The Ocarina of Time 3DS remake making the iron boots something you can just assign to one of the buttons for easy access was probably the best thing it did, made the water temple 100x more bearable.
Amazing video. Great editing aswell. I definitely agree with all of your points. The Majoras mask 3 day cycle was TREACHEROUS for my first play through. Although I will say , Stone tower temple was extremely excruciating having to constantly play the elegy of emptiness over and over and over again. Thanks again so much for the vid, your channel will catch onto the TH-cam algorithm and your channel will thrive!
I'll say it: Skyward Sword may not be a better game than BotW/TotK, but it _is_ a better _Zelda_ game. It makes me deeply sad that Zelda has diverted so far from the qualities that made me fall in love with it, like complex, interesting puzzles, epic story beats, fun gadgets to play with which unlock new areas almost like a metroidvania, and jaw dropping music everywhere you go. These new games only have faint shadows of these elements, and are more focused on dynamic combat, open world busywork and resource gathering, and non-linearity, which in turn means the music has to be adaptable and subtle, there can't be anything gated behind unlocks, the story has to happen somewhere or somewhen else and can't play much of a role, and there can't be any complicated puzzles that build on previous mechanics because they're all 5 minute ordeals in tiny shrines. Also I thought I was going to have fighting words about Majora's mask 3 day cycle; It's the main reason it is my favorite Zelda game, and I love other games (which are tragically few) with time management, such as Dead Rising and Persona 5. But I can't disagree that it's very alienating to new players. I remember being bristled by it at first, myself.
@@lawnmower16 I found the gameplay loop for those games seems to alternate between doing a fun but super underwhelming shrine, and wandering around an empty/lonely overworld.
@@hist150project5 my main problem with TOTK is the piss-easy shrine puzzles or alternatively the frustrating eventide-esque combat trials where you can easily get one shotted and have to start the entire thing over, the shrines are the main reason I stopped playing, they're so bad
I disagree about the Depths being TotK's worst part. I love that the game had an entire area where you can just go nuts with combat and the building mechanic. Yes, it's pretty repetitive, but I don't mind repeating things that are fun, especially when you are constantly rewarded with valuable resources, armors, schematics and light roots that help you find shrines on the surface. I think the actual worst part about TotK is that they decided to put a useless map funtion on your item wheel, instead of the sage abilities. The UI in general is pretty messy and the fuse menu in particular was designed in the most tedious way possible. And don't even get me started on how slowly you level up your armor, inventory and hearts/stamina.
I have to disagree with both the N64 critiques. The 3-day-cycle is so essential to Majora's Mask that it could not be dispensed with. I'd say my most disliked part is the Goron race, which always takes me far too many tries in a playthrough. Even my first time playing without a guide, I (with the inverted song of time, of course) was able to get to a dungeon in one full cycle, and clear it in the next cycle without feeling pressured for time. Likewise, the Water temple is generally okay as long as you check the map. Now, needing the pause menu to toggle the iron boots, I'll grant you that.
Wow, I was surprised at how many of the sections I disagreed with. Not that I dont think those areas of the games are problems, but I found things I hated a lot more. Tears of the Kingdom has a MASSIVE problem with materials, needing way too much of rare items and too much money to upgrade armor. Skyward Sword straight is is not fun to control, even the HD versions control support makes moving and fighting feel incredibly clunky. Twilight Princess for me takes far too long to start being fun when your not Wolf Link, with your lake of diverse equipment till later in the game and much of world locked off, being the wolf is the most fun for a long while.
All very good points. Again I think these games are masterpieces, but it's interesting to look at where they struggled. I remember playing Twilight Princess at 1AM after waiting in line to get a Wii at midnight and just being so disappointed with how long it took to get going. It wasn't until like 5AM that the game actually started getting fun.
@@pancakesean6888 a lot of the of the islands can't be explored until you get the hookshot, so I guess they wanted to incentivize the player to explore the sea after they have received all the items in the game. Also they probably needed something for the player to spend all those rupees from sunken treasures, so they came up with deciphering maps.
Nah, don't blame the rupee thing on Fi, Twilight Princess did it way before her.
The Ocarina of Time 3DS remake making the iron boots something you can just assign to one of the buttons for easy access was probably the best thing it did, made the water temple 100x more bearable.
Absolutely OOT 3d was an incredible remake!
Amazing video. Great editing aswell. I definitely agree with all of your points. The Majoras mask 3 day cycle was TREACHEROUS for my first play through. Although I will say , Stone tower temple was extremely excruciating having to constantly play the elegy of emptiness over and over and over again.
Thanks again so much for the vid, your channel will catch onto the TH-cam algorithm and your channel will thrive!
Thanks man! Hoping to hit 10k subs before end of year! But yeah stone tower temple was a bear to get through, really wasn't a fan of it.
I'll say it: Skyward Sword may not be a better game than BotW/TotK, but it _is_ a better _Zelda_ game. It makes me deeply sad that Zelda has diverted so far from the qualities that made me fall in love with it, like complex, interesting puzzles, epic story beats, fun gadgets to play with which unlock new areas almost like a metroidvania, and jaw dropping music everywhere you go. These new games only have faint shadows of these elements, and are more focused on dynamic combat, open world busywork and resource gathering, and non-linearity, which in turn means the music has to be adaptable and subtle, there can't be anything gated behind unlocks, the story has to happen somewhere or somewhen else and can't play much of a role, and there can't be any complicated puzzles that build on previous mechanics because they're all 5 minute ordeals in tiny shrines.
Also I thought I was going to have fighting words about Majora's mask 3 day cycle; It's the main reason it is my favorite Zelda game, and I love other games (which are tragically few) with time management, such as Dead Rising and Persona 5. But I can't disagree that it's very alienating to new players. I remember being bristled by it at first, myself.
BotW/TotK are the only Zelda games that made me want to fall asleep
@@hist150project5 they're very chill. Sometimes a little too chill.
@@lawnmower16 I found the gameplay loop for those games seems to alternate between doing a fun but super underwhelming shrine, and wandering around an empty/lonely overworld.
@@hist150project5 my main problem with TOTK is the piss-easy shrine puzzles or alternatively the frustrating eventide-esque combat trials where you can easily get one shotted and have to start the entire thing over, the shrines are the main reason I stopped playing, they're so bad
I like the water temple its my fave besides the forest and shadow
I'd watch if you do a similar video on the handhelds games.
The prima guides. Goddamn I'm old🤣🤣🤣
Have to disagree with you on the link to the past bosses. You have multiple items that can be used to defeat the boss
I disagree about the Depths being TotK's worst part. I love that the game had an entire area where you can just go nuts with combat and the building mechanic. Yes, it's pretty repetitive, but I don't mind repeating things that are fun, especially when you are constantly rewarded with valuable resources, armors, schematics and light roots that help you find shrines on the surface.
I think the actual worst part about TotK is that they decided to put a useless map funtion on your item wheel, instead of the sage abilities. The UI in general is pretty messy and the fuse menu in particular was designed in the most tedious way possible. And don't even get me started on how slowly you level up your armor, inventory and hearts/stamina.
The worst part of Tears of the Kingdom is the part that's actually not a rehash of Breath of the Wild. Talk about a disappointment.
Windwaker is peak
I have to disagree with both the N64 critiques. The 3-day-cycle is so essential to Majora's Mask that it could not be dispensed with. I'd say my most disliked part is the Goron race, which always takes me far too many tries in a playthrough. Even my first time playing without a guide, I (with the inverted song of time, of course) was able to get to a dungeon in one full cycle, and clear it in the next cycle without feeling pressured for time.
Likewise, the Water temple is generally okay as long as you check the map. Now, needing the pause menu to toggle the iron boots, I'll grant you that.
Wow, I was surprised at how many of the sections I disagreed with. Not that I dont think those areas of the games are problems, but I found things I hated a lot more.
Tears of the Kingdom has a MASSIVE problem with materials, needing way too much of rare items and too much money to upgrade armor.
Skyward Sword straight is is not fun to control, even the HD versions control support makes moving and fighting feel incredibly clunky.
Twilight Princess for me takes far too long to start being fun when your not Wolf Link, with your lake of diverse equipment till later in the game and much of world locked off, being the wolf is the most fun for a long while.
All very good points. Again I think these games are masterpieces, but it's interesting to look at where they struggled. I remember playing Twilight Princess at 1AM after waiting in line to get a Wii at midnight and just being so disappointed with how long it took to get going. It wasn't until like 5AM that the game actually started getting fun.
The triforce collecting destroyed windwaker. Complete trash.
I just can't get over the fact that they put it RIGHT before you fought Ganon. Ground the whole game to a halt
@@pancakesean6888 a lot of the of the islands can't be explored until you get the hookshot, so I guess they wanted to incentivize the player to explore the sea after they have received all the items in the game. Also they probably needed something for the player to spend all those rupees from sunken treasures, so they came up with deciphering maps.