I have spent the last 3 weeks or so trying to teach myself Plasticity. I have no formal CAD training, but want to learn to enhance my 3D printing hobby. This tutorial is by far the best one I have found and I have looked thru ALOT of plasticity tutorials in the past several weeks. Thank you so much taking the time to share you knowledge. I truly appreciate it.
Thank you for this. I am not a Plasticity expert but I feel it can be picked up quite quickly if you go along with how it wants you to work (specifically the 'live-tool' keyboard shortcuts).
Btw to snap to the grid (for the center circle part) through existing objects enable the X-ray mode (top right or Alt+Z). And then in the right side menu disable object snaps.
Thank you, thank you , thank you. All the other tutorials I found were too advanced and I just get stuck on some basic move. This is the best! More like this please!
I've watched your shorts, and loved them. I'm trying to learn cad, and plasticity "feels" natural to me. I've no training in cad but I want to thank you for your longer videos. I've learnt more in one hour with your tutorials than anyone else. Thank you.
Absolutely great. 'm coming from Sketchup and , aprt from a few terms you sed a lot of the actions of the tools were familiar in action, but (withthe exeption perhaps of offset !, just called something different. The ease of use of plasticity is the attraction, and your example hits the button for what I want to do, so many thanks.
I like these tutorials. Often refer to the ones with the muppet when I'm looking for certain functionality. Also, dude looks like a Witcher - a 3d Witcher😁
Great video, thanks! For some reason I can't get .STP files from Plasticity to import into Max. OBJ works fine. Also, there's a bridge for Blender now too. You're a very good instructor with a great voice, and this video just has everything one needs to get started. Much appreciated!
@@Pixelfondue Nice, the Blender bridge is great, except that I need to clean up models for Max and UVs. Small price to pay for the power of Plasticity.
Blender isn't the odd one out with Z up. It's just odd if your main package is Y up. Instead of camera space, it's based on world space. 3ds Max, Rhino and IIRC Moi3D are Z up as well, the latter two being closest equivalents to Plasticity for surface modeling. To me, Y up is strange having used 3ds Max & Rhino for almost 20 years. 😉Some allow the user to choose, like Fusion 360 and I think(?) Houdini.
Yes, that's right. Generally 3D animation programs are Y up - 3DS Max and Blender being the only ones that are Z - and I'm talking to people who use Modo, Maya, C4D and Houdini primarily.
But yes, you are totally right that CAD packages (and at this point Max practically is that) are generally Z up. Z is thought of as depth in animation (hence 'z-depth' outputs when rendering). In our brains Z is depth.
@@Pixelfondue I generally think of it as a floor plan or base as XY, and Z would then be up. Either one works, and I usually adjust to Y up when doing work in Unity, which isn't a big deal. As long as they keep them color coded the same XYZ = RGB, I'm fine. 😆
Plasticity is about as far from Blender as you can get. It's geometry kernel (I believe) is the Parasolids one. Blender does not (and cannot - unless they license a solids kernel or develop one themselves) create geometry like this. Of coarse, it is Blender so maybe something like that already exists. At any rate - this has nothing to do with Blender outside of 3 or 4 keyboard shortcuts. It's more akin to Solidworks, Fusion360, MOI, Rhino, etc. Essentially taking the geometry kernel used in CAD design and manufacturing and making it artist friendly (at the expense of CAD usefulness)
There's multiple people making videos at Pixel Fondue. William does the Vaugan in 60 (Floyd) videos. Different guy. Thanks for the positive feedback. 😄
thank you man, O instead I for an inset... haha, you nailed it. How the heck can you actually center an object in the viewport? what's the magic shortcut button? keep rocking, cheers
Hi, first of thank you for the great tutorial. I've run into a little issue though. I'm at the cylinder part and it won't match the bevel when I click the top one? Edit: Apperantly it only works for the rounded bevels and not the flat ones.
It's a very cool tutorial, I hope it will be continued. Can you recommend this program for creating 3D printing models? Or is it better to use other programs such as Fusion 360?
You may want to ask on the Plasticity Discord (or head over to the Pixel Fondue Discord). I don't really know the answer - haven't gotten into 3D printing (yet!)
For anyone else wondering, the word he repeats in just about every other sentence (at least for the first ten minutes, which is where I paused to figure this out) is Modo, not Moto. It was driving me crazy. Moto is what I kept hearing, and Moto is what the generated subtitles heard as well. Anyway, mystery solved, on with the video.
@@Pixelfondue No worries, I just really wanted to figure out what you kept referring to, and searching for Moto got me nowhere. The other videos on the channel is what gave me the answer. I much appreciated the video, by the way. For a program at its price point, I found the documentation rather lacking as a beginners' tutorial aid. This video helped a lot.
Yeah, it's a basic 'First time trying Plasticity video'. So very basic thinks like selection, navigation, basic tools. Stuff you need to know to get going. Still totally relevant.
I've never used Moi3D but Ive seen several Moi3D users in the Plasticity Discord share that they prefer Plasticity once they have tried it. I would recommend chatting with MOI3D users on Plasticity Discord and PixelFondue Discord to see if they can be more specific about why they like Plasticity.
I have not done that. I would suggest joining the Pixel Fondue Discord. We have a plasticity channel and lots of people willing to help and answer questions.
How is this legal! Everything in Blender is open source license and is not allowed to be sold legally anywhere because is open source. This software is clearly build on blender and even the creator knowledge that at some point.
What in the everliving hell are you talking about? Just because the creators made the UI and shortcuts a bit similar to blender it's suddenly a copy? If CAD modelling was really so great in blender then way aren't most people doing this in blender already? Bdw, this started as an open source project and the source source code for the older one's are there. Check out the code yourself and tell me where it's copied blender code😂
Lots of apps will have the same navigation and basic keyboard shortcuts (move, rotate, scale) as popular apps to ease the learning curve. Generally Maya navigation and WER transform is chosen...in this case it's Blender. It's no biggie and helps new users.
I'm fascinated with this program and want to support it. I will be coming to it from the Rhino 3d NURBS / SubD world and there are so many questions I have. Learning curve, etc. Also, other players in this space trying to kill it. For example, back in the day, Rhino 3d was making inroads into Alias turf and Alias tried to kill Rhino by no longer leasing it's kernal. Rhino had to rewrite from the ground up. As you know, 3d modeling programs have learning curves and that is the investment, not just the dollars. I'd be interested in your take on it's efficacy to a program like Rhino 3d. Thanks for this video
We're actually coming from the world of poly/subD modeling so I (and I doubt William) don't have any real way to compare to Rhino. All I ever used Rhino for converting files. I think the main disadvantage would probably Plasticity's lack of 'history' - which is also part of it's strength - fast, direct modeling.
I have spent the last 3 weeks or so trying to teach myself Plasticity. I have no formal CAD training, but want to learn to enhance my 3D printing hobby. This tutorial is by far the best one I have found and I have looked thru ALOT of plasticity tutorials in the past several weeks. Thank you so much taking the time to share you knowledge. I truly appreciate it.
Thank you for this. I am not a Plasticity expert but I feel it can be picked up quite quickly if you go along with how it wants you to work (specifically the 'live-tool' keyboard shortcuts).
At last !!!! Plasticity videos are back again ,LOVE these tutorials ❤❤
Glad you like them!
By far the best intro to plasticity video I've watched. Thank you!!
Thank you, you're welcome
Btw to snap to the grid (for the center circle part) through existing objects enable the X-ray mode (top right or Alt+Z). And then in the right side menu disable object snaps.
Thanks for the Share!
@@Pixelfondue Nice. I.... Hid Body > Selected Body to Highlight (from list) > Center Circled on Grid
Thx for the tip. I'm not sure you need to enable X-ray mode? Disabling "object snaps" alone seemed to do the trick.
Thank you, thank you , thank you.
All the other tutorials I found were too advanced and I just get stuck on some basic move.
This is the best!
More like this please!
Great! Exactly what it was for, you may want to try the Stun Gun ones next - it goes pretty slow.
th-cam.com/video/1rwPw6x6YKw/w-d-xo.html
I've watched your shorts, and loved them.
I'm trying to learn cad, and plasticity "feels" natural to me.
I've no training in cad but I want to thank you for your longer videos.
I've learnt more in one hour with your tutorials than anyone else.
Thank you.
Thanks. William does the short videos, I (Greg) do the longer ones. Some other people contribute to Pixel Fondue as well.
@@Pixelfondue it's all appreciated 😊
By far the best intro tutorial of plasticity ive seen, thank you!!
Thanks, lots more on the site.
This channel just keeps getting better and better. Thanks!
Glad you enjoy it!
Thank you very much, I just started Plasticity and your tutorial are awesome! thank you for sharing your knowledge
This is the best intro I have seen. Thank you!
Thanks!
This intro got me into plasticity ! Greg is one of the best instructors so far!
Thanks!
Thanks!
Finaly a well made intro tutorial with good narration.
Glad you liked it!
Press tab to see the dimensions easier. Then you can edit them. Awesome tutorials Pixel Fondue.
ah - good tip
Absolutely great. 'm coming from Sketchup and , aprt from a few terms you sed a lot of the actions of the tools were familiar in action, but (withthe exeption perhaps of offset !, just called something different. The ease of use of plasticity is the attraction, and your example hits the button for what I want to do, so many thanks.
You're welcome. Yeah, Plasticity nailed it in some areas.
I like these tutorials. Often refer to the ones with the muppet when I'm looking for certain functionality.
Also, dude looks like a Witcher - a 3d Witcher😁
Glad to hear!
Wow, that was amazing. Thank you very much!
Hahaha @46:09! I created a square diff boolean then chamfered the edge to replace the middle circular hole to make it look less phallic :P
lol.
Hands down, best plasticity intro! Many thanks!
Super welcome.
the best tutorials i've watched for plasticity. thank u!
Thanks : )
Bravo!!!! One of the best tutorials I have watched!! Thank you
Thanks!
Still the best beginner Plasticity tutorial 🔥
Glad you think so!
To use the grid on any surface first select the face then press space bar to create a temporary construction plane.
for those new to it- th-cam.com/video/5WjfnKIYwfM/w-d-xo.html
and one more worth watching- th-cam.com/video/sTui9L29Nb0/w-d-xo.html
Great video, thanks! For some reason I can't get .STP files from Plasticity to import into Max. OBJ works fine. Also, there's a bridge for Blender now too. You're a very good instructor with a great voice, and this video just has everything one needs to get started. Much appreciated!
Thanks. I've been able to use STEP and OBJ to Modo (don't use MAX). There's a Modo bridge being developed as well.
@@Pixelfondue Nice, the Blender bridge is great, except that I need to clean up models for Max and UVs. Small price to pay for the power of Plasticity.
Thank you for this video!
You are so welcome!
Best plasticity tutorial in youtube
Thank you!
Amazing course, thank you so much!
You're welcome.
Nice! Thank you.
Our pleasure!
great stuff
Thanks!
Blender isn't the odd one out with Z up. It's just odd if your main package is Y up. Instead of camera space, it's based on world space. 3ds Max, Rhino and IIRC Moi3D are Z up as well, the latter two being closest equivalents to Plasticity for surface modeling. To me, Y up is strange having used 3ds Max & Rhino for almost 20 years. 😉Some allow the user to choose, like Fusion 360 and I think(?) Houdini.
Yes, that's right. Generally 3D animation programs are Y up - 3DS Max and Blender being the only ones that are Z - and I'm talking to people who use Modo, Maya, C4D and Houdini primarily.
But yes, you are totally right that CAD packages (and at this point Max practically is that) are generally Z up. Z is thought of as depth in animation (hence 'z-depth' outputs when rendering). In our brains Z is depth.
@@Pixelfondue I generally think of it as a floor plan or base as XY, and Z would then be up. Either one works, and I usually adjust to Y up when doing work in Unity, which isn't a big deal. As long as they keep them color coded the same XYZ = RGB, I'm fine. 😆
lol, yeah the colors help. Right, Archviz people are used the z-up as well. Having an option (like navigation options) is the best.@@chadvoller
Thanks for the video
If you are in Ortho view you can zoom much closer to geometry.
ah - thanks for the tip. Did not know that.
Thank you
It looks and feels like a Blender camouflage, a mix of everything.
Plasticity is about as far from Blender as you can get. It's geometry kernel (I believe) is the Parasolids one. Blender does not (and cannot - unless they license a solids kernel or develop one themselves) create geometry like this. Of coarse, it is Blender so maybe something like that already exists. At any rate - this has nothing to do with Blender outside of 3 or 4 keyboard shortcuts.
It's more akin to Solidworks, Fusion360, MOI, Rhino, etc. Essentially taking the geometry kernel used in CAD design and manufacturing and making it artist friendly (at the expense of CAD usefulness)
Wait. Where is Floyd???
Anyways - Thanks for the tutorial!
William uses Floyd in his videos - I'm Greg (different guy, I do the long tutorials). We have quite a few different people who do tutorials at PF.
Awesome tutorial.
Thanks.
Thanks Geralt of rivia, slayer of monsters and teacher of 3d
Awesome! Thx
You bet!
Thank you!
You're welcome!
You're welcome 🙂
Thank you!
no problem, : )
great tutorial thank you!
YESSSSSSSSSSSSSS.... loving this .. WTF. I still cannot put your voice with your face hahahahaahahahaha.....
There's multiple people making videos at Pixel Fondue. William does the Vaugan in 60 (Floyd) videos. Different guy. Thanks for the positive feedback. 😄
Such a good tutorial. Thanks.
Glad you enjoyed it! Be sure to check out the Plasticity Playlist for more content!
Great video...thanks
You are welcome!
Num Key 5 toggles perspective and orthographic. Num key 9 is top view
You finally showed up ghandalf
I prefer Saruman, lol.
Or Geralt...but yeah, def. headed towards Gandalf.
Thanks great information from this channel. But what I really need to know is the origin story of the legendary "Yum yum"
The legend will remain shrouded in mystery. 😀
thank you man, O instead I for an inset... haha, you nailed it. How the heck can you actually center an object in the viewport? what's the magic shortcut button? keep rocking, cheers
Space bar should get you there- th-cam.com/video/5WjfnKIYwfM/w-d-xo.htmlsi=mYsA0Idqm1tXafN5
back slash '/' will center and keep you in perspective
Thank you so much @@Pixelfondue ❤
Hi, first of thank you for the great tutorial. I've run into a little issue though. I'm at the cylinder part and it won't match the bevel when I click the top one?
Edit: Apperantly it only works for the rounded bevels and not the flat ones.
Correct.
thank you for tutorial,
You're welcome
You guys should strike up a deal with Plasticity to become official content creator for them. That would be doing EVERYBODY a big favor in my opinion.
Thanks!. 😁
It's a very cool tutorial, I hope it will be continued. Can you recommend this program for creating 3D printing models? Or is it better to use other programs such as Fusion 360?
You may want to ask on the Plasticity Discord (or head over to the Pixel Fondue Discord). I don't really know the answer - haven't gotten into 3D printing (yet!)
Modo 17 🤗
For anyone else wondering, the word he repeats in just about every other sentence (at least for the first ten minutes, which is where I paused to figure this out) is Modo, not Moto. It was driving me crazy. Moto is what I kept hearing, and Moto is what the generated subtitles heard as well. Anyway, mystery solved, on with the video.
Yes, sorry - Pixel Fondue is primarily a Modo channel, so thousands of Modo users here trying Plasticity for the first time.
@@Pixelfondue No worries, I just really wanted to figure out what you kept referring to, and searching for Moto got me nowhere. The other videos on the channel is what gave me the answer.
I much appreciated the video, by the way. For a program at its price point, I found the documentation rather lacking as a beginners' tutorial aid. This video helped a lot.
@@mascot4950 no problem. 😀
Is this video still relevant to the current version of Plasticity
I believe so.
Yeah, it's a basic 'First time trying Plasticity video'. So very basic thinks like selection, navigation, basic tools. Stuff you need to know to get going. Still totally relevant.
I find Jesus! :) Thank you very much Fondue.... Great tutorial... New in cad... very good instructions..... O look at the time ;)
Thanks 😃
What is better than MOI3d? Genuine question, I own MOI3d license so wondering if it is just same same?
I've never used Moi3D but Ive seen several Moi3D users in the Plasticity Discord share that they prefer Plasticity once they have tried it. I would recommend chatting with MOI3D users on Plasticity Discord and PixelFondue Discord to see if they can be more specific about why they like Plasticity.
What happened to your hair on minute 33
lol, I think I had to insert a shot and had taken my hair out of a pony tail or something.
Have you ever taught someone with a TeamViewer type course? I'd be willing to pay. I'm just a bit overwhelmed.
I have not done that. I would suggest joining the Pixel Fondue Discord. We have a plasticity channel and lots of people willing to help and answer questions.
@Pixelfondue Thanks
Floyd got into an accident
Floyd is alive and well.
holy crap your face looks majestic
Majestic? Lol, well thanks. 😁
Why don't you become an actor I think you got the face
Maybe as a Witcher...or 'young' Saruman. Not sure I could play anybody else. 😁
How is this legal! Everything in Blender is open source license and is not allowed to be sold legally anywhere because is open source. This software is clearly build on blender and even the creator knowledge that at some point.
It's not built on blender.
What are you talking about? Polygon modelling and B-rep modelling are completely different.
What in the everliving hell are you talking about? Just because the creators made the UI and shortcuts a bit similar to blender it's suddenly a copy? If CAD modelling was really so great in blender then way aren't most people doing this in blender already? Bdw, this started as an open source project and the source source code for the older one's are there. Check out the code yourself and tell me where it's copied blender code😂
Lots of apps will have the same navigation and basic keyboard shortcuts (move, rotate, scale) as popular apps to ease the learning curve. Generally Maya navigation and WER transform is chosen...in this case it's Blender. It's no biggie and helps new users.
Huh? For one, Plasticity is using the Parasolids kernel, Blender does not. Second, in what way or where are they even similar? This has to be sarcasm.
I'm fascinated with this program and want to support it. I will be coming to it from the Rhino 3d NURBS / SubD world and there are so many questions I have. Learning curve, etc. Also, other players in this space trying to kill it. For example, back in the day, Rhino 3d was making inroads into Alias turf and Alias tried to kill Rhino by no longer leasing it's kernal. Rhino had to rewrite from the ground up. As you know, 3d modeling programs have learning curves and that is the investment, not just the dollars. I'd be interested in your take on it's efficacy to a program like Rhino 3d. Thanks for this video
We're actually coming from the world of poly/subD modeling so I (and I doubt William) don't have any real way to compare to Rhino. All I ever used Rhino for converting files. I think the main disadvantage would probably Plasticity's lack of 'history' - which is also part of it's strength - fast, direct modeling.