Convert an AI generated image to 3D
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- เผยแพร่เมื่อ 5 มิ.ย. 2024
- Process on converting a Midjourney AI image into full 3D, with as little manual work as possible! Watch it at 2x speed and you'll be done in 10 minutes! Apologies for the mispronunciation of "Giger"
For a video using only free software, such as Blender, click here:
• Make a 3D model from a...
Based on this project:
www.artstation.com/artwork/5B...
Software used:
3DSMax, Photoshop, Knald, Marmoset Toolbag
Artstation: www.artstation.com/PeteMc - แนวปฏิบัติและการใช้ชีวิต
in Photoshop, you can right click any layer and Quick Export as PNG, which is a huge time saver instead of hiding the layers and exporting the document. Better yet, you can select multiple layers and it will quick export each one as a separate PNG. And if you do this operation on a layer group/folder, it outputs the merged result of that folder. Overall a great feature that is often overlooked. Keep in mind the exported PNG will be cropped to fir the contents of the layer (or layer group) and not the document dimensions.
Super useful info, thanks
You can make it not crop the contents if you turn on “Legacy Export As” in options and apply a mask to the layer/group you’re selecting
had to come back to make a second comment. thank you for being so generous with your tutorial and allowing other creators to flourish. This is exactly what a great community can be comprised of where everyone can rapidly grow and benefit. People like you are the real MVP. Wish there was a double like button!
Thank you so much! Comments like these make it worthwhile
Finally getting the depth map! Thanks for the breakdown!
You're most welcome!
That is wild. Well done sir. Not only do you have great artistic ability, your imagination and ability to think about objects abstractly is incredible
Thank you!
Thank you got sharing your process! It's very encouraging. The possibilities are endless. I think you should make more videos doing this, even if not tutorials, the general digital community would find this really entertaining.
Thank you, I will definitely make more videos, I just need to carve out the time!
This is EXACTLY what ive been thinking off! IMAGINE how much easier it will be to make texture work, how entire games can have tons of attention to detail without costing YEARS to develop, bigger games, better models, greater ideas, this really is the future, what a time to be alive
Kinda sucks for people who spend years learning these skills
@@TehBananaBread You'll still need them, for the moment at least. This would be more usefull to test new ideas, and/or have original props etc.
@@TehBananaBread The value of human work will never be surpassed by AI, the AI can make the work easier for those who dont mind or dont notice the difference specially in the texture work department. This is great for older games, but newer games that intruduce new kinds of texture work such as PBR, and different kinds of Height map calculations may need human work over AI. Ive been working with 3d modelling for years now and this is anything but bad news for us
@@TehBananaBread as a person that's spent years learning these skills, this just makes me more productive.
Granted, my increased productivity will be a boon for my employer and reduce the amount of overall labour he requires... but at least I can charge more for my work :P
Hold on to your papers! ✋📰✋
Looks great! Will certainly look into the 3D side of things!
Check it out!
This is one of the most inspiring and easy to follow tutorials I've seen. Awesome work! Thank you.
Wow, thank you
Wow! Fantastic. Thanks so much for sharing. This is a fantastic use of AI as an artistic tool and really puts the "Mid" in Midjourney.
Thank you!
This is so awesome! I can't wait to see what other amazing AI programs will come out in the future
Thank you!
This is AWESOME! Thank you for the details! That subsurface scattering always looks so organic.
Glad you like it!
This was really helpful. it made me realize some thing. all of the art tutorial channels that I watch keep on preaching the importance of being able to deconstruct objects to their basic geometric shapes. sense I don’t usually do my own online work I never really thought of it as being terribly applicable to me. A useful skill to have absolutely but not as necessary as they were making it sound. Now after watching this I realized how incredibly powerful that skill is. All I can say is thank you for making this video.
Also I’m definitely going to check out your channel and see some of your other videos. This looks pretty dang cool
Thanks so much for the kind words!
great tutorial. had to turn volume up to max to hear it
I'll take that on board for the next one, some folks had issues with it
congrats on the 1k subs ... time to start making more tutorials! Especially for Max. We can always use more good max tutorials!
Thank you! Maybe time to put more effort into TH-cam!
I knew I recognized your voice, you taught me 3D in pulse college in 2016. You gave me my first look into world of 3D and Ive been hooked ever since]
Ah nice to hear! Good to hear you've been bitten by the same 3D bug as myself!
It's the best 3d Max video tutorial I've seen on youtube in many years, I feel the awkward need to download your video, I think it's so good that they could delete it.
This comment has made my day! Thank you, I might make more!
Thanks for the motivation. I wasn't sure if I could do it, but I might try it eventually.
Go for it!
Absolutely incredible work. thank you for this
You're welcome!
While the end result is the absolute bomb, What I enjoyed far more was how you went about the process. On of the things I love so much about 3d work. It's not what you make, it's how you make it.
And how bloody satisfying it is when you nail down an answer to something that's been thorning you during a project. :D
Nice one, thanks for the kind words
This process seems so straightforward, and the use of height and depth maps to do the vast majority of the sculpting makes me wonder if this process could be automated as part of a Midjourney prompt straight to 3D app.
If Midjourney had image postprocessing built-in, such as Shape from Shading, it could work.
Really nice! Thanks a lot for sharing!
You're welcome Rickard
If you kept it going till now you have all the respect that I can give
Thanks
This is so cool. Thanks for posting this!
You're welcome
Thanks for taking the time to do this, good tutorial.
You're welcome
Jeez that looks absolutely amazing
Nice one
Thx for sharing your workflow. Nice to see knald still being used
Thanks for watching! I love Knald, it's so fast and seamless to use
Thank you! That was very informative. It's amazing how you explain everything and have come up with this method. I really appreciate your work! Please keep this up
Glad it was helpful! Thanks for the kind words
I have been looking for this, thanks for sharing!
Glad I could help!
Fantastic video. Thank you Michael, You have inspired to get into soft editing and videos soft design too.
OK
That's awesome, thanks for sharing your process!
You're welcome!
pretty good to create some fast movie assets for the background
Exactly
So awesome. I'm feeling inspired by this.
You've made my day!
Very interesting video, I look forward to more stuff combining AI generated images and traditional 3d workflows
I'm amazed at the response here, i'll definitely do more like this
Fellow drain amateur 3D modeller
@@BriBriBros shield gaaaaang. One of my first projects almost 2 years ago was a DG brand razor blade lol, so edgy
@@pi198273 that is awesome
fantastic run through for the curious minds!
Thanks Felix
This result is mind blowing 💯
Nice one, thank you
freaking awesome idea and experiment!
Glad you like it!
Thank you for sharing your process
You're welcome
That looks FAN-TASTIC!
Thank youuuuuuuuuuuuuuuuuuuuu!
Really cool!
Thanks for sharing
YW
Great work as always pete ;)
Thanks Matt!
This is really really cool. Love every step.
Thanks a million, Terry
13:22 tripped me out, looking through all my programs to see what made that sound xD Anyway, great video! Very cool final product and process!
Sorry! Notifications off next time.
Great work!
Thanks!
thx !! super cool to watch
You're welcome
This will be a game changer for indie game devs for sure
For sure
I have to say it: This is ingenious!
Glad you liked it
sweet, nice job! Straight to the point all the way, thanks!
Thank you Sébastiaan, stay tuned for more
Hot topic! Thanks for this
You bet!
at this moment i imagine a world of possibilities of 3d prints, thanks for the tutorial
Glad you like it!
Great stuff here, i did couple of things like that with some Giger designs. You made me wanted to push it a little bit further, thx !
(BTW 3 DS Max has an egg shape spline generator, but need to use latice after... )
Cool
Wow, this is great to see.
Thanks
This is really cool! funny been using max at a professional level for years but always learn something new watching another artist work! Cheers!
I'm the same, always find a shortcut or something that is new to me
Many thanks for video and tutorial :)
You're welcome
This is great man
Thanks David
Pretty inspiring.
Thank you
Wooow super awesome workflow , thanks for sharing , blender user , i Will try It there
You're welcome, Blender has everything you need for this
Great job
Thanks Mickael
Nice and simple way to go about it.
Keeping it simple is the way to go
Brilliant!
Thank you!
Wow! Fantastic.
Thank you! Cheers!
Thank you for the visual nightmares right before bedtime ;)
Any time!
Thank you so much!
I think this video is going to earn you a lot of subscribers!
You're welcome, I gotta make more time for YT
Awesome way to do this. thank you
You're welcome
Do more of this! And actually record you self searching and finding the image in mid journey
Nice idea, I'll incorporate that next time
@@gameartexp I ran out my beta allowance desperately trying to get a result anything like yours. Mine were mostly way too much like simplistic paintings, even after trying words like "photorealism" or "cinematic" and multiple variation revisions. Just at the end, I started to get some sculpturally interesting ones but it was a mystery why it happened, and by then it was too late. I might come back and donate if I can actually see how to get better results, so a video like that would be a big help to me too.
@@joechapman8208 It can be hit and miss, Joe. CHeck out my other video where I show the prompts I used in Discord. You can also grab the assets I used on Gumroad for the price of a cheap coffee th-cam.com/video/RztJGuhC5so/w-d-xo.html (asset link is in the video description)
@@gameartexp Thanks, I will take a look!
VERY, very cool!!
Thank you
I would be happy with just 3d model from a photo.
The depth of field map is wild!
Yep, would work exactly the same way
O...M........F.....G
this is going to make indie games have access to so much unique asset rapidly
MJ really is changing the whole landscape
🤙
Unbelievable! Thank you so much!
You're welcome!
Nice work
Thank you! Cheers!
So smooth! EverytNice tutorialng he says goes into my brain and sticks in.
Thank you, glad it was helpful
great content, volume too low
Volume is fine for me, must be you
It was a little quiet for me too, at least compared to other videos. Got a little surprise when I opened a blender tips video after this one and my ears got a little surprise lol.
@@extrathicc78 Wrong. The volume is lower than other videos.
Volume is perfect here
Volume is low
Good work! Keep it up
Thanks, will do!
really cool!
Thanks
This is what AI imagery was made for, giving artists sick ideas. Really cool vid. (And I have very little knowledge about much to do with 3D modelling)
Thanks, pretty exciting where this will take us (I hope :D)
giving non artists a chance at being artistic. an artist doesn't need ideas, an artist only needs to develop skill
@@n1lknarf well I guess what I mean is like a reference/ a starting point to work from, especially for some otherworldly shit like this
@@n1lknarf A production artist also needs to work quickly, often to unrealistic deadlines, so anything that can speed the process up along the way is welcome
so rare to come across an Irish voice when looking at TH-cam tutorials. Lovely.
I don't suppose you live anywhere near the sugar loaf do you?
Thank you! 😃
No such luck
Video très didactique, simple à suivre et excellent résultat👍
Merci beaucoup!
that looks like bunch of creepy 3D doodles
Oh yeah!
Amazing Video, I have a Mac - after I have created the depth map in photoshop would you be able to suggest any alternate programs to knald ?
Thanks Henry, this should get you where you need to go: cpetry.github.io/NormalMap-Online/
it worked! thank you so much!!
I'm glad it did, you're welcome!
pretty kool my brotha
Thanks Óscar
good stuff!
Thanks
this was super interesting !
Thank you!
Getting mad Alien vibes.
Big time
super cool!
Thanks
Really interesting video. The possibilities with AI are really endless and we just got started. Although its very likely that it will be a great threat on the lower performance artists. Especially on the 2d world where the need of new artists will fall drastically in the next 3-5 years, as the technology matures.
Thank you
its really hard to tell what wont be endangered by AI in the next years or generations. i mean we already have text to text, text to image, with that text to video isnt far off anymore either and text to code is also a work in progress. when it can tell stories, develope products, can code programms, check your medical condition, construct individualized whatever, teach everyone, etc. the only things we will still have to do ourselves is quality check and input control :D (creating a base for it to learn / extend with).
besides some human to human interaction for those who somehow need it (therapists etc.) and physical labor (until AI gets a functinal body) there isnt much that seems hard to do if you spin the development a couple more years in your head.
Will stay tuned to your channal! Cheers!
Thank you Alma
yo, very nice!
Thanks
very freaking cool
Thanks!
Awesome!
Glad you think so Carolina!
its sooo good!!
Thanks!
Very cool workflow! I love being alive right now lmao
Could you imagine explaining any of this to somebody a decade ago?
you could generate bump map from an image like two dacades ago...
@@vadimbelousov4938 vastly different levels of technological breakthrough
@@hmvaa AI art yes. generating bump map from image with masks and making hpoly no breakthrough in 20 years. its ok only for concepting, simple shapes and realistick enviro parts or for making bas-relief . If you didn't hear about it doesn't mean it's new.
@@vadimbelousov4938 nobody said it was new, if you don’t understand what the main comment was getting at that’s all you
@@hmvaa Can i emagine explaining any of this workflow a decade ago? yes because it existed 10 years ago...
"Ima self-abusing photo shop"
You are not alone my man
:D
very gigeresque, next level dark creepy awesomeness.
Thanks!
Right here with ya, bro
👍
concepts finally line up in my brain and...well, who knows? Maybe I'll be able to make sotNice tutorialng now.
Cool
Wow, thanx! Great tutorial. Sss at the end really gave it a LOOK! Is that app just for looks or you can extract shader out of it?
If you mean Toolbag, you can render video and images, export webGL 3D scenes and some 3D formats
@@gameartexp Ah, i get it. So if you want to create A real shader you do it in max from scratch.
Great tutorial! This thing looks pretty cool. Only negative was audio was a bit quiet. But I can tell you fixed that in your next video as my ear are now fully blown out.... LOL
Cool, thanks
Watched your video for 3 minute s..Subscribed!
Thank you Thomas!
Thanks!
You bet. Thanks for your support, there is more to come
Hey amazing video, can you tell me the steps to get the ambient occlusion layer?? Many thanks
Thank you. When you have a height map or a normal map from your initial image, you can load that into Knald and it will automatically create an ambient occlusion map for you