Plasticity | Intro to Plasticity

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  • เผยแพร่เมื่อ 30 มิ.ย. 2024
  • A solid into video for people interested in trying Plasticity for the first time. We cover the basics while making a sci-fi Power Cell. Head over to the Pixel Fondue Discord where we will be having a Plasticity Kitbash community project.
    You can also get 10% off of Plasticity by using the code "PIXELFONDUE"
    www.plasticity.xyz/?ref=pixel...
    Pixel Fondue Discord Invite:
    / discord

ความคิดเห็น • 119

  • @paulah7520
    @paulah7520 5 หลายเดือนก่อน +16

    I have spent the last 3 weeks or so trying to teach myself Plasticity. I have no formal CAD training, but want to learn to enhance my 3D printing hobby. This tutorial is by far the best one I have found and I have looked thru ALOT of plasticity tutorials in the past several weeks. Thank you so much taking the time to share you knowledge. I truly appreciate it.

    • @Pixelfondue
      @Pixelfondue  5 หลายเดือนก่อน

      Thank you for this. I am not a Plasticity expert but I feel it can be picked up quite quickly if you go along with how it wants you to work (specifically the 'live-tool' keyboard shortcuts).

  • @driftlessheights6177
    @driftlessheights6177 16 วันที่ผ่านมา +1

    Thank you, thank you , thank you.
    All the other tutorials I found were too advanced and I just get stuck on some basic move.
    This is the best!
    More like this please!

    • @Pixelfondue
      @Pixelfondue  16 วันที่ผ่านมา

      Great! Exactly what it was for, you may want to try the Stun Gun ones next - it goes pretty slow.
      th-cam.com/video/1rwPw6x6YKw/w-d-xo.html

  • @mohameddawood1720
    @mohameddawood1720 5 หลายเดือนก่อน +16

    At last !!!! Plasticity videos are back again ,LOVE these tutorials ❤❤

    • @Pixelfondue
      @Pixelfondue  5 หลายเดือนก่อน

      Glad you like them!

  • @ryancampbell9425
    @ryancampbell9425 4 หลายเดือนก่อน +4

    By far the best intro to plasticity video I've watched. Thank you!!

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน

      Thank you, you're welcome

  • @paulm1237
    @paulm1237 5 หลายเดือนก่อน +1

    This channel just keeps getting better and better. Thanks!

    • @Pixelfondue
      @Pixelfondue  5 หลายเดือนก่อน

      Glad you enjoy it!

  • @shokk1967
    @shokk1967 4 หลายเดือนก่อน +1

    I've watched your shorts, and loved them.
    I'm trying to learn cad, and plasticity "feels" natural to me.
    I've no training in cad but I want to thank you for your longer videos.
    I've learnt more in one hour with your tutorials than anyone else.
    Thank you.

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน +1

      Thanks. William does the short videos, I (Greg) do the longer ones. Some other people contribute to Pixel Fondue as well.

    • @shokk1967
      @shokk1967 4 หลายเดือนก่อน

      @@Pixelfondue it's all appreciated 😊

  • @flioink
    @flioink 5 หลายเดือนก่อน +6

    I like these tutorials. Often refer to the ones with the muppet when I'm looking for certain functionality.
    Also, dude looks like a Witcher - a 3d Witcher😁

    • @Pixelfondue
      @Pixelfondue  5 หลายเดือนก่อน +2

      Glad to hear!

  • @nyverdaletabletop1674
    @nyverdaletabletop1674 3 หลายเดือนก่อน +4

    Btw to snap to the grid (for the center circle part) through existing objects enable the X-ray mode (top right or Alt+Z). And then in the right side menu disable object snaps.

    • @Pixelfondue
      @Pixelfondue  3 หลายเดือนก่อน +2

      Thanks for the Share!

    • @PharaohMoan
      @PharaohMoan 2 หลายเดือนก่อน

      @@Pixelfondue Nice. I.... Hid Body > Selected Body to Highlight (from list) > Center Circled on Grid

    • @2danshepherd
      @2danshepherd 2 หลายเดือนก่อน +1

      Thx for the tip. I'm not sure you need to enable X-ray mode? Disabling "object snaps" alone seemed to do the trick.

  • @ninjaduck3534
    @ninjaduck3534 7 วันที่ผ่านมา +1

    Hahaha @46:09! I created a square diff boolean then chamfered the edge to replace the middle circular hole to make it look less phallic :P

  • @iainduncan3312
    @iainduncan3312 5 วันที่ผ่านมา

    Absolutely great. 'm coming from Sketchup and , aprt from a few terms you sed a lot of the actions of the tools were familiar in action, but (withthe exeption perhaps of offset !, just called something different. The ease of use of plasticity is the attraction, and your example hits the button for what I want to do, so many thanks.

    • @Pixelfondue
      @Pixelfondue  5 วันที่ผ่านมา

      You're welcome. Yeah, Plasticity nailed it in some areas.

  • @moxysoft
    @moxysoft 3 หลายเดือนก่อน

    Bravo!!!! One of the best tutorials I have watched!! Thank you

  • @akisey1
    @akisey1 4 หลายเดือนก่อน +1

    Finaly a well made intro tutorial with good narration.

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน

      Glad you liked it!

  • @IkeMann100
    @IkeMann100 หลายเดือนก่อน

    Hands down, best plasticity intro! Many thanks!

    • @Pixelfondue
      @Pixelfondue  หลายเดือนก่อน +1

      Super welcome.

  • @Studio8Worx
    @Studio8Worx หลายเดือนก่อน

    the best tutorials i've watched for plasticity. thank u!

    • @Pixelfondue
      @Pixelfondue  หลายเดือนก่อน

      Thanks : )

  • @toddspeck9415
    @toddspeck9415 5 หลายเดือนก่อน +2

    Press tab to see the dimensions easier. Then you can edit them. Awesome tutorials Pixel Fondue.

    • @Pixelfondue
      @Pixelfondue  5 หลายเดือนก่อน +1

      ah - good tip

  • @alchemynd
    @alchemynd หลายเดือนก่อน

    This intro got me into plasticity ! Greg is one of the best instructors so far!

  • @Googlypat
    @Googlypat 5 หลายเดือนก่อน +1

    Thank you for this video!

    • @Pixelfondue
      @Pixelfondue  5 หลายเดือนก่อน +1

      You are so welcome!

  • @daymaker_bybit
    @daymaker_bybit 4 หลายเดือนก่อน

    Amazing course, thank you so much!

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน

      You're welcome.

  • @Infested_Corpse_NM
    @Infested_Corpse_NM 2 หลายเดือนก่อน +1

    Num Key 5 toggles perspective and orthographic. Num key 9 is top view

  • @sirrodneyffing1
    @sirrodneyffing1 5 หลายเดือนก่อน

    Such a good tutorial. Thanks.

    • @Pixelfondue
      @Pixelfondue  5 หลายเดือนก่อน +1

      Glad you enjoyed it! Be sure to check out the Plasticity Playlist for more content!

  • @babyitsnatural
    @babyitsnatural 3 หลายเดือนก่อน

    You guys should strike up a deal with Plasticity to become official content creator for them. That would be doing EVERYBODY a big favor in my opinion.

    • @Pixelfondue
      @Pixelfondue  3 หลายเดือนก่อน

      Thanks!. 😁

  • @moontan91
    @moontan91 2 หลายเดือนก่อน

    great tutorial thank you!

  • @johnathan133
    @johnathan133 5 หลายเดือนก่อน +1

    Nice! Thank you.

    • @Pixelfondue
      @Pixelfondue  5 หลายเดือนก่อน

      Our pleasure!

  • @mae2309
    @mae2309 5 หลายเดือนก่อน +2

    YESSSSSSSSSSSSSS.... loving this .. WTF. I still cannot put your voice with your face hahahahaahahahaha.....

    • @Pixelfondue
      @Pixelfondue  5 หลายเดือนก่อน +1

      There's multiple people making videos at Pixel Fondue. William does the Vaugan in 60 (Floyd) videos. Different guy. Thanks for the positive feedback. 😄

  • @spacep0d
    @spacep0d 3 หลายเดือนก่อน

    Great video, thanks! For some reason I can't get .STP files from Plasticity to import into Max. OBJ works fine. Also, there's a bridge for Blender now too. You're a very good instructor with a great voice, and this video just has everything one needs to get started. Much appreciated!

    • @Pixelfondue
      @Pixelfondue  3 หลายเดือนก่อน +1

      Thanks. I've been able to use STEP and OBJ to Modo (don't use MAX). There's a Modo bridge being developed as well.

    • @spacep0d
      @spacep0d 3 หลายเดือนก่อน +1

      @@Pixelfondue Nice, the Blender bridge is great, except that I need to clean up models for Max and UVs. Small price to pay for the power of Plasticity.

  • @KoganeNoYubi
    @KoganeNoYubi 5 หลายเดือนก่อน +2

    great stuff

  • @kazlee3418
    @kazlee3418 4 หลายเดือนก่อน

    Great video...thanks

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน

      You are welcome!

  • @arsenpetryshyn3047
    @arsenpetryshyn3047 5 หลายเดือนก่อน

    It's a very cool tutorial, I hope it will be continued. Can you recommend this program for creating 3D printing models? Or is it better to use other programs such as Fusion 360?

    • @Pixelfondue
      @Pixelfondue  5 หลายเดือนก่อน

      You may want to ask on the Plasticity Discord (or head over to the Pixel Fondue Discord). I don't really know the answer - haven't gotten into 3D printing (yet!)

  • @artemfilonenko8969
    @artemfilonenko8969 หลายเดือนก่อน

    Awesome! Thx

  • @StoneCut
    @StoneCut 3 หลายเดือนก่อน

    Thank you!

    • @Pixelfondue
      @Pixelfondue  3 หลายเดือนก่อน

      no problem, : )

  • @user-kb2qz3gj6k
    @user-kb2qz3gj6k 4 หลายเดือนก่อน

    Best plasticity tutorial in youtube

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน

      Thank you!

  • @thomasjagusch5770
    @thomasjagusch5770 4 หลายเดือนก่อน +1

    To use the grid on any surface first select the face then press space bar to create a temporary construction plane.

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน

      for those new to it- th-cam.com/video/5WjfnKIYwfM/w-d-xo.html

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน

      and one more worth watching- th-cam.com/video/sTui9L29Nb0/w-d-xo.html

  • @mascot4950
    @mascot4950 21 วันที่ผ่านมา

    For anyone else wondering, the word he repeats in just about every other sentence (at least for the first ten minutes, which is where I paused to figure this out) is Modo, not Moto. It was driving me crazy. Moto is what I kept hearing, and Moto is what the generated subtitles heard as well. Anyway, mystery solved, on with the video.

    • @Pixelfondue
      @Pixelfondue  21 วันที่ผ่านมา

      Yes, sorry - Pixel Fondue is primarily a Modo channel, so thousands of Modo users here trying Plasticity for the first time.

    • @mascot4950
      @mascot4950 21 วันที่ผ่านมา

      @@Pixelfondue No worries, I just really wanted to figure out what you kept referring to, and searching for Moto got me nowhere. The other videos on the channel is what gave me the answer.
      I much appreciated the video, by the way. For a program at its price point, I found the documentation rather lacking as a beginners' tutorial aid. This video helped a lot.

    • @Pixelfondue
      @Pixelfondue  21 วันที่ผ่านมา

      @@mascot4950 no problem. 😀

  • @SavetheRepublic
    @SavetheRepublic 5 วันที่ผ่านมา

    Awesome tutorial.

  • @sturm3d
    @sturm3d 5 หลายเดือนก่อน +2

    Wait. Where is Floyd???
    Anyways - Thanks for the tutorial!

    • @Pixelfondue
      @Pixelfondue  5 หลายเดือนก่อน

      William uses Floyd in his videos - I'm Greg (different guy, I do the long tutorials). We have quite a few different people who do tutorials at PF.

  • @joseguevara184
    @joseguevara184 4 หลายเดือนก่อน

    It looks and feels like a Blender camouflage, a mix of everything.

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน

      Plasticity is about as far from Blender as you can get. It's geometry kernel (I believe) is the Parasolids one. Blender does not (and cannot - unless they license a solids kernel or develop one themselves) create geometry like this. Of coarse, it is Blender so maybe something like that already exists. At any rate - this has nothing to do with Blender outside of 3 or 4 keyboard shortcuts.
      It's more akin to Solidworks, Fusion360, MOI, Rhino, etc. Essentially taking the geometry kernel used in CAD design and manufacturing and making it artist friendly (at the expense of CAD usefulness)

  • @nyverdaletabletop1674
    @nyverdaletabletop1674 3 หลายเดือนก่อน

    Hi, first of thank you for the great tutorial. I've run into a little issue though. I'm at the cylinder part and it won't match the bevel when I click the top one?
    Edit: Apperantly it only works for the rounded bevels and not the flat ones.

    • @Pixelfondue
      @Pixelfondue  3 หลายเดือนก่อน +1

      Correct.

  • @chadvoller
    @chadvoller 4 หลายเดือนก่อน +1

    Blender isn't the odd one out with Z up. It's just odd if your main package is Y up. Instead of camera space, it's based on world space. 3ds Max, Rhino and IIRC Moi3D are Z up as well, the latter two being closest equivalents to Plasticity for surface modeling. To me, Y up is strange having used 3ds Max & Rhino for almost 20 years. 😉Some allow the user to choose, like Fusion 360 and I think(?) Houdini.

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน

      Yes, that's right. Generally 3D animation programs are Y up - 3DS Max and Blender being the only ones that are Z - and I'm talking to people who use Modo, Maya, C4D and Houdini primarily.

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน

      But yes, you are totally right that CAD packages (and at this point Max practically is that) are generally Z up. Z is thought of as depth in animation (hence 'z-depth' outputs when rendering). In our brains Z is depth.

    • @chadvoller
      @chadvoller 4 หลายเดือนก่อน

      @@Pixelfondue I generally think of it as a floor plan or base as XY, and Z would then be up. Either one works, and I usually adjust to Y up when doing work in Unity, which isn't a big deal. As long as they keep them color coded the same XYZ = RGB, I'm fine. 😆

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน

      lol, yeah the colors help. Right, Archviz people are used the z-up as well. Having an option (like navigation options) is the best.@@chadvoller

  • @Hobnockers
    @Hobnockers 4 หลายเดือนก่อน

    thank you man, O instead I for an inset... haha, you nailed it. How the heck can you actually center an object in the viewport? what's the magic shortcut button? keep rocking, cheers

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน

      Space bar should get you there- th-cam.com/video/5WjfnKIYwfM/w-d-xo.htmlsi=mYsA0Idqm1tXafN5

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน

      back slash '/' will center and keep you in perspective

    • @Hobnockers
      @Hobnockers 4 หลายเดือนก่อน

      Thank you so much @@Pixelfondue ❤

  • @babyitsnatural
    @babyitsnatural 3 หลายเดือนก่อน

    Thanks great information from this channel. But what I really need to know is the origin story of the legendary "Yum yum"

    • @Pixelfondue
      @Pixelfondue  3 หลายเดือนก่อน

      The legend will remain shrouded in mystery. 😀

  • @localstout
    @localstout 5 หลายเดือนก่อน +1

    If you are in Ortho view you can zoom much closer to geometry.

    • @Pixelfondue
      @Pixelfondue  5 หลายเดือนก่อน

      ah - thanks for the tip. Did not know that.

  • @TT-rl4su
    @TT-rl4su 4 หลายเดือนก่อน

    What is better than MOI3d? Genuine question, I own MOI3d license so wondering if it is just same same?

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน +1

      I've never used Moi3D but Ive seen several Moi3D users in the Plasticity Discord share that they prefer Plasticity once they have tried it. I would recommend chatting with MOI3D users on Plasticity Discord and PixelFondue Discord to see if they can be more specific about why they like Plasticity.

  • @manusiasapu2
    @manusiasapu2 5 หลายเดือนก่อน +1

    You finally showed up ghandalf

    • @Pixelfondue
      @Pixelfondue  5 หลายเดือนก่อน +2

      I prefer Saruman, lol.

    • @Pixelfondue
      @Pixelfondue  5 หลายเดือนก่อน +2

      Or Geralt...but yeah, def. headed towards Gandalf.

  • @kuntalbiswas2685
    @kuntalbiswas2685 5 หลายเดือนก่อน +1

    Modo 17 🤗

  • @kickskii
    @kickskii หลายเดือนก่อน

    holy crap your face looks majestic

    • @Pixelfondue
      @Pixelfondue  หลายเดือนก่อน

      Majestic? Lol, well thanks. 😁

  • @rcguy2175
    @rcguy2175 5 วันที่ผ่านมา

    Is this video still relevant to the current version of Plasticity

    • @Pixelfondue
      @Pixelfondue  5 วันที่ผ่านมา

      I believe so.

    • @Pixelfondue
      @Pixelfondue  5 วันที่ผ่านมา

      Yeah, it's a basic 'First time trying Plasticity video'. So very basic thinks like selection, navigation, basic tools. Stuff you need to know to get going. Still totally relevant.

  • @gregorybennings8718
    @gregorybennings8718 5 หลายเดือนก่อน

    Floyd got into an accident

    • @Pixelfondue
      @Pixelfondue  5 หลายเดือนก่อน

      Floyd is alive and well.

  • @darviniusb
    @darviniusb 5 หลายเดือนก่อน

    How is this legal! Everything in Blender is open source license and is not allowed to be sold legally anywhere because is open source. This software is clearly build on blender and even the creator knowledge that at some point.

    • @Pixelfondue
      @Pixelfondue  5 หลายเดือนก่อน +5

      It's not built on blender.

    • @j.x.7655
      @j.x.7655 5 หลายเดือนก่อน +2

      What are you talking about? Polygon modelling and B-rep modelling are completely different.

    • @fastlearner292
      @fastlearner292 5 หลายเดือนก่อน +2

      What in the everliving hell are you talking about? Just because the creators made the UI and shortcuts a bit similar to blender it's suddenly a copy? If CAD modelling was really so great in blender then way aren't most people doing this in blender already? Bdw, this started as an open source project and the source source code for the older one's are there. Check out the code yourself and tell me where it's copied blender code😂

    • @Pixelfondue
      @Pixelfondue  5 หลายเดือนก่อน +2

      Lots of apps will have the same navigation and basic keyboard shortcuts (move, rotate, scale) as popular apps to ease the learning curve. Generally Maya navigation and WER transform is chosen...in this case it's Blender. It's no biggie and helps new users.

    • @chadvoller
      @chadvoller 4 หลายเดือนก่อน

      Huh? For one, Plasticity is using the Parasolids kernel, Blender does not. Second, in what way or where are they even similar? This has to be sarcasm.

  • @jimjohngirard
    @jimjohngirard 3 หลายเดือนก่อน

    I'm fascinated with this program and want to support it. I will be coming to it from the Rhino 3d NURBS / SubD world and there are so many questions I have. Learning curve, etc. Also, other players in this space trying to kill it. For example, back in the day, Rhino 3d was making inroads into Alias turf and Alias tried to kill Rhino by no longer leasing it's kernal. Rhino had to rewrite from the ground up. As you know, 3d modeling programs have learning curves and that is the investment, not just the dollars. I'd be interested in your take on it's efficacy to a program like Rhino 3d. Thanks for this video

    • @Pixelfondue
      @Pixelfondue  3 หลายเดือนก่อน

      We're actually coming from the world of poly/subD modeling so I (and I doubt William) don't have any real way to compare to Rhino. All I ever used Rhino for converting files. I think the main disadvantage would probably Plasticity's lack of 'history' - which is also part of it's strength - fast, direct modeling.

  • @bens1876
    @bens1876 4 หลายเดือนก่อน

    Thank you!

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน

      You're welcome!

    • @Pixelfondue
      @Pixelfondue  4 หลายเดือนก่อน

      You're welcome 🙂