Sonic 3 Prototype - Unused Bosses

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  • เผยแพร่เมื่อ 1 ธ.ค. 2019
  • There are five unused bosses in the Sonic 3 November 3rd prototype that cannot be found in normal gameplay.
    1. Knuckles' MGZ2 boss.
    2. FBZ2 Laser Boss
    3. LBZ2 Laser Boss
    4. SOZ Miniboss
    5. MVZ Miniboss
    I apologize for the visibility of the text in some parts of the video.
    For more info visit: tcrf.net/Proto:Sonic_the_Hedg...
    info.sonicretro.org/Sonic_the...
    Want to join our discord server? / discord
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ความคิดเห็น • 358

  • @zetaman8924
    @zetaman8924 4 ปีที่แล้ว +315

    good video, but here’s a tip: use white text with a black outline for future videos, the text would be much more readable.

    • @SilverSonic1992
      @SilverSonic1992  4 ปีที่แล้ว +68

      Superman Mario Thanks, I've planned on migrating to a different video editor for this reason.

    • @lPsychoMax
      @lPsychoMax 4 ปีที่แล้ว +13

      He can also make the black background slightly transparent if he wants to show more of the screen and it will still be readable.
      It's especially useful for videos.

    • @ikagura
      @ikagura 4 ปีที่แล้ว +5

      Dark yellow works too

    • @bennel3588
      @bennel3588 4 ปีที่แล้ว +5

      I think the person likes to go with the new styles. I plan to go with the new styles on my video walkthroughs. I wonder if my Video Editor app on my phone can do text with an outline. I might check my Windows Movie Maker app on my computer to see if I can make an outline for my text.

    • @bennel3588
      @bennel3588 4 ปีที่แล้ว +1

      @@ikagura Do you mean dark yellow text or dark yellow outline?

  • @paulogamer2243
    @paulogamer2243 4 ปีที่แล้ว +148

    its so weird to see sonic 2 sprites in a sonic 3 level

    • @Octo4533
      @Octo4533 4 ปีที่แล้ว +7

      Same hhhhh

    • @ayttrmn4008
      @ayttrmn4008 4 ปีที่แล้ว +13

      I don't really like the S3 sprites

    • @toaddx
      @toaddx 4 ปีที่แล้ว +9

      The weirdest thing here that the color palette in this prototype is the same as the final Sonic 3, but the sprites are still left from Sonic 2.

    • @x-mighty7602
      @x-mighty7602 4 ปีที่แล้ว +6

      @@toaddx it actually isn't. Tails still has red parts in his fur. The only things that's the same from Sonic 3 are the shades of gray.

    • @hyperthethiccboi8698
      @hyperthethiccboi8698 3 ปีที่แล้ว +5

      @@shade221 nah it doesn't sonic 3 sprites are great

  • @reginangel_official
    @reginangel_official 4 ปีที่แล้ว +131

    I like how a prototype exists and people already find interesting stuff like unused bosses.

    • @xebninmajsark4344
      @xebninmajsark4344 4 ปีที่แล้ว +10

      Even some knuckles bosses are present too like Angel Island Act 1, Hydrocity Act 2 and Marble Garden Act 1

    • @theopbitinc
      @theopbitinc 3 ปีที่แล้ว +3

      I have seen that pfp in a game and in like 5 other accounts

    • @TuxerTuxar
      @TuxerTuxar 3 ปีที่แล้ว +3

      Because of The Cutting Room Floor, TCRF Gives to everyone unused content to add in-game.

    • @stevekanggamer777ofbr3
      @stevekanggamer777ofbr3 ปีที่แล้ว +1

      But some bosses are from S3 & K

    • @zonikel----
      @zonikel---- ปีที่แล้ว +1

      Correction: Variants, these enemies already appear but the difference is some collisions or... area of appearance?

  • @mrdreggfreezer1991
    @mrdreggfreezer1991 4 ปีที่แล้ว +63

    2:34 Eggman learned to levitate 😶

    • @SilverSonic1992
      @SilverSonic1992  4 ปีที่แล้ว +26

      He learned how to walk through walls as well.

    • @Octo4533
      @Octo4533 4 ปีที่แล้ว +10

      Silver must be behind this mess!

    • @mrdreggfreezer1991
      @mrdreggfreezer1991 4 ปีที่แล้ว +9

      @@SilverSonic1992, yes lol, it's even weirder than levitation😅

    • @Gmodfan750
      @Gmodfan750 3 ปีที่แล้ว +2

      nah he used noclip

    • @milesnotails
      @milesnotails 3 ปีที่แล้ว +2

      nah, he just went into spectator mode

  • @danielhall6888
    @danielhall6888 4 ปีที่แล้ว +78

    If I'm not mistaken, I think the golem jumps higher and gets knocked back further too.
    Good work on documenting this prototype.

    • @SilverSonic1992
      @SilverSonic1992  4 ปีที่แล้ว +26

      I knew there was something different about the movement. That seems to be the difference.

  • @XRCF
    @XRCF 4 ปีที่แล้ว +5

    After watching most of ur videos I can say you are a legend good job m8👍👍.

  • @snausagesmcgee3963
    @snausagesmcgee3963 4 ปีที่แล้ว +34

    2:34
    "lmao later nerd"

    • @OGAITNAS
      @OGAITNAS 4 ปีที่แล้ว +1

      escapes floating*

    • @begonedamen
      @begonedamen 4 ปีที่แล้ว +2

      _aight I'mma head out_

    • @TuxerTuxar
      @TuxerTuxar 3 ปีที่แล้ว +1

      *I'm outta here.*

    • @Markzin3
      @Markzin3 2 หลายเดือนก่อน

      "yes i do, cya!"

  • @TerraKing
    @TerraKing 4 ปีที่แล้ว +12

    Im Glad you are back (I haven’t been here for a while), plus yeah this prototype is really strange, you probably know there is actually music there before MJ was composing the music, like Carnival Night for example. Also these bosses area bit strange too since they act a bit different than the final release.

  • @Brainulator9
    @Brainulator9 4 ปีที่แล้ว +12

    I also noticed that the LBZ2 laser boss doesn't have a spike ball orbit the head of the boss, so nothing's stopping you from simply spindashing on top of it.

    • @SilverSonic1992
      @SilverSonic1992  4 ปีที่แล้ว +6

      Yeah, I forgot to point that out. The spike graphics are loaded into VRAM, though.

    • @Brainulator9
      @Brainulator9 4 ปีที่แล้ว +3

      Interesting. I saw that this prototype also contains some of Knuckles's boss patterns, much like in the final Sonic 3. Does the boss do anything with that?

    • @SilverSonic1992
      @SilverSonic1992  4 ปีที่แล้ว +8

      Indeed it does. The behavior seems to be identical to the final, meaning the bomb scene will play out and the game will soft-lock.

  • @williamcollis455
    @williamcollis455 4 ปีที่แล้ว +24

    Seeing this, flying battery in Sonic 3 alone, mushroom hill boss remnants in Launch Base etc, makes me think of all those reviews of Sonic and Knuckles criticising it for being too derivative of Sonic 3. *Gee* *it's* *almost* *as* *if* *they* *are* *two* *halves* *of* *the* *same* *game* That of course being common knowledge for anyone with the ability to read wikipedia by the time these reviews rolled around online.

    • @bennel3588
      @bennel3588 4 ปีที่แล้ว

      I read that they were planned to be one game, but it all could not fit into one cartridge, so Sonic & Knuckles was made with the plug-in port. If Sonic the Hedgehog 1 was put in the plug-in port, the game becomes Blue Sphere. If Sonic the Hedgehog 2 was put in the plug-in port, the game becomes Knuckles in Sonic the Hedgehog 2. If Sonic the Hedgehog 3 was put in the plug-in port, it becomes Sonic 3 & Knuckles, and that's the complete version of Sonic the Hedgehog 3. I think the full version could fit into one Sega Dreamcast disc.

    • @marx4538
      @marx4538 4 ปีที่แล้ว +1

      From what i've seen, most of those reviews were made before the internet was used by a lot of people, and then just published online.
      Plus, to play the full S3&K, you still had to pay twice.

    • @JASpiring
      @JASpiring 4 ปีที่แล้ว +2

      @@bennel3588 Definitely would fit on a Dreamcast disc, lol. Sonic Jam for the Saturn has all four games, the three lock-on modes, and an easy mode version of each game with altered maps.

    • @bennel3588
      @bennel3588 4 ปีที่แล้ว +2

      I was dumb for believing that the full version of Sonic 3 & Knuckles could not fit into one single Sega Genesis cartridge, but it actually can, and Sega even mentioned it, and they never planned to make all of Sonic the Hedgehog 3 and Sonic & Knuckles into one game, because if they did, they would have already done that, and they always were planned to be released as two separate games. Some people gave good enough proof that they were always planned to be two separate games, and I think someone noticed that it would make the sale go high up.

    • @bennel3588
      @bennel3588 4 ปีที่แล้ว

      I found this link. It does seem like an interview with Sega about how Sonic 3 became two separate games. Is it phony or real? www.gameinformer.com/b/features/archive/2016/10/10/how-sonic-the-hedgehog-3-became-two-games-sonic-and-knuckles-lock-on-technology.aspx

  • @edgardeitz2784
    @edgardeitz2784 2 ปีที่แล้ว +4

    Someone should finish and include these bosses in a rom hack of Sonic 3; possibly even as alternative bosses in Sonic 3 Complete. You could either have the final bosses, or the prototype bosses.

  • @sandyschmidt9887
    @sandyschmidt9887 2 ปีที่แล้ว +1

    nice work

  • @protocetid
    @protocetid 4 ปีที่แล้ว +34

    Pretty cool. Has anyone showcased the bosses from Sonic 2 August proto? TCRF mentions them but has no images or video.

    • @callmeninaiced
      @callmeninaiced 4 ปีที่แล้ว +8

      I mean there's 3 unused Bosses in there
      -chemical plant (unchanged from Nick Arcade and Wai i think)
      - Aquatic Ruin (which is fairly finished)
      -Broken Metropolis Zone Boss

    • @bennel3588
      @bennel3588 4 ปีที่แล้ว +1

      @@callmeninaiced I saw all of the Sonic the Hedgehog 2 lost levels. Did I see a fake one? I saw one unused boss that matches the Emerald Hill Zone boss, except that it's harder, because there are bones that can hurt you if you land on them. It was in Dust Hill Zone. I hated Dust Hill Zone, and I'm glad that it was removed from the final version.

    • @marx4538
      @marx4538 4 ปีที่แล้ว +4

      @Caleb Hopkins
      That's from a rom hack. Dust Hill Zone in actual prototypes is nothing more then a different name for Mystic Cave.

    • @bennel3588
      @bennel3588 4 ปีที่แล้ว

      @@marx4538 I like to see the real Dust Hill Zone. I wish people would stop making all these fake things up, and then putting in a name that makes it look real.

    • @protocetid
      @protocetid 4 ปีที่แล้ว +2

      @@bennel3588 Wouldn't have been an issue for you if you knew how to verfiy using trusted sources such as The Cutting Room Floor or Sonic Retro.

  • @xebninmajsark4344
    @xebninmajsark4344 4 ปีที่แล้ว +42

    Are you still working with mushroom valley?

    • @SilverSonic1992
      @SilverSonic1992  4 ปีที่แล้ว +13

      Xebninmaj Sark Yes.

    • @donkeycheese8098
      @donkeycheese8098 4 ปีที่แล้ว +2

      I thought the whole zone(expect for music) was entirely wiped out,how can you restore it

    • @SilverSonic1992
      @SilverSonic1992  4 ปีที่แล้ว +8

      Yeah, it is. The only thing that remains is an object layout and a color palette, both of which are different from the final version.

    • @Overseer190
      @Overseer190 4 ปีที่แล้ว +5

      Donkey Cheese Mushroom Valley holds a color pallete that has slightly brighter colors towards the blue side of the spectrum rather than dark green. The actual map EXISTS, just improperly loaded into glitched tiles from Angel Island Act 1. Same thing with Sandopolis, except there is no confirmed collision nor pallete

    • @donkeycheese8098
      @donkeycheese8098 4 ปีที่แล้ว +2

      Yeah I did some research myself and wow, its be really impressive if the zone were to be somewhat put back in the game

  • @parappatheremix604
    @parappatheremix604 4 ปีที่แล้ว +13

    This is probably a idiot question but here i go:
    It is possible to load a Sonic 1 savestate in the Sonic 2 (Nickarcade prototype) since it uses a lot of sonic 1 files?

    • @TheN64man
      @TheN64man 4 ปีที่แล้ว +6

      You can load a savestate into any game, errors start when the game tries to call things that aren't the correct value or don't exist, thus causing corruption. The best examples are N64 games, though.

  • @RaposaCadela
    @RaposaCadela 4 ปีที่แล้ว +22

    Do you think the last boss displayed may have had part of its code removed at this point of development?

    • @joaquinfernandez1752
      @joaquinfernandez1752 4 ปีที่แล้ว +5

      The robot from mushroom hill is in sonic and knuckles

    • @RaposaCadela
      @RaposaCadela 4 ปีที่แล้ว +14

      @@joaquinfernandez1752 Yes, and as we know, this prototype was around the time when Sonic and Knuckles began to be developed, taking stuff that was supposed to be in Sonic 3, and erasing it in it. But some of the stuff that was to be taken can still be found here, like that boss. It's got barely any function though, so perhaps part of his code was erased, but just enough was left to make it spawn in the game. That's what I'm asking

    • @TorutheRedFox
      @TorutheRedFox 4 ปีที่แล้ว +5

      that is honestly possible as Sonic 3 for some reason is hardcapped to 2MB of size

    • @joaquinfernandez1752
      @joaquinfernandez1752 4 ปีที่แล้ว +5

      @@RaposaCadela oh I get it now, they probably just moved it to S&K and the only thing left was the code without the palette

    • @blooga3941
      @blooga3941 4 ปีที่แล้ว +2

      At this point the boss was probably unfinished.

  • @Ephitaph
    @Ephitaph 4 ปีที่แล้ว +2

    I need more of these videos. 🦊

  • @omegathehalfskeleton1608
    @omegathehalfskeleton1608 4 ปีที่แล้ว +11

    Hm, im sure tetrabit would be facinated by this.

  • @cometkuma
    @cometkuma 4 ปีที่แล้ว +12

    That hey ho almost looks like a prop for a cutscene, hmmm....

    • @SilverSonic1992
      @SilverSonic1992  4 ปีที่แล้ว +8

      I was thinking the same thing! It could be something like Tunnelbot in Marble Garden Zone.

    • @cometkuma
      @cometkuma 4 ปีที่แล้ว +5

      @@SilverSonic1992 I could definitely see them strewn about in the foreground out of reach cutting down trees until one directly blocks your path, causing a face off

  • @budgetcoinhunter
    @budgetcoinhunter 2 ปีที่แล้ว +1

    I like the cut animation of Hey Ho's axe stuck in the tree.

  • @laharl2k
    @laharl2k 4 ปีที่แล้ว +4

    So all in all its the knuckles route/sonic & knuckles bosses. Maybe this proto was just after they separated sonic 3 and sonic & knuckles hence why theres left over content but some parts have already been scraped

    • @SilverSonic1992
      @SilverSonic1992  4 ปีที่แล้ว +9

      This is a tricky question. All evidence we have points to there never being a split, per se. Instead, SEGA appears to have worked on one large S3C prototype and used optional build flags to assemble a smaller 16mbit ROM. This prototype is the 16mbit ROM, although there are leftovers (such as LRZ Act 1) from the 24mbit that was apparently compiled at the same time, and since S3 doesn't fill an entire 16mbit ROM, the a little extra data from S3C seeped in the empty space.

  • @titotech
    @titotech 3 ปีที่แล้ว +2

    How do you spawn the bosses and objects?

    • @MaxTheHybridButYT
      @MaxTheHybridButYT 2 ปีที่แล้ว +1

      Debug Cheat i guess
      if i do remember the code (on sound-test) is 01-09-09-01-01-02-04

  • @MDTravisYT
    @MDTravisYT 4 ปีที่แล้ว +1

    So is the rising platform in the FBZ2 Sub-boss absent with the boss or is it connected with the main boss (or is it just not there in general)?

    • @SilverSonic1992
      @SilverSonic1992  4 ปีที่แล้ว +6

      The platform is there and the hang mobile boss can be fought on it, but it doesn't move. That being said, there was clear intention to make it move as they have the section implemented, it just isn't coded. The sequence would have worked a little differently though--instead of the platform rising, the level section would have moved downwards.

  • @Bautista30100
    @Bautista30100 3 ปีที่แล้ว +1

    Wait...
    I played this marble garden boss in a version of sonic 3 in a games page long time ago (a time when the prototype was not yet leaked)
    one thing to note, is that it wasn’t with knuckles, it was with sonic
    I remember perfectly that I was trapped in that boss the last time that I played the game in this page

  • @Breadmann.Co_DC2
    @Breadmann.Co_DC2 10 หลายเดือนก่อน +3

    How did you spawn bosses???

  • @fc.sonicx
    @fc.sonicx 2 ปีที่แล้ว +3

    How do I put the bosses on sonic 3 prototype??

  • @dyako500gdes3
    @dyako500gdes3 4 ปีที่แล้ว +3

    how do you load the game when i press download sonic 3 proto its just 1 file and that file is telling me where do you want to open this file what should i do?

    • @SilverSonic1992
      @SilverSonic1992  4 ปีที่แล้ว +3

      You need to get a Genesis emulator to play the game.

    • @dyako500gdes3
      @dyako500gdes3 4 ปีที่แล้ว +1

      Silver Sonic 1992 could you please send a link for genesis emulator?

  • @Fortuna1
    @Fortuna1 4 ปีที่แล้ว +16

    Interesting, bosses from S&K and Sonic 3 & Knuckles
    The big question, works with the lockon this game, the protos from sonic 2 working with the lockon system

    • @SilverSonic1992
      @SilverSonic1992  4 ปีที่แล้ว +15

      This prototype does not work with S&K because S&K was designed for the final version only.

    • @bennel3588
      @bennel3588 2 ปีที่แล้ว

      Sonic the Hedgehog 3 can save files, but Sonic & Knuckles cannot save files, but if Sonic the Hedgehog 3 is on top of Sonic & Knuckles, the save files can go through Sonic & Knuckles. How is that possible? Is the save battery from STH3 going through S&K or does S&K have a save battery that activates when STH3 is plugged into the top?

  • @MaxNovOfficial
    @MaxNovOfficial 3 ปีที่แล้ว +2

    So, while I was playing this prototype, I found the Hang Mobile Boss in Flying Battery Zone (the one that's grabbing the platform you standing on and trying to defeat you)

    • @MaxNovOfficial
      @MaxNovOfficial 3 ปีที่แล้ว

      Now I understood that he is NOT a hidden boss

    • @TuxerTuxar
      @TuxerTuxar 3 ปีที่แล้ว

      He's not unused in this prototype.

    • @MaxNovOfficial
      @MaxNovOfficial 3 ปีที่แล้ว

      Yea... Just at first I thought he wasn't in it

  • @thebluethunder9301
    @thebluethunder9301 4 ปีที่แล้ว +6

    Bruh theres one more thing to the laser boss
    He doesnt fly faster until hes offscreen after a hit

  • @exelierxe.e
    @exelierxe.e 4 ปีที่แล้ว +1

    wow interesting NOICE xD

  • @ns-mg5gx
    @ns-mg5gx 3 ปีที่แล้ว +6

    1:31 That boss mabye used in Sonic Mania

  • @HattieJosh
    @HattieJosh 4 ปีที่แล้ว +20

    Is there a link for a hack for these bosses

    • @SilverSonic1992
      @SilverSonic1992  4 ปีที่แล้ว +15

      Not currently, sorry. I'll make something eventually.

    • @Tamamo-no-Bae
      @Tamamo-no-Bae 4 ปีที่แล้ว +7

      @@SilverSonic1992 Yeah it'd be great to have a hack with the bosses, and the restored Lava Reef act 1 & 2 :3

    • @antostorm
      @antostorm 3 ปีที่แล้ว +1

      It's the prototype go get it on sonic retro

  • @ligondis
    @ligondis 4 ปีที่แล้ว +8

    The laser one you should have gone super to hit it. Just a thought

    • @jeremyabbott4537
      @jeremyabbott4537 4 ปีที่แล้ว +5

      I assume just like in the final you can't destroy it, it takes damage but nothing else happens.

    • @JASpiring
      @JASpiring 4 ปีที่แล้ว +3

      @@jeremyabbott4537 Yeah. There is a similar boss in Sonic 2 where you do have to actually hit it to destroy it.

    • @RyanNeoHedgehogOfficial
      @RyanNeoHedgehogOfficial 3 ปีที่แล้ว +1

      The S Monitor can only be placed in Hydrocity in this prototype.

  • @dyako500gdes3
    @dyako500gdes3 4 ปีที่แล้ว +2

    How do you spawn those bosses?

  • @dyako500gdes3
    @dyako500gdes3 4 ปีที่แล้ว +2

    How did you spawn the bosses

  • @bernarda1247
    @bernarda1247 ปีที่แล้ว +2

    first boss is used for knuckles
    second is used for flying battery
    third is used for knuckles
    4th is used for sandopolis
    last one is frst boss of s &k

  • @Sifer2
    @Sifer2 4 ปีที่แล้ว +6

    Kind of surprised there is very little real "cut content" in Sonic 3. Nothing on par with the Hidden Palace or other unused zones from Sonic 2. Seems they really got to do everything they wanted to do with it by the time they put out S&K. The only thing interesting that didn't really make it was the drop dash.

    • @alfo2804
      @alfo2804 4 ปีที่แล้ว +4

      There would probably be a lot more unused content and deleted bits if they didn't make use of the extra time they had to essentially add it all to Sonic & Knuckles.

    • @SilverSonic1992
      @SilverSonic1992  4 ปีที่แล้ว +12

      Something to note is that this prototype is very late in development, less than a month before the final build. As such, any "cut-content" would have already been cut. The Sonic 2 pre-beta that was also recently discovered is around the same time frame and almost all of the cut content is already gone.
      "The only thing interesting that didn't really make it was the drop dash." You see, this here gets me because I don't think the majority of people realize the development of Sonic 3. It's quite understandable really, as we really don't know much of anything compared to, say, Sonic 2. One of the things that isn't talked about is Sonic 3*D*. Originally, Sonic 3 was developed using the special 3D SVP chip and was going to be the first 3D Sonic game. They spent 6 months on this build, and it was cancelled because the SVP chip wasn't going to be ready for production in time. There's no telling what this build would have contained.
      Another interesting thing is the concept art for Sonic 3. Most notably, a picture that depicts Super Sonic fighting a dragon in space. This dragon was mentioned in the S3 JP manual and later materialized itself as Perfect Chaos in Sonic Adventure. The point is, we know almost nothing about Sonic 3's development because it was kept a tight secret.

  • @chucklingknuckles7198
    @chucklingknuckles7198 4 ปีที่แล้ว +1

    There is a faint sound effect for the Laser miniboss.

  • @cometkumavo
    @cometkumavo หลายเดือนก่อน

    I remember that in S&K and 3K that you can force a seemingly unused and unfinished death routine on the laser boss by hitting it enough. Does it do the same thing here?

  • @Mana_412
    @Mana_412 ปีที่แล้ว +1

    Ngl but the jetpack with launch base graphics looks cool, the graphics replacement should have been in the final

  • @soinclover4808
    @soinclover4808 หลายเดือนก่อน

    Are those pro action replay codes at the top

  • @titaniumex2556
    @titaniumex2556 2 ปีที่แล้ว +1

    update: it still feels like 84 years and i I haven't been verified to be in your discord server yet T_T

  • @ralseitheflufyboi5718
    @ralseitheflufyboi5718 4 ปีที่แล้ว +6

    How do you add these stuff into the rom?

    • @blooga3941
      @blooga3941 4 ปีที่แล้ว +1

      He didn't add them into the ROM, they were already in. He only added graphics for Sandopolis and Mushroom hill boss.

    • @randomteen678
      @randomteen678 3 ปีที่แล้ว +1

      @@blooga3941 How do you do that? Because I have no idea how to do things with RAM and all those other things.

  • @FirmDaKitsuneOfficial
    @FirmDaKitsuneOfficial 3 ปีที่แล้ว +2

    How do you spawn the bosses? .-.

  • @WindowsXPfan-FNFMix
    @WindowsXPfan-FNFMix 3 ปีที่แล้ว +1

    How do you spawn in these bosses in game?

  • @AnalTitan
    @AnalTitan 4 ปีที่แล้ว +6

    Possibly a dumb question about the sandopolis boss in this prototype. The screen appears to completely lock in this prototype, but it does not appear to completely lock in S&K (you can still scroll left and right). Could this be an indication that the area to fight the boss was smaller in previous builds, or is this a default programming/data-thing/feature in the beta?

    • @SilverSonic1992
      @SilverSonic1992  4 ปีที่แล้ว +7

      This is not a dumb question at all! I would have to look into this more.

  • @letthatsinkin8569
    @letthatsinkin8569 4 ปีที่แล้ว +2

    I wish i could fight them in this prototype :D

  • @literaltaco
    @literaltaco ปีที่แล้ว +1

    If i know correct if you hit a boss 256 times (except golem) it will die but it makes a badnik sound disappear and gives you 100 score

  • @UserPKN
    @UserPKN 4 ปีที่แล้ว +3

    00:43 knuckles type boss

  • @SyntaxTsundere
    @SyntaxTsundere 3 ปีที่แล้ว +1

    Does the Sandopolis miniboss even have a death routine programmed in?

    • @SilverSonic1992
      @SilverSonic1992  3 ปีที่แล้ว +1

      I heard that it didn't, but I haven't checked it myself.

  • @simposters
    @simposters ปีที่แล้ว

    do you have the file for the modified rom by any chance?

  • @user-oe7xj9ou1e
    @user-oe7xj9ou1e หลายเดือนก่อน +1

    It's With Game Genie Codes?

  • @EpicIDK9700
    @EpicIDK9700 2 ปีที่แล้ว

    how to you spawn the unused bosses?

  • @ritaandrunt5767
    @ritaandrunt5767 3 ปีที่แล้ว

    Wish these bosses didn't go unused they look to be quite interesting

    • @SilverSonic1992
      @SilverSonic1992  3 ปีที่แล้ว +1

      They were eventually used and finalized later on.

    • @ritaandrunt5767
      @ritaandrunt5767 3 ปีที่แล้ว +1

      @@SilverSonic1992 oh that's nice to know I like how these versions of the sonic 3 bosses are in the prototype of this game

  • @TheRZone.
    @TheRZone. ปีที่แล้ว +1

    I'm pretty sure that Flying Battery was going to be a level for sonic 3 alone.

  • @damjanbaldi
    @damjanbaldi 3 หลายเดือนก่อน

    How do you spawn the bosses?

  • @milesnotails
    @milesnotails 3 ปีที่แล้ว +1

    Question, how do you do this? Because I wanna try

    • @Isaiahdemon
      @Isaiahdemon ปีที่แล้ว +1

      Either Lua Script Or Hex Editing

  • @jak913
    @jak913 4 ปีที่แล้ว +1

    They could make another Sonic 3 Delta, a rom hack that is based on this prototype

  • @brendapereira6992
    @brendapereira6992 3 ปีที่แล้ว

    4:09 oh thats REALLY UNUSED

  • @Magazine817
    @Magazine817 ปีที่แล้ว +1

    0:28 is a nuckles boss in Sonic 3 and nuckles

  • @bennelson8667
    @bennelson8667 4 ปีที่แล้ว

    What would happen if you were to fight act 2 bosses in the first act?

  • @dgen5279
    @dgen5279 4 ปีที่แล้ว

    You can fight flying battery's act 2 boss in the prototype... It's even got a level transition

    • @SilverSonic1992
      @SilverSonic1992  4 ปีที่แล้ว

      A level transition?

    • @dgen5279
      @dgen5279 4 ปีที่แล้ว

      @@SilverSonic1992 well... It's got no functionality but there's a transition that would lead into ice cap

  • @jimwakelin1906
    @jimwakelin1906 4 ปีที่แล้ว

    This may be a dumb question, but how did you spawn the bosses?

  • @Fiendzy
    @Fiendzy 4 ปีที่แล้ว +4

    Text was quite hard to read

  • @supercat5253
    @supercat5253 3 ปีที่แล้ว +1

    how to spawn?

  • @asgoredreemurr8513
    @asgoredreemurr8513 4 ปีที่แล้ว +5

    2:46 I fought this on Sonic 3 complete.

  • @NDS8027
    @NDS8027 2 ปีที่แล้ว +1

    So flying battery boss fight was just wing fortress boss fight?

    • @IvanFranco120
      @IvanFranco120 ปีที่แล้ว +2

      The boss fight from Sonic 2 is very similar, but had an different concept.

  • @sharongrabillo9311
    @sharongrabillo9311 2 ปีที่แล้ว +1

    This bosses are reused in sonic 3 air

  • @I_Want_Adrenaline
    @I_Want_Adrenaline ปีที่แล้ว +1

    I like that sonic 2 sprite in sonic 3

    • @videotape2959
      @videotape2959 4 หลายเดือนก่อน

      It makes Sonic 3 actually feel like a Sonic game.

  • @TristanLackey
    @TristanLackey 4 ปีที่แล้ว +1

    Can you lock on to Sonic And Knuckles with this prototype? What does it do?

    • @SilverSonic1992
      @SilverSonic1992  4 ปีที่แล้ว +5

      It gives you Blue Spheres.

    • @Isaiahdemon
      @Isaiahdemon ปีที่แล้ว

      @@SilverSonic1992 because it doesn’t have the final header

    • @SilverSonic1992
      @SilverSonic1992  ปีที่แล้ว +2

      @@Isaiahdemon It wouldn't work even with the correct header. The data is too different.

    • @Isaiahdemon
      @Isaiahdemon ปีที่แล้ว +1

      @@SilverSonic1992 Oh Thanks For Information Btw I’m A Huge Sonic Prototype Fan So I hope You find More Discovery’s In S3-1103/Oct 1993

    • @SilverSonic1992
      @SilverSonic1992  ปีที่แล้ว +3

      @@Isaiahdemon Thank you! Life's busy but there's more to show.

  • @jaredmanatt3432
    @jaredmanatt3432 3 ปีที่แล้ว +1

    how come both in Sonic 3 and in Sonic and Knuckles the final boss is a three-part boss

    • @IvanFranco120
      @IvanFranco120 ปีที่แล้ว

      Because in the lock-on game, Death Egg Act 2 has an separate level ID data to load the Death Egg boss room.

  • @Jb33124
    @Jb33124 3 ปีที่แล้ว +1

    Someone should take code from this version of the game and move it to the full version, and vice versa, to see what each version allows. E.g. moving all of the deleted levels data from S&K into this build and adding everything in

    • @Unkown-il9oz
      @Unkown-il9oz 2 ปีที่แล้ว +1

      Someone did that with lava reef zone and inimentrd flying battery into sonic 3A

  • @stevekanggamer777ofbr3
    @stevekanggamer777ofbr3 ปีที่แล้ว

    Bro some bosses are from S3 & K and is used in S3&K FINAL VERSION
    Umm.. Can I have the codes if you have it?☺
    And you can tell the version of the prototype?

    • @Isaiahdemon
      @Isaiahdemon ปีที่แล้ว +1

      There is no codes just hex editing also the proto version is Sonic 3 1103

  • @KirbTheKorb
    @KirbTheKorb 4 ปีที่แล้ว

    1:30 : SONIC MANIA INTESIFIES

  • @LeonardoAlvesPsLawX
    @LeonardoAlvesPsLawX 4 ปีที่แล้ว

    The second boss it isn't from Sonic & knuckles? The development of Sonic 3 was divided in two, and maybe they was testing this boss and moved to the another cartridge.

    • @SonicPlayer2004
      @SonicPlayer2004 3 ปีที่แล้ว

      Dude, they were meant to be ONE game, that’s why those bosses are in there.

  • @akidfromacrosstheinternet3056
    @akidfromacrosstheinternet3056 4 ปีที่แล้ว

    6:03 just as it's about to do another row the vid ends xd

  • @leogio8093
    @leogio8093 4 ปีที่แล้ว +1

    launch base zone sounds better in this beta.

  • @AaronGeo
    @AaronGeo 3 หลายเดือนก่อน

    6:03 sonic looking at u

  • @dededethesuperstarwarrior
    @dededethesuperstarwarrior 4 ปีที่แล้ว

    holy shit.

  • @costna7683
    @costna7683 4 ปีที่แล้ว +6

    There should be unused bosses from sonic & knuckles

  • @555elohwssa8
    @555elohwssa8 4 ปีที่แล้ว +1

    Who else likes the sonic 2 sprites in sonic 3

  • @Chronicle_Broz
    @Chronicle_Broz 4 ปีที่แล้ว +1

    Did you do PAR codes? If u did Can u give me the codes plz?

    • @SilverSonic1992
      @SilverSonic1992  4 ปีที่แล้ว +1

      Nintendo_ Bros040 Sorry, but I didn't use any PAR codes.

    • @TuxerTuxar
      @TuxerTuxar 3 ปีที่แล้ว

      @@SilverSonic1992 GG Codes?

    • @rileyjohnc7831
      @rileyjohnc7831 2 ปีที่แล้ว

      @@TuxerTuxar nope, he used a lua script that i dont have anymore

  • @Maize1458
    @Maize1458 3 ปีที่แล้ว

    Flying battery zone unused boss = Sonic Mania boss…?

  • @bmhedgehog2
    @bmhedgehog2 4 ปีที่แล้ว

    I wish they came up with a better name than "Hey Ho"

  • @benpaenga5282
    @benpaenga5282 10 หลายเดือนก่อน +1

    Did Sega give you the rights to post this?

  • @---Dr._Eggman---
    @---Dr._Eggman--- 28 วันที่ผ่านมา

    How did they know it was Hey Ho despite the fact he had his graphics removed?

    • @SilverSonic1992
      @SilverSonic1992  27 วันที่ผ่านมา

      The sprite mappings still exist.

    • @---Dr._Eggman---
      @---Dr._Eggman--- 27 วันที่ผ่านมา

      @@SilverSonic1992 You know... I don't think Hey Ho was originally going to be a boss, especially because of his unfinished behaviour in the prototype.

  • @ptktesis7412
    @ptktesis7412 3 ปีที่แล้ว

    All of them are super annoying for me if i play it
    But i still love Sonic games because some of the sprites

  • @retromusician_official
    @retromusician_official 3 ปีที่แล้ว

    what emu you using? please reply

    • @SilverSonic1992
      @SilverSonic1992  3 ปีที่แล้ว

      I was using GensRR.

    • @retromusician_official
      @retromusician_official 3 ปีที่แล้ว

      @@SilverSonic1992 And can you please tell me how do you trigger theese bosses?

    • @retromusician_official
      @retromusician_official 3 ปีที่แล้ว

      or more better said how to spawn 'em

    • @Isaiahdemon
      @Isaiahdemon ปีที่แล้ว

      @@retromusician_official hex Editing

    • @retromusician_official
      @retromusician_official ปีที่แล้ว

      @@Isaiahdemon You mean savestate editing, right? I'm wondering where I can find the values to edit?

  • @monobro925
    @monobro925 2 ปีที่แล้ว +1

    Prototype ohh well in S3&K those aren’t unused bosses

  • @TheKronick900
    @TheKronick900 4 ปีที่แล้ว +6

    WTF Minoboss SOZ on LBZ Act 1

    • @SilverSonic1992
      @SilverSonic1992  4 ปีที่แล้ว +3

      I could have used the actual Sandopolis, but it would have been harder to see.

  • @letthatsinkin8569
    @letthatsinkin8569 3 ปีที่แล้ว +1

    How? No one knows.

  • @tetrasonic91
    @tetrasonic91 3 ปีที่แล้ว

    Can i have the rom or the codes plz?

    • @Isaiahdemon
      @Isaiahdemon ปีที่แล้ว

      Here: drive.google.com/file/d/1yRBJJbcdL1MPGfCEsTLINCAq7D_LdcEB/view?usp=share_link

  • @adilsonmoura8454
    @adilsonmoura8454 ปีที่แล้ว

    Como fazer esse negócio que esse que faz o portador do bicho com o Sonic mata esse o bicho Como faz esse negócio de cima

  • @MadnessIncVP
    @MadnessIncVP 4 ปีที่แล้ว +2

    It’s the music that catches me. Can anyone get any ‘Michael Jackson’ feel out of any of the music in these ‘prototype’ stages? Given that the man and his team were supposed to have been working on the S3 Music, what, from the start?

    • @daniel_w0085
      @daniel_w0085 4 ปีที่แล้ว +3

      There probubly a soundtrack before Jackson

    • @JASpiring
      @JASpiring 4 ปีที่แล้ว +1

      @@daniel_w0085 Yeah, the PC version Sonic & Knuckles Collection had alternate music. The recent discovery of the prototypes proves that this was in fact the original soundtrack before Jackson came in.

  • @Master_48
    @Master_48 4 ปีที่แล้ว +2

    Guess what?
    I did the first one by a mistake. (But it wasn't the Knuckles's boss.)
    In the beginning of the act1, i spin on the ground, then something happened i didn't know totally. İt's like this, i'll try to explain:
    Suddenly, i go to left and stuck in the ground. Then i push left, and i reach the end of the level. But i was *UNDER* the level. Than that happened. I tried so hard and defeat the boss.

  • @holidayangel1225
    @holidayangel1225 4 ปีที่แล้ว

    Hey silver,its mecha

    • @SilverSonic1992
      @SilverSonic1992  4 ปีที่แล้ว +1

      What do you mean?

    • @holidayangel1225
      @holidayangel1225 4 ปีที่แล้ว +1

      @@SilverSonic1992 Mecha sonic 1994,this is my new channel,I abandoned Mecha

    • @SilverSonic1992
      @SilverSonic1992  4 ปีที่แล้ว +2

      Anthony Carmine_123 Oh I see.

  • @crystalcorbett6390
    @crystalcorbett6390 4 ปีที่แล้ว

    how to get them

  • @gkktmdyfimfhim
    @gkktmdyfimfhim ปีที่แล้ว

    Dr egg man* oh i want to go the backrooms* and then Hé gose to the backroom

  • @smqflgaming
    @smqflgaming 4 ปีที่แล้ว

    1:26 did they leave the wing fortress boss in

    • @SilverSonic1992
      @SilverSonic1992  4 ปีที่แล้ว +1

      No, that's the laser boss from FBZ.

    • @snoccyboi9875
      @snoccyboi9875 3 ปีที่แล้ว

      @@SilverSonic1992 was this boss not used but then got used in sonic mania?

    • @matthubina64
      @matthubina64 3 ปีที่แล้ว

      @@SilverSonic1992 Man, these 12 year old kids are so clueless, huh? I wish your videos would attract more viewers from the older Sonic fan scene, like Sonic Retro. You’re extremely talented and honestly don’t deserve this much clueless 12 year olds asking stupid questions on your videos.

    • @matthubina64
      @matthubina64 3 ปีที่แล้ว

      @@snoccyboi9875 You should play Sonic & Knuckles, kid. Or at least watch a playthrough of that.

    • @snoccyboi9875
      @snoccyboi9875 3 ปีที่แล้ว

      @@matthubina64 I literally have a sega genesis with sonic 3 and sonic and knuckles