Plasticity | Intro to Plasticity Pt. 2 Death Stranding

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  • เผยแพร่เมื่อ 20 ก.พ. 2024
  • Part 2 of the Intro to Plasticity Series. In this video we will make a sci-fi device from the game Death Stranding. The files will be available on the Pixel Fondue Discord (link below)
    t.co/sJgQdl3pJz
    You can also get 10% off of Plasticity by using the code "PIXELFONDUE"
    www.plasticity.xyz/?ref=pixel...
    Link to Part 1 if you're brand new to Plasticity
    • Plasticity | Intro to ...

ความคิดเห็น • 43

  • @jbrownson
    @jbrownson 4 หลายเดือนก่อน

    Fun video, thanks for making it. Enjoyed seeing you work.

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน +1

      Thanks.

  • @akisey1
    @akisey1 3 หลายเดือนก่อน

    I struck gold with this intro serie. Excellent teaching style.

    • @Pixelfondue
      @Pixelfondue  3 หลายเดือนก่อน

      Glad you enjoy it!

  • @user-kb2qz3gj6k
    @user-kb2qz3gj6k 4 หลายเดือนก่อน +1

    best plasticity tutorial in TH-cam

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน

      Thank you!

  • @azrael7133
    @azrael7133 4 หลายเดือนก่อน

    Easy to follow and gripping !

  • @dclovensky
    @dclovensky 4 หลายเดือนก่อน +1

    Great

  • @jacquesjanoyer
    @jacquesjanoyer 4 หลายเดือนก่อน +1

    Thank’s

  • @wildguardian
    @wildguardian 3 หลายเดือนก่อน

    Also, I think I figured out the logic behind the "hollow a solid" thing being applied to a face of a solid object.. it's as if the logic behind was to make.. cups.. vases.. etc.. you pick a solid object.. you choose the face that will be the hole.. then you use that to hollow a object. of course, it also works for a solid object being hollow without the hole.. but that's why it's there when you choose a face (I think, lol)

    • @Pixelfondue
      @Pixelfondue  3 หลายเดือนก่อน

      Interesting, I'll check that out.

  • @Leevy27
    @Leevy27 4 หลายเดือนก่อน

    Just an amzing good tutorial!

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน

      Glad you think so!

  • @shokk1967
    @shokk1967 4 หลายเดือนก่อน

    Such a great tutorial, thank you.

  • @RomboutVersluijs
    @RomboutVersluijs 4 หลายเดือนก่อน +2

    Pretty rad seeing this old dude work so fast and knowing his apps! No disrespect, my mom is 78 and hardly understand how a computer works

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน +4

      lol, well - thanks I think. For the record, MY mom isn't even 78 so I don't know how old you think I am (just barely into my 50's...hair turned grey early). Being in the industry for 30 years does make you work fast....and being in your 50's is old for this industry, so you're not wrong there.

    • @RomboutVersluijs
      @RomboutVersluijs 4 หลายเดือนก่อน +1

      @@Pixelfondue ow really, it was the hair. My bad

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน +2

      lol - no worries.@@RomboutVersluijs

  • @Cristian96982
    @Cristian96982 4 หลายเดือนก่อน

    Great tutorial, thanks!

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน +1

      No problem, thanks!

  • @wildguardian
    @wildguardian 3 หลายเดือนก่อน +2

    hello great tutorials, helping me a lot. was able to see the glass like material and turn by clicking on the toggle render mode button at the top right.. when we choose a material by right clicking, it defaults to another render mode where it doesn't works up.

  • @darkcult99
    @darkcult99 3 หลายเดือนก่อน

    👍👍👍

  • @iKaGe01
    @iKaGe01 4 หลายเดือนก่อน

    Modo was my main software before Blender 2.8 came out but never fully warmed to it but then Plasticity arrived haha. All my enthusiam has come back.
    I only ever upgraded to Modo 601.
    Thanks for this tutorial!
    Would you only ever use shading to add minute fillets? I'm working on a model that needs quite a few and not sure how to go about it yet to complete it.
    Already started adding embossed text in the program when I could probably use texture software...But I almost feel inclined to because I can easily do it

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน +1

      I think anywhere you can get away with a rounded edge shader you use it. The 'fillet' everything approach is tempting but I don't think a good idea.
      Check out Modo 17 when it launches (should be a demo) - you may like it.

    • @iKaGe01
      @iKaGe01 4 หลายเดือนก่อน

      @@Pixelfondue Thank you for the reply. I'll have a look see. A lot of unhappy people in the Modo community and it never used to be like that prior to the move.
      May I ask what texture software you use? I learned about InstaMat recently but have yet to sink myself into it. Substance painter is more well known but there are also many plugins that also try to replicate it.
      Just saw you on Modo geeks lol

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน

      I typically stay in Modo. I do have Substance Painter and sometimes use it but you can use substances directly in Modo. Yeah, people aren't happy with Foundry (for some good reasons). They have a new product manager and making the right choices at the moment imo.@@iKaGe01

  • @reyesdelpech
    @reyesdelpech 3 หลายเดือนก่อน

    Can you debelop more about the workflow of bringing this models to other softwares and give them the extra smooth geomtry pass?
    You mentioned octene roundn node, is that correct?

    • @Pixelfondue
      @Pixelfondue  3 หลายเดือนก่อน

      Here is a quick clip- th-cam.com/video/sI_L0e3lDHM/w-d-xo.htmlsi=lzQIdCrmZk_U9rzN

  • @mwvceusilk1104
    @mwvceusilk1104 3 หลายเดือนก่อน +1

    Alexander Shagarov has made a plugin for transferring geometry from plasticity to modo. so far tested only in windows. If anyone has an opportunity to test on mac/linux - welcome

  • @xeraoh
    @xeraoh 4 หลายเดือนก่อน

    thank you for the tutorial, plasticity is a great software I bought it and using it daily but without Section(Cut)view it is really a pain to work inside a model (Opacity/Transparency won't help just makes more chaos) hope they will add it soon

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน

      Yeah, definite limitation there.

    • @Pixelfondue
      @Pixelfondue  3 หลายเดือนก่อน

      It gets updated a lot, we use Modo extensively so are probably used to buggy software (plasticity is less so)@Red_Paper6495

  • @MIchaelSybi
    @MIchaelSybi 3 หลายเดือนก่อน

    Do you have some previous background with solids/NURBS modeling? You seem to be knowligeable of different techniques

    • @Pixelfondue
      @Pixelfondue  3 หลายเดือนก่อน +3

      Nope. Been doing polygons and subDs for 30 years (that's not entirely true - I used Nurbs waaay back on a jellyfish project with Maya about 25 years ago).
      Plasticity is really easy to pick up - I need to learn about surface continuity and stuff like that though.

    • @MIchaelSybi
      @MIchaelSybi 3 หลายเดือนก่อน

      @@Pixelfondue Thank you for your reply. I admire wehat you do for the community, I hope it pays off for you!

    • @Pixelfondue
      @Pixelfondue  3 หลายเดือนก่อน +1

      Thanks. We enjoy it - we all have 'regular' industry jobs so this is sort of a no-pressure side project@@MIchaelSybi

  • @ProHolmes
    @ProHolmes 2 หลายเดือนก่อน

    Well. I'm trying this software for the 3rd or maybe 4rth time... I can say it can be used, though it's far from convenience of things like Solidworks, and this lack of functionality makes me feel really uncomfortable. I need it to be more procedural, I need dependencies. If I array or mirror something I want to be able to change my original pieces so it's copies follow the change. I want to be able co change the number of these copies later, so I don't need to remove them and repeat the operation again. It's a long road for this software to became really convenient.

    • @Pixelfondue
      @Pixelfondue  2 หลายเดือนก่อน

      Yes, some proceduralism would be great. It can be a trade off between that and speed. Modo has a decent balance with MeshOps and direct modeling...I suspect we will see some proceduralism with Plasticity in the future.

    • @ProHolmes
      @ProHolmes 2 หลายเดือนก่อน

      @@Pixelfondue I've tried Modo, But it seems that I'm a Solidworks plus Blender person.
      Plasticity do have potential, so it would be interesting to watch it growing.
      However I can argue about speed. lack of proceduralism actually slows things, as you cannot edit many things on fly. You have to redo some steps again and again as you developing the shape.
      I'm still trying to deal with it. At home I'm happy with my current workflow, but in the office Plasticity is the only CAD option.

    • @Pixelfondue
      @Pixelfondue  2 หลายเดือนก่อน +1

      @@ProHolmes Modo will load Solidworks file directly (as polygons) which is nice sometimes. Blender does have some great tools too. I know there's a Plasticity to Blender bridge...somebody released a Modo-Plasticity bridge but I haven't tried it yet. Lots of options these days (I did all the materials for Solidworks in the material library many years ago)