Zbrush Arnold Displacement Workflow

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  • เผยแพร่เมื่อ 21 ส.ค. 2024
  • Hey Guys! Here is a quick overview on the Zbrush + Arnold displacement worklflow to get amazing renders! Hope you like it and don't forget to check out our courses down here!
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ความคิดเห็น • 52

  • @TheYes12
    @TheYes12 6 หลายเดือนก่อน

    Finally!!! someone who explains it right!

  • @ajamali0903
    @ajamali0903 8 หลายเดือนก่อน +1

    I've watched 4 other tutorials about proper DM workflow to Maya and you are the only one that does it correctly. Thank you

    • @Nexttut
      @Nexttut  8 หลายเดือนก่อน

      Wow. Glad it was helpful! 🫶

  • @tonysethavireak5138
    @tonysethavireak5138 ปีที่แล้ว +2

    You're a life saver on the Scaler zero value part man

  • @berkilter4556
    @berkilter4556 2 ปีที่แล้ว +5

    Every second and minutes are amazing and also detail. So that is why I always love to see everyday new videos :) Thank you Abraham as always!

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว

      Thank you! Our pleasure 🤟

  • @tlilmiztli
    @tlilmiztli 2 ปีที่แล้ว +2

    Another super useful tutorial. Thank you!

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว +1

      You're very welcome!

  • @leonidyukhnovich7855
    @leonidyukhnovich7855 ปีที่แล้ว

    I solved this problem thanks to you))) tnx so much

    • @Nexttut
      @Nexttut  ปีที่แล้ว +1

      Glad I could help!

  • @TheGuineaHog
    @TheGuineaHog 2 ปีที่แล้ว +2

    Amazing video! I never completely understood displacement so I always stuck with Normals like you said. This sheds a light on the process, thank you.

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว

      Glad it helped! 😊

  • @VFXAura
    @VFXAura ปีที่แล้ว

    Love you bro…. You helped alot

  • @mon4683
    @mon4683 ปีที่แล้ว

    Thanks, you helped a lot❤, great tutorial, thank you so much❤❤

    • @Nexttut
      @Nexttut  ปีที่แล้ว +1

      You're welcome 😊

  • @srijith9611
    @srijith9611 ปีที่แล้ว

    Thank yo so much 🙏 i have been looking for this all along man you are a life saver

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      Glad I could help ❤

  • @daemonknight460
    @daemonknight460 ปีที่แล้ว

    You could do that with a basic bump map...handy workflow though.

  • @T3AMAnimation
    @T3AMAnimation ปีที่แล้ว

    Perfect set up :) thanks very much!

  • @nfs_bny6343
    @nfs_bny6343 9 หลายเดือนก่อน

    Really helpfull video, thank you

    • @Nexttut
      @Nexttut  9 หลายเดือนก่อน

      You're welcome!

  • @alexpurkhalo711
    @alexpurkhalo711 ปีที่แล้ว

    Had the issue with scaling, though the general shape had been changed, subbtle details didn't appear while rendering. Your video helped me to understund that the issue occured becasue of I had frozen the scale. Thank you so much :)

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      Glad it helped!

  • @Sasha.GreenVFX
    @Sasha.GreenVFX ปีที่แล้ว

    Thank you so much man! this video was a life saver. love the content you make its very informative and helpful!

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      Thanks!

  • @anastasiyamusina8853
    @anastasiyamusina8853 ปีที่แล้ว

    Thank you so much!!! This is very helpful and brief information!! Helped a lot)

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      You're very welcome!

  • @ahledanish4622
    @ahledanish4622 24 วันที่ผ่านมา

  • @karthickkarthi9620
    @karthickkarthi9620 2 ปีที่แล้ว

    Fantastic video I need this only thank you very much Abraham thank you so much.

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว +1

      You are very welcome

  • @masoudrashidinezhad9429
    @masoudrashidinezhad9429 ปีที่แล้ว

    Thanks.

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      No worries!

  • @jbotvfx2712
    @jbotvfx2712 2 ปีที่แล้ว

    Your a life saver thank you

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว

      Wow. you're welcome! ❤

  • @TheSatzy6699
    @TheSatzy6699 2 ปีที่แล้ว

    Nice, thankyou, hope you bring out a detailed course on grooming too.👍🏼

  • @morgane-hy8yb
    @morgane-hy8yb 2 ปีที่แล้ว

    incroyable! merci beaucoup !!!

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว +1

      You're welcome!

  • @shanjeevan142
    @shanjeevan142 2 ปีที่แล้ว

    Thank you very much

    • @Nexttut
      @Nexttut  2 ปีที่แล้ว +1

      You are welcome 😀

  • @krithikraaj6151
    @krithikraaj6151 5 หลายเดือนก่อน

    hy man
    ur vid are really good i have doubt when i bake the displacement map i am getting hard edge artifact all over the mesh in my map how can i slove it can u put an shorts on it plzz if u had the time

  • @2010mosti
    @2010mosti 6 หลายเดือนก่อน

    Hello,
    Are there any videos / courses regarding the complete setup and workflow of how you go about rendering something created in zbrush, with the arnold renderer?

  • @simonebergamini7240
    @simonebergamini7240 2 ปีที่แล้ว +1

    Hi Abraham, could you make a course on how you use Photoshop for cinematic compositing?Thanks

  • @apoorvchitransh7541
    @apoorvchitransh7541 2 ปีที่แล้ว +1

    heyy man.. i have a problem.. when I'm exporting my displacement maps from zbrush.. those maps have no details.. idk what is happening.. i tried adjusting the levels in photoshop to see if there any detail on the map but there isn't 😭.. do anyone have any clue why this is happening.. do I need to turn on some other settings like the displacement tab on the right or anything

  • @allenl9214
    @allenl9214 ปีที่แล้ว

    Thank you.. is displacement map or normal map better for skin pores detail?

  • @Solo_3d
    @Solo_3d ปีที่แล้ว

    Awesome video! So weird when i scale my model in maya , my displacement become a mess.

  • @nathunterstudio8391
    @nathunterstudio8391 10 หลายเดือนก่อน

    good tuto, but do you know how to avoid the seam line displacme map? i did follow your tuto and i got the seam uv xo
    horrible line but that my model

  • @smira5609
    @smira5609 2 ปีที่แล้ว

    So..let's say I have a low poly mesh in maya and I want to add nice details on it. I import it to zbrush (with the uv's), make the high poly and then,because I want to animate my mesh a bit, i have to make a displacement map. Is this the correct process? And how do I import this into substance? Do I have to bake the high and low polys?
    And the other way, if I have a mesh but I don't want to animate it,(let's say I want to post it on social media)I just have to make the low and high polys and then bake them?
    But you can't animate and rig a mesh that has been baked,right?

  • @nialismcreates
    @nialismcreates 2 ปีที่แล้ว

    What about when you import with the Substance Painter Plugin for Maya? It seems to automatically add a displacement for the height map I think. Do you know what you're supposed to set the Scalar Value to in that case? Because they start off bloated looking. Similar to this video

  • @ronydey2696
    @ronydey2696 2 ปีที่แล้ว

    Great content sir please how to production based over any chacrecter CG digital double LIDAR SCANNING modelling with photorealistic texture mapping in both mari or substance painter with Maya ...is there please may having any tutorials over these topic...thanks
    HI SIR MYSELF RONY A VFX STUDENT FROM INDIA

  • @Hydr312
    @Hydr312 2 ปีที่แล้ว

    Whats the difference between normalmap and displacement map? Normalmap is just "fake" and you work with low poly and displacement are real polygones? So Normalmaps are for games and displacement for render videos / images?

  • @user-ox6qt4nx9x
    @user-ox6qt4nx9x 7 หลายเดือนก่อน

    Hello, how did you transfer your UV map from Maya to Zbrash?

  • @durvankurdama6364
    @durvankurdama6364 2 ปีที่แล้ว

    how about making a model of your dog (thor) as thor pet as per his name .just keep up giving us a great tutorial.