We have another video on our channel using regular displacement maps as well :) Just search for ZBrush Displacement 32 Bit. This tutorial here is very similar though, only using vector displacements instead
Amazing video. May i ask, what the values for the VDM preference settings for unreal engine and substance painter are?( for both flip and switch and tangent)
I love how ya'll added a written link. I almost forgot about this import step in the workflow. Thank you.
Great! Have been waiting for this! Thank you :) Btw, do you have tutorial about how to render your sculpt in maya using displacement maps?
We have another video on our channel using regular displacement maps as well :) Just search for ZBrush Displacement 32 Bit. This tutorial here is very similar though, only using vector displacements instead
@@FlippedNormals great, thank you! Love your content, keep up a good work 👍
Fantastic 👍
Amazing video. May i ask, what the values for the VDM preference settings for unreal engine and substance painter are?( for both flip and switch and tangent)
How would you do this technique in 3ds Max?
You could do the same tutorial, but instead of Maya it would be in Blender. please?
47 and 25, huh... What were they thinking?