11:27 -- Yeah, you can. I think the color choices are intentional because it's not meant to stay on, just a quick way to detect face orientations. But yeah, you can essentially change the colors under Preferences > Themes > 3D Viewport > Face Orientation colors. 13:28 -- I'm not sure if by texture you meant material, but I'll answer for both just in case. For texture (unless you mean procedural textures), you can just drag-and-drop from your files folder onto Blender's node-editor, and it'll add it. For materials, you can essentially create a node-group in a file and create a fake-user on it, then in another file just "Append" the node-group. I think, when the Asset Manager arrives in Blender, that would not be required eventually, but for now that's the only way to do it.
@@Orphanlast Don't worry, it's not much about "learning", because the same ideas will be applied even when using the Asset Manager. The thing is, you need to create a Fake User on any data / material in Blender you want to reuse, because when you close Blender and if that data isn't being used, Blender flushes out that data and you'll need to re-create it. That's why Blender gives you a nice little "Shield" button just besides the "name" of the material and other data to create your fake user in an instant. Then, whether you use the Asset Manager or just use Blender's default importing options, all you need to do is go to File > Append, then select your Blend file, go to your materials section, and pick your material.
11:27 -- Yeah, you can. I think the color choices are intentional because it's not meant to stay on, just a quick way to detect face orientations. But yeah, you can essentially change the colors under Preferences > Themes > 3D Viewport > Face Orientation colors.
13:28 -- I'm not sure if by texture you meant material, but I'll answer for both just in case. For texture (unless you mean procedural textures), you can just drag-and-drop from your files folder onto Blender's node-editor, and it'll add it. For materials, you can essentially create a node-group in a file and create a fake-user on it, then in another file just "Append" the node-group.
I think, when the Asset Manager arrives in Blender, that would not be required eventually, but for now that's the only way to do it.
Awesome about the colors. I'll check it out.
Also, I think I'll wait for the asset manager. No sense in learning the same thing twice.
@@Orphanlast Don't worry, it's not much about "learning", because the same ideas will be applied even when using the Asset Manager.
The thing is, you need to create a Fake User on any data / material in Blender you want to reuse, because when you close Blender and if that data isn't being used, Blender flushes out that data and you'll need to re-create it. That's why Blender gives you a nice little "Shield" button just besides the "name" of the material and other data to create your fake user in an instant.
Then, whether you use the Asset Manager or just use Blender's default importing options, all you need to do is go to File > Append, then select your Blend file, go to your materials section, and pick your material.