@maroon9273 @maroon9273 IIRC, they rendered polygons in the range of 500k-1 million per second. The last one, based on the Voodoo 1, would've done about 6 million and cost around $99 as a Saturn plug in. The millions of Saturns sitting around in warehouses wouldve flown off of shelves, and SEGA wouldnt have lost another half billion on the Dreamcast.
Great video! Sega is indeed full of stories back then. Sega also had what would seen as a good partnership with Hitachi, so the difference regarding processing power wouldn't be enough to make them to change that. And considering they already were doing something similar regarding NEC's PowerVR and 3Dfx tech...
@@maroon9273 sorry i wasnt clear. Powervr competed with 3dfx. M2 must had been compared with sh2 and whatever hitachi had in the pipeline for the time (maybe sh3 and a prototype sh4)
@@ren7a8ero most likely a sh3 since the m2 hardware is older than the dreamcast hardware and 3dfx. Strange how sega abandoned 3dfx chipset so quickly. There chipset were more powerful and had more variety than powervr offer during that time.
@@maroon9273 3DFX went public before Sega wanted and SOJ hated that. EA were also an investor in 3DFX so part of the push came from them (keep in mind EA were involved with the 3DO, so maybe they saw 3DFX in Dreamcast as another stab of that). 3DFX chips lacked tile-based rendering that PowerVR had tho, and that helped a lot with Dreamcast capabilities. They were very ahead of their time with utilization of that particular technique, GPUs wouldn't feature it as a common feature until more than a decade later.
It's amazing how many of these I finally hear about for the first time from you and did not know that they existed. You've definitely done your research. What is are more surprising that you haven't gotten to 100000 scribers despite the fact that you're like Mrs. Exclusive. Although I think you'll get there soon though
Great video.. Also noticed you have a video about the CD32, I think it's time for me to bing watch your channel. My gaming, progression: VIC20 - C64 - A500 - CDi - CDTV - CD32 - Sega Mega Drive - SNES - N64 - playstaion, playstation 2, gamecube - xbox - wii - 360 - PS3 (discovered PC's & GPU's $$$) - Switch. Now I have a 4090 and avoid buyers :)
While, yes... and I'm sure you were around for it. But as the very "first world problems" son of a karaoke-enthusiast Dad who is one of, like, two people I knew who owned a Denon LaserDisc machine capable of "flipping" the discs for you...... I definitely knew why DVDs were risky in a time where 480i was a "crystal clear" picture and VHS tapes were either $20 or, *cough* easy to watch for free *cough*
Also, we knew how BAD CD-ROM games were... slow to load with great music that required an expensive soundcard and speaker setup. I mean, we had games where a model like Stephanie Seymour acting was a selling point... or getting a Hollywood actor like Kirk Cameron was a draw for a game. We thought DVD with has-been actors might go the same route, ya know?
@@JamesShow Well, they only required an expensive sound card on Compatibles when it came to platforms, the other personal computer platform the Macintosh didn't need it because they already came with good standard sound and consoles of didn't have sound cards.
I was in love with the M2 architecture. It's too bad Sega had already released a string of unpopular consoles in quick succession, although I think if the M2 were released as a Panasonic system and not a Sega system, they might have avoided the negative brand perception that hurt the Dreamcast.
Wait, WHAT?! The M2 was DVD ready? I always knew it was miles ahead of the 32-64bit competition, I never thought it was THAT MUCH! Does the M2 prototypes have DVD readers then? Has anyone confirmed this?
The prototypes do not have DVD-ROM drives. It was DVD READY, meaning that a DVD-ROM drive could have been added on later, or later models could have had a DVD-ROM drive without adding any other support hardware. It would have played DVD movies, but they could have kept the games on CD-ROM for compatibility with all the consoles. Or they could have bundled multi-CD games with the DVD players with the games on a single DVD. There were a lot of possibilities, but that DVD-readiness would not have spawned an M2 with a DVD player at launch in 1996.
I find it pretty rich that you have the head of 3DO talking trash about Sega's financial situation and lack of sales when the 3DO console arrived and died with a whimper. Not to mention they never even got their successor console out the door, even after selling it to one of the worlds largest technology companies. It's almost as funny as old mate from Atari claiming the Jaguar was on par with the PS1 hardware wise and still had a shot while the company literally collapsed around him. That's ego at work for you.
Lucky for Trip Hawkins he had the US media carrying water for him, identifying him as the genius behind Electronic Arts and not the dumbass behind 3DO, even when he spoke as the head of 3DO.
Thank you for another awesome video! I love learning about the video game industries and learning about all of the ideas, concepts, and odd peripherals. You should make a video about all of the various kinds out there for the Gameboy and other Nintendo systems up to this point.
Great video! It's so sad to see what could have been, but Videogame Esoterica had done an amazing job of cataloging the M2 games and hardware on TH-cam and releasing dumps of any games and software he manages to find.
The Panasonic 3DO dropped to $399 by February 1994, so Sega could have sold a 3DO with a built-in Genesis at $399 for winter 1994 instead of selling the 32X and the Saturn. The 3DO was quite underpowered compared to the PlayStation, but without the 32X and the Saturn staining Sega's brand they could have released an upgraded model in 1996 to compete with the N64. But in order for that to be backward compatible, they would have had to use a much faster ARM610 or even an ARM7. Then they could have released a console like the Dreamcast in 1999, or waited even longer. Since Sega would have been one of many hardware manufacturers, it wouldn't have been as much of a stain on them to release a new model every 3 years instead of 5 like Sony and Nintendo were doing. They could also sell their units with CD drives or GD-ROM drives for cheap, and if another manufacturer wanted to sell a 3DO with a DVD drive later on it would not have cost Sega any money and that company's brand would have been on the DVD player, in line with Sega's own research on consumer perception. They would have had to have the foresight to know how quickly component costs would have gone down, though, and they would have been giving up $15-20 in royalties per game sold at a time when they had the best selling console in the world.
Lady decade is it possible for you to invite retro rick to a guess appearance on your show i think its good for gaming & would drive your views threw the roof .i think yall would look good together on screen plus i think its alot you can teach him about games
I would have loved to have had a Saturn 2D powerhouse over a PS1 goofy 3D focused console back in the day. I've got 3 reasons for that. Street Fighter, Street Fighter, and Street Fighter. Sega may have made a lot of hardware choice missteps, but they didn't complete pull the rug out from under those of us who had a real appreciation in good quality 2D games, and not really sold on the entertainment value of clunky 3D graphics. Back in those days, I was actually thinking "screw Sony", "screw Nintendo" (and of their main target audience shift to young children). I was already fuming over all this BS by the time Xbox came out, so... sure... screw Microsoft too. This wasn't a natural migration from 2D to 3D, oh no. This was a hostile clunky 3D invasion, while trying to shame 2D game fans for not wanting to fully embrace a 3D "future" as dictated to them. Now don't get me wrong, I'm not against 3D. But don't relentlessly shove that **** down my throat and then trash talk on 2D graphics. My only saving grace was Capcom's 2D Street Fighter games on the Dreamcast, but even then I had to overlook Sega constantly pushing all those dumb looking and dumb sounding 3D titles. Wow, 2 1/2 decades later and I'm still ticked off about all this. 😮💨
If I could go back and run Sega. What I would have done is basically make the adapters accessible to buy for like the 32x and CD, and then the Saturn would be like a all 32x CD combined so that anyone that has a Sega Genesis wouldn't feel left out as the Saturn CD and 32x were just too much to keep up with at the time which meant that buying the Saturn would not seem like a wise investment because it would be outdated within a year. It is partially why Sony has that 10 year strategy as they have likely done the research to see how long a console should last for consumers to really feel like the large purchase was worth it. Capital allocation goes in threes, financial, time, and people. Time allocation is for how long should the consumer feel like they should have the product to be satisfied with their purchase, how much can they feel comfortable buying at the price, and how much of a status it is for them to purchase the product. I think they got the duration wrong with the up and coming technology. That is part of what has made Playstation where it is.
@@maroon9273 yes and no. Basically the cd 32x genesis would have been the Saturn if people bought it. So basically backwards compatibility with regards to the Sega CD and 32x.
@@PukeSkinwalker makes sense, crazy how sega never released variant for the saturn and adapter. Worst part the 32x was compatatible with the saturn even with the SH-2 cpu's. SOJ ceo pride was too much and SOA not fighting for one instead wanted sega neptune console instead.
@@maroon9273 Sega never released a 32X adapter for the Saturn because the Saturn was the plan from the start, the 32X was an ill-fated band-aid from SOA that arrived too little too late. Former SOA staff can crap on all they want about it being forced on them by the evil cronies at the Japan offices, but the fact is that Sega is a Japanese company, the Saturn was in development as early as 1992, the Mega Drive barely made a dent in the Japanese market (so they would have no real desire to keep it alive) & the only people with an issue with the Saturn was SOA who had gotten far too big for their britches after their success with the Mega Drive & wanted to call the shots.
The Sega CD was prohibitively expensive and the 32X was woefully underpowered. A 32X CD all in one would have cost significantly more than a PlayStation and been significantly less powerful. The CDX cost as much as a PlayStation in 1994 and the JVC X'Eye was even more expensive, and neither of them even had a 32X built in. It would have been a convoluted mess of badly designed consoles. If you're going to go back and run Sega: (1) design the Genesis for CD expansion from the start like the PC Engine was so the Sega CD could have launched at $200, (2) sell a 3DO with Genesis/CD backward compatibility at $499 in early 1994 (JP) and $399 in fall 1994 (USA), (3) no need to release the 32X since you're selling the 3DO, (4) no need to release the Saturn since you're selling the 3DO and have a head start on the PlayStation, and (5) by 1996, buy out the 3DO company and push an upgraded 3DO platform by 1996 or 1997. You can sell dual binary games for both systems with upgraded graphics and features on the newer platform, but owners of the old console could have played too. This would have worked fine for the majority of Sega games, which were simply arcade ports. And by the late 1990s, consumers can buy a Panasonic 3DO DVD player that played exclusive Sega games.
Hello beautiful i love watching your videos mainly because of you but i wanted ask when are we going to see a reboot of a 3DO console in modern times because im pretty sure with the technology today new games could be crafted...
The PS2 was like a one header VHS player when it came to playing DVDs, that's really the only flaw that system had. It would play some DVDs well but others will look like a bad VHS tape with a bloodied color and blurry picture.
Oh, come on. That' ridiculous. Sony was making DVD players at the time and understood it very well. The video was more than good enough. Frankly, DVD would have never been replaced had LCD panels not gotten both so good and so cheap, though maybe CRT based ATSC TVs would have benefited from the higher resolution. There is at least one CRT high definition ATSC TV on the market, but mostly sold in state prisons (it has a clear plastic case so nothing could be hidden in the TV)
In case you didn't know, after the SEGA found out about the EA games, SEGA attempted to copy protect the Genesis II consoles, so they would NOT play EA games. I found this out the hard way. Ended up returning my new Genesis II back to (the EVIL !!!!!!!) Toys-R-Us and got a refund, saying "It don't work". I got a friend to fix the first Genesis so I could keep playing my EA carts.
Wille DVD-Video disks where that conman then but at 8.4 GB perside I can see why it may have helped. Since 1 sigel sided DVD can do work of 12 CDs. Just one Blu-ray can do the work of 11 DVDs. By the way my math was based on the 8.5GB 2 layer dvds and the 100GB 3 layer Blu-rays. UHD Blu-rays and new 1TB Blu-rays work on the Versatile Multilayer Disc tech. Since VMD is own thing I'm not going into it; so look it up if you wound like to konw about it.
Philips Magnavox CD-I was superior to the 3DO. CD-i Had Dragon's lair and Space Ace the first laser disc arcades from 1982. It played smoother with less Pixelation than 3DO. I bought my CD-I in 1995.
Yup, and the licenses were how Sega and Nintendo made their money. They would have been leaving $20 per game sold on the table at a time when their consoles were selling tens of millions of games. That could have been a quarter billion dollars given up for the 3DO model.
Trip was right many years later when he did that Interview.
This is great! I love when i see that you have made another video. It really helps take the edge off of my night shifts.
I made a big mistake as a youngster by swapping my Playstation for a Sega Saturn for certain games that was eventually realised on the new Sony Playstation that killed the Sega Saturn 🤦🏿
This was a fascinating video!
I had no idea 3DO and SEGA were considering a console colab.
Oh what might have been.
3DO were trying to repeat Microsoft's success in the PC business, but in the console business. It's interesting to think if Sega could have done it.
I feel really bad for Trip, it seemed he was really passionate about helping Sega get out of their current turmoil. Ended up getting spat in the face at the last minute by Sega's executives and their own bloated egos.
Looking at it, sega saturn would've performed with the 3do or better yet the cancelled M2 hardware with modify changes with a powerful cpu other than what hitachi offered.
great video lady decade, cheers...
It's always so exciting to see the videos you put out about "What Could Have Been". As always, Well done Milady.
Sega is a never ending paradox...
Sega? 3D0? Damn, I guess I won't get to hear her say, "Supah Marrio Bruvviz" in this vid.
WOW, I always said that if the Dreamcast had a DVD player built in instead of a GDROM drive that SEGA could have surpassed Nintendo that generation not knowing that 3DO had offered them the keys needed to win with the M2 technology. It truly is a shame Nakayama was such a stubborn man who I believe was solely responsible for the demise of SEGAs hardware division ever since he pushed the 32X. Bunch of silly sausages those Japanese SEGA boys were.
He in person also hired Tom Kalinske and gave him full control of SoA, so both the best and worst decision were on him.
@@ren7a8ero Yeah he hired Tom and gave him full control in the beginning just to bait him on board but then pulled back on it when Tom wanted to pack in Sonic 1 with the Genesis console. Tom eventually got his way but Tom was against the way he was forcing 32X on SOA. He went against Tom's recommendation to partner with Olaf from Sony and then against the recommendation to use SGI for their fifth gen console. If it weren't for Nakayama Sega could have survived the Hardware wars IMO.
@@SegaTron64 He was also against the forced early release of the Saturn, knowing it would fail if there were not enough games ready at release, along with angering all of the 3rd party developers.
The Xbox had DVD capabilities and the licensing was so expensive that even Microsoft wanted you to pay $30 for a DVD playback kit. And despite the Xbox being far more powerful than the PS2, Microsoft, the biggest company in the world at the time, still got their shit pushed in. DVD could not have saved Sega. Nobody was going to buy a Sega DVD player, just like nobody was going to buy a Microsoft DVD player. Maybe if it were a JVC, a Panasonic, a Philips, etc. But Sega's own research showed that consumers didn't want a game company making a DVD player and Microsoft's first Xbox proved that research correct.
@@SegaTron64 The deals Sony wanted with Sega and Nintendo were terrible and would have made Sega and Nintendo third party publishers on their own consoles. They would have been giving up $15-30 in licensing per game sold at a time when they were the biggest companies in the world. Obviously Nintendo have done well in the long haul, thanks to them standing by their consoles and doing so well with handhelds. Sega could have followed a similar path and stood by their consoles instead of dumping their last three in under 2 years each
I'm going to go scream into a paper bag now, thank you. I was waiting for the M2, was a big Trip and EA fanboy (okay, a LucasArts fanboy, too), still love Panasonic, and at the time but forgot what Trip said about Sega. To have seen a Panasonic/Matsushita/Sega collab knowing what 3D0 was becoming... Can you imagine Sony vs Panasonic in videogames?!?!? Why don't we listen to trip? Gaaaaaahhh!!!
3D accelerator cards were considered as addon for the Saturn costing between $35-60, to be released as early as 1996. Some of the designs rivaled the Dreamcast for overall polygon count. With SEGA and its partners suffering from large built up inventories, any supported graphics card might've moved a few hundred thousand or even a few million Saturns. Arcade games like Daytona USA and the Virtua series could've been done faithfully for the machine, and SEGA might've regained some of that lost respect. At least they'd have the clear, dominant 3D machine for the remainder of the 1990s.
Is it a add-on similar to super fx and sega svp chips?
@@maroon9273 @maroon9273 IIRC, they rendered polygons in the range of 500k-1 million per second. The last one, based on the Voodoo 1, would've done about 6 million and cost around $99 as a Saturn plug in. The millions of Saturns sitting around in warehouses wouldve flown off of shelves, and SEGA wouldnt have lost another half billion on the Dreamcast.
Plug-in add-on on the cartridge, expansion or mpeg port?
@@maroon9273 5-6 different 3D cards. Even the Dreamcast was once considered as an add on card for the Saturn game console.
Great video! Sega is indeed full of stories back then.
Sega also had what would seen as a good partnership with Hitachi, so the difference regarding processing power wouldn't be enough to make them to change that. And considering they already were doing something similar regarding NEC's PowerVR and 3Dfx tech...
Hitachi cpus underpowered compared to what powerpc offerings
@@maroon9273 sorry i wasnt clear. Powervr competed with 3dfx. M2 must had been compared with sh2 and whatever hitachi had in the pipeline for the time (maybe sh3 and a prototype sh4)
@@ren7a8ero most likely a sh3 since the m2 hardware is older than the dreamcast hardware and 3dfx. Strange how sega abandoned 3dfx chipset so quickly. There chipset were more powerful and had more variety than powervr offer during that time.
@@maroon9273 3DFX went public before Sega wanted and SOJ hated that. EA were also an investor in 3DFX so part of the push came from them (keep in mind EA were involved with the 3DO, so maybe they saw 3DFX in Dreamcast as another stab of that).
3DFX chips lacked tile-based rendering that PowerVR had tho, and that helped a lot with Dreamcast capabilities. They were very ahead of their time with utilization of that particular technique, GPUs wouldn't feature it as a common feature until more than a decade later.
@@samalton5837 I heard 3dfx was going to release tile rendering feature on mojo chip before leaving the hardware sector.
It's amazing how many of these I finally hear about for the first time from you and did not know that they existed. You've definitely done your research. What is are more surprising that you haven't gotten to 100000 scribers despite the fact that you're like Mrs. Exclusive. Although I think you'll get there soon though
Very educational. Thank you
Great video.. Also noticed you have a video about the CD32, I think it's time for me to bing watch your channel.
My gaming, progression: VIC20 - C64 - A500 - CDi - CDTV - CD32 - Sega Mega Drive - SNES - N64 - playstaion, playstation 2, gamecube - xbox - wii - 360 - PS3 (discovered PC's & GPU's $$$) - Switch.
Now I have a 4090 and avoid buyers :)
Finally a screenshot of killing time. At last some recognition.
I'll say it before and I've said it again--
Consoles fail when they refuse the Koopa Troop.
Awesome, you guys dig up some of the most interesting things to share.
now i now its trash because you didn't label it necessary for gracious living. LOVE your vids!
it's surprising to hear that a DVD-capable machine would've been scoffed at. That's literally the thing that would have made it popular.
While, yes... and I'm sure you were around for it. But as the very "first world problems" son of a karaoke-enthusiast Dad who is one of, like, two people I knew who owned a Denon LaserDisc machine capable of "flipping" the discs for you...... I definitely knew why DVDs were risky in a time where 480i was a "crystal clear" picture and VHS tapes were either $20 or, *cough* easy to watch for free *cough*
Also, we knew how BAD CD-ROM games were... slow to load with great music that required an expensive soundcard and speaker setup. I mean, we had games where a model like Stephanie Seymour acting was a selling point... or getting a Hollywood actor like Kirk Cameron was a draw for a game. We thought DVD with has-been actors might go the same route, ya know?
@@JamesShow Well, they only required an expensive sound card on Compatibles when it came to platforms, the other personal computer platform the Macintosh didn't need it because they already came with good standard sound and consoles of didn't have sound cards.
Just found your channel and subscribed. I like the OG gaming review channels too but this is a fresh start lol
awesome video! I loved the 3DO!
I wanted the m2 so bad back in the day.
I was in love with the M2 architecture. It's too bad Sega had already released a string of unpopular consoles in quick succession, although I think if the M2 were released as a Panasonic system and not a Sega system, they might have avoided the negative brand perception that hurt the Dreamcast.
Super informative video just got a new sub
Very interesting video! Great job Lady Decade!!
This might have been the Sega Uranus we never got. Bummer...
Blimey. A surprise new video 😎👍👌
Wait, WHAT?!
The M2 was DVD ready?
I always knew it was miles ahead of the 32-64bit competition, I never thought it was THAT MUCH!
Does the M2 prototypes have DVD readers then? Has anyone confirmed this?
The prototypes do not have DVD-ROM drives. It was DVD READY, meaning that a DVD-ROM drive could have been added on later, or later models could have had a DVD-ROM drive without adding any other support hardware. It would have played DVD movies, but they could have kept the games on CD-ROM for compatibility with all the consoles. Or they could have bundled multi-CD games with the DVD players with the games on a single DVD. There were a lot of possibilities, but that DVD-readiness would not have spawned an M2 with a DVD player at launch in 1996.
@@madhatter8508 Oh, I see!
Thanks for the answer! :)
@@Sugurain Apparently at least one of the interactive kiosks made after the sale did have a DVD drive, but they only used it for video presentations
I find it pretty rich that you have the head of 3DO talking trash about Sega's financial situation and lack of sales when the 3DO console arrived and died with a whimper. Not to mention they never even got their successor console out the door, even after selling it to one of the worlds largest technology companies. It's almost as funny as old mate from Atari claiming the Jaguar was on par with the PS1 hardware wise and still had a shot while the company literally collapsed around him. That's ego at work for you.
Lucky for Trip Hawkins he had the US media carrying water for him, identifying him as the genius behind Electronic Arts and not the dumbass behind 3DO, even when he spoke as the head of 3DO.
Another Great Video, I really enjoyed them, keep them coming. looking forward to the next one. take care and God Bless.
Thank you for another awesome video! I love learning about the video game industries and learning about all of the ideas, concepts, and odd peripherals. You should make a video about all of the various kinds out there for the Gameboy and other Nintendo systems up to this point.
Pana-Sonic
Great video! It's so sad to see what could have been, but Videogame Esoterica had done an amazing job of cataloging the M2 games and hardware on TH-cam and releasing dumps of any games and software he manages to find.
I will never get over how she pronounces "innovative". Hear that alone is worth a watch.
thank god for PlayStation back in the day
Have I won an overnight pajama party with you lady decade? Mario 3 and super mario world gaming all night?
Blew my mind!
The Panasonic 3DO dropped to $399 by February 1994, so Sega could have sold a 3DO with a built-in Genesis at $399 for winter 1994 instead of selling the 32X and the Saturn. The 3DO was quite underpowered compared to the PlayStation, but without the 32X and the Saturn staining Sega's brand they could have released an upgraded model in 1996 to compete with the N64. But in order for that to be backward compatible, they would have had to use a much faster ARM610 or even an ARM7. Then they could have released a console like the Dreamcast in 1999, or waited even longer. Since Sega would have been one of many hardware manufacturers, it wouldn't have been as much of a stain on them to release a new model every 3 years instead of 5 like Sony and Nintendo were doing. They could also sell their units with CD drives or GD-ROM drives for cheap, and if another manufacturer wanted to sell a 3DO with a DVD drive later on it would not have cost Sega any money and that company's brand would have been on the DVD player, in line with Sega's own research on consumer perception.
They would have had to have the foresight to know how quickly component costs would have gone down, though, and they would have been giving up $15-20 in royalties per game sold at a time when they had the best selling console in the world.
Really going Rich Evans in these pictures
4:00 I love SEGA, I’m a SEGA kid
4:58 “no Such console came out”
5:50 “SEGA is buying 3DO Stock or investing in the 3DO”
Lady decade is it possible for you to invite retro rick to a guess appearance on your show i think its good for gaming & would drive your views threw the roof .i think yall would look good together on screen plus i think its alot you can teach him about games
99% of you won't read this, but...1:21 - 1:35 was the Best Part
And here I thought the Neptune would be the unreleased Sega system to make the rounds.
I would have loved to have had a Saturn 2D powerhouse over a PS1 goofy 3D focused console back in the day. I've got 3 reasons for that. Street Fighter, Street Fighter, and Street Fighter. Sega may have made a lot of hardware choice missteps, but they didn't complete pull the rug out from under those of us who had a real appreciation in good quality 2D games, and not really sold on the entertainment value of clunky 3D graphics. Back in those days, I was actually thinking "screw Sony", "screw Nintendo" (and of their main target audience shift to young children). I was already fuming over all this BS by the time Xbox came out, so... sure... screw Microsoft too. This wasn't a natural migration from 2D to 3D, oh no. This was a hostile clunky 3D invasion, while trying to shame 2D game fans for not wanting to fully embrace a 3D "future" as dictated to them. Now don't get me wrong, I'm not against 3D. But don't relentlessly shove that **** down my throat and then trash talk on 2D graphics. My only saving grace was Capcom's 2D Street Fighter games on the Dreamcast, but even then I had to overlook Sega constantly pushing all those dumb looking and dumb sounding 3D titles. Wow, 2 1/2 decades later and I'm still ticked off about all this. 😮💨
If I could go back and run Sega. What I would have done is basically make the adapters accessible to buy for like the 32x and CD, and then the Saturn would be like a all 32x CD combined so that anyone that has a Sega Genesis wouldn't feel left out as the Saturn CD and 32x were just too much to keep up with at the time which meant that buying the Saturn would not seem like a wise investment because it would be outdated within a year. It is partially why Sony has that 10 year strategy as they have likely done the research to see how long a console should last for consumers to really feel like the large purchase was worth it. Capital allocation goes in threes, financial, time, and people. Time allocation is for how long should the consumer feel like they should have the product to be satisfied with their purchase, how much can they feel comfortable buying at the price, and how much of a status it is for them to purchase the product. I think they got the duration wrong with the up and coming technology. That is part of what has made Playstation where it is.
Are you referring to a backward compatible saturn or trio console (Sega genesis, sega cd and 32x)?
@@maroon9273 yes and no. Basically the cd 32x genesis would have been the Saturn if people bought it. So basically backwards compatibility with regards to the Sega CD and 32x.
@@PukeSkinwalker makes sense, crazy how sega never released variant for the saturn and adapter. Worst part the 32x was compatatible with the saturn even with the SH-2 cpu's. SOJ ceo pride was too much and SOA not fighting for one instead wanted sega neptune console instead.
@@maroon9273 Sega never released a 32X adapter for the Saturn because the Saturn was the plan from the start, the 32X was an ill-fated band-aid from SOA that arrived too little too late. Former SOA staff can crap on all they want about it being forced on them by the evil cronies at the Japan offices, but the fact is that Sega is a Japanese company, the Saturn was in development as early as 1992, the Mega Drive barely made a dent in the Japanese market (so they would have no real desire to keep it alive) & the only people with an issue with the Saturn was SOA who had gotten far too big for their britches after their success with the Mega Drive & wanted to call the shots.
The Sega CD was prohibitively expensive and the 32X was woefully underpowered. A 32X CD all in one would have cost significantly more than a PlayStation and been significantly less powerful. The CDX cost as much as a PlayStation in 1994 and the JVC X'Eye was even more expensive, and neither of them even had a 32X built in. It would have been a convoluted mess of badly designed consoles. If you're going to go back and run Sega: (1) design the Genesis for CD expansion from the start like the PC Engine was so the Sega CD could have launched at $200, (2) sell a 3DO with Genesis/CD backward compatibility at $499 in early 1994 (JP) and $399 in fall 1994 (USA), (3) no need to release the 32X since you're selling the 3DO, (4) no need to release the Saturn since you're selling the 3DO and have a head start on the PlayStation, and (5) by 1996, buy out the 3DO company and push an upgraded 3DO platform by 1996 or 1997. You can sell dual binary games for both systems with upgraded graphics and features on the newer platform, but owners of the old console could have played too. This would have worked fine for the majority of Sega games, which were simply arcade ports. And by the late 1990s, consumers can buy a Panasonic 3DO DVD player that played exclusive Sega games.
Hello beautiful i love watching your videos mainly because of you but i wanted ask when are we going to see a reboot of a 3DO console in modern times because im pretty sure with the technology today new games could be crafted...
The PS2 was like a one header VHS player when it came to playing DVDs, that's really the only flaw that system had. It would play some DVDs well but others will look like a bad VHS tape with a bloodied color and blurry picture.
Oh, come on. That' ridiculous. Sony was making DVD players at the time and understood it very well. The video was more than good enough.
Frankly, DVD would have never been replaced had LCD panels not gotten both so good and so cheap, though maybe CRT based ATSC TVs would have benefited from the higher resolution. There is at least one CRT high definition ATSC TV on the market, but mostly sold in state prisons (it has a clear plastic case so nothing could be hidden in the TV)
In case you didn't know, after the SEGA found out about the EA games, SEGA attempted to copy protect the Genesis II consoles, so they would NOT play EA games. I found this out the hard way. Ended up returning my new Genesis II back to (the EVIL !!!!!!!) Toys-R-Us and got a refund, saying "It don't work". I got a friend to fix the first Genesis so I could keep playing my EA carts.
The CD-i is more, and the Apple's PiPPiN is just under that 3do
Wille DVD-Video disks where that conman then but at 8.4 GB perside I can see why it may have helped. Since 1 sigel sided DVD can do work of 12 CDs. Just one Blu-ray can do the work of 11 DVDs. By the way my math was based on the 8.5GB 2 layer dvds and the 100GB 3 layer Blu-rays. UHD Blu-rays and new 1TB Blu-rays work on the Versatile Multilayer Disc tech. Since VMD is own thing I'm not going into it; so look it up if you wound like to konw about it.
Qué .___.?
Apenas me entero de eso 😮
Comment for the algorithm
those console pics with fuzz and dust on them made me cringe
Philips Magnavox CD-I was superior to the 3DO. CD-i Had Dragon's lair and Space Ace the first laser disc arcades from 1982. It played smoother with less Pixelation than 3DO. I bought my CD-I in 1995.
3DO wiped its ass with the CD-i
3DO was founded to design hardware then license that out to other companies as there revenue stream. They made game licenses dirt cheap.
Yup, and the licenses were how Sega and Nintendo made their money. They would have been leaving $20 per game sold on the table at a time when their consoles were selling tens of millions of games. That could have been a quarter billion dollars given up for the 3DO model.
the first gpu was done with the 3do after that 3dfx cards sprung out before 3do was made redundant
now i now its trash because you didn't label it necessary for gracious living. LOVE your vids!