Hey man, loved the tutorial… jst one doubt… how is using the height map better thn using the curvature map baked from highpoly keeping in mind tht i can adjust the contrast of the curvature map. Thanks in advance 😊
I like your way of thinking out of the box, much appreciation for sharing. I would be honestly interested in more videos such this, or more in depth like your showcase of really nicely done sand material in sd
Hey man im not hating but this final result looks more like autumn mountines in scotland than rust its too much but hey great worfkflow i learned new things
i think Zbursh is getting obsolete, i ffing hate the fact then i take a base mesh ( Low) to Zbrush, devide it then project it in Substance p and it dosent fit. because your subdevition has push out the model to much, removed Zbrush just making textures now.
видимо, ты просто попал в группу особенных, которые просто не поняли ничего в курсе. Пока что в этой группе один ты, чему я очень рад. Я не осуждаю, не всем же людям ракеты строить, в конце концов
I liked the substance designer's way of making the rust layers, I'll use it in the future to generate better materials, thanks.
Hey man, loved the tutorial… jst one doubt… how is using the height map better thn using the curvature map baked from highpoly keeping in mind tht i can adjust the contrast of the curvature map. Thanks in advance 😊
curvature has lower variation of colors and result will be much worse and completely different
💗💗💗💗💗💗
this was very helpful, thank you :)
Great workflow, indeed. It's great to see some artists are thinking outside the box and coming up with procedural and thought provoking methods.
очень круто) спасибо, красавчик
It was rude! Man look at all these details... marvelous, tnx for it
what breed is your cat?
i don't know =)
Very interesting pipeline, might try with some small props, a quick check in my restoration channels collection will inspire me
I like your way of thinking out of the box, much appreciation for sharing. I would be honestly interested in more videos such this, or more in depth like your showcase of really nicely done sand material in sd
Алексей, благодарю, что радуешь новыми видео)
Great job and thanks for sharing! I was wondering if you could make a full narrated tutorial for this because it was really interesting :)
было бы здорово, если бы ты субтитры разрешил на видосе, в текстовом формате смогу понять о чем речь
на следующем сделаю, спасибо за совет!
this is awesome dude. give me the tutorial please..
Great tutorial. And nice kitties you have.
Oh, i should give it a try, nice tutor, thanks
How did you mask it so some areas had more metalness
Best rust guide. A bit fast good
Hey man im not hating but this final result looks more like autumn mountines in scotland than rust its too much but hey great worfkflow i learned new things
I agree, but you can tweak parameters to reach good result, and probably i left too much flat areaes on rust, it has to be more noisy surface. Thanks!
Very helpful , thanks
Love your work man
good!
the cats
Хотеть ещё.
Awesome pipeline 👍.. love it
О, Дарова Лёх!
Привет)
loved it.
i think Zbursh is getting obsolete, i ffing hate the fact then i take a base mesh ( Low) to Zbrush, devide it then project it in Substance p and it dosent fit. because your subdevition has push out the model to much, removed Zbrush just making textures now.
А теперь все то-же, но по русски )))
Так же хреново как и твой курс на скилбоксе
видимо, ты просто попал в группу особенных, которые просто не поняли ничего в курсе. Пока что в этой группе один ты, чему я очень рад. Я не осуждаю, не всем же людям ракеты строить, в конце концов