The Story of the SEGA 32X

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  • เผยแพร่เมื่อ 30 พ.ค. 2018
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    Gaming Historian provides a history of the SEGA 32X. In an effort to stay ahead of the game, SEGA released the 32X in late 1994. It was an add-on that transformed the Genesis from 16-bit to 32-bit. SEGA pitched it as a cheaper alternative to the upcoming next-gen systems. But in less than a year, it was forgotten. The 32X damaged SEGA's reputation with developers and consumers. Learn all about it!
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ความคิดเห็น • 4.4K

  • @GamingHistorian
    @GamingHistorian  6 ปีที่แล้ว +1669

    The SEGA 32X came and went so fast, I barely remember it. In 1997, I saw it in a thrift store with 3 games for $40. Looking back, it's so surprising SEGA even tried to make this a thing. While making the video, I did gain a little more appreciation for the 32X. It was a pretty powerful upgrade for the Genesis! But most of the games were rushed, and it definitely shows.
    As always, if you learned something new, please share the video! Thanks for watching!

    • @GilbertTang
      @GilbertTang 6 ปีที่แล้ว +16

      Gaming Historian I actually think there's one still sitting in the thrift store near my house. I see it 1-2 times per year.

    • @juanmartinstehle5047
      @juanmartinstehle5047 6 ปีที่แล้ว +15

      Hi Norman.
      I would like a video related to SNK. For example the rivalry between Capcom and SNK.

    • @mitchelmcmullen7373
      @mitchelmcmullen7373 6 ปีที่แล้ว +6

      Hey Gaming Historan, Talk about The History of SUPER MARIO ODYESSY

    • @lotsoflogos
      @lotsoflogos 6 ปีที่แล้ว +2

      "I have several questions!" -JonTron

    • @ChimpManZ1264
      @ChimpManZ1264 6 ปีที่แล้ว +5

      Mitchel McMullen What history? It's barely had time to make history. All it's done so far is generate sales!

  • @Nintendrone42
    @Nintendrone42 6 ปีที่แล้ว +2428

    It's unreal to think that Sega imploded because of something as petty as a rivalry between the Japanese and American branches. I can't believe the executives didn't stop it as soon as it became visible.

    • @spmscout
      @spmscout 6 ปีที่แล้ว +332

      There's a lesson to be learned here man: GOOD communication is key.

    • @CommodoreFan64
      @CommodoreFan64 6 ปีที่แล้ว +335

      Shawn Marcy Another hard lesson is that most Japanese businessmen bosses are bullheaded, stubborn, like to be the one to claim the credit, & also don't like others with ideas that go against their ideas, or what they decided what was best first, even if it's the worst decision. Also those under a Japanese boss rarely speak up, and just do as they are told. A lot of this can translate to China, and Korea as well. it's called keeping flow of harmony(happiness), keeping face(an even bigger thing in China & Korea), and keeping reputation/honor in tact(can also tie into keeping face). I'm no expert, but I try to study as many cultures as I can, so I can have a better understanding of world topics at large.

    • @CommodoreFan64
      @CommodoreFan64 6 ปีที่แล้ว +68

      AlexanderTheNotSoGreat Agreed, SEGA telling people that not only the Saturn was not the future even if they did not say it out loud with systems like the Genesis/Sega CD/32X getting shit on during the Saturn transition, while Nintendo held steadfast in the face of other new competition, doubling down on good SNES and Gameboy games till the release of the N64, and GBC, are part of the reason they are still around to this day, and SEGA is no longer. In fact because Nintendo is unlike any other game company to come before it, or sense, and I have a good feeling they just might be the last major dog in the race when all is said, and done far as hardware goes outside of PC, and Mobile, while Microsoft, and Sony, both transition to cloud based services that can be ran on my any modern internet connected device with a fast enough internet connection, as Sony already has the PlayStation Now service doing mostly that, and Microsoft has XB1 games that use the same API/SDK as their Windows platform meaning develops only have to code for one to get a game to run on both, almost making the need for the XB1 pointless.

    • @fossil-bit8439
      @fossil-bit8439 6 ปีที่แล้ว +92

      As a bit of a Sega fanboy, I’m still upset about that to this day! I bet Sega could still be around.

    • @GatorRay
      @GatorRay 6 ปีที่แล้ว +11

      +Comodorefan64 Yeah I don't think so given the horrible business decisions they make. But there's OTHER people that can explain that better *Stares at Haedox*

  • @brodysdaddy
    @brodysdaddy 5 ปีที่แล้ว +310

    I remember saving up a couple of paychecks from my after school job to get that 32X. The guy at Babbages talked me out of it at the register. He said just keep saving for the Saturn. Crazy how they mucked it all up.

    • @pkkingcrimsonrequiem1332
      @pkkingcrimsonrequiem1332 5 ปีที่แล้ว +6

      @offworldresident
      Not if you want to play Battle Garegga or Vampire Savior.

    • @Neville60001
      @Neville60001 5 ปีที่แล้ว +8

      @brodysdaddy
      , why not buy both? For myself, I loved the space shooter game for the 32X, and also loved the mecha combat game for it as well, plus I love the 32X version of _Doom_ .

    • @dapperfan44
      @dapperfan44 5 ปีที่แล้ว +22

      it's funny because if you went to a modern-day gamestop now, they'd let you buy it.

    • @rm9308
      @rm9308 4 ปีที่แล้ว +23

      The world before GameStop...

    • @chadtaylor3292
      @chadtaylor3292 4 ปีที่แล้ว

      Like hell it was

  • @w0nd3r6
    @w0nd3r6 4 ปีที่แล้ว +438

    1992 - My system has more BITS then yours
    2020 - My system has more Teraflops then yours

    • @invock
      @invock 3 ปีที่แล้ว +56

      Customers : Uuuuh, what exactly is a terafl-... ?
      Companies : WE HAVE MOAR!!!

    • @dolphindive4348
      @dolphindive4348 3 ปีที่แล้ว +9

      Or PC master race?

    • @jayb8934
      @jayb8934 3 ปีที่แล้ว +9

      More like, my system supports a higher resolution and frame rate than yours!

    • @leap123_
      @leap123_ 3 ปีที่แล้ว +11

      Ah yes 1992 = game consoles, 2020 = supercomputers

    • @Etcher
      @Etcher 3 ปีที่แล้ว +7

      A bit is a unit of storage, a teraflop is a measurement of operational capacity - it refers to the capability of a processor to calculate one trillion floating-point operations per second. LOL you aint fly

  • @aswallace88
    @aswallace88 3 ปีที่แล้ว +98

    14:03 "Ratchet and Bolt" sounds like a rejected title for Ratchet and Clank.

  • @XDTheLaughingManXD
    @XDTheLaughingManXD 5 ปีที่แล้ว +1070

    Sega killed itself by competing with itself. That's to put it shortly.

    • @PaulRudd1941
      @PaulRudd1941 5 ปีที่แล้ว +125

      To put it lightly, Sega Japan shot Sega America AND themselves in the foot.

    • @patricklawton8135
      @patricklawton8135 4 ปีที่แล้ว +1

      Yup

    • @patricklawton8135
      @patricklawton8135 4 ปีที่แล้ว +66

      Kind of what Nintendo did with the Wii U.
      Most folks were confused and thought it was similar to what Sega did with the Sega CD/32x.
      Folks thought it was just a Wii add on. Shame it was also a great system

    • @PaulRudd1941
      @PaulRudd1941 4 ปีที่แล้ว +10

      @@patricklawton8135 that is an excellent analogy.

    • @flatcapman
      @flatcapman 4 ปีที่แล้ว +8

      @Patrick Lawton 3 JRPGS for the Wii U Shows how much Nintendo cared for their fan base. They improved it with the Switch

  • @ThatOneVideoGamer
    @ThatOneVideoGamer 6 ปีที่แล้ว +1012

    Gaming Historian - The Man. The Myth. The Gamer.

    • @DominiqueGendronLanglois
      @DominiqueGendronLanglois 6 ปีที่แล้ว +24

      The Norm!

    • @Spoonkid222
      @Spoonkid222 6 ปีที่แล้ว +9

      Why does this have so little likes?

    • @linkinlovprk
      @linkinlovprk 6 ปีที่แล้ว +2

      Oh hey jirard. I'll see you tonight for my regularly scheduled beard bros.

    • @CCaptinnemo
      @CCaptinnemo 6 ปีที่แล้ว

      And Norm.

    • @pixeleric_
      @pixeleric_ 6 ปีที่แล้ว +5

      The Completionist is this a merch plug?

  • @Papapaya101
    @Papapaya101 4 ปีที่แล้ว +182

    The biggest "What were they thinking?!" Moment on videogame history

    • @Vinyboyful
      @Vinyboyful 3 ปีที่แล้ว +29

      Laughs in AVGN

    • @W.2026
      @W.2026 3 ปีที่แล้ว +8

      AAAAAAAAAA$$$$$$$$$$$$$$$

    • @channel5980
      @channel5980 3 ปีที่แล้ว +17

      What in the holy mother of *_A A A S S_* is?!

    • @alejandroschnettler1794
      @alejandroschnettler1794 2 ปีที่แล้ว +5

      @@Vinyboyful *screams on AVGN*

    • @maximillianmarcosebastian880
      @maximillianmarcosebastian880 3 หลายเดือนก่อน

      Alongside the rough, rushed release of the Saturn, the lack of a Sonic game for that system…

  • @ruccsacc
    @ruccsacc 3 ปีที่แล้ว +46

    "The cool kids" is the best way to represent early 90s Sega.

  • @nctrnlmjsty798
    @nctrnlmjsty798 5 ปีที่แล้ว +529

    My brother made me trade in my SNES for a 32x when I was younger. I was immediately salty. Hated the 32x.

    • @briguy459
      @briguy459 5 ปีที่แล้ว +42

      Feel your pain, we bought the 32x & sonic's 32fx game that didn't work. Best Guy's return policy sucked back then so we traded it in to EB games at a much reduced price.

    • @briguy459
      @briguy459 5 ปีที่แล้ว +5

      @The SNES Man "not i" said the bear.. not until classic at least.

    • @nctrnlmjsty798
      @nctrnlmjsty798 5 ปีที่แล้ว +47

      @The SNES Man I did end up getting the Donkey Kong Country bundle for my bday in like 1996 or 1997

    • @zeng58
      @zeng58 5 ปีที่แล้ว +48

      Your brother is a failure of choosing that

    • @r0ckbass
      @r0ckbass 5 ปีที่แล้ว +6

      @@nctrnlmjsty798 I loved the 32x then and it's still awesome today.

  • @jk-474
    @jk-474 3 ปีที่แล้ว +243

    Either way, I’m happy that Sega went out with a BANG with the Dreamcast, it just feels like the bridge between the 5th and 6th generations, you’ve got a lot of PS1 ports that are far superior on Dreamcast, and some PS2 titles that also were shared with Dreamcast. It sucks that it failed, but what an amazing little machine that has some INCREDIBLE gems!

    • @kennethwelchis4011isbackagain
      @kennethwelchis4011isbackagain 2 ปีที่แล้ว +3

      Wow! That's cool! Getting gems is fun Thanks JK-47.

    • @user-or6yn8pm3c
      @user-or6yn8pm3c 2 ปีที่แล้ว +7

      Lets say if Sega did survive, Microsoft would have bought them out. Microsoft nearly bought out Nintendo.

    • @user-or6yn8pm3c
      @user-or6yn8pm3c 2 ปีที่แล้ว +6

      Gaming is now a big business these days. That is why Sony and Microsoft thrive. Nintendo still around because it found a niche catering to casual gamers.

    • @atre5763
      @atre5763 2 ปีที่แล้ว

      No it wasn't! It was an outdated system that was doomed front the start!

    • @jk-474
      @jk-474 2 ปีที่แล้ว +3

      @@user-or6yn8pm3c 100%, at least the GTA trilogy finally made it to a Nintendo platform (even if it’s a somewhat broken release) 🤣👍🏻

  • @remytv
    @remytv 2 ปีที่แล้ว +40

    The early to mid 90's was so magical for me as a pre-teen looking into all those magazines, the graphics looked sooo amazing (especially the stills from the FMV era).

  • @impurfekt
    @impurfekt 5 ปีที่แล้ว +96

    Donkey Kong Country proved that bits didn't matter so much. It's amazing what developers can squeeze out of hardware as the years go by. I'd still be satisfied if we were still playing on the SNES and Genesis. Imagine what the games would look like? They would probably be using custom enhancement chips in the cartridges by now. CD quality audio and millions of colors I bet.

    • @davidscanlon2538
      @davidscanlon2538 ปีที่แล้ว +2

      Probably be like controlling a movie

    • @MaxAbramson3
      @MaxAbramson3 ปีที่แล้ว +6

      Except that those of us who were Master System owners already knew that through and through. Only a handful of these end-of-life "limit pushers" would come out for the SMS before it was discontinued in 1992. Those DISNEY, VIRGIN, and Sonic games were so good that it ALMOST made you wonder if the Genesis had really been necessary. Likewise, the few really great M2 games (using the ASIC for 3D graphics) made you wonder if the 32X addon was really necessary in 1994. Those of us who'd shelled out $300 on top of our $189 Genesis were now being asked to spend another $189 for some add on (plus their Sega power strip, plus new 6-button controllers, etc) that was showing some really terrible ports and new games.
      And at the same time, SEGA was telling us that this $7-800 has been wasted on this Tower Of Power. After Sega of America has sunk over $10 million into a marketing blitz trying to convince people to spend more money on console hardware, Nakayama announced that all other consoles (including the 32X) were discontinued.
      Few of these enthusiasts were dumb enough to buy a Saturn. Most bought PlayStations, and the developers followed.

    • @dougr8646
      @dougr8646 ปีที่แล้ว

      Are you all mentally... handicapped?

    • @slightlyevolved
      @slightlyevolved 10 หลายเดือนก่อน +5

      Almost from day one, the SNES *DID* use custom chips in the carts. A popular one you should already know, the Super FX chip.
      onestly, they wouldn't look much different than what we saw at the end of the system's life. Homebrew demoscene stuff shows the ultimate, and for the SNES, it's not much better.
      The color is a hard limit, it's not something you can fix with an assist chip because you're still limited by the PPU/frame buffer.

    • @justanobody0
      @justanobody0 7 หลายเดือนก่อน +1

      The Genesis was limited to having like 61 colours on the screen at one time, and even if good Genesis programmers could up that to something like 120 for regular gameplay
      The base Genesis is only capable of showing 1500 different colours
      you could have the greatest processor, lots of memory, etc in a cartridge and it's not going to change
      the actual resolution or how many colours the Genesis could show

  • @markellhawthorne2921
    @markellhawthorne2921 6 ปีที่แล้ว +529

    Just imagine if the 32x didn't exist and they put more development and resources into the Saturn. The Saturn would have been much more successful.

    • @Chaos89P
      @Chaos89P 6 ปีที่แล้ว +56

      I think that having some sort of American Segata Sanshiro would've helped.

    • @Yeen125
      @Yeen125 6 ปีที่แล้ว +82

      Another one would be having a proper Sonic game that was actually finished.
      The doomed development and eventual cancellation of Sonic X-Treme was the final nail in the coffin for the Sega Saturn in the west.

    • @neogenesis7706
      @neogenesis7706 6 ปีที่แล้ว +22

      They could have kept supporting the sega cd up until the saturn.

    • @MegaManNeo
      @MegaManNeo 6 ปีที่แล้ว +34

      Imagine they went on and instead of the 32X gave the Saturn backwards compatibility as once originally planned.

    • @Compucles
      @Compucles 6 ปีที่แล้ว +44

      Not unless they actually gave the Saturn at least an extra year of development time as well as those extra resources. The Saturn was extremely rushed and subsequently wound up with much weaker specs than either the PS1 or N64 once they were eventually released, not to mention how difficult development was for the Saturn. An extra year would've also allowed them to see that 3D graphics were the future and that the Saturn needed to be fully capable of using them.

  • @Halbmond
    @Halbmond 5 ปีที่แล้ว +188

    It still feels bizarre to me how SEGA could release all these add-ons without a singular power supply that could power them all at the same time.

    • @alexiswritingvideos
      @alexiswritingvideos 4 ปีที่แล้ว +17

      Willi Kampmann Yeah that alone should have told them it was a bad idea.

    • @sheilaolfieway1885
      @sheilaolfieway1885 4 ปีที่แล้ว +7

      should have been easy enough to combine them all into one plug... i bet modern day eletritions could easily make thier own.

    • @ryaneglinton8970
      @ryaneglinton8970 3 ปีที่แล้ว +5

      That would have changed a lot imo

    • @rpierce3336
      @rpierce3336 2 ปีที่แล้ว +6

      They could have cared less about inconveniencing the customer.

    • @ultimatespidybawlz2198
      @ultimatespidybawlz2198 2 ปีที่แล้ว +6

      There’s a fan made plug out there that powers all 3 now

  • @MichaelRBurke
    @MichaelRBurke 4 ปีที่แล้ว +21

    I absolutely loved Knuckles Choatix. The 32X was worth buying it for that game as far as I'm concerned. I wish it would get more attention/relaunches/remakes.

    • @nessamillikan6247
      @nessamillikan6247 5 หลายเดือนก่อน +1

      Agreed, I also bought a 32X from my brother's friend for the same reason! I understand why it was panned, because a lot of people hated the Sonic CD-eque gameplay, but the colors were bright and fun, and the soundtrack was, as always, incredible for a Sonic game. It was definitely one of the best games on the 32X and so much imagination was put into it.

  • @Snafu2346
    @Snafu2346 4 ปีที่แล้ว +28

    I was just a young teen when the 32X came out, I was a Genesis fan and my friend gave me his SNES after he got his Neo Geo. But I was loyal to SEGA. I was just a kid so I didn't have much money. To save up for the 32X, I skipped lunch...... for months. I took my lunch money, and I immediately put it in a box except maybe dollar a day. I would ask for leftovers from my friends.
    Thanks to Ben L. and Chris A. for giving me their Apples and Bagels. I knew that by the time the 32X came out, I would have just have enough saved by then.
    I enjoyed it at first, but there weren't many games. @16:30 I ... WAS THAT JOE GAMER, and that is 100% how I felt. I saved up all the money I had, spent it ALL for NOTHING. When I saw the Saturn I was like "WhAT? WHAAAT?!". I lost ALL FAITH in SEGA at that point for a 13 yr old kid. They discontinued the 32X in a few months. I would never care for the Saturn, or later on the Dreamcast because of that. Exactly what Scot Bayless said. They lost me for good. I bummed off scraps at lunch for months, but that's what I get for being young and stupid.
    I didn't even so much as bat an eye to anything for SEGA after this. Despite good games later on the Dreamcast, they lost my trust forever. I was happy with my PS1 later on. But I did miss Code Veronica and Rival Schools. They would end up being ported so it didn't matter. Cept for Rival School 2: Project Justice, dammit I wanted that game.

    • @steelerfaninperu
      @steelerfaninperu 3 ปีที่แล้ว +6

      F for your commitment to basically hunger strike until you got a console. All I had to do to get a SNES was learn to tie my shoes ffs.

    • @paradoxzee6834
      @paradoxzee6834 3 ปีที่แล้ว +3

      I was also one of thouse kids who did not have much money so I also saved by not buying lunch in school.
      One time we were shopping and I got what I desired with my saved money.
      Than I remerber my aunt asking me "How come your sisters are getting nothing while you buy yourself something nice", I remerber I was so angry at that questions I answered "They were not hungry in school".
      My mom found the answer so funny she told later people how good I'm with saving money.

    • @JG-kc3py
      @JG-kc3py 3 ปีที่แล้ว +1

      Dreamcast was good tho but Sony killed it

  • @cn8299
    @cn8299 5 ปีที่แล้ว +130

    As a Sega kid, I always wanted both the Sega CD and the 32x when I heard about them but thankfully my family opted to NOT grant me those wishes. As I read more about Sega's mishandlings and their eventual demise as a console maker, the more I realize that it wasn't Playstation that killed them, it was their own stupidity. Sega in the 90s ought to be textbook on how to not run a business. It was almost like Sega of Japan and Sega of America were too completely different companies.

    • @Thor-Orion
      @Thor-Orion ปีที่แล้ว +7

      @Not A OVERPRICED GOUGING TECH FAN "NAOPGTF" I liked the Saturn, but Sega fucked themselves by having such a bad relationship with their American branch. Sega was never a major player in Japan, but being that their corporate headquarters was in Japan they kept trying to make Japan their major market, even though it cost them their strong American and European bases.

    • @leonsus9317
      @leonsus9317 ปีที่แล้ว +2

      Not gonna lie, I was a Sega hater but now that I think about it it kept Nintendo working hard. No better beat em up than Streets of Rage. And people talk about the music, shit!, Streets of Rage had some awesome beats. I miss Sega, and this is coming from an Nintendo fanboy. Sega still makes great games and I wished they didn't have this f-up to keep Nintendo more relevant. Because PlayStation, and X- box is kicking ass as far as games.

    • @MaxAbramson3
      @MaxAbramson3 ปีที่แล้ว +6

      Exactly, imagine if SEGA had put the same amount of time money into developing games and marketing the sega CD. Instead of all of those sloppy ports and canceled games for the 2 add ons. We could have seen some awesome limit pushers for the sega CD using its 3D graphics capabilities.

    • @Thor-Orion
      @Thor-Orion ปีที่แล้ว +1

      @@MaxAbramson3 super scalers should have been a major focus of the Sega CD’s software library. They had a ton of them from arcades ready for high quality home console conversions, and the CD with it’s scaling and rotational specialized hardware would have been the perfect platform to target for these games. It was such a waste that they never pushed those kinds of experiences to the forefront of what the Sega CD was offering.

    • @MaxAbramson3
      @MaxAbramson3 ปีที่แล้ว

      @@Thor-Orion You're 100% right for 1992-93. Yet by 1995, they needed to use the ASIC, 864KB of RAM, 12MHz 68000, and prerendered sprites for 60fps 3D graphics to compete with 6th gen consoles. While its 3,000 textured, Gaurad shaded polygons/sec no longer wowed, you had to be able to port top sellers to the Sega CD to maintain support for the larger sub-$200 market into 1996. That was the time that SEGA needed to either beef up the Saturn or use hardware like the $300 3DO M2, more powerful than their own M2 arcade board.

  • @Harlequin314159
    @Harlequin314159 6 ปีที่แล้ว +58

    Was not ready for the Gaming Historian to sell me Butt-Wipes.

  • @KipKrusty
    @KipKrusty 3 ปีที่แล้ว +8

    I had a 32X. I loved it. There wasn’t a ton of games, but the ports of NBA Jam, MK2, and Virtua Fighter were terrific.

  • @happyspaceinvader508
    @happyspaceinvader508 7 หลายเดือนก่อน +5

    The patched version of Doom 32X (“Resurrection”) is absolutely incredible, and shows what the 32X was really capable of.
    One day, I will get around to building my own Sega Neptune. I’ve seen a video on YT where someone does that, and it’s non-trivial in terms of soldering, so a bit of a learning curve.

  • @brunoseverino2082
    @brunoseverino2082 6 ปีที่แล้ว +342

    And now we're obsessed with resolutions and frames per second

    • @abadenoughdude300
      @abadenoughdude300 6 ปีที่แล้ว +47

      And we gotta have 4k displays on a 5" phone, wtf.

    • @ronch550
      @ronch550 6 ปีที่แล้ว +19

      Bruno Severino not me. I like playing at 320x240 at 10fps.

    • @Wheels8504
      @Wheels8504 6 ปีที่แล้ว +12

      We have become dumber today. That obsession is not important.

    • @KaitouKaiju
      @KaitouKaiju 6 ปีที่แล้ว +5

      High res screens on phones are useful for better looking text and UI

    • @ZombieOrgasm
      @ZombieOrgasm 6 ปีที่แล้ว +3

      Bruno Severino Kind of? The jumps are nowhere near noticable as they were back then that most people don't really care.

  • @DrewPicklesTheDark
    @DrewPicklesTheDark 5 ปีที่แล้ว +306

    32 bit + 32 bit =/= 64 bit.
    Going by Atari Jaguar logic, the Switch would be 512-bit

    • @louistournas120
      @louistournas120 4 ปีที่แล้ว +11

      But what are they referring to. The size of CPU instructions?
      The memory bus width? Memory addressing?

    • @yournamegoeshere7584
      @yournamegoeshere7584 4 ปีที่แล้ว +7

      *thats alot of bits, said will smith*

    • @LuigiTheMetal64
      @LuigiTheMetal64 4 ปีที่แล้ว +9

      Adding 32 bit and another 32 bit processors do not equal 64 bits. The colors look the same as the Genesis.

    • @louistournas120
      @louistournas120 4 ปีที่แล้ว +14

      @@LuigiTheMetal64 :
      Colors are another thing that is unrelated to the CPU.
      You can choose to make a framebuffer that is RGBA8888 (Also called 32 bit).
      You can make a RGB565 (Also called 16 bit). You can use a 8 bit index palette where the framebuffer just holds indices and you store a table of indices with the RGB888 values.
      There are a ton of other formats as well. Since these systems are memory limited, they probably used indexing. You can look at wikipedia exactly what they did.

    • @user-bz9sj8mh5d
      @user-bz9sj8mh5d 4 ปีที่แล้ว +8

      Yet another person duped by EGM's lie. The Jaguar was a 64 bit system with additional processors that were 16 and 32 bit.

  • @Redhot_speed
    @Redhot_speed 3 ปีที่แล้ว +22

    “But hey, at least we got knuckles chaotix”

    • @lsadin2457
      @lsadin2457 2 ปีที่แล้ว

      Oh yes best answer to Sonic

  • @riina92
    @riina92 4 ปีที่แล้ว +63

    'A late game is only late until it ships. A bad game is bad until the end of time.' -- Shigeru Miyamoto

    • @VOAN
      @VOAN 4 ปีที่แล้ว +4

      True words from the wise. Never doubt Miyamoto's words, once it's bad it will be bad forever. Of course nowadays a patch will kinda fix it.

    • @crystalwater505
      @crystalwater505 2 ปีที่แล้ว +4

      Miyamoto also thought that Starfox Zero was a good idea. Oh, and he forced motion controls into Skyward Sword.

    • @DmanDice
      @DmanDice 2 ปีที่แล้ว +5

      @@crystalwater505 seeking creativity and calling something a "bad game" due to being rushed is not in the same category.

    • @DmanDice
      @DmanDice 2 ปีที่แล้ว +1

      @@crystalwater505
      Nobody said he was.
      And that quote is legit so this was a weird spot to post hate on the guy lol.

    • @Aggrofool
      @Aggrofool 2 ปีที่แล้ว +1

      Outdated. Games can be patched.

  • @YadonTheCat
    @YadonTheCat 6 ปีที่แล้ว +85

    Fun fact about that Doom port:
    Unless you use a cheat code, you'll never get your hands on the BFG9000, as none of the included levels contain it

    • @o.hudson7363
      @o.hudson7363 6 ปีที่แล้ว +2

      The More You Know!

    • @batboy9997
      @batboy9997 6 ปีที่แล้ว +4

      I never liked that weapon, anyway. The thing took longer to fire than a movie trailer loading on 56k.

    • @RetroIslandGaming
      @RetroIslandGaming 6 ปีที่แล้ว +1

      The Plasma Gun was way more fun to use for the same ammo. But, yikes, at least give the players the option to use the BFG :\

    • @SomeOrangeCat
      @SomeOrangeCat 6 ปีที่แล้ว +4

      They also gimped it, so that it must be beaten in one sitting, if you want the proper ending. If you use the level select, or even a cheat code, you get a C:\ after the credits run.

  • @Rednax35
    @Rednax35 6 ปีที่แล้ว +308

    "Hey dad can I get a Super Nintendo?"
    "But don't you already have a Nintendo?"
    "Yeah! But this one's 16 Bit!"
    "Well what does that mean?"
    "Uh... I don't know"

  • @10p6
    @10p6 10 หลายเดือนก่อน +6

    From my sources at Sega, the 32X was meant to be released in 1992, and the Saturn was meant to be Genesis and 32X backwards compatible.

  • @HumorousLOL
    @HumorousLOL 3 ปีที่แล้ว +2

    So many people don't really understand just how much hype the 90s was built around the next video game console. So many new consoles and tech was coming out, and gamers kept getting excited for thr next big thing. So glad I was able to grow up around that.

  • @AboboKing
    @AboboKing 6 ปีที่แล้ว +359

    I want a 32X so I can build a tower of the 32X, Game Genie, Sonic and Knuckles, and Sonic 2 all on top of my Sega CD.

    • @Candle_Calmness
      @Candle_Calmness 6 ปีที่แล้ว +16

      You're A genius .

    • @neogenesis7706
      @neogenesis7706 6 ปีที่แล้ว +1

      AboboKing does that work well.

    • @ethanhayes7038
      @ethanhayes7038 6 ปีที่แล้ว +31

      So you can make Sonic 3CD & Knuckles & Knuckles?

    • @metalslugfest
      @metalslugfest 6 ปีที่แล้ว +4

      Sonic 2 + Double Knuckles three cartridges high!

    • @Sonlirain
      @Sonlirain 6 ปีที่แล้ว

      Double knuckles all the way.

  • @MGMVE
    @MGMVE ปีที่แล้ว +2

    My sister was the one who recommended Donkey Kong Country to me, we rented it for the Weekend. I loved it. Wanted one of my own. My parents got me a Super Nintendo system with Donkey Kong Country packaged with it for Christmas or my Birthday. Since Christmas and my Birthday are not far apart. I've seen Sega systems that my neighbors had Played Sonic 2 which was pretty neat.
    I grew to be a Nintendo guy when Donkey Kong Country was announced, Donkey Kong Country 2 after and Yoshi's Island as well. Even Donkey Kong Country 3 still holds a special place in my heart.

  • @taptwoproductions456
    @taptwoproductions456 4 ปีที่แล้ว +41

    I'm watching this in bed, relaxing... thank you

  • @PollyGlodd
    @PollyGlodd 6 ปีที่แล้ว +228

    In the words of AVGN: "What were they thinking?!"

    • @metalslugfest
      @metalslugfest 6 ปีที่แล้ว +33

      "looks like it's on life support" lol

    • @lilg8017
      @lilg8017 6 ปีที่แล้ว +12

      LOOK AT THIS! IT'S A FUCKIN MESS!!

    • @metalslugfest
      @metalslugfest 6 ปีที่แล้ว +12

      "It's not even aesthetically presentable!"

    • @adude8479
      @adude8479 6 ปีที่แล้ว +11

      that poor genesis is thinking "oh please god take this shit off me."

    • @juanmartinstehle5047
      @juanmartinstehle5047 6 ปีที่แล้ว +6

      I agree with James Rolfe.

  • @Michirin9801
    @Michirin9801 6 ปีที่แล้ว +237

    Sega was like: "With these add-ons (sold separately) you'll be able to taste the bleeding edge of gaming hardware! The games will look better than ever, the action will be faster and blah blah blah..."
    And then Nintendo was like: "Look at what we can do without any add-ons!"
    **Drops Donkey Kong Country**
    And then everybody else shut up...

    • @therealZThaDon
      @therealZThaDon 6 ปีที่แล้ว +7

      Michirin9801 Lol so true

    • @kei_nishimaru
      @kei_nishimaru 6 ปีที่แล้ว +26

      Congrats, you just summed up the events in just 2 quotes, new record!
      *Game Over yeahhhhh...*

    • @GatorRay
      @GatorRay 6 ปีที่แล้ว +2

      +Michirin9801 I find it funny that they planned on making Donkey Country 2 for the Virtual Boy (Or that could've been a port I haven't done the research to confirm which it was gonna be yet)

    • @mothra__13
      @mothra__13 6 ปีที่แล้ว +23

      that's the great thing about nintendo. they don't rely purely on hardware specs, and focus more on user enjoyment.

    • @PSVitaat2am
      @PSVitaat2am 6 ปีที่แล้ว +3

      What were they thinking?!?!

  • @MichaelHarto
    @MichaelHarto 4 ปีที่แล้ว +101

    "people just love star wars"
    Disney: "hold my beer"

    • @LermaBean
      @LermaBean 4 ปีที่แล้ว +2

      Nahhhh fam...
      George Lucas: "Hold-sa My Beer-sa!"

    • @EWOODJ
      @EWOODJ 4 ปีที่แล้ว +6

      @@LermaBean You ruined it.

    • @st.6413
      @st.6413 3 ปีที่แล้ว +9

      @@LermaBean Hence why Clone Wars was a massive hit and Prequel video games, books, comics, and even the movies sold incredibly well and are far better regarded than Disney's schlock, sans Rogue One?

    • @yourmother__
      @yourmother__ 3 ปีที่แล้ว +3

      The last Star Wars movie sucked :/

    • @wchan39
      @wchan39 3 ปีที่แล้ว +2

      What? Sure, the new movies was bad but that didn't stop people from buying Star Wars merchandise.

  • @brpadington
    @brpadington 4 ปีที่แล้ว +10

    Had it been released a year or two earlier it could have really caught on. It's biggest problem was that the developers had already been hard at work on the Saturn games and didn't focus on this machine.

  • @Mmmm_tea
    @Mmmm_tea 5 ปีที่แล้ว +84

    not only is the 32 version of doom missing levels when you complete the game you get dropped to a c:\ command prompt!

    • @evilinsecticon3813
      @evilinsecticon3813 5 ปีที่แล้ว +15

      Plus you can make it cascade into a 'Matrix' like screen by warping to levels not in the game.

    • @RogueBoyScout
      @RogueBoyScout 4 ปีที่แล้ว +4

      that's cold... damn...

    • @PikaPerfect
      @PikaPerfect 4 ปีที่แล้ว +1

      lmao, they didn't polish that shit at all

    • @Jamie-yp7qz
      @Jamie-yp7qz 4 ปีที่แล้ว +4

      You cheated to reach the ending.

    • @vivisect53
      @vivisect53 4 ปีที่แล้ว

      That's because they knew you can't polish a turd.

  • @cbake76
    @cbake76 6 ปีที่แล้ว +40

    One huge factor I think contributed to the quick doom of the system that no one really talks about -- you couldn't rent the games anywhere. As a teenager who literally used to scrounge up $4.32 from loose change to get a game at Blockbuster, I rented games more than I bought them -- it was vital to my enjoyment of my systems of the day. But when 32X came out, no places near me carried its games, and I imagine that was true for most of the country. I did wind up buying a 32X about one year later on clearance from Walmart -- 20 bucks, plus a free copy of Star Wars Arcade.

    • @Shinmsl
      @Shinmsl 6 ปีที่แล้ว +2

      Indeed. In my country , and specially in my hometown, Sega consooes and games got a much smaller distribution in contrast with Nintendo consoles and games. So I played a lot more games than those I owned back then, even bootleg carts were something like 50 bucks here , so I barely could afford one per year or so, renting was the way to go(besides some games really weren't worth more than that).

    • @cloud_line4595
      @cloud_line4595 5 ปีที่แล้ว +2

      32x games were definitely available for rent at the blockbuster near me

    • @timf7413
      @timf7413 5 ปีที่แล้ว +1

      The thing was that Nintendo was so dominant in the 8 bit era that they had a huge advantage going forward in terms of brand recognition, 1st party titles, 3rd party support etc. Coupled with the fact that the SNES was actually the technically superior hardware in every are except processing speed, it;s amazing Sega was able to stay in the fight as long as they did (and a testament to how well their marketing division worked to give them a unique brand identity.)

  • @Rafalmand
    @Rafalmand 4 ปีที่แล้ว +11

    I have never sean anyone talk as accurately about segas history and this is the first time ive ever heard anyone talk about tom kalinsky and SOA and SOJ infighting. This is the definitive place for video game history

  • @ComradeSeanski
    @ComradeSeanski 3 ปีที่แล้ว +6

    after hearing about the 32x it makes me appreciate that nintendo didn't straight up give up on the wii u after a year, they actually tried to turn that console around-it's why switch is getting so many ports from the wii u, nintendo put their heart and soul into some of those games. It's also kinda what phil spencer's team did for the xbox one, they did their best to salvage the console instead of just cutting their losses

    • @hoyhoy852
      @hoyhoy852 2 ปีที่แล้ว +3

      Modern comparison would be Vita, that got just horribly treated by Sony for no fucking reason, despite it having both fans and third party developers.

    • @SoulDelSol
      @SoulDelSol 4 หลายเดือนก่อน

      Better comparison would be Nintendo game cube

  • @nuke97
    @nuke97 5 ปีที่แล้ว +31

    Sega was mixed up as hell. As a kid in the 90s I was confused by what Sega was doing. Like what system was I to dedicate myself to? DREAMCAST was legendary though.

    • @sheilaolfieway1885
      @sheilaolfieway1885 4 ปีที่แล้ว

      i had the 32x and the genisis even had the sega channel ,but i didn't get the saturn or the sega CD but i did get the dreamcast, has to be my second favorite sega console gamegear was good too i loved that handheld. sure it sucked batteries ,but I HAD COLOR and BACKLIGHTING!! how long did it take nintendo to have backlighting??? let alone color on their handheld.

    • @haraldhimmel5687
      @haraldhimmel5687 3 ปีที่แล้ว

      With dreamcast even their own bosses were against its release because they felt their future was in arcade gaming only (in 98!). As great as the DC was it doesn't surprise me one bit that sega ultimately failed after how much chaotic fuck ups they had in the 90s.

  • @Tsinij
    @Tsinij 5 ปีที่แล้ว +21

    The 32X taught me cable management. I still proudly own one.

    • @Rountree1985
      @Rountree1985 3 ปีที่แล้ว

      Cable management is a made up term, fuck off.

    • @GribbleGob
      @GribbleGob 3 ปีที่แล้ว

      if you have to learn how to properly maintain and sort cables you fail as a modern human being.

    • @Tsinij
      @Tsinij 3 ปีที่แล้ว +1

      @@GribbleGob Nice troll idiot.

    • @Tsinij
      @Tsinij 3 ปีที่แล้ว +2

      @@Rountree1985 Yo mama.

    • @GribbleGob
      @GribbleGob 3 ปีที่แล้ว

      @@Tsinij I'm not trolling you dipshit.

  • @robertstimmel1100
    @robertstimmel1100 2 ปีที่แล้ว +2

    I still have a working 32x that my parents gave me for Christmas decades ago. At that time, I was really young and didn't know what games/consoles were coming out. 32x seemed cool to me at the time, but when I finally got my hands on a Playstation I was blown away by it. Metal Gear Solid was a game-changer for me. It's probably the main reason why I still play video games.

  • @jamesanthony8438
    @jamesanthony8438 3 ปีที่แล้ว +14

    I really like my 32X. Only have 4 titles for it, though:
    "Doom," "Metal Head," "Primal Rage" and "Star Wars Arcade."
    Really need to track down a few more titles for it sometime. =)

    • @asdfpoop33921
      @asdfpoop33921 3 ปีที่แล้ว +3

      Fahrenheit and corpse killer are good ones, but those require the CD additive as well.

    • @DLexEdition
      @DLexEdition 3 ปีที่แล้ว +2

      VirtuaRacing 32X (make sure it's made specifically for it, not the normal VirtuaRacing for the SG, it will lock up your 32X expansion if you use the one with the co-processor already on-board).

    • @GodKitty677
      @GodKitty677 2 ปีที่แล้ว +2

      Mortal Kombat 2, Space Harrier and Afterburner. Were good ones as well.

    • @101Volts
      @101Volts ปีที่แล้ว +2

      Space Harrier really is a good one if you want an Arcade style game, but the Saturn version is just about as good if not a little better. And I say that as someone who *really* doesn't like the 32x much, after owning one.

    • @hyperslime64
      @hyperslime64 ปีที่แล้ว +1

      Personally, while I definitely recognize the flaws of Knuckles' Chaotix, I think it's fun and might worth be picking up. The soundtrack is amazing, the special stages are fun, playing with a buddy can be interesting, and it's probably the most -well-known- infamous game on the 32X

  • @RocketBomerAndyb
    @RocketBomerAndyb 6 ปีที่แล้ว +39

    The 32x left as fast as I reacted to the notification for this video

  • @GameRevo
    @GameRevo 6 ปีที่แล้ว +259

    SEGA of Japan's decisions with the 32X and Saturn have always infuriated me. I know they aren't the only ones to blame, but they made far too many mistakes to be acceptable, such as turning down a partnership with Sony. I wonder if SEGA would still be in the hardware business if SEGA of America had taken the helm. Great video as usual, learnt a bunch of things I didn't know before about the 32X.

    • @dirrrrrrr
      @dirrrrrrr 6 ปีที่แล้ว +14

      Game Revo yea sega of japan was very stubborn with the saturn

    • @CommodoreFan64
      @CommodoreFan64 6 ปีที่แล้ว +21

      Game Revo if SEGA of America had more power, then yes I feel they would have still be in the race, maybe not as big as they once where, but still in it none the less, and most people forget that SEGA started out as an American company based in Hawaii before moving to Japan to serve American military bases with things like early pinball machines, and shooting gallery games after WWII.

    • @PSVitaat2am
      @PSVitaat2am 6 ปีที่แล้ว

      I know how you feel.

    • @startedtech
      @startedtech 6 ปีที่แล้ว +15

      Yeah, definitely. Sega of Japan was kinda horrible in a way, they just didn't really give a shit about what the western markets actually wanted. They killed their own brand.

    • @Colddirector
      @Colddirector 6 ปีที่แล้ว +12

      Frankly, Sega of Japan seems to be responsible for a lot of Sega's fuckups over the years.

  • @HisBubbliness
    @HisBubbliness 3 ปีที่แล้ว +1

    The clip of that show or whatever at 17:27 is such a great snapshot of the '90s.

  • @ThePerfectTrip
    @ThePerfectTrip 4 ปีที่แล้ว +7

    Mortal Kombat 2 for the 32x is easily my favorite port of the game.

    • @SgtSega
      @SgtSega 2 ปีที่แล้ว

      I still like Doom on 32X. It's leagues better than the SNES version.

  • @ustioteamleader9716
    @ustioteamleader9716 6 ปีที่แล้ว +14

    Sega has such a rich history of rushing stuff for holidays.

  • @Thrifty032781
    @Thrifty032781 5 ปีที่แล้ว +915

    You're like the non-angry video game nerd.

    • @Tangobaldy
      @Tangobaldy 5 ปีที่แล้ว +35

      He he ain't. That angry guy is unwatchable unless your a child

    • @aeugchad
      @aeugchad 5 ปีที่แล้ว +3

      WeDontKnow 2 Holy shit

    • @ApolloVIIIYouAreGoForTLI
      @ApolloVIIIYouAreGoForTLI 4 ปีที่แล้ว +24

      The Video Game Nerd

    • @evaandreu5124
      @evaandreu5124 4 ปีที่แล้ว +79

      @@Tangobaldy have you seen his fandom? There's barley any kids there.

    • @benr164
      @benr164 4 ปีที่แล้ว +31

      so like the CVGN (Calm Video Game Nerd)

  • @jeremymitchell4370
    @jeremymitchell4370 2 ปีที่แล้ว +2

    i remember my sega collection being a pain in the ass to power all three big ass ac adapters as i had the sega cd and 32x. but i do have good memories of it though as i had knuckles chaotix and doom and virtua fighter and virtua racing!!! i sure do miss my sega monster!!!

  • @mark.083
    @mark.083 ปีที่แล้ว +4

    I had a 32x back in the day, hadn't seen one in decades. But then last week I walked into my local CEX store and behind the counter is a 32x box. It blew my mind... So did the price... £250

  • @BocookGaming
    @BocookGaming 6 ปีที่แล้ว +337

    I love how so much of Sega's history can be summed up by saying that Sega of Japan screwed over Sega of America and Europe.

    • @segaunited3855
      @segaunited3855 5 ปีที่แล้ว +19

      No it can't because its completely mythical,false and your opinion is misguided.

    • @BocookGaming
      @BocookGaming 5 ปีที่แล้ว +100

      Really? The two branches of the company seemed to be in competition with each other instead of working towards a singular goal. Sega of Japan's decisions repeadly undermined Sega of America's and Sega of Europe's attempts to gain and maintain marketshare. Every console Sega produced was killed largely by SoJ's decision-making, because of underperformances in Japan, despite performances outside the territory. As this video demonstrated, SoJ allowed SoA to make a fool of themselves with the 32X, which SoJ hurt sales of with the announcement of the Saturn. Seems neither mythical, misguided, or false when the proof is right there.

    • @segaunited3855
      @segaunited3855 5 ปีที่แล้ว +11

      Its clear that you are oblivious to the overall Corporate structure and Hierarchy of SEGA at the time and Culture barriers that existed.
      SOJ did NOT undermine SOA. Both divisions functioned separately. SOJ did one thing, SOA did the other. Regarding SOE, SOE was like a completely different company rather than a divisions. They operated solely as a Console brand.
      And SOJ didn't allow SOA to make a fool of themselves, because they REJECTED the 32X. This video is inaccurate. SOJ had absolutely NOTHING to do with 32X, it was pitched to them by SOA in Early 1994, and SEGA of Japan said "No".
      You forgot(or your rather ignorant) to SEGA's then Parent Company CSK Holdings and its Owner Isao Okawa, who HATED the American branch. HE was the one who approved and greenlit the 32X behind Hayao Nakayama's back.
      And what decisions are you talking about? SOJ didn't FINALIZE decisions and business moves back then? They're Parent Company CSK did. Because CSK owned 100% Stake in the ENTIRE Company, on top of that. Isao Okawa had the Chairman title at Sega Enterprises,Ltd while Hayao Nakayama was the CEO and President.
      CSK was the one that approved any decision by SEGA. And yes, they were incompetent decisions because CSK often overruled SEGA's better more practical business decisions.(Launch Sega Mars in the US, have Saturn fully ready for 1995, Have its Beta Taping finished by March 1994, double down on Arcades being sold in Theme Parks,Put MORE Money into Dreamcast's Budget).

    • @BocookGaming
      @BocookGaming 5 ปีที่แล้ว +62

      Sega United Ohhhhh, so what you're saying isn't that Sega of Japan hated Sega of America; the company that owned Sega of Japan hated Sega of America. Gotcha. That makes it a COMPLETELY different situation then, doesn't it?

    • @segaunited3855
      @segaunited3855 5 ปีที่แล้ว +9

      Correct. Okawa HATED Sega of America and HATED Video Games. He Resented Genesis' success greatly and wanted SEGA to pull the plug on it in 1994. He also wanted SEGA out of the console business then before the Saturn was even out. He greenlit 32X behind Nakayama's back because he knew it would collapse Sega's gaming business. He rooted for disaster because it would enrich him.
      CSK wanted SEGA to be a software publisher and eventually a non Gaming Corporation.
      Hayao Nakayama was a HUGE Hardware guy and believed in Consoles. He wanted SEGA to KEEP going and doubled down on Saturn a whole lot. Nakayama is also the reason why Tom Kalinske came to Sega in the first place.

  • @GiordanDiodato
    @GiordanDiodato 6 ปีที่แล้ว +116

    Sega in the mid 90s is a textbook example of what NOT to do when running a business.

    • @shifty2755
      @shifty2755 5 ปีที่แล้ว +2

      Like apple?

    • @chaosyeshua1137
      @chaosyeshua1137 5 ปีที่แล้ว +1

      Nice trails in the sky pfp

    • @ProxDee222
      @ProxDee222 5 ปีที่แล้ว

      I'm honestly shedding tears of joy as I see more people who know the Trails series...

    • @chaosyeshua1137
      @chaosyeshua1137 5 ปีที่แล้ว +1

      @@ProxDee222 I love Trails. I've Platted Cold Steel. Have yet to play Cold Steel 2 tho

    • @ProxDee222
      @ProxDee222 5 ปีที่แล้ว

      @@chaosyeshua1137 I spent 20$ (and even bought another copy for a friend to get them into the series, mind you.) for Sky FC after I knew it was made by Falcom and watching a short gameplay, I was pretty much a die-hard fan of the Ys series (Another series by Falcom) at the time but when I progressed through Sky FC, it became the best JRPG series in my opinion, I'm glad I became a Falcom fan, the best game developer of all time.
      I will definitely get SC, the 3rd, Zero, Ao and a PS4 for Sen, Falcom can have all of my money for all I care.

  • @mangleman25
    @mangleman25 3 ปีที่แล้ว +13

    Looking at its history and looking at the obscurity of so many of its games, I think I've grown to have a greater appreciation for the 32x despite having only played its games on an emulator.
    There weren't a ton of games for the system, but what was there had its own charm.

  • @paranormalskeptic3893
    @paranormalskeptic3893 ปีที่แล้ว +1

    I got the 32x and Doom for Christmas in 1994. I had never played Doom, but had heard it was like video game crack. Well, let’s just say I didn’t get to sleep until 6am Christmas morning. We always did our gifts on Christmas Eve. So when I got home, I connected my 32x, and played Doom for hours.
    I have been a Doom fanatic for 28 years. It was the ONLY game I ever bought for the 32x. Being a Sega fan boy (though I also had the SNES), I had that monstrosity tower. Original Genesis, the original Sega CD, and then the 32x.

  • @WrestlingWithGaming
    @WrestlingWithGaming 6 ปีที่แล้ว +44

    Great job as usual. I really loved the scripting and pacing here. It's pretty impressive how you told the whole story in a relatively short period of time. Kudos!

    • @MyNameIsSonsky
      @MyNameIsSonsky 6 ปีที่แล้ว +1

      Wrestling With Gaming heyah! Your videos are also awesome! The superman 64 got me subscribed to your channel. 🤘

    • @WrestlingWithGaming
      @WrestlingWithGaming 6 ปีที่แล้ว

      Sonsky Infante thanks!

  • @trulahn
    @trulahn 5 ปีที่แล้ว +36

    They should have skipped the 32X and made a Genesis compatible Saturn, ie the Neptune project. But instead, they did neither.
    One HUGE selling point for the Playstation 2 was that it plays Playstation 1 games natively.

    • @carlosfigueroa4611
      @carlosfigueroa4611 4 ปีที่แล้ว

      totally agree! PS2 supported PS1 games and DVDs so it was a great invesment, by far the most successful console ever! Its sad for SEGA to end like it did

    • @russellgxy2905
      @russellgxy2905 4 ปีที่แล้ว +1

      I don't think that's what the Neptune would've been. More a hybrid console of the Genesis and 32X, like the CDX was for the Genesis and CD. A Genesis compatible Saturn would've been really cool, but probably would've added more headaches to the already complex Saturn. Sega Eris perhaps?

  • @no3396
    @no3396 4 ปีที่แล้ว +10

    Man, I frickin’ love this channel.

  • @adamschaak9527
    @adamschaak9527 5 ปีที่แล้ว +6

    You are a delight as always. I really appreciate your professional approach to creating content for us consumers.

  • @TrapnestShinigami
    @TrapnestShinigami 6 ปีที่แล้ว +81

    I took a break from working on my current project to eat and I was wondering what would I watch while eating. The Gaming Historian delivers :D

    • @malbo-
      @malbo- 6 ปีที่แล้ว

      Este mundo es muy pequeño

    • @mattwigley203
      @mattwigley203 6 ปีที่แล้ว +1

      Same here, thanks Norm!

    • @cbake76
      @cbake76 6 ปีที่แล้ว +1

      Yep. Me too.

    • @RhythmGrizz
      @RhythmGrizz 6 ปีที่แล้ว +1

      What's your current project?

    • @humb1s3rvant
      @humb1s3rvant 6 ปีที่แล้ว

      He delivers? What did you order, like pizza? I didn't know that..now I will try to order something! Thank you 😃 j/k

  • @Larry
    @Larry 6 ปีที่แล้ว +232

    The 32X is unfairly bashed, it was a great little machine in hindsight.
    Love to see what that 32X port of Daytona would have looked like too!

    • @RetroIslandGaming
      @RetroIslandGaming 6 ปีที่แล้ว +14

      This episode was quite depressing, because the 32X could have been so much more. An add-on to improve one of my favorite systems? Please! Oh, well.

    • @MrXon
      @MrXon 6 ปีที่แล้ว +23

      Larry Bundy Jr No it wasn't. It may have had the hardware, but the games were all shit. MK2 was probably my favorite game on the system, maybe Virtua Racing and Virtua Fighter (VF 32X gameplay was superior to the Saturn version). If only they had the games...

    • @jameswalt1
      @jameswalt1 6 ปีที่แล้ว +13

      Mister Xon Larry said it was a great "machine". He's right it's extremely powerful, if only effort was put into the games.

    • @SomeOrangeCat
      @SomeOrangeCat 6 ปีที่แล้ว +6

      I think Shadow Squadron/Stellar Assault did a good job of showing what it could do. Slick presentation, full screen fast and furious gameplay and had the flat-shaded polygonal graphics, that looked oh-so-futuristic back then.

    • @Poever
      @Poever 6 ปีที่แล้ว +5

      James Rolfe kinda set the machine’s reputation in stone

  • @l1uchill
    @l1uchill 2 ปีที่แล้ว +3

    I had the Sega Genesis and Sega CD. My mom was not about to buy me another expansion piece for a console! The ads they used for the 32x was crazy, My mom was not about to purchase something so edgy! As a kid though I was thankful for my Genesis and CD I had a cool library of games as well! As always great video Norm! Awesome Content!

  • @ApolloSniperman
    @ApolloSniperman 3 หลายเดือนก่อน +1

    Gotta love the ad at 7:30 showing the 32X isn’t hooked up to power or the Genesis

  • @swishpronoob
    @swishpronoob 6 ปีที่แล้ว +11

    New gaming historian video? This day just got so much better!

  • @After4th
    @After4th 6 ปีที่แล้ว +144

    If AVGN knew about the power strip...

    • @PennPal573
      @PennPal573 5 ปีที่แล้ว +4

      He probably did.

    • @Dhaos620
      @Dhaos620 5 ปีที่แล้ว +5

      He would lose the gag, we would lose the laugh

    • @xenxander
      @xenxander 5 ปีที่แล้ว +7

      @@Dhaos620 not if he found out about it after the fact and it got delivered to his head via Paperboy

    • @Gadgetbig
      @Gadgetbig 5 ปีที่แล้ว

      He did

    • @aaron75fy
      @aaron75fy 5 ปีที่แล้ว

      @@xenxander since paperboy is an individual episode nope, it would be fine for a new video but not for a bad gag like that

  • @aimwell8813
    @aimwell8813 3 ปีที่แล้ว +7

    SEGA in the Sega CD ad: “What are you waiting for? Nintendo to make one?” That applies to a lot of things.

    • @JASpiring
      @JASpiring ปีที่แล้ว

      The thing is, Nintendo did try. It's why the Sony Playstation exists.

    • @aimwell8813
      @aimwell8813 ปีที่แล้ว

      JASpiring Yes. And what i quoted was the Sega CD ad, not the 32X one, sorry.

  • @ruccsacc
    @ruccsacc 3 ปีที่แล้ว +4

    14:04 ratchet and bolt, eh, that sounds awfully familiar to my favourite ps2 mascot

  • @MrAlcazar
    @MrAlcazar 5 ปีที่แล้ว +7

    Knuckles Chaotix was pretty awesome. NFL Quarterback Club was fun too, and Mortal Kombat II for 32X, was a huge step-up from the Genesis version.

    • @PeruvianPotato
      @PeruvianPotato 3 ปีที่แล้ว +1

      True, MKII for the Genesis was just sad.

  • @corey2232
    @corey2232 6 ปีที่แล้ว +38

    People think the 32X ruined the Saturn's chances....but Sega of Japan ruined the Saturn's chances. They made a complicated piece of hardware that devs hated making games for, while simultaneously "SURPRISE!" launching it in the US.
    It was also more expensive than the PSX and had far less 3rd party support. The fact it didn't launch with a new 3D or main line Sonic game also made people feel there was no reason to spend $400 on the thing...
    And Sega didn't future proof it enough, as it was really great at 2D games but not made with extensive 3D gaming in mind (unlike the PS1 & N64). If Sega hadn't rushed it, I'm certain it would've done a hell of a lot better than it did (shocking...Sega rushing things?)

    • @segaunited3855
      @segaunited3855 6 ปีที่แล้ว +6

      It is clear that you don't understand a SINGLE thing about Saturn's architecture and capabilities.

    • @Wes36Man
      @Wes36Man 5 ปีที่แล้ว +3

      @Jeremy Robertson lol it's a fact that the n64 didnt fail. It's your opinion it's a piece of crap.

    • @andrearosario8512
      @andrearosario8512 5 ปีที่แล้ว +3

      Americans ruined Sega. 32X was a bad idea.

    • @Abel-Alvarez
      @Abel-Alvarez 5 ปีที่แล้ว

      As far as the 5th gen went the PS1 was the clear winner and had the best 3rd party support. Jeez alot of people forgot that the N64 hardly had any support that wasn't by RARE or Nintendo itself. And then there's the saturn...it was a mess of a device with no stand out titles near Sonic's popularity.

    • @tails230
      @tails230 5 ปีที่แล้ว +1

      @@segaunited3855 Don't you have anything better to do?

  • @davidr1620
    @davidr1620 4 ปีที่แล้ว +1

    I'll never forget my excitement getting ready to play my friend's new Jaguar 64. My smile turned to zero expression within 3 minutes.

  • @johnrose4572
    @johnrose4572 3 ปีที่แล้ว +1

    The secret of the Jaguar was - first - that it actually contained two parallel (buggy) 32-bit graphics chips meant to run in parallel; and the true computing effect of such an architecture is not in fact additive - to many a naive gamer's consternation! And second, the power differential between 32 and 64 bit builds is only subtle - much less than the leap from 8 to 16, or 16 to 32 bits had seemed to imply.

  • @GregsVlog
    @GregsVlog 6 ปีที่แล้ว +24

    I remember when the Genesis Virtua Racing was released with the SVP chip I thought, "Man, it would save money if they released an adapter with that hardware in it then they could make more games using it." Then the 32X was released fulfilling my prophesy. If only it had an MSRP of $80 it would have sold much better.

    • @synth505
      @synth505 6 ปีที่แล้ว +2

      Adventures by George Well considering that Virtua Racing was launched at retail for 90 bucks due to the included SVP chip, that would have made more sense for Sega. I was a die hard Sega fan and loved Virtua Racing in the arcades. I was also dumb enough to buy the genesis port for the retail asking price. I somewhat regretted it. It was a fantastic looking genesis game but only a decent port of the arcade version.

    • @ravagingwolverine
      @ravagingwolverine 6 ปีที่แล้ว +3

      From what I've heard, they considered the idea of having an SVP cart and separate game carts that would "lock on" like with Sonic & Knuckles. There's a video about the SVP and it references statements of that kind made to Gamepro and EGM.

    • @segaunited3855
      @segaunited3855 6 ปีที่แล้ว

      SVP was solution pitched and suggested by Sega Away and Hideki Sato in 1992. But, SOA was inexperienced in co Processor designing and assembly, they Balked at the idea and SOJ was concerned that it wasn't cost effective.

    • @AssociationAdmirer
      @AssociationAdmirer 6 ปีที่แล้ว +1

      Sega already were selling the console at a loss. Reducing the 32X's price would have made it impossible to make up the difference in games sales, meaning they'd lose money even if the 32X and every single game for it sold out. And it wouldn't have helped you anyway, since if you couldn't afford a games console for $159, you wouldn't have been able to buy games for the 32X even if it were $80. Remember, games were $59.99 a pop.

    • @segaunited3855
      @segaunited3855 6 ปีที่แล้ว +1

      Actually, the ONLY Sega console sold at a loss was the Dreamcast. All Sega consoles were sold at profits. That's why they were often priced so High. 3rd party partners often got back 30% Royalties on software sales.

  • @alexandramartinez3715
    @alexandramartinez3715 5 ปีที่แล้ว +52

    I think that the only thing that'll make people remember the 32x is Knuckles Chaotix

    • @RequiemDream
      @RequiemDream 5 ปีที่แล้ว +3

      Alexandra Martinez
      Fuck me like the 32X did with the Genesis 😍 15:04 What game is this?

    • @Prizrak-hv6qk
      @Prizrak-hv6qk 5 ปีที่แล้ว +10

      Requim Dream
      Tempo.

    • @RequiemDream
      @RequiemDream 5 ปีที่แล้ว +2

      @@Prizrak-hv6qk
      Thanks, I just searched for the name again before you said it and did not found it

    • @johnherkert5324
      @johnherkert5324 5 ปีที่แล้ว

      Alexandra Martinez for me it was Doom

    • @geebee6010
      @geebee6010 5 ปีที่แล้ว +3

      And mortal kombat 2

  • @PONTOCRITICO
    @PONTOCRITICO 10 หลายเดือนก่อน +2

    One problem with the 32X is that you never knew for sure what it could really do, and with the Jaguar it was the same thing. Currently very few homebrew games are released for these systems, since no one knows them thoroughly until today. If programming on these machines to get everything they can is still a challenge, imagine then at the time they were released...

  • @InfectiousGroovePodcast
    @InfectiousGroovePodcast ปีที่แล้ว +2

    I had a buddy that bought a 32X as soon as it shipped. He tried so hard to justify the purchase through the short life of the add on. I was more than bummed on his behalf that Sega handled the whole thing the way they did.

  • @de4th1snt3nough
    @de4th1snt3nough 6 ปีที่แล้ว +23

    This comment is meant directly at the documentary, not the subject it's about. Great job! To everyone that produced, voiced, and edited the documentary, great job. It was clear, very poignant, and paced really well. I like long documentaries, but few others do. However you always find the right length it seems, so you plan and pace it very nicely. And I doubt you'll see or read this but nice job, another great video that I'll watch and listen to as I go to sleep (it doesn't bore me to sleep, I just want someone talking as I go to sleep lol)o

  • @MrCageman
    @MrCageman 5 ปีที่แล้ว +31

    Fantastic video. Really clearly explained, good background research, and great to hear about the relationship between Sega of America and Sega Japan. You have a very soothing voice too. One of the best things I have seen on YT so far. Subscribed :)

  • @CPUT99
    @CPUT99 4 ปีที่แล้ว +3

    Great video and thanks for sharing the straight forward presentation of the various consoles of the 90s.. in retrospect maybe the whole 'Nails-on-a-chalkboard-sound-effect with logo reveal' wasn't so hot for Jaguar's marketing / PR campaign -_-

  • @stebopign
    @stebopign 3 ปีที่แล้ว +9

    when the ceo of ea says your console is a bandaid, it's like trash calling something trash. which makes it uber trash. lols

    • @joshuaremo922
      @joshuaremo922 2 ปีที่แล้ว +7

      EA at the time was a respectable company. Pissing off EA was one of the reasons SEGA got screwed in the long run.

    • @dreacleoson1609
      @dreacleoson1609 2 ปีที่แล้ว

      Trip Hawkins is a visionary when it comes to gaming industry and EA during that time was impressive and honorable, unlike today that is greedy. SEGA clash with EA is one big reason why SEGA lost their edge and eventually screw up. so yeah, thats a valid roast for SEGA.

    • @FunnyCallsPrank
      @FunnyCallsPrank 2 ปีที่แล้ว

      ea was good under trip hawkins

    • @VOAN
      @VOAN 2 ปีที่แล้ว

      @@joshuaremo922 The sad truth is even EA turn their backs on their own CEO. They ditch the 3DO for the Saturn and PlayStation at the time after making just a few games for it. Trip Hawkins feel so betray he refused to return to the company after that.

  • @SniperCR39
    @SniperCR39 6 ปีที่แล้ว +11

    I was an unfortunate victim of the 32X Hype... I remember begging my mother for this thing and I got it for Christmas in ‘94 and was underwhelmed to say the least. Although I did enjoy virtua race and Star Wars Arcade, I never got any other games for it after that.

    • @bugnut82
      @bugnut82 5 ปีที่แล้ว

      Einhänder Zero me too. Remember that shitty dirt bike game? Moto something I think

    • @dabradguy
      @dabradguy 5 ปีที่แล้ว

      Right there with ya. Sega tricked me. I remember having lots of fun playing games my friends had never even heard of.

  • @accord0067
    @accord0067 5 ปีที่แล้ว +270

    SEGA (of japan) really shot themselves on the foot...more then once...no wonder they got smacked out of the console market

    • @alejandroaguilar4693
      @alejandroaguilar4693 5 ปีที่แล้ว

      HEHE

    • @RazorEdge2006
      @RazorEdge2006 5 ปีที่แล้ว +34

      Sega of America made just as many mistakes as SOJ. It was SOA that pushed the disastrous 32X. And it was Kalinske who decided to release the Saturn in May '95, which he said himself in an interview with 1UP in the early 2000s, before later changing his story and pinning the blame on SOJ when he started working on the Console Wars book.
      And let's not forget that it was SOJ who came up with the most ingenious marketing campaign in gaming history: Segata Sanshiro. He was the Chuck Norris of Japan, long before Chuck Norris became a meme. As a result of great marketing from SOJ, the Saturn became Sega's most successful console in Japan, where it had the lead over the PS1 for several years. In comparison, SOA's marketing for the Saturn in the West was terrible, and didn't hold a candle compared to SOJ's Saturn marketing in Japan.
      Tom Kalinske is clearly pushing a false narrative, a disgruntled former employee who is attempting to absolve himself of any blame, and trying to pin all the blame on his former SOJ employers. The downfall of Sega was just as much SOA's fault.

    • @wschippr1
      @wschippr1 4 ปีที่แล้ว +7

      Fire Water
      Ya, the Saturn Japanese Library is actually pretty solid. Though, not as good as the PSX, but better than the Nintendo 64. At least in my opinion (and that could be due to my taste in genres).

    • @PinoyBowlerGS92
      @PinoyBowlerGS92 4 ปีที่แล้ว +13

      Fire Water. Actually Hayao Nakayama (Sega of Japan President) was the man that made the Saturn surprise launch incident in May 1995, not Tom Kalinske. Tom Kalinske was confident enough that the Saturn was gonna launch in September 1995 but Hayao Nakayama was nervous because the PlayStation was slowly outselling the Saturn in Japan and he planned to pull the launch date to May 1995, Tom Kalinske warned Hayao Nakayama that the surprise launch could ruin the Saturn’s success in North America, but Hayao Nakayama REFUSED then he pushed the surprise plan. I DON’T LIKE GAME COMPANY PRESIDENTS MAKING MISTAKES (EVEN A FEW).

    • @LuigiTheMetal64
      @LuigiTheMetal64 4 ปีที่แล้ว +3

      SoA even refused to release Japan's successful games on the Saturn, which ended up being ported for the American PS1 which people would agree looking back on the ports, they are pretty bad because of the alterations and changes.

  • @lukahmad5683
    @lukahmad5683 ปีที่แล้ว +1

    I'm Nintendo fan, from NES to Switch, I love them all. Cannot afford to buy all that I just play it on pc emulator and friend's console. But not gonna lie, 1990s SEGA was ahead of his time but they just too focus on beating Nintendo in my opinion. At the end, Nintendo was late to the 16-bit party just like walking koopa but they're brought on good games, the games that the kids of 90s gamers are still playing to this day. Sega being fast like Sonic but their work is so rushed. Just like the rabbit and tortoise story.
    Thank you a lot, Gaming Historian. Love the explanation, editing was fun, such a high quality of content! I'm doing a marathon of Gaming Historian videos now

  • @DerrickRuthless
    @DerrickRuthless 4 ปีที่แล้ว +10

    I'd love to see a Sega CD history video!

  • @dbnpoldermans4120
    @dbnpoldermans4120 6 ปีที่แล้ว +171

    Nintendo was always taunting their upcoming cd add-on.
    Sega felt pressured to come up with an answer.
    Looking back it almost seems like Nintendo was like, let them sweat and rush out something that will fail!

    • @segaunited3855
      @segaunited3855 6 ปีที่แล้ว +6

      Nope. Ultra 64 was supposed to be CD based. But Sony kept spreading yellow gossip around other Japanese Manufacturers causing Nintendo to be unable to find a CDX license.

    • @GiordanDiodato
      @GiordanDiodato 6 ปีที่แล้ว +9

      +Sega United
      actually it's because of CD lag

    • @segaunited3855
      @segaunited3855 6 ปีที่แล้ว +2

      Ultra 64's Chipset did have CDX in the pipeline. Nintendo kept delaying it because they kept running into problems finding a License because of Sony.

    • @subielife4life
      @subielife4life 5 ปีที่แล้ว +19

      Sega United thats not true....nintendo already had a contract with sony.....but nintendo was going to lose big time on game sales.....nintendo was used to making huge profits of each game that sold for their systems....thats cuz they owned the rights to the cartridge media....so every developer had to account for the expense of having to pay nintendo a license fee for every copy of a game that sold...so yea nintendo was making huge but i mean HUGE profits from other developers hard work....so when they singed that contract with sony it was a bit of a surprise to everyone cuz for the first time nintendo was going to use a third party media format ( sonys cd media) and that was going to be a huge lost of renenue for nintendo...cuz now sony was going to make the profit of every cd game that sold for nintendos hardware. So after nintendo got thier heads out of thier asses and realized how much $$$ they gave up by signing that contract with sony, they went behind sonys back and signed a new contract with another company that had its own cd media format and more favorable terms for nintendo.. i dont remember if it was panasonic or phillips....anyways sony had no idea of what took place behind their backs until they heard from the media of nintendos new partnership....thats when they were like what the fuck? Fuck you nintendo and thats when the idea of playstation was born.....and we all know what happens next....

    • @herbderbler1585
      @herbderbler1585 5 ปีที่แล้ว +5

      Pretty sure it was Phillips. This is how they were able to get their hands on Nintendo IPs and produce those abysmal Mario and Zelda games for the CD-I.

  • @pauliejay4161
    @pauliejay4161 5 ปีที่แล้ว +18

    "...maintain their spot as the scrappy, edgy competitor to Nintendo..." - funny how history differs from one country to another. In Australia at the time, Sega was by far the leader of the pack. The Mega Drive was huge.

    • @GeovaneSanciniSR
      @GeovaneSanciniSR 5 ปีที่แล้ว +7

      well, sega dominated pal regions (where nintendo support was a joke or non existent) and brazil (since nintendo only came officially in 93 in brazil). While in the end of 80's, Brazilian's market was flooding of nintenclones (clones of NES), Sega's representative in Brazil, Tec Toy came with the Master System and later the Mega Drive, with an aggressive marketing strategy, they dominated the market and the results are still in gamers memories (master system was a massive hit, to the point that Tec Toy ported some game gear titles - like Sonic Blast, Baku Baku Animal and Legend of Illusion)

    • @MegaZeta
      @MegaZeta 5 ปีที่แล้ว +7

      The Genesis was also on top in sales in the United States, FYI. Sega's "scrappy, edgy" image was mostly down to advertising campaigns, as the video describes.

    • @SonofSethoitae
      @SonofSethoitae 3 ปีที่แล้ว +2

      @Diabeto Kills It could very well be; hard sales numbers are hard to pin down though, as each company used different metrics. Counting all revisions of the hardware, the Genesis sold about 21 million units in the USA alone. The SNES sold about 22 million in all of North America, about 20 million of which are speculated to be US only.
      However, those Genesis numbers count the Majesco-made Genesis model 3 and don't count the Nomad.

    • @Sabundy
      @Sabundy 3 ปีที่แล้ว

      Same in South Africa 🇿🇦. Nintendo was non-existent in SA. It was all Sega......at least until the SONY PlayStation

  • @Tolbat
    @Tolbat ปีที่แล้ว +2

    Great video, if only Sega had said no, but we will repush the SEGA CD with numerous games that show its additional power, sound, and storage capabilities. This would have bridged the gap just fine and showed fans SEGA supported its systems. The Saturn may have gone much differently here had they shown they didnt just like to throw random hardware around.

  • @dennismartin5821
    @dennismartin5821 4 ปีที่แล้ว

    I had one. I got it at a Wal-Mart in '94 for $50. I also found Virtual Fighter in a bargain ben at the same store. I really liked playing it. I found a used copy of Doom at a Block Buster video, and those were the only 32X games I had. I actually got a lot of playtime out of them both. My friends liked to play it, and we did for hours on end. Everyone puts down the 32X, but really it wasn't that bad.

  • @muhanc.a.9299
    @muhanc.a.9299 6 ปีที่แล้ว +287

    Confirmed, Sega's worst enemy is....
    ...Sega itself

    • @segaunited3855
      @segaunited3855 6 ปีที่แล้ว +3

      No. It WAS CSK.

    • @HsienKoMeiLingFormerYANG
      @HsienKoMeiLingFormerYANG 5 ปีที่แล้ว +3

      Their real main enemy are the egotistical embarrassment fanbase.

    • @randomcommentog
      @randomcommentog 5 ปีที่แล้ว +14

      Well Sega Japan

    • @segaunited3855
      @segaunited3855 5 ปีที่แล้ว +1

      Nope. CSK.

    • @segaunited3855
      @segaunited3855 5 ปีที่แล้ว +3

      NO. Parent Company CSK killed SEGA as a Hardware Manufacturer. Its owner Isao Okawa took over as SEGA's CEO in 2000 and made IMMEDIATELY orders to dissolve ALL of SEGA's game divisions. EVERYONE at SEGA was against it.
      CSK didn't even fund Dreamcast overseas. Hayao Nakayama and Soichiro Irimajiri got financing from various firms.

  • @holyguidelines1985
    @holyguidelines1985 6 ปีที่แล้ว +8

    I've been waiting for this for over 9000 years.

    • @GarageLoot
      @GarageLoot 6 ปีที่แล้ว

      Holy Guidelines 9001... oh win

    • @craigperry3779
      @craigperry3779 6 ปีที่แล้ว

      There is drawings on the wall of the great pyramid that shows Norm and a 32x. Was that you?

  • @Atariatari-ky9te
    @Atariatari-ky9te ปีที่แล้ว +2

    1994 was a great year for Sega where the 32X had sold nearly 500,000 units in the United States and Saturn sold nearly 500,000 units in Japan. Both the 32X in the US and The Saturn in Japan were out selling the Playstation in Japan (Playstation had only sold around 300,00 units in 1994).
    The 32X (in North America) and the Saturn (in Japan) were dominating. It was a very bad move for Sega to back off the 32X moving forward. Maybe in Japan but not in North America and not in Europe. I was talking to a friend the other day and we was looking at this and possibly thinking if Sega would have kept putting great support in the 32X. Would Sega have had a successful 32 bit console in North America in 95 and 96 and it being the 32X and not the Saturn? Who knows but it could of been possible if Sega would have kept 100% support for the system atleast here in the States. Hell even Sega said that the 32X sold more than it projected in 1994.

  • @hdrgb
    @hdrgb 4 ปีที่แล้ว +7

    Great production value, enthusiasm and overall video quality. Keep it up.

  • @caffeineadvocate
    @caffeineadvocate 6 ปีที่แล้ว +11

    After Burner and Virtua Fighter, though.. even Doom (because I didn't have a PC, yet).
    So many fond childhood memories..

    • @SomeOrangeCat
      @SomeOrangeCat 6 ปีที่แล้ว +1

      If I have any positive thing to say about Doom on the 32X, its that it runs at a very smooth frame rate. An all important factor in a game like Doom. And you can turn the awful music off.

  • @10p6
    @10p6 6 ปีที่แล้ว +25

    Sega should have done the 32X however:
    1. Should have included a PSU that could power the 32X, Genesis and CD from one unit. It should have had better cable management too.
    2. Sega should have sold a Neptune from Day 1 for $199 and in my opinion would have been similar to model 2 and work with the Sega CD.
    3. Saturn should have been in the company time line. Saturn should have offered Genesis and 32X backwards compatibility as it already contained 99 percent of the hardware.
    If Sega would have done the above 3 points it would have given gamer upgrade and new options, and 5 generations of backwards compatibility. They could have overtook Nintendo.

    • @VOAN
      @VOAN 5 ปีที่แล้ว +5

      It would had still fail cause the Sega Saturn is still coming regardless if the Saturn is backwards compatible or not. If Saturn is backward compatible with Genesis and 32X games then that would make the Neptune even more useless to get and developers would not support the Neptune at all instead opting to jump ship to the Saturn thus having 32X backwards compatibility for Saturn would be useless cause the 32X library would be too small for gamers to care. What Sega should had done was never create the 32X and just stick to Saturn and make that backwards compatible with Genesis and Sega CD games.

    • @segaunited3855
      @segaunited3855 5 ปีที่แล้ว +3

      Voan Siam Correct. 32X or Genesis 32 should have NEVER been created.

    • @parkinsaw
      @parkinsaw 5 ปีที่แล้ว +1

      @@segaunited3855Yep way to many add-ons lol. If it was one or the other (32X/Saturn) than would have been somewhat okay.

    • @segaunited3855
      @segaunited3855 5 ปีที่แล้ว +1

      @@parkinsaw Sega of America should have just gotten on board with Saturn and left Genesis alone allowing its casual base to grow.

    • @parkinsaw
      @parkinsaw 5 ปีที่แล้ว +1

      @@segaunited3855Yeah but as mentioned Genesis was still selling quite a bit also it was the fact the States side had absolutely no idea the Saturn was even in production which made it crazy. Was a complete waste of time and money (32X) If they were informed the Saturn was being produced no way would they have even bothered producing the 32X as it is essentially the same thing.

  • @acardenasjr1340
    @acardenasjr1340 ปีที่แล้ว +1

    This is excellent content, really professionally done. TV guide material I'll tell you, I would wait to catch this at 6 in the evening on a Thurs...

  • @paulwilkinson8717
    @paulwilkinson8717 3 ปีที่แล้ว

    Wow. I was 12 I think when I got the 32X for Christmas. I wasn't especially blown away with the games for it. I especially didn't see the facination with the Virtua series of games although I did buy them since they were so hyped. My next console following the 32X was the Nintendo 64.

  • @Markimark151
    @Markimark151 6 ปีที่แล้ว +7

    Norm is back! The 32X is basically an incremental upgrade, it’s basically the PS4 Pro without the add on! At least Sony didn’t make exclusive games for the PS4 Pro. My friend who was working for Sega of America, was the marketing department, was forced to promote the 32x, he said it made no sense when Saturn was already going to be launched in less than a year, they threaten him to quit!

    • @segaunited3855
      @segaunited3855 6 ปีที่แล้ว +1

      32X was ENTIRELY SOA's Idea.

    • @Markimark151
      @Markimark151 6 ปีที่แล้ว +2

      Sega United I know he worked for SoA in San Francisco, he was told to market the launch of 32X, he was confused that why release it when the next-gen Saturn was out in Japan, and even wanted to cut the marketing budget of 32X.

    • @segaunited3855
      @segaunited3855 6 ปีที่แล้ว +1

      You know it.
      The truly ironic thing about the Genesis 32/32X concept is that this half baked idea came together during a meeting at Summer CES in Chicago in '93, the Tumor design was LITERALLY drawn up on a Napkin with a Pencil.

    • @Markimark151
      @Markimark151 6 ปีที่แล้ว +1

      Sega United even he spoke to people in universities about his experience with the 32X was a half baked idea, and told his boss was crazy for wanting him to advertise the add on that was poorly designed, when he argued that they should focus on the Saturn marketing.

    • @segaunited3855
      @segaunited3855 6 ปีที่แล้ว +1

      Its just sad, really. Honestly, I think SOA got a little too panicky over 3DO for no reason at all and that's why they came up with Genesis 32/ 32X. I'm not sure why they believed or assumed it was going to give Genesis a run for its money when the damn thing was WAY overpriced from the get go.
      I also don't understand why when initial public reaction at Spring CES 1994's unveiling of 32X was so negative, why SOA didn't just suck it up and scrap the project?
      I mean, people were ALREADY telling them they weren't interested in it at all. I remember one of my Classmates and Neighbor calling it one of the "Stupidest Ideas I have ever heard in my entire life". I agreed. I had a JVC X' Eye at the time and felt that Sega should have just focused on SEGA CD and putting out more titles for it. I honestly would have Loved the idea of a Sega CD 32.
      By 1994, Genesis was headed to the Causal Market. It wasn't going to dropoff, and SOA should have just left it completely alone and allowed its Causal base to grow.

  • @mango2005
    @mango2005 5 ปีที่แล้ว +17

    I got a 32X around 1994. Unfortunately my one was faulty and only sometimes worked. I got Virtua Racing and Doom for it. I ended up getting the Saturn also but sadly, there were hardly any games out for it.

    • @mattmcnulty8363
      @mattmcnulty8363 5 ปีที่แล้ว +3

      I remember getting a 32x as a kid, same year, 1994.
      All I remember is that it didn’t work at all and I had to return it, and the new replacement 32x didn’t work either.
      I just gave up after that on any sega add ons.

    • @ImmaDoWhatIWant
      @ImmaDoWhatIWant 4 ปีที่แล้ว +1

      There were, they just never translated them.

    • @benmalsky9834
      @benmalsky9834 4 ปีที่แล้ว +1

      What about games like Panzer Dragoon and Nights Into Dreams? Those are great games that made the Saturn worth it!

    • @sonicjboom6967
      @sonicjboom6967 3 ปีที่แล้ว

      Ben Malsky Also clockwork Knight is great too!

  • @davbhard
    @davbhard 3 ปีที่แล้ว +9

    I understand it was a "band aid" but really, I enjoyed it. It didn't have the greatest library, but it worked. Same with the Sega CD, and the Saturn. They weren't the greatest, not the biggest libraries, but they had a few games that you couldn't play anywhere else. Growing up in the 80s and 90s, I wanted to play everything, so I did.

  • @Riz2336
    @Riz2336 3 ปีที่แล้ว +9

    The 32x a horrible idea, the saturn a great system that was really underrated

    • @Aggrofool
      @Aggrofool 2 ปีที่แล้ว

      Saturn sucked too

    • @Riz2336
      @Riz2336 2 ปีที่แล้ว +1

      @@Aggrofool It didn't do well but there's some real classics on it

    • @SgtSega
      @SgtSega 2 ปีที่แล้ว +1

      If the 32X games had moved to Saturn as launch titles they would have had better hardware to work with and probably more time to work on them.