In Blender, after your Displace modifier, you can add a Decimate modifier, which will reduce the face count where it's not needed, but it will allow you to increase the Subdivision level without crashing your computer. So, you can add more detail in the areas that need it without going overboard. You will have to experiment with the settings.
good work!
In Blender, after your Displace modifier, you can add a Decimate modifier, which will reduce the face count where it's not needed, but it will allow you to increase the Subdivision level without crashing your computer. So, you can add more detail in the areas that need it without going overboard. You will have to experiment with the settings.
@@DonaldDrennan awesome, thanks for the information!
Thank you, Sir.
Well that's cool
Work for any general image ?
i tried it but results from meshy is very bad
Interesting
Next time, normalize your sound to 0db !