How I designed Fruit Ninja

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  • เผยแพร่เมื่อ 28 เม.ย. 2024
  • Yes, I really did design Fruit Ninja. Gather round and let me tell you the story.
    WISHLIST MY SOLO INDIE GAME! store.steampowered.com/app/23...
    Intro: 0:00
    Prototyping Fruit Ninja: 1:58
    Fruit Ninja Production: 5:02
    Marketing: 9:57
    Release: 10:51
    Updating: 12:11
    Multiplayer: 16:00
    Arcade Mode: 16:40
    Neuroscience: 18:15
    Burnout: 18:39
    Prettygreat: 20:44
    Legacy: 21:25
    Outro + Jetpack?: 22:08
    #gamedev #development #devlog #indiegame #design
  • เกม

ความคิดเห็น • 7K

  • @offbeatberry27
    @offbeatberry27 10 หลายเดือนก่อน +34188

    You cannot casually say you designed Fruit Ninja and Jet Pack Joyride and not expect all of us to praise you for creating the best games of the early 2010s

    • @imbio6930
      @imbio6930 10 หลายเดือนก่อน +1191

      I remember playing both in 2013 while my dad yelled at my mom. Did a great job at diverting my attention

    • @twfaucet
      @twfaucet 10 หลายเดือนก่อน +199

      fruit ninja was definitely one of my top games back then

    • @sunburnedvr
      @sunburnedvr 10 หลายเดือนก่อน +119

      Jetpack joyride was a classic.

    • @nikk-named
      @nikk-named 10 หลายเดือนก่อน +145

      AND JETPACK JOYRIDE!?
      wtf this guy's works are a big part of my childhood. Huh!?

    • @WohaoG
      @WohaoG 9 หลายเดือนก่อน +11

      @@nikk-named The IP for Jetpack Joyride.

  • @wildbub
    @wildbub 11 หลายเดือนก่อน +18740

    "so we split the team of 7 down the middle" I feel super bad for the guy that got cut in half for fruit ninja man.

    • @drthvrdr
      @drthvrdr 11 หลายเดือนก่อน +2083

      They were testing for the spinoff, Human Ninja!

    • @NoNameAtAll2
      @NoNameAtAll2 11 หลายเดือนก่อน +1087

      "I actually ended up being the lead designer for both"

    • @whannabi
      @whannabi 11 หลายเดือนก่อน +528

      ​@@NoNameAtAll2 right side of the brain on one project and left on the other

    • @kairu_b
      @kairu_b 11 หลายเดือนก่อน +39

      LOL

    • @JohnPaulBuce
      @JohnPaulBuce 11 หลายเดือนก่อน +82

      @@NoNameAtAll2 talking about multitasking

  • @asafupps
    @asafupps 7 หลายเดือนก่อน +3535

    I just downloaded Fruit Ninja for the first time again in maybe five years and I am legitimately devastated at how much it’s changed

    • @freezeboy13
      @freezeboy13 6 หลายเดือนก่อน +212

      Get fruit ninja classic! It's what I have and its great :P

    • @alumlovescake
      @alumlovescake 6 หลายเดือนก่อน +153

      Fruit Ninja Classic is still completely changed even from only a few years ago

    • @LukeHDPlays
      @LukeHDPlays 5 หลายเดือนก่อน +38

      @@alumlovescake ye cuz the iphone version has ads now

    • @anxie-tea9549
      @anxie-tea9549 4 หลายเดือนก่อน +6

      Same here 😭

    • @dripman2341
      @dripman2341 3 หลายเดือนก่อน +69

      Last time I played fruit ninja you had to get the blades from lootboxes instead of buying them normally.

  • @dunkyourdonuts2282
    @dunkyourdonuts2282 7 หลายเดือนก่อน +1815

    I love how back then "currency" in-game was actually in-game, no micro-transactions. I know companies need to survive and make money, but those were the good days.

    • @npip99
      @npip99 3 หลายเดือนก่อน +51

      Eh it's not survival it's just them milking it. But the concept isn't copyrightable and there are free versions (As he mentioned, the game can be made in a month!), so it's not some great loss to humanity that they milk it.

    • @jarvalicious4908
      @jarvalicious4908 หลายเดือนก่อน +12

      Companies do survive and make money without shilling micro transactions and battle passes and loot boxes.
      It’s unnecessary garbage placed there to feed money up the corporate ladder.

    • @Umbasa69
      @Umbasa69 14 วันที่ผ่านมา +2

      lmfao nah a lot of mobile games had microtransactions back then

    • @J4SMINE.BUILDS
      @J4SMINE.BUILDS 5 วันที่ผ่านมา

      Help i thought u were a bot for a sec

  • @mutantshrimp168
    @mutantshrimp168 11 หลายเดือนก่อน +54669

    He did it, he did it again, he just casually threw Jetpack Joyride

    • @dat_fast_boi
      @dat_fast_boi 11 หลายเดือนก่อน +7974

      inb4 he makes a video about Jetpack Joyride and throws in the fact that he designed Temple Run

    • @_keano
      @_keano 11 หลายเดือนก่อน +4267

      @@dat_fast_boi and finishing the Temple Run video with he actually designed Flappybird

    • @dylantocco6582
      @dylantocco6582 11 หลายเดือนก่อน +1658

      @K4T *very consistent youtuber* and finishing that video he throws in he designed earth

    • @gamezone2996
      @gamezone2996 11 หลายเดือนก่อน +1233

      @@dylantocco6582 and finishing that video he throws in the fact that he designed your mom

    • @_keano
      @_keano 11 หลายเดือนก่อน +530

      ​@@gamezone2996 gottem

  • @avfaust
    @avfaust 8 หลายเดือนก่อน +6961

    Imagine making two of the greatest and most successful touch screen games ever conceived and not being rich as hell from it. Creators are truly exploited by the system.

    • @pi4795
      @pi4795 6 หลายเดือนก่อน +432

      Yeah definitely he deserved more. But he chose in that moment to be an employee and to have a steady income instead of doing it's own thing taking the risks... It's the same for every salaried person, not just creators

    • @subzerodirol723
      @subzerodirol723 6 หลายเดือนก่อน +246

      People overestimate this "system" as something incredibly stable and workable, forgetting that the people in charge don't just take money from poor employees, they take a lot of responsibility and risks, spending a ton of time, money, and emotional resources on something that may not work out and is just an attempt to create something cool.
      The employee will lose their job and may find a new one. The founder of the company may owe a lot of money to investors and not just lose everything, but really bind himself to pay off debts that arose after the attempt of undoubtedly creative people to do something cool.

    • @acd6835
      @acd6835 6 หลายเดือนก่อน +46

      That's how it works unfortunately, if you create a successful product, the company owns it, not you, even if you are the creator of it. In return though, you get a steady income, you don't have to worry about taking on financial risk and get a bit more 'freedom' to create without worrying about investors breathing down your neck constantly pressuring you to give them a financial return of the money they invested into your company.
      Personally, I would do the same thing, take on a job that provides a steady income, and if something does become successful, add that to my resume to potentially get my own investors once I felt I was financially stable enough to do so. It is risky though, even with a successful product (that you don't directly own, but created), may get you investment money for your next project, but that next project may fail and you can end up bankrupt/losing your house etc. Reality of creative enterprise sucks!

    • @joaopedromonteiro2517
      @joaopedromonteiro2517 5 หลายเดือนก่อน +53

      ppl talking about the risk of the employers while the Luke's team would literally be fired if they didn't land a title and their bosses surely made, and would continue making, more money than him.

    • @duskexx1742
      @duskexx1742 4 หลายเดือนก่อน +37

      @@acd6835 Except it's not stable or steady, is it? We know that devs are overworked and underpaid, and we know that they're laid of in droves whenever companies feel like it.

  • @theundeads1
    @theundeads1 4 หลายเดือนก่อน +65

    bro casually dropped a "yeah I made jetpack joyride" in a video response to him casually saying "yeah I made fruit ninja"

  • @nicholaschambers3800
    @nicholaschambers3800 7 หลายเดือนก่อน +497

    The different type of blades were a major part of the game. I loved it as a kid which made the game solely different than other games.

  • @iplayminecraft2248
    @iplayminecraft2248 11 หลายเดือนก่อน +8579

    He's eventually gonna reveal that he actually made every single childhood mobile game

    • @Durrplayz
      @Durrplayz 11 หลายเดือนก่อน +81

      I know right

    • @WyattW_
      @WyattW_ 11 หลายเดือนก่อน +209

      inb4 he claims to have made Subway Surfers

    • @charlescharliecharles1
      @charlescharliecharles1 11 หลายเดือนก่อน +4

      yeah lol

    • @Computment
      @Computment 11 หลายเดือนก่อน +2

      Based

    • @saygoodbye-jr4cp
      @saygoodbye-jr4cp 11 หลายเดือนก่อน +68

      Bro gonna say he made flappy bird

  • @abelnocera3500
    @abelnocera3500 10 หลายเดือนก่อน +5612

    Bro this man made fruit ninja AND Jetpack Joyride. It’s like meeting the distant grandpa that gave you your favorite gifts as a kid for the first time

    • @roll2ones
      @roll2ones 10 หลายเดือนก่อน +32

      I swear😭

    • @Scypro
      @Scypro 8 หลายเดือนก่อน +8

      For real 😂

    • @ayandas4473
      @ayandas4473 8 หลายเดือนก่อน +3

      Fr

    • @moji3812
      @moji3812 8 หลายเดือนก่อน +1

      Yeah

    • @kirbysthiccthighs
      @kirbysthiccthighs 8 หลายเดือนก่อน +2

      EXACTLY

  • @SillyNinja
    @SillyNinja 3 หลายเดือนก่อน +214

    Dude, you single-handedly designed like a huge chunk of my childhood, and it’s so crazy to see the actual person behind it.

  • @olliecrafter
    @olliecrafter 5 หลายเดือนก่อน +77

    Bro, did this dude seriously make one of the most prominent games from my childhood? You get my full respect

  • @ashtimbo
    @ashtimbo 10 หลายเดือนก่อน +3073

    I love how making it slightly unfair was a careful design choice

    • @SublimeWeasel
      @SublimeWeasel 10 หลายเดือนก่อน +18

      its just the phrasing

    • @SublimeWeasel
      @SublimeWeasel 10 หลายเดือนก่อน +16

      help

    • @user-co4wd3yy9n
      @user-co4wd3yy9n 9 หลายเดือนก่อน +6

      ​@@SublimeWeaselwhat

    • @SublimeWeasel
      @SublimeWeasel 9 หลายเดือนก่อน +6

      @@user-co4wd3yy9n apparently the phrasing was so funny to me back then

    • @user-co4wd3yy9n
      @user-co4wd3yy9n 9 หลายเดือนก่อน +1

      @@SublimeWeasel no I'm talking about the line help

  • @kingdot2616
    @kingdot2616 11 หลายเดือนก่อน +5960

    I can’t believe you made both fruit ninja and Jetpack joyride those were my childhood, thank you

    • @hedonist2104
      @hedonist2104 10 หลายเดือนก่อน +10

      You sure you're still not a child?

    • @Jacxb16
      @Jacxb16 10 หลายเดือนก่อน +202

      @@hedonist2104 People whose childhood was in the early 2010's are becoming adults now.

    • @hedonist2104
      @hedonist2104 10 หลายเดือนก่อน +7

      @@Jacxb16 how high are you?

    • @Jacxb16
      @Jacxb16 10 หลายเดือนก่อน +199

      @@hedonist2104 A 10 year old in 2014 is now 19, a 10 year old in 2010 is now 23. If 18-23 is your definition of child I'm pretty sure you're the high one. Yes, there are some people who are still children, like people who were 8 in 2014 are still in high school, but that's why I said BECOMING adults. I know, I'm shocked too time goes by quickly.

    • @hedonist2104
      @hedonist2104 10 หลายเดือนก่อน +3

      @@Jacxb16 you're adding a decade there buddy. 2023 - 2014 is 9
      Test

  • @benceszarvas5464
    @benceszarvas5464 6 หลายเดือนก่อน +45

    I remember spent months unlocking every blade. Pixel slicing will be always my favourite.

  • @Kelvin.A.M
    @Kelvin.A.M 2 หลายเดือนก่อน +14

    Can we just appreciate how good the requests were at 12:30. It was all major and impactful features we came to love! Amazing job from the community at the time.

  • @ethereal_samurai4297
    @ethereal_samurai4297 11 หลายเดือนก่อน +4989

    It feels weird hearing a developer genuinely care about their game. We need more people like you, Luke.

    • @mauriciowolff8792
      @mauriciowolff8792 11 หลายเดือนก่อน +282

      Game developers usually love their games but are forced to deliver it early and unfinished because of budget reasons. The people in the business side are the ones who tend to not care about the game, not the other way around.

    • @Dell-ol6hb
      @Dell-ol6hb 11 หลายเดือนก่อน +104

      Most game developers care about the game they’re working on, assuming they actually want to work on it. Nobody joins that industry as a dev unless they love making video games

    • @HeyExclamationPoint
      @HeyExclamationPoint 11 หลายเดือนก่อน +2

      @@Dell-ol6hb Well, what about the garten of banban devs? They don’t care for the game, just money.

    • @Dany126PL
      @Dany126PL 11 หลายเดือนก่อน +40

      ​@@HeyExclamationPointThat's why Dell said that "Most" of them care. There are always people thank wants only money.

    • @HeyExclamationPoint
      @HeyExclamationPoint 11 หลายเดือนก่อน +3

      @@Dany126PL Oh, didn’t see the *most* there. Sorry.

  • @antikovt
    @antikovt 11 หลายเดือนก่อน +3423

    However many years later, I still believe that the achievement unlockables system in early FN was one of the best implementations of unlockables in any game ever. It was just so clean and straightforward, and the achievements were actually smart and based on both luck and skill, not just "get a bajillion points in one game"

    • @moneyshifters
      @moneyshifters 11 หลายเดือนก่อน +78

      Vividly remember this aspect of it, loved achievement based unlocks

    • @beelx-dragons8262
      @beelx-dragons8262 11 หลายเดือนก่อน +95

      Same, it gave you a concrete goal to work towards whilst still keeping it simple. I'm not a native english speaker so as a child I only really knew really basic stuff, like say... fruit names and numbers, so the sinplicity of the individual achievments meant that I could kind of figure it out even though I didn't know exactly what most of them said.

    • @42x24
      @42x24 11 หลายเดือนก่อน +2

      Respect

    • @Hadeto_AngelRust
      @Hadeto_AngelRust 11 หลายเดือนก่อน +26

      @@moneyshifters game devs should normalize that instead of scummy DLC/mtx

    • @ipoprz9301
      @ipoprz9301 11 หลายเดือนก่อน +23

      What fruit ninja became is difficult for me to see because I loved the simple gameplay but it’s been infected with corporate greed now

  • @nyuokuu
    @nyuokuu 7 หลายเดือนก่อน +18

    wow, this was amazing. Thank you and the entire team for being such a prominent time throughout my child and teen years. I loved seeing this behind the scenes explanations and exploration of the game. Incredible job!!!

  • @Tobuscus
    @Tobuscus 7 หลายเดือนก่อน +419

    iphone used to have a functional compass, and now if you set ur alarm, the sound won't go off if the phones on silent

    • @seab_
      @seab_ 4 หลายเดือนก่อน +10

      do iphones not have functional compasses anymore?

    • @idkpike
      @idkpike 3 หลายเดือนก่อน +2

      @@seab_ Wait what I thought they still have the app

    • @Samford_
      @Samford_ 3 หลายเดือนก่อน +10

      you fell off :(

    • @itssidx
      @itssidx 3 หลายเดือนก่อน

      is still does lmao idk what he's on about@@idkpike

    • @goopy545
      @goopy545 2 หลายเดือนก่อน +3

      @@Samford_ you were never up to fall off to who won in the end

  • @AesWhole
    @AesWhole 11 หลายเดือนก่อน +2433

    it's crazy to think how much money fruit ninja and jetpack joyride must have made over the years, and know that the person behind those ideas couldn't even peacefully retire

    • @idontneedaname318
      @idontneedaname318 11 หลายเดือนก่อน

      Capitalism and big corps love to fuck over the people who make their money

    • @raymondqiu8202
      @raymondqiu8202 11 หลายเดือนก่อน +409

      Yeh that's capitalism buddy. Boss gets all the cake

    • @Jonny2scoops
      @Jonny2scoops 11 หลายเดือนก่อน +132

      yeah, came to the comments to say this. I'm guessing he didn't even get some percentage of the profits, as surely even a small amount would have made him pretty wealthy

    • @jayphil2563
      @jayphil2563 11 หลายเดือนก่อน +126

      ​@@raymondqiu8202 had he had the capital to pay everyone involved he'd have more of the cake. Instead he traded his idea, labor and time for continued employment and the chance to make a game he wanted. Had the game flopped the only people that lose out here are the people that put up the capital to develop a product that has almost no return on investment.

    • @joseantonio2894
      @joseantonio2894 11 หลายเดือนก่อน +43

      So it is good when the owner loses all his money trusting on his workers' work, but it's bad when he gets the revenue when there's success? Or the workers, risking years of their savings, lose money when the projects doesn't work or sell and therefore they get the revenue, in the very rare cases, when an investment success. Or they just don't have any responsability on the risking once it fails and so they wouldn't have any portion in the profit if it achieved...

  • @epicstudio7185
    @epicstudio7185 11 หลายเดือนก่อน +2971

    Thank you for developing Jetpack Joyride. I was sick as a child almost all the time and it was lonely and harsh. Due to my repeating bronchitis sometimes not only I couldn't see friends for a long time, but I was restricted from almost all activities. And the game was the only thing that entertained me. I still remember how even my mom would play in turns with me. Thank you for my childhood. Hello from Belarus 👋

    • @lukemuscat
      @lukemuscat  11 หลายเดือนก่อน +757

      Wow that is amazing, thank you for this message and I'm so glad that Jetpack was able to help! I was actually sick and in hospital a lot as a kid as well due to asthma, and used to spend a lot of my time there playing a Game and Watch. Fully understand how much a game can bring to a situation like that.

    • @ORANGENUTSARETHEBESTEVER
      @ORANGENUTSARETHEBESTEVER 10 หลายเดือนก่อน +18

      Я таксама з Беларусi!

    • @ChrisTian-sd5yq
      @ChrisTian-sd5yq 10 หลายเดือนก่อน +20

      ​@@lukemuscatthanks for making jetpack joyride still play it sometimes

    • @r0m3s
      @r0m3s 10 หลายเดือนก่อน +14

      W MOM

    • @epicstudio7185
      @epicstudio7185 10 หลายเดือนก่อน +6

      @@r0m3s yep)

  • @plum7t
    @plum7t 8 หลายเดือนก่อน +19

    Your video made me miss Fruit Ninja and so I downloaded it again but the home screen was so much more cluttered than it needed to be. The game is still as nice and calming as they haven't changed how the OG modes work. Wish all the design changes were in FN2 and this one was kept as is since it was perfect after Arcade mode

  • @DamnAwesome
    @DamnAwesome 7 หลายเดือนก่อน +7

    Awesome video! I love the challenges that were needed to be done for the different blades they were so cool and unique! One part I really loved was how there was no money/coin system, so you were smart about trying to never implement that idea!

  • @eric8764
    @eric8764 11 หลายเดือนก่อน +2035

    I loved having blade unlocks tied to achievements. It felt way more rewarding and it gave me something to go for other than just score.

    • @beatm6948
      @beatm6948 10 หลายเดือนก่อน +59

      I distinctly remember balancing trying to get high scores and getting the achievements while playing the game. It made it so much more fun.

  • @ChippyGaming
    @ChippyGaming 11 หลายเดือนก่อน +18717

    This was such an interesting video! Playing Fruit Ninja, and then Jetpack Joyride on my iPod Touch was my childhood

    • @gangster7127
      @gangster7127 11 หลายเดือนก่อน +59

      I am not that old but for now did the same fruit ninja after that jetpack joyride played it so long😮

    • @sirbush4578
      @sirbush4578 11 หลายเดือนก่อน +37

      long see no time.

    • @menacingskull740
      @menacingskull740 11 หลายเดือนก่อน +90

      why is chippy is in the comments of every recommended video to me

    • @Caffin8tor
      @Caffin8tor 11 หลายเดือนก่อน +45

      What? Terraria content in my Fruit Ninja videos?! 😋

    • @ChippyGaming
      @ChippyGaming 11 หลายเดือนก่อน +131

      @@menacingskull740 I spend a lot of my day on TH-cam aha!

  • @turkeyman631
    @turkeyman631 3 วันที่ผ่านมา +1

    Everyone tried that game once. The fact that we had games on our touch screen phones that incorporated the touch screen aspect was just toally unheard of at that time. I remember going crazy downloading app after app, what a time lol. I mean shoot, even an app where your phone acted as if it was full of beer was super cool back then, Fruit Ninja was legit fun.

  • @i_cam
    @i_cam หลายเดือนก่อน +3

    11:36 this had to have been the funniest phone call ever

  • @weltenbummler2535
    @weltenbummler2535 11 หลายเดือนก่อน +3787

    Everyone buckle up. That channel will blow up like Fruit Ninja did.

    • @cuddlecakes7153
      @cuddlecakes7153 11 หลายเดือนก่อน +101

      I'm strapped into my jetpack

    • @HyperNova808
      @HyperNova808 11 หลายเดือนก่อน +42

      @@AbyPermana-128 they’re both amazing in their own ways!

    • @WohaoG
      @WohaoG 11 หลายเดือนก่อน +3

      I'm here before it happens

    • @cosmicretro1608
      @cosmicretro1608 11 หลายเดือนก่อน +3

      ​@@AbyPermana-128 both

    • @officialcappo
      @officialcappo 11 หลายเดือนก่อน +1

      cant wait

  • @zylianari8556
    @zylianari8556 11 หลายเดือนก่อน +1732

    This dude singlehandedly made the childhood memories of most Gen Zs. Fruit Ninja and jetpack joyride definitely was one of them.

    • @apachers2807
      @apachers2807 11 หลายเดือนก่อน +96

      I lost my shit when he casually said the other game he worked on became jetpack joyride

    • @anci3nt_moon578
      @anci3nt_moon578 11 หลายเดือนก่อน +13

      You forgot about MDickie. His games were and still are top-tier.

    • @zac-1
      @zac-1 11 หลายเดือนก่อน +5

      what a sad childhood lmao

    • @danielbuhr4260
      @danielbuhr4260 11 หลายเดือนก่อน +8

      He makes it clear it wasn't singlehandedly, not to be pedantic

    • @pebble312
      @pebble312 11 หลายเดือนก่อน +32

      @@zac-1L take 😂

  • @Nafiur13
    @Nafiur13 14 วันที่ผ่านมา +2

    you didnt make fruit ninja... you made my childhood

  • @adamkampen
    @adamkampen 7 หลายเดือนก่อน +3

    I loved Fruit Ninja so much as a kid! I remember having a lot of fun getting all the achievements and different unlockables. Arcade mode was also my favourite! Jetpack Joyride was equally if not an ever bigger game for me growing up, would love to see a video on that too!

  • @beniciobonilla2271
    @beniciobonilla2271 11 หลายเดือนก่อน +3918

    "I was fiercely protective of the core of Fruit Ninja and had a very clear vision for how I thought the game should feel, and I never really thought about the business side of things at all. I just wanted the game to be how I imagined it should be."
    We need more game devs like this nowadays.

    • @cocobean.72
      @cocobean.72 11 หลายเดือนก่อน +163

      Most Devs care about their creation, but as he said in the video it's a product of a company and if the people at the top management want to make more money or want something to change, the Devs have no choice but to go with it, in the end of the day they're just employees who do what they are told to do

    • @neutrin0329
      @neutrin0329 11 หลายเดือนก่อน +23

      The best games are made with heart, not for profit.

    • @LeoKinhg
      @LeoKinhg 11 หลายเดือนก่อน +43

      ​@@neutrin0329 without money you can't make good games. You need investors, if you can't make money no one will invest on your game.

    • @Katharsis-ub5cz
      @Katharsis-ub5cz 11 หลายเดือนก่อน +13

      No one can truly do what they want to because of money xd

    • @unicorn_xxx3424
      @unicorn_xxx3424 11 หลายเดือนก่อน

      fr

  • @BltchErica
    @BltchErica 10 หลายเดือนก่อน +958

    A big reason why this game was so attractive to me as a child is because touchscreen phones were still fairly new and kids didn't really have access to them. I was just fascinated by how magical touchscreen is, and so a game where you slice fruit with your finger on the touchscreen was extremely cool to me. I think this game had really good timing, it's exactly what kids wanted. Swiping games in general were the bomb.

    • @BBFHooly
      @BBFHooly 9 หลายเดือนก่อน +8

      no pun intended

    • @prump
      @prump 9 หลายเดือนก่อน +8

      @@BBFHoolyit’ll be fruity if it’s intended

    • @JUSTICEFORARSONNN
      @JUSTICEFORARSONNN 8 หลายเดือนก่อน

      These videos SUСК! Mine are way BETTER! 🤑

    • @pseudoforceyt
      @pseudoforceyt 8 หลายเดือนก่อน

      I feel like this is part of the reason for fruit ninja's popularity among children back then

  • @portfedh
    @portfedh 8 หลายเดือนก่อน +1

    I loved this game so much! Thank you for creating it! Spent many happy hours with it.

  • @tegerusgardens1
    @tegerusgardens1 7 หลายเดือนก่อน

    I remember playing with my brother years back tons of fun! So happy you helped make it!

  • @justinchen2707
    @justinchen2707 11 หลายเดือนก่อน +3209

    I swear, this is going to become a legit playlist 20 episodes long of just Luke casually revealing that he made every hit mobile game we know.

    • @HaveANiceDayLol.
      @HaveANiceDayLol. 11 หลายเดือนก่อน +69

      Man I just knew he made those 5 otome games I had on my iPhone

    • @Nugcon
      @Nugcon 11 หลายเดือนก่อน +7

      real

    • @theconphentedcow241
      @theconphentedcow241 11 หลายเดือนก่อน +32

      "How I made flappy bird"

    • @deleted-something
      @deleted-something 11 หลายเดือนก่อน

      Fr

    • @whee2390
      @whee2390 11 หลายเดือนก่อน +5

      Half Brick Studios also made, uh… Dan the Man? Has anyone else played that?

  • @bonehed-2
    @bonehed-2 11 หลายเดือนก่อน +1476

    I dont know what to start on. The fact that you are behind so many people’s childhood with fruit ninja AND jetpack joyride, or the fact that you were also behind Rocket Racing, which somehow was a big part of my own childhood!
    Its just so crazy to see the story behind fruit ninja involving both these games somehow.

    • @lukemuscat
      @lukemuscat  11 หลายเดือนก่อน +344

      Haha thats great, you must be one of the VERY FEW people who actually played Rocket Racing. I always wished it would attract some kind of speed running scene, because the game is nails and you can always shave 100ths of a second off times, haha.

    • @gigachadspongebob4190
      @gigachadspongebob4190 11 หลายเดือนก่อน +11

      @@lukemuscat I didn't play it but it looks really fun.

    • @DarkGhostHacker
      @DarkGhostHacker 11 หลายเดือนก่อน +18

      @@lukemuscat it doesn't matter that rocket racing failed. You made jet pack joyride which is 1 of my favorite games of all time for mobile.
      And fruit ninja was also really fun for a game that seems monotonous. It doesn't feel monotonous to me even though it looks like that.

    • @LoneBeastYT
      @LoneBeastYT 11 หลายเดือนก่อน +7

      @@lukemuscat I think with the current mobile gaming market, I genuinely would think it could succeed. It just was a game too ahead of it's time
      Currently the closest game I can think of for that game is rocket league sideswipe...the game's skill ceiling looks similar in terms of input controls and whatnot

    • @cludiix
      @cludiix 11 หลายเดือนก่อน

      @@lukemuscat hey!

  • @blu1505
    @blu1505 7 หลายเดือนก่อน +4

    im sitting here incredibly fascinated that this man created one of the best game of my childhood then he just casually mentions he made jetpack joyride aswell

  • @sadmanxsakib
    @sadmanxsakib 7 หลายเดือนก่อน +3

    this man created a major part of my childhood, thank you Luke

  • @Rasa_b
    @Rasa_b 10 หลายเดือนก่อน +2851

    Dude at my freshman year I had to clone Jetpack Joyride for my final project in C++,the most interesting and challenging part of it for me was laser traps,chasing your position vertically and then slowly being activated…i got multiple headaches over the logic and randomness behind it 😅
    If there’s ever going to be a Mount Rushmore for hyper casual games,you sir definitely deserve to be on it.nowadays we don’t have mobile games like that anymore but back then when there was no Snapchat or Instagram,EVERYONE had fruit ninja on their phones

    • @lukemuscat
      @lukemuscat  10 หลายเดือนก่อน +740

      Hahaha, yeah the laser sequences were indeed a bit of a beast. We used XML files to define positions, timings and behaviours for each sequence, and then just had lots of sequences the game could pick form and a difficulty rating for each so it could start easy and pick harder ones later. Pretty laborious, we didn't have any good visual tools for creating that kind of stuff!

    • @hi-wf9ql
      @hi-wf9ql 9 หลายเดือนก่อน +29

      he would be on the mount rushmore for nostalgia too lmao

    • @sayingnigromakesyoutubecry2647
      @sayingnigromakesyoutubecry2647 9 หลายเดือนก่อน +7

      In that mount we should have also early popcap games

    • @nathanbalagbogbo8709
      @nathanbalagbogbo8709 8 หลายเดือนก่อน +8

      And subway surfers and temple run

    • @user-xv6rz4tf4z
      @user-xv6rz4tf4z 8 หลายเดือนก่อน +1

      Can I see your code. I’ve been working on something similar. (If you could)

  • @ColdFusion
    @ColdFusion 11 หลายเดือนก่อน +4357

    Just pure awesomeness!

    • @elvinshoolbraid84
      @elvinshoolbraid84 11 หลายเดือนก่อน +4

      Hah

    • @the_god_killah
      @the_god_killah 11 หลายเดือนก่อน +13

      hi cold fusion 👋

    • @1nvisible1
      @1nvisible1 11 หลายเดือนก่อน +1

      *The victors write the history books, and while General Muscat revels in the sheer numbers of his sanitized kills and precious metal coins in his accounts, my people were almost exterminated and this was a genocide. We will rise again, and march the streets of California to avenge their deaths! Watch your back Muscat! - Captain Banana.*

    • @rameshdevasi6720
      @rameshdevasi6720 11 หลายเดือนก่อน +4

      hey, Dagogo big fan!, there are many game developer stories like that, u can make a documentary about it, even I have one...our game, square bird reached 100 million downloads made by three brothers and published by Moonee, working from India in our tiny "company" called Triangle games. so yeah many interesting stuffs

    • @LavaCreeperPeople
      @LavaCreeperPeople 11 หลายเดือนก่อน +2

      you

  • @PouahFay
    @PouahFay 7 หลายเดือนก่อน +37

    I loved watching this, I usually can never sit through even 10 minute videos without watching something else. Thank you for fruit ninja and your story 🫡

    • @Scott_Raynor
      @Scott_Raynor 3 หลายเดือนก่อน +5

      That's quite bad.

    • @bokoblinlogic1619
      @bokoblinlogic1619 2 หลายเดือนก่อน +5

      Get a better attention span

    • @Jay_0605
      @Jay_0605 หลายเดือนก่อน +2

      Get off TikTok

    • @PouahFay
      @PouahFay หลายเดือนก่อน

      @@Jay_0605 ??

    • @gneepgnarp
      @gneepgnarp หลายเดือนก่อน

      ⁠@@PouahFaytiktok is known to shorten your attention span due to its very short and quick video format, stay away from it…

  • @johnzou5941
    @johnzou5941 7 หลายเดือนก่อน +2

    I always wondered who was Muscat that was in the Thanks Muscat achievement in Jetpack Joyride. Now I can finally put a face to the name that made my childhood! Thank you for sharing your creative process!

  • @billbill6094
    @billbill6094 11 หลายเดือนก่อน +2408

    It's crazy to think how much attention was given to teach people back then how to utilize the touchscreen for a purpose beyond just tapping and swiping pages, something so simple yet a brand new concept at the time. I probably learned that myself from fruit ninja unknowingly.

    • @lukemuscat
      @lukemuscat  11 หลายเดือนก่อน +466

      I think one advantage we had was that we had been designing games for the Nintendo DS for a few years. So we had a bit of a head start in terms of understanding touchscreen interaction design!

    • @vic_710
      @vic_710 11 หลายเดือนก่อน +60

      And now most mobile games are just done by fake companies who copy-paste the same game into unity 50 times, change the assets a bit, add 50 ads per level, and then upload it onto all platforms while making and paying for people to see fake ads for those games.
      Kinda sad where the mobile game market has gone to now, if only there were more devs like Luke here who actually wanted to make a good game.

    • @tidemaned
      @tidemaned 11 หลายเดือนก่อน +35

      @@vic_710 They even go beyond that. Making fake ads that are supposed to prove that the game is not fake, but when you check out the game is just scam like any other.

    • @IceMaverick13
      @IceMaverick13 11 หลายเดือนก่อน +1

      @@vic_710 A big part of that is Unity itself. A huge portion of that engine is literally in-built engine features to display, integrate, and utilize advertisements. It's the primary reason that it's _the_ mobile game engine of choice. Unity has so many tools and make it so easy to include advertisements inside of your project that it gained a large portion of the mobile development base and created this feedback loop where new developers are also drawn to Unity because of how popular it is. Those new developers include ads because of how easy Unity makes it. Those ads create a lot of money, which creates new developers who are again drawn to Unity.

    • @Zazuhtt
      @Zazuhtt 11 หลายเดือนก่อน

      @@vic_710 Blame apple's developer's license prices tbh

  • @surfingbilly9654
    @surfingbilly9654 11 หลายเดือนก่อน +1594

    Wow, just looked at the CEO's net worth, Shainiel Deo is worth $70 million (probably more). Half brick studios put out three good games (two of them being made by this guy), and the guy in this video is still middle class.

    • @playergame6398
      @playergame6398 11 หลายเดือนก่อน +358

      Yeah man , I am speechless about this , the person who pour his heart in game development is explaining concepts like he his still working under project , he was neglected from business side

    • @tcideh4929
      @tcideh4929 11 หลายเดือนก่อน +217

      Cause he was an employee not a shareholder or contractor and didn’t pitch his idea for capital.
      He chose job security consistent pay regardless of success and other employment benefits.
      He could have taken his fruit ninja idea to an investor and made the game himself, employing the 2 other creators and the rest of the crew.
      Had it flopped it would have lost all that capital.
      Learn basic economics please

    • @nomadfc4342
      @nomadfc4342 11 หลายเดือนก่อน

      @@tcideh4929 yeah the ceo pretty much fucked this guy in the ass but then again it was the easiest route

    • @nomadfc4342
      @nomadfc4342 11 หลายเดือนก่อน +14

      @@tcideh4929 also is not his idea though, its the company's idea

    • @TheFeriner
      @TheFeriner 11 หลายเดือนก่อน +207

      @@tcideh4929 lol you think that because you understand the risks and process for late-stage capitalism that makes it good? you can’t just spout a bunch of processes and think that you dunked on op for complaining about how stupid late stage capitalism is and how often the working people get robbed of merit for their work and IP. learn about other economic systems please

  • @kobewilson2001
    @kobewilson2001 7 หลายเดือนก่อน +1

    Very cool video, love hearing those old school stories especially about a group of underdog devs keeping the dream alive with a great idea!
    Thanks for the splash of nostalgia and while I preferred Jetpack Joyride growing up, your idea was pretty fantastic (Obviously!)!!!

  • @tsuji014
    @tsuji014 8 หลายเดือนก่อน

    You guys teamwork are so beautiful

  • @carykh
    @carykh 11 หลายเดือนก่อน +2407

    Man, I remember going to a coding summer camp in 2011 and Fruit Ninja was on the TVs, the phones, everywhere!
    It's really cool hearing the behind-the-scenes and your reasoning behind all the decisions you made.

    • @AmirRazan
      @AmirRazan 11 หลายเดือนก่อน +17

      Hi Cary! Seems like you have Fruit Ninja as a part of your childhood too!

    • @meltedm
      @meltedm 11 หลายเดือนก่อน +12

      I'm surprised that you also played it
      Hope your community sees your comment

    • @AzumaknightYT
      @AzumaknightYT 11 หลายเดือนก่อน +12

      EYYY ITS CARY KEY HOLE

    • @MasonIncorporated
      @MasonIncorporated 11 หลายเดือนก่อน +5

      He lives

    • @Jay_The_So_Very_Gay
      @Jay_The_So_Very_Gay 11 หลายเดือนก่อน +3

      and he’s here too! Hi Cary!

  • @eightwinter3082
    @eightwinter3082 11 หลายเดือนก่อน +657

    Holy sh*t. This guy seriously needs more recognition.

    • @coreytaylor3633
      @coreytaylor3633 11 หลายเดือนก่อน +25

      This is so much more true than you know! He's a hand's down industry genius.

  • @sadpee7710
    @sadpee7710 8 หลายเดือนก่อน

    i really respect how the video goes over everyone's contributions and how it was a shared project

  • @Uatemydoodle
    @Uatemydoodle 7 หลายเดือนก่อน +6

    I love the story. Love small teams like this.

  • @SarahMD_HI
    @SarahMD_HI 8 หลายเดือนก่อน +1258

    ‏‪18:15‬‏ as a health informatics specialist who has seen this video randomly, I am surprised by the story of gamification to stroke patients. there are hidden heroes in this world

    • @lukemuscat
      @lukemuscat  8 หลายเดือนก่อน +445

      When Neuroscience Australia approached us with the idea, I was super keen, as my father had suffered from a heart attack just months earlier. I didn't find time to get into it deeper in this video, but the game tracked your performance in different segments of the screen with the idea that if you had suffered a loss of vision in a specific region, the game would be able to detect and perhaps be a tool to improve this. The game had lots of settings so you could change the size, speed and colors of the fruit so it could be tailored to different ability levels. I have no idea how successful or widely spread the trial was, but it felt very worth spending the time on that's for sure!

    • @somerandomguy6006
      @somerandomguy6006 3 หลายเดือนก่อน +14

      @@lukemuscathello, im doing a school project & i think i want to make a game that helps patients just like you described . Can you get back to me with more details it will help a ton!

  • @Vysair
    @Vysair 11 หลายเดือนก่อน +585

    Im amazed at how far ahead he is for its time. What he did then was what the indie scene do today.

    • @sunderark
      @sunderark 11 หลายเดือนก่อน +8

      This is what every game studio does though since forever. I'm not sure what you're trying to say.

    • @-_-___----_..
      @-_-___----_.. 11 หลายเดือนก่อน +33

      ​@@sunderark he's talking about the innovation and breaking out of the boring mold designed to make as much money as possible

    • @Hadeto_AngelRust
      @Hadeto_AngelRust 11 หลายเดือนก่อน +7

      @@sunderark not every game dev studio makes good games though, that's the hard part

    • @rady7273
      @rady7273 11 หลายเดือนก่อน +2

      especially the cheap ad

  • @wonkywonky6307
    @wonkywonky6307 7 หลายเดือนก่อน +2

    YOOOOO! I've played Fruit Ninja and Jetpack Joyride SOOO MUCH, I absolutely loved those games when I was little. Honestly, congratulations for making mine and many other people's childhoods, and thank you.

  • @chenaikacie4671
    @chenaikacie4671 7 หลายเดือนก่อน

    this was one of my favourite games growing up, it's nice to put a face to the name. thank you for your work on this game!!

  • @JustTaaco
    @JustTaaco 11 หลายเดือนก่อน +514

    I love how the guy who made fruit ninja now casually makes TH-cam videos
    I am so surprised that you don't have a lot more subscribers

    • @zhanucong4614
      @zhanucong4614 11 หลายเดือนก่อน +12

      he has only 11 videos ,kinda hard to have many subs at beginning

    • @f2pkx463
      @f2pkx463 11 หลายเดือนก่อน +1

      Tbf you have to incrementally increase your subscriber count

    • @player70477
      @player70477 11 หลายเดือนก่อน

      its how making a channel works you dont get 1 million subs by making one video

  • @randompoorlydrawndragon3076
    @randompoorlydrawndragon3076 8 หลายเดือนก่อน

    Thank you very very much for creating 2 of my most favourites games in my early childhood up to now, truly a legend

  • @invinciblegamer5825
    @invinciblegamer5825 7 หลายเดือนก่อน

    Deepest gratitude for you and you team for my and many others childhood fun. both fruit ninja and jetpack joyride. damn man🔥🔥

  • @K4ngy
    @K4ngy 11 หลายเดือนก่อน +1178

    You literally made a good chunk of my childhood, thanks man

    • @Mr.MelonCat
      @Mr.MelonCat 11 หลายเดือนก่อน +8

      No.

    • @masaven972
      @masaven972 10 หลายเดือนก่อน +8

      ​@@Mr.MelonCat shut up gigachad

    • @dasquid7216
      @dasquid7216 10 หลายเดือนก่อน +5

      @@Mr.MelonCat ☝️🤓

    • @Cooper846
      @Cooper846 10 หลายเดือนก่อน +5

      ​@@Mr.MelonCat Cope harder

    • @BoiCawer
      @BoiCawer 10 หลายเดือนก่อน +6

      @@Mr.MelonCat giganotchad

  • @pietrocrovatogiardino5159
    @pietrocrovatogiardino5159 11 หลายเดือนก่อน +1516

    Halfbrick games were a constant in my childhood and adolescence, they were such good games, so pure, so arcade-style: no pack openings, no loot chests, no special cards. It was just "hop on, press play, and go".
    Since Jetpack Joyride is my favourite phone game of all time (I still have it on my phone, after changing like four of them), I would love to see a video on how you guys actually made it!

    • @Omnis.satanica.potestas_omnis
      @Omnis.satanica.potestas_omnis 11 หลายเดือนก่อน +22

      "no pack openings, no loot chests, no special cards"
      well yes, because in your childhood those concepts didn't even exist in games

    • @pietrocrovatogiardino5159
      @pietrocrovatogiardino5159 11 หลายเดือนก่อน +16

      @@Omnis.satanica.potestas_omnis Weeeeell, not exactly...I mean, clash royale and other games became popular in 2016, when fruit ninja and jetpack joyride were still played with. With that phrase I meant that I prefer more "old school" games, like them. Nothing bad on appreciating pack openings or things like that, it was just my opinion 🤙🏻

    • @bringya11
      @bringya11 11 หลายเดือนก่อน +6

      @@Omnis.satanica.potestas_omnis It's almost like that's exactly what he's saying made the games special...

    • @nomoretwitterhandles
      @nomoretwitterhandles 11 หลายเดือนก่อน +1

      @@Omnis.satanica.potestas_omnis League of Legends, World of Warcraft, Yu-Gi-Oh, and Pokemon are only a few extremely popular games I can think of off the top of my head, all of which either have pack opening, loot chests, and/or special cards. (Granted, WoW primarily gets money from their required subscription service.)
      You're not only a complete idiot who missed the point of OP's comment, but you're also a nincompoop who conveniently forgot that some of the most popular pre-2009 games of all time are loot games. These existed before Fruit Ninja.

    • @hiddendrifts
      @hiddendrifts 11 หลายเดือนก่อน

      @@Omnis.satanica.potestas_omnis yes, bc games weren't as focused on nickel and diming their players

  • @JKNProductions
    @JKNProductions 7 หลายเดือนก่อน

    this was the best video I have watched all year. I loved fruit ninja when it first came out and just started playing it again.

  • @FirstLast-gh6of
    @FirstLast-gh6of หลายเดือนก่อน +1

    You’re so in depth and you’re so great at storytelling, not only this, but you give everyone proper credit!

  • @Td_Flyy
    @Td_Flyy 11 หลายเดือนก่อน +469

    Dear god, it's the legend himself. But the fact that he did it again and just threw in Jetpack Joyride is hilarious, he has to make an entire other video on that too, lol

    • @_UberEats_
      @_UberEats_ 11 หลายเดือนก่อน +1

      jetpack joyride = best endless runner

  • @gamecubebro
    @gamecubebro 11 หลายเดือนก่อน +889

    I cannot imagine to tell you that fruit ninja was one of my first video game experiences ever as a kid and loving the simple game. It's amazing how creative you were for the time, you were beyond everyone else back then.

    • @Computment
      @Computment 11 หลายเดือนก่อน +4

      It was very cool game and still is

    • @nathanielpatterson6963
      @nathanielpatterson6963 11 หลายเดือนก่อน

      Can you elaborate on how a game released in 2010 is creative for the time? Lmfaoo

    • @gamecubebro
      @gamecubebro 11 หลายเดือนก่อน

      @@nathanielpatterson6963 I remembered 2010 used to have quite gimmicky apps or games as it's trying to make use for the touch screen, and not necessarily simplicity. Halfbrick took advantage of that along with doodle jump and subway surfers

  • @Notester82
    @Notester82 3 หลายเดือนก่อน

    Gosh, I have so much fond memories of Fruit Ninja's arcade mode, whether I was playing on iPad or at an arcade, good times~
    Thank you so much for explaining a bunch of the stuff that went into making Fruit Ninja, and thank you for designing it, period! :) Glad it was able to keep Halfbrick afloat too, bless the existence of that one random infomercial that had a shot of slicing fruit in the air, haha!

  • @AfaqDraw
    @AfaqDraw 7 หลายเดือนก่อน +3

    Loved watching this. Interesting to see how the best games from that era came about. I used to play Jetback Joyride on my psp too 😆

  • @otockian
    @otockian 11 หลายเดือนก่อน +1100

    Dude, props to you about being actually transparent and honest with your team telling the team that if you didn't make 300k you were out of business. I've worked at so many places that wouldn't say anything, you would hear stuff on grapevine creating a really toxic environment, and then one day you come in and they let 90% of the staff go without any notice. So seriously, props for you for doing the right thing!

    • @matejmlakar5401
      @matejmlakar5401 11 หลายเดือนก่อน +5

      But how is a company allowed to get in a such a big dept? To me it's just unreasonable to get a 300k loan and not being 100% sure you can pay it back. I mean, what if your idea doesn't work out and you spent the next century just paying back the loan?

    • @otockian
      @otockian 11 หลายเดือนก่อน +45

      @@matejmlakar5401 It's business man, there are no guarantees especially if you are taking risks to create cool new stuff.

    • @nomoretwitterhandles
      @nomoretwitterhandles 11 หลายเดือนก่อน +12

      ​@@matejmlakar5401 "Nothing ventured, nothing gained." An age-old proverb which means if you never take any risks, you'll never achieve anything great. Another modern proverb is "You miss every shot you don't take".
      While it may seem stupid to go into debt over a game, you have to remember that some of the best games you've ever played may not have been created without fear of failure. That's all business. You take a risk with some people you trust, and you hope you get lucky enough to make it big. With the right amount of work and just a touch of luck, a record-breaking idea tops the charts.
      So, you can spend the rest of your life playing it safe; that's totally respectable and there's nothing wrong with that; or, you can make a difference and create a legacy for yourself. You just have to take risks.

    • @Fartandpoop
      @Fartandpoop 11 หลายเดือนก่อน +2

      Balls

    • @sugarkookiewithsometae4245
      @sugarkookiewithsometae4245 11 หลายเดือนก่อน +2

      ​@@matejmlakar5401 In the grand scheme of game business, 300K is small potatoes.

  • @real90nz
    @real90nz 11 หลายเดือนก่อน +3363

    in 4th grade, my friends & i sent halfbrick studios a letter to show our appreciation for the games they created.
    we didn’t even expect a letter back but they ended up sending us one & some plush toys.
    funny how this video comes up for me 12+ years later , thx so much for those memories

    • @eshwar6969
      @eshwar6969 11 หลายเดือนก่อน +118

      That'sso cute

    • @SPIDEREMMAN
      @SPIDEREMMAN 11 หลายเดือนก่อน +47

      Wholesome

    • @lightplayz4430
      @lightplayz4430 11 หลายเดือนก่อน +2

      O

    • @durlabhbiswas860
      @durlabhbiswas860 11 หลายเดือนก่อน +1

      I wish I was you

    • @Wetnapkin69
      @Wetnapkin69 11 หลายเดือนก่อน +9

      We need more devs like this

  • @iino1goodiips428
    @iino1goodiips428 8 หลายเดือนก่อน

    Something so simple yet so complex.
    Genius.

  • @safaeit
    @safaeit 8 หลายเดือนก่อน

    Thanks for creating such an amazing game, I remember playing it for hours.

  • @komokolo4977
    @komokolo4977 11 หลายเดือนก่อน +534

    Admittedly disappointing you didn’t receive nearly what I would consider to be enough compensation from the games , but it’s great you have such a love for the craft and for the opportunities it’s created for people that share your passion. All the best.

    • @lucmermans37
      @lucmermans37 10 หลายเดือนก่อน +37

      For real... I googled his net worth expecting it to be 10M+

    • @32BitJunkie
      @32BitJunkie 10 หลายเดือนก่อน +101

      Seriously, it brought in literally billions of dollars for his company and immediately after leaving, he's in a dorm room with $0 to his name. This isn't a success story, it's a cautionary tale

    • @mysteriousm1
      @mysteriousm1 10 หลายเดือนก่อน +49

      @@32BitJunkie capitalism in a nutshell. Workers produces the sum amount of worth but get the least amount of money

    • @funkyboys4834
      @funkyboys4834 10 หลายเดือนก่อน +2

      ​@32BitJunkie He may not have all the money, but I bet if he was in a tough time there would be many supporting him.

    • @DJL3G3ND
      @DJL3G3ND 9 หลายเดือนก่อน +1

      @@32BitJunkie Id be greatful to have any game of mine end up half as popular as this regardless

  • @xillitharclight
    @xillitharclight 11 หลายเดือนก่อน +321

    You know... I think game industry really needs more of passionate people like you. People that care about making a good and enjoyable game more than just quickly making some sh*tty mess and adding a whole bunch of ads and microtransactions to it.

    • @IDMYM8
      @IDMYM8 10 หลายเดือนก่อน +4

      I also truly support passionate game developers all around the world, but I understand the problem we have now. Games are not the same anymore. I didn't meant games like a single "game", you know. Gaming has become very different and the main reason I find is it going mainstream. Just like every other thing, going mainstream always causes major shift of core principles etc.
      Just think about it, if you can make like $1 from hundreds of millions of people vs $10 from like some thousands of people? The choice is very intuitive. So... In the present era, games are supposed to be played for only some hours by many, MANY people, and the company is challenged to make a bank from that small span of time that they gain from people. People in today's date have so much to do, and every other year or so there's always some new trend, a new toy in the room that pops up and that's what everybody supposedly plays. This means, games for mainstream audience is a very small part of their lives, and there's nothing wrong with it.
      This is kind of the ultimate faith of every new toy that's going to happen. For once, it will be played whole heartedly for the whole day. Later, it will be put on side when a new toy comes in. (Have you watched Toy Story?) The old toy will be played for little time, and the producers of that toy have to feed the greed (the investors that help keep the ship afloat) by making whatever they could from the little shared of experience the old toy has left to give.
      I feel like the only way all of this can be stopped and gaming can go back to its roots is by treating companies as projects rather than a ship. Like, you create this company and then create the product that you wanted. Then when you feel like you're done giving with that project, you make everybody pack their bags and go home with whatever you made and kill the company. This will create other problems, such as what's going to happen with the game you made? What about the little userbase that still cares? You know, all that sentimental issues. Maybe being strict at the limitation of consumption is the only way? The people that are still left playing will find something else anyways.
      But then again, the companies have way more uses than just a being startup for some project, like giving jobs, becoming rich etc. Companies are assets and we really need to do something about it.

    • @Icaruz
      @Icaruz 10 หลายเดือนก่อน +15

      The Problem is, that the majority of the Devs truly care about what they create. Apex Legends and Overwatch Devs for example want to create a great game. the real problem are the people above them. giving them impossible deadlines, where they are forced to rush the process and makes them unable to put in a lot of love. all that for money. thats why you get all the alpha access and unfinished games....

  • @IanST0
    @IanST0 7 หลายเดือนก่อน

    WOW that was so nice to watch. thank you for these amazing games

  • @hanami21
    @hanami21 7 หลายเดือนก่อน +2

    being a Game Designer was my dream job since I was a kid, I have tons of ideas that I really hope someone would make one day that I think is lacking in the triple A games recently. I hope that you'll make a video on how you became a game designer

  • @TheLaughingBurger
    @TheLaughingBurger 10 หลายเดือนก่อน +768

    Love how deep your love of both Fruit Ninja and Jetpack Joyride is. You definitly made all of our childhood.

    • @trumpvsbiden1337
      @trumpvsbiden1337 8 หลายเดือนก่อน +5

      i wasnt even on a team and love fruit ninja till this day xd

    • @nr6665
      @nr6665 7 หลายเดือนก่อน

      or my first year of medical school lectures

  • @adkoda6264
    @adkoda6264 11 หลายเดือนก่อน +636

    That is so crazy. You truly made my childhood with the games you worked on/created. I think people sometimes forget that behind such great games are really people that put all their heart in there. Thank you

    • @Computment
      @Computment 11 หลายเดือนก่อน +3

      It took us13 year to figure that he made fruit ninja

  • @DarmiGames
    @DarmiGames 7 หลายเดือนก่อน

    This game was my childhood. Thank you so much for creating it❤️

  • @creeknkeks804
    @creeknkeks804 วันที่ผ่านมา +1

    Fruit Ninja is the favorite game of my cats. Thank you for that

  • @rarerx
    @rarerx 11 หลายเดือนก่อน +510

    To be honest the first version of the dojo when you had to do achievements was my favorite. Unforgettable memories

    • @danmusicman559
      @danmusicman559 11 หลายเดือนก่อน +1

      Same

    • @nahometesfay1112
      @nahometesfay1112 11 หลายเดือนก่อน

      How does it work now?

    • @lessalazar9068
      @lessalazar9068 11 หลายเดือนก่อน +13

      ​@@nahometesfay1112You have to get starfruit to buy stuff

    • @garryhlambert
      @garryhlambert 11 หลายเดือนก่อน +7

      ​@@lessalazar9068 fruit micro transactions

  • @CoolLookinPea
    @CoolLookinPea 11 หลายเดือนก่อน +377

    This dude casually said “I wanna kill some fruit” and made a masterpiece, with help from a talented team of course

  • @Garosmith
    @Garosmith 5 หลายเดือนก่อน +2

    Great video! You are very talented and already wish-listed your game on steam!

  • @OHIOMILKMAN
    @OHIOMILKMAN 2 หลายเดือนก่อน +1

    YOU MADE THE MOST HISTORICAL GAMES EVER, also the VR game is amazing thx for an awesome childhood.

  • @paperflight6806
    @paperflight6806 11 หลายเดือนก่อน +388

    This dude single-handedly created 40% of my childhood

    • @HurricaneBeryl
      @HurricaneBeryl 11 หลายเดือนก่อน +1

      Bro same

    • @cheated4687
      @cheated4687 11 หลายเดือนก่อน +4

      ok but not single-handedly at all

    • @shellrockguy9761
      @shellrockguy9761 11 หลายเดือนก่อน

      I hate ur pfp

    • @DeSlagen8
      @DeSlagen8 11 หลายเดือนก่อน

      He didn’t design the entire game

    • @aminamu161
      @aminamu161 11 หลายเดือนก่อน +2

      @@cheated4687 what they mean is that he came up with the og idea

  • @DroneConflict
    @DroneConflict 10 หลายเดือนก่อน +612

    I think my favorite part about this is how much credit he gives to others and how much they contributed

    • @Shwanksy
      @Shwanksy 7 หลายเดือนก่อน +5

      yeah i mean its the internet, if he didnt..... you know where that goes.

    • @willoverdoseonmusic
      @willoverdoseonmusic 7 หลายเดือนก่อน +1

      @@Shwanksy okay...

    • @Shwanksy
      @Shwanksy 7 หลายเดือนก่อน

      @@willoverdoseonmusic im only joking around lol

  • @gokufujison
    @gokufujison 8 หลายเดือนก่อน

    This was just a joy to watch!

  • @ambitbandit2557
    @ambitbandit2557 8 หลายเดือนก่อน

    I just remember playing fish out of water once you showed that split second shot of it! I liked that game too, and was probably playing fruit ninja way before that bc I remember randomly unlocking those slices from completing missions

  • @SpaceRider15
    @SpaceRider15 11 หลายเดือนก่อน +632

    Sometimes the world feels like a vastly smaller place than it actually is

  • @MAZ_dah
    @MAZ_dah 11 หลายเดือนก่อน +1106

    This guy is an international treasure, no joke should’ve gotten a chance at a nobel peace prize for making so many of us happy through this application.

    • @yasony424
      @yasony424 11 หลายเดือนก่อน +23

      nobel peace prize is for making more peace through countries as in political matters such as war

    • @22karot
      @22karot 11 หลายเดือนก่อน +6

      He also created temple run and Flappy bird

    • @itsesye
      @itsesye 11 หลายเดือนก่อน +11

      that's not how nobel peace prize work

    • @GlowstickRee
      @GlowstickRee 11 หลายเดือนก่อน +8

      @@22karot he did not make flappy bird

    • @Unimportant_egg
      @Unimportant_egg 11 หลายเดือนก่อน +6

      @@22karot those comments were joking my guy

  • @luke_from_online
    @luke_from_online หลายเดือนก่อน

    I remember playing the Game Center PvP Fruit Ninja when it came out, and the Game Center pool table aesthetic. I haven't thought about that since it happened but seeing your footage of it brought back memories. Great video also Jet Pack Joy Ride is GOAT

  • @Pinkninja0708
    @Pinkninja0708 8 หลายเดือนก่อน +1

    Dude, bless you for the childhood!

  • @pastformal8354
    @pastformal8354 11 หลายเดือนก่อน +353

    I cannot even begin to explain the level of joy fruit ninja and jetpack joyride brought me as a teenager, they are the perfect example of what mobile games should strive to be. No predatory monetization, no lootboxes, no or minimal adds, and a price tag of a few dollars. Jetpack Joyride still remains my favorite mobile game to this day, more game designers need to take a page from you and your team. Best of luck in the future.

  • @hotmommy
    @hotmommy 11 หลายเดือนก่อน +347

    22:08 I'd definitely listen to a longer version too, you're a good storyteller. I like all the little anecdotes, like the making of the initial ad or all of you suddenly having to whip up promotional art for the game while drunk 😂

  • @oliverlennox2074
    @oliverlennox2074 6 หลายเดือนก่อน

    Holy shit... i mean this is just nostalgia on another level. Wow, love this video. Glad you made it

  • @velfaern1716
    @velfaern1716 6 หลายเดือนก่อน +1

    Blows my mind how much visual and sound design went into the process for this game. I was never a huge fan of these kinds of games or any mobile games really, but I always had a respect for this game for being so simple and popular. I can see now why it did so well

  • @Zakru
    @Zakru 11 หลายเดือนก่อน +604

    Hah, it's so easy to tell that creative control is in other hands now. I remember playing the version with just classic, zen and arcade modes, no bullshit. Such a beautifully crafted, simply perfect game. Compared to many things, it's really blatant that it was made to be fun, and not just made to be a cash cow.

    • @hiblonick1747
      @hiblonick1747 11 หลายเดือนก่อน +27

      I know, the new fruit ninja just makes me sad now... 😔

    • @cristaltom2377
      @cristaltom2377 11 หลายเดือนก่อน +8

      hey guys, do you know that theres a dude who cracked the old version? so its still playable! search it on yt

    • @tfwnoyandere
      @tfwnoyandere 11 หลายเดือนก่อน +4

      arcade is goated i remember getting like 1300 for the first time before they added levels and different blades and shi

    • @skither4305
      @skither4305 11 หลายเดือนก่อน +2

      Jesus loves all of you! Turn to him before it’s too late!

    • @BriansMe
      @BriansMe 11 หลายเดือนก่อน

      @@skither4305 shut up bum i worship the devil fr

  • @x8c8r
    @x8c8r 11 หลายเดือนก่อน +426

    Casually describes the development history of one of the best classic mobile games ever made.
    Honestly I would watch a 6 hour long fruit ninja documentary.

  • @bblunder
    @bblunder 29 วันที่ผ่านมา

    I don't remember I ever watched a video without skipping a second for a long time. Thank you for sharing your experiences with us. It was so valuable and fun to listen.

  • @rishyz18
    @rishyz18 7 หลายเดือนก่อน

    Fruit Ninja is one of the most satisfying games I have ever played. Thanks Luke!

  • @wormsblink2887
    @wormsblink2887 10 หลายเดือนก่อน +2088

    Seems like Steve was incredibly good, few programmers would be able to create so many features so quickly without fail.
    Kudos to Steve, whether he is now.

    • @lukemuscat
      @lukemuscat  10 หลายเดือนก่อน +463

      He's still crushing. Made Steppy Pants with Shath and more recently Spin Rhythm XD together too.

    • @evanjohnson6884
      @evanjohnson6884 8 หลายเดือนก่อน +82

      @@lukemuscat yo what?? the guys behind fruit ninja made spin rhythm XD!? I never woulda guessed but it makes total sense, I love SRXD

    • @BlueDot149
      @BlueDot149 7 หลายเดือนก่อน +2

      how did this comment get 1.4k likes but… 3 comment!?!!?!?

    • @luketech3767
      @luketech3767 7 หลายเดือนก่อน +2

      @@BlueDot149 I have absolutely no idea. Flattering, isn't it?

    • @xsct878
      @xsct878 6 หลายเดือนก่อน

      @@lukemuscat holy fuck I love Spin Rhythm.