Anchor Point Magic 04 - Rust Fade Effect in Substance 3D Painter | Adobe Substance 3D

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  • เผยแพร่เมื่อ 26 พ.ย. 2024

ความคิดเห็น • 32

  • @thetalkinganvil8366
    @thetalkinganvil8366 2 ปีที่แล้ว +6

    I don't know who you are, but you deserve a case of beers. This is really great stuff unlike other corporate tutorials that are more sterile than a chip fab.

    • @Rune3D
      @Rune3D ปีที่แล้ว +1

      I second this, and I work at a beer warehouse! Quality tutorial!

  • @rayunited2010foryou
    @rayunited2010foryou 2 ปีที่แล้ว +2

    Thanks, Adobe and Emiel Sleegers on presenting and explaining this excellent tutorial.

  • @EtzeNuegez
    @EtzeNuegez 9 หลายเดือนก่อน

    Excellent quick series up super useful stuff!

  • @purplehierophant
    @purplehierophant 2 ปีที่แล้ว +8

    I'm surprised no one has pointed out adding iron rust onto a copper alloy, yet...
    But a very good series of tutorials; I had never understood anchor points and I shudder to think all the time I would have saved if I had watched this series when it came out.

  • @FPChris
    @FPChris 11 หลายเดือนก่อน

    Try showing the mesh in the future so we get an idea of proper topology and poly density. Great series.

  • @X-mordred-X
    @X-mordred-X 3 ปีที่แล้ว +3

    Love your tutorials!

  • @zofo264
    @zofo264 3 ปีที่แล้ว +1

    Great series!

  • @jersongaming
    @jersongaming 3 ปีที่แล้ว +7

    Could you please do a lesson on creating a mask with gradient transition depending on the force of pressing? Something like tempering colors of steel

    • @Substance3D
      @Substance3D  3 ปีที่แล้ว +4

      Good idea! Though I do think this might have to use Designer .. for now the gradients in Painter are not super easy to use.

  • @madog666
    @madog666 6 หลายเดือนก่อน

    Hi! Great tutorials, and thank you! Quick question, the metal weld, is it done as a texture or as a bake from high poly?

    • @wes.mcdermott
      @wes.mcdermott 5 หลายเดือนก่อน +2

      Hi, the weld marks are a bake from high poly.

  • @Kampotscity
    @Kampotscity 2 ปีที่แล้ว

    Amazing tut, thanks!

  • @daan3898
    @daan3898 ปีที่แล้ว

    as a dutch person myself, lisning to another dutch trying to speak english makes it funny to understand, Hearing him speak glow, and rust effects is hillarious

  • @ArpitMBStudios
    @ArpitMBStudios 4 หลายเดือนก่อน

    why did you add rust as a reference for anchor point what if we want to take base copper material as for reference anchor point?

  • @foxman4455
    @foxman4455 ปีที่แล้ว

    should we configure the color space before doing this tutorial? color's appear differently in my substance

  • @AnatoliyLitinskiy
    @AnatoliyLitinskiy 3 ปีที่แล้ว +1

    I believe to remove seams you can switch from UV projection to Tri-planar projection.

    • @Substance3D
      @Substance3D  3 ปีที่แล้ว +2

      It depends, not for everything. You can't switch the entire generator to tri-planar, it needs to support it internally.

    • @MichalMilkowski
      @MichalMilkowski 3 ปีที่แล้ว +3

      @@Substance3D It's something I'd love to see in future a toggle/button for global switching to triplanar for whole smart materials. Often I find/buy looking-great smart materials, but most of them are heavily leaned to UV mapping unfortunately, which doesn't work well for my hard surface projects. Last time I asked about it your Discord, I heard API future support for scripts for global switches would be a solution, just not for now. How's current situation for this (or just triplanar global switch in general) ?

  • @markzaikov456
    @markzaikov456 ปีที่แล้ว

    Basically like the "Pick Whip" feature from After Effects

  • @Passifly
    @Passifly 3 ปีที่แล้ว

    Fantastic!

  • @b.a.g2073
    @b.a.g2073 3 ปีที่แล้ว

    more please!

  • @eEJcha0z
    @eEJcha0z 3 ปีที่แล้ว

    simple and useful tutorial

  • @DrLonelyObserver
    @DrLonelyObserver 2 ปีที่แล้ว

    Hey Im confused.. what is the difference, if I for example just take rust and use it as a base layer under the mask? It will also be visible only where there is no paint.. Why do I need Anchor Point for this?

    • @bikramjitroy6155
      @bikramjitroy6155 ปีที่แล้ว +1

      What I understood, anchor points work like a clipping mask of photoshop.

  • @mcroman-superfeat
    @mcroman-superfeat 8 หลายเดือนก่อน

    Hi, THX for showing us this to follow you, very learning, :: POSITIVE Feedback : Would be nice if you slow down like 10-20% for us to follow better... /// McRoman ...

  • @funw3d538
    @funw3d538 2 ปีที่แล้ว

    Your accent reminds me of Sgt. Schultz ..... "grgrgrgr....rust!" 😉

  • @DenisTriton
    @DenisTriton 2 ปีที่แล้ว +1

    Better if some text tools in Substance Painter. No text tools it's baaah!...

    • @peterjessiman7005
      @peterjessiman7005 2 ปีที่แล้ว

      you can make a graph in designer very easily to use in painter

  • @axelkarsten9828
    @axelkarsten9828 ปีที่แล้ว

    that seam on the top or neck of the model makes me eat all my finger nails during this tutorial...

  • @ЛакомыйКусок
    @ЛакомыйКусок 6 หลายเดือนก่อน

    Too hard, but thanks