Changes We Need For The Trickster - Dragon's Dogma 2

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  • เผยแพร่เมื่อ 26 พ.ย. 2024

ความคิดเห็น • 23

  • @usagisenpai5457
    @usagisenpai5457 7 หลายเดือนก่อน +3

    I love the idea of using incense to control stuff semi permanently. Like maybe small monsters to have interesting dynamics like use harpies to reach high chests or carry you but better controls. Or or or the ultimate ability changed so that you can control a 4th pawn.

    • @quicksandriggs
      @quicksandriggs  7 หลายเดือนก่อน +1

      Actually controlling a creatures movement could be interesting!

  • @toodleselnoodos6738
    @toodleselnoodos6738 7 หลายเดือนก่อน +1

    Three things I’d like:
    •Latching Effigy/Binding Effigy should be an upgrade to Enthralling Aroma.
    •Delusory Screen/Fickle Floor should be one skill. Tap to create Delusory Screen, hold/release for Fickle Floor.
    •Espial Incense/Scented Alarum as one skill. Tap for Espial Incense, Hold for Scented Alarum.
    That opens up 3 more skills which I think they could be:
    •Summon Illusory Medusa - Paralyzes foes who see it.
    •Summon Illusory Harpies - Sleeps foes around you.
    •Summon Illusory Wolves - Creates 3 illusion wolf NPC pets that charge at enemies (jumping through them). The attack deals no damage, but has high higher stagger. An enemy that is Enthralled, will be focused by your illusory wolves. They have low aggro, but also disappear in one hit/stagger. Recasting the ability removes all wolves and creates new ones.

    • @quicksandriggs
      @quicksandriggs  7 หลายเดือนก่อน +1

      Some tap/hold skills would be pretty interesting in general for any vocation! Definitely agree about Latching Effigy!

  • @JLG35X
    @JLG35X 7 หลายเดือนก่อน +1

    What I would like to see for this class and both Mage and Sorcerer is to have up to 6 skills equipped like in the first game

    • @quicksandriggs
      @quicksandriggs  7 หลายเดือนก่อน +1

      They could definitely benefit from more skill options if that ever happened! :P

  • @sanguinetales
    @sanguinetales 7 หลายเดือนก่อน

    3:05 there is a "possession" skill already but it doesn't do what it sounds like it should do

  • @STNJ_YT
    @STNJ_YT 7 หลายเดือนก่อน +2

    Pretty good ideas i like it

  • @MMZS528
    @MMZS528 7 หลายเดือนก่อน +4

    it isnt weaker...if that's your reasoning for the buff then your argument is already flawed. If you said it was weaker and very very difficult to solo run then that would make sense. But because DD2 is a game designed to use pawns, the Trickster is perfect for what it does: distract the enemy and protect the pawns and buff their almost everything they do.

    • @toodleselnoodos6738
      @toodleselnoodos6738 7 หลายเดือนก่อน +1

      I think his main point wasn’t that it was weaker.
      It just doesn’t have enough like other vocations do.
      It has the least skills of all vocations and Scented Alarum is pretty useless as the Trickster’s tanking/aggro ability is so good, being spying out ambushes isn’t that big of a deal.
      He’s missing a point about Espial Incense, as it’s an amazing defensive positioning skill. Place it in the sky above enemies and their attacks stop as they run around.
      By doing this, he doesn’t need Delusory Screen/Fickle Floor and can instead slot in Dragon’s Delusion. Fickle Floor sort of loses its kill power without Espial Incense.
      But Dragon’s Delusion allows you to kill enemies with Espial Incense without Fickle Floor. Enemies trying to attack off the edge of a cliff will be locked into an “avoid fall failsafe” animation as they try to attack but can’t. Dragon’s Delusion will override the animation with the Fear/Trip, causing them to fall off.
      I’ve done it to Cyclops, Goblins, and Saurian.
      Trickster absolutely needs a sleep skill or something to counter Harpies. It’s probably their worse enemy. (Especially considering how spoiled the Thief/Magick Archer/Mystic Spearhand is, Trickster really needs some love).
      At least the Base of the Trickster is fucking awesome. But it really feels like someone was delegated to work on it, not like someone was completely passionate for it (like Thief, Magick Archer got).

    • @quicksandriggs
      @quicksandriggs  7 หลายเดือนก่อน +2

      While the Trickster has a different job or goal then the other vocations, it doesn't have enough skills that help them with that goal, so I think they are weaker at their respective job then the other vocations.
      Primarily I think they need more skills, but more of their skills also need to actively help you distract the enemy or buff your pawns.
      We have one skill that buff pawns (Aromatic Rally) and I feel like it is a must slot ability. And we have one skill that distracts enemies (Sweeping Shroud) also feel like it's a must slot.
      All of the other skills the Trickster has almost require another skill to help it in order to be useful. Fickle Floor and Latching Effigy are the other two base skills that I think work the best, but Fickle Floor doesn't help against big creatures unless Espial Essence is also slotted and Latching Effigy is just a long range version of something the Trickster gets naturally.
      Every Vocation has skills that are weaker or more niche than their other ones, I just feel like all of the Trickster skills are niche or only useful in a very specific situation, a lot of times also needing another skill to help it.
      I'd like more ways to help against big creatures (sleep skill, push/pull skill) so that the gameplay wasn't just alternating Sweeping Shroud and Aromatic Rally most of the time.
      We also shouldn't rule out the high possibility that I might just suck at the Trickster! :P

  • @Falx01
    @Falx01 7 หลายเดือนก่อน +1

    It should be available to pawns. Thats about all it needs.

    • @quicksandriggs
      @quicksandriggs  7 หลายเดือนก่อน +1

      It would be neat to have a Trickster to replace Warrior/Fighter in a group. They probably wouldn't manage to use Espial Incense well at all, but that's a loss I could take.

  • @clarkyh2014
    @clarkyh2014 7 หลายเดือนก่อน

    Yeah turn it into a Cleric instead lol

  • @tobelee6985
    @tobelee6985 7 หลายเดือนก่อน +1

    buffs for Trickster: a complete rework of skill kits.

    • @tobelee6985
      @tobelee6985 7 หลายเดือนก่อน +2

      honestly though, the fact that being a "Trickster" that uses incense to attack and it doesn't come with any poisonous attack is criminal.

    • @pilidod
      @pilidod 7 หลายเดือนก่อน +1

      ​@@tobelee6985We could've had incense that makes enemies fall asleep...

    • @sanguinetales
      @sanguinetales 7 หลายเดือนก่อน +1

      Different censors should have Different buffs or debuffs that make collecting them all viable. The gold one from Sphinx being the only one is crazy

    • @toodleselnoodos6738
      @toodleselnoodos6738 7 หลายเดือนก่อน

      I don’t think Poison/Burning is the right direction, but you are right it needs more debuff.
      What I imagine they could do, is bring the Shield Sage’s Binding Light and while the enemy is bound - it replaces your buttons with directions you’d like the bound enemy to move.
      The Trickster shouldn’t get damaging abilities. It’s just how it is and is a major appeal for its difference.
      But it absolutely needs more active ways to trick and affect the enemy.

    • @quicksandriggs
      @quicksandriggs  7 หลายเดือนก่อน +1

      Lol, that's definitely how I felt when I first started it!