Making a RHYTHM Game in 2 Days!

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  • เผยแพร่เมื่อ 7 ก.ย. 2024
  • I entered a 2 day long game jam and made my very first rhythm game, with very unique mechanics. See how I did it, and how I regrew my love for game development.
    Play the game: devbanana.itch...
    Support me on Patreon: / devbanana
    Discord: / discord
    Itch page: devbanana.itch...
    I make my games using Unity.
    #Unity #GameDev #rhythmgame
    MUSIC (that requires attribution):
    Music: Cry by Sascha Ende
    Free download: filmmusic.io/s...
    License (CC BY 4.0): filmmusic.io/s...
    Music: Chop Pop 1 by Frank Schroeter
    Free download: filmmusic.io/s...
    License (CC BY 4.0): filmmusic.io/s...

ความคิดเห็น • 494

  • @DevBanana
    @DevBanana  ปีที่แล้ว +632

    Should I continue working on this and fix some issues, add extra features, songs, and a level editor?

    • @sequelz
      @sequelz ปีที่แล้ว +56

      YES 100%

    • @Mystiqon
      @Mystiqon ปีที่แล้ว +8

      U should make a game where u can play with friends like a survival one just like rust but also make it a roleplay type of genre like gta rp.

    • @OriginPlayss
      @OriginPlayss ปีที่แล้ว +11

      Please Do

    • @p_stains
      @p_stains ปีที่แล้ว +8

      YESSS

    • @uncle-jj_real
      @uncle-jj_real ปีที่แล้ว +11

      I would love that, Dev! :D

  • @doctro1630
    @doctro1630 ปีที่แล้ว +188

    Welcome back!
    Features I would wish for this game as a rhythym game enthusiast:
    1. For harder maps another ring of tiles to go to. -> more variety and also harder difficulty.
    2. There could be notes that appear earlier than the others, but you only have to hit them after a few other notes appear right before it.
    3. Maybe "sliders" from osu which force you to hold down the button as well. So in this game you would need to hold the button that you needed to press to get on the tile. (Maybe another thin circle around the tile to indicate a "slider"
    4. Custom keybinds
    Keep it coming and I hope I too will be able to get farther in programming as Im still in the beginning and losing motivation every now and then.

    • @lyagva
      @lyagva ปีที่แล้ว +6

      Also, he should remove "pre-note offset".
      So, it wont have "beat-time -0.4" line, only "beat-time +0.4"

    • @excelynbandillon2203
      @excelynbandillon2203 ปีที่แล้ว +2

      and colors make it more fun! And beautiful

    • @aciddev_
      @aciddev_ ปีที่แล้ว +2

      slider could work as a path by which you should go

    • @pedro_gamersdeoliveirabast4652
      @pedro_gamersdeoliveirabast4652 ปีที่แล้ว +1

      And maybe Especial Notes
      Examples: Time Desaceleration note, (make time Goes on 0.85) or kill notes ;)

    • @callumcandy4153
      @callumcandy4153 ปีที่แล้ว +1

      Two Handed Mode??

  • @JujuProdGames
    @JujuProdGames ปีที่แล้ว +29

    The storytelling in the video was amazing! This was the first time I genuinely wanted to see you win and create this game, especially with the period of no motivation you went through. Awesome work!

  • @autumnblueberry
    @autumnblueberry ปีที่แล้ว +60

    Welcome back, Banana! That game looks really fun, and I'd love to see you work on it more :D

  • @tetrogem
    @tetrogem ปีที่แล้ว +55

    I'm assuming the design similarities were a coincidence, but this was still pretty cool and fun to play :)

    • @nif4345
      @nif4345 ปีที่แล้ว +5

      oh hey, creator of pulsus

    • @DevBanana
      @DevBanana  ปีที่แล้ว +22

      Yeah didn't mean to make it so similar looking to Pulsus, even the name is really close lol. Pulsus is a really fun game though, I spent quite a long time playing it, awesome job making it!

    • @tetrogem
      @tetrogem ปีที่แล้ว +13

      ​@@DevBanana​ Yeah don't worry about it! There are even games that came out before Pulsus that it looks super similar to without me knowing they existed, it happens lol.
      Speaking of this though, lmk if you're ever down to collab on something, could be fun :)

  • @LunarCrx
    @LunarCrx ปีที่แล้ว +32

    🗿Work must be done in this game!!!! PLEASE CONTINUE THE DEVELOPMENT OF THIS GAME
    suggestions:
    -maybe polish a little more the screen, like some bloom or something like that
    -make the background have a color changing gradient every beat or such, so it can give some more vibes
    -maybe some circle animations when it moves or just maybe some particles
    -you need to add a chain note, like you hit the note and you need to follow a path like hold notes from rhythm games like osu!
    Hope I helped, have a cookie 🍪 ! :3

  • @kiranbala7882
    @kiranbala7882 ปีที่แล้ว +15

    You should never stop game developing, we love your videos so much

  • @jaciesings9498
    @jaciesings9498 ปีที่แล้ว +9

    So glad to see you back! I would definitely play this game even now, but i know you can make it even more fun. I’m glad you’re taking videos at your own pace! Love your games!!!

  • @compresant349
    @compresant349 ปีที่แล้ว +34

    Me unlocking my android phone

  • @stewie_io
    @stewie_io ปีที่แล้ว +7

    I definitely think you should continue making this fun looking game and just enjoy what your making and I very glad your back❤️

  • @floopyy_
    @floopyy_ ปีที่แล้ว +6

    in case anyone wants to see a similar (by similar i mean basically the same) game, try Pulsus

    • @axye1024
      @axye1024 ปีที่แล้ว

      god i love duckgroove

    • @floopyy_
      @floopyy_ ปีที่แล้ว

      god i love duckgroove

  • @illumistration
    @illumistration ปีที่แล้ว +1

    Great video and really cool game! I love the concept of the gaps before notes where you need to be positionally ready and not just hovering a key and waiting.

  • @Teddo_888
    @Teddo_888 ปีที่แล้ว +4

    Congrats on regaining your motivation!

  • @Itrymybestevenwhenidontfeellik
    @Itrymybestevenwhenidontfeellik ปีที่แล้ว +2

    I’ve totally have not been binge playing all of your games on itch… It’s been so fun and has inspired me to get Into game design! I’m glad you’ve found motivation agian and continue working on this project too cause I’ll love to see the progression ❤

  • @cubeeater3520
    @cubeeater3520 ปีที่แล้ว +3

    Glad to see your back, can't wait for future videos!
    Also I think you should add a level editor and for harder songs you can add more tiles.

  • @therealkyurem1
    @therealkyurem1 ปีที่แล้ว +3

    PLZ CONTINUE. I really enjoy your videos and I think it would be really fun if you turned this into a series😊!

  • @orangsucc
    @orangsucc ปีที่แล้ว +8

    Reminds me a lot of Pulsus, but with an ADOFAI-esque spin on it. Pretty cool! Although, even with the circles there to help with timing, they green circle below it somewhat underlaps with the white circle if you know what I mean, which feels sorta misleading at times. A setting for offset would also be really useful, as everything felt just a little bit off. Overall love it, for 14 hours its really good but still lacks some features that, if you were to keep working on this, I would love to see! Otherwise, good job!

  • @everiz1360
    @everiz1360 ปีที่แล้ว +2

    I think you unintentionally remade Pulsus but with circles lmao. Nice video though!

  • @FireVylin
    @FireVylin ปีที่แล้ว +1

    Randomly stumbled my way onto this video and tried your game out, was honestly one of the more enjoyable rhythm game's ive tried beyond average 4-key games like osu!mania. Especially considering the time limit you had while making this, great stuff! Would love to see this grow beyond a simple jam game, honestly!

  • @tibixdev
    @tibixdev ปีที่แล้ว +1

    This is a pretty cool game, I'd love to see a level editor or maybe even a generator that automatically transforms songs to maps. Maybe a community map browser?
    Also another cool thing you could do is half notes at the same time, so you could press the opposite directions, your circle would split into two and catch two notes.
    Maybe you could could use your score as coins and buy customizations to the field or your player.
    But those are just a couple of ideas. Really enjoyed the video.

  • @Forest1538
    @Forest1538 ปีที่แล้ว +2

    A bit late, but I wanted to say, a lack of motivation is NOT laziness. You do you. Keep your passion pure and make what you want to make and people will follow.

  • @alexdacat
    @alexdacat ปีที่แล้ว +5

    Rhythm games are awesome! I made one once and I had it so you pressed the buttons in a seperate recorder scene to save the beats and times in a json file, then a sperate player scene that would load the json in and display the beats.

  • @NathanOnline
    @NathanOnline ปีที่แล้ว +1

    aye glad to see you back! game looks pretty cool :)

  • @9fran9rosatti9
    @9fran9rosatti9 ปีที่แล้ว

    omg I needed this so much! I've also been trying to do more productive stuff and feel no motivation. It's so cool that this project reminds me of one I've started like a year ago and should continue trying, learning and making more progress. welcome back

  • @zenongg
    @zenongg ปีที่แล้ว +1

    Happy you’re back

  • @chagd
    @chagd ปีที่แล้ว

    This is ONE of the greatest idea ive EVER SEEN FOR A RHYTHM GAME!!! would love to see it ported to mobile! WITH LEVEL EDITOR!!!!!

  • @TA1JU
    @TA1JU ปีที่แล้ว

    this one's really cool, I recommend checking some Jubeat mappings for some inspo, keep up the great work!

  • @obo7172
    @obo7172 ปีที่แล้ว

    Wow, this video is absolutely amazing! Your creativity and talent are truly inspiring, and I can't thank you enough for sharing your work with the world. After watching this, I felt so inspired that I started working on my own game, and I've even made a significant amount of money from it. Thank you for being such a great influence on my life!

  • @Cobgd
    @Cobgd ปีที่แล้ว +2

    Good game :) It'd be cool if you added more juice to the visuals while playing, stuff like the screen subtly shaking and particles going everywhere when you hit a perfect note

    • @DevBanana
      @DevBanana  ปีที่แล้ว +1

      Yeah true I honestly don't know how I forgot about particles lol

    • @Frickno-fl9ul
      @Frickno-fl9ul ปีที่แล้ว

      @@DevBanana pretty cool game, although some interesting things i found.
      1. It's eerily familiar to Pulsus and Sound Space(just if SSP was controlled by wasd). Maybe you might have seen one of them and thats where the inspiration came from?
      2. The hitsounds can be really jarring. Ouch
      3. There's not much impact on movement. Also if the notes aren't exactly next to each other, pressing twice on the keys to get to one beat when the audio doesn't queue for it can be really unsatisfying.

    • @samuraisunky
      @samuraisunky ปีที่แล้ว

      oh hey its cob

  • @paulytheking7365
    @paulytheking7365 ปีที่แล้ว

    You should continue! Also, I write music, and would love to create custom compositions for the game.

  • @Jono997
    @Jono997 ปีที่แล้ว

    Honestly, this is some really unique stuff, and I'm really glad it got you back into the mood to make games. I've been playing rhythm games for 5 years now and noticed a couple things you could fix up, as well as some nice additions if you wanted to flesh out the game more:
    BUGFIXES/OTHER ISSUES:
    - There's a bug which will sometimes cause the audio and the chart/beatmap to desync. Usually this is caused by using Unity's internal time measurement for timekeeping instead of the position of the audio, so changing that over should fix it up if it isn't already (though that method has its own problems, but I'm not gonna get into that here).
    - If you move onto a tile with a note too early, you can't hit that note at all, even if you move off the tile and back on at the right time. This might be intentional for all I know (there are a fair few games that will mark a note as missed if you hit is egregiously early), but if it is, I think that needs to be better telegraphed.
    - An option to adjust offset is a must for rhythm games. Not everyone's setups are the same and each one will have an inherent audio delay that we can't know or compensate for. Rhythm games usually solve this issue by allowing the user to input how many miliseconds the audio can be shifted forward/back so that it matches up with the notes.
    NEW FEATURES:
    - I've seen some people mention adding hold notes, which could be interesting, but don't really fit in a game like this, so I have another suggestion: Notes where you have to *leave* the tile they're on with the correct timing. Granted, the timing for these would need to be telegraphed in some other way as you can't see what time a note has to be hit if you're on the tile it's on, but I'm sure a solution can be found.
    - Different grid sizes per-chart. This is another one I've seen people point out that the game could do with, but most people seem to be saying the grid size overall should be something different. I think being able to set the grid size on a per-chart basis would add a lot more freedom to what people could make. Also, non-square grids could be neat. (eg. 6x4)
    - Mines. Pretty self-explanatory: Notes that you're supposed to avoid. Hitting them will count as a miss, and not hitting them gives you a perfect. This'd add some extra challenge if, say, a note is on the other side of the grid and you have to get to it while weaving through mines.
    - Adjustable approach rate. To clarify what I meant, being able to adjust the amount of the between when a note first appears onscreen and when you have to hit it. Most games let you adjust this to make the notes more comfortable to read. While this isn't a must, implementing it will make another suggestion I have easier to implement.
    - Per-note approach rate. Basically, this is a multiplier to the note approach rate that you can set on individual notes in the chart to make them appear sooner or than others. This could make for some interesting moments where you, for example, can see one note coming, but have to hit several other notes first.
    - Two-ball charts. Charts where you have two balls to control, one with WASD and one with the arrow keys, each with their own notes to hit. Could be interesting as its own challenge, but this one is probably far more of a headache both to implement and play, and should only be reserved for the charts rather than being something for the entire game.
    If you took the time to read through all this, thank you. I'm sorry it was so long-winded, but I hope it gives you some ideas.

    • @DevBanana
      @DevBanana  ปีที่แล้ว +1

      Those are definitely some great suggestions! There's a few there I've already started working on but there's some there that would make great additions, thanks so much!

  • @mini_fox1666
    @mini_fox1666 ปีที่แล้ว

    I was looking for that video ty sm...new subs

  • @toiletgaming223
    @toiletgaming223 ปีที่แล้ว +1

    I hope you find your motivation again. I love your videos so much

  • @humslicecat
    @humslicecat ปีที่แล้ว

    Omg yesssss
    I love ur vids, been waiting forever to have another posted

  • @smilingcanvas
    @smilingcanvas ปีที่แล้ว

    PLEASE CONTINUE THIS PROJECT

  • @Hampeboy
    @Hampeboy ปีที่แล้ว

    Good to see you back! Yeah you should keep wotking on it!

  • @trollybaseproprivates
    @trollybaseproprivates ปีที่แล้ว

    Damn, you should def work on it! It's insane dude! keep it up

  • @tgcgtheviewer
    @tgcgtheviewer ปีที่แล้ว

    Yeah you should continue on working on this game because it’s really good!

  • @jancekal1360
    @jancekal1360 ปีที่แล้ว

    DevBanana: Its been 4 months since i have last uploaded
    Dani: Those are rookie numbers

  • @echo7project904
    @echo7project904 ปีที่แล้ว

    A few things you could add.
    1. Walls that you have to double tap to break
    2. Unbreakable walls but having the character go from left wall to right wall like pac man to get to the note
    3. Simon says type sequence

  • @SHELL_TUNE
    @SHELL_TUNE ปีที่แล้ว

    This is like pulsar, but with a player character. Really cool!

  • @vid5153
    @vid5153 ปีที่แล้ว

    its game looks simple but quite interesting and enjoyable, also fast enough
    Thanks for this game, author

  • @anawan
    @anawan ปีที่แล้ว

    Finally, you're a human like us who sometimes has to deal with motivation! Great to see you working on new games, keep up the good work ;)

  • @ionpavelescu2125
    @ionpavelescu2125 10 หลายเดือนก่อน

    WOW. I am new in game dev and I don't know where and how to start .you and others are the motivation for me and many others . continue doing what you like , bc only this will make you happy in time .By the way , can you do a tutorial for ritm games ?

  • @ufodynasty
    @ufodynasty ปีที่แล้ว

    This reminds me a lot of pulsus, especially its approach style, 3x3 gameplay and the name.

  • @dylangourlay392
    @dylangourlay392 ปีที่แล้ว +4

    Here's an idea for a video
    Title: Building a Text Adventure Game in Python
    Description: In this video, we'll walk through the process of building a simple text adventure game using Python. We'll start by creating a game loop that accepts user input and prints out descriptions of different game states. Then, we'll add logic to handle different user commands, such as moving to different rooms, examining objects, and interacting with non-player characters. Along the way, we'll discuss best practices for organizing code and making the game easy to modify and extend.
    In this video, we could cover the following topics:
    Setting up a basic game loop in Python
    Creating a "room" object that holds descriptions of the player's surroundings
    Adding objects to the game world that the player can interact with
    Handling player input using if statements and loops
    Building a basic conversation system with NPCs
    Adding persistence to the game world with file I/O
    Throughout the video, we could also provide tips on how to structure code for readability and maintainability, and discuss how to use object-oriented programming to make the game easier to modify and extend.
    This video could be appealing to beginner and intermediate coders looking to get started with game development, as well as those interested in Python programming.

  • @hurleypiano3953
    @hurleypiano3953 11 หลายเดือนก่อน

    Cool acoustics.

  • @MeccGG
    @MeccGG ปีที่แล้ว

    I love the game, the concept is so cool I would love to see more

  • @pufvv
    @pufvv ปีที่แล้ว

    Your videos are so amazing. I love what you do. And that you use yellow text

  • @galorky9822
    @galorky9822 ปีที่แล้ว

    this fucking game is insane i need a full version

    • @floopyy_
      @floopyy_ ปีที่แล้ว

      a very similar game is Pulsus, try it out

  • @tctt185_dg
    @tctt185_dg ปีที่แล้ว

    Hey DevBanana. I like this game that you've made. I did play a little bit and yeap, I did failed. But I can definitely see some improvements done to this game, so I do recommend continuing to work on that game. Some pointers that would hopefully help you make this game - Pulsia shine.
    *One* is thinking about the mechanics. It is a rhythm game, but how can I make it stand out compare to other rhythm games? Do I want to make it more map based similar to games like OSU! or tap to the beat path like Guitar Hero. With Pulsia, I can see it being more *map based.* So think of the 3x3 grid as a *map*. Should we stick to more grid based or go more wild by introducing other elements? I can see it being more wild. You can still keep it more grid based but add some variety to the map shape by introducing elements with more *slot types* - btw, I'm referring those rings as slots for the purpose of this comment. I got a few ideas on how Pulsia could work mechanics wise...
    - Your player can move on *Open Slots* which are the squares with circles.
    - Your player character is able to *warp* from one side of the map to the other side if there is open slots, or on a separate map if it is linked in that direction. You can have multiple maps in a level and be unlockable at certain points of the song or with a collectible which the game checks.
    - Squares without circles are *Blank Slots* which the player can't go on but can be used to warp if there is open slots adjacent to it.
    - Some squares can be blocked so that the player cannot warp across. Attempting to go onto it will do nothing. Those would be called *Obstructed Slots* which for some can require a *power-up* depending on the type of obstruction. Attempting to go onto it with a power-up destroys the obstruction and the player goes on it as well as use up the power-up. The obstruction can be any sort of object that can match the theme. You can have the game check on certain beats if that slot is opened up.
    - You can also have *Enemies* on certain slots which you can defeat with certain power-ups. Some power-ups are better for certain enemies than others or have a condition that you need to take out the enemies as well to open up more of the level with its maps.
    I basically covered you with ideas for the mechanics.
    *Two* is definitely having *some sort of editor* to make *charting and map making* easier. If you go off what I have pointed in the *mechanics* - you typically need;
    - a *Map Editor* which allows you to make a map or two or three (set limitations where needed), place slots, power-ups, obstructions and enemies
    - a *Chart Editor* for locating where the beats are on the map/s and their slots with BPMs, Time Singatures and Timelines, and...
    - an *Event Editor* for things that happen with conditions such as a constant check to see where the player is at with their progress. Did they met requirements to access more of the current level or if obstructions are still there on certain beats. If obstruction is there, place beat at (X, Y) etc. You can also have background changes colour at certain points of the level. The Event Editor is practically your coding editor.
    Having these 3 editors can make creating levels more exciting and being able to port over your favorite songs and make your own maps, charts and events can open up endless gameplay.
    *Three* is figuring out the *difficulty* for the game. You can have multiple difficulties for certain songs or just go with one song and one difficulty. That option is left for the creator to decide. Just a mental note, it is *best to introduce one or two elements* in *each difficulty* and to not go overboard in the easier difficulties. It is best to have a *Tutorial Song* that will help introduce one or two elements in each difficulty. Easy focuses on introducing players to games that have *never* played a *rhythm game* before. Medium is good for those that have played similar rhythm games and have a good understanding of the controls. Hard is where the difficulty ramps up from Medium. Expert or Extreme is pretty much go nuts. A game I would totally recommend if you have Steam is *Spin Rhythm XD* which is a fun rhythm game that easily shows you the difficulty curve, and is full of electronic and pirate themed songs if you're into it.
    *Four* is scoring, challenges and playtesting. You can have scoring be ranked based which reaching certain point thresholds and completing challenges in those said levels allows you to get medals and a better ranking. Challenges in levels can be things like *collecting all collectibles, destroying all obstructions, defeating all enemies, getting all perfect beats, not failing etc.* which rewards you with bonus points. These can be modified depending on the level itself. Of course the most important thing in game development is *playtesting.* Being able to send out a build or a demo to people and then getting feedback from those that played it can help you influence on releasing it as a early beta or a full game. But remember, *this is YOUR game* - not theirs.
    Anyway. Hope those tips help DevBanana.

  • @mateothemlggamer7090
    @mateothemlggamer7090 ปีที่แล้ว

    yay your back keep the game jams we like games to play i need to make a video and i played your game so keep making games like this

  • @TK75_
    @TK75_ ปีที่แล้ว

    That’s an awesome game, looks fun :)

  • @-stick.
    @-stick. ปีที่แล้ว

    We love you man! Keep it going!!!

  • @Jasel1923
    @Jasel1923 ปีที่แล้ว

    Keep working on it i would love to play the full version

  • @Harry_Deutch
    @Harry_Deutch ปีที่แล้ว

    The way that this looks like my game that I want to make is cool. Nice 👍👍💯💯

  • @Jiovi
    @Jiovi ปีที่แล้ว +1

    Great idea!

  • @RaybowLatex
    @RaybowLatex ปีที่แล้ว

    Continue, it seems like a fun game.

  • @Comuu-u1h
    @Comuu-u1h ปีที่แล้ว

    These videos are awesome and they inspired me to start coding keep up the good work

  • @smth35
    @smth35 ปีที่แล้ว

    got some suggestions for note types:
    1. Linked Note
    This is 2 different notes that appear at the same time. You only have to hit one of them for it to count.
    2. Combo Note
    This note has some stuff going on. First it appears, if you hit it, it moves and appears again. And that repeats a couple times before you get either a "Perfect" or another rating.
    If you miss this note at any time, it will not move and will vanish.

  • @CreateCG1
    @CreateCG1 ปีที่แล้ว

    Yoo this is awesome!

  • @nobody-is-here.
    @nobody-is-here. ปีที่แล้ว

    dude, awesome work, you should make it a full game if you ask me ;)

  • @theblueberrypi6152
    @theblueberrypi6152 ปีที่แล้ว +1

    Welcome to jubeats!

  • @Animated_Diamond1-10
    @Animated_Diamond1-10 ปีที่แล้ว

    All i could think about was the orb you control splitting into two orbs and you control them both

  • @Legend-rv6sm
    @Legend-rv6sm ปีที่แล้ว

    I had that I just took a couple of weeks to just forget about it now I'm working on a game

  • @Scarlet.pastel
    @Scarlet.pastel ปีที่แล้ว

    You should definitely keep working on the game because it looks really coom

  • @sadmonster6548
    @sadmonster6548 ปีที่แล้ว

    Dude we need more awsome rhythm games

  • @maybebored3283
    @maybebored3283 ปีที่แล้ว +2

    Please don't think of yourself as lazy, ever, everyone gets burnt out or busy or just enjoys some downtime!

  • @lucasdegamers
    @lucasdegamers ปีที่แล้ว

    This game is so much fun to play!

  • @endclashofclan5277
    @endclashofclan5277 ปีที่แล้ว

    God I love your videos please make more

  • @karsonandfriends2737
    @karsonandfriends2737 3 หลายเดือนก่อน

    I have a mechanic idea: it’s kinda like undertale… so mid song there will be a red line in one of each row if you are in that row while the line is there u will lose points in the score

  • @givowo
    @givowo ปีที่แล้ว +3

    Bro remade jubeat 💀 \s
    Good work :)
    A lot of rhythm games are similar anyway (ie: ddr and itg)

  • @badchukun
    @badchukun ปีที่แล้ว +2

    the game kinda reminds me one of the mini games in Yakuza 0

  • @aplikatora1231
    @aplikatora1231 ปีที่แล้ว

    go for it man

  • @realcontentgamer
    @realcontentgamer ปีที่แล้ว

    This is motivating me to remake fnf in unity. Thanks DevBanana!

  • @Ceepuffrr
    @Ceepuffrr ปีที่แล้ว

    Remove fail feature and just make it so it gives you a score of how well you did at the end. Also make settings so we can change key binds, I think it would be better just to drag and click the mouse to the dots.

  • @4per8
    @4per8 ปีที่แล้ว +1

    Imagine if there were lasers that moved not tied to the grid that you had to dodge like mines in other rhythm games

    • @4per8
      @4per8 ปีที่แล้ว +1

      What if they also had the orange and blue attack properties from Undertale and if you moved at the right time to dodge them you'd get extra points

  • @SpyroTheGerudo
    @SpyroTheGerudo ปีที่แล้ว

    Im kinda looking up tutorials and stuff because I want to recreate the layout of a rhythm game that has been long forgotten.

  • @wweeeee
    @wweeeee ปีที่แล้ว +1

    Keep it up, take a rest if you want to

  • @haoyuanboss
    @haoyuanboss ปีที่แล้ว

    YOU’RE FINALLY BACK!!!

  • @kmg1861
    @kmg1861 ปีที่แล้ว

    Your videos are the best

  • @officialdreamplayz
    @officialdreamplayz ปีที่แล้ว

    I was waiting for the new video 😀

  • @eloxxpro
    @eloxxpro ปีที่แล้ว +1

    This is really cool! Would you share the scripts you made to sync up the music? That would be really helpful! :)

  • @JayFolipurba
    @JayFolipurba ปีที่แล้ว

    A visual confirmation would have been better. Audio and visual are always on two seperate levels in the brain. Which means they can be slightly out of sync and still appear fine. But if you have auditory confirmation for a hit, it clashes with the beat you're trying to listen to, throwing you off the rhythm. unless you play the hit sound on thebeat instead of when it happens, but still then you're listening to the hit sounds not the actual beat

  • @VtheFifth
    @VtheFifth ปีที่แล้ว

    add some screeen shakes and change background colors to show difficulty maybe a harder mode wher the whole square grid rotates so much fun it will be

  • @7projected
    @7projected ปีที่แล้ว +1

    CONTINUEEEE

  • @Mysockiswet
    @Mysockiswet ปีที่แล้ว

    "i havent post in awhile" dani subscribers "thats not that long"

  • @adamlambo5114
    @adamlambo5114 ปีที่แล้ว +1

    Add level editor :O would look so good

  • @tautomerr
    @tautomerr ปีที่แล้ว

    THE RETURN OF THE KING 👑
    welcome backkk banana

  • @_cryptr_5104
    @_cryptr_5104 ปีที่แล้ว +1

    This reminds me of a game where you used the numpad..

    • @DevBanana
      @DevBanana  ปีที่แล้ว +1

      Yeah it looks kinda similar to Pulsus now that I think about it lol

  • @BingaBingoBangaBongo265
    @BingaBingoBangaBongo265 ปีที่แล้ว

    This game looks very fun but it would be more interesting if different events happen during the song, like if the song begin to be intense the screen is gonna have a glitch effect and screen is gonna pulse. Also the game need some cool animations like when you're moving that point to hit the note the point move smoothly leaving behind some kind of trace

  • @SwitchItUp
    @SwitchItUp ปีที่แล้ว

    Vfx when hitting the note would be nice, and it could be the same color as the level of accuracy which would allow you to remove the text saying "perfect, good, etc...". I think that would clean up the UI nicely and maybe add some backgrounds because plain black is boring. Maybe add a feature to unlock new backgrounds for completing challenges like getting a 100% perfect on a song.

  • @toiletgaming223
    @toiletgaming223 ปีที่แล้ว

    I feel like the good, perfect, miss should appear at the top in a different bold large shaky font

  • @Jok3004
    @Jok3004 ปีที่แล้ว

    A great thing you can do in harder levels are effects and distractions!

  • @hardikmukhida4777
    @hardikmukhida4777 ปีที่แล้ว

    Bro you motivated me to continue my game

  • @Cyberraptor14
    @Cyberraptor14 ปีที่แล้ว

    Looks awesome

  • @void-highlighter
    @void-highlighter ปีที่แล้ว +1

    Yooo its disco from Yakuza!

  • @Shell_VR1
    @Shell_VR1 ปีที่แล้ว

    You’re finally back ☺️

  • @ToriskAblinsky
    @ToriskAblinsky ปีที่แล้ว

    Yes! Especially since it can hopefully help with the mapping and make it (maybe) easier. I wanna see someone do a It's Pizza Time map on this lmao

  • @zonicboy8330
    @zonicboy8330 ปีที่แล้ว

    U are finnaly back😁😄