@@jasonsmith530 External SSD (storage drive) will improve your current system load times. You can pick up a 1TB SSD external for about $80. Yes I know that may be a lot, but still much cheaper than buying a new system. Peace
Replacing round tables with angular ones is quite clever lol Edit: good to see my comment blowing up and people having academic debates about polygons in my replies lmao
@Void Flesh They replaced round objects with angular ones, cause angular ones tend to be less power consuming. That's an old technique to increase the fps. Look at Mario 64, nothing in this game is truly round.
@Void Flesh games use triangles for model structures “polygons” so to make a circle out of triangles, you will need A LOT of triangles, where as a hexagon like table will only need 2 for the base. Lot less “polygons” to load which reduces stress on older hardware. If you need a more hands on visual approach, load up Minecraft and make a hexagon out of stone, then try to make a circle out of stone and compare the amount of blocks you used to make both structures look like their respective shapes.
If we compare to the last aweful ports of the PS360 era like Shadow of Mordor or Forza Horizon 2, this is an actually excellent and serviceable version of the game.
Never played Forza Horizon 2 on 360. But I was under the impression that it was effectively its own interpretation rather than a port, and that it was decently impressive for the hardware. Much like Rise of the Tomb Raider. Though I could be wrong about the former. Shadow of Mordor is an outright performance -- and feature -- disaster on 360, and somehow even worse on PS3. And that seemingly owes to the fact that it was a downport rather than bespoke version for those platforms.
@@mortenpotzdidler2790 my first time playing Rise of Tomb Raider was on the Xbox 360 version and later on I've played the maxed out PC version. As someone who had played the Tomb Raider 2013 on PS3 prior to playing Rise, I can safely say that the Xbox 360 version of Rise is comparable to the 2013 PS3's TR but it has a softer look on the image, idk if it runs at lower res. But AFAIR it's still game same whole game as the PC release!
@@paperclip9558 yes! It did! It was Xbox exclusive for an year or so! The main version was the XONE and the Xbox 360 was the lesser version, I think it was ported by Nixxes iirc, there might be a DF video from back in the day also. It was one of those rare good last gen ports! Hahaha
That's the kind of "dumb problem" devs have to deal when optimizing. And it does require time. I won't believe anymore people saying they can't optimize their games. It is a 6 months budget
This used to be a standard practice back in the day (i.e. up to X360, PS3 and Wii generation) - assets like level geometry and models design were reworked to look better with lower polycount on less capable platform. The prime example is PS2 version of RE4.
@@kamilciura7953It was a lot easier to make a lower poly alternate when games were very low poly to begin with. It's harder nowadays to have to make a second decent fidelity design after already making a high fidelity design.
@@padnomnidprenon9672 They can afford it, with 15 million copies sold. The fact the Series X version still has performance issues is a disgrace. But it also shows that the majority of people don't care about stuff like this.
@Void Flesh PS4's cpu is significant -30ish% slower at 1.6ghz than one X's cpu at 2.3 if I remember correctly so it a 100% GPU bottleneck especially given the fact that one x has 12gb of ram instead of 8
@@xtr.7662 Switch version is cloud based. This console would just start burning if you would enter Hogsmeade and targeted 15fps wouldn't be so enjoyable for the eyes 😂
The option to toggle a framerate cap should be in every game release. It's way better for future preservation. For example, you can easily run the ps4 pro version with uncapped framerate have stable 60 fps when running on a ps5. (I know there is a native ps5 version, but that also applies to native ps5 games that are unstable and would be stable with a future ps6).
That’s too pro-consumer for Sony. If they did this, a lot of people would opt to play older versions of games at uncapped frame rates to save money instead of forking out more money to buy the new PS5 remasters/remakes or whatever.
@@alexatkin sony has remastered quite a few games from last gen. Death stranding, uncharted and ghost of tshushima for example; a major selling point of these remasters is that they have 60+FPS modes. The games already looked good on the PS4 Pro but were stuck at 30FPS. An uncapped frame rate would make sony unable to lock smoother 60FPS gameplay behind a pay wall.
Depends, if the SATA-specification and SSD-specification allows for it. - For one thing, the regular PS4 only has a SATA-300 interface (which can bottleneck a good SSD), while the Pro has a SATA-600 interface, which allows for faster drives. (Though, I don't know what the deal is in case of the Xboxes.) - Then the SSDs should also be fast enough to make a difference. Certain ones can be so slow, despite the technology, that you might as well use a mechanical drive. On top of that, it helps to have DRAM on board the drive for faster and repeated loading, or it will significantly cut down on speed as well. That said, I would always replace a mechanical drive with an SSD these days, especially the extra-slow ones they included with the PS4, but definitely not go overboard or... "underboard" with it, or the investment isn't worth it either way. Probably something like a Crucial MX500 is a good balance of performance and cost.
What a challenge this port must have been. I had my doubts after seeing it perform on PC, but it looks like developers did a bloody good job. Big respect to them and to Dambuster for their Dead Island 2 ports. I hope we will let the 8th generation of consoles go for a deserved retirement now.
Yeah, 8th gen has gotten some seriously impressive ports over the last year or so. This, High on Life, MWII/Warzone 2, GT7/Forza Horizon 5, it's so impressive to see how (relatively) well last-gen has held up. This was not the case during the PS3->4/360->One transition. By this point in THAT generation, big name games had already left, and the ones that stayed were pretty poor (Black Ops 3 comes to mind). It of course shows how far technology has come, but also how supply issues have caused this particular transition to last entirely too long.
@@BrucifyMe Is not supply issues, is simply that the PS4, specially the pro and Xbox One X are more than capable!! This was NOT the case with the 360 and PS3 as those consoles simply couldn't run newer games at playable framerates! If you ask me, Sony and Microsoft should've kept the PS4 Pro and Xbox One X as their S version of their consoles and keep supporting those, while abandoning the standard Xbox One and Ps4, but support the PS4 Pro and Xbox One X until the very end of the 9th generation. This is not the case of course, and it is a shame as these consoles are quite capable as I already said.
It's kinda bonkers they were able to achieve this on last gen. Can you imagine making a PS2 game and then six months later being like "lol, here's the PS1 and N64 version what the heck."
The power gap between PS1 and PS2 was huge and in 6 months and 3rd year into PS2 console it already have tons of great games making cross gen ports like this completely unnecessary.
Generational differences in power between consoles are now 4-5 times, as opposed to previous generations, where it was 8-10 times. RAM has only improved 2 times. Hence why it is so easy to downport games to 8th gen.
How is it nuts? Hogwarts Legacy on PS5 looks nice, but it's not much better than some high end PS4 titles. It was clearly not designed to be a next (current gen) powerhouse title.
That’s pretty cool that they did a re-art on so many assets. This is the kind of fun thing we used to see way back in the 90’s and 2000’s game ports, where hardware was insanely different. They seem to have done a really nice job. Must’ve costed the studio a pretty penny to put this much effort in, not to mention the lost sales in delays. Sure as hell beats releasing an abysmal last gen version on day 1, Callisto Protocol style.
@@hyperspeed_心猿 Well yeah they miss out on the momentum of the advertising and media coverage train leading up to the main release. A secondary release has far less buzz, coverage, and fanfare. They could have made more money by rushing out a poorly performing last gen version on day 1 by relying on that devoted fan base, but they did the right thing instead.
@@nick13b I haven't seen PC gamers getting mad because of Series S. Instead, they are mad at developers who drop the ball, delivering piss poor quality ports on their platform of choice. If anything, existence of Series S is beneficial for PC gamers, because it ensures that there's some scalability to games, making them possible to run on lower end, weaker GPUs and ones with less memory. However, I do see, from time to time, posts of Xbox Series X and PS5 owners getting mad because of Series S, claiming it holds their more powerful consoles back. As a PS5 owner and tech enthusiast I don't think it's true, but each to their own. I actually love seeing lower spec hardware getting most out of it - it's fascinating stuff to see what talented developers can do to make consoles punch above their weight. On Series S, we don't see this as much as of yet, sadly. I'd say that the only game maxing out hardware this way is Cyberpunk 2077, which is jaw dropping stuff, especially the quality mode - it may lack RT, but overall visual makeup and detail richness are outstanding. It's great to see that little box getting some love, but at the same time, it is sad to witness how incompetent developers are when it runs games better than PCs with more power than PS5 and Series X - purely because of poor coding and lack of optimisation. If game looks fine, runs fine on Series S but tanks heavily on a PC with four times the GPU grunt and twice the CPU power, something is wrong here.
@@nick13b It really doesn't, especially as you said "games" and the past games such as LEGO on PC can run 4K 60fps which makes the LEGO pieces look almost photo realistic.
Great video, as always. From my experience, the reduced use of assets and the use of more duplicates in the last gen consoles is probably more to do with reducing memory usage, rather than helping with loading times.
The base XBox One in particular has a big problem with memory bandwidth, in addition to memory allocation problems. The CPU also struggles the more unique assets you have in each scene due to the pre-rendering or drawcall stage of the graphics pipeline, which sets up the scene for the GPU to render.
8th gen gamers are probably the luckiest. Their consoles are being actively supported by the majority of developers even almost 3 years after the new gen has been released. I don't think this has ever happened in the gaming industry
Given the power of the older consoles, I'm actually pretty impressed with how good and faithful it still looks compared to the current gen/PC versions, along with relatively stable performance. I'd say they genuinely did about as well with the port as could possibly be expected. Much better than I expected really.
Why are you so surprised? Haven't you seen God of War Ragnarok running on the standard PS4? Or Spiderman? There is nothing to be surprised about. As Merlin once said, "Because it is the doom of man his lack of memory".
@@ignacio6454 Because those games were written with well optimised engines. When you compare how terrible Hogwarts Legacy runs on every current platform, THAT is why its impressive it doesn't run a lot worse on last-gen. Though I'm not sure impressive is the right word given it performs badly on all platforms.
@@alexatkin That's because these devs were aiming at 60fps, a completely unheard of thing in the 8th generation. Still, by 8th gen standards, these games run pretty damn good.
The One X version looked great, i just wish we could have seen it for more than 1 or 2 seconds. Almost the entire video was One S footage. I wanted to see what the PS4 pro and the One X really looked like. Kind of dissapointing we saw so little of them.
I don’t think they’ll be able to make it perform, lol. They’re already struggling with machines 3x more powerful. I have a Switch Lite so I’ll wait and see however I reckon I’ll get it on my PS4.
Are you running an SSD or just HDD? I did the SSD swap, and I was very impressed with the faster loading times, but what was more impressive was the faster texture loading in several games.
@@IngrownMink4 In my PS4 I replaced the HDD with an SSD. The loading increase is very noticeable in some games. What I really enjoyed was how fast textures loaded in some demanding titles, such as CoD Warzone. Performance is borderline, but now I don't have to wait for texture loading nearly as much as I did with HDD.
@@braidena1633 ps5 its only more powerful if you’re an idiot fanboy. Development time is obviously primarily spent on the platform that is selling better and will net you more profit. Series X games were seeing advantages and now as the ps5 is taking a massive lead that advantages have evaporated. You’re telling me devs just forgot how to utilize the hardware overnight? No it’s simple. Ps5 is just getting more attention.
Pretty impressive. Would have loved to see how an external SSD would have helped those texture load delays. I haven't played my PS4 in years, but when I did I only ever played off an SSD. The difference is literally night and day.
That's interesting as I never saw a big difference myself, the IO in the consoles is limited at the OS level and the lack of CPU power for decompressing assets. You could take a HDD out of the console and run games on PC from that same HDD with an order of magnitude faster load times.
@@alexatkin have you tried external drives? The internal I/O is capped at SATA-II speeds, yes. However, external drives run at the speeds allowed by USB 3, allowing for much faster loading times. My external 6TB WD Red drive, for instance is on average 20% faster than the internal drive of the One X, and that's not even an SSD.
@@alexatkin - Which version of the PS4 are you talking about? - The regular version might not benefit as much from an SSD as the Pro version, as their SATA-specs are different. - But then it also depends on the speed of the SSD, because if it's just any generic SSD, it might not matter as much. - I'm not saying you need the fastest one, like one of the "Samsung Pros" or something, but it should be a solid performer if you want it to be noticeable, as well as DRAM helps.
I've been enjoying it on the base PS4 for now! Haven't had any major issues and the load times are expected but not any worse than Witcher 3 or RDR2 in my opinion.
Judging by similar games on the system (aka "heavy" open world games like The Witcher 3) even if they target 30fps i doubt its gonna hold it, the average will probably be 20fps or less. In the past, i remember that handhelds got entirely different games based on the original game that released on the other machines so maybe that's the case here? Unless they already said Switch is gonna run the full fledged version.
@@marcelosoares7148 this game is more gpu and cpu intensive than the witcher 3 and the switch has a very weak cpu actually weaker than the xbox 360 so it will be curious how they manage to achieve even 20fps seeing how cpu intensive it already is
@@braedonlock3359 The game is clearly is poorly optimized. Xbox one X has slower loading time than even one S.... Also, texures take longer than PS4 even though it is way more powerful.
@@killermoon635 the Xbox One X is using higher detail assets. Its download size, coming in at around 37 GB, is 50% bigger than One S. I also didn't notice nearly as much pop-in as shown here on Xbox One S, so there's some other improvements here as well. All in all, the game looks and runs on Xbox One X as one would expect from a demanding title, and I've no complaints aside from the loading times, but that's why I avoid 'fast travel' in The Witcher 3 as well; I can literally get around the game world faster if I _don't_ use fast travel.
@@killermoon635 well that’s because it targets 1440p.. so it’s loading in more intensive assets. The HDD is the same on both xbox one s and x. So ya makes sense it takes longer on one x. The same HDD is having to do more. Come on man you should of been able to piece that together yourself. We are on digital foundry for christ sakes.
I really respect the use of alternate visual choices (tables with different designs, the use of enclosed bridges to hide the outside enviromment) instead of just forcing the same environments to be included at low quality.
I could be wrong on this take. I believe prior gen isn't able to do FSR 2.1 well or at all. FSR 1, which is a completely different method, can be used on prior gen more easily on older hardware as well. So if all or part of that is likely why 2.1 wasn't used vs. 1.0.
Credit where credit is due, honestly. I know the loading times are bad on last gen, but they took their time and really did what they could to make it run well, and they did that. Stable 30fps on last gen, good job.
Based on my experience with other open world games on a One X + SSD, it would definitely help. The interesting question is by how much. If you remove the HDD bottleneck, how much does the Jaguar CPU still limit loading?
He didn't mention that a lot of the geometry has been changed on old gen. There's hallways instead of bridges, opaque windows instead of clear and some doors instead of archways, presumably to cut down the amount of things being drawn
With a fast SSD you get spoiled. After awhile you don’t even think about the loading times. But if you go back to last gen it’s sooooo bad. You start to take it for granted
@@braedonlock3359 I already get slightly ticked off when my PC with one of the best NVMes takes longer than 5 seconds to load something. XD - BUT, I am very appreciative that it takes like no-time for most things. - I think I deserve it, having waited/wasted many hours of my life in the days of diskettes and CD-ROMs and so forth. - People say they want physical media for games. I say no. I've lived that sht.
Most impressive is the sales of the game at 15 million on current-gen consoles at mostly the $70 pricepoint. Who would think a massive anti-Harry Potter campaign would have the opposite effect? They haven't even exploited the huge install base from last-gen consoles, until now...
Would be pretty neat if they added some of the optimisations to this version to the base game as well so people with lower spec could take advantage OR so that steam deck could get imrpoved performance.
IIRC, that's what the devs of Ori and the will of the wisps did. They ported the game to switch, which necessitated optimizations, which were then applied back on PC and other consoles.
Now im curious... I upgraded my coworkers PS4 with a SSD, I wonder how much better load times and texture pop in is for him. Or if it's bottlenecking elsewhere.
Perfect for my question he accidentally installed to his external HDD, then moved it back in. Said it's much much faster. Like more than twice as fast. So that's nice.
It would be interesting to see how upgrading the previous generation consoles by replacing the internal HDD with an SSD impacts these cross generation games when it comes to load times and loading textures.
I put a Samsung 870 EVO in my One X last year and man what a difference Halo, Forza, Modern Warfare 2 and Im playing Resident Evil Village in 4K right now and everything loads. streams faster and smoother Modern Warfare 2 is a good test subject on that, I also look forward to this game but i generally wait a year for all patches to take place plus the price drop but in my opinion any consoles running games of today need a SSD internal or external.
@@Lavoss05 Personally I found it crazy that neither the Xbox One X or PS4 Pro came with a SATA SSD as standard, especially considering that both support SATA 3.0. Over on the PC side it was obvious that a SATA SSD made a huge difference for years before either of these consoles was released.
@@electricindigoball1244 the Xbox One X on the motherboard it does have a spot that was designated for M.2 SSD on the development kit it is used but on the game console there's just a outline and a blank spot for it almost as if it's there just in case they wanted to update it to having a M.2SSD
@@Lavoss05 Looking at some pictures of the Xbox One X motherboard I see what you're referring to. While it would be interesting if it was functional my guess is that it wouldn't provide any real advantage over a good quality SATA SSD since the biggest difference between NVMe and SATA SSDs is the sequential read/write bandwidth and most read operations in games are random and the difference in IOPS going from a SATA SSD to an NVMe SSD is very small. I also question if an NVMe SSD wouldn't get bottlenecked by the Jaguar CPU.
Unfortunately the Xbox One and Xbox Series versions are separate games and no upgrade is available. (I thought that was mandatory for Xbox now?) As a XB One owner I'll hold off until I've upgraded.
Now test them on SSD swapped last gen consoles. Idk why this isn't more common practice, it's so easy to do. Those old consoles benefit tremendously as well.
Exactly this. I put an SSD in my PS4 in 2015. And used a USB enclosure with one on the Xbox One. It helped some games massively. And given how these days you can pick up a 250GB SATA SSD for like £15, plus about £8 for an enclosure, it's a no brainer for the benefits.
as a gamer for 40 yrs since i was 12. the game runs better than it should on an aging PS4 PRO. if you over look the odd frame dip what they have accomplished should make cyberpunk blush.
In theory, what mainly affects CPU is simulation complexity, not visual fidelity. So interactible objects, environmental destruction, AI simulation, physics etc. Considering this, the game should be capable of running at literally hundreds of FPS, given that there are way older games that are a million times more complex and still able to run amazingly well. The problem is the optimization (or the lack of it), and the usage of only a couple of CPU threads.
@@MrWizardGG Grand Theft Auto V, a 10-year old game that managed to run on an Xbox 360. A much larger world with tons of NPC's with their own individual AI, wildlife, many destroyable objects with their own physics, tons of cars that each can be damaged in a wide variety of ways and have a good level of physics attached to them etc. Yes, from a visual standpoint, it's quite obvious that Hogwarts Legacy is on a way another level. But from a simulation complexity? I mean just pick any random open world game and it has more simulation than HL. Even GTA III has more simulation, even if it has 20x worse visual fidelity.
@@konczdavid have you tried optimizing a game? You should try it to better understand the challenges. Them compare old games architecture against current gen one.
Kinda hillarious that cdpr said that last gen is simply too weak for their game yet the machines still keep getting new aaa open world cross gen ports like miles morales, forbidden west, and now hogwarts legacy.
cdpr said the same about witcher 3 (saying theres no way it could run on ps3) but the switch port proves otherwise, the thing is they are kinda correct, yeah the game will run, but it would also hurt potential for current gen, look at cyberpunk fpr example, imagine how much better it would be as a next gen exclsuive
for 10y old consoles this is amazing, game RUNS fine and doesnt hinder the gameplay which was the case with ps3 360 era in its transition to next gen. Maybe an ssd upgrade is needed but cant wish for more here.
Why is that amazing? The lastgen has games like Red Dead Redemption 2, Days Gone or Horizon Zero Dawn, they look better than Hogwarts Legacy for PS4/XBO, run in a higher resolution and don‘t have textures hanging for seconds at a low resolution. I don't get it why people here are excited, everybody seems to have forgotten how good lastgen games looked. HL for lastgen is okay, but certainly not amazing.
Load times are the only thing I’m concerned about now when I play on old hardware. Everything else I can work with, but those load times would drive me mad. I’m just so spoiled after 2 years of gaming on an SSD
Tbh seeing what they pulled off here has me slightly more optimistic for the Switch version. Obviously it’s not going to look amazing but until now I had no idea how they were going to pull it off.
I fully expected this game to run like shit on PS4 and Xbone, but I'm glad to be wrong. Hats off to their team for making sure the last-gen players can play without being distracted by technical issues.
I’ve just completed this game on PS5. Ran like a dream with only the very occasional blip here and there. The game fully deserves its massive sales figures, bolstered no doubt by this last Gen release.
Surprised there was no mention of the change to closed hallways from open outdoor bridges between sections of the castle, that's a pretty interesting and big difference between current gen and last gen
Correct technically, but the difference in power is really pretty negligible most of the time. From what I understand that extra power was so the One S could do HDR.
@@davidandrew6855 yes so it has "just" that extra power, in my opinion they should go with these actual base model. I know its almost nothing but its still something
Given that the original Xbox One APU was underpowered at release and their marketing was focused on Kinect and "Watching TV" more than anything else, it's a wonder that the old platform can still be developed on.
Now that we know Tears of the Kingdom uses AMD FSR in the day 1 patch, I wonder if we will start seeing it implimented in more console games so that less capable hardware can still run newer games.
@JONOFTHEJONS The trailers always look way cleaner than the final product with most Switch games, same thing happened with BOTW. For all we know the trailers are just running on a PC/stronger devkit, especially considering you can already emulate the game at 4k60 for a few days now even with increased shadow reslotion and LOD.
@@bltzcstrnx I just did some more research and it looks like it's just 1.0 but it still makes a huge difference from how it was implemented. Who knows they could even go higher potentially down the road.
Lol its not that bad, of course It could be better, but that wont impact the actual gameplay, and you could Just take a peek at your phone to pass time
I play this on an Xbox One S and use an SSD. I’ve been waiting for this video for so long! Thank you for your hard work! (Edit: I don’t experience slow texture load in or pop in using a Samsung SSD. My load times also went from over a minute to 26 seconds after testing)
If the One S is holding back the One X then you can bet that the Series S will hold back the Series X as Microsoft demands feature parity across the generation.
The newest patch did help pc a lot. My performance is more stable on my 5950x and 3090. Also steamdeck is greatly improved. You can lock to 40fps on low now or a fairly locked 40fps at medium.
Swapping out round table assets for more angled low poly ones is such a smart optimization ngl. much better than lowering poly counts on those tables and making them look horrendous
@@boogerpicker8104 I’m so sorry I should have never asked 😞 oh I’m so sorry for asking 😢 wait a minute… I don’t remember asking for your opinion, Bozo 🤡
Ryse wasn't open world, but I also don't get why people here are excited about a port with a lot of compromises while games like RDR2, HZD or Days Gone look better on lastgen, run in a higher resolution and don‘t have hanging textures. And have round tables. 🙂 HL on lastgen is not impressive at all compared to these games. It‘s a port you can live with but I can only shake my head about people here calling that amazing.
I mean yeah probably if your determined to be a cheapskate.. thought that myself as a PS4 pro owner coming into this current generation but trust me the absence of console noise when upgrading to the PS5 is worth it on its own
I think the choices they made were smart. However the loading times on the old version would totally drive me nuts...
Aren’t you so hoity-toity with your fast loading times. Loading breaks to give me a chance to take a breather
Shut up, spoiled kid. The load times are fine.
@@jasonsmith530 sure man, inhale the copium.
So every last gen game drives you nuts then
@@jasonsmith530 External SSD (storage drive) will improve your current system load times.
You can pick up a 1TB SSD external for about $80. Yes I know that may be a lot, but still much cheaper than buying a new system.
Peace
Replacing round tables with angular ones is quite clever lol
Edit: good to see my comment blowing up and people having academic debates about polygons in my replies lmao
@Void Flesh What is so hard to understand?
I actually liked the angular ones more TBH
@Void Flesh watch the video then
@Void Flesh They replaced round objects with angular ones, cause angular ones tend to be less power consuming. That's an old technique to increase the fps. Look at Mario 64, nothing in this game is truly round.
@Void Flesh games use triangles for model structures “polygons” so to make a circle out of triangles, you will need A LOT of triangles, where as a hexagon like table will only need 2 for the base. Lot less “polygons” to load which reduces stress on older hardware.
If you need a more hands on visual approach, load up Minecraft and make a hexagon out of stone, then try to make a circle out of stone and compare the amount of blocks you used to make both structures look like their respective shapes.
It’s actually pretty impressive, now I really want to know what will they do with the switch version
Cloud version, I’m worried.
@@Hack_The_Planet_
Obviously cloud.
@@Hack_The_Planet_ it's already confirmed to not be a cloud version
@@Hack_The_Planet_ It has pre orders for a physical version so i doubt its gonna be cloud
its 2d side scroller
Honestly surprised they where able to get it that good looking on the last gen base consoles :)
I’ve been playing it since release on ps4 pro, it’s definitely has some stutter moments but unless you’re looking for it, it’s barely noticeable.
There is better looking open world games on Xbox one
@@sean7332 it's alot harder tho when you have to downgrade a game
I’m not. Hogwarts was never a current-gen game built from the ground up.
*were
If we compare to the last aweful ports of the PS360 era like Shadow of Mordor or Forza Horizon 2, this is an actually excellent and serviceable version of the game.
True
Never played Forza Horizon 2 on 360. But I was under the impression that it was effectively its own interpretation rather than a port, and that it was decently impressive for the hardware.
Much like Rise of the Tomb Raider.
Though I could be wrong about the former.
Shadow of Mordor is an outright performance -- and feature -- disaster on 360, and somehow even worse on PS3. And that seemingly owes to the fact that it was a downport rather than bespoke version for those platforms.
@@mortenpotzdidler2790 my first time playing Rise of Tomb Raider was on the Xbox 360 version and later on I've played the maxed out PC version.
As someone who had played the Tomb Raider 2013 on PS3 prior to playing Rise, I can safely say that the Xbox 360 version of Rise is comparable to the 2013 PS3's TR but it has a softer look on the image, idk if it runs at lower res.
But AFAIR it's still game same whole game as the PC release!
@@andremalerba5281 dude i didn't even have any idea that RoTR got x360 port 😂
@@paperclip9558 yes! It did! It was Xbox exclusive for an year or so! The main version was the XONE and the Xbox 360 was the lesser version, I think it was ported by Nixxes iirc, there might be a DF video from back in the day also.
It was one of those rare good last gen ports! Hahaha
that's awesome how they lowered the polycount of the table with another table design
That's the kind of "dumb problem" devs have to deal when optimizing. And it does require time. I won't believe anymore people saying they can't optimize their games. It is a 6 months budget
They made an effort with this game, which is a rare occurrence in the current state of the industry.
This used to be a standard practice back in the day (i.e. up to X360, PS3 and Wii generation) - assets like level geometry and models design were reworked to look better with lower polycount on less capable platform. The prime example is PS2 version of RE4.
@@kamilciura7953It was a lot easier to make a lower poly alternate when games were very low poly to begin with. It's harder nowadays to have to make a second decent fidelity design after already making a high fidelity design.
@@padnomnidprenon9672 They can afford it, with 15 million copies sold. The fact the Series X version still has performance issues is a disgrace. But it also shows that the majority of people don't care about stuff like this.
I think they did a decent job considering those ancient jaguar CPUs.
you should worry about the pathetic switch cpu weaker than the xbox 360 cpu and how it will run on that with this bottleneck
@@xtr.7662 X360 is not that much slower than one s :D
@Void Flesh PS4's cpu is significant -30ish% slower at 1.6ghz than one X's cpu at 2.3 if I remember correctly so it a 100% GPU bottleneck especially given the fact that one x has 12gb of ram instead of 8
@@frederikgoogel5611 thats like saying the ps3 is as good as the ps4 and we all know the ps3 is dog crap
@@xtr.7662 Switch version is cloud based. This console would just start burning if you would enter Hogsmeade and targeted 15fps wouldn't be so enjoyable for the eyes 😂
The option to toggle a framerate cap should be in every game release. It's way better for future preservation. For example, you can easily run the ps4 pro version with uncapped framerate have stable 60 fps when running on a ps5. (I know there is a native ps5 version, but that also applies to native ps5 games that are unstable and would be stable with a future ps6).
Xbox did it with older X360 titles like KOTOR and GTA IV, and the uncapped FPS effectively means a 60 FPS on Xbox Series X|S.
That’s too pro-consumer for Sony. If they did this, a lot of people would opt to play older versions of games at uncapped frame rates to save money instead of forking out more money to buy the new PS5 remasters/remakes or whatever.
@@chrisstucker1813 The popularity of remasters would rather prove this not the case.
@@alexatkin sony has remastered quite a few games from last gen. Death stranding, uncharted and ghost of tshushima for example; a major selling point of these remasters is that they have 60+FPS modes. The games already looked good on the PS4 Pro but were stuck at 30FPS. An uncapped frame rate would make sony unable to lock smoother 60FPS gameplay behind a pay wall.
@@chrisstucker1813 found the xbox fanboy
I think what we all want to see now is the switch version 😂.
tables will now be triangular, lol
Switch fans would either defend it or blame everything on whoever made the port.
@@ArthurDraco true..honestly the switch is a pretty pathetic console
@@leonro there will be no table lol
@@leonroyou think there will be tables? 😂
Upgrading your last gen console with an SSD will help with loading, texture streaming and overall snapiness of the 3D software UI.
Depends, if the SATA-specification and SSD-specification allows for it. - For one thing, the regular PS4 only has a SATA-300 interface (which can bottleneck a good SSD), while the Pro has a SATA-600 interface, which allows for faster drives. (Though, I don't know what the deal is in case of the Xboxes.) - Then the SSDs should also be fast enough to make a difference. Certain ones can be so slow, despite the technology, that you might as well use a mechanical drive. On top of that, it helps to have DRAM on board the drive for faster and repeated loading, or it will significantly cut down on speed as well.
That said, I would always replace a mechanical drive with an SSD these days, especially the extra-slow ones they included with the PS4, but definitely not go overboard or... "underboard" with it, or the investment isn't worth it either way. Probably something like a Crucial MX500 is a good balance of performance and cost.
What a challenge this port must have been. I had my doubts after seeing it perform on PC, but it looks like developers did a bloody good job. Big respect to them and to Dambuster for their Dead Island 2 ports. I hope we will let the 8th generation of consoles go for a deserved retirement now.
Yeah, 8th gen has gotten some seriously impressive ports over the last year or so. This, High on Life, MWII/Warzone 2, GT7/Forza Horizon 5, it's so impressive to see how (relatively) well last-gen has held up. This was not the case during the PS3->4/360->One transition. By this point in THAT generation, big name games had already left, and the ones that stayed were pretty poor (Black Ops 3 comes to mind). It of course shows how far technology has come, but also how supply issues have caused this particular transition to last entirely too long.
No thanks i'd prefer the PS4 have at least 2 more years in service
@@BrucifyMe Is not supply issues, is simply that the PS4, specially the pro and Xbox One X are more than capable!! This was NOT the case with the 360 and PS3 as those consoles simply couldn't run newer games at playable framerates! If you ask me, Sony and Microsoft should've kept the PS4 Pro and Xbox One X as their S version of their consoles and keep supporting those, while abandoning the standard Xbox One and Ps4, but support the PS4 Pro and Xbox One X until the very end of the 9th generation. This is not the case of course, and it is a shame as these consoles are quite capable as I already said.
It's kinda bonkers they were able to achieve this on last gen. Can you imagine making a PS2 game and then six months later being like "lol, here's the PS1 and N64 version what the heck."
And then there is a PC version.
The power gap between PS1 and PS2 was huge and in 6 months and 3rd year into PS2 console it already have tons of great games making cross gen ports like this completely unnecessary.
Generational differences in power between consoles are now 4-5 times, as opposed to previous generations, where it was 8-10 times. RAM has only improved 2 times.
Hence why it is so easy to downport games to 8th gen.
How is it nuts? Hogwarts Legacy on PS5 looks nice, but it's not much better than some high end PS4 titles. It was clearly not designed to be a next (current gen) powerhouse title.
@@richardhunter9779ps5’s gpu is 8x as powerful as the ps4
That’s pretty cool that they did a re-art on so many assets. This is the kind of fun thing we used to see way back in the 90’s and 2000’s game ports, where hardware was insanely different. They seem to have done a really nice job. Must’ve costed the studio a pretty penny to put this much effort in, not to mention the lost sales in delays. Sure as hell beats releasing an abysmal last gen version on day 1, Callisto Protocol style.
Dude, it's Hogwarts. I doubt they had any lost sales to delays. Harry Potter fans are pretty dedicated.
But otherwise, totally agree.
@@hyperspeed_心猿 Well yeah they miss out on the momentum of the advertising and media coverage train leading up to the main release. A secondary release has far less buzz, coverage, and fanfare. They could have made more money by rushing out a poorly performing last gen version on day 1 by relying on that devoted fan base, but they did the right thing instead.
After looking at the last gen’s visuals, you can really appreciate what the current gen can do and look visually. Especially on the series S
I love how the Series S makes pc gamers so friggen mad 🤣 200 dollar console plays harry potter games better than a 5 thousand dollar pc
@@nick13b I haven't seen PC gamers getting mad because of Series S. Instead, they are mad at developers who drop the ball, delivering piss poor quality ports on their platform of choice. If anything, existence of Series S is beneficial for PC gamers, because it ensures that there's some scalability to games, making them possible to run on lower end, weaker GPUs and ones with less memory.
However, I do see, from time to time, posts of Xbox Series X and PS5 owners getting mad because of Series S, claiming it holds their more powerful consoles back. As a PS5 owner and tech enthusiast I don't think it's true, but each to their own. I actually love seeing lower spec hardware getting most out of it - it's fascinating stuff to see what talented developers can do to make consoles punch above their weight. On Series S, we don't see this as much as of yet, sadly. I'd say that the only game maxing out hardware this way is Cyberpunk 2077, which is jaw dropping stuff, especially the quality mode - it may lack RT, but overall visual makeup and detail richness are outstanding.
It's great to see that little box getting some love, but at the same time, it is sad to witness how incompetent developers are when it runs games better than PCs with more power than PS5 and Series X - purely because of poor coding and lack of optimisation. If game looks fine, runs fine on Series S but tanks heavily on a PC with four times the GPU grunt and twice the CPU power, something is wrong here.
@@nick13b It really doesn't, especially as you said "games" and the past games such as LEGO on PC can run 4K 60fps which makes the LEGO pieces look almost photo realistic.
@Alex Atkin why u playing Lego games at all kid
@@nick13b Lmfao I played hogwarts legacy with the 7900xt, an $800 graphics card. 120 fps LOL
You missed out on bridges being replaced with corridors in the castle to avoid loading in the outside environment
damn i wish they would show that, sounds interesting, are the corridors decorated or just barren?
Great video, as always. From my experience, the reduced use of assets and the use of more duplicates in the last gen consoles is probably more to do with reducing memory usage, rather than helping with loading times.
The base XBox One in particular has a big problem with memory bandwidth, in addition to memory allocation problems. The CPU also struggles the more unique assets you have in each scene due to the pre-rendering or drawcall stage of the graphics pipeline, which sets up the scene for the GPU to render.
8th gen gamers are probably the luckiest. Their consoles are being actively supported by the majority of developers even almost 3 years after the new gen has been released. I don't think this has ever happened in the gaming industry
Given the power of the older consoles, I'm actually pretty impressed with how good and faithful it still looks compared to the current gen/PC versions, along with relatively stable performance. I'd say they genuinely did about as well with the port as could possibly be expected. Much better than I expected really.
Why are you so surprised? Haven't you seen God of War Ragnarok running on the standard PS4? Or Spiderman? There is nothing to be surprised about. As Merlin once said, "Because it is the doom of man his lack of memory".
@@ignacio6454 Because those games were written with well optimised engines. When you compare how terrible Hogwarts Legacy runs on every current platform, THAT is why its impressive it doesn't run a lot worse on last-gen. Though I'm not sure impressive is the right word given it performs badly on all platforms.
@@alexatkin That's because these devs were aiming at 60fps, a completely unheard of thing in the 8th generation. Still, by 8th gen standards, these games run pretty damn good.
The One X version looked great, i just wish we could have seen it for more than 1 or 2 seconds. Almost the entire video was One S footage. I wanted to see what the PS4 pro and the One X really looked like. Kind of dissapointing we saw so little of them.
Yeah I hate One S I wanted to see way more of PS4 Pro and Xbox one X
It's pretty impressive how they managed to maintain the overall look.
Can’t wait to see the switch version and see what they did to make it perform.
I don’t think they’ll be able to make it perform, lol. They’re already struggling with machines 3x more powerful. I have a Switch Lite so I’ll wait and see however I reckon I’ll get it on my PS4.
I can’t imagine how bad it will look. It’s looks terrible on the Steam Deck which is much more powerful.
I'm really happy with the game on my base ps4. Some details take a while to load and there are some loading screens, but nothing too bad.
Are you running an SSD or just HDD? I did the SSD swap, and I was very impressed with the faster loading times, but what was more impressive was the faster texture loading in several games.
@@davidandrew6855 I'm running a 2Tb HDD
@@davidandrew6855 Are you using an internal SSD (replacing the default HDD of the console) or are you using an external SSD?
@@IngrownMink4 In my PS4 I replaced the HDD with an SSD. The loading increase is very noticeable in some games.
What I really enjoyed was how fast textures loaded in some demanding titles, such as CoD Warzone. Performance is borderline, but now I don't have to wait for texture loading nearly as much as I did with HDD.
@@davidandrew6855 I should try that on my PS4. Ty for the info.
I find it disgusting that the Series X version hasn’t been patched.
I mean its really annoying its not the only game that series x drop frames compared to ps5 even though series x is more powerful
@@alcatraz6275 ps5 is the more powerful one bro
@@braidena1633 are you on drugs or what? Lol
@@braidena1633 ps5 its only more powerful if you’re an idiot fanboy. Development time is obviously primarily spent on the platform that is selling better and will net you more profit. Series X games were seeing advantages and now as the ps5 is taking a massive lead that advantages have evaporated. You’re telling me devs just forgot how to utilize the hardware overnight? No it’s simple. Ps5 is just getting more attention.
@@braidena1633no it’s not
Pretty impressive. Would have loved to see how an external SSD would have helped those texture load delays. I haven't played my PS4 in years, but when I did I only ever played off an SSD. The difference is literally night and day.
That's interesting as I never saw a big difference myself, the IO in the consoles is limited at the OS level and the lack of CPU power for decompressing assets. You could take a HDD out of the console and run games on PC from that same HDD with an order of magnitude faster load times.
@@alexatkin have you tried external drives? The internal I/O is capped at SATA-II speeds, yes. However, external drives run at the speeds allowed by USB 3, allowing for much faster loading times. My external 6TB WD Red drive, for instance is on average 20% faster than the internal drive of the One X, and that's not even an SSD.
@@halofreak1990 Depends on which PS4 as well. If it's the Pro, that has a SATA-600 interface, as far as I know.
@@alexatkin - Which version of the PS4 are you talking about? - The regular version might not benefit as much from an SSD as the Pro version, as their SATA-specs are different. - But then it also depends on the speed of the SSD, because if it's just any generic SSD, it might not matter as much. - I'm not saying you need the fastest one, like one of the "Samsung Pros" or something, but it should be a solid performer if you want it to be noticeable, as well as DRAM helps.
I am very interested in seeing what compromises they had to make for the Switch release, will you cover it as well?
Wonder how the switch version is gonna be
Its gonna be sorcery😋
@JONOFTHEJONS like Port of the Ports, I'm interested in video game Jons.
520p 24 fps
@@marcomilan3738 that with lower res textures geometry and npc and other cpu intensive things compared to the xbox one version so it wont be pretty
It would be interesting to see XSX and PS5 running the backcompat versions of last gen to see if they can hold up 60 FPS in Hogsmeade
Yes, I would expect it to be an Elden Ring situation and a perfect 60 fps when running PS4 uncapped on a PS5
Given the PC version can't, it would indeed be interesting if they did.
I've been enjoying it on the base PS4 for now! Haven't had any major issues and the load times are expected but not any worse than Witcher 3 or RDR2 in my opinion.
Looking forward to the switch version analysis! Will they cut more visuals to hit 30, or maintain and shoot for 15-20? Perhaps both?
Hope they try to hit 30. Less than that is kinda tough imo
No grass, no assets and probably squared tables, plain terrain, less npcs and maybe it could hit 20-30 fps
Judging by similar games on the system (aka "heavy" open world games like The Witcher 3) even if they target 30fps i doubt its gonna hold it, the average will probably be 20fps or less. In the past, i remember that handhelds got entirely different games based on the original game that released on the other machines so maybe that's the case here? Unless they already said Switch is gonna run the full fledged version.
@@marcelosoares7148 this game is more gpu and cpu intensive than the witcher 3 and the switch has a very weak cpu actually weaker than the xbox 360 so it will be curious how they manage to achieve even 20fps seeing how cpu intensive it already is
Both.
Would be nice to have a PC specific video after all those patches, same for TLOU soonish.
With an SSD, the game runs BEAUTIFULLY on PS4 Slim!!!
I would have liked to see you run last gen PS4 code on PS5, then disable the frame cap to see what FPS you got.
How does xbox one x version unlocked framerate mode, run via backwards compatibility on series x?
1440p on one x is awesome , I would love to see more comparisons between Series S and One X
One x= better resolution, worse graphics
Series s= worse resolution, better graphics
@@JustARandomGuy0911series s = better loading times by over a minute which is insane. Textures don’t take 15 seconds to load in and way less pop in.
@@braedonlock3359 The game is clearly is poorly optimized. Xbox one X has slower loading time than even one S.... Also, texures take longer than PS4 even though it is way more powerful.
@@killermoon635 the Xbox One X is using higher detail assets. Its download size, coming in at around 37 GB, is 50% bigger than One S. I also didn't notice nearly as much pop-in as shown here on Xbox One S, so there's some other improvements here as well. All in all, the game looks and runs on Xbox One X as one would expect from a demanding title, and I've no complaints aside from the loading times, but that's why I avoid 'fast travel' in The Witcher 3 as well; I can literally get around the game world faster if I _don't_ use fast travel.
@@killermoon635 well that’s because it targets 1440p.. so it’s loading in more intensive assets. The HDD is the same on both xbox one s and x. So ya makes sense it takes longer on one x. The same HDD is having to do more. Come on man you should of been able to piece that together yourself. We are on digital foundry for christ sakes.
I really respect the use of alternate visual choices (tables with different designs, the use of enclosed bridges to hide the outside enviromment) instead of just forcing the same environments to be included at low quality.
Hoping someone can answer this;
Why would any developer use FSR 1.0 in 2023 on any commercial product when FSR 2.1 is available?
I could be wrong on this take. I believe prior gen isn't able to do FSR 2.1 well or at all. FSR 1, which is a completely different method, can be used on prior gen more easily on older hardware as well.
So if all or part of that is likely why 2.1 wasn't used vs. 1.0.
@@VanTesla interesting that would make sense then.
Thank you!
Credit where credit is due, honestly. I know the loading times are bad on last gen, but they took their time and really did what they could to make it run well, and they did that. Stable 30fps on last gen, good job.
Okay maybe not 100% stable, but seems stable enough to be playable. Still, impressive. Can't wait to see the Switch version
PlayStation: 👍
Xbox: 👌
Nintendo: 💩
I wonder if an external SSD would improve load times and texture load in.
Based on my experience with other open world games on a One X + SSD, it would definitely help. The interesting question is by how much. If you remove the HDD bottleneck, how much does the Jaguar CPU still limit loading?
Most likely would. It did in FF7-R which is also UE4.
Yes
He didn't mention that a lot of the geometry has been changed on old gen. There's hallways instead of bridges, opaque windows instead of clear and some doors instead of archways, presumably to cut down the amount of things being drawn
He did mention it, and used the tables as an example.
You obviously have an agenda and did not listen to the video. He clearly mentioned the reduction of geometry
@@davidandrew6855 he mentioned a table. Not the huge sweeping changes to entire sections of the castle
@@rammyfier5088 whatever you say bud, you are the only one complaining and upset by it. Most of us understood what he means.
@@davidandrew6855 I'm not upset lmao, why do you think I have problem with it? I literally never said that. I think it's a smart decision.
It's the loading times that are the winning feature of these new machines. No longer am I sat wasting half my life watching static screens 😌
With a fast SSD you get spoiled. After awhile you don’t even think about the loading times. But if you go back to last gen it’s sooooo bad. You start to take it for granted
@@braedonlock3359 Just put an SSD on the PS4 Pro, you cut loading times by half, oh but I am sorry I forgot I was responding to a brain dead dumbass.
@@braedonlock3359 I already get slightly ticked off when my PC with one of the best NVMes takes longer than 5 seconds to load something. XD - BUT, I am very appreciative that it takes like no-time for most things. - I think I deserve it, having waited/wasted many hours of my life in the days of diskettes and CD-ROMs and so forth. - People say they want physical media for games. I say no. I've lived that sht.
Nothing surprising here because the game was made as an old gen game so it makes sense it runs good on old gen consoles
Was it?
maybe the xbox one S texture streaming issue is due to the GDDR3 vram
If it was down to that the one X wouldn't have the same problem
Look at that taa ghosting at 8.17 thats pretty strong
What about the PC version? Also getting really curios as to how they're gonna translate this to the switch version
It just got a ginarmous patch on PC as well.
Most impressive is the sales of the game at 15 million on current-gen consoles at mostly the $70 pricepoint. Who would think a massive anti-Harry Potter campaign would have the opposite effect? They haven't even exploited the huge install base from last-gen consoles, until now...
Plague tale requiem just received 60 fps patch for consoles. Deserves a video in my opinion
It's very impressive what xbox One still can do. I mean, despite its hardware it gets new games. It is now TEN years. 2013-2023. that's insane.
Would be pretty neat if they added some of the optimisations to this version to the base game as well so people with lower spec could take advantage OR so that steam deck could get imrpoved performance.
IIRC, that's what the devs of Ori and the will of the wisps did. They ported the game to switch, which necessitated optimizations, which were then applied back on PC and other consoles.
Now im curious... I upgraded my coworkers PS4 with a SSD, I wonder how much better load times and texture pop in is for him. Or if it's bottlenecking elsewhere.
Perfect for my question he accidentally installed to his external HDD, then moved it back in. Said it's much much faster. Like more than twice as fast. So that's nice.
It would be interesting to see how upgrading the previous generation consoles by replacing the internal HDD with an SSD impacts these cross generation games when it comes to load times and loading textures.
I put a Samsung 870 EVO in my One X last year and man what a difference Halo, Forza, Modern Warfare 2 and Im playing Resident Evil Village in 4K right now and everything loads. streams faster and smoother Modern Warfare 2 is a good test subject on that, I also look forward to this game but i generally wait a year for all patches to take place plus the price drop but in my opinion any consoles running games of today need a SSD internal or external.
@@Lavoss05 Personally I found it crazy that neither the Xbox One X or PS4 Pro came with a SATA SSD as standard, especially considering that both support SATA 3.0. Over on the PC side it was obvious that a SATA SSD made a huge difference for years before either of these consoles was released.
@@electricindigoball1244 the Xbox One X on the motherboard it does have a spot that was designated for M.2 SSD on the development kit it is used but on the game console there's just a outline and a blank spot for it almost as if it's there just in case they wanted to update it to having a M.2SSD
@@Lavoss05 Looking at some pictures of the Xbox One X motherboard I see what you're referring to. While it would be interesting if it was functional my guess is that it wouldn't provide any real advantage over a good quality SATA SSD since the biggest difference between NVMe and SATA SSDs is the sequential read/write bandwidth and most read operations in games are random and the difference in IOPS going from a SATA SSD to an NVMe SSD is very small. I also question if an NVMe SSD wouldn't get bottlenecked by the Jaguar CPU.
Unfortunately the Xbox One and Xbox Series versions are separate games and no upgrade is available. (I thought that was mandatory for Xbox now?) As a XB One owner I'll hold off until I've upgraded.
It's not mandatory. It's an option given by Xbox for free but publishers aren't required. Publishers are greedy
Thank you for covering this! I've been looking forward to this video for weeks.
Didn't the last gen version just release? How were you waiting so long for it?
Instead of praising the fact they miraculously made it run on ancient, weak hardware, you're complaining that the textures don't look nice.
THANK YOU for making this , it's really interesting!!!!
At this point i just imagine the last gen consoles in a dark room yelling “HELLLPPPPPPP!!!”
They should've matched the One X preset to the Series S version, instead of upping the resolution to 1440p and matching the the One presets.
Now test them on SSD swapped last gen consoles. Idk why this isn't more common practice, it's so easy to do. Those old consoles benefit tremendously as well.
I wanna see the onex with the ssd swap
Exactly this. I put an SSD in my PS4 in 2015. And used a USB enclosure with one on the Xbox One. It helped some games massively. And given how these days you can pick up a 250GB SATA SSD for like £15, plus about £8 for an enclosure, it's a no brainer for the benefits.
I know my One X did so much so I had a 2td external after a 2 years i updated the internal one to a 1TB ssd
as a gamer for 40 yrs since i was 12.
the game runs better than it should on an
aging PS4 PRO. if you over look the odd frame
dip what they have accomplished should make
cyberpunk blush.
In theory, what mainly affects CPU is simulation complexity, not visual fidelity. So interactible objects, environmental destruction, AI simulation, physics etc. Considering this, the game should be capable of running at literally hundreds of FPS, given that there are way older games that are a million times more complex and still able to run amazingly well. The problem is the optimization (or the lack of it), and the usage of only a couple of CPU threads.
Can you give some examples of old games that are much more complex? I can't think of any.
@@MrWizardGG Grand Theft Auto 4?
@@MrWizardGG Grand Theft Auto V, a 10-year old game that managed to run on an Xbox 360. A much larger world with tons of NPC's with their own individual AI, wildlife, many destroyable objects with their own physics, tons of cars that each can be damaged in a wide variety of ways and have a good level of physics attached to them etc. Yes, from a visual standpoint, it's quite obvious that Hogwarts Legacy is on a way another level. But from a simulation complexity? I mean just pick any random open world game and it has more simulation than HL. Even GTA III has more simulation, even if it has 20x worse visual fidelity.
@@konczdavid have you tried optimizing a game? You should try it to better understand the challenges. Them compare old games architecture against current gen one.
this might be the dumbest thing i've read on youtube
Kinda hillarious that cdpr said that last gen is simply too weak for their game yet the machines still keep getting new aaa open world cross gen ports like miles morales, forbidden west, and now hogwarts legacy.
And dead island 2. I know itd not open world but its still a great looking gamr on ps4 and xbox one
cdpr said the same about witcher 3 (saying theres no way it could run on ps3) but the switch port proves otherwise, the thing is they are kinda correct, yeah the game will run, but it would also hurt potential for current gen, look at cyberpunk fpr example, imagine how much better it would be as a next gen exclsuive
for 10y old consoles this is amazing, game RUNS fine and doesnt hinder the gameplay which was the case with ps3 360 era in its transition to next gen. Maybe an ssd upgrade is needed but cant wish for more here.
Why is that amazing? The lastgen has games like Red Dead Redemption 2, Days Gone or Horizon Zero Dawn, they look better than Hogwarts Legacy for PS4/XBO, run in a higher resolution and don‘t have textures hanging for seconds at a low resolution. I don't get it why people here are excited, everybody seems to have forgotten how good lastgen games looked. HL for lastgen is okay, but certainly not amazing.
@@michaelmuller1433 I guess owning a next gen console made people forget that some of the new games can still run on the last gen.
@@michaelmuller1433Yes
@@MrLennykillYep
Load times are the only thing I’m concerned about now when I play on old hardware. Everything else I can work with, but those load times would drive me mad. I’m just so spoiled after 2 years of gaming on an SSD
Tbh seeing what they pulled off here has me slightly more optimistic for the Switch version. Obviously it’s not going to look amazing but until now I had no idea how they were going to pull it off.
dont it will be a downgraded xbox one version which will not be pretty 540p 20fps docked with lower res textures and few npcs most likely
@@xtr.7662 I already have it on PC, I’m simply interested to see how it goes
I fully expected this game to run like shit on PS4 and Xbone, but I'm glad to be wrong. Hats off to their team for making sure the last-gen players can play without being distracted by technical issues.
Considering the assets and the platform, this runs better than Redfall!
Put an ssd in ps4 and be happy, much better, 20% faster load times with less texture popping, should be standard to have ssd for old gen consoles
I wish you guys would also have done a PC performance review of the game. Hope it will come still
I’m really surprised you didn’t look at playing the PS4 version on the PS5 with the frame rate unlocked. It runs really smooth
I’ve just completed this game on PS5. Ran like a dream with only the very occasional blip here and there. The game fully deserves its massive sales figures, bolstered no doubt by this last Gen release.
Upgrading from PS4 Pro to PS5 has cut down 99% of my time on Twitter/Instagram because of minimal loading time
Surprised there was no mention of the change to closed hallways from open outdoor bridges between sections of the castle, that's a pretty interesting and big difference between current gen and last gen
now the switch version is next in July.
i am curious how much more the visuals will get reduced and how it will run
All for getting great games to as many players as possible but it's time to focus on current gen.
I still have an X1X with an external SSD connected. Worth doing and does cut a fair chunk of loading times.
Since when is the one S the base model? Im sure the xbox one is lowest model
Correct technically, but the difference in power is really pretty negligible most of the time. From what I understand that extra power was so the One S could do HDR.
@@davidandrew6855 yes so it has "just" that extra power, in my opinion they should go with these actual base model. I know its almost nothing but its still something
@@marenoglas7572 OK. I doubt we would see more than a frame or 2 difference if that.
Given that the original Xbox One APU was underpowered at release and their marketing was focused on Kinect and "Watching TV" more than anything else, it's a wonder that the old platform can still be developed on.
Lol that’s why 2017 Xbox one X caught my attention cause I stayed on Xbox 360 and had PS4 Pro
Now that we know Tears of the Kingdom uses AMD FSR in the day 1 patch, I wonder if we will start seeing it implimented in more console games so that less capable hardware can still run newer games.
FSR 1 or 2?
Which FSR version though? I think it's up to 2.2 now.
@JONOFTHEJONS The trailers always look way cleaner than the final product with most Switch games, same thing happened with BOTW.
For all we know the trailers are just running on a PC/stronger devkit, especially considering you can already emulate the game at 4k60 for a few days now even with increased shadow reslotion and LOD.
@@bltzcstrnx That I do not know yet, soon as the NDA is lifted I am sure DF will have a video going over it.
@@bltzcstrnx I just did some more research and it looks like it's just 1.0 but it still makes a huge difference from how it was implemented. Who knows they could even go higher potentially down the road.
I found this game for the Xbox series S so old Gen and wow it’s like Fallout Newvegas graphics, safe to say it’s better on new Gen
The idea of a 40+ second loading screen in 2023 is insane to me. I can’t imagine playing this.
Lol its not that bad, of course It could be better, but that wont impact the actual gameplay, and you could Just take a peek at your phone to pass time
Feels like a throwback to the old days of cross-gen ports. I feel a little nostalgic for things like the simpler furnishings.
Com’on we all are waiting for the Switch version. Lol
I wonder what they’re gonna have to cut back for the switch version. It’s already 720p on Xbox one.
It will most like be 480p and reduced assets running at 20 fps
@@CheckmateStallioN it will most likely be 360p and removed assets running at 10 fps
@@purebaldness 360p I believe, but I don't think it will be 10 fps. Either way, this is probably going to be the most ambitious Switch port.
@@bltzcstrnx i was egg... sagurating
Is the PC video ever coming out?
Kudos to the level design team for putting the extra effort in to swap assets.
I play this on an Xbox One S and use an SSD. I’ve been waiting for this video for so long! Thank you for your hard work!
(Edit: I don’t experience slow texture load in or pop in using a Samsung SSD. My load times also went from over a minute to 26 seconds after testing)
How about you just upgrade lmao
@@FlipFlopGod SSD is very cheap nowadays. Last time I checked 1 TB NVMe gen 3 cost 50 bucks.
@@FlipFlopGod too many reasons to list
@@bltzcstrnx broke.
@@vintageoriginallegit broke
If the One S is holding back the One X then you can bet that the Series S will hold back the Series X as Microsoft demands feature parity across the generation.
Ugh! I hate anything with “S” in it.
Liked a lot this video. I miss the good times where we can see difference between each console port.
And they want this on Switch.... i'm curious how bad it will look
The newest patch did help pc a lot. My performance is more stable on my 5950x and 3090. Also steamdeck is greatly improved. You can lock to 40fps on low now or a fairly locked 40fps at medium.
Feels like they did a great job getting this game to run smoothly on old gen consoles
Its a good game, glad more people will get to enjoy it.
Swapping out round table assets for more angled low poly ones is such a smart optimization ngl.
much better than lowering poly counts on those tables and making them look horrendous
So glad I played this game on ps5
Did I miss it or did you not mention how the bridges have changed to runnels?
That was very cleaver to not load outside world inside Hogwart. Yeah, Oliver missed that in video.
@@Szydelski wow. How could he miss something so obvious?
Can we get a pc evaluation please? It’s been months
Plenty of reviews out. They aren’t your parents.
@@boogerpicker8104 I’m so sorry I should have never asked 😞 oh I’m so sorry for asking 😢 wait a minute… I don’t remember asking for your opinion, Bozo 🤡
FSR can be very effective when implemented properly.
Games in 2023 looking worse than Ryse in 2013 on the same hardware 💀
Ryse wasn't open world, but I also don't get why people here are excited about a port with a lot of compromises while games like RDR2, HZD or Days Gone look better on lastgen, run in a higher resolution and don‘t have hanging textures. And have round tables. 🙂 HL on lastgen is not impressive at all compared to these games. It‘s a port you can live with but I can only shake my head about people here calling that amazing.
Upgrade your one S or PS4 with a SSD, should help the texture pop-in a bit.
thats what i did with my ps4, seemed to improve fps aswell
Cant wait to see switch
MAN i love my ps4 PRO - great investment and will hold me down till late stage ps5 / pro!
I mean yeah probably if your determined to be a cheapskate.. thought that myself as a PS4 pro owner coming into this current generation but trust me the absence of console noise when upgrading to the PS5 is worth it on its own
@@michaelbramall6799 very true about the noise, but that's just a headphones plugged into controller solution for me.
@@michaelbramall6799I like games to be fully patched up and consoles to have a solid exclusive library before i commit my capital.