Thank you very informative. Will put to good use. I do think though the loft on the bottom corner looks odd 10:13, not sure but wouldn't it have needed a triangle shape on each side just curved in one plane to become completely accurate? Maybe I'm picky or don't fully grasp how the geometry turns out.
One of the best Fusion 360 videos I have ever seen. Usually there is one step missing that prevents the student from being able to follow along without hours of frustration. Very well done. You are now my Fusion 360 tutor of choice.
Sharing because this might come in handy for other newbies who want to trim off parts of a complex mesh body without loads of faffing about: - Create a new 'tool' body in the desired negative shape - Position the tool intersecting with the unwanted bits of your converted mesh body - Combine the two bodies using Solid > Modify > Combine > Cut - The tool and unwanted mesh bits go bye-bye and you're left with nice smooth surfaces. I figured this out while adding a threaded end-cap STL to my project. The walls of the cap were way too thick, so I made a hollow cylinder shell with inner diameter matching my desired outer diameter for the cap. I slid the cylinder down over the cap, did the above, and now it's perfect :) The threaded area is a maze of tiny faces that I don't want to screw up (heh) so this was a great way to fix the rest with no risk to the functional bit.
I don't know if they changed/updated this, but at 1:13 there was no "Mesh Display" option in the drop down. After some searching I found that the face group colors can now be turned on via "inspect > Display Mesh face groups"
You literally just made my day! I was really frustrated with Fusion 360 a few days ago because I wasn't able to use the prismatic method and had no idea how to clean up the mess Fusion left me with. Horrified by the choice of learning another CAD software (start from zero again - who has the time?) or paying more for a single piece of software than I paid for my laptop I had to put the project on hold for a few days. Now this workaround seems fast and easy enough for my needs and will save me a lot of headache in the future, thank you so much!
6:24 Assuming the model got correctly centered and is symmetrical I think it would be easier to use a circular pattern instead, so you get it all done with a single feature on the timeline rather than 9
Would likely work with this model. I wouldn't generally recommend patterning surfaces. With more complex files it will wreck havoc, especially when you go to Stitch the surfaces back together :)
I have been watching a few fusion 360 tutorials on and off for the last couple years as I’ve needed and I find your to be the better of them. Clear and concise! Thank you! Subbed.
Thank you are a life saver! fusion 360 had crashed on my laptop and I hadn't fully backed up my 2 year long design (ik a horrendously stupid mistake) I had all the most recent files in stl though. so this video greatly helped me be able to use them!!!
Great video. I usually just draw everything from scratch and do the best I can. I am right in the middle of a project right now that I may try this on.
Thank you so much, Usually I have no problem converting a mesh from step file. But what I'm working on is more complex/weird geometry. I was missing one step that was critical to correctly converting to a solid body. Again thank you. Extremely good tutorial! Adding to playlist❤🎉
Thanks a lot for this. There are tons of videos about cleaning up STL but they are all on the paid version or a student license and sometimes fail to mention that. This video really helped me get to started.
If only we could keep the previous versions that didn't botch STL importing. I honestly have lost a lot of love for what they changed with importing. But this makes me a little happier to go back and try! TY!
This guy is fantastic at what he does. As for editing STL files in fusion 360 free version you are limited as to what you can do compared with the paid version. I found it easier and quicker to achieve my desired results by just starting from scratch in Fusion 360 using the original STL as a guide. That object he's working on - I could make it a lot quicker than editing that STL
Thanks! Rebuilding the file from scratch is often easier for hobby users. Repairing sections can be handy if you just need to add text or change one aspect.
Well this is definitely gonna help me with modifying all those "almost exactly what I'm looking for!" things out there! Done some real butchershop jobs on a custom headsetstrap intended for Quest 2 that I remodeled for my HTC vive Gen1. This video about a year or so back would have made my life soooooo much easier! But convert to brep, split body, loft and just use cut to flatten out surfaces have worked fairly well. I wouldn't wanna look at it through any sort of analytic lenses though...
I find your videos to be amazingly helpful. I really wish you offered some sort of "live" course. I think it would be amazing. I am a physician by training and have essentially learned Fusion360 (at least many concepts) completely from your videos.
This was super helpful! It really helped me get moving on editing files where I can take something "close" that someone else created and then edit it from there to fill my actual needs. AWESOME!
Thank you so much for the helpful video! I haven't touched any CAD software in about 10 years and recently got into 3d printing and these videos are awesome.
What the hell?! How did you know that yesterday I was trying to clean up Proton Pack stl files with my hobby license? The timing of this video is uncanny, ty!
Looks like I’m going to have to model this thing from scratch. It’s a round “case” with tons of round extrusions. Fusion just flat has a heart attack when I try doing much of anything with it. I do appreciate your efforts tho
@@kamilabiaozynska554 my laptop is a gaming laptop with a decent i7, lots of ram, and a good graphics card. It just craps all over itself. My desktop handles it much better (even though specs are less but I’m in the process of moving the house around and don’t have it set up).
Very strange. Only latency I experienced was stitching everything together (~20 secs). Are you saying yours locked up when using 'Convert Mesh' or when deleting faces/doing other work to it?
@@ProductDesignOnline I am working on a few different pieces. I managed to get the “flat” piece worked out for the most part. But I spent a lot of time away from the laptop letting it think. Especially deleting faces. The amount of triangles on these pieces after converting is insane. It has 28 extruded holes through this part and the shape of the object is a circle. Even after getting the flats worked out, it is still pretty slow moving. But I’ve left the curved edges and holes alone. I Think it’s just a bit much for this laptop to deal with. The slow work flow and constant 10 minute loading times makes learning the software extremely difficult. I don’t have nearly as much of a problem if I model the part from scratch. But that is proving a challenge in itself just trying to get hood reference points to measure from and replicating it (money saving project for me. If I can print the parts I don’t have to spend $100 on each assembly).
No , no plans to limit any of these workflows. I wish we could give all the high end functionality away as well but we also have to fund all the development and services to keep Fusion a viable commercial solution.
New Sub, thanks Im just starting with F360 and its a pretty big pill to swallow... Not sure how good you are with computers but I will be needing to replace/build a new computer soon as F360 really puts a load on my current system. If its within your purview perhaps a computer build that is focused on or around F360 speed and performance. As you go through the components you would choose a good, better, best option would be great to help stay within a persons budget. Just an idea. Thanks again.
The demo file above is causing an error when Convert Mesh is applied. I'm using parametric with prismatic. When converted, a Compute Failed message is generated and the resulting object is corrupt. EDIT: When creating face groups, reducing the Boundary Tolerance from the default 0.001 mm to 0.01mm resolved the issue.
Thank you! Loved your video and to the point explanation. However, I have been trying to follow your steps with my project I'm not able to get the same results. I'm very new to Fusion 360 and to 3D printing and I'm trying to add text to an oddly curved STL surface that I downloaded (sort of a wavy surface). I know how to add extruded text to a solid body but regardless of what I try to do, I can't add text to this project. Again, I've watched your video countless times so I'm wondering if there might be another option without paying an arm and a leg for the full version. Thanks for any help. Cheers!
The prismatic version will not work for me. But when I use the faceted version, it gives me an error and will not allow me to delete individual faces. Is there a way to combine a groups of faces into one face still?
When I try deleting mesh faces, it gives the following error: "Error: Cannot delete individual faces. To delete the whole body, please use the Browser or Selection Filters."
The 3 point arc base on the 3 projected points leaves gaps and the extruded surface doesn't close on the edges it has to connect to. Seems like something else needs to happen for this technique to work with all types of curvatures.
so i tried this because of your reply to my comment on the other video but when i delet a face, even if its all part of one flat surface it completely changes the shape of the face.
I am using free version and i could not use the Parametric feature, what is the different between Faceted and Parametric ?
2 ปีที่แล้ว
I can't figure it out for days. 3D printer not detecting. I just started learning Fusion 360. It gives an error as below. Can you help me? "The operation failed. Try adjusting the values or changing the input geometry. Cannot convert mesh body to solid or surface body. Use Generate Face Groups or Direct Edit to align face groups to geometric features on the mesh body."
So I'm following this tutorial, but when I convert mesh I end up with a bunch of floating solid pieces that are disconnected, instead of one solid piece. Any suggestions? It does seem to appear that when generating face groups, not all of the faces are placed into a group.
Great vid but I'm stuck att 2:47 with a orange surface body and cant make out what you are saying, i´m working on a pipe shaped object with two additional holes in it
The Prismatic feature will convert *most* items. It's available on the EDU, Startup, and Commercial licenses. The general rule of thumb, if it can be built in Fusion 360 natively then it will likely convert. If you need the occasional file converted, just post in the PDO community space, and myself or another member would be happy to do so - community.productdesignonline.com/
After "converting mesh", I end up with something like 50 shapes / triangles. Can Fusion not just create a solid body out of a set of shapes? In my case, this is a phone dummy (to test cases).So it's made out of dozens of shapes. I just need it to be a filled solid.
I have a few other lessons that show how to convert STL via the newer "Prismatic" option. Prismatic will convert it into a solid body. However, it is only available on the other three licenses (not the free personal use license). Using the original faceted approach will leave you with mesh triangles (called facets). It really depends on the design and the file. Sometimes, you can clean up the mesh facets. While other times it's simply easier to rebuild the file. In general, the shape has to be something that could be created in Fusion in the first place. If it's an extremely organic model from Blender or some other mesh modeling program then it cannot be converted without the mesh facets. You can think of mesh and solid modeling as two different languages. The underlying math behind them is vastly different. That is why it is such a challenge to convert files. Fusion is actually one of the better programs at conversion. (I do wish the Prismatic option was available those on the free license though... as it is very powerful)
Following the video i ran into the same issue. I did solve it though, go to Utilities Tab > Inspect > Display Mesh Face Groups. A quicker way is to use SHIFT + F.
You may have gotten lucky and slid through the barrier. :) In all seriousness, does it say 'Trial' (or similar) at the top? Sounds like you may be on the free 30 day trial (of the commercial license) that automatically starts with a Hobby license. They have not allowed Prismatic on the free license since its release in July 2021.
Hmm, not seeing Unit Type dropdown immediately after importing the STL Edit: Also there's no Mesh Display option after clicking the monitor icon at the bottom Edit #2: My problem was because I was using 3MF files instead of STLs
Get the Demo files (and tips) here ➞ bit.ly/STLfiles
Helpful video? Buy Kevin a coffee ➞ www.buymeacoffee.com/pdo
Thank you very informative. Will put to good use. I do think though the loft on the bottom corner looks odd 10:13, not sure but wouldn't it have needed a triangle shape on each side just curved in one plane to become completely accurate? Maybe I'm picky or don't fully grasp how the geometry turns out.
I REALLY respect that you not only provide the files (and tips) for free but ALSO a transcript! Transcripts are the best thing ever!
@@ludwig2345 glad to hear that! Appreciate your feedback 😃
One of the best Fusion 360 videos I have ever seen. Usually there is one step missing that prevents the student from being able to follow along without hours of frustration. Very well done. You are now my Fusion 360 tutor of choice.
Thanks, Richard! Happy learning :)
This time it's a pay wall.
@@SkintSNIPER262
i didn't see a wall when i watched this video. did you?
(don't say stupid crap)
@@attack125 do you know what a pay wall is? Don't project your stupidity onto me.
Sharing because this might come in handy for other newbies who want to trim off parts of a complex mesh body without loads of faffing about:
- Create a new 'tool' body in the desired negative shape
- Position the tool intersecting with the unwanted bits of your converted mesh body
- Combine the two bodies using Solid > Modify > Combine > Cut
- The tool and unwanted mesh bits go bye-bye and you're left with nice smooth surfaces.
I figured this out while adding a threaded end-cap STL to my project. The walls of the cap were way too thick, so I made a hollow cylinder shell with inner diameter matching my desired outer diameter for the cap. I slid the cylinder down over the cap, did the above, and now it's perfect :) The threaded area is a maze of tiny faces that I don't want to screw up (heh) so this was a great way to fix the rest with no risk to the functional bit.
thanks works great, used this to get rid of lots of triangles on a disc
I watch this film every time I need to do this. Fusion 360 manages to complicate the most essential things so much.
Thanks for this film!
This is the exact video I've been searching for since I started using fusion in December. Thank you!
Glad to hear that, Wyatt. Hope you're enjoying Fusion 360 :)
Me too. And just now, completely out of the blue. Was just scroling down videos
Saaame, so glad theres finally a video thats up to date
Me too thank you very much
I don't know if they changed/updated this, but at 1:13 there was no "Mesh Display" option in the drop down. After some searching I found that the face group colors can now be turned on via "inspect > Display Mesh face groups"
shift + F
@@pioun777 Thanks
This is probably the only video in the entire 3D Modelling landscape that exactly solves my problem. Very thanks, mate.
Glad to hear that! Thanks :)
Clearly the best fusion video out here. Clear, concise, fast. I understood way much here than anywhere. Thanks a lot!
Thank you! I appreciate the kind words. Glad to hear you learned a lot :)
You literally just made my day! I was really frustrated with Fusion 360 a few days ago because I wasn't able to use the prismatic method and had no idea how to clean up the mess Fusion left me with. Horrified by the choice of learning another CAD software (start from zero again - who has the time?) or paying more for a single piece of software than I paid for my laptop I had to put the project on hold for a few days.
Now this workaround seems fast and easy enough for my needs and will save me a lot of headache in the future, thank you so much!
A great video for all who are on the personal license of Fusion 360 and work with mesh bodies.
6:24 Assuming the model got correctly centered and is symmetrical I think it would be easier to use a circular pattern instead, so you get it all done with a single feature on the timeline rather than 9
Would likely work with this model. I wouldn't generally recommend patterning surfaces. With more complex files it will wreck havoc, especially when you go to Stitch the surfaces back together :)
I have been watching a few fusion 360 tutorials on and off for the last couple years as I’ve needed and I find your to be the better of them. Clear and concise! Thank you! Subbed.
Thanks for the kind words and support. Appreciate you! :)
wow... finally a really good tutorial to clean STL models, thanks!
Thanks for watching! :)
Thank you are a life saver! fusion 360 had crashed on my laptop and I hadn't fully backed up my 2 year long design (ik a horrendously stupid mistake) I had all the most recent files in stl though. so this video greatly helped me be able to use them!!!
Great video. I usually just draw everything from scratch and do the best I can. I am right in the middle of a project right now that I may try this on.
Thank you so much, Usually I have no problem converting a mesh from step file. But what I'm working on is more complex/weird geometry. I was missing one step that was critical to correctly converting to a solid body. Again thank you. Extremely good tutorial! Adding to playlist❤🎉
The amount of useful information in 14mins of video is amazing. Thank you!
Thanks a lot for this. There are tons of videos about cleaning up STL but they are all on the paid version or a student license and sometimes fail to mention that. This video really helped me get to started.
answered my question quickly and without nonsense!
If only we could keep the previous versions that didn't botch STL importing. I honestly have lost a lot of love for what they changed with importing. But this makes me a little happier to go back and try! TY!
Great video. I've been using F360 for awhile and still learnt a few new tricks. Will have to book mark this vid.
This is seriously the one and only video that helped me! Thank you and cheers!
That helped me a lot. Thanks! I can now edit my downloaded STLs
As a student, you might have just saved my Degree. Thank you so much!
This guy is fantastic at what he does. As for editing STL files in fusion 360 free version you are limited as to what you can do compared with the paid version. I found it easier and quicker to achieve my desired results by just starting from scratch in Fusion 360 using the original STL as a guide. That object he's working on - I could make it a lot quicker than editing that STL
Thanks! Rebuilding the file from scratch is often easier for hobby users. Repairing sections can be handy if you just need to add text or change one aspect.
@@ProductDesignOnline Thanks for all of your excellent videos btw.
@@MinionAtTheGate thank you! Appreciate you watching and taking the time to comment. 😎
I think I finally understood how my arch-enemy - lofts work. Thank you!
You are my hero! This tutorial really helpful for all hobbyists of 3D printing and modeling who running personal edition of fusion360 likes me. Thx! 😎
Thank you so so much for this guide. You saved my day, and probably many days to come 😀
Do you have the freeware version? This doesn't seem to work anymore
Well this is definitely gonna help me with modifying all those "almost exactly what I'm looking for!" things out there!
Done some real butchershop jobs on a custom headsetstrap intended for Quest 2 that I remodeled for my HTC vive Gen1.
This video about a year or so back would have made my life soooooo much easier!
But convert to brep, split body, loft and just use cut to flatten out surfaces have worked fairly well.
I wouldn't wanna look at it through any sort of analytic lenses though...
I find frequently that even if I already know the main tools used in your videos I pick up great quality-of-life ones along the way! Thanks.
Glad to hear that, Maximilian! :)
I find your videos to be amazingly helpful. I really wish you offered some sort of "live" course. I think it would be amazing. I am a physician by training and have essentially learned Fusion360 (at least many concepts) completely from your videos.
This was super helpful! It really helped me get moving on editing files where I can take something "close" that someone else created and then edit it from there to fill my actual needs. AWESOME!
Got to 2:00 and was good to go! Great video!
Thank you for this video, this is incredibly useful. I barely touched the Surface workspace of Fusion360 and now I see the potential it has.
Surfaces open up a whole new world. Happy learning! :)
Best fusion video out there thank you so much
Great Video. Learned a bunch of new tricks!
Thank you so much for the helpful video! I haven't touched any CAD software in about 10 years and recently got into 3d printing and these videos are awesome.
your the best, I love your teaching style..very clear and concise. def helped me to get much better in fusion360
Thank you John! I appreciate your continued support.
What is the advantage of combining faces and removing triangles? Should you do this for the entire mesh, or only the parts you wish to modify?
Thank you! I used the first method. Super simple, and well explained!
simple, clear, just amazing. Thank you 🙏
Might it be possible to update the guide with the latest (march 24) Fusion?
Thanks! I was stuck for almost an hour trying to do this!
Glad it was helpful! Thanks, Mauricio! :)
How did TH-cam know I needed this
I didn’t even google search it, I found my own method to do it and then had this recommended
I was searching for another video but I'm happy that TH-cam recommended yours.
Simple and perfect.
Subscribed to your channel to keep learning!
Thanks
Thanks! :)
"Project tool" just blew my mind. THANK YOU!
Point-to-point too! Could have used that the other day
great video thanks, learned more about meshes than anything
I know ur in there NileRed
No its nileblue
Dude, spot on. I’ve been going crazy wondering who this guy sounds like. This is RiverBlue
@@FAMBEEZOhe should be using river Rubicon scene then
What the hell?! How did you know that yesterday I was trying to clean up Proton Pack stl files with my hobby license? The timing of this video is uncanny, ty!
Glad to hear that, Tom! Thanks for watching :)
Wow this video was so unbelievably helpful thank you
Why couldn't Autodesk make a video this clear? This is perfect! Thanks!
Your tutorials are the clearest and easy to follow, thanks A LOT ! Fusion 360 sometimes made me losing my nerves ^^
Thanks, Marc! :)
this helped me a LOT ! thank you Mr. :)
Thank you for this! I might be able to apply this to the file that’s been kicking my but for the last week. 😁👍
Absolutely outstanding content! I was looking for this content since I'm a hobbyist fusion 360 user. Thank you very much!👏👏👏👏👍
Thanks, Erick! Glad to hear that :)
Great tutorial for us n00bs. Thanks!!!
Display Face groups was moved to the Inspect dropdown, if anyone can't find it.
Thank you, this was very straightforward and helpful!
Great video! I just wish Autodesk would offer us hobbyists an affordable version that would let us pay for those features. 😥
Awesome video Just what I needed
thank you
you should get a radio job
sound like I heard you on there
Looks like I’m going to have to model this thing from scratch. It’s a round “case” with tons of round extrusions. Fusion just flat has a heart attack when I try doing much of anything with it. I do appreciate your efforts tho
same here - anything more complicated than a simple box with maybe one fillet and the PC is gone :(
@@kamilabiaozynska554 my laptop is a gaming laptop with a decent i7, lots of ram, and a good graphics card. It just craps all over itself.
My desktop handles it much better (even though specs are less but I’m in the process of moving the house around and don’t have it set up).
Very strange. Only latency I experienced was stitching everything together (~20 secs). Are you saying yours locked up when using 'Convert Mesh' or when deleting faces/doing other work to it?
@@ProductDesignOnline I am working on a few different pieces. I managed to get the “flat” piece worked out for the most part. But I spent a lot of time away from the laptop letting it think. Especially deleting faces. The amount of triangles on these pieces after converting is insane.
It has 28 extruded holes through this part and the shape of the object is a circle. Even after getting the flats worked out, it is still pretty slow moving. But I’ve left the curved edges and holes alone. I Think it’s just a bit much for this laptop to deal with.
The slow work flow and constant 10 minute loading times makes learning the software extremely difficult. I don’t have nearly as much of a problem if I model the part from scratch. But that is proving a challenge in itself just trying to get hood reference points to measure from and replicating it (money saving project for me. If I can print the parts I don’t have to spend $100 on each assembly).
Great video!
Some tightwad bean counter at Fusion will soon stop the ability to use these work arounds no doubt.
No , no plans to limit any of these workflows. I wish we could give all the high end functionality away as well but we also have to fund all the development and services to keep Fusion a viable commercial solution.
Thank you, helpful.
Holy Crap this was soooo helpful! THANK YOU!!!
New Sub, thanks Im just starting with F360 and its a pretty big pill to swallow... Not sure how good you are with computers but I will be needing to replace/build a new computer soon as F360 really puts a load on my current system. If its within your purview perhaps a computer build that is focused on or around F360 speed and performance. As you go through the components you would choose a good, better, best option would be great to help stay within a persons budget. Just an idea. Thanks again.
The demo file above is causing an error when Convert Mesh is applied. I'm using parametric with prismatic. When converted, a Compute Failed message is generated and the resulting object is corrupt. EDIT: When creating face groups, reducing the Boundary Tolerance from the default 0.001 mm to 0.01mm resolved the issue.
Always gr8 content.
Thanks, Kate! Appreciate your support :)
Thank you! Loved your video and to the point explanation. However, I have been trying to follow your steps with my project I'm not able to get the same results. I'm very new to Fusion 360 and to 3D printing and I'm trying to add text to an oddly curved STL surface that I downloaded (sort of a wavy surface). I know how to add extruded text to a solid body but regardless of what I try to do, I can't add text to this project. Again, I've watched your video countless times so I'm wondering if there might be another option without paying an arm and a leg for the full version. Thanks for any help. Cheers!
Prismatic appears to now be in the Hobby version.
Awesome upload!
🙏🏻🤓🍀🍀🍀🇦🇺🤜🏼🤛🏼
The prismatic version will not work for me. But when I use the faceted version, it gives me an error and will not allow me to delete individual faces. Is there a way to combine a groups of faces into one face still?
Great job. Do you have a video on how to hollow and imported stl file?
Not at the moment...but that's a great topic. Thanks! :)
When I try deleting mesh faces, it gives the following error: "Error: Cannot delete individual faces. To delete the whole body, please use the Browser or Selection Filters."
I thought reverse engineering died in the free version. Thanks so much
Sadly, the mesh I have will not convert via Prismatic setting. I have to manually convert all 10000+ triangles.
is there any source or video that tells the viewer that what software has the best options for stl editing for reverse engineering
The 3 point arc base on the 3 projected points leaves gaps and the extruded surface doesn't close on the edges it has to connect to.
Seems like something else needs to happen for this technique to work with all types of curvatures.
so i tried this because of your reply to my comment on the other video but when i delet a face, even if its all part of one flat surface it completely changes the shape of the face.
When you're selecting Delete, are you in the Surface Tab? You'll get different results if in surface or solid tab while you select Delete.
I am using free version and i could not use the Parametric feature, what is the different between Faceted and Parametric ?
I can't figure it out for days. 3D printer not detecting. I just started learning Fusion 360. It gives an error as below. Can you help me?
"The operation failed.
Try adjusting the values or changing the input geometry.
Cannot convert mesh body to solid or surface body. Use Generate Face Groups or Direct Edit to align face groups to geometric features on the mesh body."
I’m convinced we should pay for the paid version - when labor hours are counted
lol - fair point :)
how do you easily orient an stl with poor faces for TOP FRONT ect. like on a round object or something with no flat parallel surfaces?
So I'm following this tutorial, but when I convert mesh I end up with a bunch of floating solid pieces that are disconnected, instead of one solid piece. Any suggestions? It does seem to appear that when generating face groups, not all of the faces are placed into a group.
Your voice is very familiar. Do you have another channel you do chemistry stuff on?
Not me, but I've heard this before. Nile something? :)
Great vid but I'm stuck att 2:47 with a orange surface body and cant make out what you are saying, i´m working on a pipe shaped object with two additional holes in it
Have you tried to "patch" the two holes (surface Patch tool)?
Prismatic method for mesh conversion is a paid feature.
Paid?
That's correct it's now only available to Commercial, Education, and Startup licenses. (ie.. no Personal Use license, unfortunately).
So, this video means that all those thing can be done automatically if I paid, right?
The Prismatic feature will convert *most* items. It's available on the EDU, Startup, and Commercial licenses. The general rule of thumb, if it can be built in Fusion 360 natively then it will likely convert.
If you need the occasional file converted, just post in the PDO community space, and myself or another member would be happy to do so - community.productdesignonline.com/
Has the Mesh Display > Face Groups option been moved in recent updates? I can't find it. Thanks.
shift + F
After "converting mesh", I end up with something like 50 shapes / triangles. Can Fusion not just create a solid body out of a set of shapes? In my case, this is a phone dummy (to test cases).So it's made out of dozens of shapes. I just need it to be a filled solid.
I have a few other lessons that show how to convert STL via the newer "Prismatic" option. Prismatic will convert it into a solid body. However, it is only available on the other three licenses (not the free personal use license).
Using the original faceted approach will leave you with mesh triangles (called facets). It really depends on the design and the file.
Sometimes, you can clean up the mesh facets. While other times it's simply easier to rebuild the file.
In general, the shape has to be something that could be created in Fusion in the first place. If it's an extremely organic model from Blender or some other mesh modeling program then it cannot be converted without the mesh facets.
You can think of mesh and solid modeling as two different languages. The underlying math behind them is vastly different. That is why it is such a challenge to convert files. Fusion is actually one of the better programs at conversion. (I do wish the Prismatic option was available those on the free license though... as it is very powerful)
i'm not seeing the mesh display settings in my instance of F360, is that a recently added feature?
Following the video i ran into the same issue.
I did solve it though, go to Utilities Tab > Inspect > Display Mesh Face Groups. A quicker way is to use SHIFT + F.
@@miktoyou Thanks for the tip!
@@AnthonyRose No Problem!
Does cura have these options as well?
why me error insert .stl when generatefacegroups1...
error messange
boundary tolerence is out of range. the valid rnag is form 1e-08 cm to 0.01cm
How do you add support to model?
I'm on hobby license and I can use prismatic feature, so not sure what you are talking about.
You may have gotten lucky and slid through the barrier. :)
In all seriousness, does it say 'Trial' (or similar) at the top? Sounds like you may be on the free 30 day trial (of the commercial license) that automatically starts with a Hobby license. They have not allowed Prismatic on the free license since its release in July 2021.
Hmm, not seeing Unit Type dropdown immediately after importing the STL
Edit: Also there's no Mesh Display option after clicking the monitor icon at the bottom
Edit #2: My problem was because I was using 3MF files instead of STLs
orange surface body: find and close the open a's?
Just subbed
Can you please tell me how to find and close the opening because I got a orange body :(
Is there a reason I can't find the Convert Mesh feature? I even tried the shortcut without success
Very strange. Can you check what F360 version number you're on? From the Help icon > About
I dont have the mesh display option under Visual style.