Okay so I had 3D Land on my list and even had the info for it in my script but just forgot it for some reason in the actual video. The worst part was basic world and level themes with a boring world map that's the same for every world.
And the star coins in random levels that required mini mushrooms😭 You’d have to either replay a level to save one up, or go through the whole level with it without taking a hit
yeah that's true but if you really want a consistent extra blue shell in your pocket slot, go to world 3 cannon. when you spawn in as blue shell mario or luigi, hold the sprint button jump over the cannon and hit the item block if done correctly you will always get a blue shell. but then again you do need to already have a blue shell...
2:31 The reason why older Mario games are so hard is because the older consoles couldn’t have that much content, so Nintendo decided to make their games harder so that the games lasted longer, tricking people into thinking that the game had more content than it actually has
Definitely true. Games like mario odyssey are super easy but have so much content. What I really like about it though is that it can be played as fast or as slow as you want, unlike the galaxy games.
I mean Nintendo wasn't the only culprit just the main one. Do we remember how difficult Sonic games actually were? Like really? Along with a lot of other 3rd party developers. I would say Nintendo were the first to balance difficulty better overall. For most things. And not just make things difficult for difficulties sake
@@TheBigSmqch The games were amazing though! Here I go being a hypocrite. I don't like the linear zelda games, but like the open world ones. And I am about to back up the linear mario games. MARIO AND ZELDA ARE COMPLETELY DIFFERENT THINGS. It's like comparing apples to oranges. Anyway here is why I love the galaxy games. The graphics: If they made a true HD or 4k version, it would be insane. The story: It is definitely the most story focused game, and it was a great idea to try. It didn't work very well, I absolutely hated how you couldn't skip the cutscenes, and that they were so slow, but it was a good idea just to try out. And maybe it didn't work out. It's better to try! Lots of the stars are super fun to collect! I definitely prefer odyssey now, since I like speedrunning it. Can you imagine speedrun a game about slow walking?
And that's not a bad thing. Overall I much prefer the small amount of difficult content approach over the massive amount of mindlessly easy content approach (the approach that most modern open world games go for)
6:00 What I found funny about Sunshine is that had Luigi came with them and the Judge ruled differently, Mario WOULDN'T have been let out of Prison and it would have been up to Luigi to clear Mario's Name.
Just cuz I feel bad for Mario games, here's the best thing about every mainline game: Smb: importance in videogame history Smb2 (lost levels): uhhh, music? Smb3: level design Smb2 (USA): multiple characters SmWorld: Idk, allmost everything in this game is amazing SmLand: introduction to handheld Mario games, I guess SmLand2: introduces Wario Sm64: importance in videogame history SmSunshine: colorful and creative scenarios Nsmb: great return of 2D Mario games NsmbWii: multiplayer Nsmb2: uhh, Idk honestly NsmbU: multiplayer SmGalaxy/Galaxy2: pretty much everything Sm3DLand: 3D RACCOON MARIO! Sm3DWorld: Cat Mario is so good, and level design is great SmOdyssey: same thing as World SmWonder: same thing again
The easily worst part of sticker star in my opinion is the puzzles, most of the time the game asks "Do you have this random non-related thing? Oh, you don't? Well we're not gonna tell you what it is or where to find it, stupid! Just find it yourself. have fun searching all the levels only for you to find something and it's not what you need." Like you could be in level 4-3 and need something from 2-4 and you wouldn't know. And then if you use the wrong thing, it gets rid of it. Then you search even more until you just look up a guide, give up, or by some miracle find the correct thing.
I don’t mind the Green Stars in Galaxy 2, there are definitely those annoying one’s but they aren’t all bad. And I played Galaxy 1 so many times, I don’t have problems with the Comets.
I agree with many of the points you made about the imperfections in Mario games. Especially the difficult and sometimes frustrating parts of some games. However, these elements also make the game more enjoyable.
I find it ironic you faulted Mario Odyssey for being too easy. My issue is 100% that game is an absolute nightmare - especially that awful jump rope challenge. Yoshi’s Island DS is actually pretty great. It’s just that dreadful music that holds it back
Not really cause super Mario bros Wii was designed mostly with Multiplayer in mind, and the games doesn’t do it all that well. Considering they did design the game for multiplayer it affects the rest of the game as some stages are rather empty and boring cause they had to design the stage with 4 players in mind. All in all new super Mario bros multiplayer has never been great.
The worst part about Super Mario World is losing both powerups when taking damage. The worst part of New Super Mario Bros Wii is the powerup system because the levels are designed around using powerups, and not having them means missing out on the fun until you find the next item block. This problem is solved in Super Mario Bros Wonder with the badge system. For Super Mario Galaxy 2, it is swimming. Unlike Super Mario Galaxy 1, spinning underwater has a long cooldown so swimming without a shell is extremely slow. For Princess Peach Showtime, it is having to replay the entire level if you miss a collectible, as well as replaying levels in the postgame for the hidden ninjas.
I absolutely conquered New Super Mario Bros. on the DS, I both 100% it and maxed out the score counter. The only problem I had was that one star coin in World Six, I could not find it for the life of me, I had to look up a guide to find it. It was in such a dumb spot that I would've never thought to look there. But after looking it up I found it pretty easily. I also couldn't get into the spot with Luigi for some reason, it only worked with Mario.
The good thing about noticing bad aspects of games is that it helps in terms of designing something new to ensure the same mistake isn’t repeated again.
The two worst parts of Partners in Time is: A) The bosses take FOREVER, and you have no indication of how much health they have left B) Battling while separated is tedious and unlivable, ESPECIALLY late game
Nice video Nin10doland! I've been watching your channel for a while and finally decided to subscribe. I know its hard right now as you mentioned in your previous video; keep up the good work! I mostly agree with your analysis, but there are a few things I would mention: -NSMB: I actually really liked the challenge of beating the bosses as Mini Mario to find the secret worlds. -NSMBW: Multiplayer is hectic, but I loved it as a kid; it wouldn’t be the same without it. -SMG: I like comet missions for the most part; their biggest flaw is that many are actually too easy. -SMG2: Yes, some Green Stars are annoying or filler, but they mostly give a good excuse to revisit galaxies and add some difficulty. -M&LSS I personally did like Joke’s end; getting lost in games is immersive and sadly something we don’t see as much these days. -M&LPIT: Just wanted to add that the Bros. Item system has always been worse than SP/BP to me. -M&LBIS: I like the 2D sections, they add variety, and the Bros. do eventually get to explore in 3D anyways.
I loved using the mini mushroom to beat the bosses. The whole process of even getting there with it and then beating the boss felt like such an achievement with the reward of a new world.
I strongly disagree with the back tracking in super paper Mario being a bad thing. The return pipe can be used anywhere, even in flipside or flopside if you want to get back to the level selection quickly. Plus you eventually get a pixl that allows you to run making this game one where you move the fastest. I much prefer to 100% super than any of the other games.
9:27 They DO do something. 1M gives you a golden Mario statue in the title screen, and 10M turns that into a golden Raccoon Mario statue. The game also congratulates you for these. Also 23:40 What would you say is the worst part of Yoshi Topsy Turvy and Touch & Go?
Some guy on TH-cam timed exactly how much time you waste with entering and exiting galaxies in Galaxy 1. I think it was like 8 hours or something across the full game. It was wild.
@YT-xu5fy I know and that's why it frustrated me,It's one of the easiest and fastest stars once you know where to go,But I cannot imagine how players back then knew where to go other than by complete chance or from someone who actually found it
@@YT-xu5fy Yeah, sorry buddy, but nobody at school I knew back in 96 figured that fucking star out. It's easy now with a TH-cam guide, it was a nightmare at the time.
@pinealdreams3005 Yeah, some of stars can be really hard to find without a guide. For me, I got stuck on Tall Tall mountain with Mysterious Mountainside for 2 hours before quitting and watching a guide. So yea, name hints in this game sucks
oddly for Mario Land 2 6 golden coins, the actual, real worst part is, on the off-chance you get a game-over in Wario's Castle, you'll literally have to do all of the bosses all over again cuz the game even has a cutscene showing the 6 golden coins getting tossed out from their inserted slots in the castle door, right back to the bosses once this game-over happens 💀
I much prefer videos like this over the "here's what I'm going to guess Nintendo will do next year" type videos based on little to no news. Love the channel though! Didn't mean for it to sound mean spirited, just genuine viewer feedback from a long term sub
9:09 I get it, but lucky my 10 year old brain remembered about the homing ground pound and took only 1 attempt. (I was so proud of it couple of years later when I learned people were dying a lot from it)
1:32 why does nobody ever mention that there are several levels in the original super Mario Bros that are completely identical to one another. Especially when you actually beat the game and play the star mode or hard mode. 1 - 3 is identical to 5-3. 1 - 4 is identical to 6-4. 2 - 2 is identical to 7-2. 2 - 3 is identical to 7-3. 2 - 4 is identical to 5-4.
I think the worst part of woolly world is trying to find the blue shy guys at the final level, i legit thought coop was required to complete the game. You had to find the blue pipe and take a dive of faith and swim towards the left wall in order to find a secret area with the blue shy guys
I remember the first time unlocking the green stars as a kid in super mario galaxy 2, I remember having so much fun trying to find the green stars, some of them were in very clever places, I dont mind the green stars at all.
Id say the issue with Super Paper Mario is that the game design doesnt mesh with the mechanics. You have the four playable characters but Mario takes the most importance and plenty of times you'll switch to a character for one thing just to go back to Mario for his 3D gimmick.
The worst part here in Brazil is the price. A Nintendo Switch costs R$ 2300 (US$ 420). People here earns about R$ 2000 (US$ 365) each month. So, yes, you work a whole month and still cannot buy a Nintendo Switch. And the games costs R$ 350 (US$ 64) each.
Partners in Time is a game where people would find either frustratingly difficult or stupendously easy, with me seeing it on the easier side. I can see where people are coming from when saying it’s hard though
You forgot Super Mario 3D Land. Super Mario Bros 3 really is crazy hard and Yoshi's New Island has too many Kamek battles. The Origami King is flawless in my opinion. When is the next Paper Mario TTYD comparison video?
For me the worst thing in Mario Sunshine is the Bowser battle, all you have to do is pound these flaps around his pool and that's it you beat him, Nintendo is trying to rick roll us!
In my opinion, I think the worst part of Mario + rabbids kingdom battle is that the bosses got difficult a little too fast, like I literally can’t even make it past the second boss
Lost Levels: It's too similar. SM USA: It's too different. The actually worst thing of LL, is thst it's just really badly designed to be unfairly hard. Also being so different is a good thng abou SM USA
The one problem I'm having with super mario galaxy I got 120 stars but it won't let me do the purple coin challenge at the star festival at the end for switch has this happened to anyone else 🤔
15:18 not exactly true, you can beat some bosses without a thing sticker they want you to use, its just really hard to do. i was able to beat the gooper blooper boss without the sponge item by using a pow block, crippled the boss, and i used 3 sissor items and defeated it. so why didn't i use the sponge on the boss? well, the game barely tells you or hints you on what your suppose to do or where to go. and thats another thing you should of mentioned about the game, it barely holds your hand and doesn't tell you where you have to go or what to do and i got stuck so many times in the game.
my opinion: (mainline games) smb1: you can’t go backwards in levels. smb1.5: you have to beat the game 8 goddamn times without continues to access the final 4 worlds! smb2: you go back to the very beginning when you get a game over. smb3: no save system. sml: mario’s physics. smw: you at most die in 2 hits, even with a power-up. sml2: the final level has six sections and you go back to the beginning on a game over. sm64: the camera. sunshine: aggravating jank. nsmb: the blue shell is too vital. smg1/2: the slow pace. nsmbw: impressively uninspired. sm3dl: lacks personality. nsmb2: barely does anything different from its predecessor. nsmbu: aggravatingly boring in so many ways! sm3dw: poor depth perception. maker: the community levels. odyssey: WAY too many power moons. maker2: the maker. bowser’s fury: it’s really really short. wonder: the bosses are underwhelming.
I am SO glad to hear that I'm not the only one that absolutely HATES the wing cap controls. Everyone seems to love that powerup but I cannot stand it 😭😭
You discussed Inside Story, Dream Team, & Paper Jam but didn’t list STARLOW as a terrible element? She’s such an annoying CHR that’s also a jerk to Luigi for no reason…
Here are the worst parts of the mainline Mario games in my opinion: SMB1: No continue system. SMBTLL: Worlds 9, A, B, C, and D. SMB2: The World 2-1 softlock. SMB3: Finding the White Mushroom Houses. SML: The screen size. SMW: Lack of power-ups like the three Suits and the Super Leaf. SML2: The soundtrack’s confusion regarding naming the main world map, ground, and athletic songs. SM64: I agree, the camera stinks. SMS: Those dreaded Blue Coins. NSMB: How not everything is 3D. SMG: HER… (Y-you know who I’m talking about.) NSMBW: The beginning of the “Mario Mandates”… SMG2: Lack of a story. SM3DL: Overreliance on stereoscopic 3D. NSMB2: The aptly named Impossible Pack DLC. NSMBU: If you followed ayyk92 on DA, you probably know what I’m talking about… SM3DW: HER (AGAIN)… SMO: The gosh-darned ENDING! (Spoilers if you haven’t played from start to finish.) SMBW: Not enough boss variety.
Actually i would say the worst things about Sticker Star isnt the battle system actually. I would say the puzzles requiring you to already have items you didnt know you needed beforehand else you backtrack, so backtracking is a huge problem in this game. And the other i would say is the serious lack of a story. The boss fights could honestly use a mention as well, since they also require you to have thing stickers beforehand to hit their weakness, and the player is somehow supposed to know this ahead of time. Dont have the thing sticker or just didnt use it? Have fun trying to chip the boss's 300+ HP with attacks that can do 10 at most. Actually used the weakness sticker? Have fun beating the easiest boss ever that sometimes cant even fight back. They're too hard without the weakness, and too easy with them. This on top of the fact that obtaining the actual "things" still requires you to go back to town and actually turn them into stickers, which is even more backtracking.
For me, *deep breathe* The stupid looping castle levels in Super Mario Bros. The way you can't save SMB 2 and 3 normally. The 8th Episodes in Sunshine for usually way too hard for me. Purple Coins in Galaxy, especially when you die near the end. Odyssey had very easy level progression. I never liked how you could just not finish a kingdom because you'd probably collect enough moons to get to the next kingdom for how stupidly abundant they are. I found the backtracking in TTYD to be very tedious in Chapter 7. (I'm actually on a quest to beat every Mario RPG except for the bad ones. Up to Super Paper Mario and Dream Team.) Other than that, most of the problems in the video I agree with
Aside from the blue coins, atrocious 100% completion and how buggy the game is, the worst part about Sunshine are the levels & missions as they are the most obnoxious, repetitive & annoying challenge out of any 3D Mario games that leads into some unfair & bad difficulty curve and the fact you have to progress by doing all 7 main missions in each world to get into the final level of the game instead of just collecting this amount of Shine Sprite you only need is absolutely tedious.
I understand what you said about Galaxy. Personally, I like the star collection system, and the way Mario controls. If I had to pick something I didn't like about it, it would be that you have to fight Bowser to unlock the Purple Comet, which means that if you are going for a 202% run, you have to do the final Bowser fight a minimum of 4 times.
One of the worst things about Mario Land is that it is so small. Yes it was a Gameboy game but games like Zelda Link's Awakening and Pokemon Red and Blue Worlds are 20 times as big and the game is 20 times as long to play especially if you go for 100%
The worst parts of Bowser's Inside Story to me are not having a world map when playing as Bowser and having to press select to open the map, (DS only), how long it is, but most importantly, once you beat Bowser's bosses you can't fight them again like Mario and Luigi's
Paper Mario the Origami King is a creative game, turning battles into puzzles. However, getting every coin in Eddy River, the shuriken minigame, and Shy Guys Finish Last are terrible parts of a great game.
I don't know if anyone else has this problem but my least favorite part of kingdom battle is the third area because random objects would glitch around the world and get in your way all the time
I absolutely love Mario Galaxy 1 and 2 is a close second, I can see you’re point with the green stars some of them are definitely a nightmare to find I guess it just depends on the player. But I definitely agree tgat leaving the level constantly is a pain. It’s a shame it couldn’t be like Toy Story 2 on PS1 where when you get a token(or whatever they were)you could leave or keep exploring that level for longer it would be a perfect fit for these games.
I HATE the missions in Galaxy 2 where you have to kill all the enemies on a time limit. I never 100%'d Galaxy 2, and since I've recently been playing the game to 100% it, it's not me remembering wrong, it's the game being too hard (or skill issue idk)
Bro the problem with partners in time is u have to buy items constantly for special moves and the inputs for the moves become so tedious by the end of the game. how u never came across anyone mention that as a flaw is beyond me
The worst part for me is honestly just a thing around all the games and it’s the dash and attack button are the same button normally I would like if they were different
Worst part of every mainline Mario game: Smb: controls Smb2 (lost levels): level design Smb3: controls Smb2 (USA): I don't like this game at all 😅 SmLand: length SmWorld: just the Star World SmLand 2: too easy Sm64: camera (and some missions) SmSunshine: some missions Nsmb: bosses NsmbWii: bosses SmGalaxy: some missions are a little annoying, but I truly love everything else about this game SmGalaxy2: story is a little too simple, but overall same thing as 1 Nsmb2: too easy NsmbU: bosses Sm3DLand: boring visuals Sm3DWorld: bosses SmO: some missions are slightly annoying SmWonder: bosses Galaxy games are so good
I dunno if this is a hot take or not but I love Super Mario Sunshine so much and I absolutely agree with what Nin10doland is saying. I have never collected the blue coins but I do have every non blue coin shine. I didn’t find the balloon shooting that hard or the lily pad shine I beat them in like 3 deaths. However, pachinko is broken and it’s so funny and what’s kinda stupid is that I found pianta village 8 (fluffy festival red coins) to be the mission I died the most times on other than the boat on corona mountain.
The worst part about Sunshine for me is the fact that I keep getting walked by the FLUDDless stages. Maybe I just can’t adapt to Unreal Engine 2, but I can’t pass the second secret of Bianca Hills or the first Secret Stage of all the other levels. As for Galaxy, Luigi’s Purple Coins takes the number one worst spot for me. Not even the gimmick levels or daredevil comets killed me as much as that mission.
Okay so I had 3D Land on my list and even had the info for it in my script but just forgot it for some reason in the actual video. The worst part was basic world and level themes with a boring world map that's the same for every world.
Hmm, the *real* worst part of 3D Land seems to be that it tends to be somehow easily forgotten because of 3D World. xd
And what happened to Peach games?
you also forgot super Mario run lol
Dude you're gonna leave out SMW2 Yoshis Island and STILL not acknowledge it?? 😂 Yoshis Island is a GOAT
@@SRF_1031it's in the video???
The worst part is the wait in between each game.
Mario fans when they have to wait atleast almost a year for the same game:
@@sethwight7029that’s how it was in like the late 2000s to the early 2010s lol, and even then people were sick of it
Truuuuue
Lol 😂
At least we wait 2-5 years for masterpieces, instead of a year for garbage…
A few things from me to add:
New Super Mario Bros DS: You need the Blue Shell for so much stuff, but you can’t get it anywhere consistently
That's really annoying
And the star coins in random levels that required mini mushrooms😭 You’d have to either replay a level to save one up, or go through the whole level with it without taking a hit
yeah that's true but if you really want a consistent extra blue shell in your pocket slot, go to world 3 cannon. when you spawn in as blue shell mario or luigi, hold the sprint button jump over the cannon and hit the item block if done correctly you will always get a blue shell. but then again you do need to already have a blue shell...
@@dirkjands Since when did the warp cannon stages in NSMB have item blocks?
2:31 The reason why older Mario games are so hard is because the older consoles couldn’t have that much content, so Nintendo decided to make their games harder so that the games lasted longer, tricking people into thinking that the game had more content than it actually has
Definitely true. Games like mario odyssey are super easy but have so much content. What I really like about it though is that it can be played as fast or as slow as you want, unlike the galaxy games.
I mean Nintendo wasn't the only culprit just the main one. Do we remember how difficult Sonic games actually were? Like really? Along with a lot of other 3rd party developers. I would say Nintendo were the first to balance difficulty better overall. For most things. And not just make things difficult for difficulties sake
@@Reaktron88 I kinda hated the galaxy games because the game was too slow and the camera was nonexistent
@@TheBigSmqch The games were amazing though! Here I go being a hypocrite. I don't like the linear zelda games, but like the open world ones. And I am about to back up the linear mario games. MARIO AND ZELDA ARE COMPLETELY DIFFERENT THINGS. It's like comparing apples to oranges.
Anyway here is why I love the galaxy games.
The graphics: If they made a true HD or 4k version, it would be insane.
The story: It is definitely the most story focused game, and it was a great idea to try. It didn't work very well, I absolutely hated how you couldn't skip the cutscenes, and that they were so slow, but it was a good idea just to try out. And maybe it didn't work out. It's better to try!
Lots of the stars are super fun to collect!
I definitely prefer odyssey now, since I like speedrunning it. Can you imagine speedrun a game about slow walking?
And that's not a bad thing. Overall I much prefer the small amount of difficult content approach over the massive amount of mindlessly easy content approach (the approach that most modern open world games go for)
Why is nobody talking abt that he forgot 3d land
Maybe he couldn't find any problems with 3D Land.
Oh dear
I hate people leaving 3D land out. It’s one of my favorites.
Perhaps it's because 3D land is basically flawless
Oh crap yh I'm trying to 200% the game 😅
bloody Love it
6:00 What I found funny about Sunshine is that had Luigi came with them and the Judge ruled differently, Mario WOULDN'T have been let out of Prison and it would have been up to Luigi to clear Mario's Name.
Just cuz I feel bad for Mario games, here's the best thing about every mainline game:
Smb: importance in videogame history
Smb2 (lost levels): uhhh, music?
Smb3: level design
Smb2 (USA): multiple characters
SmWorld: Idk, allmost everything in this game is amazing
SmLand: introduction to handheld Mario games, I guess
SmLand2: introduces Wario
Sm64: importance in videogame history
SmSunshine: colorful and creative scenarios
Nsmb: great return of 2D Mario games
NsmbWii: multiplayer
Nsmb2: uhh, Idk honestly
NsmbU: multiplayer
SmGalaxy/Galaxy2: pretty much everything
Sm3DLand: 3D RACCOON MARIO!
Sm3DWorld: Cat Mario is so good, and level design is great
SmOdyssey: same thing as World
SmWonder: same thing again
No SM64DS? :
The easily worst part of sticker star in my opinion is the puzzles, most of the time the game asks "Do you have this random non-related thing? Oh, you don't? Well we're not gonna tell you what it is or where to find it, stupid! Just find it yourself. have fun searching all the levels only for you to find something and it's not what you need." Like you could be in level 4-3 and need something from 2-4 and you wouldn't know. And then if you use the wrong thing, it gets rid of it. Then you search even more until you just look up a guide, give up, or by some miracle find the correct thing.
Yeah, Kersti is so useless when you want a hint to know what to do. And the game is just boring in general.
Also the bosses. They’re pretty much impossible to beat unless you have the specific “thing” and then once you get it, it’s incredibly easy
There was not really anything in Galaxy that I disliked except for the fact that there is no secret super hard level like champions road.
And that game came out before the tradition started so you can't hold that against it.
I don’t mind the Green Stars in Galaxy 2, there are definitely those annoying one’s but they aren’t all bad. And I played Galaxy 1 so many times, I don’t have problems with the Comets.
Agreed.
same
and the worst part of 3D land is that it isn't in the video
because it is perfect and has no flaws
Because of how forgotten it is after 3d world came out l...
look at the pinned comment
Bro drops a high quality video once every 2 months and makes the same exact video everyday the other days💀
Average nintendo youtuber
I mean its a Nintendo youtube channel. Why wouldn't he?
No, that was worse boss fights. This is worse parts.
I agree with many of the points you made about the imperfections in Mario games. Especially the difficult and sometimes frustrating parts of some games. However, these elements also make the game more enjoyable.
BIS’ worst part is easily the minigames. Especially the pollen one. And PJ’s is the Paper Toad rescue missions.
I find it ironic you faulted Mario Odyssey for being too easy. My issue is 100% that game is an absolute nightmare - especially that awful jump rope challenge.
Yoshi’s Island DS is actually pretty great. It’s just that dreadful music that holds it back
Hectic multiplayer as a flaw is CRAZY 😭😭
L O U I E
Not really cause super Mario bros Wii was designed mostly with Multiplayer in mind, and the games doesn’t do it all that well. Considering they did design the game for multiplayer it affects the rest of the game as some stages are rather empty and boring cause they had to design the stage with 4 players in mind. All in all new super Mario bros multiplayer has never been great.
The hectic multiplayer was probably my favorite part
The worst part of every Mario game is the lack of Luigi.
The worst part about Super Mario World is losing both powerups when taking damage. The worst part of New Super Mario Bros Wii is the powerup system because the levels are designed around using powerups, and not having them means missing out on the fun until you find the next item block. This problem is solved in Super Mario Bros Wonder with the badge system.
For Super Mario Galaxy 2, it is swimming. Unlike Super Mario Galaxy 1, spinning underwater has a long cooldown so swimming without a shell is extremely slow. For Princess Peach Showtime, it is having to replay the entire level if you miss a collectible, as well as replaying levels in the postgame for the hidden ninjas.
I absolutely conquered New Super Mario Bros. on the DS, I both 100% it and maxed out the score counter. The only problem I had was that one star coin in World Six, I could not find it for the life of me, I had to look up a guide to find it. It was in such a dumb spot that I would've never thought to look there. But after looking it up I found it pretty easily. I also couldn't get into the spot with Luigi for some reason, it only worked with Mario.
The good thing about noticing bad aspects of games is that it helps in terms of designing something new to ensure the same mistake isn’t repeated again.
The two worst parts of Partners in Time is:
A) The bosses take FOREVER, and you have no indication of how much health they have left
B) Battling while separated is tedious and unlivable, ESPECIALLY late game
*Unlikable
9:07 that’s not upside dizzy that’s flipsville galaxy
I really enjoyed this video, man. I really think you should make a best thing about every Mario game video.
Nice video Nin10doland! I've been watching your channel for a while and finally decided to subscribe. I know its hard right now as you mentioned in your previous video; keep up the good work!
I mostly agree with your analysis, but there are a few things I would mention:
-NSMB: I actually really liked the challenge of beating the bosses as Mini Mario to find the secret worlds.
-NSMBW: Multiplayer is hectic, but I loved it as a kid; it wouldn’t be the same without it.
-SMG: I like comet missions for the most part; their biggest flaw is that many are actually too easy.
-SMG2: Yes, some Green Stars are annoying or filler, but they mostly give a good excuse to revisit galaxies and add some difficulty.
-M&LSS I personally did like Joke’s end; getting lost in games is immersive and sadly something we don’t see as much these days.
-M&LPIT: Just wanted to add that the Bros. Item system has always been worse than SP/BP to me.
-M&LBIS: I like the 2D sections, they add variety, and the Bros. do eventually get to explore in 3D anyways.
I loved using the mini mushroom to beat the bosses. The whole process of even getting there with it and then beating the boss felt like such an achievement with the reward of a new world.
I strongly disagree with the back tracking in super paper Mario being a bad thing. The return pipe can be used anywhere, even in flipside or flopside if you want to get back to the level selection quickly.
Plus you eventually get a pixl that allows you to run making this game one where you move the fastest.
I much prefer to 100% super than any of the other games.
Exactly
9:27 They DO do something. 1M gives you a golden Mario statue in the title screen, and 10M turns that into a golden Raccoon Mario statue. The game also congratulates you for these. Also 23:40 What would you say is the worst part of Yoshi Topsy Turvy and Touch & Go?
The worst part of the Paper Mario series is easily the Thing card puzzles. Though I also really hate Kersti.
Some guy on TH-cam timed exactly how much time you waste with entering and exiting galaxies in Galaxy 1. I think it was like 8 hours or something across the full game. It was wild.
Nathaniel? Cuz it's sounds like him
I will never give up on Super Mario Galaxy 2 coming for the Switch.
Geno: Dang! Something isn't right. This is bad news…
Sienna (my OC): It looks so ridiculous!
My least favourite thing about SM64 (after the camera) is "Watch for the rolling rocks",If you know,You know
It's one of the easiest stars for me. The name hint is very understandable, and it's literally just 3-2wall jumps
@YT-xu5fy
I know and that's why it frustrated me,It's one of the easiest and fastest stars once you know where to go,But I cannot imagine how players back then knew where to go other than by complete chance or from someone who actually found it
@@YT-xu5fy Yeah, sorry buddy, but nobody at school I knew back in 96 figured that fucking star out. It's easy now with a TH-cam guide, it was a nightmare at the time.
@pinealdreams3005 Yeah, some of stars can be really hard to find without a guide. For me, I got stuck on Tall Tall mountain with Mysterious Mountainside for 2 hours before quitting and watching a guide. So yea, name hints in this game sucks
Do this with Zelda 🤞
Surprised he hasn't tbh
The worst part about super mario sunshine for me was easily that STUPID LILY PAD STAGE.
oddly for Mario Land 2 6 golden coins, the actual, real worst part is, on the off-chance you get a game-over in Wario's Castle,
you'll literally have to do all of the bosses all over again cuz the game even has a cutscene showing the 6 golden coins getting tossed out from their inserted slots in the castle door, right back to the bosses once this game-over happens 💀
And the difficulty Spike
21:34 haven't played sparks of hope but it''s insane they included sssniperwolf
I'm willing to accept that this means 3D Land has no flaws...
I much prefer videos like this over the "here's what I'm going to guess Nintendo will do next year" type videos based on little to no news. Love the channel though! Didn't mean for it to sound mean spirited, just genuine viewer feedback from a long term sub
20:06 You do realize that other M&L games also require you to reach Lvl 40 to get the final rank, right?
exactly I was like what 😭 my BIS copy from 2010 still has the bros only at lvl 36 in file 1
I love these types of videos and hope you make more of them!
9:09 I get it, but lucky my 10 year old brain remembered about the homing ground pound and took only 1 attempt. (I was so proud of it couple of years later when I learned people were dying a lot from it)
1:32 why does nobody ever mention that there are several levels in the original super Mario Bros that are completely identical to one another. Especially when you actually beat the game and play the star mode or hard mode. 1 - 3 is identical to 5-3. 1 - 4 is identical to 6-4. 2 - 2 is identical to 7-2. 2 - 3 is identical to 7-3. 2 - 4 is identical to 5-4.
I love the green stars honestly
Me too
This was fun, do this with other series/focusing on best things etc
You forgot the true MVP: Yoshi Touch and Go
I think the worst part of woolly world is trying to find the blue shy guys at the final level, i legit thought coop was required to complete the game. You had to find the blue pipe and take a dive of faith and swim towards the left wall in order to find a secret area with the blue shy guys
I remember the first time unlocking the green stars as a kid in super mario galaxy 2, I remember having so much fun trying to find the green stars, some of them were in very clever places, I dont mind the green stars at all.
Yoshi Topsy Turvy. Everyone’s *FAVORITE* Yoshi game. The worst part about it is that it got past the concept phase.
Id say the issue with Super Paper Mario is that the game design doesnt mesh with the mechanics. You have the four playable characters but Mario takes the most importance and plenty of times you'll switch to a character for one thing just to go back to Mario for his 3D gimmick.
Galaxy 2 skill issue 💀
Agreed. "yOu JuSt HaVe To KnOw It'S tHeRe"
LOOK AT THE SHADOW. THINK A LITTLE BIT.
Thank goodness! I thought I was the only green stars enjoyer
The worst part here in Brazil is the price. A Nintendo Switch costs R$ 2300 (US$ 420). People here earns about R$ 2000 (US$ 365) each month. So, yes, you work a whole month and still cannot buy a Nintendo Switch. And the games costs R$ 350 (US$ 64) each.
Tamo junto irmão, n tá fácil pra ninguém
If you consider the minimum wage in Brazil, it is R$1.412 (US$ 249,23)
Partners in Time is a game where people would find either frustratingly difficult or stupendously easy, with me seeing it on the easier side. I can see where people are coming from when saying it’s hard though
Con for paper Mario and the origami king I keep on getting stuck on the purple streamer and having to reset my game progress from the beginning.
What’s the song at 16:45
1/2. Camera
Smb2. Sand
Smb3. Short Levels
SmL. The engine
Smw. Gets boring later on
Sml2. 2 level worlds
Sm64. Lots of simple missions.
SmS. Blue coins
Sm3dL. Star Coins
Sm3dW. Stamps
Smo. Stupidly simple missions.
BF. Bowser
Smbw. Underused assets
M&LSS. Some bros attacks
M&LPiT. Babies
M&LBiS. Swimming
M+RKB. Leveling system
M+RSoH. Combat
LM. Boos
LM3. Slow opening
YI. Level Design
YS. Fruits
Camera RUINED Mario 64
mario fan: says something negative
that random clout chaser: oh so your hate italians? i don't believe you
also 24:36 Kirby's Epic Yarn: first time?
List videos are waaaaaay better than empty repetitive news speculation. More lists!!!!
You forgot Super Mario 3D Land.
Super Mario Bros 3 really is crazy hard and Yoshi's New Island has too many Kamek battles. The Origami King is flawless in my opinion.
When is the next Paper Mario TTYD comparison video?
For me the worst thing in Mario Sunshine is the Bowser battle, all you have to do is pound these flaps around his pool and that's it you beat him, Nintendo is trying to rick roll us!
In my opinion, I think the worst part of Mario + rabbids kingdom battle is that the bosses got difficult a little too fast, like I literally can’t even make it past the second boss
Lost Levels: It's too similar.
SM USA: It's too different.
The actually worst thing of LL, is thst it's just really badly designed to be unfairly hard.
Also being so different is a good thng abou SM USA
The multiplayer fighting in New super Mario bros Wii is what caused me to only play single player games
The one problem I'm having with super mario galaxy I got 120 stars but it won't let me do the purple coin challenge at the star festival at the end for switch has this happened to anyone else 🤔
You have to get 120 stars as both Mario and Luigi.
15:18 not exactly true, you can beat some bosses without a thing sticker they want you to use, its just really hard to do. i was able to beat the gooper blooper boss without the sponge item by using a pow block, crippled the boss, and i used 3 sissor items and defeated it. so why didn't i use the sponge on the boss? well, the game barely tells you or hints you on what your suppose to do or where to go. and thats another thing you should of mentioned about the game, it barely holds your hand and doesn't tell you where you have to go or what to do and i got stuck so many times in the game.
my opinion:
(mainline games)
smb1: you can’t go backwards in levels.
smb1.5: you have to beat the game 8 goddamn times without continues to access the final 4 worlds!
smb2: you go back to the very beginning when you get a game over.
smb3: no save system.
sml: mario’s physics.
smw: you at most die in 2 hits, even with a power-up.
sml2: the final level has six sections and you go back to the beginning on a game over.
sm64: the camera.
sunshine: aggravating jank.
nsmb: the blue shell is too vital.
smg1/2: the slow pace.
nsmbw: impressively uninspired.
sm3dl: lacks personality.
nsmb2: barely does anything different from its predecessor.
nsmbu: aggravatingly boring in so many ways!
sm3dw: poor depth perception.
maker: the community levels.
odyssey: WAY too many power moons.
maker2: the maker.
bowser’s fury: it’s really really short.
wonder: the bosses are underwhelming.
I am SO glad to hear that I'm not the only one that absolutely HATES the wing cap controls. Everyone seems to love that powerup but I cannot stand it 😭😭
You discussed Inside Story, Dream Team, & Paper Jam but didn’t list STARLOW as a terrible element? She’s such an annoying CHR that’s also a jerk to Luigi for no reason…
She not that bad tbh
Here are the worst parts of the mainline Mario games in my opinion:
SMB1: No continue system.
SMBTLL: Worlds 9, A, B, C, and D.
SMB2: The World 2-1 softlock.
SMB3: Finding the White Mushroom Houses.
SML: The screen size.
SMW: Lack of power-ups like the three Suits and the Super Leaf.
SML2: The soundtrack’s confusion regarding naming the main world map, ground, and athletic songs.
SM64: I agree, the camera stinks.
SMS: Those dreaded Blue Coins.
NSMB: How not everything is 3D.
SMG: HER… (Y-you know who I’m talking about.)
NSMBW: The beginning of the “Mario Mandates”…
SMG2: Lack of a story.
SM3DL: Overreliance on stereoscopic 3D.
NSMB2: The aptly named Impossible Pack DLC.
NSMBU: If you followed ayyk92 on DA, you probably know what I’m talking about…
SM3DW: HER (AGAIN)…
SMO: The gosh-darned ENDING! (Spoilers if you haven’t played from start to finish.)
SMBW: Not enough boss variety.
What’s wrong with Rosalina?
Actually i would say the worst things about Sticker Star isnt the battle system actually. I would say the puzzles requiring you to already have items you didnt know you needed beforehand else you backtrack, so backtracking is a huge problem in this game. And the other i would say is the serious lack of a story. The boss fights could honestly use a mention as well, since they also require you to have thing stickers beforehand to hit their weakness, and the player is somehow supposed to know this ahead of time. Dont have the thing sticker or just didnt use it? Have fun trying to chip the boss's 300+ HP with attacks that can do 10 at most. Actually used the weakness sticker? Have fun beating the easiest boss ever that sometimes cant even fight back. They're too hard without the weakness, and too easy with them. This on top of the fact that obtaining the actual "things" still requires you to go back to town and actually turn them into stickers, which is even more backtracking.
The worst part of SMB3 is that it has no battery save function.
The worst part is the back minigame from Bowser's Inside Story
For real!
@thedraftingax5963 it takes too long by gameplay standards but has enough time for snack breaks tho
For me, *deep breathe*
The stupid looping castle levels in Super Mario Bros. The way you can't save SMB 2 and 3 normally. The 8th Episodes in Sunshine for usually way too hard for me. Purple Coins in Galaxy, especially when you die near the end. Odyssey had very easy level progression. I never liked how you could just not finish a kingdom because you'd probably collect enough moons to get to the next kingdom for how stupidly abundant they are.
I found the backtracking in TTYD to be very tedious in Chapter 7.
(I'm actually on a quest to beat every Mario RPG except for the bad ones. Up to Super Paper Mario and Dream Team.)
Other than that, most of the problems in the video I agree with
Aside from the blue coins, atrocious 100% completion and how buggy the game is, the worst part about Sunshine are the levels & missions as they are the most obnoxious, repetitive & annoying challenge out of any 3D Mario games that leads into some unfair & bad difficulty curve and the fact you have to progress by doing all 7 main missions in each world to get into the final level of the game instead of just collecting this amount of Shine Sprite you only need is absolutely tedious.
I understand what you said about Galaxy. Personally, I like the star collection system, and the way Mario controls. If I had to pick something I didn't like about it, it would be that you have to fight Bowser to unlock the Purple Comet, which means that if you are going for a 202% run, you have to do the final Bowser fight a minimum of 4 times.
Nice vid man
My least favorite part about NSMB wii and U are that the Ice Flower has no reason to exist, since the Penguin Suit does what it does, but better
One of the worst things about Mario Land is that it is so small. Yes it was a Gameboy game but games like Zelda Link's Awakening and Pokemon Red and Blue Worlds are 20 times as big and the game is 20 times as long to play especially if you go for 100%
I feel like there’s barely any talk with other franchises like F-Zero. Will Nintendo remove f-zero 99 from the online platform?
The worst parts of Bowser's Inside Story to me are not having a world map when playing as Bowser and having to press select to open the map, (DS only), how long it is, but most importantly, once you beat Bowser's bosses you can't fight them again like Mario and Luigi's
Paper Mario the Origami King is a creative game, turning battles into puzzles. However, getting every coin in Eddy River, the shuriken minigame, and Shy Guys Finish Last are terrible parts of a great game.
I don't know if anyone else has this problem but my least favorite part of kingdom battle is the third area because random objects would glitch around the world and get in your way all the time
The bosses in Wonder suck Yoshi eggs.
No they are great and you want the koopalings back don't you? Cause I wanted them so bad!
@@TheSpeedfoeverwe wish we want them back
I’m sure they will return one day.
@@TheSpeedfoeverI never hated the kooplings. People are bozos for having Nintendo remove them
Bosses in Mario are always arguably the worst parts. They were bad in the original and they were still bad in 3, World and beyond.
9:35 Mankaroy Got Nothing On This
"Akshually" I really enjoyed finding the Green Stars in Galaxy 2, more than the base game 😇
I absolutely love Mario Galaxy 1 and 2 is a close second, I can see you’re point with the green stars some of them are definitely a nightmare to find I guess it just depends on the player.
But I definitely agree tgat leaving the level constantly is a pain.
It’s a shame it couldn’t be like
Toy Story 2 on PS1 where when you get a token(or whatever they were)you could leave or keep exploring that level for longer it would be a perfect fit for these games.
I HATE the missions in Galaxy 2 where you have to kill all the enemies on a time limit.
I never 100%'d Galaxy 2, and since I've recently been playing the game to 100% it, it's not me remembering wrong, it's the game being too hard (or skill issue idk)
Bro the problem with partners in time is u have to buy items constantly for special moves and the inputs for the moves become so tedious by the end of the game. how u never came across anyone mention that as a flaw is beyond me
This idea seems a tad bit familiar
The worst part for me is honestly just a thing around all the games and it’s the dash and attack button are the same button normally I would like if they were different
Worst part of every mainline Mario game:
Smb: controls
Smb2 (lost levels): level design
Smb3: controls
Smb2 (USA): I don't like this game at all 😅
SmLand: length
SmWorld: just the Star World
SmLand 2: too easy
Sm64: camera (and some missions)
SmSunshine: some missions
Nsmb: bosses
NsmbWii: bosses
SmGalaxy: some missions are a little annoying, but I truly love everything else about this game
SmGalaxy2: story is a little too simple, but overall same thing as 1
Nsmb2: too easy
NsmbU: bosses
Sm3DLand: boring visuals
Sm3DWorld: bosses
SmO: some missions are slightly annoying
SmWonder: bosses
Galaxy games are so good
Uhhh Nin10, I don't want to be the bearer of bad news but rumors are coming up that Switch 2 isn't coming till Holiday 2025
How many of y’all sunshine fans hate that shine where pinata village is covered in fire. I had better memories with phanta manta than that shine
I guess the worst part about Super Mario 3D Land is that you literally forgot to name it.
I dunno if this is a hot take or not but I love Super Mario Sunshine so much and I absolutely agree with what Nin10doland is saying. I have never collected the blue coins but I do have every non blue coin shine. I didn’t find the balloon shooting that hard or the lily pad shine I beat them in like 3 deaths. However, pachinko is broken and it’s so funny and what’s kinda stupid is that I found pianta village 8 (fluffy festival red coins) to be the mission I died the most times on other than the boat on corona mountain.
The worst part about Sunshine for me is the fact that I keep getting walked by the FLUDDless stages. Maybe I just can’t adapt to Unreal Engine 2, but I can’t pass the second secret of Bianca Hills or the first Secret Stage of all the other levels.
As for Galaxy, Luigi’s Purple Coins takes the number one worst spot for me. Not even the gimmick levels or daredevil comets killed me as much as that mission.
When I saw the thumbnail and title, I thought this video was made by Odyssey Central (probably because it's not about Switch 2).
I just want to know how you got this footage. All the games look so sharp and clean
I mostly am talking about the 3d ones
Worst part of mario games imo are unskippable cutscenes you’ve already seen. Speedrunners will agree with me on this
I can't believe he claimed Super Mario Galaxy isn't perfect smh.