Displacement Map Setup | ZBrush, Maya and Blender Workflow

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  • เผยแพร่เมื่อ 15 ก.ค. 2023
  • Hey guys! Learn how to create high-resolution details in your 3D models using displacement maps!
    In this video, I will show you the step-by-step process of generating displacement maps in ZBrush and connecting them properly in Maya and Blender.
    We will start by creating setting things up properly in ZBrush. Then, we will use the ZBrush displacement tool to create a displacement map from our sculpt. Once the displacement map is created, we will export it from ZBrush and import it into Maya and Blender.
    In Maya and Blender, we will connect the displacement map to the material of our low-poly model. This will allow us to see the high-resolution details of our sculpt on our low-poly model at render time!
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ความคิดเห็น • 44

  • @ihabyaareb3328
    @ihabyaareb3328 ปีที่แล้ว +1

    Wonderful as always

  • @gatomonjabailando
    @gatomonjabailando 3 หลายเดือนก่อน

    I've been looking for a tutorial on this and your method and parameters worked wonders, also made me understand how the catclark really works :). Thank you so much!

  • @ArthurAsPedras
    @ArthurAsPedras 17 วันที่ผ่านมา

    perfect! thank you

  • @Danny-rp2hk
    @Danny-rp2hk ปีที่แล้ว

    Thank your for this information , I did learn a lot .

  • @sohammahadik7537
    @sohammahadik7537 5 หลายเดือนก่อน

    Thanks man!!!! this was a big help I was looking for this since 2 dats and finally found the solution !!!

  • @davidhorvath9276
    @davidhorvath9276 10 หลายเดือนก่อน

    This stuff I was just looking for in the topic. Awesome tutorial!

    • @AbeLeal3D
      @AbeLeal3D  10 หลายเดือนก่อน

      Glad it was helpful, displacement tends to be tricky 😅

    • @davidhorvath9276
      @davidhorvath9276 10 หลายเดือนก่อน

      @@AbeLeal3D hellyeah just the last step which was missing for me to close on the long low and high poly matching session I m already at the next phase and enjoying my Substance moments. I will keep eye on those tutorials too. Life is sweet!

  • @O_rik
    @O_rik ปีที่แล้ว

    Great job!

  • @bisconya_8
    @bisconya_8 5 หลายเดือนก่อน

    Thank you so much, I really needed it (before the 3d exam💀)

  • @arifnbd
    @arifnbd 4 หลายเดือนก่อน

    Thank you so much... what would be the setting for Vray?

  • @christianpaka5420
    @christianpaka5420 9 หลายเดือนก่อน

    Please how to export maps for many subtools from z brush to other 3d software

  • @emhiu
    @emhiu 28 วันที่ผ่านมา

    why when i export it turns red, when i add lever in pts it doesn't show anything

  • @genx5909
    @genx5909 ปีที่แล้ว

    sir which matcap are you using ? its looking very cool

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว +1

      hey my friend! i use the clay material from glauco longhi. here is the link glaucolonghi.gumroad.com/l/tZfyx?layout=profile

    • @genx5909
      @genx5909 ปีที่แล้ว

      @@AbeLeal3D thank u sir

  • @ChengZe
    @ChengZe 6 หลายเดือนก่อน

    Hi, can I also apply normal map together with displacement as well?

    • @AbeLeal3D
      @AbeLeal3D  6 หลายเดือนก่อน

      Of course! It will make it the effect stronger si you might want to tone it down a little in the normal intensity

    • @ChengZe
      @ChengZe 6 หลายเดือนก่อน

      @@AbeLeal3D I see thank you sir!

  • @Ricardo-de9ju
    @Ricardo-de9ju 8 หลายเดือนก่อน

    What would it be like if it were the other way around? Import the Maya model, sculpt the details and export just the displacement maps to apply to the Maya base mesh? I noticed that when we add subdivision levels to the mesh, it already changes its shape. Naturally it won't work if you export the maps.

    • @AbeLeal3D
      @AbeLeal3D  8 หลายเดือนก่อน

      The problem with not reexporting the low mesh is that the result will not match with the baked maps, because the baked happens from the modified mesh. It will be similar but not exact

    • @Ricardo-de9ju
      @Ricardo-de9ju 8 หลายเดือนก่อน

      But it is possible, I couldn't apply the theory but it has to do with storing a Morph and then starting to subdivide it. Something like that. There is the Switch MT button on the MME but I was unable to use it.@@AbeLeal3D

  • @clementregazzoni4646
    @clementregazzoni4646 5 หลายเดือนก่อน

    Hey, I have multiple questions and I hope you can help me.
    I sculpt a skeleton in Zbrush. I have lot of subtools (one by bone). Is it a problem ? Do I need to export a displacement map for each subtool ?
    If it the case I guess I need ot unwrap mu UV for each and I will have lot of map even if it's unecessary cause if it's possible I'd like to have multiple subtool in 1 map.
    And Finally, If I need to Retopology my mesh in maya. When do I make that ? My skeleton will be animate so I need to retopoly it. And I didn't understand how can I retopology AND add a displacement map from ZBrush (if it's possible).
    Thanks for your help man

    • @AbeLeal3D
      @AbeLeal3D  5 หลายเดือนก่อน +1

      each mesh needs to indeed have its own uv map so that the displacement can work. You can merge multiple bones in texture sets so that they share the map.
      you are also correct that you need good topology before doing displacement. So the steps i would follow are this:
      -Sculpt high poly
      -Retopologize
      -Create proper Uvs
      -Import new low poly to zbrush
      -Subdivide and project details
      -generate displacement maps
      hope this helps

    • @AbeLeal3D
      @AbeLeal3D  5 หลายเดือนก่อน

      Please send those questions to our discord community livestream Q&A, will be easier to answer for me - discord.com/invite/w9GBhyV4wU

    • @clementregazzoni4646
      @clementregazzoni4646 5 หลายเดือนก่อน

      ​@@AbeLeal3D
      Thank you for the answer.
      I keep in mind for the displacement map by mesh. I will make some tests.
      I never thought that I would have to do another pass between Maya & Zbrush specifically for retopology. But it seems like a good idea, i will do that.
      I joined the discord, I will ask help over there if I needed. Thanks again

  • @KypForPresident
    @KypForPresident 3 หลายเดือนก่อน

    How do I get the low poly Version from a high poly Z-Brush Model?

    • @AbeLeal3D
      @AbeLeal3D  3 หลายเดือนก่อน

      Excellent question , thru a process called retopology. There are a bunch of methods in this particular case since it is an object that won't deform I used zremesher

    • @KypForPresident
      @KypForPresident 3 หลายเดือนก่อน

      @@AbeLeal3D thank you for the answer! I'll look into it.

  • @TeachmeYoutube.
    @TeachmeYoutube. ปีที่แล้ว

    If I plug my displacement map to blender seams always showing up, the flipv is correct the position of uv is correct, I tried a lot of tweaks and different model, I can't fix it sir.

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว

      Interesting. I would need to see the model and result, could you share it in the WIP channel of our discord and tag me?

    • @TeachmeYoutube.
      @TeachmeYoutube. ปีที่แล้ว

      @@AbeLeal3D yeah sure, what is your discord sir?

  • @nortox5181
    @nortox5181 ปีที่แล้ว +1

    animals fur texturing in Substance Painter next please

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว +2

      Yes I will try to have that one in the next couple of weeks still doing some research to bring the best info

    • @nortox5181
      @nortox5181 ปีที่แล้ว

      @@AbeLeal3D best 3d youtube channel

  • @MayurMalviya-ci5jj
    @MayurMalviya-ci5jj 2 หลายเดือนก่อน

    Realistic animal fur making in blender next topic 🦁

  • @CryptoFeeders
    @CryptoFeeders 3 หลายเดือนก่อน

    why RED only?

    • @AbeLeal3D
      @AbeLeal3D  3 หลายเดือนก่อน

      Because the displament map is expecting a float value, a single number, and you can get that information from the red channel, another option is to convert the RGB information into a float information with an extra node

    • @fullertoncollegedigitalarts
      @fullertoncollegedigitalarts 2 หลายเดือนก่อน

      @@AbeLeal3D You can choose the red, blur or green channels, but one only same they are the same.

  • @reviewstand9953
    @reviewstand9953 10 หลายเดือนก่อน +4

    Too much information to handle 🥺

    • @AbeLeal3D
      @AbeLeal3D  10 หลายเดือนก่อน +1

      if there is any step you need help with feel free to comment and i can make a video explaining it more in detail

    • @reviewstand9953
      @reviewstand9953 10 หลายเดือนก่อน

      @@AbeLeal3D you know you are my idol 🥺 I have put your photo on my calander to remind myself where I wanted to go...... love from India ❣️