Follow the Twitter for laughs and gaffs: twitter.com/eckhartsladder Music in today's video: HOME - Resonance Allison - Warm Allison - Endless Reflexions
Please do scifi intelligence agencies, either vs or comparison (star trek (section 31), star wars (which has a lot, GAG, Imperial Intelligence under Isard, New Republic Intelligence, Sith Intelligence), Halo (ONI), etc. etc) 3rd or 4th attempt.
I was literally was going to recommend choke points. Laser grids space mines Interdictor generators I would also have shield generators providing more power and secondary shield to those Golan platforms. Kind of like the orbital defense platforms cardassia had in DS9.
There's also something to be said for the geography of your world. If difficult to traverse, it would make things difficult enemy forces approaching on foot. For example, lava (such as Mustafar), jagged mountains and storms (see Eadu, Rogue One), both (see The Clone Wars' Citadel arc), desert (see Tattooine, Jakku, and Jedha), or oceans (see Kamino). In the case of Kamino, there's also less space to have to defend. Underground caves (see Geonosis) can also be used to stash supplies and/or secret projects being operated on.
But there is also the double edged aspect of some of these worlds such as Mustafar being a literal hell whole, i.e, worlds that also are difficult for you and your allies and assets to traverse. A naturally habitable world would be preferable for more localized sources of materials and resources (Food, water, breathable air, etc.). Another thing I would add is the capability to cloak the planet in some way from sensors and maps to prevent spying and accidental discovery, like in Episode II how Kamino was erased from the archives. There is also the possibility that you could locate the base/planet in one of the several satellite galaxies that are known to orbit the main galaxy.
Another thing to consider is if you can make an enemy pay for every inch of ground taken. So putting this base on a paradise world doesn't make sense. But neither does putting it on a planet like Mustafar. Maybe a desert world like Tatoonie or frozen like Hoth. Force them to use special or additional equipment or resources to conquer and they probably won't.
An ocean planet would limit visibility and mess with sensors so it would be hard to defend if any enemy troops managed to get some subs to the surface.
very nice base, very practical. id name the planet after a planet that already exists, or one thats under rebel control. for instance, if we named it yavin 4, and the rebels were to overhear talk of a defense force there, theyed send troops to their yavin four thinking the imperials are attacking it not the imperial planet. sorta like iceland and greenland.
Obvious location: deep space. If you make it cut of and self-sustaining, it would be pretty much impossible to find a deep space installation with no way to navigate to it by hyperdrive.
Yeah, but the rogue planet's gravity well would interdict any ships travelling in hyperspace. To make it truly undetectable, you need to make it self sustaining with no gravity well an as few EM emissions as possible. Even better: if it was staffed with droids, it would be invisible even to the force.
I don't think that a small planetoid would have that much of interdiction, and it's unlikely that you'd bump into one anyway considering the vast distances between them. And as an added bonus, the planet itself would be a _perfect_ isolator for radiation. Rogue planets have basically no emissions whatsoever and if you find a cold one, you can use it as a massive heat-sink. Dig yourself into the surface, and you're invisible!
I'm not sure exactly how big a gravity well has to be to interdict a ship in hyperspace, but since it is Star Wars, even a tiny chance that some space adventurer could accidentally stumble on to the facility is basically 100%. If Star Wars didn't follow such rules, it would be an excellent idea.
Unbeatable cause LUCREHULKS fit the profile for it to build and also an absolute TERRIFYING amount of buzz-droids. Also for the legitimate defense, gonk Droids with a hidden eclipse-like wepon
One that’s loaded with guns, has great planetary shields and has great technology and power and also have a giant fleet guarding it so like capital ships and space stations and golan defence platforms and stuff like that also I would have an ion cannon and a bunch of hangers with good star fighters with lots of power generators to power all of the technology
This is awesome yesterday I was actually thinking about this topic and now you made a video about it and so far your base is amazing and also great video.
I'd name mine after a unknown planet, and slowly leak the name. The rebels will try to find the planet, while I'm on the other side of the galaxy sipping tea
Attempt 70: Please like and comment a number, thank you 🙂. 1) StarCraft vs Halo Can Reach survive a Zerg invasion? 2) 2 Harrower Dreadnaughts vs 1 Imperial Star Destroyer 3) Factions Compared Best Military Commander 4) Behemoth class Battlecruiser vs Venator Star Destroyer 5) Top 5 Imperial commanders from canon 6) Mandator class Dreadnaught vs Resurgent class Battlecruiser
I'm thinking in terms of technology, Harrowers are 3500 years older than ISDs so there's pretty much no way for them to win. Their shielding is weak, they have less guns and less powerful guns, a smaller fighter capacity, and far worse hyperdrives. Same goes for the Mandator by a smaller margin. It is significantly bigger but has worse shields, was already known to be slow and clumsy, and the Resurgent was known as a top of the line battle cruiser that had some of the most advanced tech to date. It's a ship that's built to be as powerful as a super star destroyer but is only a fourth the size.
It actually has a much more practical use. Say an orbital strike failed and starfighters are unable to take down its defenses. Then the enemy would be forced to use ground troops, which can be easily dispatched by any anti personnel and anti vehicle weaponry. Ie. You attack that base, you're in for a bad day
Smart droid minefields at the choke point and reserve battle groups at nearby systems for rapid response, maybe? Also, some decoy installations using jammers or something would be nice.
I was really happy to see you bring up the ion-mass driver 1-2 punch. Well played, sir. On top of the laser nets, this grand invasion fleet just turned into a horrified scrap heap of panic and confusion. “Launch the fighters.” Well played, indeed. I would name the planet Bastion. It’s most definitely a “bring it” last stand sort of planet.
Atharia - Home Planet: A verdant Garden World with mostly uneven, valley-like terrain. The primary command structure is located 1600 meters beneath an ocean, with a large tower and small airbase above water. *Orbital Defense:* Grey ships with red stripes. Black eye emblem. Golan Defense Platforms - Heavy Turbolaser loadout Fighter Hangars MC90 Cruisers Allegiance Star Destroyers The Blasted Maul - Eclipse Dreadnought Thalia’s Vengeance - Eclipse Dreadnought My Last Ticket - Eclipse Dreadnought The Heated Welcome - Eclipse Dreadnought No Respite - Eclipse Dreadnought The Silver Gate - Eclipse Dreadnought Carrack Frigates X-Wing Starfighters Tie Defenders Vulture Starfighter Droids *Lunar Defense:* Starfighter Airbase Shipyards Heavy Turbolaser defense Ancillary shield generators *Ground Defense:* Planet-wide shield generators Local shield generators Ion Cannons Hypervelocity Cannons ID-Magnetic Mines Communications scramblers ATAPs SPHAs Droidekas Super Battle Droids B3 Ultra Battle Droids Super Tactical Droids Vulture Starfighter Droids V-Wings
Hey Eck, my proposition for a future video is more of an idea is for a new series. The idea would be for an iconic "supercapital" ship like the eclipse or the executor, give it a small escort fleet and pin it against a fleet that would leave the playing field even. The fleet make up and size would be completely up to you; whatever you feel stands a chance against the super's. I think this could work with your current series, star ship verses, or as somewhat of a stand alone. Super Capital ships are one of my favorite aspects of the star wars universe and a combination of your knowledge, enthusiasm, voice, and story telling capabilities would make for an amazing few videos. Either or everything I've watched that you've made I've loved; keep up the amazing work. P.S. I loved both episodes of the after endor series and would love to see them return. You are an amazing story teller!
6:59 another thing I would include, besides a check point at the hyperspace entrance, would be a network of probes in the deep-space around the planet to be sure nothing is getting through in normal space.
Well, I'd have to say ground forces and possible military camps/control points. So something like a bunker or a series of trenches. Not only that but you'd want some sort of command center to operate certain defenses like the planetary shield and ion cannon. Then maybe a few bases from which you could ferry troops and armor to basically anywhere on the planet to fight the opposing side. Possibly a few ships in atmosphere for bombardment since your own ships in orbit would be unable to.
I love the Endor base for some reason. (Both the parts join in the movie and the one on Battlefront 2) it look so awesome imo and yet sorta minimalistic, while still being intricate.
Unless the target that needs to be defended cannot be moved, I would go for a mobile base, like the Arc Hammer. No defense can beat mobility and secrecy. And no defense is absolute or impenetrable. Related to that, I always wondered by the emperor's storehouse on Wayland was stationary, and not on a mobile asteroid like the Eye of Palpatine. Its one thing the first order did correctly with the Supremacy. Though they effed that up by bringing the ship into an active battle.
Since you are talking about a base, I feel the need to point out that you are ignoring the rest of your hypothetical solar system. Since habitable planets don't tend to be alone in their systems in the starwars universe, even if they are dead worlds they still provide a decent forward base, fallback positions, hunters blind for ambushes, etc. Defenses in depth are crucial to provide an advantage, and as it stands you are looking at 3 layers only that when they collapse lead straight to your home base. The fleet as at range, the space based defenses, and the ground defenses. My recommendations: Place a secondary fleet of rotating ships to maximize combat readiness at the far side of the nearest gas giant (if available, though most solar systems seem to include a few, look at our own). This should allow them to hide fairly well in it's magnetic field and provide you a hammer to strike against the anvil of your main defenses. Build a deep complex into the closest rocky planet to the sun you can safely get to. Tidal locked worlds may be easier to get closer, rotating ones may need to be a bit farther from the sun. Again the magnetic fields and intensity of the star should help shield the complex from sensors making it difficult to spot and attack easily. As a single hardpoint defense it will easier to concentrate "less" resources for a larger impact here. This gives you a fallback position with the sun at your back to maximize the choke points forward and allow more efficient use of whatever most likely reduced resources you still hold. This also allows you to continue the fight without having to give up local space solely to the enemy. Finally make sure you have at least some starfighter manufacturing capability located here. Nothing else will provide enough resource to manufacturing time ratio to make it worthwhile with the presumably reduced supplies. Speaking of manufacturing split it among different area's of the system. Your home base should definitely maintain repair docks for the main fleet, as well as more starfighter/assault craft manufacturing. However capital ship manufacturing should be moved to where the best resources are in the system to maximize their efficiency. This will either force the enemy to split up their forces instead of concentrating them in one area thus allowing you to pick targets of opportunity, or they will have to focus on one objective at a time allowing the other relative free reign to either grow your fleet or perform hit and run attacks and cut their supply lines. Finally put large active guided mine fields in any and all areas of the system not crucial to your daily activities, and keep more deactivated mines and mine layers on standby at asteroid/moon/planetary bases across the system to close the gaps once the attack happens and your own forces consolidate. They can also be used to close the gaps left from destroyed enemy ships and mine sweeping activity. These should be activated only in batches so the enemy cannot see the entirety of the mine fleet at any given time, to force the enemy commander to be much more cautious throughout the entire attack due to the continuous threat they produce. Ideally the mines should also be tied into the communications network to allow both remote deactivation to allow surprise attacks from new angles the enemy cannot retaliate against, and fail over networking so that if for any reason your primary comms go down they can function as a line of sight repeater network (very secure and near impossibly difficult to detect or jam in Star Wars) to still allow you to control your defenses.
i always loved Byss for its inaccessibility except the Byss run hyperlane which itself was heavily defended artificial route. and the system had 2 terrestrial planets.
Ok so prefect base defense. The scraf planetary shield. Lots of Golon plantforms A number of capital ships, frigates, and corvettes. Planet side A Hoth like shield. Lots of AA guns. Tie Strikers. An Army. No 5 day from retirement baafons.
Going to be honest, once you start considering the usage of natural interdiction fields, you've got a lot of advantages. For example, Kessel can only be approached from one specific route. You need one star destroyer at most to defend it. Add onto that YV tech, and you could easily design a highly useful defense, if a planet has multiple moons, consider shattering one, creating an asteroid field that you can then fill with Dovin Basals creating hundreds of mini gravity wells, and making it harder to approach. A planetary shield array under that would be pretty effective so long as the previously mentioned gravity wells weren't effecting it.
My perfect base would have a very similar fleet to yours, there would be dozens of planetary shield generators, all built mostly underground for maximum protection. Then for the main base there would be 3 ring walls with towers and towers placed 15m apart, these towers would have turbolasers and laser towers in a bivariate basis. This would provide 720° of protection for redundancy purposes. All warehouse and generators would be placed underground, especially the bases secondary shield generators. These generators would be in 3 groups, one for each ring wall and bailey so there would be redundancy for the sieges. This would allow for a drawn out siege. There would be outpost across the planet and in space containing hangars for rapid fighter mobilisation to anywhere needed. At the main fort there would be a higher concentration of hangers and all optimised for rapid deployment obviously. I would have a decent garrison guarding the bases and it’s surrounding to allow for hidden threats to be protected early. There would be security cameras everywhere so we don’t have a repeat of the Scarif platforms. Finally the central citadel would be mostly an underground bunker to provide protection from planetary bombardment but there would also be a 3 pointed star shaped surface building with 3 heavy ion cannons on each point for orbital protection.
ooo. How about any base but the one on Crait. No fucking air defense and the 4 turrets were stationary. The enemy would have to be DIRECTLY in front of the turret for it to work.
The biggest drawback of a base is just that, it is immobile. Hence you have to either go all secret or full defense. Important here, something you did not define in your example, is the FUNCTION of the base. Military supply outpost, secret hideout or scienetific research all have different demands which will factor in your ballance between stealth and strength.
I'd include a Hyperspace Minefield on the approaches to your base. These are basically gravity well generators, combined with hyperspace wake sensors that can detect when ships are approaching the defence perimeter and will then scan for an IFF code to identify them. If they get the code, then the minefields will remain inactive, if not, the mines activate, either ripping the intruder out of hyperspace to be intercepted by elements from your defence fleet or being destroyed outright. Kuat Drive Yards used this exact system as part of the defences of Rothana, which was one of their most secret and guarded corporate assets.
I wouldn't agree. Such heavy defences would be very hard to keep a secret. Drednaught means over 100k crewman, it's support fleet is another 200k, then we have stationary defences and ground forces... Likely another 100-200k people. The problem is, that every person on the list is a potential leak. Most of them have family, civilian friends and so on. You need to make sure that they get some shore leave, or else morale will severly drop down. Each of those visits means more possibilities of leaks. But you can make sure that they won't talk? You tap their connections, bug their houses... But that leaves more possible sources of security breach. While normal inteligence personel won't have to know anything about the secret base, interegators and superiors need to know at least glimpses of what's going on. While you can likely hide the costs of building such a fascility and as long as you use slaves/droids to build it, you should not run into seciurity breaches from workforce. However, what you can't contain is the supply needed to keep the place running. Human needs over a kilogram of food per day, your advanced defences will require multiple spare parts, tons of fuel, energy cells, coolants and so on... Surely you can attempt to manufacture it on site, but that increaces the number of people who could jepordise the security. And in the end, when someone finds out that there is a large, off the charts base they will find a way to break through your defences... In my opinion, the best way to do it is to hide it in plain sight. Make an underground base in an area around a mine with a processing plant next to it. Mining operation is an easy explenation for cracks below the surface (base) and the processing plant should provide enought of a power signature to hide bunker's power sources. Then you dig up 2 additional exits (asside from the one from the Mine). One is a small emergency exit, while the other houses fast light freither with stealth coverage. (Hawk 1000 with stealth plating and whisperthrust engines would be perfect here, as it combines stealth, agility and impresive speed)
I would probably use your fleet and the hyper velocity/ ion cannon combo but if we’re able to use anything I’d have old droid ships as well. Cheaper to produce and if they go down it’s easier to replace. So I would put the droid ships out front and send the droid star fighters in first. On the ground I would have preferably either clones or commando droids or at the very least battle droids patrolling the entire planet so then there isn’t any one safe place to set up a fob. I would also have some droid transport ships for rapid deployment/response and some laat for support/ strike missions. I would also have multiple vehicles including Artillery and I would have atmospheric fighters in the sky. Finally approaching the base I would have mines/traps everywhere along with turrets all over the base I would also have one of those gungan type shields and as a last resort I’d send out rancor’s or some sort of monsterous beast to send them in dissarray. Then FINALLY In case of a true emergency/ being overrun I would have a base self destruct and preferably a planet wide self destruct so nobody makes it out.
Use the Planetary shield platform from scariff just with more opening stations that can be individually opened and closed this way you can fire weapons and would have to destroy all the platforms
When you were explaining your planetary defense cannon combo with the ion and hyper velocity cannons all I could think was noob combo but for spaceships lol
I'd say you have a pretty sound battle plan. Planetary Turbolasers, Kinetic Weapons, and Ion Cannons. A powerful shield. and a massive fleet. It looks pretty solid to me.
Grab Hoth and put on a few layers of orbital shield generators (like in Rouge One), put some capital ships in the middle of layers . Throw in more lasers, turbo lasers and projectile turrets. Group these guns together below the entrances of the shield, make sure they are within range of other defensive turret groups. Put in some extra outposts on the ground and some orbital cannons to hit mega-capital ships. Plus a few orbiting platforms. THERE YOU GO!
5:58 because moving the heavy equipment and materials into place for this planet-wide base would probably raise some eyebrows, it makes the most sense to co-locate the secret base with an already-known fortress planet, and just have restricted access to various parts of the planet, or even various installations on the planet.
You should have vehicle factories and academies so you you can train and build more troops and vehicles. You should also have inter doctors and dreadnaughts
Ideally, the planetary shield should be generated from multiple locations across the planet, with plenty of overlap so that, if one goes down, others are able to fill the gap. Also, it should be possible to activate the shields from one central command station, but deactivation should be far more decentralised and generally more difficult (for instance, requiring an access code (or more than one) to be entered at each generator station before the shield in that area can be deactivated). This, in combination with the overlap I mentioned, would prevent a small infiltration team (say, Luke, Leia, Han, Chewie, R2 and 3PO) from landing on the planet and opening the shield (or a part of it).One area you entirely failed to cover was what you'd do if the enemy managed to destroy/disable the STO weapons and orbital defences and penetrate the planetary shield. Obviously, the next line of defence should be atmospheric fighters (plus any survivors of the space battle), supported by anti-aircraft weapons like flak and surface-to-air concussion missiles, who should focus on preventing transports from landing on the planet where possible.If that was unsuccessful, the next step would be ground defences. Something similar to the rebel defences on Hoth would probably work fine; entrenched infantry with anti-infantry and anti-vehicle turrets. Vehicles would also be suitable. Large, slow, heavily armoured vehicles with limited firing arcs like the AT-AT would probably be quite effective in this kind of scenario, because the infantry and turrets would prevent outflanking manoeuvres, and because there's no need to go anywhere. However, light, fast vehicles like AT-STs and Sabre Tanks could be used to rapidly counterattack outflank and encircle enemy landing positions, putting them on the defensive.The last line of defence should be quite obvious; in the event that the enemy have broken through the orbital defences, the planetary shield, the aerial defences and the ground troops, and are about to capture the facility, a self-destruct sequence should be available. However, this is (obviously) not suitable if the enemy can gain nothing from the facility, or are already intending to destroy it anyway, because all it would do is prevent you from recapturing the facility later. A self destruct system should still be in place, though, in case your priorities change.In my opinion, though, the ideal base wouldn't be on a planet at all; it should be in space, preferably mobile. This way, the enemy have to know where it is before they can attack it, and, even then, it can simply run away. Also, it's significantly harder to board a ship than to land on a planet, particularly for a small strike team. This would also be particularly effective when the defender's infantry are, man-for-man, better than the enemy's, as was the case for the Empire against the Rebellion, because the cramped fighting conditions and lack of vehicles would mean that only small groups of infantry could fight in any one engagement (and possibly vehicles in hangars or other open areas). Also, automated turrets could be placed in vital locations, such as the bridge or the engine room, as could local shield generators (like the one used to capture Obi-Wan, Anakin and Palpatine on the Invisible Hand).Basically, I'm thinking something like the Death Star; a large, mobile space station, do away with the superlaser (or replace it with a smaller, Eclipse-level one) and use the power for better shields, more turbolasers, and add point-defence weaponry and possibly ion cannons (possibly even ones similar to the ones used on the Subjugator class). Then, make sure to provide it with a full escort fleet (dreadnoughts of the latest available type, (preferably Eclipses or Sovereigns) Star Destroyers, Interdictors and plenty of anti-fighter ships), give it plenty of fighter capacity (and fill that capacity). Provide it with as much infantry as possible to prevent boarding actions, and have other on-board defences in case that isn't enough.Finally, spend most of the time cruising around the galaxy at random, or hiding in hard-to-reach places like the Deep Core or the Unknown Regions. If the enemy find you, jump away (without the fleet, if the fleet can defeat the attackers) and use some interdictors to prevent them from following it (sacrificing one or more interdictors if necessary). If they manage to catch it again, repeat the trick, or choose to stand and fight. If you choose to stand and fight, launch all fighters (from both the station and her escorts), and engage using only the escort fleet. Keep the station back from the fighting, using it's superlaser or Subjugator ion cannon(s) (if it has either/both) to destroy/disable major enemy capital ships in the main battle. Keep a significant fighter force nearby, and use them and the on-board conventional weapon systems to defeat any small force that breaks through the escort fleet. If the enemy defeat the escort fleet and don't attempt to board, activate the self-destruct.If they do attempt to board, use on-board defences and fighters, as well as any remnants of the escort fleet to stop as many of the boarding ships as possible. If they manage to get into the hangar, have one or more turbolasers built into the hangar walls to destroy boarding craft as they attempt to land. Then, have auto-turrets, infantry and, if possible, "ground" vehicles in hangars and guarding docking ports or other access points (watch where landing craft are heading and have defences in position before they land) to prevent the enemy from leaving the hangar, and to block chokepoints leading to critical systems. Use internal sensors (if possible) or patrols (if not) to see where the enemy are heading and deploy troops in positions to stop them. There would be no significant internal spaces, like on the Malevolence, requiring the enemy to navigate a long and complex maze of corridors, using shields and blast doors to create chokepoints and block obvious access routes. And, once again, if all else fails, self-destruct.
But what would the base itself look like? would you build it underground, above ground? would you use mountains or hills? Would you build it on habitable planets or inhabitable ones? Personally I would go for a uninhabitable planet with difficult weather (constant storms or the like) that way the weather itself helps protect the base. Love the videos!
What this installation needs is a plan and some fallback points should the unlikely event arise that your fortress is compromised. Have some underground escape tunnels. Maybe some bomb shelters of some kind. Have some secret hangars where high-profile officers can quickly make an escape. Maybe have a lambda shuttle, or a Raider corvette as a getaway ship. Just keep those kinds of things in the back of your mind.
That is true in general, but there are still some things that inevitably have to be stationary, like shipyards or research facilities, or, if you can find a way to get those to move, the planets you rule over.
To be fair, the Supremacy is precisely that. It is a mobile base of operations, shipyard, and research facility for the First Order. I don't know about farms though.
Anyone can make the perfect base. The key to making the discussion truly interesting is throwing in the variables that prevent you from being able to just turtle up indefinitely.
Add a limited range Rakatan hyperspace interdiction station like in Kotor. Anything that jumps in at the edge of the system is destroyed, but your fleet inside the range of the station is fine
Lmao i didnt realize the Ghost from Star Wars Rebels fought in the battle of Scarif in Star Wars Rogue One. Pause the video at 5:57 and youll see it to the left of the Rebel flagship.
In the clone wars a moon near cammino was used as a detector for enemy ships. Also anikan used a strategy of having walkers on astriods to attack ships on two fronts. You could do the same if you have a moon cause it can be supported 24/7.
There is one thing I would like to add. Reinforcements. If the planet has a moon or asteriod field, then it is best to set up reinforcements to the main fleet. Also a couple of suprise fleets waiting in secret in nearby systems isn't a bad idea either.
In the X-Wing Books, Coruscant is protected by overlapping shield spheres so that you can gap one section of the outer layer to let a ship in then another section that doesn't line up on the inner layer so that nothing can get straight thru. As well as Golan II Defence Platforms and Capitol Ships. Imperial II Star Destroyers supported by Victory II's and Lancer Frigates. The vulnerability was the Solar Array Mirrors that were largely undefended and underappreciated as the horrifically powerful weapons they were, simply because of their longtime domestic use.
Another small lifeless moon/large asteroid further out that's actually a disguised moveable battlestation or huge capital ship, or it has a hidden internal dock holding a powerful force ready to launch. It waits for the enemy fleet to commit to invading the Planet and place themselves in the optimal position to attack the planetary defences/fleets and the shield. Then it drops the pretense and moves in to hit them from behind, being the hammer to smash the enemy against the anvil of the planets defences and/or regular defence fleet.
Another good way of defending is having unexpected hidden fleets or hidden armies (remember the battle of endor? The empire hid its best fleet on endor with the new death star under construction, hoping to suprise the rebels with a big threat)
I'd add some cloaked ships or orbital defensive structures into the mix to flank and ambush attacking forces. Mass driver weapons and minefields are also nice (ideally also cloaked when it comes to the latter). The mass drivers would increase the risk for attacking forces significantly if we are to assume they can bypass shields as they do in some Star Wars media. A mini super laser would also make a nice addition, whether ground or orbit based. Besides the practical benefits of having one- especially as a last line of defense- it serves as a great area denial tool. Engaging one would require either some black ops type mission or trying to bum rush it with a lot of your forces at once. But doing the latter is really gonna fuck up your fleet because it's gonna automatically target all of your largest ships one by one. And even if you go in with only fighters, corvettes and other small support craft, they might get chewed apart without the larger cruisers to back them up. Even if the fighter zerg somehow succeeds in defeating the super laser, you may not have enough left to adequately protect and support the larger capital ships in the ensuing slug match with the remaining defensive fleet. Super weapons, especially when deployed defensively, make a great deterrent.
Novatron: A planet sized Star Forge producing Upgraded CIS machines (no B1 grade junk ) with Centerpoint Station Tractor Beams located in the Unknown regions. The Main line of defense is a central ring that acts as a powerful Planetary shield and a shipyard packed to the brim with Gravity Well Projectors, Ion Pulse Cannons, V-150 Planet Defenders, Mass-Driver Cannons, Heavy Quad Turbolasers, Quad Point Defense Laser Cannons and Superlasers. Between the ring and the surface, kamikaze space mines and an energy grid projecting from the surface. All defences manned by droids. Think of Unicron's planet form but more spherical and no spikes or horns.
At 0:45, you can see what appears to be another moon of Endor. Is this the *gas giant* Endor (Tana), or is this just another moon (Kef Bir?)? In comics and video games (Battlefront 2), the *planet* of Endor is seen to be an aqua blue/teal/grey colour. Any answer would be great!
I'd definitely utilise an Asteriod Field for a strategy like Anakin Skywalker uses at the Battle of Bothawui, utilizing ground based weaponry (such as the mass driver cannon of the AT-TE) to flank enemy ships and create a battle on two fronts.
Perhaps you could also put interdictor ships with defense fleets in nearby systems to pull any ship headed towards the defended system out of hyperspace and create a sort of defense in depth situation
I think in addition having it deep underground would protect it from orbital bombardments for long periods of time while important assets escape would be an important factor, because it’s always safe to assume that there’s a faction who is more powerful than you. Also, I would name my secret base Abeloth Station, after that thing that was imprisoned in the Maw Cluster
Hmm... Seems pretty solid. In addition, I'd say you wanna be somewhere with only one known safe hyperlane leading to it, with several space station checkpoints along the way, spaced out by a few hours' hyperspace travel at least. Each checkpoint has a truly enormous gravity well generator, large enough to catch any ship traveling that hyperlane and thus act like a roadblock in a canyon, along with several weapon stations like the Golan platforms, and assorted other means of destroying anyone caught there without proper clearance, plus a separate Interdictor Cruiser as backup in case the main gravity well generator goes down. Have each station check any incoming ship/ships, complete with a full inspection even when they have the correct codes. Each station also beams a constant status update to the main base via the Holonet, so that if any of them gets destroyed/disabled, the main base is alerted of the incoming force with hours to spare. Additionally, if someone shows up unexpectedly, say by finding a hyperlane you didn't know about, the fact that no craft checked in with the checkpoint stations on the way here guarantees that the unexpected arrivals are hostiles to be destroyed immediately with extreme prejudice, not simply unannounced friendlies. . Finally, as for main base location on the planet, the 'center keep' in medieval terms, you want a big flat area, say a few kilometers in diameter, surrounded on every side beyond by extremely rough terrain, with an all-but-unassailable fortress in the center. The wide flat area gives the approaching enemy no cover, so ground-based turbolasers would pulverize any approaching troops or shuttles, and the rough terrain surrounding makes it exceedingly difficult to deploy troops outside your range and get them into position.
Personally, this is why I love Saijo. Not only is the planet full of mountains, oceans and river valleys according to the wiki (Which a well placed base could essentially be a one way entrance on water) Its also right out of reach from Hyperspace lanes or secret hyperspace lanes, meaning getting to the planet is hard for those attacking I dont know if the planet has moons or asteroids from what I read in Legends, but from the description it could have a base
for my space units, i would have a defense fleet, golan platforms, the valor space station, space mines, scouting sensor, laser defense satetillies, and put orbit docks and orbital repair yards so ship can detach and go into battle quickly. for my ground area, hypervelocity guns and ion cannons along with anti fighter turbolasers and capital ship quad turbolasers if they enter atomosphere. also have a planetwide planetary shield and back up power generators if thet take out the electricity during the attack. also maybe a moon, to hide a heavy fleet or spare shield generator.
Ideal defense Orbital: A planetary shield. a defense fleet of about 100 vessels. -Cruisers and frigates close to the planet -Multiple corvettes and Interceptor type starfighters on patrolling the fringes of the system -Orbital gun platforms scattered around the planet.
I think it would be kind of interesting to find a protoplanetoid hidden within a nebula. It would also be interesting to have a massive space station located in The Intergalactic void. It of course would be jump capable and would frequently change locations at random intervals.
Hey Eck! Do you think you could do a video where you create a task in a sci-fi universe, ask the viewers to create a plan to solve this task, and then pick your favorites and feature them in a video?
I'd throw a smaller intercept fleet with an interdictor along the hyperspace lane approaching the planet to catch any unauthorized visitors. Kind of like a checkpoint. Authorized ships would be there at a certain time and/or have response codes to validate their identity. Those that fail, get blasted before they even reach the planet. Yes, if some ship escaped that they'd be sure to think that something valuable would be beyond such a checkpoint and a large enough force could get past it. But it's not meant to stop everything, just slow things down for a ship waiting outside the interdiction zone to jump away and warn the main force.
I would include some form of space based minefield using some kind of ion mines if possible these would be hidden in and deployed from the asteroid field. Also a shield gate like the one on scariff could be valuable as a massive primary hangar bay which could launch hundreds of fighters within minutes. Another valuable addition would be some sort of communication and sensor jammers which could prevent enemy ships communicating with each other. This would make coordination of an assault much more difficult and if they can't coordinate then it's basically like shooting at headless chickens. Also the jammed communications prevent them requesting reinforcements or transmitting the planets location or defensive capabilities to whoever they fight for. If the planet has an asteroid field you could place cannons on the asteroids. Now whether those are ion cannons turbolasers or laser cannons im not sure. You could also build hangars and interdiction technology into the asteroids to entrap and flank attackers especially if those structures were hidden or somehow camouflaged. So picture this: a hostile fleet jumps into the planets orbit and, immediately has their communications and hyperdrives jammed. Then they begin to take fire from the defensive fleet, the planets moon, the planet itself and any space stations orbiting the planet. At the same time hundreds of fighters appear from the planet, fleet, and space stations, and the moon. Naturally the fleet focuses fire on those fighters and attempting to retreat. As they fire on the fighters in front they begin taking fire and bombs from the rear as, out of nowhere cannons appear on the asteroids and bombers fly from hangars hidden within the field. The first of the retreating ships suddenly loses power out of nowhere as previously unseen ion mines detonate leaving the ships to drift waiting to be destroyed. Surrounded on all sides with no means of escape or hope of reinforcements the fleet is quickly eliminated. And just one more although I'm not certain how useful it could really be. You could have giant hologram projectors which could create really convincing holograms of ships, making it look like there are more ships than there really are and increasing the chances of any ships survival by creating the possibility of enemy ships firing at things that aren't there
Follow the Twitter for laughs and gaffs: twitter.com/eckhartsladder
Music in today's video: HOME - Resonance
Allison - Warm
Allison - Endless Reflexions
EckhartsLadder i like how there's 64 likes but 48 views.
waiting for someone to dislike the video so we can crucify them
do a viper mark 2 (BSG) vs v-wing
I'm late
Please do scifi intelligence agencies, either vs or comparison (star trek (section 31), star wars (which has a lot, GAG, Imperial Intelligence under Isard, New Republic Intelligence, Sith Intelligence), Halo (ONI), etc. etc) 3rd or 4th attempt.
One without explodium in the warehouse?
Vicho Deivis there is no such thing as a warehouse without explodium in it in movies.
That's because it's called *ASPLODIUM.*
Who let that Oberth-Class Starship in here!?
Damn it. **slowly drags away 2 tons of volitile chemicals**
But where else do you store all your volatile Explodium? You need that shit for all your diabolical schemes
I was literally was going to recommend choke points.
Laser grids
space mines
Interdictor generators
I would also have shield generators providing more power and secondary shield to those Golan platforms. Kind of like the orbital defense platforms cardassia had in DS9.
Use one of the shield generator for my star fleet like how they use a shield generator for the death star if that was possible
build the base in the core of the world
Don't forget the high ground.
A billion lazer guns powered by a Kylee crystal
A coffee machine is mandatory in every base.
Don’t forget a proper restaurant. Preferably a Dex’s branch.
(Both) are mandatory in a base.
Captain Cutter oh and guns (but they arent neccesary).
"I always have coffee when I watch radar, everyone knows that!"
Does it look like they care?
There's also something to be said for the geography of your world. If difficult to traverse, it would make things difficult enemy forces approaching on foot. For example, lava (such as Mustafar), jagged mountains and storms (see Eadu, Rogue One), both (see The Clone Wars' Citadel arc), desert (see Tattooine, Jakku, and Jedha), or oceans (see Kamino). In the case of Kamino, there's also less space to have to defend. Underground caves (see Geonosis) can also be used to stash supplies and/or secret projects being operated on.
But there is also the double edged aspect of some of these worlds such as Mustafar being a literal hell whole, i.e, worlds that also are difficult for you and your allies and assets to traverse. A naturally habitable world would be preferable for more localized sources of materials and resources (Food, water, breathable air, etc.). Another thing I would add is the capability to cloak the planet in some way from sensors and maps to prevent spying and accidental discovery, like in Episode II how Kamino was erased from the archives. There is also the possibility that you could locate the base/planet in one of the several satellite galaxies that are known to orbit the main galaxy.
Very good breakdown of common planet geography types and their affects. Also I liked that you used examples.
Another thing to consider is if you can make an enemy pay for every inch of ground taken. So putting this base on a paradise world doesn't make sense. But neither does putting it on a planet like Mustafar. Maybe a desert world like Tatoonie or frozen like Hoth. Force them to use special or additional equipment or resources to conquer and they probably won't.
GLitches, Hax and Bad Audio nothing wrong with a death world, makes better humans. Look at catachan lol
An ocean planet would limit visibility and mess with sensors so it would be hard to defend if any enemy troops managed to get some subs to the surface.
The perfect base is on the *high ground*
coming up on infra-red yes yes it is
Obi-Wan would be proud
coming up on infra-red True
Or on Ben Swolo’s wideness
cdn.discordapp.com/attachments/382000910160756748/432656470119546880/image-1956.jpg
very nice base, very practical. id name the planet after a planet that already exists, or one thats under rebel control. for instance, if we named it yavin 4, and the rebels were to overhear talk of a defense force there, theyed send troops to their yavin four thinking the imperials are attacking it not the imperial planet. sorta like iceland and greenland.
Milk 7504 word! Man😀🤔🔥
Milk 7504 shit thats actually smart
still no favorite from out lord and savior ((((((((((((((((((
“Hey, I heard they have a vital production facility on Mustafar.”
“How about that. Let’s get going.”
Heheh.
Fighting them PSYCHOLOGICALLY I like it
(Happy cybr)
Obvious location: deep space. If you make it cut of and self-sustaining, it would be pretty much impossible to find a deep space installation with no way to navigate to it by hyperdrive.
Scythe Seven yup
You could build it into a rogue planet if you want building material on site. Plus you could dig it down into the surface for extra protection.
Yeah, but the rogue planet's gravity well would interdict any ships travelling in hyperspace. To make it truly undetectable, you need to make it self sustaining with no gravity well an as few EM emissions as possible. Even better: if it was staffed with droids, it would be invisible even to the force.
I don't think that a small planetoid would have that much of interdiction, and it's unlikely that you'd bump into one anyway considering the vast distances between them. And as an added bonus, the planet itself would be a _perfect_ isolator for radiation. Rogue planets have basically no emissions whatsoever and if you find a cold one, you can use it as a massive heat-sink. Dig yourself into the surface, and you're invisible!
I'm not sure exactly how big a gravity well has to be to interdict a ship in hyperspace, but since it is Star Wars, even a tiny chance that some space adventurer could accidentally stumble on to the facility is basically 100%. If Star Wars didn't follow such rules, it would be an excellent idea.
You've made it into the Star Wars Tricks memes! Congrats! I've been looking forward to this!
Christian Haider Trick memes. like spinning.
a suprise to be sure but a welcome one
The perfect base should be built on mustafar where obi wan used high ground.
Hello there!
And put some sand there as back up
Well, you'd know, wouldn't you?
Darth Vader YOUSA SCAWY
Darth Vader He did indeed use me, I let him because he needed more memes
Star forge producing CIS droid ships all day
Scott Murphy Infinite tri-fightets ftw
Star forge ception
So many donuts
yes
Unbeatable cause LUCREHULKS fit the profile for it to build and also an absolute TERRIFYING amount of buzz-droids. Also for the legitimate defense, gonk Droids with a hidden eclipse-like wepon
Bases, finnaly
And no treble.
Bazes, Finnaly
One that’s loaded with guns, has great planetary shields and has great technology and power and also have a giant fleet guarding it so like capital ships and space stations and golan defence platforms and stuff like that also I would have an ion cannon and a bunch of hangers with good star fighters with lots of power generators to power all of the technology
Commander Doom also choose a planet with almost no real landig zones to make it impossible to drop a large amount of tanks
Commander Doom yeah great base.
Commander Doom and lastly, no possible inside traitors or weaknesses that blow up the entire thing
dont forget the high ground!
Yup and then the entire thing will fail in a few minutes as you didn’t mention having any resources to repair/power all these “ships”
This is awesome yesterday I was actually thinking about this topic and now you made a video about it and so far your base is amazing and also great video.
Hi
I'd name mine after a unknown planet, and slowly leak the name. The rebels will try to find the planet, while I'm on the other side of the galaxy sipping tea
Factions compared Idea: Best military leaders - excluding force users. Who had the best Generals and Admirals for their military type.
CIS
Attempt 70: Please like and comment a number, thank you 🙂.
1) StarCraft vs Halo Can Reach survive a Zerg invasion?
2) 2 Harrower Dreadnaughts vs 1 Imperial Star Destroyer
3) Factions Compared Best Military Commander
4) Behemoth class Battlecruiser vs Venator Star Destroyer
5) Top 5 Imperial commanders from canon
6) Mandator class Dreadnaught vs Resurgent class Battlecruiser
Kenneth Kates these are good I hope eck sees them
I'm thinking in terms of technology, Harrowers are 3500 years older than ISDs so there's pretty much no way for them to win. Their shielding is weak, they have less guns and less powerful guns, a smaller fighter capacity, and far worse hyperdrives. Same goes for the Mandator by a smaller margin. It is significantly bigger but has worse shields, was already known to be slow and clumsy, and the Resurgent was known as a top of the line battle cruiser that had some of the most advanced tech to date. It's a ship that's built to be as powerful as a super star destroyer but is only a fourth the size.
I just don't think it's a fair fight, though the Behemoth is probably much more matched towards a Venator than the Eclipse. Good correction there.
Kenneth Kates one! For sure
Clone comfirmed
I've got it, the high ground
think about, no-one (except obi-wan) could get to that hight
It actually has a much more practical use. Say an orbital strike failed and starfighters are unable to take down its defenses. Then the enemy would be forced to use ground troops, which can be easily dispatched by any anti personnel and anti vehicle weaponry. Ie. You attack that base, you're in for a bad day
You have improved so much i remember finding you on starship versus
Bruh love the base I would want to be in your army
Fuzz Challenge me too! butwould it part of the rebel tho?
@@crystalsmith5896 it would be called Ecks Army. Ecks empire. Boom, perfect
Smart droid minefields at the choke point and reserve battle groups at nearby systems for rapid response, maybe? Also, some decoy installations using jammers or something would be nice.
The perfect base has no acidity.
Ha
I was really happy to see you bring up the ion-mass driver 1-2 punch. Well played, sir. On top of the laser nets, this grand invasion fleet just turned into a horrified scrap heap of panic and confusion. “Launch the fighters.”
Well played, indeed.
I would name the planet Bastion. It’s most definitely a “bring it” last stand sort of planet.
Overkill
No overkill if the enemy has plot armor.
There’s no kill like overkill.
Overkill is underrated.
Definetely
there is no such thing as overkill
Atharia - Home Planet: A verdant Garden World with mostly uneven, valley-like terrain. The primary command structure is located 1600 meters beneath an ocean, with a large tower and small airbase above water.
*Orbital Defense:* Grey ships with red stripes. Black eye emblem.
Golan Defense Platforms - Heavy Turbolaser loadout
Fighter Hangars
MC90 Cruisers
Allegiance Star Destroyers
The Blasted Maul - Eclipse Dreadnought
Thalia’s Vengeance - Eclipse Dreadnought
My Last Ticket - Eclipse Dreadnought
The Heated Welcome - Eclipse Dreadnought
No Respite - Eclipse Dreadnought
The Silver Gate - Eclipse Dreadnought
Carrack Frigates
X-Wing Starfighters
Tie Defenders
Vulture Starfighter Droids
*Lunar Defense:*
Starfighter Airbase
Shipyards
Heavy Turbolaser defense
Ancillary shield generators
*Ground Defense:*
Planet-wide shield generators
Local shield generators
Ion Cannons
Hypervelocity Cannons
ID-Magnetic Mines
Communications scramblers
ATAPs
SPHAs
Droidekas
Super Battle Droids
B3 Ultra Battle Droids
Super Tactical Droids
Vulture Starfighter Droids
V-Wings
Hey Eck, my proposition for a future video is more of an idea is for a new series. The idea would be for an iconic "supercapital" ship like the eclipse or the executor, give it a small escort fleet and pin it against a fleet that would leave the playing field even. The fleet make up and size would be completely up to you; whatever you feel stands a chance against the super's. I think this could work with your current series, star ship verses, or as somewhat of a stand alone. Super Capital ships are one of my favorite aspects of the star wars universe and a combination of your knowledge, enthusiasm, voice, and story telling capabilities would make for an amazing few videos. Either or everything I've watched that you've made I've loved; keep up the amazing work.
P.S. I loved both episodes of the after endor series and would love to see them return. You are an amazing story teller!
6:59 another thing I would include, besides a check point at the hyperspace entrance, would be a network of probes in the deep-space around the planet to be sure nothing is getting through in normal space.
You have made videos on the best bases, fleets, and armies. Can you make a video on what would be the best special forces in star wars?
Well, I'd have to say ground forces and possible military camps/control points. So something like a bunker or a series of trenches. Not only that but you'd want some sort of command center to operate certain defenses like the planetary shield and ion cannon.
Then maybe a few bases from which you could ferry troops and armor to basically anywhere on the planet to fight the opposing side. Possibly a few ships in atmosphere for bombardment since your own ships in orbit would be unable to.
I love the Endor base for some reason. (Both the parts join in the movie and the one on Battlefront 2) it look so awesome imo and yet sorta minimalistic, while still being intricate.
Unless the target that needs to be defended cannot be moved, I would go for a mobile base, like the Arc Hammer. No defense can beat mobility and secrecy. And no defense is absolute or impenetrable.
Related to that, I always wondered by the emperor's storehouse on Wayland was stationary, and not on a mobile asteroid like the Eye of Palpatine. Its one thing the first order did correctly with the Supremacy. Though they effed that up by bringing the ship into an active battle.
Since you are talking about a base, I feel the need to point out that you are ignoring the rest of your hypothetical solar system. Since habitable planets don't tend to be alone in their systems in the starwars universe, even if they are dead worlds they still provide a decent forward base, fallback positions, hunters blind for ambushes, etc. Defenses in depth are crucial to provide an advantage, and as it stands you are looking at 3 layers only that when they collapse lead straight to your home base. The fleet as at range, the space based defenses, and the ground defenses.
My recommendations: Place a secondary fleet of rotating ships to maximize combat readiness at the far side of the nearest gas giant (if available, though most solar systems seem to include a few, look at our own). This should allow them to hide fairly well in it's magnetic field and provide you a hammer to strike against the anvil of your main defenses.
Build a deep complex into the closest rocky planet to the sun you can safely get to. Tidal locked worlds may be easier to get closer, rotating ones may need to be a bit farther from the sun. Again the magnetic fields and intensity of the star should help shield the complex from sensors making it difficult to spot and attack easily. As a single hardpoint defense it will easier to concentrate "less" resources for a larger impact here. This gives you a fallback position with the sun at your back to maximize the choke points forward and allow more efficient use of whatever most likely reduced resources you still hold. This also allows you to continue the fight without having to give up local space solely to the enemy. Finally make sure you have at least some starfighter manufacturing capability located here. Nothing else will provide enough resource to manufacturing time ratio to make it worthwhile with the presumably reduced supplies.
Speaking of manufacturing split it among different area's of the system. Your home base should definitely maintain repair docks for the main fleet, as well as more starfighter/assault craft manufacturing. However capital ship manufacturing should be moved to where the best resources are in the system to maximize their efficiency. This will either force the enemy to split up their forces instead of concentrating them in one area thus allowing you to pick targets of opportunity, or they will have to focus on one objective at a time allowing the other relative free reign to either grow your fleet or perform hit and run attacks and cut their supply lines.
Finally put large active guided mine fields in any and all areas of the system not crucial to your daily activities, and keep more deactivated mines and mine layers on standby at asteroid/moon/planetary bases across the system to close the gaps once the attack happens and your own forces consolidate. They can also be used to close the gaps left from destroyed enemy ships and mine sweeping activity. These should be activated only in batches so the enemy cannot see the entirety of the mine fleet at any given time, to force the enemy commander to be much more cautious throughout the entire attack due to the continuous threat they produce. Ideally the mines should also be tied into the communications network to allow both remote deactivation to allow surprise attacks from new angles the enemy cannot retaliate against, and fail over networking so that if for any reason your primary comms go down they can function as a line of sight repeater network (very secure and near impossibly difficult to detect or jam in Star Wars) to still allow you to control your defenses.
GONKTOPIA. I can see it now
Your suppior officer : gonk Droid
gonk mouse droids
nobody could get past the thought of raiding it
Unlimited power!
Shield World on the far edge of the Unknown Regions
I will give best training possible to my stormtroopers so that they can actually shoot the target 😂😂
This guy is going to build a empire thats spans all of existence
i always loved Byss for its inaccessibility except the Byss run hyperlane which itself was heavily defended artificial route. and the system had 2 terrestrial planets.
Ok so prefect base defense.
The scraf planetary shield.
Lots of Golon plantforms
A number of capital ships, frigates, and corvettes.
Planet side
A Hoth like shield.
Lots of AA guns.
Tie Strikers.
An Army.
No 5 day from retirement baafons.
Going to be honest, once you start considering the usage of natural interdiction fields, you've got a lot of advantages.
For example, Kessel can only be approached from one specific route. You need one star destroyer at most to defend it.
Add onto that YV tech, and you could easily design a highly useful defense, if a planet has multiple moons, consider shattering one, creating an asteroid field that you can then fill with Dovin Basals creating hundreds of mini gravity wells, and making it harder to approach. A planetary shield array under that would be pretty effective so long as the previously mentioned gravity wells weren't effecting it.
X-83 Twintail vs. Tie Defender (the Legends version)
My perfect base would have a very similar fleet to yours, there would be dozens of planetary shield generators, all built mostly underground for maximum protection. Then for the main base there would be 3 ring walls with towers and towers placed 15m apart, these towers would have turbolasers and laser towers in a bivariate basis. This would provide 720° of protection for redundancy purposes. All warehouse and generators would be placed underground, especially the bases secondary shield generators. These generators would be in 3 groups, one for each ring wall and bailey so there would be redundancy for the sieges. This would allow for a drawn out siege. There would be outpost across the planet and in space containing hangars for rapid fighter mobilisation to anywhere needed. At the main fort there would be a higher concentration of hangers and all optimised for rapid deployment obviously. I would have a decent garrison guarding the bases and it’s surrounding to allow for hidden threats to be protected early. There would be security cameras everywhere so we don’t have a repeat of the Scarif platforms. Finally the central citadel would be mostly an underground bunker to provide protection from planetary bombardment but there would also be a 3 pointed star shaped surface building with 3 heavy ion cannons on each point for orbital protection.
The logistics of all that would be pretty complicated.
I love talking about military for star wars and possible bases, ships, fighters, defenses, weapons, and armor.
ooo. How about any base but the one on Crait. No fucking air defense and the 4 turrets were stationary. The enemy would have to be DIRECTLY in front of the turret for it to work.
The biggest drawback of a base is just that, it is immobile.
Hence you have to either go all secret or full defense.
Important here, something you did not define in your example, is the FUNCTION of the base.
Military supply outpost, secret hideout or scienetific research all have different demands which will factor in your ballance between stealth and strength.
4:12 basically starts describing the Zahn Consortium capital ships from Empire at War
just smack a superlaser on it and ittle be perfect.
Why a superlaser? You're the one trying to defend the planet, not destroy it!
a superlaser on the planet. so you can make big ship go boom.
Rebels are only good at blowing up spheres with super lasers on them. It’s just as much of a weakness as a strength.
Nibiru mount it on a big cube
I'd include a Hyperspace Minefield on the approaches to your base. These are basically gravity well generators, combined with hyperspace wake sensors that can detect when ships are approaching the defence perimeter and will then scan for an IFF code to identify them. If they get the code, then the minefields will remain inactive, if not, the mines activate, either ripping the intruder out of hyperspace to be intercepted by elements from your defence fleet or being destroyed outright.
Kuat Drive Yards used this exact system as part of the defences of Rothana, which was one of their most secret and guarded corporate assets.
The best base?
a fanbase
I wouldn't agree. Such heavy defences would be very hard to keep a secret. Drednaught means over 100k crewman, it's support fleet is another 200k, then we have stationary defences and ground forces... Likely another 100-200k people.
The problem is, that every person on the list is a potential leak. Most of them have family, civilian friends and so on. You need to make sure that they get some shore leave, or else morale will severly drop down. Each of those visits means more possibilities of leaks. But you can make sure that they won't talk? You tap their connections, bug their houses... But that leaves more possible sources of security breach. While normal inteligence personel won't have to know anything about the secret base, interegators and superiors need to know at least glimpses of what's going on.
While you can likely hide the costs of building such a fascility and as long as you use slaves/droids to build it, you should not run into seciurity breaches from workforce. However, what you can't contain is the supply needed to keep the place running. Human needs over a kilogram of food per day, your advanced defences will require multiple spare parts, tons of fuel, energy cells, coolants and so on... Surely you can attempt to manufacture it on site, but that increaces the number of people who could jepordise the security.
And in the end, when someone finds out that there is a large, off the charts base they will find a way to break through your defences...
In my opinion, the best way to do it is to hide it in plain sight. Make an underground base in an area around a mine with a processing plant next to it. Mining operation is an easy explenation for cracks below the surface (base) and the processing plant should provide enought of a power signature to hide bunker's power sources.
Then you dig up 2 additional exits (asside from the one from the Mine). One is a small emergency exit, while the other houses fast light freither with stealth coverage. (Hawk 1000 with stealth plating and whisperthrust engines would be perfect here, as it combines stealth, agility and impresive speed)
Hey, Ecks! You have been mentioned in the Video "Star Wars Memes #25" from "Star Wars Tricks"
1:25 messing up ship’s sensor often messes up ground-based sensors as well…
eckhartsladder"what would you name this planet"
me "uhmm, cadia seems like a very suitable name I would think" :P
Indeed. THE PLANET BROKE BEFORE THE GUARD DID!
Mother in law as the receptionist
I would probably use your fleet and the hyper velocity/ ion cannon combo but if we’re able to use anything I’d have old droid ships as well. Cheaper to produce and if they go down it’s easier to replace. So I would put the droid ships out front and send the droid star fighters in first. On the ground I would have preferably either clones or commando droids or at the very least battle droids patrolling the entire planet so then there isn’t any one safe place to set up a fob. I would also have some droid transport ships for rapid deployment/response and some laat for support/ strike missions. I would also have multiple vehicles including Artillery and I would have atmospheric fighters in the sky. Finally approaching the base I would have mines/traps everywhere along with turrets all over the base I would also have one of those gungan type shields and as a last resort I’d send out rancor’s or some sort of monsterous beast to send them in dissarray. Then FINALLY In case of a true emergency/ being overrun I would have a base self destruct and preferably a planet wide self destruct so nobody makes it out.
Use the Planetary shield platform from scariff just with more opening stations that can be individually opened and closed this way you can fire weapons and would have to destroy all the platforms
When you were explaining your planetary defense cannon combo with the ion and hyper velocity cannons all I could think was noob combo but for spaceships lol
I 100% liked your ideas of bases I think it would be perfect.
I'd say you have a pretty sound battle plan. Planetary Turbolasers, Kinetic Weapons, and Ion Cannons. A powerful shield. and a massive fleet. It looks pretty solid to me.
Name of Planet: EckhartsFortress
Grab Hoth and put on a few layers of orbital shield generators (like in Rouge One), put some capital ships in the middle of layers . Throw in more lasers, turbo lasers and projectile turrets. Group these guns together below the entrances of the shield, make sure they are within range of other defensive turret groups. Put in some extra outposts on the ground and some orbital cannons to hit mega-capital ships. Plus a few orbiting platforms.
THERE YOU GO!
5:58 because moving the heavy equipment and materials into place for this planet-wide base would probably raise some eyebrows, it makes the most sense to co-locate the secret base with an already-known fortress planet, and just have restricted access to various parts of the planet, or even various installations on the planet.
Replicators vs a Unified Star Wars universe (180th try now, *_I._** WILL NEEEEVER EEEVER GIVE UP!!!)*
You keep track?
+Tyler Michaeli Yeeeep. This has been a thing for quite a while now
coming up on infra-red good luck
we´ll get you there buddy
Thanks you two
You should have vehicle factories and academies so you you can train and build more troops and vehicles. You should also have inter doctors and dreadnaughts
Ideally, the planetary shield should be generated from multiple locations across the planet, with plenty of overlap so that, if one goes down, others are able to fill the gap. Also, it should be possible to activate the shields from one central command station, but deactivation should be far more decentralised and generally more difficult (for instance, requiring an access code (or more than one) to be entered at each generator station before the shield in that area can be deactivated). This, in combination with the overlap I mentioned, would prevent a small infiltration team (say, Luke, Leia, Han, Chewie, R2 and 3PO) from landing on the planet and opening the shield (or a part of it).One area you entirely failed to cover was what you'd do if the enemy managed to destroy/disable the STO weapons and orbital defences and penetrate the planetary shield. Obviously, the next line of defence should be atmospheric fighters (plus any survivors of the space battle), supported by anti-aircraft weapons like flak and surface-to-air concussion missiles, who should focus on preventing transports from landing on the planet where possible.If that was unsuccessful, the next step would be ground defences. Something similar to the rebel defences on Hoth would probably work fine; entrenched infantry with anti-infantry and anti-vehicle turrets. Vehicles would also be suitable. Large, slow, heavily armoured vehicles with limited firing arcs like the AT-AT would probably be quite effective in this kind of scenario, because the infantry and turrets would prevent outflanking manoeuvres, and because there's no need to go anywhere. However, light, fast vehicles like AT-STs and Sabre Tanks could be used to rapidly counterattack outflank and encircle enemy landing positions, putting them on the defensive.The last line of defence should be quite obvious; in the event that the enemy have broken through the orbital defences, the planetary shield, the aerial defences and the ground troops, and are about to capture the facility, a self-destruct sequence should be available. However, this is (obviously) not suitable if the enemy can gain nothing from the facility, or are already intending to destroy it anyway, because all it would do is prevent you from recapturing the facility later. A self destruct system should still be in place, though, in case your priorities change.In my opinion, though, the ideal base wouldn't be on a planet at all; it should be in space, preferably mobile. This way, the enemy have to know where it is before they can attack it, and, even then, it can simply run away. Also, it's significantly harder to board a ship than to land on a planet, particularly for a small strike team. This would also be particularly effective when the defender's infantry are, man-for-man, better than the enemy's, as was the case for the Empire against the Rebellion, because the cramped fighting conditions and lack of vehicles would mean that only small groups of infantry could fight in any one engagement (and possibly vehicles in hangars or other open areas). Also, automated turrets could be placed in vital locations, such as the bridge or the engine room, as could local shield generators (like the one used to capture Obi-Wan, Anakin and Palpatine on the Invisible Hand).Basically, I'm thinking something like the Death Star; a large, mobile space station, do away with the superlaser (or replace it with a smaller, Eclipse-level one) and use the power for better shields, more turbolasers, and add point-defence weaponry and possibly ion cannons (possibly even ones similar to the ones used on the Subjugator class). Then, make sure to provide it with a full escort fleet (dreadnoughts of the latest available type, (preferably Eclipses or Sovereigns) Star Destroyers, Interdictors and plenty of anti-fighter ships), give it plenty of fighter capacity (and fill that capacity). Provide it with as much infantry as possible to prevent boarding actions, and have other on-board defences in case that isn't enough.Finally, spend most of the time cruising around the galaxy at random, or hiding in hard-to-reach places like the Deep Core or the Unknown Regions. If the enemy find you, jump away (without the fleet, if the fleet can defeat the attackers) and use some interdictors to prevent them from following it (sacrificing one or more interdictors if necessary). If they manage to catch it again, repeat the trick, or choose to stand and fight. If you choose to stand and fight, launch all fighters (from both the station and her escorts), and engage using only the escort fleet. Keep the station back from the fighting, using it's superlaser or Subjugator ion cannon(s) (if it has either/both) to destroy/disable major enemy capital ships in the main battle. Keep a significant fighter force nearby, and use them and the on-board conventional weapon systems to defeat any small force that breaks through the escort fleet. If the enemy defeat the escort fleet and don't attempt to board, activate the self-destruct.If they do attempt to board, use on-board defences and fighters, as well as any remnants of the escort fleet to stop as many of the boarding ships as possible. If they manage to get into the hangar, have one or more turbolasers built into the hangar walls to destroy boarding craft as they attempt to land. Then, have auto-turrets, infantry and, if possible, "ground" vehicles in hangars and guarding docking ports or other access points (watch where landing craft are heading and have defences in position before they land) to prevent the enemy from leaving the hangar, and to block chokepoints leading to critical systems. Use internal sensors (if possible) or patrols (if not) to see where the enemy are heading and deploy troops in positions to stop them. There would be no significant internal spaces, like on the Malevolence, requiring the enemy to navigate a long and complex maze of corridors, using shields and blast doors to create chokepoints and block obvious access routes. And, once again, if all else fails, self-destruct.
But what would the base itself look like? would you build it underground, above ground? would you use mountains or hills? Would you build it on habitable planets or inhabitable ones? Personally I would go for a uninhabitable planet with difficult weather (constant storms or the like) that way the weather itself helps protect the base.
Love the videos!
What this installation needs is a plan and some fallback points should the unlikely event arise that your fortress is compromised. Have some underground escape tunnels. Maybe some bomb shelters of some kind. Have some secret hangars where high-profile officers can quickly make an escape. Maybe have a lambda shuttle, or a Raider corvette as a getaway ship. Just keep those kinds of things in the back of your mind.
heyo eck its me joke man
The Cup Collection tell me the duck story
No, tell a chicken joke
daniel sneed whyd the turtle cross the road? cuz it was suicidal
Perfect Base? Don't have one, keep on the move!
That is true in general, but there are still some things that inevitably have to be stationary, like shipyards or research facilities, or, if you can find a way to get those to move, the planets you rule over.
A huge fleet with mobile shipyards, research ships, farms, etc lol
To be fair, the Supremacy is precisely that. It is a mobile base of operations, shipyard, and research facility for the First Order. I don't know about farms though.
@@kevinshu4883 you don't need farms just a constant good supply
Nice video as always, Eck!
Anyone can make the perfect base. The key to making the discussion truly interesting is throwing in the variables that prevent you from being able to just turtle up indefinitely.
Add a limited range Rakatan hyperspace interdiction station like in Kotor. Anything that jumps in at the edge of the system is destroyed, but your fleet inside the range of the station is fine
Lmao i didnt realize the Ghost from Star Wars Rebels fought in the battle of Scarif in Star Wars Rogue One. Pause the video at 5:57 and youll see it to the left of the Rebel flagship.
In the clone wars a moon near cammino was used as a detector for enemy ships.
Also anikan used a strategy of having walkers on astriods to attack ships on two fronts. You could do the same if you have a moon cause it can be supported 24/7.
A large inductor field setup will force all incoming to approach from farther out and give defenders prep and coordination time.
There is one thing I would like to add. Reinforcements. If the planet has a moon or asteriod field, then it is best to set up reinforcements to the main fleet. Also a couple of suprise fleets waiting in secret in nearby systems isn't a bad idea either.
Love ur content and thought put into ur vids! Keep up the good work!
In the X-Wing Books, Coruscant is protected by overlapping shield spheres so that you can gap one section of the outer layer to let a ship in then another section that doesn't line up on the inner layer so that nothing can get straight thru. As well as Golan II Defence Platforms and Capitol Ships. Imperial II Star Destroyers supported by Victory II's and Lancer Frigates. The vulnerability was the Solar Array Mirrors that were largely undefended and underappreciated as the horrifically powerful weapons they were, simply because of their longtime domestic use.
please make a episode on the best plant for a military base
Another small lifeless moon/large asteroid further out that's actually a disguised moveable battlestation or huge capital ship, or it has a hidden internal dock holding a powerful force ready to launch.
It waits for the enemy fleet to commit to invading the Planet and place themselves in the optimal position to attack the planetary defences/fleets and the shield.
Then it drops the pretense and moves in to hit them from behind, being the hammer to smash the enemy against the anvil of the planets defences and/or regular defence fleet.
Another good way of defending is having unexpected hidden fleets or hidden armies (remember the battle of endor? The empire hid its best fleet on endor with the new death star under construction, hoping to suprise the rebels with a big threat)
I'd add some cloaked ships or orbital defensive structures into the mix to flank and ambush attacking forces. Mass driver weapons and minefields are also nice (ideally also cloaked when it comes to the latter). The mass drivers would increase the risk for attacking forces significantly if we are to assume they can bypass shields as they do in some Star Wars media. A mini super laser would also make a nice addition, whether ground or orbit based. Besides the practical benefits of having one- especially as a last line of defense- it serves as a great area denial tool. Engaging one would require either some black ops type mission or trying to bum rush it with a lot of your forces at once. But doing the latter is really gonna fuck up your fleet because it's gonna automatically target all of your largest ships one by one. And even if you go in with only fighters, corvettes and other small support craft, they might get chewed apart without the larger cruisers to back them up. Even if the fighter zerg somehow succeeds in defeating the super laser, you may not have enough left to adequately protect and support the larger capital ships in the ensuing slug match with the remaining defensive fleet. Super weapons, especially when deployed defensively, make a great deterrent.
Nice “Throne World” you’ve got there~
Novatron: A planet sized Star Forge producing Upgraded CIS machines (no B1 grade junk ) with Centerpoint Station Tractor Beams located in the Unknown regions. The Main line of defense is a central ring that acts as a powerful Planetary shield and a shipyard packed to the brim with Gravity Well Projectors, Ion Pulse Cannons, V-150 Planet Defenders, Mass-Driver Cannons, Heavy Quad Turbolasers, Quad Point Defense Laser Cannons and Superlasers. Between the ring and the surface, kamikaze space mines and an energy grid projecting from the surface. All defences manned by droids. Think of Unicron's planet form but more spherical and no spikes or horns.
At 0:45, you can see what appears to be another moon of Endor. Is this the *gas giant* Endor (Tana), or is this just another moon (Kef Bir?)? In comics and video games (Battlefront 2), the *planet* of Endor is seen to be an aqua blue/teal/grey colour. Any answer would be great!
Such a planet could only have one name: Peaceful Paradise
I'd definitely utilise an Asteriod Field for a strategy like Anakin Skywalker uses at the Battle of Bothawui, utilizing ground based weaponry (such as the mass driver cannon of the AT-TE) to flank enemy ships and create a battle on two fronts.
Perhaps you could also put interdictor ships with defense fleets in nearby systems to pull any ship headed towards the defended system out of hyperspace and create a sort of defense in depth situation
I think in addition having it deep underground would protect it from orbital bombardments for long periods of time while important assets escape would be an important factor, because it’s always safe to assume that there’s a faction who is more powerful than you. Also, I would name my secret base Abeloth Station, after that thing that was imprisoned in the Maw Cluster
Hmm... Seems pretty solid. In addition, I'd say you wanna be somewhere with only one known safe hyperlane leading to it, with several space station checkpoints along the way, spaced out by a few hours' hyperspace travel at least. Each checkpoint has a truly enormous gravity well generator, large enough to catch any ship traveling that hyperlane and thus act like a roadblock in a canyon, along with several weapon stations like the Golan platforms, and assorted other means of destroying anyone caught there without proper clearance, plus a separate Interdictor Cruiser as backup in case the main gravity well generator goes down. Have each station check any incoming ship/ships, complete with a full inspection even when they have the correct codes. Each station also beams a constant status update to the main base via the Holonet, so that if any of them gets destroyed/disabled, the main base is alerted of the incoming force with hours to spare.
Additionally, if someone shows up unexpectedly, say by finding a hyperlane you didn't know about, the fact that no craft checked in with the checkpoint stations on the way here guarantees that the unexpected arrivals are hostiles to be destroyed immediately with extreme prejudice, not simply unannounced friendlies.
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Finally, as for main base location on the planet, the 'center keep' in medieval terms, you want a big flat area, say a few kilometers in diameter, surrounded on every side beyond by extremely rough terrain, with an all-but-unassailable fortress in the center. The wide flat area gives the approaching enemy no cover, so ground-based turbolasers would pulverize any approaching troops or shuttles, and the rough terrain surrounding makes it exceedingly difficult to deploy troops outside your range and get them into position.
Personally, this is why I love Saijo.
Not only is the planet full of mountains, oceans and river valleys according to the wiki (Which a well placed base could essentially be a one way entrance on water)
Its also right out of reach from Hyperspace lanes or secret hyperspace lanes, meaning getting to the planet is hard for those attacking
I dont know if the planet has moons or asteroids from what I read in Legends, but from the description it could have a base
for my space units, i would have a defense fleet, golan platforms, the valor space station, space mines, scouting sensor, laser defense satetillies, and put orbit docks and orbital repair yards so ship can detach and go into battle quickly. for my ground area, hypervelocity guns and ion cannons along with anti fighter turbolasers and capital ship quad turbolasers if they enter atomosphere. also have a planetwide planetary shield and back up power generators if thet take out the electricity during the attack. also maybe a moon, to hide a heavy fleet or spare shield generator.
Ideal defense
Orbital:
A planetary shield.
a defense fleet of about 100 vessels.
-Cruisers and frigates close to the planet
-Multiple corvettes and Interceptor type starfighters on patrolling the fringes of the system
-Orbital gun platforms scattered around the planet.
I think it would be kind of interesting to find a protoplanetoid hidden within a nebula. It would also be interesting to have a massive space station located in The Intergalactic void. It of course would be jump capable and would frequently change locations at random intervals.
When you said his stash 😂
I would include a scarif style shield gate as the first line of shielding plus it functions well as a hangar
I would try to protect the groundbase even better, by simply hiding it under the planets surface or in one of its oceans
I want to see your opinion on the most brilliant military leaders in the SW Galaxy, specifically the fleet leaders, like admirals and moffs.
Hey Eck! Do you think you could do a video where you create a task in a sci-fi universe, ask the viewers to create a plan to solve this task, and then pick your favorites and feature them in a video?
I'd throw a smaller intercept fleet with an interdictor along the hyperspace lane approaching the planet to catch any unauthorized visitors. Kind of like a checkpoint. Authorized ships would be there at a certain time and/or have response codes to validate their identity. Those that fail, get blasted before they even reach the planet.
Yes, if some ship escaped that they'd be sure to think that something valuable would be beyond such a checkpoint and a large enough force could get past it. But it's not meant to stop everything, just slow things down for a ship waiting outside the interdiction zone to jump away and warn the main force.
I would include some form of space based minefield using some kind of ion mines if possible these would be hidden in and deployed from the asteroid field. Also a shield gate like the one on scariff could be valuable as a massive primary hangar bay which could launch hundreds of fighters within minutes. Another valuable addition would be some sort of communication and sensor jammers which could prevent enemy ships communicating with each other. This would make coordination of an assault much more difficult and if they can't coordinate then it's basically like shooting at headless chickens. Also the jammed communications prevent them requesting reinforcements or transmitting the planets location or defensive capabilities to whoever they fight for. If the planet has an asteroid field you could place cannons on the asteroids. Now whether those are ion cannons turbolasers or laser cannons im not sure. You could also build hangars and interdiction technology into the asteroids to entrap and flank attackers especially if those structures were hidden or somehow camouflaged. So picture this: a hostile fleet jumps into the planets orbit and, immediately has their communications and hyperdrives jammed. Then they begin to take fire from the defensive fleet, the planets moon, the planet itself and any space stations orbiting the planet. At the same time hundreds of fighters appear from the planet, fleet, and space stations, and the moon. Naturally the fleet focuses fire on those fighters and attempting to retreat. As they fire on the fighters in front they begin taking fire and bombs from the rear as, out of nowhere cannons appear on the asteroids and bombers fly from hangars hidden within the field. The first of the retreating ships suddenly loses power out of nowhere as previously unseen ion mines detonate leaving the ships to drift waiting to be destroyed. Surrounded on all sides with no means of escape or hope of reinforcements the fleet is quickly eliminated. And just one more although I'm not certain how useful it could really be. You could have giant hologram projectors which could create really convincing holograms of ships, making it look like there are more ships than there really are and increasing the chances of any ships survival by creating the possibility of enemy ships firing at things that aren't there