Thanks for this video. I'm an absolute baby with this stuff, and was able to modify the file I was working with. It's printing now! Thanks for the great start.
i am trying to make a mold but everytime i use a boolean modifier it makes the inprint but its like a bunch of spaghetti strings al over can anyone help me figure this out its happened with almost all the stls i import
So...only one...why is it that every STL I import in an attempt to make a hole in it, it doesn't work or even worse it joins the cylinder used to cut the hole and the object? Maybe a better question is what properties must the STL object have for manipulation such as cutting a hole and how do you set them? I've tried 3 different STL files, always the same result when following the directions of cutting a hole. Either nothing happens to the object I wanted a hole in, or occasionally it joins the two objects instead of being subtractive as the Boolean is set up to do.
Once you've booleaned the object, you'll have to delete the object that you had used to subtract. Also, make sure you APPLY the boolean modifier instead of just displaying what it "would" look like rendered in the viewport. EX: You have a cube that you want to punch a hole through. -Easy, boolean the cylinder through the cube how we want it. -Next we will apply the modifier, next to the "X" to remove the modifier there is a chevron pointing down, select apply in the drop down menu(CTRL + A). -Now while the cylinder is not visible in the viewport, it is still there. By default on the top right there is a list of objects that are in the scene. There we can see that the cylinder is there just with the name greyed out. Delete the cylinder and anything else that is not the cube. (camera, lights, etc.) Though i have run into some issues in kitbashing designs together and the geometry looks good in blender but when loading into any slicing software there would be weird gaps in layers and all sorts of weirdness. Microsoft has an application called 3D builder that has fixed most of those weird issues.
I wish Blender tutorials for beginners didn't use hot keys for everything. I already have enough trouble remembering all the Fusion hotkeys. And if I knew the menu locations, I would also be to intuit where other related things where. Well I would hope at least.
Let me know if you have any questions, Blender can be confusing!
-Steven
3D Printer Academy
Damn! Thanks man! Wasn't expecting you to make an actual tutorial on how to do it. Really appreciate it!
Thanks for this quick and clear tutorial , thanks to you I was able to fix some model issues
Thanks for this video. I'm an absolute baby with this stuff, and was able to modify the file I was working with. It's printing now! Thanks for the great start.
This is the video that i have needed! Thank you
Straight to the point, thanks so much!
what if I want to be more percise with the measurements?
Thanks man. I was wondering why my Stl model was far away. This was a life saver for me. You earned a like.
Thank you for putting this up for free
thank you this was enought to enhance the figure supports
Can you reshape an object like straight lines into bends
how can I edit an object to make longer in length not width?
perfect! Thank you! 😁
What Happened To The 3d Printed 3d Printer??
i am trying to make a mold but everytime i use a boolean modifier it makes the inprint but its like a bunch of spaghetti strings al over can anyone help me figure this out its happened with almost all the stls i import
So...only one...why is it that every STL I import in an attempt to make a hole in it, it doesn't work or even worse it joins the cylinder used to cut the hole and the object? Maybe a better question is what properties must the STL object have for manipulation such as cutting a hole and how do you set them? I've tried 3 different STL files, always the same result when following the directions of cutting a hole. Either nothing happens to the object I wanted a hole in, or occasionally it joins the two objects instead of being subtractive as the Boolean is set up to do.
Once you've booleaned the object, you'll have to delete the object that you had used to subtract. Also, make sure you APPLY the boolean modifier instead of just displaying what it "would" look like rendered in the viewport.
EX: You have a cube that you want to punch a hole through.
-Easy, boolean the cylinder through the cube how we want it.
-Next we will apply the modifier, next to the "X" to remove the modifier there is a chevron pointing down, select apply in the drop down menu(CTRL + A).
-Now while the cylinder is not visible in the viewport, it is still there. By default on the top right there is a list of objects that are in the scene. There we can see that the cylinder is there just with the name greyed out. Delete the cylinder and anything else that is not the cube. (camera, lights, etc.)
Though i have run into some issues in kitbashing designs together and the geometry looks good in blender but when loading into any slicing software there would be weird gaps in layers and all sorts of weirdness. Microsoft has an application called 3D builder that has fixed most of those weird issues.
thank you for your wisdom @@dlorp.
THANK YOU BROSKY
this looks way easier and faster than fusion stl editing
Can display cm in detail
I wish Blender tutorials for beginners didn't use hot keys for everything. I already have enough trouble remembering all the Fusion hotkeys. And if I knew the menu locations, I would also be to intuit where other related things where. Well I would hope at least.
I did thus for an stl and the entire file went black shadow of the stl file. What foes it mean and how do I fix it.
Thank you very much
Doesn't work for me, the STL doesn't appear at all
zoom out
I'm not trying to be mean, but am I crazy are my hearing the echo of an auditorium? lol it doesn't bother me but I just want to know
Thats not an .stl
Are you new to this by any chance?
Lol and where are the dimensions... ok if your making shapes but not actual dimensional parts. Blender really is a toy.
Sounds like you don’t know how to work with blender then…
@@jobstoppers Shouldn't that be part of the tutorial