I like how the turbo/speed element in SF games up to this point was set aside for a different experience, and the emphasis was on rhythm and timing with smooth animation where you could "feel" the weight of the character as they threw their weight and momentum around on the screen. It's very satisfying to execute a combo on an opponent that feels like a smooth and graceful swing of a bat dinging a clean homerun out of the park.
I agree. One of the things I hate about the 3D SF games is that they all feel way too slow or "light", none of them feel like they have weight and their movement animations, specially their attack animations don't feel like they have any weight. I don't understand why Capcom doesn't understand this when Tekken and Dead or Alive have gotten the 3D weight and fluid animations perfected. Mortal Kombat is the only game that is way worse than SF in terms of 3d animation feels, but their janky animations is kind of Mortal Kombats style by this point in time.
I've just started playing on Fightcade and I get bettered all the time but I love the game and i'm sticking with it. The input system is frustrating at times but I like that it has to be precise. I love the challenge
The problem is, I don't know how to time a parry lol. I can parry projectiles but when it comes to attacks like neutrals or EX's I'm lost. Sometimes I do it by accident so I miss my chance to punish. It's not like soul calibur where you can actually see your character do a parry motion and once you do you nullify your opponent's attack completely but with 3rd strike the attacks keep coming not to mention the myriad of timing of each character's attacks and once you miss you're done lol. Like you said it's not smart to parry everything but if you're always blocking it's like you're missing the fun factor of this game.
So since Parrying is more of a read, you gotta just get used to what you should do once the Parry lands. Now timing Parry with attacks come with time and muscle memory. I suggest, depending on your version of 3rd Strike, to record dummy to do certain physical moves and practice your punishes once you parry
It's easier to Parry moves like jump ins, sweeps and specials. It's harder to Parry fast normals that can be canceled into other normals. I recommend parrying low MK (medium kick) and some specific normals characters may have. Trying to Parry Lights are kind of not worth it
@@ghostfrom3s ok thanks for the tip. I have a Dreamcast version and practicing with a dummy had been on my mind since. Maybe I just need a bit of a reinforcement.
Definitely get the online edition if you can, It has a parry trial mode that goes through common and then even expert parry challenges you can run through over and over to get the timing down. Just remember that when parrying moves that have multiple hits (usually specials like Ken's EX DP for example), You are going to follow parry much slower than the attack looks when it hits you raw after you parry the initial hit. Also I don't know if this is correct but I noticed the speed in which you do a "combo-parry" I'll call it, The speed is the same for every consecutive hit, it won't switch up the timing on you unless it's a super move. Hope this helps anyone 🤙
#3 100%. I bought a cabinet and have been playing on original hardware. Coming from SFV is a shock. Because in older games. Half Circle means HALF CIRCLE. Not none of this "close enough" shit. SF4 and 5 let you get away with.
Adding to it, you can end supers at 3 and do 323 DPs. Also the window to do charge moves is way more forgiving than other sf games like st and a2. (Also im jealous that u have a real cabinet, good shit!)
Yo brother. Just got back to the game after almost a decade. I was good in my prime, getting back ny muscle memory. I'm a Dudley guy. All of your tips are awesome, more inportantly, thr kast one. Have fun. Most people online make that difficult to do, but like you said, at the end of the day, it's just a game. Much respect brtoher!
People get into this for different reasons, but having fun is the most important.I used to compete profiessionally ten years ago, then I took it really serios to be the best. Nowadays I play to slowly improve and have fun. It's really the greatest fighting game ever. It' s about the mindgame/parries that makes this game so intruiging. If you can soulread your opponent you will almost always win, regardless of chara. This is an aspect that other SF games doesn't quite have, or at last not to that extent. This game is so deep that red parries is the standard. Parrying is normal now in high level play, as well as reversal everything. And people are finding new stuff everyday. New stuff every day to. 25 year old game. It's quite amazing that 25 years after It's release it still have a broad gamerbase and is still played competitivly. Just a few months ago I figured out a 100 procent way to parry Chuns cr mk into super. Parry the low forward, don't wait to see if she uses super or no, just press cr LP, then cr mk. If Chun activates she will get hit by your cr lp into dp/super. If she doesn't activate ken will first thorow out cr LP then the cr mk will connect into super. Also not many people know this but Akuma can karagrab you and throw you backwards. Oh,and Elena, if she ever does Rhino horn. Doo't block, just holding down, not downback, just down and she will land infront of you free to get punished. I have so many bits and pieces that even high level players don't know about as i'm sure they do me since they beat mw haha, but it's all fun anyways. Love finding new things. Think i'm gonna put some effort into mechanics and oractice my execution. Because that's the biggest gap between me and the top ken players. They use all the confirm. And they all kara srk eveeytime.
0:53 I think one of the greatest uses of parry bait that I've seen was this Akuma player who used forward medium punch on someone when they got up knowing they would parry it which they did, then cancelling the chop straight into raging demon and the opponent could not do anything about it
Third Strike, at least to anything before it, feels more complicated to me. You have a ton of moves, dashing, multiple specials per character and the parrying system is do or die. Some people just absorb anything you throw at them, projectiles or even melee and raise their special bar quicker or punish you for attempting to attack. Not trying to play like that will get you done for and attempting, but not accomplishing the parries, will also be your downfall.
I'm back playing this after evo moment 38, there's a TON of new players on the SF Collection online, if anyone's thinking of getting in just go for it. There's also fightcade, both are two great options with players of all levels.
Akuma's taunt increases his damage/stun output for the next move. Also, third strike is not veryveryveryvery strict with inputs. You just need to get used to inputting the correct motions. Also, my personal tip: Learn how to perform mixups with ANY character. It can make for a strong offense.
1:27 this is very true. Parry bait is a big deal and should be taken seriously. However, had this ken not missed the third parry, he could have parried the kick as well. This is a fairly common combo, and often players will not do it fast enough to make it unreactable. If done correctly, you can wait for akuma players to throw out this combo, parry it, then follow up, especially with super.
2. is very important, not just for this game, but all fighting games Going into ranked IS scary as a newbie, and nobody likes getting their shit kicked in But that's how you learn, you're not gonna get better by practicing against AI, only by playing against real players The only way you'll learn how to not get mixed to hell, is getting mixed to hell until you start getting the hang of it
I feel like 3s has some fairly lenient inputs. I play a lot of ST though so idk. Maybe it’s redundant because this seems to be targeted at people who know fighting games a bit, but I’d still add watching replays and learning from mistakes.
As someone who doesn't even have the patience to learn combos, and just does one tier above button mashing for now: 3s does feel lenient compared to Alpha 2. A2's inputs make me feel like an idiot. Ditto for a couple other games I've tried like Rage of the Dragons and Galaxy Fighter, also that game's sequel: Waku Waku 7. I simply cannot do DP in WW7, somehow. By comparison with these other games with stricter inputs, 3s and Vampire Savior feel like I know how to do these moves.
@@blossom357 Just doing specials yeah same as usual, combos from specials I personally feel are very strict.And let's not ignore things like 1 frame input kara-throws being considered normal to learn.
@@covereye5731 No, I totally agree after trying some combo trials. Fuck I hate this genre haha all I want is something that's pure footsies no combos. Would love for Samurai Shodown to have rollback.
Akuma's fireball sprites and fireball animations are actually from the early vs games (Marvel vs Street Fighter specifically). His Messatsu Gou Hadou uses Ken's fireball sprite from Marvel vs Street Fighter as well.
Quick question, I'm a huge 3rd strike fan and I wanted to know in your honest opinion what would you say is the 5 must have fighting games to get into now...from old to newest?
The last tip was good except it’s kind of hard to stay positive when you’re fighting a zoning remy, urien, or over powered ass oro that just runs and spams 3 different moves the entire match or when super nerds just read you like a book. There’s no fun in getting stomped on and as for me, personally, this game can create some inner rage. Not to mention lag, and the cheating AI Gill. >_>
Try to get some reps in with people that are about your level. Or try to get some pointers from a friend that is really good at the game. They'll most likely tone down their intensity to help you out. Lol beating AI Gill is so satisfying. Good luck man
the only SF game a ever hated kkk but I'm still into it playng against thet computer, have fun is the key to the victory, even if you win, with no fun at all, it still a wasting of time when it comes do video games in others words, win without fun is a Lose so you're damn right
For me, it feels frustrating because I have a hard time finding tutorials on the basic stuff like neutral, timing, punishment etc. Feels harder to find info unless I join a discord ig.
i've played on sf6, sf5 and sf4. i got 3rd strike on fightcade and it was surprising how hard it was to link a jumping hard kick into a crouching hard kick. and with cancels you need to be really fast. my first few matches i played on fightcade i did poorly, though on one round i got my opponents health bar low. edit: and if anyone knows how to do a crouching normal into a shoryuken then can you reply please? from sf4 onwards you can do down-forward, down then down-forward and punch to do a dp but that isn't in the older games? is there a special technique, or do i just have to do the dp input *really* quickly?
Tonight i have been playing Street fighter 3 with a friend, we started 2 days ago, and Guess what part of this video i didnt watch before playing... The last one, i have been salty. Please don't forget guys it's just a video game, have fun.
hey dude! just got this game from fightcade and omg this game is amazing. The tips are a little confusing for me since i am a new player and the last street fighter game i played was sf 2 turbo on the old tv in the back of the class in gameing club at lunch 1v1 ing my teacher while losing hard. Hopefully i can become a master at this game
Confucius said, ."HE WHO ANGERS YOU OWNS YOU." Something to think about, haha 666 likes, now 667. Starting to do some gameplay videos on my channel too, kind of alternative you could say.
First tip: Dont parry Everything I cant even Parry anything. 😭 I think this guide is for 3rd Strike beginners. Not for ABSOLUTE BEGINNERS. Should I lab this game more? I cant even beat the Arcade mode. I cant even perform even the most basic 3 hit combos consistently. Any tips for absolute noobs like me? I'm playing Ryu as I have in Alpha 3 should I be switching to Ken? I dont plan on playing competitively as there is no Third Strike scene in our country. But I wanna enjoy the game in any way I can. Constantly getting my ass kicked by the AI is no fun at all.
ok so for n.3 for me is kinda fucked up bc i play on keyboard and when i try to do half cf it won't come out even tho my input is correct and idk wtf happens (i use a crap laptop to play cuz im poor)
I am fairly decent playing the game since 1999. But when i fight someone who is damn good with Urien , yun , yang and ken...it is so difficult to deal with at higher levels of play. When i lose 1 or 2 games in fighcade..i just say GG and i am outta there. Those characters made me feel like a noob and so shitty.
It's been a year so it'd be really funny if you still didn't know but for anyone wondering, you press forward on an incoming attack if it's from the air or a normal height. Then when you need to parry something low you press down. It's all a thing of timing but those are the general inputs
5:37 this is straight up factually wrong. 3rd strike is easily the worst good fighting game to start with. Small community, not enough tutorials, all players have been playing for years and will kick your ass like you will lose 50 games in a row with maybe taking a few rounds if you run into another noob. Inputs are insanely hard and infuriating because it feels like you do the same input but get 5 different outcomes. Other players don't understand how you have a problem with simple things because they have been doing them for so long they can't remember a time where they couldn't do it so they just tell you to get good and practice like your doing school work and not playing a video game. As a new player with 8 hours in online matches (and god know how many in the lab practicing inputing a dp and linking 3 hits together as Akuma) I would never recommend this to any of my casual friends except if they already love another fighting game and have a desire to play it.
I like how the turbo/speed element in SF games up to this point was set aside for a different experience, and the emphasis was on rhythm and timing with smooth animation where you could "feel" the weight of the character as they threw their weight and momentum around on the screen. It's very satisfying to execute a combo on an opponent that feels like a smooth and graceful swing of a bat dinging a clean homerun out of the park.
I agree. One of the things I hate about the 3D SF games is that they all feel way too slow or "light", none of them feel like they have weight and their movement animations, specially their attack animations don't feel like they have any weight. I don't understand why Capcom doesn't understand this when Tekken and Dead or Alive have gotten the 3D weight and fluid animations perfected. Mortal Kombat is the only game that is way worse than SF in terms of 3d animation feels, but their janky animations is kind of Mortal Kombats style by this point in time.
I've just started playing on Fightcade and I get bettered all the time but I love the game and i'm sticking with it. The input system is frustrating at times but I like that it has to be precise. I love the challenge
I'm glad you're enjoying it.
Based on what some close friends have told me about SF6, if you like 3rd Strike, you're gonna love the new SF
1. Parry
2. Parry
3. Parry
4. Parry
5. Parry
yes
If your playing Sean top 6 tips are
1. Parry
2. Parry
3. Parry
4. Parry
5. Parry
6. BASKETBALL
don't do damange just parry 😂😂😂😂
The problem is, I don't know how to time a parry lol. I can parry projectiles but when it comes to attacks like neutrals or EX's I'm lost. Sometimes I do it by accident so I miss my chance to punish. It's not like soul calibur where you can actually see your character do a parry motion and once you do you nullify your opponent's attack completely but with 3rd strike the attacks keep coming not to mention the myriad of timing of each character's attacks and once you miss you're done lol. Like you said it's not smart to parry everything but if you're always blocking it's like you're missing the fun factor of this game.
So since Parrying is more of a read, you gotta just get used to what you should do once the Parry lands. Now timing Parry with attacks come with time and muscle memory. I suggest, depending on your version of 3rd Strike, to record dummy to do certain physical moves and practice your punishes once you parry
It's easier to Parry moves like jump ins, sweeps and specials. It's harder to Parry fast normals that can be canceled into other normals. I recommend parrying low MK (medium kick) and some specific normals characters may have. Trying to Parry Lights are kind of not worth it
@@ghostfrom3s ok thanks for the tip. I have a Dreamcast version and practicing with a dummy had been on my mind since. Maybe I just need a bit of a reinforcement.
@@lambogenie5048 I heard the dreamcast version is the only one that has latency for some reason so that probably plays a part too
Definitely get the online edition if you can, It has a parry trial mode that goes through common and then even expert parry challenges you can run through over and over to get the timing down. Just remember that when parrying moves that have multiple hits (usually specials like Ken's EX DP for example), You are going to follow parry much slower than the attack looks when it hits you raw after you parry the initial hit. Also I don't know if this is correct but I noticed the speed in which you do a "combo-parry" I'll call it, The speed is the same for every consecutive hit, it won't switch up the timing on you unless it's a super move. Hope this helps anyone 🤙
I’m just getting into this game and I can’t believe how amazing it plays in 2022, Has me taking a long break from GGS.
#3 100%. I bought a cabinet and have been playing on original hardware. Coming from SFV is a shock. Because in older games. Half Circle means HALF CIRCLE. Not none of this "close enough" shit. SF4 and 5 let you get away with.
th-cam.com/video/Wtf-vmNdD7Y/w-d-xo.html lol.
SF3 does let you get away with certain things tho. Theres videos on doing a 520 giga breaker.
Adding to it, you can end supers at 3 and do 323 DPs. Also the window to do charge moves is way more forgiving than other sf games like st and a2. (Also im jealous that u have a real cabinet, good shit!)
This video was real nice. The editing, music, and info were all great.
Yo brother. Just got back to the game after almost a decade. I was good in my prime, getting back ny muscle memory. I'm a Dudley guy. All of your tips are awesome, more inportantly, thr kast one. Have fun. Most people online make that difficult to do, but like you said, at the end of the day, it's just a game. Much respect brtoher!
0. Chun-Li
Cr.mk > 2x qcf > watch for meter and sparks > K if both yes > super jump > 2x j.hp is usually good, most damage corner carry rest > win
People get into this for different reasons, but having fun is the most important.I used to compete profiessionally ten years ago, then I took it really serios to be the best. Nowadays I play to slowly improve and have fun. It's really the greatest fighting game ever. It' s about the mindgame/parries that makes this game so intruiging. If you can soulread your opponent you will almost always win, regardless of chara. This is an aspect that other SF games doesn't quite have, or at last not to that extent. This game is so deep that red parries is the standard. Parrying is normal now in high level play, as well as reversal everything. And people are finding new stuff everyday. New stuff every day to. 25 year old game. It's quite amazing that 25 years after It's release it still have a broad gamerbase and is still played competitivly.
Just a few months ago I figured out a 100 procent way to parry Chuns cr mk into super. Parry the low forward, don't wait to see if she uses super or no, just press cr LP, then cr mk. If Chun activates she will get hit by your cr lp into dp/super. If she doesn't activate ken will first thorow out cr LP then the cr mk will connect into super. Also not many people know this but Akuma can karagrab you and throw you backwards. Oh,and Elena, if she ever does Rhino horn. Doo't block, just holding down, not downback, just down and she will land infront of you free to get punished. I have so many bits and pieces that even high level players don't know about as i'm sure they do me since they beat mw haha, but it's all fun anyways. Love finding new things. Think i'm gonna put some effort into mechanics and oractice my execution. Because that's the biggest gap between me and the top ken players. They use all the confirm. And they all kara srk eveeytime.
Im late as all hell but im actually trying to learn some things from the OGs and i came across this video ima use this as a study guide 😅
Love it man - great vid.
Appreciate it, man
0:53 I think one of the greatest uses of parry bait that I've seen was this Akuma player who used forward medium punch on someone when they got up knowing they would parry it which they did, then cancelling the chop straight into raging demon and the opponent could not do anything about it
10/10 3s guides on yt appreciate this
3rd strike been kicking my ass man
Third Strike, at least to anything before it, feels more complicated to me. You have a ton of moves, dashing, multiple specials per character and the parrying system is do or die. Some people just absorb anything you throw at them, projectiles or even melee and raise their special bar quicker or punish you for attempting to attack. Not trying to play like that will get you done for and attempting, but not accomplishing the parries, will also be your downfall.
Alpha 3 is actually pretty complicated
bro ur content is great and super underrated, i hope to catch a stream sometime soon!
I'm back playing this after evo moment 38, there's a TON of new players on the SF Collection online, if anyone's thinking of getting in just go for it.
There's also fightcade, both are two great options with players of all levels.
I like how you used SFV music when 3rd Strike has the greatest OST of all time!!
What about Alex? His taunt powers him up, right? Also, Elena and Necro can hit you with taunt. Ibuki can get you out of the corner with her taunt.
Alex is one other taunt taht works, the others you mentioned honestly aren't worth using
@@ghostfrom3s Let's agree to disagree then. Ibuki's taunt catches a lot of people off guard.
@@ghostfrom3s necro taunt for added damage in a post stun combo isn't worth using? what's your reasoning?
Nice tips! 3rd strike is one of my all time favs!
Great tips! Thanks.
Akuma's taunt increases his damage/stun output for the next move. Also, third strike is not veryveryveryvery strict with inputs. You just need to get used to inputting the correct motions.
Also, my personal tip: Learn how to perform mixups with ANY character. It can make for a strong offense.
I'm just now starting the 3rd strike since and need help. I want to be a challenge to other players. The struggle is real.
editing is on point!
"Spread love & parry the bullshit." Nice😎
That akuma fireball into basketball for the kill was dope af. Thanks for the tips
No problem, man. Hope these tips help.
Man I'm planning on actually just playing third strike serious so I hope this works.
Regardless thanks for the vid.
Thanks, my dude! These were a big help :) - leifo
1:27 this is very true. Parry bait is a big deal and should be taken seriously. However, had this ken not missed the third parry, he could have parried the kick as well. This is a fairly common combo, and often players will not do it fast enough to make it unreactable. If done correctly, you can wait for akuma players to throw out this combo, parry it, then follow up, especially with super.
Really feeling the music you've used here, what tracks did you use?
2. is very important, not just for this game, but all fighting games
Going into ranked IS scary as a newbie, and nobody likes getting their shit kicked in
But that's how you learn, you're not gonna get better by practicing against AI, only by playing against real players
The only way you'll learn how to not get mixed to hell, is getting mixed to hell until you start getting the hang of it
I feel like 3s has some fairly lenient inputs. I play a lot of ST though so idk. Maybe it’s redundant because this seems to be targeted at people who know fighting games a bit, but I’d still add watching replays and learning from mistakes.
As someone who doesn't even have the patience to learn combos, and just does one tier above button mashing for now: 3s does feel lenient compared to Alpha 2. A2's inputs make me feel like an idiot. Ditto for a couple other games I've tried like Rage of the Dragons and Galaxy Fighter, also that game's sequel: Waku Waku 7. I simply cannot do DP in WW7, somehow. By comparison with these other games with stricter inputs, 3s and Vampire Savior feel like I know how to do these moves.
@@blossom357 Just doing specials yeah same as usual, combos from specials I personally feel are very strict.And let's not ignore things like 1 frame input kara-throws being considered normal to learn.
@@covereye5731 No, I totally agree after trying some combo trials. Fuck I hate this genre haha all I want is something that's pure footsies no combos. Would love for Samurai Shodown to have rollback.
Glad i ran into this channel. Good tips! Spread love and parry the bullshit
I ain't og street fighter but I started to play this off the switch and now it's a challenge I found fun of in the nearby arcade dt😄🕹️
I miss when combos were kinda hard like gg xrd I think was a good mix of easy and hard
Thanks for the tips. I’ll give it a try again
Great tips! I agreed with everything here
Great video I've been playing third strike for like 2 years now and I can hardly parry lol
I’m just afraid of the people on fightcade I know they’ve been playing for years and are gonna wash me.
u gotta treat fightcade like a hard cpu, even if they are real people, you can easily exploit them much like a cpu
Actually the community on fightcade is very nice and open to new players, they gladly teach you how to play with any character you like
You gotta lose to get better
Idk if ur still interested in 3s but every experienced player I played against as a newbie gave plenty of tips that helped me a lot
idk guys, people always talk trash to me on fightcade after I lose, feelsbadman :(
GOOD TIPS BRO !! TKS
Happy to help🙏🏾
Great insightful & informative video ✌️
why does akuma's air fireballs change animation? is there two different ones?
Nope, the animation is all the same.
It could look different maybe due to the distance from the ground?
Akuma's fireball sprites and fireball animations are actually from the early vs games (Marvel vs Street Fighter specifically). His Messatsu Gou Hadou uses Ken's fireball sprite from Marvel vs Street Fighter as well.
Hardest thing about 3rd is all the head games. Best SF for sure!
thank you for making this video.
3rd Strike inputs are sloppy AF compared to Super Turbo.
Quick question, I'm a huge 3rd strike fan and I wanted to know in your honest opinion what would you say is the 5 must have fighting games to get into now...from old to newest?
The last tip was good except it’s kind of hard to stay positive when you’re fighting a zoning remy, urien, or over powered ass oro that just runs and spams 3 different moves the entire match or when super nerds just read you like a book. There’s no fun in getting stomped on and as for me, personally, this game can create some inner rage. Not to mention lag, and the cheating AI Gill. >_>
Try to get some reps in with people that are about your level. Or try to get some pointers from a friend that is really good at the game. They'll most likely tone down their intensity to help you out.
Lol beating AI Gill is so satisfying. Good luck man
If you’re getting your ass handed to you by a zoning remy then I think it’s just a skill issue
@@unintelligentbeing5593 the guy is starting, of course its a skill issue
the only SF game a ever hated kkk
but I'm still into it playng against thet computer, have fun is the key to the victory, even if you win, with no fun at all, it still a wasting of time when it comes do video games in others words, win without fun is a Lose so you're damn right
For me, it feels frustrating because I have a hard time finding tutorials on the basic stuff like neutral, timing, punishment etc. Feels harder to find info unless I join a discord ig.
i've played on sf6, sf5 and sf4. i got 3rd strike on fightcade and it was surprising how hard it was to link a jumping hard kick into a crouching hard kick. and with cancels you need to be really fast. my first few matches i played on fightcade i did poorly, though on one round i got my opponents health bar low.
edit: and if anyone knows how to do a crouching normal into a shoryuken then can you reply please? from sf4 onwards you can do down-forward, down then down-forward and punch to do a dp but that isn't in the older games? is there a special technique, or do i just have to do the dp input *really* quickly?
I'm glad you're enjoying the game and the input shortcut I use for DPs, that still work in SF4-6 as well, is you do forward, then down forward.
BEST STREET FIGHTERS.
STREET FIGHTER 2 TURBO
ALPHA 3
3RD ATRIKE
SUPER 4
6
What is your name on Fightcade?
Tonight i have been playing Street fighter 3 with a friend, we started 2 days ago, and Guess what part of this video i didnt watch before playing... The last one, i have been salty.
Please don't forget guys it's just a video game, have fun.
hey dude! just got this game from fightcade and omg this game is amazing. The tips are a little confusing for me since i am a new player and the last street fighter game i played was sf 2 turbo on the old tv in the back of the class in gameing club at lunch 1v1 ing my teacher while losing hard. Hopefully i can become a master at this game
Bro I need advice who should I play I already play q and akuma I'm decent do you know any starters?
dudly is fun af, q and akuma are my mains too lol
@@deezgaming yea he's fun to play as
Confucius said, ."HE WHO ANGERS YOU OWNS YOU." Something to think about, haha 666 likes, now 667. Starting to do some gameplay videos on my channel too, kind of alternative you could say.
These are some great tips but execution is going to be a difficult one to pull off on these little joy-cons...
Man I’ve been trying on my switch lite but it literally hurts my hands. Bought it on Xbox and I’m going to buy an arcade stick.
I think super turbo is way more strict bro like the vid gg
First tip:
Dont parry Everything
I cant even Parry anything. 😭
I think this guide is for 3rd Strike beginners. Not for ABSOLUTE BEGINNERS.
Should I lab this game more? I cant even beat the Arcade mode. I cant even perform even the most basic 3 hit combos consistently.
Any tips for absolute noobs like me?
I'm playing Ryu as I have in Alpha 3 should I be switching to Ken? I dont plan on playing competitively as there is no Third Strike scene in our country. But I wanna enjoy the game in any way I can.
Constantly getting my ass kicked by the AI is no fun at all.
What's B.M ? all I know bm is baby mom or bowl movement
I can’t do combos to save my life, BUT I WISH SOMEONE WOULD JUMP IN ON ME
Hey how do you get that color for ken
"Have fun" is such a waste of a 5th tip. That's like telling someone to smile
You should smile
More sf3 content please my man
I really need to slap myself on the wrist every damn time I try to parry everything!
Its probably the most fun defensive mechanic in any FG, so I understand lol
what song is that on the outro
Many great fighting games out there but i think sf3 3rd strike is the ONE.... no fighting game tops this
I used to play sf2a and the inputs in 3rd strike are way harder tbh
Thank yooooo
What do you mean the taunts are a "BM" move?
Essentially, BM is another term for trolling, showing off etc.
@@ghostfrom3s but what does it stand for?
@@Linkfan007 Bad Manner
RULE ONE make sure you have a good working controller don't have one lag in your controller
ok so for n.3 for me is kinda fucked up bc i play on keyboard and when i try to do half cf it won't come out even tho my input is correct and idk wtf happens (i use a crap laptop to play cuz im poor)
So, I'm not sure how I could help you, I play on pad. Let me look into it and I'll get back to you with some tips for that
@@ghostfrom3s i might aswell get a new laptop lmao
I am fairly decent playing the game since 1999. But when i fight someone who is damn good with Urien , yun , yang and ken...it is so difficult to deal with at higher levels of play. When i lose 1 or 2 games in fighcade..i just say GG and i am outta there. Those characters made me feel like a noob and so shitty.
It's the most non street fighter game.
Explain
Could you make a dudley guide?
I could, I would have to do some research to keep up. It's been some time since I've played 3rd Strike tbh. It'll be on my TO DO list
#1 tip: learn to air parry
PLAY DEFENSIVELY!!!!
Bro I'm a _beginner._ I don't even know how to parry at all.
It's been a year so it'd be really funny if you still didn't know but for anyone wondering, you press forward on an incoming attack if it's from the air or a normal height. Then when you need to parry something low you press down. It's all a thing of timing but those are the general inputs
Run the set bro!
follow my twitter and lemme know
I know this is a old video but the video says 5 tips while Ken holding 2 fingers up lol just joking
😂😂😂
Wgats the song in 4:25
thing is dont even know how to parry there is no tutorial in the game for what the buttons do etc
4:25 song?
Street Fighter 4 - Drive Thru at Night
@@ghostfrom3s THANK U G YOU A REAL ONE
5:37 this is straight up factually wrong. 3rd strike is easily the worst good fighting game to start with. Small community, not enough tutorials, all players have been playing for years and will kick your ass like you will lose 50 games in a row with maybe taking a few rounds if you run into another noob. Inputs are insanely hard and infuriating because it feels like you do the same input but get 5 different outcomes. Other players don't understand how you have a problem with simple things because they have been doing them for so long they can't remember a time where they couldn't do it so they just tell you to get good and practice like your doing school work and not playing a video game. As a new player with 8 hours in online matches (and god know how many in the lab practicing inputing a dp and linking 3 hits together as Akuma) I would never recommend this to any of my casual friends except if they already love another fighting game and have a desire to play it.
Burst bait 😊
Clean inputs ✊
If you can parry everything, do it. Because you can.
thats bs
I learned nothing.
i hate this gmae
get a job, sir.
find a hobby, sir