Number of Elden Ring reviews on MetaCritic: PS5 - 68 PS4 - 0 God bless Digital Foundry, seemingly the only site that acknowledges the fact that millions of players still cannot get the new hardware. The rest of clown world just pretends the old hardware doesn't exist.
That's not Metacritic's fault though. They are just an aggregator, not a reviewer. If there are 0 reviews for the PS4 version that means 0 reviewers have submitted a review for the PS4 version and/or 0 of the reviewers that Metacritic works with reviewed the PS4 version. It's super unfortunate, I agree, but the fact of the matter is a reviewer will typically need to play the whole game (or at least most of it), and will have a deadline to do so before they need to jump into the next game). So they are going to play it on the most updated version possible, meaning PS5 or Series X. A lot of reviewers also often receive review codes, so want to ensure that they are keeping the publisher happy by reviewing their best version of the game (imagine if a publisher sent you a copy of a game but you reviewed the last-gen version and gave it a lower score because of performance? They'd be less likely to send you a game again next time around). Digital Foundry obviously covers a LOT of games as well, but as they are not game reviewers they don't need to play the whole game unless they want to. That's why most comparison videos we see from them are from the first few hours of the game. They play those first few hours multiple times on each console to get all their testing and analysis done, and then obviously if they enjoy the game they keep playing it on whichever was their favourite version in their free time. I agree that it would be great to see more reviewers acknowledging last-gen systems, as that's what most gamers still have. But that isn't on Metacritic, and I I don't think smaller reviewers or publications could be expected to have that time either. Though I think that bigger publications like IGN and Gamespot should have no excuse and should definitely factor that into their process.
@@syunafrost351 For user ratings, I agree. It's terrible and they really either need to overhaul their system to detect review bombers and trolls, or just hide the functions entirely. But for professional reviewers I think it's perfectly fine and does the job than an aggregator should do. I personally prefer Opencritic for games and Metacritic for films, but they essentially both cover the same purposes as far as aggregating professional reviews into a single score.
For what it's worth, upgrading to a SSD in my PS4 Pro helped significantly. I measured load times at a few different fast-travel sites. With the internal HDD they averaged at 20.8 seconds. With a Samsung 870 QVO SSD in external mode they averaged at 10.2 seconds. With the same SSD as the internal drive load times averaged at 9.5 seconds (over a 50% reduction in load times). Well worth it.
Same story on the Xbox One X side. I'm using an external WD Blue (560MB/s) SSD and loading times average under 10 seconds, the longest I've seen was around 17 seconds. I'd be curious to try it out on my base PS4 which has an SSD, but from my understanding, it benefits less than a Pro would.
An external SSD does a good job too also, if you can spare the USB slot. In some places external is actually faster then internal, don’t ask why but there are video comparisons elsewhere.
I m 60 hours in this game on the base Xbox one. I can agree on everything including the low frames on this console. If you haven’t already bought it on this console, I recommend choosing any other platform.
I am 25 hrs in on Series X and Vrr is close to perfect. Occasionally i get frame time spikes which can be annoying in close boss battles but other than that it is very smooth.
The base PS4 is still punching along at 1080p30 even in 2022. This console never fails to surprise me especially when you see Horizon FW running on base PS4 and still manages to look good.
I saw you in the comments on VG techs video on GT7 lol. It is good how the PS4s holdin up in 2022 especially compared to how bad and far behind the PS3 and Xbox 360 were doin around two years after the PS4 and Xbox One launched
Absolutely massive kudos to digital foundry for testing the XB-ONE, XB-OX, XB-SS, XB-SX, PS4, PS4 Pro, PS5 & PS4/PS5 back compat AND XB-OX back compat versions of the game. That's an insane amount of work, and grinding through what can be at times a frustratingly difficult game to give us these results. DF are the FromSoft of journalism (in that they knock it out of the park constantly). Stellar work.
I'd say they're more Playground Games with their production values and quality of reporting. If they were Fromsoft they'd probably be using Windows Movie Maker to edit their videos lmao
the lowest capability xbox in the vid was not the xbox one but actually the xbox one s (just letting you know because there's a big performance difference and a big quality difference too)
I wasn't expecting a video about the last generation consoles at all, it's nice to see you guys still care about the old gen consoles. It's very strange to see that even though the Xbox One and Playstation 4 consoles that were released in the same year have such big differences on the latest games, the PS4 still manages to keep up pretty well, but I noticed that the Xbox One has been suffering a lot in the latest games in terms of performance or graphics and resolution.
@@WeencieRants That’s not the case, the PS5 and Series X are pretty comparable, and at about the same level. The Xbox One is noticeably worse than the PS4, though both don’t hold up amazingly anymore
@@WeencieRants I don't normally see that to be the case at all Usually series X is able to slightly edge out with performance and resolution modes. But ultimately the 2 seem far more comparable in power than before. The odd game or two will seem to really favor one system over the other but everything I've seen channels like this examine seems to be just about neck and neck
The 'last minute' upgrades to PS4 memory definitely helped, long term. Cerny pushed for that. Originally set for 4GB (eep), Cerny insisted on 8GB and convinced Sony to splurge on 8GB unified GDDR5. Versus the Xbox One's DDR3 and ESRAM combo, it certainly had an advantage for PS4. A stronger GPU spec also gave it longer legs. Consider the simple fact that Xbox One S was required to add HDR, whereas HDR was simply firmware-upgraded into all vanilla PS4 models thanks to the extra GPU overhead it possessed.
In fact, Frowmsoftware needs an upgrade in its technical department. Unacceptable for a game with such technically simple graphics to run so poorly on PS5, XBoxSX and advanced PC cards. The way the grass appears before your eyes, that skybox in very low resolution... man, 2022... The game itself is a masterpiece, I can't stop playing, but it's time for the developer to improve your technical department.
The next game really needs to take it up a notch. Now they have a lot of resources because Elden Ring is so successful, so I expect them to rework the engine and make it great. But I'm not sure if they are capable.. as much as I like this studio.
I will take the game design of FromSoft over the technical expertise of other devs, but I do agree that with the oodles of cash they now have from ER they need to step it up. That said, having spent a week with the eyesore of performance mode or the stop-motion animation of resolution mode in Horizon Forbidden West, Elden Ring has actually looked pretty good to me
The crux of the issue is the engine is from Demons Souls... On the PS3. All the games run on an upgraded version of that engine. If they change the engine then the feel of the Souls combat might change and I wouldn't like that.
It also uses alpha effects downsampled from 8k which explains why the particle effects cause a collapse in frame rate including even the leaves floating in the wind
32 hours in on base PS4 (upgraded with an SSD) and having a blast! If you were fine with Bloodborne or DS3's performance on PS4, you're safe to pick this one up! The only major issue I've run into is some unusual audio clipping when a lot of dynamic sounds are happening at once, such as lightning striking a group of foes or those flamethrower wagons spinning in a circle. Other than that, I don't feel especially compromised on this console, even with slightly trimmed grass
@@edgyweeeb5334 Less than 10 seconds typically, which is wild. Even a cold boot-up gets me in the game in under 15 seconds. (My SSD in particular is a 1TB 870 EVO, if you were wondering. Perhaps a bit overkill, but I wanted to eliminate drive reads as a bottleneck heh)
Next gen has obviously spoiled me, I can't imagine waiting 30 seconds to respawn after a death. I can eventually adjust to lower framerates and/or bad framepacing, but man that loading would frustrate me to no end especially given many will die a LOT in the game.
@@seanmcbay Nope, the SSD load times would always be light years ahead of HDD on previous generation. Elden ring could load in 1-2 seconds on ps5 if they utilised the API's properly just like demon's souls. You'll never see long load times this gen, that's not how it works.
Such a great studio, masters of their craft and always make such masterpieces but its insane how they think no one will bat an eye at the clear performance issues and outdated engine in their games.
Then they aren't a great studio. Great studio includes optimization. They shouldn't get a pass. Fucking performance mode on PS5 can't even hit 50fps consistently lmao
For anyone watching this thinking it doesnt seem too bad, please keep in mind that the dragon encounter that is mentioned as being the biggest frame drop is NOTHING compared to dozens of later fights and areas for frame dropping. Performance in the later half of the games areas will typically never go above 20fps, with many areas dropping it to sub 10fps for several seconds.
So Demon's Souls on PS3 performance. Doesn't bother me or alike who played the crap out of that back in the day😅. Does suck though I won't argue or defend that.
@@EldenLord. There are people saying that get zero stutter on PC(which is literally impossible) as well... some people just really weirdly cant perceive stutter and frame drops for no apparent reason.
PS4 PRO load times with a SSD had an average load time of 7 - 9 seconds for me, using a 1tb Crucial MX 500. A SSD in PS4 PRO is highly worth it to extend its life. Textures load and stream in faster and load times are way better most of the time
@@권용대-b5v people don't realize how old fashioned these new generation consoles (PS5, Series X) look. I'm actually liking the design of my Xbox Series S more. I just wish MS gave it 12GB memory instead of 10GB.
@@DEMediaDrive Series S is a piece of art. Dieter Rams would’ve designed a console in this way and I admire it. If I’m buying an Xbox, it will be Series S.
I'll just leave this advice to anyone that owns a PS5...dont make my mistake and start on the PS5 version. play the PS4 version on your PS5. i had to restart after 10 or so hours of being constantly annoyed. (you can't transfer saves from PS5 to PS4...only the other way around) I dont know what they did with Elden ring, but for some reason the native PS5 app here feels worse than Sekiro did on PS4. even tho the framerate on PS4 Sekiro is significantly lower. it might be because Sekiro stuck closer to the low 40s the whole time while elden ring is constantly spazzing all the way up and down from 40 to 60.
I think a lot of people aren't annoyed by the sub 60 fps on ps5. I mean occasional frame dips of 5-10 frames down from 60 isn't worth the downgrade to me. And it is a downgrade. I die a lot. 3 second load screens are welcomed.
the load screens on death are still very quick on the ps4 back compat version btw. about 6 to 7 seconds. a bit longer than the native PS5 one for sure, but you're not likely to notice 2 to 3 extra seconds. really the only noticeable difference to me has been grass. the PS5 version has a lot more grass. youre kinda just trading grass for the better performance.
@@ItachiYGO I keep hearing that it's only grass argument. It's also lower resolution, looks blurry. Worse lighting, not as dynamic and washed out HDR. And the load times on ps4 version on ps5 are longer then 6 seconds. More like 16-20 seconds depending on the area. To each thier own man, if you enjoy the ps4 version go for it.
This game defies what is really "good enough to enjoy". I had never been so giddy watching my frames drop so much. A testament to the game that I could ignore the stutters just because of how much fun I'm having with it. Japanese studios in general are way behind technically, but they usually put much more interesting games out there, for me personally at least.
Absolutely! I'm in full agreement here. The frame drops I notice but then a split second later that elden ring magic kicks in. If it was locked 60, might be my favorite game of all time tbh.
@@HOPGamingZone lol nah. If that were the case the hours put in would be significantly less and we wouldn't even be playing it. Frame drops on current gen aren't severe enough to ruin the experience. I'd prefer flawless but 90 percent is good too. Considering we have games like battlefield 2042 that release in a literal unplayable state at first.
@@HOPGamingZone I felt similarly about the Zelda: Link's Awakening remake on switch. There's no reason that the performance should have been so inconsistent from a "first party" Nintendo game, but I still thoroughly enjoyed it despite it's flaws.
@@HOPGamingZone Why would you say that? I have refunded plenty of games when I can, and on Nintendo's platform I had to endure shitty purchases that I could not refund. Are you really that cynic to think that everyone is brainwashed and that the almost 1M active players on Elden Ring are justifying their purchase too? Especially when it's so easy to refund a game on Steam. I stayed until so late last night being amazed by a new zone I discovered, but I should have known better that it was all for "justifying a purchase". What a shitty view to see everything as a commodity, service, transaction, etc.
The fact that FromSoftware hasn't fixed their frame pacing issue in the last 12 years is disgraceful. The technical side of the company is an absolute joke.
As with all Souls games, you need a good 8-10 patches for the game to improve on bugs and performance in general. So far I'm in around the 80 hour mark on a PS5 and performance wise it's not that bad to be honest. I expected it to be worse after I had seen the original DF video comparing versions of the game.
its crazy that we expect games to release needing all these patches. im not to critical when im playing and enjoying these games but DF videos make me feel like im always getting a half baked experience when i buy games at launch. i have both next gen consoles and catch my self compairing all the time now. ps5 just seems to run every thing a little better. i play on the series x mostly cuz my brother hogs the ps5 lol
@@str8poisintv131 Word, I can relate. Since I work in the VG industry I know games of this scale are quite the challenge when it comes to bug fixing and performance optimisation but after so many years there so many on-going problems in the series like terrible camera angles especially during boss fights, broken hitboxes: enemies can hit you through walls but you can’t and much more. I mean come on, you are using the same formula for quite some time, these issues should have been fixed.
Count yourself lucky, I bought a Series X and the game runs a good bit worse on it than the PS5. In DF’s test video, PS5 actually hits 60 fps sometimes, Xbox hovers from 30-40
I tried playing on PC but the stuttering was really bad. So I decided to play it instead on PS4 Pro (it already has an SSD) and it's definitely better with no stuttering even if image quality is lower.
@Dylan Zammit I've got a laptop with a GTX 1060 6Gb and besides a few areas near the beginning and some non-stutter related performance issues(normally sits at 45-50FPS seemingly independent of the graphics settings, so I'm probably CPU limited, with some dips into the low 30s when a bunch of shit is going on) I've been running it just fine.
Have you tried playing offline to avoid the anti-cheat eating away resources? I haven’t got the game yet, but that's the only difference between pc and consoles so that might help reduce/get rid of stutters.
I've been playing offline on my laptop gtx1660ti high settings. I haven't encountered any stuttering. I think it is the anticheat and being online that's causing the stutters.
In it’s defense, the base Xbox one’s hardware is outmatched by most modern day bedside alarm clocks. The fact they got this to run at all is Nobel prize worthy.
If this was a properly optimized DirectX 12 game from the ground-up I believe that this game would run whole lot better then what it is now even on base Xbox One the fact of the matter is developers need to use the tools that is available through the hardware to be able to fully optimize these new games on Old Hardware if not we're going to have mediocre ports of new modern games, on the Xbox side of things I believe that developers should be using DirectX 12 on all new games coming out that way us who are still playing on last generation consoles don't get ports like this and cyberpunk.
As someone with a PS4 pro SSD, and a Xbox one X SSD, This is my kind of video. I can’t wait to get quite good loading times due to the upgrade Protect people with last generation consults. It takes no time to upgrade to an SSD and it cuts loading times by 60 to 70%. And reduces popping quite a bit. In fact this current channel did a video on PS4 pro SSD upgrade, and saw some pretty incredible results
I also upgraded my Xbox One X to an internal SSD and I say it was definitely well worth it and made a noticeable difference and I am still primarily gaming on the 1X till the Xbox series X Elite comes out wish me luck you all
@@Lavoss05 makes a huge difference tbh. Even the interface is far smoother. Nearly the same as my one x (although obviously lower fps in demanding games). But still very high resolution and great load times with a ssd
OG Ps4 once again showing its probably one of the best console ever . A 2013 399$ console running at native 1080p/almost stable 30fps 2022 game , near TEN YEARS after its release damn ... 1080p was the target , 10 years after its still here. 4k was the target of Ps5, it already cant do it on new games...
I agree with you. Even with the less than stellar Jaguar cores, I think the PS4 may be the best overall designed console. The PS4 Pro is perhaps the most unbalanced as they gave it a nice bump in GPU, but nearly forgot to open the memory bandwidth. I'm not sure what other CPU could have been used in the PS4 design, but I can only imagine how games could have played with a decent CPU at say 50% more speed and IPC in that box.
I've been playing on the PS4 pro, and while it does have those frame rate drops obviously, it pretty much plays like bloodborne so I can honestly tolerate it because the game is just too outstanding
It's absolutely ok to enjoy yourself when you play it but the fact we keep tolerating From software's games awful technical performance is why they keep shipping their games with such shoddy frame rates and frame timings. The public needs to vote with their wallets if they want the situation to change because I'm willing to bet the next From Software game will release in a similar state.
Can't believe some of the comments of "Oh, I can deal with this perfomance"... This is completely uncalled for and FromSoft has ZERO excuses. If you keep accepting mediocrity, you will keep receiving mediocrity...
@Great value toilet paper Or be like the people on steam and actually review bomb their garbage performance. Nobody said the game is bad. But the execution and technical standpoint is laughable. Cyberpunk even ran better than this garbage at launch. E.R gets about the same perfomance on base consoles.
Idk as someone with almost 30 hours into it on the base Xbox one, yeah it has frame rate issues but it’s still very playable. As long as you are ok with it having slowdown sometimes. Personally haven’t really noticed lower graphics tbh.
This! Gonna get it for my base Xbox one, too. Don't really care about fps in games unless they're literally unplayable (30 fps is more than enough), and I like gameplay over graphics anyway. Same reason I still play my Xbox 360 after more than a decade of owning it
Would be interesting seeing the original "One" instead of just "One S". There was a not so insignificant difference to the only slightly revised S model in CP2077. And I suppose the original PS4 wasn't representing base PS4 here either? Could it be made to take off from the A/V-rack? :)
Honestly, I don't think the original xbox one console can play games while displaying a native 1080p resolution and at 60fps. So it really just upscales to 1080p unless it is trying to play at 30fps. Which means it mostly likely could barely run the game at all. As far as the ps4 or ps4 slim goes they have exactly the same specs and capabilities. But this is aside from the size of their hard disk drives and the size of the actual consoles themselves. So he probably just used a base ps4. The base PS4 was a much more stable and efficient console than the original xbox one.
I think the base PS4 version looks fantastic, and every port upwards from that looks even better. Last gen console owners are in for a treat. This is a great game regardless of what system you play it on!
@@invalidusername201 This may surprise you but there’s a massive PS5/Series X shortage. It’s not like every PS4 or Xbox One owner is a cheapass - they’re just stuck with what they have for the meantime until they can get a next-gen console.
@bizmonkey007 shortage as in you cant easily find one in a store but you can still get one if you try hard enough, so maybe it's not being cheap but being a lazy bum thats holding us current gen owners back
@@MrDestructor121 the game runs decent, some minor drops but is totally playable, i'm very happy with the game on ps4 slim, level 45 now and 30 hours, map is huge and exploring it is really amazing.
yes exactly. People just shut their mouth if it comes to elden ring but blabb so much if it is cyberpunk. this game looks like ps3 game and runs worse than cyberpunk.
I'm playing the PS4 Pro version on PS5. Rock solid 60 fps with not stutters. But of course this is not exactly well 'optimized'. I'm sure the PS5 could handle say better shadows and a bit more vegetation and still keep at mostly 60 fps.
Completely agree I see add those and increased the resolution to 1440p native instead of upscaled 1800p, and the game should for the most part still be locked at 60fps. At the worst, it would be like 55-60fps (if it ever dipped).
That’s exactly how I’m playing too. Honestly I’ll take the hit in resolution and specific settings to get that rock solid 60 FPS. I really wish FromSoft would realize this themselves and give us a mode on the PS5 version to lock the resolution to 1800p and lower settings to give us that stable framerate. It’s obviously possible but it’s just not something they have ever handled well
@@acevedoaandres Well, OK, but my choice of PS5 wasn't exactly determined by Elden Ring. That's what I've got. And if that's what you've got, I think the experience is better with the PS4 Pro version on PS5 than the PS5 version (or frankly the Series X version with VRR, but that's a preference thing).
Same here; the PS4 version on PS5 plays like a dream, honestly. It's so smooth that I just don't lament the more sparse vegetation and slightly less crisp image. Of course, ideally I'd love for the PS5 version itself to be as consistent, but that's just not the case. Especially in the overworld, riding around on Torrent.
I meant to preorder this for my Xbox One X but apparently accidentally preordered it for my PS4 Pro at GameStop, I was annoyed on release day but I guess it worked out. The One X has the best image but the slightly lower Resolution is made up for with a slightly better frame rate on the Pro. Guess I won’t have to send it back and repurchase it. I am a bit surprised the X couldn’t do more though even a 1080p image with more foliage would have been sweet instead of shooting for 4K. Either way both Pro and the One X look really pretty still on a big screen.
@@xenonronin7789 yea, I would have been happy with that version. I'm glad the Platstation 4 version runs pretty decently also, more foliage would be nice like what we got with Ghost of Tsushima but it still looks good.
@@xenonronin7789 I think the Xbox One X looks the best, maybe in a few patches it will be the best last gen version of the game, it should be, its a decent bit more powerful that the Pro and even contends and surpasses the Series S in some ways. If they just lowered the resolution a bit and improved the frame rate alittle I think the game could be really nice especially when playing on a Freestyle monitor with the Variable Refreshrate setting enabled. I really wish they had focused on targeting 1440p or 1080p even and used a higher graphical setting with more foliage. I would take a solid 30fps 1080p version of this on the Xbox One X with better lighting and a lush environment over Native 1800p and 35-45fps. I would just use an m-Classic to clean up any aliasing from the lower resolution and upscale it to 1440p.
@@dextersbeard3472 The Xbox One X is the "best version" if you're balancing framerate and resolution. The issue is that, for the majority of people who care about what DF puts out, framerate is king. I'd also argue that in a double blind test, people will almost always choose a higher framerate at lower settings/res to "look better" since the perceived motion is so much better. (To a point ofc) Yes, both Pro/X should have had a 1080p locked performance mode, maybe even with adjustable settings or presets. I'd take 45-60fps at 1080p over 30-45fps at 1800p. However, it also seems like maybe the game wasn't targeting Xbox much. The base One/One S isn't hugely weaker than the base PS4 like these benchmarks indicate. I'm lucky enough to have a PS5 so none of this is a concern to me, but it is interesting. There's also the issue with the Xbox version on Series X, which shows that the dynamic visual settings might be keeping it more towards the fidelity side of things than the performance side, with no option to choose one or the other.
@@Colty0 I don't think there's any very noticable difference in image quality between One X and Pro which, as stated, both run at 1800p and with the exact same visual settings. The 10 to 15 extra frames per second on the PS4 Pro makes a much more noticeable difference though. As someone who intended to buy it for Xbox and is a huge fan I can't let that blind me to the fact you get very nearly the same quality image at a visibibly better framerate on PS4 Pro so I cant rightfully say the One X has the Best version. Maby in the near future when the game gets more updates that will be the case but its not at the moment. I don't really have a stake in which one performs better either, I own both consoles as I already said in my original comment, I'm just surprised the PS4 Pro is the best version considering the superior hardware of the One X Congrats though on getting a PS5, they are very hard to get at retail price.
Thank you Tom for at least acknowledging that onex and PS4Pro mechanical drive load times are not apples-to-apples comparisons with the Series or PS5 Consoles. I know it's extra work but why not also list the SSD (external at least) load times for PS4Pro and Onex. It basically improved loading times in both cases by around 30-40% on the last gen machines making them a little closer to next gen. The reason is that almost everyone I know who has a PS4 Pro or a OneX uses an external (or even an internal) SSD for big games.
Been playing on my base PS4 and having a blast. There have been a few slowdowns, but nothing game breaking. I *will* be playing again when I eventually get a PS5 though.
@@Spoopy_man That should not matter, if they are selling it on Xbox platform then it should be at a certain threshold, otherwise if Xbox is going to be gimped in development the price should be lowered relative to PS.
They definitely should. I've been playing on a pretty beefy PC and, once most of the shader compilation was done, I've had an ok experience in Limgrave. Started exploring Liurnia more today and performance dropped significantly, jumping back and forth from 44 to 52 fps when it rained and I was just standing still. It didn't help to lower any setting other than screen resolution from what I could tell.
@@KefazX What are your hardware specs? I've somehow been fortunate on my pc with getting a fairly solid 60 the whole time. I'm using a 3070 with a 5800x
@@jmcfizzle29 Ryzen 5900X and RTX3080. It has been reasonably smooth with a few stutters here and there (VRR probably helps quite a bit though). But the performance took a huge hit during that moment I described before. Lowering the res from 4k to 1440p helped a lot, but still didn't go back to 60 during those conditions. It stopped it from going below 50 though.
@@KefazX That's weird, I've only experienced brief dips below 60 but never had that happen to me. I am playing 1440p with medium/high settings though. I haven't touched my settings since I started playing because everyone was having framerate issues and I wasn't really so I'm not going to tempt fate until/if they patch the issue.
So, I started playing last night on the Series X, tutorial, performance mode and one thing immediately stood out was how great the game looks. I stopped right after the tuturial when I got outside and see the guy down on the horse. IGN's guide says steer clear of him at the moment. I am liking it so far, but I don't get the summoning part yet. The game said do something with the foot or something. The visuals and sound really stands out so far for me.
I'll be playing this on my pro, and I'll love every minute of it. Same with forbidden west. I'm really happy I waited to upgrade from PS3 when I did. I bought the pro and one x, and I always have a good experience. It pays to be patient (and broke)
So uh i think there's something wrong with my ps4 pro then. My game definitely chugs whenever there's transparency effects and it feels like it's gone to slow motion. I've cleaned it and have an ssd installed but still my performance in this game and a lot of others isn't in line with your reports ever weirdly enough.
@@ROBALHC thanks! Unfortunately to me it's more of a consistent thing. Performance is always less than ideal, I'm not sure why. Guess I'll need to upgrade to ps5
Players ignoring the blantant performance issues clearly aren't thinking straight. Any other developer with a game like that would be hanging already, and it's even worse considering that's already a "staple" of From Software and the Souls series.
For late areas and bosses, the ps4 pro can really chug based on my experience. Here's to hoping for a real performance optimization on all console versions, but traditiomally thats not From's strong point.
Man is impressive how the ps4 run some titles even in 2022, I mean look at how it runs Horizon Forbidden West, it´s is much better graphically than the first game and beside the visual it runs almost flawless with only a little fps drops and with dynamic 1080p droping in some cases to 900p ! Almost a 9 FUCKING YEARS console and the crossgen games are much better than the ps3/ps4 era. I mean do you guys remember Dragon Age Inquisition and Shadow of Mordor ?! (⊙_⊙;) PS4 is a beast !
I actually prefer the look of the first horizon game, the shimmering effect is so distracting and bad on the PS4 Pro it ruins the environment and is unnecessarily hard on the eyes since it only focuses after a second or 2 of being still. It’s alittle better now than it was at launch but it still needs to be fixed.
It would’ve been more than fine if it was truly optimized, but of course when developers have stronger hardware to work with, lesser hardware always ends up unnecessarily taking the fall.
I’ve been having a great time with this game on my PS4 Pro. Yes the unlocked framerate is annoying, but you do get used to it after awhile. I still overall think it looks better than the game on base PS4, which I have played a fair bit of as well.
The performance is inexcusable on any platform.... but that won't stop everybody from excusing it. A single individual was able to fix bloodborne with an unofficial patch... what did they do with that information? Ignore it, of course! Pretty pathetic.
Ironically, he used the (official) DS3 frame-rate unlock for PS4 Pro from 2017 as a basis for his Bloodborne tweak. I believe that unlock also came to Xbox a couple of years after Pro. So DS3 is pretty much locked 60 in back compat on PS5 and Series.
FromSoftware can't do anything about it now, can they? I feel like it would be up to Sony to simply provide a patch, but they won't do it because they'll be able to release a Remastered or even Remake in the future
I've installed a Kingston SSD on my Pro because the HDD was dying. The load times were cut in half. It takes just about 10 seconds to load a save from the title menu and about the same time to fast travel mostly anywhere, same with respawning. I love this. Now this is after I installed the game DIRECTLY onto the SSD but I am still using the disc copy of the game. I don't have it digital so I can't tell how much more faster if it was digital
There needs to be more graphical/performance related options on the PS4 Pro. The game doesn't run smooth at certain points and lag is evident. I wish there were options such as locked 30/60fps or 4k Mode.
I've been playing it on the PS5 and don't think it's all that bad. It's not the best but certainly not the worst performance I've experienced with a game. I also have it on PC and it's definitely been a mixed bag on my rig. Hopefully Fromsoft will get things fixed across the board on all platforms.
Really would have loved to see Xbox One X and PS4 Pro running from an SSD. As well as how the Xbox One X uses its VRR capability. But this was cool, too.
@@MaxIronsThird Mostly true. Unless you have a t.v. or monitor that runs at 120hz. 40 divides by 120 three evenly, so the refresh rate is even at 40fps. Running a frame rate at around 40fps and VRR should clear out a lot of juttering. Not all, due to how poorly optimized the game is. But at least some of it. Which is why I would have liked to see that part covered.
@@Lavoss05 Right? That would make the gameplay a lot more smooth if they did. So I honestly don't get why they didn't lock it. Or at least give us the *option* to lock it.
Doesn't even run well on PS5, disc version anyway, stuttering a lot, loads of pop-in, big FPS drops constantly. Shame such an incredible game runs so badly.
Just letting you know, the ps5 is currently the best running version out of all of them, which includes the Pc version. Especially if you know how to use the Pspro app which nets you a perfect 60fps but uses a lower graphic setting.
@mangasaint PS4 through PS5 is the SECOND best way to play the game according to DF. The best way is Series X with VRR. Native PS5 app comes in at a third. Not sure how you're contradicting their information on their channel.
@@leonfrancis3418 false again, they re-iterated PS5 in back conpat mode is the best way to play during this video. Nowhere was Xbox’s VRR mentioned… nice try though maybe the next one will be a W for team green?
@@spenny2cents Not in this video but in the new gen consoles video, also John said on Twitter XSX with VRR was the best way for him to play Elden Ring.
This is the way that literally the LEAST amount of gamers are playing Elden Ring, considering the huge sales numbers are heavily leaning towards Playstation and PC, and anyone playing on Series consoles would also need a VRR TV
@Dylan Zammit I mean you’re definitely not wrong, but I’ve grown up playing way too many games with either fluctuating framerates from 30-60 & also some games straight up not even staying at 30. I’ve been playing Elden Ring on my old PS4 & find it to be pretty enjoyable despite the framerate. I guess I’m just unique in that aspect (and broke).
Even with all its faults on last gen it’s still impressive it runs as well as it does . I can’t find a ps5 or series X so last gen is how I’ve been enjoying it
@@Hopkins955 I have Xbox one and I am thinking of getting this. I mean I wanna get ps5 but shit I don’t wanna drop a band on a device just for one game rn. Do you not like it because the graphics or what? Like if someone really can’t afford to buy a next Gen and really wants to play is it worth it
@@iMsOiNsO Yeah I feel bad for those who cannot afford a new console, I was in the same boat when I was a kid. The issue is the terrible performance with terrible frame pacing on Xbox One. If you really don't have other choice I would probably just give it a try on Xbox One but only if I really wanted to play it.
What can't they offer the option to limit the Pro version to 1080p and therefore aim at 60fps? Would it work if one limits the resolution output through system settings?
If you're playing on PS4, it's absolutely playable. If have the option to upgrade, however, you'd be goofy not too. 60 fps and better long distance rendering can only be a good thing.
You can manually select all of those settings and cap the framerate to 30. Shadows and grass are the biggest culprits. Just switching the grass to medium brought my usage down 10% on a 2060, I used that headroom to run high shadows and SSAO as medium just looks broken. Otherwise medium textures, medium shaders, medium volumetrics, motion blur and DoF to taste, then max everything else out.
Do you expect performance improvements in the coming months to current gen consoles? Ideally a stable 60fps on PS5 without requiring the PS4 version of the game.
@@guillermopaolini9895 doubt it I mean we are still seeing 1800 games on Pro and Xbox X and you have to remember Sony and Microsoft are working on their own version of dlss so that will also help the only thing you usually see being downgraded at the end of console generations is usually visual stuff like you see here not frame rate or resolution
@@Allaregone I wonder what games you mean? Usually at end of the generation you have more draw distance, more detailed textures, particle effects, npc, probably ray tracing. Games that take advantage of the maximum capabilities of PS5 and Series X will not be able to handle high resolutions and frames per second. Of course, if they use something similar to dlss, the resolution may not be so low.
@@guillermopaolini9895 that's unfortunate. It would have been nice to be given another graphics setting on current gen consoles, like Spiderman has (low, mid, high /framerate, hybrid, quality)
The Xbox One X and PS4 Pro look great but the One X should have targeted 1440p (since it has native 1440p support) and increased the settings to allow for more foliage, a more lush environment at 1440p 30FPS would have been better in my opinion than 1800p at 35-50fps. I think some other developers could have made this happen since we see more impressive environments in other vast open world 4K titles like RDR2, Days Gone, Ghost of Tsushima.. give me a like if you agree.
There are better looking games on last gen hardware than Elden Ring is on new hardware. FromSoftware, for some reason, has never been a technical powerhouse. BluePoint’s Demons Souls remake continues to be by far the best looking Soulsborne game.
Sony do invest a lot in their ps4 generation of games. Most of their studios have their own proprietary engines aimed at delivering a certain experience on ps4, that is one platform. And one API, with an engine created to highlight the strengths of the platform. I wouldn't be surprised if all the above mentioned PlayStation titles had higher budget than Elden Ring.
@@88oscuro yea, I wouldn't be surprised if the other titles had more money poured into them also. Either way the game still looks good one the One X and Pro Models I would have liked to see them running at a higher setting though.
Guess I really lucked out with my base PS4. I'm fine with how it plays on my console, I hope FromSoft do further optimisations on PC and Xbox1S in particular. A 30fps lock on all the other options with unlocked framerates would be appreciated as well, I'm certain.
@John Hooper Funny - I'm still using my stock 500GB drive that came with my launch PS4, and I don't mind the load times at all. Long loads in FromSoft games I tend to find useful actually, they give me a moment after dying to assess what killed me and take a breather. Maybe that's just me being weird tho XD I definitely think they need to focus on performance more than loading times though. I had the PC version on pre-order and was forced to cancel because my GTX 970M wasn't good enough, like I said I lucked out. The PC user base has it really damn rough right now with p**s poor performance...
I won't be playing this at anything less than 8k at 480 frames per second on the PS7, that's the only way to truly appreciate the game if you're a real gamer.
Tbh, I've found that games running on the latest and greatest to be kind of boring. Either it runs well or not well enough. These tests on now-weaker consoles are far more interesting, because you see the limits and kind of want to see it work better. Of course, I'd prefer to play on the newer tech, but the more interesting tests are on lower-end machines.
Agreed, I find it very interesting how the base PS4 still holds up, and the base Xbox One didn't age well, like so many people tried to argue. As if there was something (cloud computing/DX12 for example) that would save it. Also, I feel like we should keep in mind that the Xbox One S is actually slightly faster, though not hugely faster than the true launch system. I do wonder if, as the console generation went on, devs prioritized the PS4 more since it had a much bigger user base, even though both were fairly easy to produce games for.
@@Colty0 PS4 had a much bigger user base, was slightly easier to develop for, and was the more powerful machine (not by leaps and bounds, but enough to need to be factored into comparisons).
PS4 pro version running on my PS5 club here! I also run it off an external SSD and the load times are almost the same as the PS5 version that I ran briefly.
Right now console-wise, Dark Souls 3 is buttery smooth in back-compat played on PS5 and Series consoles. DS3 was patched for Pro in 2017 - unlocking the 30fps~ cap. Predictably, the Pro didn't hand-in a perfect 60fps but performance was surprisingly alright. Then Xbox received the same fps unlock in 2021. So these days, it's super smooth when played in BC on PS5 and Series. The caveat? They're still stuck at original resolutions: 1080p and sub-1080p. It was just a simple frame-rate unlock/re-cap to 60fps. ... Hey, small victories.
PS4 back compat on PS5 is the absolute best way to play this on console. After playing multiple playthroughs on PS5, I'm not missing any cutbacks to foliage on PS5. Back compat method is virtually locked and it's glorious.
I am very happy with my pro. This game looks very interesting and is on my possible buy list but with the more i see it is going into my strong buy list . I will wait until they fix the issues first .
I am 60 hours in on pro and it's fantastic. Looks amazing, runs as well as most games I've played. I recommend it! If you've played bloodborne, I find it runs better and smoother than that. I do have an ssd upgrade in my Pro so load times are lot shorter than in the DF test. I'd guess about ten secs.
I can't believe some of the comments like "Oh, I can handle this performance"... This is completely unacceptable, and FromSoft makes no excuses. If you accept mediocrity, you will continue to receive mediocrity...
I mean, some people legitimately can handle it and don’t care. doesn’t make the technical issues any less frustrating, but some people just don’t care.
@@JagsP95 Irony is people do have higher standards when compared during the 360 and PS3 era of games. People seem to forget that 7th gen was much worse compare to now.
That choppy animation in the One S version is harsh. It's unfortunate they weren't able to get anywhere close to a consistent 30fps on that version. If only the next-gen consoles were easier to come by..
60fps is a big deal in a game like this. Elden Ring definitely was a game I waited to play until I upgraded to Series X. Glad I did! Edit: Refurbished Series X are usually always available from Microsoft. You save pretty much just the sales tax so a tad over $500 with 2-day shipping! You won’t be disappointed.
And I still don't understand why the performance problems made a global outrage when Cyberpunk 2077 released. That game looks even better than Elden Ring and both games at least has their own Art.
Bloodborne looks SO much better though obviously being a smaller world to render, but even the dungeons in Bloodborne have more details and better art direction
Digital Foundry, PLEASE introduce sections to your videos playbar for different consoles so we don't need to jump between points in the video to guess which console you're talking about.
I honestly find this game to be incredibly boring and have buyer's remorse. I have about 2 hours in and have not enjoyed a single moment of it. I feel like I'm missing something. The difficulty isn't an issue. The game is just boring to me. The environments I've encountered so far are bland. The fps is all over the place on PS5. The visuals look last gen. The character movements feel stiff. I don't really play Souls games, but I'm really not enjoying this one at all. In contrast, I have over 80 hours in Horizon Forbidden West and I find that game far more enjoyable to play and look at. I was having fun within minutes of playing HFW, but Elden Ring feels so dull after 2 hours.
As a lowly last-gen Deprived Wretch, this is the DF Elden Ring video I've been waiting for!
😂And there’s is absolutely nothing wrong with it, these console still do way better than the’re thought of
You go and wash your self you dirty wretch! Haha I’m joking obviously plus this otherwise Stella game doesn’t run well natively on any hardwear atm!
Yep
You're still maidenless
Keep it up, Skeleton!
Number of Elden Ring reviews on MetaCritic:
PS5 - 68
PS4 - 0
God bless Digital Foundry, seemingly the only site that acknowledges the fact that millions of players still cannot get the new hardware. The rest of clown world just pretends the old hardware doesn't exist.
That's not Metacritic's fault though. They are just an aggregator, not a reviewer. If there are 0 reviews for the PS4 version that means 0 reviewers have submitted a review for the PS4 version and/or 0 of the reviewers that Metacritic works with reviewed the PS4 version.
It's super unfortunate, I agree, but the fact of the matter is a reviewer will typically need to play the whole game (or at least most of it), and will have a deadline to do so before they need to jump into the next game). So they are going to play it on the most updated version possible, meaning PS5 or Series X. A lot of reviewers also often receive review codes, so want to ensure that they are keeping the publisher happy by reviewing their best version of the game (imagine if a publisher sent you a copy of a game but you reviewed the last-gen version and gave it a lower score because of performance? They'd be less likely to send you a game again next time around).
Digital Foundry obviously covers a LOT of games as well, but as they are not game reviewers they don't need to play the whole game unless they want to. That's why most comparison videos we see from them are from the first few hours of the game. They play those first few hours multiple times on each console to get all their testing and analysis done, and then obviously if they enjoy the game they keep playing it on whichever was their favourite version in their free time.
I agree that it would be great to see more reviewers acknowledging last-gen systems, as that's what most gamers still have. But that isn't on Metacritic, and I I don't think smaller reviewers or publications could be expected to have that time either. Though I think that bigger publications like IGN and Gamespot should have no excuse and should definitely factor that into their process.
Metacritic is the worst place to look at ratings it's all fanboys and review bombing u will never get an actual true rating from users.
@@syunafrost351 For user ratings, I agree. It's terrible and they really either need to overhaul their system to detect review bombers and trolls, or just hide the functions entirely.
But for professional reviewers I think it's perfectly fine and does the job than an aggregator should do. I personally prefer Opencritic for games and Metacritic for films, but they essentially both cover the same purposes as far as aggregating professional reviews into a single score.
Common, new consoles are out like 2 years already ?
Anyone who cant get a current gen console is a lazy bum
For what it's worth, upgrading to a SSD in my PS4 Pro helped significantly. I measured load times at a few different fast-travel sites. With the internal HDD they averaged at 20.8 seconds. With a Samsung 870 QVO SSD in external mode they averaged at 10.2 seconds. With the same SSD as the internal drive load times averaged at 9.5 seconds (over a 50% reduction in load times). Well worth it.
im a series x and i cant lie even though the load times are better then last gen, they still feel slower on next gen then some other open world games.
Same story on the Xbox One X side. I'm using an external WD Blue (560MB/s) SSD and loading times average under 10 seconds, the longest I've seen was around 17 seconds. I'd be curious to try it out on my base PS4 which has an SSD, but from my understanding, it benefits less than a Pro would.
An external SSD does a good job too also, if you can spare the USB slot.
In some places external is actually faster then internal, don’t ask why but there are video comparisons elsewhere.
Same SSD in my Pro and it really does some work. Load times are really quick.
That's a wasted upgrade. You're still playing at 30fps T_T
I really dislike half frame-rate distant enemies. It kinda' freaks me out -- like stop motion mutants parading around.
You don’t love stop motion?
It's very noticeable in Kirby and the Forgotten Land (demo) and, yeah - it's very weird.
The Resident Evil 2/3 remakes also do the same thing. Its mostly to ease the load on weaker cpus of the PS4/XB1
@@Rebelscum264 Okay - like bad/early stop motion.
Rudolph the Red Nosed Reindeer-esque stagger motion 😉
it reminds me of the spider verse cartoon that realeased
This really is a love letter to the Souls series, it's bringing back that nostalgia of DS1 Blighttown on the 360
LOL
Don't tell me you don't see it. The performances, shattered, by someone, or something !
People get nostalgic about Blighttown?
@@regencyrow1867Stockholm Syndrome lol
I m 60 hours in this game on the base Xbox one. I can agree on everything including the low frames on this console. If you haven’t already bought it on this console, I recommend choosing any other platform.
Thanks for actually informing people and not being a shill to justify your plastic box!
Mad Props!
60 hours and not even on the one S? That's true struggle buss-ing it
Framerate is the same as Dark Souls 3?
I am 25 hrs in on Series X and Vrr is close to perfect. Occasionally i get frame time spikes which can be annoying in close boss battles but other than that it is very smooth.
@@SeiyaDLuffy yea just like ds3 but sometimes in the open world it drops a lot
The base PS4 is still punching along at 1080p30 even in 2022. This console never fails to surprise me especially when you see Horizon FW running on base PS4 and still manages to look good.
I saw you in the comments on VG techs video on GT7 lol. It is good how the PS4s holdin up in 2022 especially compared to how bad and far behind the PS3 and Xbox 360 were doin around two years after the PS4 and Xbox One launched
@@bls3746 because in this year is more important the software optimization than the hardware
@@bls3746 yeah it’s still holding up well. can’t wait play Ragnarök on my PS4.
People definitely got their money’s worth with the ps4
I still wouldn't be buying any new games on last gen hardware. They suck. You just don't notice it unless you've played on a PS5 or Xbox Series.
Absolutely massive kudos to digital foundry for testing the XB-ONE, XB-OX, XB-SS, XB-SX, PS4, PS4 Pro, PS5 & PS4/PS5 back compat AND XB-OX back compat versions of the game. That's an insane amount of work, and grinding through what can be at times a frustratingly difficult game to give us these results. DF are the FromSoft of journalism (in that they knock it out of the park constantly). Stellar work.
I'd say they're more Playground Games with their production values and quality of reporting. If they were Fromsoft they'd probably be using Windows Movie Maker to edit their videos lmao
Yeah well they made a lot of money with this video so what do you expect.
And don't forget the PC version - and at several spec settings as well!
the lowest capability xbox in the vid was not the xbox one but actually the xbox one s (just letting you know because there's a big performance difference and a big quality difference too)
@@joshuarollerson7132 Yeah, one is worse than one S
I wasn't expecting a video about the last generation consoles at all, it's nice to see you guys still care about the old gen consoles.
It's very strange to see that even though the Xbox One and Playstation 4 consoles that were released in the same year have such big differences on the latest games, the PS4 still manages to keep up pretty well, but I noticed that the Xbox One has been suffering a lot in the latest games in terms of performance or graphics and resolution.
Honestly the exact same thing can be said for the XSX vs the PS5.
@@WeencieRants What do you mean? PS5 usually has better framerate than XSX, but lower res. Not comparable situation.
@@WeencieRants That’s not the case, the PS5 and Series X are pretty comparable, and at about the same level. The Xbox One is noticeably worse than the PS4, though both don’t hold up amazingly anymore
@@WeencieRants I don't normally see that to be the case at all
Usually series X is able to slightly edge out with performance and resolution modes. But ultimately the 2 seem far more comparable in power than before. The odd game or two will seem to really favor one system over the other but everything I've seen channels like this examine seems to be just about neck and neck
The 'last minute' upgrades to PS4 memory definitely helped, long term. Cerny pushed for that. Originally set for 4GB (eep), Cerny insisted on 8GB and convinced Sony to splurge on 8GB unified GDDR5.
Versus the Xbox One's DDR3 and ESRAM combo, it certainly had an advantage for PS4. A stronger GPU spec also gave it longer legs.
Consider the simple fact that Xbox One S was required to add HDR, whereas HDR was simply firmware-upgraded into all vanilla PS4 models thanks to the extra GPU overhead it possessed.
In fact, Frowmsoftware needs an upgrade in its technical department. Unacceptable for a game with such technically simple graphics to run so poorly on PS5, XBoxSX and advanced PC cards. The way the grass appears before your eyes, that skybox in very low resolution... man, 2022... The game itself is a masterpiece, I can't stop playing, but it's time for the developer to improve your technical department.
The next game really needs to take it up a notch. Now they have a lot of resources because Elden Ring is so successful, so I expect them to rework the engine and make it great. But I'm not sure if they are capable.. as much as I like this studio.
I will take the game design of FromSoft over the technical expertise of other devs, but I do agree that with the oodles of cash they now have from ER they need to step it up. That said, having spent a week with the eyesore of performance mode or the stop-motion animation of resolution mode in Horizon Forbidden West, Elden Ring has actually looked pretty good to me
The crux of the issue is the engine is from Demons Souls... On the PS3. All the games run on an upgraded version of that engine. If they change the engine then the feel of the Souls combat might change and I wouldn't like that.
@@corruptedpoison1 The engine was used in Tenchu Z, on the Xbox 360 and maybe it's core dates from Kings Field IV at the PS2.
It also uses alpha effects downsampled from 8k which explains why the particle effects cause a collapse in frame rate including even the leaves floating in the wind
32 hours in on base PS4 (upgraded with an SSD) and having a blast! If you were fine with Bloodborne or DS3's performance on PS4, you're safe to pick this one up! The only major issue I've run into is some unusual audio clipping when a lot of dynamic sounds are happening at once, such as lightning striking a group of foes or those flamethrower wagons spinning in a circle. Other than that, I don't feel especially compromised on this console, even with slightly trimmed grass
How fast the loading when dying on ps4 with ssd?
Same here, base Ps4 with internal ssd is a nice way to play
@@edgyweeeb5334 about 10 secs or less depending on the area
@@edgyweeeb5334 Less than 10 seconds typically, which is wild. Even a cold boot-up gets me in the game in under 15 seconds. (My SSD in particular is a 1TB 870 EVO, if you were wondering. Perhaps a bit overkill, but I wanted to eliminate drive reads as a bottleneck heh)
The audio problem is a typical issue in from software's games since dark souls. But I didn't hear it at all during my play-through
Next gen has obviously spoiled me, I can't imagine waiting 30 seconds to respawn after a death. I can eventually adjust to lower framerates and/or bad framepacing, but man that loading would frustrate me to no end especially given many will die a LOT in the game.
@@seanmcbay Nope, the SSD load times would always be light years ahead of HDD on previous generation. Elden ring could load in 1-2 seconds on ps5 if they utilised the API's properly just like demon's souls. You'll never see long load times this gen, that's not how it works.
Damn im on pc and need to wait for 5-10 seconds. Can't even imagine waiting for 30 seconds after every death...
@@seanmcbay no not even comparable dude hahaha
It gives you time to think about your mistakes ahahhah
@@seanmcbay heard that since they released. Haven't seen a slow loading game as of yet on my ps5.
Such a great studio, masters of their craft and always make such masterpieces but its insane how they think no one will bat an eye at the clear performance issues and outdated engine in their games.
Makes you wonder if this game was next Gen only would there be the frame rate drops etc. Shrug
@@chillnspace777 Yes there would be. These guys are not at all competent when it comes to optimization regardless of how much compute power there is.
Then they aren't a great studio. Great studio includes optimization. They shouldn't get a pass. Fucking performance mode on PS5 can't even hit 50fps consistently lmao
Why would they? They get away with it all the time.
They are crazy amazing at making games. But optimizing it on the other hand, not that good.
For anyone watching this thinking it doesnt seem too bad, please keep in mind that the dragon encounter that is mentioned as being the biggest frame drop is NOTHING compared to dozens of later fights and areas for frame dropping. Performance in the later half of the games areas will typically never go above 20fps, with many areas dropping it to sub 10fps for several seconds.
Lol
So Demon's Souls on PS3 performance. Doesn't bother me or alike who played the crap out of that back in the day😅. Does suck though I won't argue or defend that.
Thats not even true lmao. Dont listen to this. My friend has it on PS4 and he actually beat the game and didnt say anything about drops that bad.
@@EldenLord. There are people saying that get zero stutter on PC(which is literally impossible) as well... some people just really weirdly cant perceive stutter and frame drops for no apparent reason.
@@KesslerCOIL But come on sub 10 FPS? Literally everyone would notice that.
PS4 PRO load times with a SSD had an average load time of 7 - 9 seconds for me, using a 1tb Crucial MX 500. A SSD in PS4 PRO is highly worth it to extend its life. Textures load and stream in faster and load times are way better most of the time
Have the same drive. Load times previously made the console nearly unusable. Night and day difference! 👍
PS4 Pro problem is too weak, never 60FPS and the loading still is slow even with SSD comparison ps5
@@nguxurr9667 Nice generic statement. The CPU is the culprit, not the GPU or memory bandwidth.
@@Pruflas-Watts PS4 Pro memory bandwidth very low too
This is the analysis I needed. Seems like my PS4 could live longer :)
I'm not replacing my PS4 Slim until a PS5 Slim arrives. Not impressed with the current physical design of PS5 and Xbox Series X.
@@DEMediaDrive Same here! PS5 is too big in my eyes.
@@권용대-b5v people don't realize how old fashioned these new generation consoles (PS5, Series X) look. I'm actually liking the design of my Xbox Series S more. I just wish MS gave it 12GB memory instead of 10GB.
@@DEMediaDrive Series S is a piece of art. Dieter Rams would’ve designed a console in this way and I admire it.
If I’m buying an Xbox, it will be Series S.
@@DEMediaDrive the ps5 design grows on you i didn't hate it at first now I think it looks great.
Dumbest idea ever from the devs to force the Pro at 1800p30 instead of 1080p60
I'll just leave this advice to anyone that owns a PS5...dont make my mistake and start on the PS5 version. play the PS4 version on your PS5. i had to restart after 10 or so hours of being constantly annoyed. (you can't transfer saves from PS5 to PS4...only the other way around)
I dont know what they did with Elden ring, but for some reason the native PS5 app here feels worse than Sekiro did on PS4. even tho the framerate on PS4 Sekiro is significantly lower. it might be because Sekiro stuck closer to the low 40s the whole time while elden ring is constantly spazzing all the way up and down from 40 to 60.
I think a lot of people aren't annoyed by the sub 60 fps on ps5. I mean occasional frame dips of 5-10 frames down from 60 isn't worth the downgrade to me. And it is a downgrade. I die a lot. 3 second load screens are welcomed.
@@degolocsta18DegoLocc yeah I'll deal with 45-60 fps tbh
I got the ps5 version
the load screens on death are still very quick on the ps4 back compat version btw. about 6 to 7 seconds. a bit longer than the native PS5 one for sure, but you're not likely to notice 2 to 3 extra seconds.
really the only noticeable difference to me has been grass. the PS5 version has a lot more grass. youre kinda just trading grass for the better performance.
@@ItachiYGO I keep hearing that it's only grass argument. It's also lower resolution, looks blurry. Worse lighting, not as dynamic and washed out HDR. And the load times on ps4 version on ps5 are longer then 6 seconds. More like 16-20 seconds depending on the area.
To each thier own man, if you enjoy the ps4 version go for it.
This game defies what is really "good enough to enjoy". I had never been so giddy watching my frames drop so much. A testament to the game that I could ignore the stutters just because of how much fun I'm having with it.
Japanese studios in general are way behind technically, but they usually put much more interesting games out there, for me personally at least.
Absolutely! I'm in full agreement here. The frame drops I notice but then a split second later that elden ring magic kicks in. If it was locked 60, might be my favorite game of all time tbh.
You're just justifying your purchase. Lmao
@@HOPGamingZone lol nah. If that were the case the hours put in would be significantly less and we wouldn't even be playing it. Frame drops on current gen aren't severe enough to ruin the experience. I'd prefer flawless but 90 percent is good too. Considering we have games like battlefield 2042 that release in a literal unplayable state at first.
@@HOPGamingZone I felt similarly about the Zelda: Link's Awakening remake on switch. There's no reason that the performance should have been so inconsistent from a "first party" Nintendo game, but I still thoroughly enjoyed it despite it's flaws.
@@HOPGamingZone Why would you say that? I have refunded plenty of games when I can, and on Nintendo's platform I had to endure shitty purchases that I could not refund. Are you really that cynic to think that everyone is brainwashed and that the almost 1M active players on Elden Ring are justifying their purchase too? Especially when it's so easy to refund a game on Steam.
I stayed until so late last night being amazed by a new zone I discovered, but I should have known better that it was all for "justifying a purchase". What a shitty view to see everything as a commodity, service, transaction, etc.
You guys have to re-do this one. Supposedly the most recent patch made some improvements. Would love to see you guys review it and confirm.
Started a play through on base PS4, but switched to my Xbox One X. Considerably more stable framerates and better image quality.
I also play on a FreeSync monitor
The fact that FromSoftware hasn't fixed their frame pacing issue in the last 12 years is disgraceful. The technical side of the company is an absolute joke.
They should just let Blue Point remaster the game already considering how they did with Demon Souls remake ps5.
Its just sad that got so many 10/10
As with all Souls games, you need a good 8-10 patches for the game to improve on bugs and performance in general. So far I'm in around the 80 hour mark on a PS5 and performance wise it's not that bad to be honest. I expected it to be worse after I had seen the original DF video comparing versions of the game.
its crazy that we expect games to release needing all these patches. im not to critical when im playing and enjoying these games but DF videos make me feel like im always getting a half baked experience when i buy games at launch. i have both next gen consoles and catch my self compairing all the time now. ps5 just seems to run every thing a little better. i play on the series x mostly cuz my brother hogs the ps5 lol
@@str8poisintv131 Word, I can relate. Since I work in the VG industry I know games of this scale are quite the challenge when it comes to bug fixing and performance optimisation but after so many years there so many on-going problems in the series like terrible camera angles especially during boss fights, broken hitboxes: enemies can hit you through walls but you can’t and much more. I mean come on, you are using the same formula for quite some time, these issues should have been fixed.
Same. Its at least better than Dark Souls 3 on PS4 Pro.
Count yourself lucky, I bought a Series X and the game runs a good bit worse on it than the PS5. In DF’s test video, PS5 actually hits 60 fps sometimes, Xbox hovers from 30-40
ds3 was perfect day one for me.....
I tried playing on PC but the stuttering was really bad. So I decided to play it instead on PS4 Pro (it already has an SSD) and it's definitely better with no stuttering even if image quality is lower.
it stutters a lot only at the start of the game, the more you progress, the less it stutters
@Dylan Zammit I've got a laptop with a GTX 1060 6Gb and besides a few areas near the beginning and some non-stutter related performance issues(normally sits at 45-50FPS seemingly independent of the graphics settings, so I'm probably CPU limited, with some dips into the low 30s when a bunch of shit is going on) I've been running it just fine.
Have you tried playing offline to avoid the anti-cheat eating away resources? I haven’t got the game yet, but that's the only difference between pc and consoles so that might help reduce/get rid of stutters.
I've been playing offline on my laptop gtx1660ti high settings. I haven't encountered any stuttering. I think it is the anticheat and being online that's causing the stutters.
@@Dr_Andracca I’m very curious how this game will perform on my 3050 mobile…
Man, base ps4 is truly the king of base consoles. Can’t believe it’s holding up almost 10 years later!
And the PS5 will prove just as capable 10 years from now!
HFW is amazing on the base ps4. Really great console
Miyazaki: "poor performance is part of the challenge"
Be better if you gonna lie.
In it’s defense, the base Xbox one’s hardware is outmatched by most modern day bedside alarm clocks. The fact they got this to run at all is Nobel prize worthy.
Steamdeck is more powerful than Xbox One and really close to the PS4.
Not really considering this game isn't all that pretty even maxed out on PC.
If this was a properly optimized DirectX 12 game from the ground-up I believe that this game would run whole lot better then what it is now even on base Xbox One the fact of the matter is developers need to use the tools that is available through the hardware to be able to fully optimize these new games on Old Hardware if not we're going to have mediocre ports of new modern games, on the Xbox side of things I believe that developers should be using DirectX 12 on all new games coming out that way us who are still playing on last generation consoles don't get ports like this and cyberpunk.
As someone with a PS4 pro SSD, and a Xbox one X SSD, This is my kind of video. I can’t wait to get quite good loading times due to the upgrade
Protect people with last generation consults. It takes no time to upgrade to an SSD and it cuts loading times by 60 to 70%. And reduces popping quite a bit.
In fact this current channel did a video on PS4 pro SSD upgrade, and saw some pretty incredible results
100%
I also upgraded my Xbox One X to an internal SSD and I say it was definitely well worth it and made a noticeable difference and I am still primarily gaming on the 1X till the Xbox series X Elite comes out wish me luck you all
@@Lavoss05 makes a huge difference tbh. Even the interface is far smoother. Nearly the same as my one x (although obviously lower fps in demanding games). But still very high resolution and great load times with a ssd
@@Lavoss05 that could be years and years away. We haven't even started this gen proper
OG Ps4 once again showing its probably one of the best console ever . A 2013 399$ console running at native 1080p/almost stable 30fps 2022 game , near TEN YEARS after its release damn ...
1080p was the target , 10 years after its still here.
4k was the target of Ps5, it already cant do it on new games...
I agree with you. Even with the less than stellar Jaguar cores, I think the PS4 may be the best overall designed console. The PS4 Pro is perhaps the most unbalanced as they gave it a nice bump in GPU, but nearly forgot to open the memory bandwidth.
I'm not sure what other CPU could have been used in the PS4 design, but I can only imagine how games could have played with a decent CPU at say 50% more speed and IPC in that box.
I've been playing on the PS4 pro, and while it does have those frame rate drops obviously, it pretty much plays like bloodborne so I can honestly tolerate it because the game is just too outstanding
Oh boy imagine playing with 2009 hardware and still appreciate the game 😔🙄
@@gtibro6799 oh boy imagine shitting on someone for playing a really good game on something that isn’t exactly what you have.
@@gtibro6799 PS4 Pro is from 2016, and ps4fat is from 2013. 2009 😂😅🤣🤣🤣🤣....🤦♂
It's absolutely ok to enjoy yourself when you play it but the fact we keep tolerating From software's games awful technical performance is why they keep shipping their games with such shoddy frame rates and frame timings.
The public needs to vote with their wallets if they want the situation to change because I'm willing to bet the next From Software game will release in a similar state.
@@gtibro6799 Damn, '2009' eh?Turns out 2013 was actually a PS4 re-launch!
Can't believe some of the comments of "Oh, I can deal with this perfomance"...
This is completely uncalled for and FromSoft has ZERO excuses. If you keep accepting mediocrity, you will keep receiving mediocrity...
people are also in denial that they have to replace their potato stations 4
If mediocrity=Elden Ring then more mediocrity please.
Seeing as no game has released in the recent years that haven’t needed more patches I still agree.
@Great value toilet paper Or be like the people on steam and actually review bomb their garbage performance. Nobody said the game is bad. But the execution and technical standpoint is laughable. Cyberpunk even ran better than this garbage at launch. E.R gets about the same perfomance on base consoles.
@@pennywisethedancingclown7139 I got no problems on PS4 slim.
Idk as someone with almost 30 hours into it on the base Xbox one, yeah it has frame rate issues but it’s still very playable. As long as you are ok with it having slowdown sometimes. Personally haven’t really noticed lower graphics tbh.
This! Gonna get it for my base Xbox one, too. Don't really care about fps in games unless they're literally unplayable (30 fps is more than enough), and I like gameplay over graphics anyway. Same reason I still play my Xbox 360 after more than a decade of owning it
It is pass for me
Would be interesting seeing the original "One" instead of just "One S". There was a not so insignificant difference to the only slightly revised S model in CP2077.
And I suppose the original PS4 wasn't representing base PS4 here either? Could it be made to take off from the A/V-rack? :)
Honestly, I don't think the original xbox one console can play games while displaying a native 1080p resolution and at 60fps. So it really just upscales to 1080p unless it is trying to play at 30fps. Which means it mostly likely could barely run the game at all. As far as the ps4 or ps4 slim goes they have exactly the same specs and capabilities. But this is aside from the size of their hard disk drives and the size of the actual consoles themselves. So he probably just used a base ps4. The base PS4 was a much more stable and efficient console than the original xbox one.
I think the base PS4 version looks fantastic, and every port upwards from that looks even better.
Last gen console owners are in for a treat. This is a great game regardless of what system you play it on!
Last gen owners dont deserve a treat... bums are holding us all back
@@invalidusername201 I can't even imagine playing any game at 30fps at this point, I really feel bad this guy sets his standards so low.
@@TheRedRaven_ what can you expect? Like a pig living in his own ish and thinks it's great
@@invalidusername201
This may surprise you but there’s a massive PS5/Series X shortage. It’s not like every PS4 or Xbox One owner is a cheapass - they’re just stuck with what they have for the meantime until they can get a next-gen console.
@bizmonkey007 shortage as in you cant easily find one in a store but you can still get one if you try hard enough, so maybe it's not being cheap but being a lazy bum thats holding us current gen owners back
20 hours on my ps4 slim and the game runs decent, amazing game 🔥
recommended on ps4 slim? i wanna buy this game (first soulslike)
@@MrDestructor121 the game runs decent, some minor drops but is totally playable, i'm very happy with the game on ps4 slim, level 45 now and 30 hours, map is huge and exploring it is really amazing.
doesn't matter what platform you play it, FromSoft fucked up the optimization. crazy how they get a pass from majority. this is unacceptable.
yes exactly. People just shut their mouth if it comes to elden ring but blabb so much if it is cyberpunk.
this game looks like ps3 game and runs worse than cyberpunk.
40 hours in, the experience on the PS4 is very decent. Even if I wanted to upgrade to PS5, they are nowhere to be found!
But how is your experience
@@guavaraj1088 80 hours now, excellent!
I'm playing the PS4 Pro version on PS5. Rock solid 60 fps with not stutters. But of course this is not exactly well 'optimized'. I'm sure the PS5 could handle say better shadows and a bit more vegetation and still keep at mostly 60 fps.
Completely agree I see add those and increased the resolution to 1440p native instead of upscaled 1800p, and the game should for the most part still be locked at 60fps. At the worst, it would be like 55-60fps (if it ever dipped).
I dont buy a ps5 to play ps4 pro version, the lack of vrr is digusting.
That’s exactly how I’m playing too. Honestly I’ll take the hit in resolution and specific settings to get that rock solid 60 FPS. I really wish FromSoft would realize this themselves and give us a mode on the PS5 version to lock the resolution to 1800p and lower settings to give us that stable framerate. It’s obviously possible but it’s just not something they have ever handled well
@@acevedoaandres Well, OK, but my choice of PS5 wasn't exactly determined by Elden Ring. That's what I've got. And if that's what you've got, I think the experience is better with the PS4 Pro version on PS5 than the PS5 version (or frankly the Series X version with VRR, but that's a preference thing).
Same here; the PS4 version on PS5 plays like a dream, honestly. It's so smooth that I just don't lament the more sparse vegetation and slightly less crisp image. Of course, ideally I'd love for the PS5 version itself to be as consistent, but that's just not the case. Especially in the overworld, riding around on Torrent.
I meant to preorder this for my Xbox One X but apparently accidentally preordered it for my PS4 Pro at GameStop, I was annoyed on release day but I guess it worked out. The One X has the best image but the slightly lower Resolution is made up for with a slightly better frame rate on the Pro. Guess I won’t have to send it back and repurchase it. I am a bit surprised the X couldn’t do more though even a 1080p image with more foliage would have been sweet instead of shooting for 4K. Either way both Pro and the One X look really pretty still on a big screen.
The One X looks good and runs well enough.
@@xenonronin7789 yea, I would have been happy with that version. I'm glad the Platstation 4 version runs pretty decently also, more foliage would be nice like what we got with Ghost of Tsushima but it still looks good.
@@xenonronin7789 I think the Xbox One X looks the best, maybe in a few patches it will be the best last gen version of the game, it should be, its a decent bit more powerful that the Pro and even contends and surpasses the Series S in some ways. If they just lowered the resolution a bit and improved the frame rate alittle I think the game could be really nice especially when playing on a Freestyle monitor with the Variable Refreshrate setting enabled. I really wish they had focused on targeting 1440p or 1080p even and used a higher graphical setting with more foliage. I would take a solid 30fps 1080p version of this on the Xbox One X with better lighting and a lush environment over Native 1800p and 35-45fps. I would just use an m-Classic to clean up any aliasing from the lower resolution and upscale it to 1440p.
@@dextersbeard3472 The Xbox One X is the "best version" if you're balancing framerate and resolution. The issue is that, for the majority of people who care about what DF puts out, framerate is king. I'd also argue that in a double blind test, people will almost always choose a higher framerate at lower settings/res to "look better" since the perceived motion is so much better. (To a point ofc) Yes, both Pro/X should have had a 1080p locked performance mode, maybe even with adjustable settings or presets. I'd take 45-60fps at 1080p over 30-45fps at 1800p. However, it also seems like maybe the game wasn't targeting Xbox much. The base One/One S isn't hugely weaker than the base PS4 like these benchmarks indicate. I'm lucky enough to have a PS5 so none of this is a concern to me, but it is interesting. There's also the issue with the Xbox version on Series X, which shows that the dynamic visual settings might be keeping it more towards the fidelity side of things than the performance side, with no option to choose one or the other.
@@Colty0 I don't think there's any very noticable difference in image quality between One X and Pro which, as stated, both run at 1800p and with the exact same visual settings. The 10 to 15 extra frames per second on the PS4 Pro makes a much more noticeable difference though. As someone who intended to buy it for Xbox and is a huge fan I can't let that blind me to the fact you get very nearly the same quality image at a visibibly better framerate on PS4 Pro so I cant rightfully say the One X has the Best version. Maby in the near future when the game gets more updates that will be the case but its not at the moment. I don't really have a stake in which one performs better either, I own both consoles as I already said in my original comment, I'm just surprised the PS4 Pro is the best version considering the superior hardware of the One X Congrats though on getting a PS5, they are very hard to get at retail price.
Thank you Tom for at least acknowledging that onex and PS4Pro mechanical drive load times are not apples-to-apples comparisons with the Series or PS5 Consoles. I know it's extra work but why not also list the SSD (external at least) load times for PS4Pro and Onex. It basically improved loading times in both cases by around 30-40% on the last gen machines making them a little closer to next gen. The reason is that almost everyone I know who has a PS4 Pro or a OneX uses an external (or even an internal) SSD for big games.
Been playing on my base PS4 and having a blast. There have been a few slowdowns, but nothing game breaking. I *will* be playing again when I eventually get a PS5 though.
Same bro :)
It feels like they just didn't care at all about optimization on ANY of the Xbox consoles... that's pretty bad
Nobody in Japan has Xbox i guess.
Totally agree. I seems that they just put out a vanilla version of the game on Xbox and let the engine deal with it.
@@Spoopy_man That should not matter, if they are selling it on Xbox platform then it should be at a certain threshold, otherwise if Xbox is going to be gimped in development the price should be lowered relative to PS.
@@no-barknoonan1335 Eh i agree with you.
If anyone asks we never spoke.
Japan sold 20 million Xbox consoles in 20 years of Xbox existing… I’d be surprised if FromSoft even has an Xbox to test it on in their offices
You need to test the game in Liurnia of the lakes (the swamp area), the frame drops are atrocious there.
They definitely should. I've been playing on a pretty beefy PC and, once most of the shader compilation was done, I've had an ok experience in Limgrave. Started exploring Liurnia more today and performance dropped significantly, jumping back and forth from 44 to 52 fps when it rained and I was just standing still. It didn't help to lower any setting other than screen resolution from what I could tell.
@@KefazX What are your hardware specs? I've somehow been fortunate on my pc with getting a fairly solid 60 the whole time. I'm using a 3070 with a 5800x
@@jmcfizzle29 Ryzen 5900X and RTX3080. It has been reasonably smooth with a few stutters here and there (VRR probably helps quite a bit though). But the performance took a huge hit during that moment I described before. Lowering the res from 4k to 1440p helped a lot, but still didn't go back to 60 during those conditions. It stopped it from going below 50 though.
@@KefazX That's weird, I've only experienced brief dips below 60 but never had that happen to me. I am playing 1440p with medium/high settings though. I haven't touched my settings since I started playing because everyone was having framerate issues and I wasn't really so I'm not going to tempt fate until/if they patch the issue.
So, I started playing last night on the Series X, tutorial, performance mode and one thing immediately stood out was how great the game looks. I stopped right after the tuturial when I got outside and see the guy down on the horse. IGN's guide says steer clear of him at the moment. I am liking it so far, but I don't get the summoning part yet. The game said do something with the foot or something. The visuals and sound really stands out so far for me.
@@rockapartie Looks fine by my eyes.. Different strokes✌
to run this game made on a last century engine you don't need a new console
Thisssss 😂.
Really I will be more happy if Tetris from 1980 will be look this good
I don't understand why this game isn't running at a locked 60fps on the PS5 and SeriesX?
Shitty engine
I'll be playing this on my pro, and I'll love every minute of it. Same with forbidden west. I'm really happy I waited to upgrade from PS3 when I did. I bought the pro and one x, and I always have a good experience.
It pays to be patient (and broke)
So uh i think there's something wrong with my ps4 pro then. My game definitely chugs whenever there's transparency effects and it feels like it's gone to slow motion. I've cleaned it and have an ssd installed but still my performance in this game and a lot of others isn't in line with your reports ever weirdly enough.
I have same issue with base PS4, and when it happend I re lunch game its start working well, its wird solucion but you can try this.
@@ROBALHC thanks! Unfortunately to me it's more of a consistent thing. Performance is always less than ideal, I'm not sure why. Guess I'll need to upgrade to ps5
Players ignoring the blantant performance issues clearly aren't thinking straight. Any other developer with a game like that would be hanging already, and it's even worse considering that's already a "staple" of From Software and the Souls series.
100%
for the full 50fps experience, i recommend a rtx 3090 ti
For late areas and bosses, the ps4 pro can really chug based on my experience. Here's to hoping for a real performance optimization on all console versions, but traditiomally thats not From's strong point.
Man the base xbox one version reminds me of just how compromised the 360 version of Shadow of Mordor was.
agreed
Lmaoo this, still rocked though and play it on the regular
Man is impressive how the ps4 run some titles even in 2022, I mean look at how it runs Horizon Forbidden West, it´s is much better graphically than the first game and beside the visual it runs almost flawless with only a little fps drops and with dynamic 1080p droping in some cases to 900p ! Almost a 9 FUCKING YEARS console and the crossgen games are much better than the ps3/ps4 era. I mean do you guys remember Dragon Age Inquisition and Shadow of Mordor ?! (⊙_⊙;)
PS4 is a beast !
more like Developers are beasts...
I actually prefer the look of the first horizon game, the shimmering effect is so distracting and bad on the PS4 Pro it ruins the environment and is unnecessarily hard on the eyes since it only focuses after a second or 2 of being still. It’s alittle better now than it was at launch but it still needs to be fixed.
Nah, PS4 is just reaping the benefits of clever programming and API advances to better optimize newer releases.
From Software games are the digital embodiment of diamonds in the rough. Beautiful but messy. Spectacular and interesting in their own ways.
It would’ve been more than fine if it was truly optimized, but of course when developers have stronger hardware to work with, lesser hardware always ends up unnecessarily taking the fall.
Especially with FromSoftware’s poor optimisation
Not Always. Halo infinite runs surprisingly well on the old Xbox one and one x.
@@807D14M0ND5 because it got proper focused optimization.
Even on next gen consoles, it's not well optimise
I’ve been having a great time with this game on my PS4 Pro. Yes the unlocked framerate is annoying, but you do get used to it after awhile. I still overall think it looks better than the game on base PS4, which I have played a fair bit of as well.
am bout to cop on a base ps4 . Is it worth ? dont have access to ps5 or ps4 pro
how is it a year later on the ps4 pro?
The performance is inexcusable on any platform.... but that won't stop everybody from excusing it.
A single individual was able to fix bloodborne with an unofficial patch... what did they do with that information? Ignore it, of course! Pretty pathetic.
Ironically, he used the (official) DS3 frame-rate unlock for PS4 Pro from 2017 as a basis for his Bloodborne tweak.
I believe that unlock also came to Xbox a couple of years after Pro.
So DS3 is pretty much locked 60 in back compat on PS5 and Series.
FromSoftware can't do anything about it now, can they? I feel like it would be up to Sony to simply provide a patch, but they won't do it because they'll be able to release a Remastered or even Remake in the future
I've installed a Kingston SSD on my Pro because the HDD was dying. The load times were cut in half. It takes just about 10 seconds to load a save from the title menu and about the same time to fast travel mostly anywhere, same with respawning. I love this.
Now this is after I installed the game DIRECTLY onto the SSD but I am still using the disc copy of the game. I don't have it digital so I can't tell how much more faster if it was digital
There needs to be more graphical/performance related options on the PS4 Pro. The game doesn't run smooth at certain points and lag is evident. I wish there were options such as locked 30/60fps or 4k Mode.
Yeah they could easily implement 1080@60 and 2160@30
I've been playing it on the PS5 and don't think it's all that bad. It's not the best but certainly not the worst performance I've experienced with a game. I also have it on PC and it's definitely been a mixed bag on my rig. Hopefully Fromsoft will get things fixed across the board on all platforms.
This game should have been 60fps locked on the PS5, no excuse.
Imagine buying a buggy game on 2 different platforms mere weeks after release 🤣 this is why Devs don’t bother optimizing their games
@@spenny2cents LMAO, paying 2 times for the same game just to see which one has the most stable fps. 😂😂😂🤦🏻♂️
Really would have loved to see Xbox One X and PS4 Pro running from an SSD. As well as how the Xbox One X uses its VRR capability.
But this was cool, too.
VRR doesn't work well in the 30/40fps range, it's supposed to be on the 45/60fps but can reasonably go into the low 40s without much impact.
@@MaxIronsThird
Mostly true. Unless you have a t.v. or monitor that runs at 120hz.
40 divides by 120 three evenly, so the refresh rate is even at 40fps. Running a frame rate at around 40fps and VRR should clear out a lot of juttering. Not all, due to how poorly optimized the game is. But at least some of it. Which is why I would have liked to see that part covered.
@@BrotherKnowledge. only if it's locked at 40.
All screens with VRR can do 120hz.
I agree with you on this also why don't they just lock the game at 30fps?
@@Lavoss05
Right? That would make the gameplay a lot more smooth if they did. So I honestly don't get why they didn't lock it. Or at least give us the *option* to lock it.
Doesn't even run well on PS5, disc version anyway, stuttering a lot, loads of pop-in, big FPS drops constantly. Shame such an incredible game runs so badly.
Just letting you know, the ps5 is currently the best running version out of all of them, which includes the Pc version. Especially if you know how to use the Pspro app which nets you a perfect 60fps but uses a lower graphic setting.
@@mangasaint You need the PS4disc though, he bought the PS5 disc.
@mangasaint PS4 through PS5 is the SECOND best way to play the game according to DF.
The best way is Series X with VRR.
Native PS5 app comes in at a third.
Not sure how you're contradicting their information on their channel.
@@leonfrancis3418 false again, they re-iterated PS5 in back conpat mode is the best way to play during this video. Nowhere was Xbox’s VRR mentioned… nice try though maybe the next one will be a W for team green?
@@spenny2cents Not in this video but in the new gen consoles video, also John said on Twitter XSX with VRR was the best way for him to play Elden Ring.
Playing the Xbox series X with a vrr 4k TV.... And I'm enjoying the game immensely
This is the way imo
This is the way that literally the LEAST amount of gamers are playing Elden Ring, considering the huge sales numbers are heavily leaning towards Playstation and PC, and anyone playing on Series consoles would also need a VRR TV
@@spenny2cents Right. I'm not saying this is the most played way. But it's great
😂😂😂
@@billpogi23 ??
It’s great to know that I can have a decent experience even on my ancient PS4. I think I’m finally going to play Dark Souls 3 while I wait to upgrade.
@Dylan Zammit ever since owning an olded screen gaming at 30fps has become painful. The instant refresh rate makes it a lot more choppy.
@Dylan Zammit I mean you’re definitely not wrong, but I’ve grown up playing way too many games with either fluctuating framerates from 30-60 & also some games straight up not even staying at 30. I’ve been playing Elden Ring on my old PS4 & find it to be pretty enjoyable despite the framerate. I guess I’m just unique in that aspect (and broke).
@Dylan 60 is not even noticeable to me. 30 is fine.
Well I'd say this 100% confirms that FromSoftware didn't spend any real time optimizing for anything (including PC) other than PlayStation 😂
FromStation 🤠
I'm playing on PS4 and honestly it's fantastic. Way waaaay better than I was expecting
Base console players : "It's just poorly optimized, FromSoft isn't good at optimization....I'm fine...I'M FINE!!!!"
"A unique frame rate" was a unique description...
Even with all its faults on last gen it’s still impressive it runs as well as it does . I can’t find a ps5 or series X so last gen is how I’ve been enjoying it
lol the engine is 10 plus years old so it would want to run somehow on last gen seeing it's actually a last gen game.
Let's be honest it runs like shit. I could not play the game on base Xbox One.
@@Hopkins955 I have Xbox one and I am thinking of getting this. I mean I wanna get ps5 but shit I don’t wanna drop a band on a device just for one game rn. Do you not like it because the graphics or what? Like if someone really can’t afford to buy a next Gen and really wants to play is it worth it
@@iMsOiNsO Yeah I feel bad for those who cannot afford a new console, I was in the same boat when I was a kid. The issue is the terrible performance with terrible frame pacing on Xbox One. If you really don't have other choice I would probably just give it a try on Xbox One but only if I really wanted to play it.
😅😅😅😅 the game was made fir last gen console isn't it!
I can't believe thay haven't changed their engine yet .
Facts with all the money they got
"This machine is designed to impress from DAY ONE!" - Don Mattrick on Xbox One 👀
🤣
What can't they offer the option to limit the Pro version to 1080p and therefore aim at 60fps? Would it work if one limits the resolution output through system settings?
Cause they don't want to
Lazy devs. :-(
Lol I can't even imagine playing anything less than 60fps, thank God I ditched these shitboxes years ago.
Cuz it's still not strong enough even at 1080p to hit 60fps, this game is very demanding and the pro struggles with even ds3
@@TheRedRaven_ Consoles are underpowered cheap PCs at this point. /s
Ps4 pro must sound like airwolf 🤯
🤣…. Though, most ppl reading probably have no clue what airwolf is.. 😂
Not really, it's noticeable but still a lot more silent than gow, dead silent on rdr2 tho
If you're playing on PS4, it's absolutely playable. If have the option to upgrade, however, you'd be goofy not too.
60 fps and better long distance rendering can only be a good thing.
I kinda wish the xbone settings were available for pc, got a lot of friends running 1050 laptops who’d love to play with just a little more frames.
Pretty sure setting can go even lower on PC search on youtube "Elden Ring With No Graphics Card"
Low settings.
You can manually select all of those settings and cap the framerate to 30. Shadows and grass are the biggest culprits. Just switching the grass to medium brought my usage down 10% on a 2060, I used that headroom to run high shadows and SSAO as medium just looks broken. Otherwise medium textures, medium shaders, medium volumetrics, motion blur and DoF to taste, then max everything else out.
@@guillermopaolini9895 lower!!! 😈
@@no_misaki medium isn't enough for 1050 mobile though,
Considering I won't be able to buy a next-gen console in (at least) a couple of years, I'm grateful for DF still producing last-gen content.
Xbox Series S used for 150-180$ it’s not that much
Elden Ring's pc port is still garbage. $60 for a stutterfest in 2022.
Or upgrade pc maybe?
Do you expect performance improvements in the coming months to current gen consoles? Ideally a stable 60fps on PS5 without requiring the PS4 version of the game.
By the end of the generation, when the graphics hit their peak, we will see many games running at 1080p/1440p at 30 fps.
@@guillermopaolini9895 doubt it I mean we are still seeing 1800 games on Pro and Xbox X and you have to remember Sony and Microsoft are working on their own version of dlss so that will also help the only thing you usually see being downgraded at the end of console generations is usually visual stuff like you see here not frame rate or resolution
@@Allaregone I wonder what games you mean? Usually at end of the generation you have more draw distance, more detailed textures, particle effects, npc, probably ray tracing.
Games that take advantage of the maximum capabilities of PS5 and Series X will not be able to handle high resolutions and frames per second.
Of course, if they use something similar to dlss, the resolution may not be so low.
@@guillermopaolini9895 that's unfortunate. It would have been nice to be given another graphics setting on current gen consoles, like Spiderman has (low, mid, high /framerate, hybrid, quality)
The Xbox One X and PS4 Pro look great but the One X should have targeted 1440p (since it has native 1440p support) and increased the settings to allow for more foliage, a more lush environment at 1440p 30FPS would have been better in my opinion than 1800p at 35-50fps. I think some other developers could have made this happen since we see more impressive environments in other vast open world 4K titles like RDR2, Days Gone, Ghost of Tsushima.. give me a like if you agree.
There are better looking games on last gen hardware than Elden Ring is on new hardware. FromSoftware, for some reason, has never been a technical powerhouse. BluePoint’s Demons Souls remake continues to be by far the best looking Soulsborne game.
@@sammyg4806 and bluepoint has only 1/5 of emplooyes if we compare it with from software...
Sony do invest a lot in their ps4 generation of games. Most of their studios have their own proprietary engines aimed at delivering a certain experience on ps4, that is one platform. And one API, with an engine created to highlight the strengths of the platform.
I wouldn't be surprised if all the above mentioned PlayStation titles had higher budget than Elden Ring.
@@88oscuro yea, I wouldn't be surprised if the other titles had more money poured into them also. Either way the game still looks good one the One X and Pro Models I would have liked to see them running at a higher setting though.
When it comes to the Xbox One version the old saying comes into mind "(It's) better than nothing"
Guess I really lucked out with my base PS4. I'm fine with how it plays on my console, I hope FromSoft do further optimisations on PC and Xbox1S in particular. A 30fps lock on all the other options with unlocked framerates would be appreciated as well, I'm certain.
@John Hooper Funny - I'm still using my stock 500GB drive that came with my launch PS4, and I don't mind the load times at all. Long loads in FromSoft games I tend to find useful actually, they give me a moment after dying to assess what killed me and take a breather. Maybe that's just me being weird tho XD I definitely think they need to focus on performance more than loading times though. I had the PC version on pre-order and was forced to cancel because my GTX 970M wasn't good enough, like I said I lucked out. The PC user base has it really damn rough right now with p**s poor performance...
I won't be playing this at anything less than 8k at 480 frames per second on the PS7, that's the only way to truly appreciate the game if you're a real gamer.
Tbh, I've found that games running on the latest and greatest to be kind of boring. Either it runs well or not well enough. These tests on now-weaker consoles are far more interesting, because you see the limits and kind of want to see it work better. Of course, I'd prefer to play on the newer tech, but the more interesting tests are on lower-end machines.
Agreed, I find it very interesting how the base PS4 still holds up, and the base Xbox One didn't age well, like so many people tried to argue. As if there was something (cloud computing/DX12 for example) that would save it. Also, I feel like we should keep in mind that the Xbox One S is actually slightly faster, though not hugely faster than the true launch system. I do wonder if, as the console generation went on, devs prioritized the PS4 more since it had a much bigger user base, even though both were fairly easy to produce games for.
Yeah this is true
@@Colty0 PS4 had a much bigger user base, was slightly easier to develop for, and was the more powerful machine (not by leaps and bounds, but enough to need to be factored into comparisons).
What was really noticeable was the Pop in the Raya Lucaria lake area. It is basically right in front of you
The best way to play right now is the PS4 pro version on the PS5. Looks very smooth with decent visuals.
I disagree
Prober Ps5 version is still the best version.
Id say the best way is ps5. Maybe even xsx IF and only if you own a VRR capable TV.
@@nguxurr9667 why!? I thought graphic fidelity wasn’t important in FromSoft games and it’s all about maximizing performance
@@nguxurr9667 even John said that was the best way to play Elden Ring.
PS4 pro version running on my PS5 club here! I also run it off an external SSD and the load times are almost the same as the PS5 version that I ran briefly.
Did people react in uproar over DS3?
I remember it being really juddery on PS4 pro. I had just played nioh on pro then went to DS3.
Right now console-wise, Dark Souls 3 is buttery smooth in back-compat played on PS5 and Series consoles.
DS3 was patched for Pro in 2017 - unlocking the 30fps~ cap. Predictably, the Pro didn't hand-in a perfect 60fps but performance was surprisingly alright.
Then Xbox received the same fps unlock in 2021.
So these days, it's super smooth when played in BC on PS5 and Series.
The caveat? They're still stuck at original resolutions: 1080p and sub-1080p.
It was just a simple frame-rate unlock/re-cap to 60fps.
... Hey, small victories.
PS4 back compat on PS5 is the absolute best way to play this on console. After playing multiple playthroughs on PS5, I'm not missing any cutbacks to foliage on PS5. Back compat method is virtually locked and it's glorious.
I am very happy with my pro. This game looks very interesting and is on my possible buy list but with the more i see it is going into my strong buy list . I will wait until they fix the issues first .
I am 60 hours in on pro and it's fantastic. Looks amazing, runs as well as most games I've played. I recommend it! If you've played bloodborne, I find it runs better and smoother than that. I do have an ssd upgrade in my Pro so load times are lot shorter than in the DF test. I'd guess about ten secs.
having ps4 pro was the only reason that i could last without ps5 until spider man 2
I can't believe some of the comments like "Oh, I can handle this performance"... This is completely unacceptable, and FromSoft makes no excuses. If you accept mediocrity, you will continue to receive mediocrity...
real fromsoft fans are used to it
I mean, some people legitimately can handle it and don’t care. doesn’t make the technical issues any less frustrating, but some people just don’t care.
@@lolcat Please have higher standards
“Shame on you fromsoft for not being able to run your new game perfectly on a 9 year old hardware” 👍
@@JagsP95 Irony is people do have higher standards when compared during the 360 and PS3 era of games. People seem to forget that 7th gen was much worse compare to now.
That choppy animation in the One S version is harsh. It's unfortunate they weren't able to get anywhere close to a consistent 30fps on that version. If only the next-gen consoles were easier to come by..
Series S is reasonably easy to get, they are in stock on the shelf at my local Walmart
60fps is a big deal in a game like this. Elden Ring definitely was a game I waited to play until I upgraded to Series X. Glad I did!
Edit: Refurbished Series X are usually always available from Microsoft. You save pretty much just the sales tax so a tad over $500 with 2-day shipping! You won’t be disappointed.
And I still don't understand why the performance problems made a global outrage when Cyberpunk 2077 released. That game looks even better than Elden Ring and both games at least has their own Art.
Also: kind of crazy that this game runs similarly if not slightly better than Bloodborne ever did on base PS4 and it is so much bigger in scope.
Modders actually made 60fps works on ps4, but for some reason fromsoft has trouble optimizing it, they always do lol
@@TheTruem4n they're not the best when It comes to technical work
Bloodborne looks SO much better though obviously being a smaller world to render, but even the dungeons in Bloodborne have more details and better art direction
Digital Foundry, PLEASE introduce sections to your videos playbar for different consoles so we don't need to jump between points in the video to guess which console you're talking about.
I honestly find this game to be incredibly boring and have buyer's remorse. I have about 2 hours in and have not enjoyed a single moment of it. I feel like I'm missing something. The difficulty isn't an issue. The game is just boring to me. The environments I've encountered so far are bland. The fps is all over the place on PS5. The visuals look last gen. The character movements feel stiff. I don't really play Souls games, but I'm really not enjoying this one at all.
In contrast, I have over 80 hours in Horizon Forbidden West and I find that game far more enjoyable to play and look at. I was having fun within minutes of playing HFW, but Elden Ring feels so dull after 2 hours.
Borrowed my friends PS5 copy and played it for 8 hours... It was very underwhelming for me personally. Uninstalled!
So it runs and it is enjoyable on MOST old consoles. GOOD to hear.
I'm playing on original xbox and I'm having a lot of fun
Otogi?
I don’t understand why they can’t just use checkerboarding on one x too,given the huge headroom over PS4 pro it could’ve easily hit 60 fps
PS4 Pro was made for that kind of smart use of their GPU, is more easy "use" the Checkerboard rendering on Pro.