Your teaching skills are truly amazing ! You make explaining something clearly and systematically seem so easy, but we all know in reality it is really hard.
Can we set the origin point in pose mode ?? Actually When I do a walk cycle my character's origin point is left behind, Now if my character is at some specific pose where the origin point is not in the center and i need a walk cycle at that point, it will start from the origin point. Please suggest
Quick question if you will - does the origin point matter when exporting for Unity or is the origin mainly for blender? Thank you in advance whoever answers :)
all transformations occurs on origin point which is called in 3dsmax the pivot point . Thanks a lot for your tutorials. waiting for another tuto on the transform pivot point in order to make a comparaison wit 3dsmax. i used to be a max user.
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Hi Ryan, do you dio commissioned work. Tried to reach you by email, but there is not
Sorry, I don't take any freelance work at this time. @@EnriqueAviles
@@RyanKingArt Bummer. Thanks for the tutorials :)
There are a lot of tutorials at yt.. but Ryan definitely is the King of those 😮. Thanks for your time!
thanks!
Your teaching skills are truly amazing !
You make explaining something clearly and systematically seem so easy, but we all know in reality it is really hard.
Glad you like them!
Wow, i love your videos! Very good tutorials. Keep up the good work! Thx
thanks!
So interesting how physics play a role with the weight of the cube and what you select…nice explanation!
thank you! 😀
Very nice video! I did not think about the origin and physics.
thanks for watching!
This was super helpful! I've been thinking about Blender Geometry all wrong.
Glad it helped!
Thanks Professor 👑 King
thanks for watching!
Great tutorial as always thanks!
Glad you liked it!
I learned about object origin point in blenders. thank you very much.
Can we set the origin point in pose mode ??
Actually When I do a walk cycle my character's origin point is left behind, Now if my character is at some specific pose where the origin point is not in the center and i need a walk cycle at that point, it will start from the origin point.
Please suggest
Thx ryan this video i needed most
welcome!
Nice info dear its life savings for beginners like me
Hahaha......
Thanks dear
God bless you
thank you!
Hope people learn from this video. nice tutorial as always
thanks!
Nice and correct information brother thank you
welcome!
Thanks a lot for the amazing information.. but can you use ScreenCast add-ons so we can see what you press😅
Thank you😁
Oops, Sorry I forgot to turn it on. I usually have them on.
The best channel ever❤.
Please make a video about facial motion capture
thanks for the tutorial idea!
Good video my brother
Quick question if you will - does the origin point matter when exporting for Unity or is the origin mainly for blender? Thank you in advance whoever answers :)
Very good! Thank you!
Glad you liked it!
Amazing🤩🤩
thanks : )
New follow here!!!! I'm just a beginner but hoping to learnt soon of being watching your videos.
thanks!
Thank you. Now I get origins.
👍
thanks for your tutorial, nice and neat.
You are welcome!
Thank u you helped me lot brother 👍👍👍👍👍👏👏👏👏👏👏
glad it helped!
all transformations occurs on origin point which is called in 3dsmax the pivot point .
Thanks a lot for your tutorials.
waiting for another tuto on the transform pivot point in order to make a comparaison wit 3dsmax.
i used to be a max user.
thanks for the info!
pls create a tutorial on shaders. particularly toon shaders. ty
I actually have made a couple of toon shader videos.
Nice tutorial
Thanks!
Thanks
Welcome!
the obj represents the mesh transform for camera render, basically. Nice Vid on origin though.
Ryan King's super villain origin story.
lol
Good information 🇦🇶
thanks
It’s great, but if you could breathe a subtle factor slower then my brain can process the info too 🎉
Ok, thanks for the feedback 👍
:) :) :)
🙂