The unsolved Wii game you've probably played before

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  • เผยแพร่เมื่อ 12 ก.พ. 2024
  • a video i've been waiting to make for 5 years! hope you enjoy
    special thanks first and foremost to kiwi for making this possible!
    twitter - / kiwi_szs
    youtube - @kiwidev_
    github - github.com/kiwi515/
    join the Billiards research discord - / discord
    join the Wii Series Speedrunning discord - / discord
    check out Wii Play on speedrun.com - www.speedrun.com/wii_play
    if this video interested you, you can catch plenty of Wii Play action (including a heaping dose of billiards) in the speedrunning scene on Twitch - here are a few people to go follow:
    / mrjimmysteel25
    / smmidi
    / mur45ak1
    / aryl_l
    / nicro
    / sirgoku1
    songs used (in order):
    Menu Theme from "Class of '09"
    Sungazer - Sequence Start
    cudsys - difficulty_jungle (remix of the jacket theme from Wii Music)
    Main Theme from "Wii no Ma"
  • เกม

ความคิดเห็น • 1.3K

  • @kataryn
    @kataryn  2 หลายเดือนก่อน +1047

    UPDATE - there is now a centralized server specifically dedicated to billiards research! if you're interested in following this story as it develops, feel free to join: discord.gg/zUe9gZ8YMg
    ~ ~ ~ ~ ~ ~ ~
    hey all, thanks for the support on this video! some responses to frequently asked questions/comments:
    - there were previously some issues with the captions of the video that a couple of people brought up - I had incorrectly assumed that they were talking about the timings, but I now realize that there were words that were actually just incorrect. this is because I slightly revised my script before recording it and then mistakenly used a version that didn't have those revisions for the captioning. this issue should be fixed now, but if you come across any other discrepancies, please let me know
    - i now know that 9 ball pool is actually far more popular than 8 ball in competitive play, and more popular in general in asian countries! thanks to the irl pool players in the comments for clarifying this
    - yes, the game does require you to sink all 9 balls even though the real rules of 9 ball end the game once the 9 ball has been sunk. it's funny to think that if they followed the real rules, none of this would have ever been an issue and this video wouldn't exist
    - the cue ball positioning isn't randomized - in the code shown at 4:09, the first line is "if (id != 0) {", which checks that the current ball being affected isn't the cue ball. if it is the cue ball, the code for adding the random offsets won't run. this is also why the rng can be disabled by replacing one assembly instruction - you can simply change the beq (branch if equal) instruction to an unconditional branch so that the code for adding the random offsets never runs for any ball.
    - there could definitely be more efficient approaches to this problem involving interfacing directly with the game's physics engine and potentially even machine learning. however, the wii play research team is very small right now, and we have limited time and knowledge to work with when it comes to decompilation and complex math. part of the point of this video was just to get more eyes on this situation, so if you'd like to help or even if you just have some ideas to throw around, please feel free to DM me on discord (username: kataryn) or join the server linked above

    • @Carpythesharky
      @Carpythesharky 2 หลายเดือนก่อน +2

      9-ball ftw!!

    • @ManuFortis
      @ManuFortis 2 หลายเดือนก่อน +49

      I'm at the 4:45 mark where you talk about the slight offsets. Just want to say before you go further in the video (But watched further anyways just in case you covered it in full already) that it actually makes A LOT of sense to have that very slight degree of variation in the placement. The reason is that when playing any sort of billiards, the racking triangle (for normal pool at least) isn't exactly uhm... perfect every time. There's a lot of detail to this, but essentially, depending on how the person racks the balls up, they will get a slightly different arrangement and placement each time. Not only that, but even though the balls are quite precise in their size, shape, etc; there are always going to be tiny imperfections over time due to play or even original factor conditions.
      This means that ultimately to get the exact same result off the break in billiards, absolutely every single condition must match. And that's just not likely to be the case except in extreme circumstances of luck/chance and cheating.
      So, (having watched further into the video anyways) no it's not that the game is rigged. It's that billiards is one of those real world games that never really is going to have the exact same conditions multiple times at all or even in a row. And believe me, the players and designers and installers of this game are all generally very well aware of how close to perfect every condition needs to be to get a reliable table going that works how you expect it to.
      For instance, a common problem at many bar pool tables, is that they are slightly tilted to one side or the other due to the slope of the floor/ground below and how a building will gradually sink/bend/tilt in areas here and there for over time. (For those who wish to argue that, just consider that not all buildings are made purely of titanium. I.E. Most materials flex/warp/etc over time.)
      So the end result for playing pool/billiards of any form, is that no two tables will ever be entirely the same as each other. They'll all have some level of uniqueness to each. And having said that, now we are back to the problem of the position of the billiard balls at break. Depending on how well you rack them and how perfectly you manage to align them, that break could be different for every single shot placed even by a robot. And that's assuming you managed to line the rack up with the correct position on the table as well perfectly. Which probably isn't going to be the case either.
      Now, I want to say that I do realize that video games aren't real life, so we expect them to some degree to have a level of repeatability. But! Technically... if you are trying to recreate a sport or real world game in its fullest, you want to include every variable that makes it that sport or real world game. So while it may seem paradoxical to want to include imperfections into a video game... it's actually exactly what you want to do with a game like Billiards.
      Finally, to expound upon the point, let's consider what is required to actually create a 'perfect' table.
      1. You would need the floor and the table both to be perfectly level on cosmic scale. Think Morty standing on the perfectly level square of floor made by Rick. That level of level. This is because any slight variation in the slope of the surfaces will cause the balls to go a different course than intended dependent upon that slope. Many players tend to recognize when there is a slope at all, and correct for it if need be or avoid that table entirely.
      2. You would need your billiards to be made into perfect spheres. Absolutely perfect on the same level as the prior point. Not only that, but they would need to be made of a material even better than the way they are made now. They cannot be scuffed, dinged, or altered permanently in any manner... while still retaining the physical properties that allow a game of billiards to even be played. Good luck. What we use it pretty good already, I forget the exact names of each material, but it works well enough. But if we want a perfect table, even that needs an upgrade.
      3. The racking mechanism has to be flawless. Every ball must fit perfectly in such a way that no two racks are ever different. Not only that, but it must be rackable in the exact same position every single time. No exceptions.
      4. The environment the table is in also needs to be perfect, or at the very least, all the materials must be impervious to any influence from 'outside forces' like humidity for instance. It may not seem like a big issue, but humidity can be the difference between materials swelling and shrinking. When these things are minimal, it's not much of an issue to most. But if it's a large enough difference to make things change depending on an outside factor; it must not be allowed. So perfect environmental controls are needed.
      5. Finally? Maybe... The entire area around the billiards table needs to be able to withstand the weight of the players around it in such a way that it doesn't cause the floor below to flex or bend in any slight manner at all. Once again, it might not be a huge amount, but any small difference is the difference in what causes each shot to be different from before. In buildings with strong floors, this isn't a problem. In buildings with weaker floors... it can be. A very slight one. But one none the less.
      So. As you can see, there is likely never going to be a perfect billiards table in existence as far as we know right now with the materials and methods we have available to us. In a video game where everything is a sterile code vacuum, a perfect table could happen of course. But these sorts of games are made to represent reality in video game form, nothing else. So in that sense...
      Wii sports did Billiards pretty much perfectly.

    • @user-rs1iq3kt6l
      @user-rs1iq3kt6l 2 หลายเดือนก่อน +6

      In normal games of pool, the closer the balls are together in the triangle, the more they will spread out

    • @professorhaystacks6606
      @professorhaystacks6606 2 หลายเดือนก่อน +7

      Well the reverse-tracing physics approach is ruled out by this comment, which I had been going to say separately. The other direction, randomly changing initial parameters to find a desired outcome, is called 'monte carlo simulation'. In this case you'd need to write a script to check: it would take far too long manually. Have the script run through at the smallest increments systematically. Yeah machine learning mights speed it up, but if you turn off the graphics (I'm assuming that's doable mind) it should be able to run through each scenario so fast that the time spent to program an ML system would actually take longer. The number is large but not THAT large, based on the figures.

    • @abusethesun
      @abusethesun 2 หลายเดือนก่อน

      Maybe you can get in touch with CodeBullet or another ML TH-camr to build the TAS for 0 RNG. If you can get the 9 break with 0 RNG you can then train it with randomness on single balls while feeding it exact positions so it learns how movement impacts the setup.
      Would guess this only marginally ends up helping speedrunning -- you can see if there's something "special" you need to do to go for 9 vs going for 7 or less. Otherwise, it's likely just praying RNG lines up. Though maybe the TAS could identify the best initial shot that has the highest probability given the RNG factors and then humans can just spam that exact shot until RNG hits for them.

  • @matthewbertrand4139
    @matthewbertrand4139 2 หลายเดือนก่อน +5577

    that's actually kind of incredible, though. like, it sucks for speedrunners that you just can't get a super reliable break. but the absolute genius of accounting for the fact that in real life, the diamond wouldn't be perfectly packed every time is just beautiful. someone who really cared programmed that minigame.

    • @xaviermcknight1510
      @xaviermcknight1510 2 หลายเดือนก่อน +446

      Yeah I feel like a lot of Nintendo games have little details like that, intentional or coincidental I don't know

    • @WolfWalrus
      @WolfWalrus 2 หลายเดือนก่อน +536

      It's a great illustration of the Butterfly Effect. The changes to the initial conditions are so slight as to be almost imperceptible, but the impact that they have on the results is immense

    • @disappointedcucumber
      @disappointedcucumber 2 หลายเดือนก่อน +256

      @@WolfWalrus Love me some good chaos theory in a Wii game.

    • @Xbob42
      @Xbob42 2 หลายเดือนก่อน +195

      Was about to post the same thing. The lack of perfection in real life seems like a critical detail that I'm glad they didn't miss, it makes everything about this more interesting.

    • @fastertthanyou8805
      @fastertthanyou8805 2 หลายเดือนก่อน +74

      Wii play was made with lots of care the video on the tanks mini game music really showed that

  • @SummoningSalt
    @SummoningSalt 2 หลายเดือนก่อน +5416

    I enjoyed this a lot, good job

    • @tweer64
      @tweer64 2 หลายเดือนก่อน +91

      Hello Mr. Salt

    • @kr1v
      @kr1v 2 หลายเดือนก่อน +1

      Hmmmmm

    • @JBLilPaper
      @JBLilPaper 2 หลายเดือนก่อน +41

      Would you look who it is. The man who got me into Wii sports speedrunning

    • @Sam_Hue
      @Sam_Hue 2 หลายเดือนก่อน +34

      History of Wii Play Speedrun world records?

    • @tomdiamonds100
      @tomdiamonds100 2 หลายเดือนก่อน +3

      Hello summoning man

  • @no-replies
    @no-replies 2 หลายเดือนก่อน +1455

    Hold up, that one guy's Mii was just reference points for where to hit the ball. Thats next level!
    0:45

    • @kataryn
      @kataryn  2 หลายเดือนก่อน +501

      yeah that's my own footage, i made the mii for that exact purpose :)

    • @HarvoSpoon
      @HarvoSpoon 2 หลายเดือนก่อน +53

      i tend to use my mii's nose as a centerpoint to aim the cue on

    • @dragonz3630
      @dragonz3630 2 หลายเดือนก่อน +23

      billiardo 💪💪

    • @5omebody
      @5omebody 2 หลายเดือนก่อน +8

      thanks, totally needed to see the eldritch horror that is that mii today

    • @MrSkerpentine
      @MrSkerpentine 2 หลายเดือนก่อน +2

      @@5omebodycould just be going for a Mii of Rorschach from Watchmen

  • @Budgiebrain994
    @Budgiebrain994 2 หลายเดือนก่อน +1063

    I like how the game designers actually incorporated the real-world innacuracies of setting up a billiards table, and that we were somehow surprised to see that the balls weren't perfectly lined up each time

    • @evwbb
      @evwbb 2 หลายเดือนก่อน +41

      I feel like they just didn't want someone to be able to setup a 9 break every time and this was the easiest way to accomplish thay

    • @speedhunter7156
      @speedhunter7156 2 หลายเดือนก่อน +14

      ​@@evwbbeven irl thats virtually impossible ive watched enough to confirm that

    • @TheJacklikesvideos
      @TheJacklikesvideos 2 หลายเดือนก่อน +16

      @@evwbb i feel like this is an intrinsic mechanic to billiards that would be found in any decent videogame version.

    • @TheAmazingCowpig
      @TheAmazingCowpig 2 หลายเดือนก่อน +23

      ⁠@@evwbb why... would they care about making a 9 break impossible, compared to, you know, simply making the game more realistic, the more obvious motivation?

    • @ShankerJN
      @ShankerJN 2 หลายเดือนก่อน +2

      @@TheAmazingCowpigWell it’s not only about 9 breaks, let’s say it was as realistic as possible, there would still be a “best break”. Even if that was only say 4 balls, if you could replicate it easily it would be kind of dumb

  • @JM-qd6ot
    @JM-qd6ot 2 หลายเดือนก่อน +1866

    the part where you were like "one in 60? try one in 60 million" and played the Wii fit obese audio clip is comedy gold

    • @1unar_eclipse
      @1unar_eclipse 2 หลายเดือนก่อน +85

      5:49 for those looking

    • @hahasamian8010
      @hahasamian8010 2 หลายเดือนก่อน

      That's obese!

    • @SpammingY-pp2ru
      @SpammingY-pp2ru 2 หลายเดือนก่อน +20

      @@1unar_eclipse Thanks, saved me some time

    • @rprskalo1
      @rprskalo1 2 หลายเดือนก่อน

      only fatties recognize this noise

  • @coolmanjack1995
    @coolmanjack1995 2 หลายเดือนก่อน +1235

    Honestly this randomness makes sense considering how balls are racked up in real life. Kind of impressive of the devs to think about doing something like this although they wouldnt be so spaced out

    • @the.bog.
      @the.bog. 2 หลายเดือนก่อน +8

      But billiard balls are racked in a very repeatable and accurate way irl

    • @ultraeon
      @ultraeon 2 หลายเดือนก่อน +189

      @@the.bog.there is still some small difference that occurs in the position of the balls irl

    • @NeatNit
      @NeatNit 2 หลายเดือนก่อน +94

      @@the.bog. Not in a microscopic scale. The game's simulation doesn't have a microscopic scale (no dust particles, no molecules, no scratches on the balls, no random tiny gusts of wind, etc.) so if a deterministic physics simulation is used, the only way to introduce randomness is to randomize position in this way. It's smart, for sure, although personally I don't think it's *that* impressively smart.

    • @Hotobu
      @Hotobu 2 หลายเดือนก่อน +5

      @@the.bog. 🤦🤦🤦🤦🤦🤦🤦🤦

    • @nathanbentley1939
      @nathanbentley1939 2 หลายเดือนก่อน +53

      That was my first thought too, that the RNG was an attempt to simulate the minuscule errors and offsets that would realistically occur when setting up a real billiards table, due to how utterly improbable it is that a human hand will plop something down in the same precise spot twice.

  • @slouch186
    @slouch186 2 หลายเดือนก่อน +404

    im glad the physics are deterministic and that the RNG only comes from initial position.
    i need to see the 9 break

    • @Dremth
      @Dremth 2 หลายเดือนก่อน +8

      My first thought was that maybe the physics is non-deterministic, which is pretty easy to do if you use a variable time step.

    • @MarioMastar
      @MarioMastar 2 หลายเดือนก่อน +9

      Yeah, sounds like from here you don't even need to brute force. It's now a matter of math. You can probably write a script to make the micro adjustments and simulate the results without watching manually and highlighting the combination of variables that result in interesting points like a 9 ball, an 8 ball, or a scratch (something the video didn't bring up, but is worth noting, if the white ball is sunk, that's a scratch and thus a dud, but for curiousity's sake, would it be possible to hit the ball where all 10 balls are sunk? just for fun).
      Reminds me of how RNG seeds are brute forced to find the perfect seed that gets the right outcome and what actions it takes to get that. In those games you have to do some brute force to advance the seed just enough, but in this, since all that matters is the position of the cue, the angle, how far back you pull the cue, and maybe how fast you push the cue forward (not sure), all you need is the algorithms for how the balls interact with each other and the walls, then put it all in python and let it run. Then test the successes manually to verify. That's what computer science is all about.

  • @PendragonDaGreat
    @PendragonDaGreat 2 หลายเดือนก่อน +427

    It's so subtle, and very much like the packing differences you see in pool IRL. It's also a perfect representation of a chaotic system, where very minor, even imperceptible, differences in initial conditions leads to wildly diverging results.

    • @MarioMastar
      @MarioMastar 2 หลายเดือนก่อน +11

      and the best part is, it doesn't look or feel like they did this JUST to prevent players from enjoying the game, but more so to make the game feel as realistic as possible. Nothing worse than when game developers add randomness to a system that didn't need to be random (like a basketball game having a programmed 5% chance to not fall into the hoop for "balance reasons") but in this case, it's an accurate representation of how billiards is set up IRL and thus with no two games being exactly alike, that adds a lot of replay value for casual players (and some risk pressure for speed runners that makes the game more fun to watch and see them adapt to get a faster time in the moment instead of just memorizing and making it another checkbox not worth watching).

  • @ArkanoidZero
    @ArkanoidZero 2 หลายเดือนก่อน +228

    You know it's actually quite funny that no real billiards players ever looked at this, because they could have told you right off that the exact position of the balls in the rack has a dramatic effect on the break, and my immediate assumption is that the game is doing position randomization, since other pool games nintendo has made also do it, Clubhouse games (ds) does it really obviously for example.

    • @kataryn
      @kataryn  2 หลายเดือนก่อน +82

      very interesting insight. Murasaki, one of the best Wii Play speedrunners and someone I briefly mentioned in the video, actually does have real life pool experience. I don't think he ever mentioned this, but he was one of the first people to put his stake in the "there's definitely RNG" ground

    • @exscalliber
      @exscalliber 2 หลายเดือนก่อน +43

      Knowing how to read a rack is definitely something higher level players do. You almost never see lower to mid level players (Fargo

    • @kataryn
      @kataryn  2 หลายเดือนก่อน +13

      @@exscalliber that's super interesting

    • @GiraffeFlavoredCondoms
      @GiraffeFlavoredCondoms 2 หลายเดือนก่อน +7

      @@exscalliberNeeding to learn the rules and nuances of pool? In MY pool game!? It's more likely than you think!

  • @nicroveda
    @nicroveda 2 หลายเดือนก่อน +1048

    7 BALLS

    • @hu5ky755
      @hu5ky755 2 หลายเดือนก่อน +56

      WHAT THE FU-

    • @arcticdino1650
      @arcticdino1650 2 หลายเดือนก่อน +7

      9 BALLS

    • @UniqueHandles
      @UniqueHandles 2 หลายเดือนก่อน +7

      Please return to speedrunning All Golds that was peak content

    • @NF30
      @NF30 2 หลายเดือนก่อน +1

      That moment made Nicro a household name

    • @Chrnan6710
      @Chrnan6710 2 หลายเดือนก่อน +4

      NINE-BREAK TWENTY-FOUR HOUR CHALLENGE

  • @SharpForceTrauma
    @SharpForceTrauma 2 หลายเดือนก่อน +191

    Billiards is chaos theory in practice. Infinitesimal variables all come together to impact how your shot goes, everything from how you are holding your cue, your technique, the condition of the table, where the cueball strikes, everything.
    You could make the exact same break hundreds of times and you'll never get the same outcome.

  • @ruinerryan
    @ruinerryan 2 หลายเดือนก่อน +128

    10 break will happen… even the cue ball goin in 🔥

  • @thomaswalters7117
    @thomaswalters7117 2 หลายเดือนก่อน +79

    Small, random changes to the ball position in the rack seems like exactly the correct way to produce randomness in a billiards game, since it is also a source of randomness in a real game.

  • @Veltrosstho
    @Veltrosstho 2 หลายเดือนก่อน +301

    From a real life physics POV, sinking the 9th ball is almost impossible due to the way the balls are set up in a diamond pattern, as the center ball is akin to the middle balls in a newton's cradle, all the force delivered onto is exerted into another ball.
    The physics engine in the game may literally not have enough power to move every single ball into a hole.
    Good luck, I want to see it happen!

    • @xvgm24
      @xvgm24 2 หลายเดือนก่อน +10

      "almost"😎

    • @TemmiePlays
      @TemmiePlays 2 หลายเดือนก่อน +4

      actually Ivd thought in this and it's more impossible due to a single thing!
      _scratching_
      that is to say, when you *sink the cueball* or *sink the 8 ball at any time where you didn't call the shot, And not before sinking your solid/stripes.
      so in addition to physically getting 8 balls to sink, you'd need them to go in a way where the cueball does not , and the 8 ball goes last.
      I kinda think this is actually impossible
      unless you just wanna get 9 balls in and also scratch 🤷🏻‍♀️ odds are palpable in that Instance.
      based on this videos evidence and the sheer amount of rng involved I don't think this is gonna happen organically nor in a way that adheres to the game rules

    • @lukeahandsa
      @lukeahandsa 2 หลายเดือนก่อน +35

      ​@@TemmiePlays Wii Play uses 9ball rules, not 8ball. You don't have to sink the 8 ball last. You have to hit balls in increasing order, but you can sink any ball any time, no solids or stripes necessary (the balls in game are all solid too)

    • @kolaas2006
      @kolaas2006 2 หลายเดือนก่อน +8

      The 9 gets potted pretty often in real life 9-ball pool, but it's being caromed by other balls into a pocket.

    • @MarioMastar
      @MarioMastar 2 หลายเดือนก่อน +1

      @@TemmiePlaysWell you're basically asking for a 10-ball pot if you include the cue ball. Due to the physics though, the only way that'd happen is if you hit the ball in such a way that the balls bounced off the wall and hit the cue ball in a way that caused it to sink as well. Whcih is less likely due to limitations in how much power you can put in, but I'm sure there are seeds that make it possible. It's all a numbers game at this point, so regardless of physics or skill, this kind of turned into a computer science or math problem now that we know all the variables involved so far and the math never changes in code (unless they also added RNG to the balls bouncing and based that on factors that in no way could be measured but I doubt this game is THAT deep)

  • @_fudgepop01
    @_fudgepop01 2 หลายเดือนก่อน +221

    @ 4:00 Pro Ghidra tip:
    Something I learned in reverse engineering Brawl is that direct reads from FLOAT_address and DOUBLE_address are pretty much always read-only when there’s a series of known bytes there. If you follow the address, you can untick the “volatile” box and it should show the actual proper values that are at those locations instead of just “a float/double exists at this address and we don’t know what it might be”

    • @kataryn
      @kataryn  2 หลายเดือนก่อน +72

      yeah, I learned that in the process of decompiling the piece of code mentioned in the video and it helped a lot

    • @kiwidev_
      @kiwidev_ 2 หลายเดือนก่อน +8

      WHAT

    • @_fudgepop01
      @_fudgepop01 2 หลายเดือนก่อน +18

      ​@@kiwidev_ YEAH IT SAVES SO MUCH HASSLE LMAOOO
      before I knew that I went and manually named each variable to its value so like... "FLOAT_6" or whatever.
      it was hellish - BUT making them as read only makes it SOOOOO much easier to intuit the functions of things with lots of floats ^^

    • @kataryn
      @kataryn  2 หลายเดือนก่อน +35

      @@_fudgepop01 i totally misunderstood your comment at first - i knew the "FLOAT_address" values were constants but i was using a dolphin memory viewer to look at the values, i didn't know there was a setting to access them directly in ghidra. that's such a timesaver lol

    • @_fudgepop01
      @_fudgepop01 2 หลายเดือนก่อน +9

      @@kataryn OH HECK YEA I’m glad it helps!! It really was a game changer ^^

  • @steeliest
    @steeliest 2 หลายเดือนก่อน +106

    the fact that Wii Sports billiards has probably the most realistic depiction of a break diamond between each round is amazing

    • @MarioMastar
      @MarioMastar 2 หลายเดือนก่อน +9

      Reminds me of how Pokemon Heart Gold/Soul Silver's Pokewalker was the most accurate step counter for a time.

  • @Xeare204
    @Xeare204 2 หลายเดือนก่อน +34

    Definitely feels like the intro to a much longer video, and then it ends.
    Which means part 2 in 7 years is gonna be a fuckin' banger.

    • @MrKo1233
      @MrKo1233 2 หลายเดือนก่อน +6

      I really hope that just randomly pops up in my recommendations 7 years from now

    • @ToaderTheToad
      @ToaderTheToad 2 หลายเดือนก่อน +5

      Yeah I was expecting 8:49 to lead into a video showing a TAS of a 7 or more break and then it just...ended

  • @EnderCrome
    @EnderCrome 2 หลายเดือนก่อน +61

    The fact that someone hasn't even been able to TAS this yet makes it so incredible. I hope that even if it proves to be theoretically possible with no position deviations, someone is able to accomplish sinking 9 balls even with the randomness of the positions.

    • @TyroRNG
      @TyroRNG 2 หลายเดือนก่อน +5

      I guess you could just run a bot now which would check every possibility strength, angle, hit position and ball position one by one.
      Though who knows just how long that would take, not to mention lag might be a factor.

  • @Trelior
    @Trelior 2 หลายเดือนก่อน +44

    The random variance on the diamond is actually fairly realistic, there's the same kind of variance on a real pool table. Kudos to Nintendo for factoring something like that in.

    • @MarioMastar
      @MarioMastar 2 หลายเดือนก่อน +4

      and not for "fake balance" reasons but to actually simulate IRL variance.

    • @Trelior
      @Trelior 6 วันที่ผ่านมา

      @@MarioMastar Who said _anything_ about "fake balance?"

  • @SMMidi
    @SMMidi 2 หลายเดือนก่อน +90

    you led up to 7 BALLS perfectly omg and included the new one, this is so well made! also 9 ball irl is pretty cool would recommend

    • @eins2001
      @eins2001 2 หลายเดือนก่อน +2

      I personally prefer it to 8 ball irl for sure

    • @bruceyuchuanyu
      @bruceyuchuanyu 17 วันที่ผ่านมา +1

      In my country everyone plays nine balls

  • @Jademalo
    @Jademalo 2 หลายเดือนก่อน +48

    Ooohhh, this is incredibly fun.
    Bruteforceing like this has been done a few times, Sockfolder's old OoT/SM64/SMB setups and Krithalith's recent work on SM64 spring to mind. The interesting part will be deciding what variables to lock and what to iterate, since even locking the balls there's so many available just in cue speed, cue position, and aim.
    Good luck!

    • @Ghi102
      @Ghi102 2 หลายเดือนก่อน +3

      Exactly! You could set the balls to always the same position, but there's no guarantee that an 8 or 9 break exists for all cue positions and speeds, it's a really big solution space

    • @StartTheDayWithKeele
      @StartTheDayWithKeele 2 หลายเดือนก่อน

      Would probably lock all of the cue variables and focus only on adjusting the initial ball positions until you get closer and closer to 9 balls in. Once a ball goes in with a shot, lock its position for the next shot, and brute force the other positions until 2 go in. Then 3, then 4 etc. This would at least be my initial approach.

  • @Stereomoo
    @Stereomoo 2 หลายเดือนก่อน +34

    One thought I have for simplifying the search is, if you can figure out when balls touch, maybe you can work from front to back, find a solution that sinks the front ball after it's only hit the cue ball and one of the ones behind it, then use the random adjustment available on the 3rd ball that the second ball hits, to make the second one sink, etc. If you can reduce it to 1-2 collisions at a time then the behaviour gets a lot closer to deterministic so you can use normal optimization methods like hill climbing to get balls into pockets.
    I suppose you'd want to do a viability study first, toss out a bunch of random starts, count collisions, and see if there are any that sink lots of balls and remain at low collision counts, or if the early microseconds of the break involve a huge number of back and forths before the balls scatter.

  • @Simoran
    @Simoran 2 หลายเดือนก่อน +36

    Adam Neely enjoyer spotted, always nice to see Sungazer's music in random videos lol. Awesome video, also!

    • @calvinwright1605
      @calvinwright1605 2 หลายเดือนก่อน +1

      I was hyped right when I heard it

    • @jBun12
      @jBun12 2 หลายเดือนก่อน

      Agreed. I heard the into fill and went :o

    • @ikosahelix9342
      @ikosahelix9342 2 หลายเดือนก่อน

      that shit always puts me in a good mood, came to see if anyone else recognized lol

  • @thomasharris9059
    @thomasharris9059 2 หลายเดือนก่อน +25

    It is very interesting how they’ve added RNG in a way which still leaves it up to the player. Even if it’s not really humanly possible to take advantage of.

  • @darx2823
    @darx2823 2 หลายเดือนก่อน +40

    I absolutely love how on a video about a 9 break, its exactly 9:00 long

  • @Duckable
    @Duckable 2 หลายเดือนก่อน +36

    I genuinely admire the fact that you can make a 10 minute video about Wii play 9 ball billiards. Great video

    • @LiliumOrientalis
      @LiliumOrientalis 2 หลายเดือนก่อน +2

      It's exactly 9 minutes long, which just makes it that much better!

  • @Nintendrew
    @Nintendrew 2 หลายเดือนก่อน +22

    This is fascinating! May the algorithm smile upon you.

  • @benruniko
    @benruniko 2 หลายเดือนก่อน +7

    That is a clever solution Nintendo added for the sake of realism. Obviously in reality no two shots can ever be identical but the randomness could have been added in a hundred different places. Very smart of them to understand chaos is easiest simulated with slight changes to initial conditions.

  • @AstralSpiff
    @AstralSpiff 2 หลายเดือนก่อน +3

    This SLAPS I LOVED wii play as a kid, I will be waiting patiently for the 9 break

  • @The_Peter_Channel
    @The_Peter_Channel 2 หลายเดือนก่อน +7

    This video until 1:21: "Hey, what aboutTAS?"
    This video after 1:21: "Now this is getting interesting!"

  • @galaxsci
    @galaxsci 2 หลายเดือนก่อน +3

    i love the editing on this video: the font especially. good luck on the nine ball sink!

  • @shocker1410
    @shocker1410 2 หลายเดือนก่อน +4

    An incredible video. Smooth, well-edited, well spoken, informative. I was glued to the screen the entire time.

  • @mattymattffs
    @mattymattffs 2 หลายเดือนก่อน +3

    Guess I should've found the community a decade ago because I could have told you that the starting position of the balls is randomized.

  • @DanTheStripe
    @DanTheStripe 2 หลายเดือนก่อน +2

    Really good video this, short and sweet. Can see the algorithm picking this up and running with it over the next few weeks. Good luck in your journey to finding the 9 break!

  • @thatguyw8908
    @thatguyw8908 2 หลายเดือนก่อน +1

    Thank you for doing a deep dive on this . I didn't know the depths speedrun have looked over the code but I'm not surprised. Keep it up

  • @Niosai
    @Niosai 2 หลายเดือนก่อน +8

    I am suddenly emotionally invested in the Wii Play Billiards challenge community

  • @Tydusis1
    @Tydusis1 2 หลายเดือนก่อน +6

    I think the biggest constraint would be finding out if all ball positions support getting a 9-break. Assuming that a max power shot put in the right place every time is a key to success (to reduce variables), is there a ball position offset that is conducive to a 9-break? Alternatively, if the positions are fixed, is there a shot angle and power that can cause a 9-break? A lot of variables to be sure, but quite interesting to think about!

  • @HmmmmmLemmeThinkNo
    @HmmmmmLemmeThinkNo 2 หลายเดือนก่อน +2

    That is _such_ a good bit of realism added to a video game!! A lot of care went into making that game, and I'm pleasantly surprised and impressed.

  • @piguyn
    @piguyn 2 หลายเดือนก่อน +2

    Great video and incredible discovery. Also you are so crazy awesome for the Sungazer music

  • @Audio_noodle
    @Audio_noodle 2 หลายเดือนก่อน +5

    Gotta love the sungazer banger, didn't expect that on a wii play video of all things

  • @therealdia
    @therealdia 2 หลายเดือนก่อน +15

    This sounds very interesting; if you genuinely want to do this, this is my suggestion:
    Take the time to recreate a stripped down version of the game, that will simply take the inputs (the 9 randomness values, ir position, etc.) and then calculate the end result as it would happen in the game. This would allow you to test things out much much quicker than by trying to automatically patch the values and test it in Dolphin.
    Plus, you may find ways to optimize the code even further.
    And if all else fails, chart all the different end positions and use statistics to determine the odds of a 9 shot.

    • @kataryn
      @kataryn  2 หลายเดือนก่อน +6

      hey, thanks for the input. we're already sort of doing that within dolphin by disabling some of the rendering, but turning it into a fully headless simulation like you're suggesting would require a much bigger decompilation project. as shown in the video, if we want to do anything with the game's code, we have to piece it together from the raw assembly to turn it into something readable, which none of us currently have the time to do on a large scale. maybe someday though

    • @TheArtikae
      @TheArtikae 2 หลายเดือนก่อน +5

      @@katarynOh jeez, that would certainly be a task and a half.

  • @EjayB
    @EjayB หลายเดือนก่อน

    Great video dude! Billiards was my favourite Wii Play game growing up as a kid, so seeing the effort that was put into the decomp and physics analysis is awesome

  • @shmovinnn
    @shmovinnn 2 หลายเดือนก่อน +2

    great video!!! so high quality, keep up the good work

  • @firefox1965
    @firefox1965 2 หลายเดือนก่อน +3

    Banger video. Good to know you're still breaking down Wii games. Crazy stuff. I also jumped when I saw Philipp Stollenmayer's name pop up because he's a game dev that made several mobile games I've played before. So the fact that you reached out to him and he responded is kind of nuts.

    • @kataryn
      @kataryn  2 หลายเดือนก่อน +3

      thanks so much, and also wow, that's really cool! i had no idea. i guess he's been around for a long time then because that impossible shot video was uploaded in 2009

    • @firefox1965
      @firefox1965 2 หลายเดือนก่อน +1

      @@kataryn Yeah I guess!

    • @ripstick4591
      @ripstick4591 2 หลายเดือนก่อน +1

      didn't ever think Wii Play Billiards would somehow be connected to my middle-school addiction to the mobile game "Okay?" all those years ago LMAO.

  • @AbbyMMusic
    @AbbyMMusic 2 หลายเดือนก่อน +41

    10/10 video but it must be pointed out that your Wii Play Billiards journey began in like 2009

    • @kataryn
      @kataryn  2 หลายเดือนก่อน +42

      the first obstacle was figuring out how to hit the ball

  • @glurpda
    @glurpda 2 หลายเดือนก่อน

    This is one of the best video essays I've seen in awhile, just kept getting better and better. keep it up bro

  • @rhythmlessroxby
    @rhythmlessroxby 2 หลายเดือนก่อน +1

    Absolutely looking forward to the update here! Been a long time wii play speedrunning fan & would love to see this effort succeed

  • @j.r.williamson5475
    @j.r.williamson5475 2 หลายเดือนก่อน +9

    Sungazer as background music? Excellent taste!

  • @IwasFRAMEDiTELLyou
    @IwasFRAMEDiTELLyou 2 หลายเดือนก่อน +3

    9 minutes ago I had never even heard of Wii Billiards, now i'm excited and anxious to see a potential 9 break. Subbed

  • @Rukushin
    @Rukushin 2 หลายเดือนก่อน

    stumbled upon this video. all i can say is good luck with your(and the community's) endeavours!

  • @CDVermilion
    @CDVermilion 2 หลายเดือนก่อน

    Phenomenal video. Brilliant thumbnail, excellent presentation, fantastic visuals. I'm also blown away by the elegance behind the randomization of the first shot, it mimics real life while allowing the physics engine to remain deterministic (theoretically, anyhow). Keep up the great work!

  • @64supermarioreturns
    @64supermarioreturns 2 หลายเดือนก่อน +5

    I actually uploaded a video 13 years ago of Wii Play getting a 4 break and thinking that was already amazing/lucky. The 7 is just crazy to me

  • @avgact
    @avgact 2 หลายเดือนก่อน +8

    9ball pool is arguably more popular in the competitive pool scene (I've played in both 8 and 9 ball tournaments and the 9 ball ones always have a bigger field even in the same regions)

    • @Scotty97
      @Scotty97 2 หลายเดือนก่อน +2

      Yeah 9 ball is pretty much the game at an elite level

    • @scottl.1568
      @scottl.1568 2 หลายเดือนก่อน

      I was getting ready to say the same thing... 9-ball is all I play 😅

  • @RubyRoks
    @RubyRoks หลายเดือนก่อน

    Randomly happened across this video, but love hearing about oddly specific niche wii stuff. Fascinating video :)

  • @jammesdean
    @jammesdean 2 หลายเดือนก่อน

    Awesome video! I subbed to see what is next on this journey!

  • @HoboJR4
    @HoboJR4 2 หลายเดือนก่อน +3

    that randomizing of the small shift of the balls on the rack is so realistic to real billiards that's cracked from the devs on doing that.

  • @saintsheepy6682
    @saintsheepy6682 2 หลายเดือนก่อน +5

    0:06 Actually, 9 ball pool is the game of choice in national World of Pool championships.

    • @eins2001
      @eins2001 2 หลายเดือนก่อน +1

      Makes sense. It's far more focused on consistency, accuracy, and layup prediction.

    • @saintsheepy6682
      @saintsheepy6682 2 หลายเดือนก่อน

      @@eins2001 Eeyup. And I even heard in a video where Efren Reyes and Mike Siegel played against each other in a game of 🎱, one of the announcers mentioned how he heard how 9-ball is to checkers whilst 8-ball is to chess.

  • @Sniperwolfgang
    @Sniperwolfgang 2 หลายเดือนก่อน +1

    Hey man, I really like this video. Please make more like this! It doesn't have to be Wii games. Just the way you're explaining it is really nice.

  • @stdlfr3418
    @stdlfr3418 2 หลายเดือนก่อน

    That was such a good video!!! I'm actually excited about any future updates!

  • @MrJimmysteel25
    @MrJimmysteel25 2 หลายเดือนก่อน +7

    Awesome video explaining the journey to a potential 9 break

  • @Aidanryry
    @Aidanryry 2 หลายเดือนก่อน +3

    0:47 I like the mii with the face to help aim

  • @Killysunt
    @Killysunt 2 หลายเดือนก่อน

    Well presented & interesting, good job man

  • @polyduckwanaland
    @polyduckwanaland 2 หลายเดือนก่อน

    Amazing video! I love the use of Sungazer in the background. Saw them in December, amazing show.

  • @cubesandpi
    @cubesandpi 2 หลายเดือนก่อน +3

    the wii fit BMI sound at 5:50 got me

  • @EmDanNel-ol9oz
    @EmDanNel-ol9oz 2 หลายเดือนก่อน +4

    FYI, the guy you emailed is one of the best mobile indie game developers in the world. 🙂

  • @mrzeloswilder
    @mrzeloswilder 2 หลายเดือนก่อน

    This was interesting. I'll be looking forward to potentially hearing you recreating that 7 ball sink in the hopefully near future. Then months or years later hearing about the famous 8 ball dunk. Only on my deathbed in 50 some years hear that a perfect break was finally made.

  • @Wookis
    @Wookis 2 หลายเดือนก่อน

    i need more of this, excellent video!

  • @heroclix0rz
    @heroclix0rz 2 หลายเดือนก่อน +7

    This is a chaos theory problem. The solution space is probably not differentiable. I suspect your best chance at brute forcing this involves a super computer. And it still might take a heat death of the universe or two.

    • @jamesknapp64
      @jamesknapp64 2 หลายเดือนก่อน

      Several Heat Deaths of the Universe later we're still looking.

    • @DrewryPope
      @DrewryPope 2 หลายเดือนก่อน

      it'll involve luck but that's all of speedrun. keep good track of which runs you've tried and focus on parallelizing.

  • @maxmustermann5590
    @maxmustermann5590 2 หลายเดือนก่อน +3

    It's not 'rigged'. It's just a good simulator lol. Real billiard has those Tiny differnces, which makes all breaks unique

  • @tetraxile
    @tetraxile 2 หลายเดือนก่อน +1

    really good video + choice of music! makes me want to get into REing wii play :3

  • @TheRealVenusian
    @TheRealVenusian 2 หลายเดือนก่อน +1

    I just found this, and I’m immediately subbing. You have a nice voice for narration, good editing style, interesting subject matter, and I love the Adam Neely music in the background as well 🔥

  • @Mr.ShyGuyYT
    @Mr.ShyGuyYT 2 หลายเดือนก่อน +12

    if this gets a million views, just know i predicted it.

  • @ODISeth
    @ODISeth 2 หลายเดือนก่อน +4

    I kinda hate how much of the tech world is revolving around AI these days but, this seems like a really good opportunity for it. Setting up a neural net, feeding it the RNG values, and training it with the goal of getting a 9 ball break would be a great tool tor TAS makers to figure out a) if it’s possible, b) what RNG seeds it is and isn’t possible on, and c) whether or not it can be consistent. This is exactly what AI should be for, not stealing the hard work of creators for generating content, but performing repetitive trivial tasks based on extremely precise values to achieve theoretically possible goals!

    • @teliots
      @teliots 2 หลายเดือนก่อน

      This is a stupid comment and totally misses the purpose of machine learning.

  • @ExperimentIV
    @ExperimentIV 2 หลายเดือนก่อน

    love the sungazer track you used! brings a great energy to discussing stuff like this

  • @Leander_
    @Leander_ 2 หลายเดือนก่อน

    That was shockingly engaging, awesome video! Good luck with the research.

  • @c.d.x34
    @c.d.x34 2 หลายเดือนก่อน +3

    If there's one thing I've learned from speedrun communities across who knows how many games, it's that if there's RNG, there's a manip for it. Someone just has to find it.

  • @moooooomoooooo
    @moooooomoooooo 2 หลายเดือนก่อน

    great video, i didn't have any interest in this at all before now but now i need to see the 9 break!!! i also took a look at your channel and saw that u had some videos on osu! mapping, i'll make sure to check those out at some point!! keep up these videos :D

  • @Aveebvee
    @Aveebvee 2 หลายเดือนก่อน

    Mario 64 tas went through a similar thing, your discoveries are so cool, and I look forward to what’s gonna be possible soon thanks to it

  • @celarts5752
    @celarts5752 2 หลายเดือนก่อน

    I haven't thought of Wii Play in years, much less the Billiards game as part of it, but this video was still quite entertaining and interesting to watch. Best of luck with finding the closest to a perfect game you could get!

  • @forlape
    @forlape 2 หลายเดือนก่อน

    actually a really good watch, keep up the good work!

  • @ScrDesh
    @ScrDesh 2 หลายเดือนก่อน +1

    The video is 9 minutes long exactly, nice detail.
    Also I particularly like your Groove, I hope we'll see a one-shot game of Wii Play Billiards soon!

  • @grahamwilson8843
    @grahamwilson8843 2 หลายเดือนก่อน +1

    I love this kind of game-detective work, I need to know how this story ends! Subscription earned.

  • @peterdafox
    @peterdafox 2 หลายเดือนก่อน +1

    This is gonna blow up big. This is so well done. Yeah!

  • @gabepesco
    @gabepesco 2 หลายเดือนก่อน

    Thanks YT for serving this up for me, it's great! Always interested in wii TAS!

  • @prizm9515
    @prizm9515 2 หลายเดือนก่อน

    Good luck on your research! Excited to see the tas 9 break!

  • @octavgg
    @octavgg 2 หลายเดือนก่อน +1

    I just watched the best video about a digital 9 ball game with janky code ever, and it was amazing. Truly fascinating how code with such simple goals remains hidden for so long

  • @sagacious03
    @sagacious03 2 หลายเดือนก่อน

    Neat analysis video! Thanks for uploading!

  • @CheesyLizzy
    @CheesyLizzy 2 หลายเดือนก่อน

    This is so cool!!!
    Good luck with your research 😄

  • @jamesknapp64
    @jamesknapp64 2 หลายเดือนก่อน +1

    3 thoughts
    1. I highly suspect that if a 9 Break is possible that it may require a very small subset of the possible starting positions **and** an exact break fron the given starting position.
    Finding it by brute force would be like winning multiple lotery tickets at the same time.
    2. This video was amazing. 5 years well worth the effort
    3. I wonder if an 8-break is even possible though.

  • @Chubby_Bub
    @Chubby_Bub 2 หลายเดือนก่อน

    I've done this kind of research into games before but it makes me happy to see there’s such dedication to this niche, simple minigame. :)
    I look forward to seeing if anything comes of it.

  • @zacharymacaroni7649
    @zacharymacaroni7649 2 หลายเดือนก่อน

    good video! you are a natural at writing this style of video

  • @lifeiswonderful22
    @lifeiswonderful22 2 หลายเดือนก่อน +1

    Sometimes the algorithm just gives me a mind-blowing video about a game or topic I never cared about until now.

  • @SqueakyNeb
    @SqueakyNeb 2 หลายเดือนก่อน +2

    Phillip is an absolute G for admitting the video is fake. Proper gentleman.

  • @paytonmillet3692
    @paytonmillet3692 2 หลายเดือนก่อน

    Hey this rocked. So glad I found this channel, I'm excited for more :)

  • @wjshood
    @wjshood 2 หลายเดือนก่อน

    I have never played wii 9ball but I have played a lot of regular 9ball and I have some notes about RL pool breaks. No idea if they will help. A tighter rack is always better since the cue's energy is transferred more evenly to all balls. The "wing balls", which are the two balls on the sides are the most likely balls to go in, and will generally go in the corners. When the ball farthest from the cue goes in it usually bounces of the end rail and goes into the corner. In all the clips you showed the break was done from the centre of the table, 9ball players usually break from one of the sides, aiming to get the 1 in the opposite side pocket. Shooting with bottom spin imparts top spin onto the object ball.
    Some other random thoughts: having the bottom 3 balls slightly separated from the wing balls and the nine might make the wing balls go in more reliably. Shooting with bottom left and the 1 ball offset slightly to the left would cause a lot of lateral movement in the rack. Based on zero evidence I think shooting bottom left corner of the cue with max power and randomizing the rack (but not fully random maybe limit how far apart things can be?) would give you the best odds.

    • @kataryn
      @kataryn  2 หลายเดือนก่อน

      super interesting, thank you! i did notice while going through real life 9 ball break clips that they usually start from the side, so it's really cool to know why now. i'll definitely take your other speculations into consideration as we continue to test stuff

  • @sammybobjones
    @sammybobjones 2 หลายเดือนก่อน

    Watched to the end and expected way more likes and subs! Great content my guy!

  • @stardust-kyun
    @stardust-kyun 2 หลายเดือนก่อน

    This video was absolutely fascinating to me. Good job!!! ❤

  • @ptypaolo
    @ptypaolo 2 หลายเดือนก่อน

    the editing on this is randomly sublime

  • @_sadghost
    @_sadghost 2 หลายเดือนก่อน

    This is gonna be a wild hunt, good luck!