The Secret To Good Rhythm Games

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  • เผยแพร่เมื่อ 29 พ.ย. 2024

ความคิดเห็น • 443

  • @PocketEngi
    @PocketEngi 3 ปีที่แล้ว +1481

    The greatest feeling in a rhythm game is struggling with a song, playing other songs for a while, then coming back to the first song only to find that you've improved enough to clear it.

    • @CodedGames
      @CodedGames 3 ปีที่แล้ว +59

      Then you're able to beat even harder songs without even thinking about it. The flow state that music games can achieve where all thought goes away and it's just you and the song is special. There are not many games that can do that. Tetris is one of the only games I can think of where you can just get fully immersed into the games mechanics without thinking about anything.

    • @R3DCODE
      @R3DCODE 3 ปีที่แล้ว +21

      @@CodedGames the moment you zone in, and suddenly you can clear fucking everything while basically vibing is what keeps me going back to playing them.

    • @localnyraccoon
      @localnyraccoon 3 ปีที่แล้ว +4

      I agree, I remember not playing a beatmap for a few weeks, and coming back to it to see that I almost FCd it.

    • @knyt0
      @knyt0 3 ปีที่แล้ว +4

      me suddenly beating 3 camellia songs in a row in beat saber

    • @Loyencer
      @Loyencer 3 ปีที่แล้ว +1

      @@yat_ii lmao

  • @MooncakePuff
    @MooncakePuff 3 ปีที่แล้ว +386

    "and no, no-one plays rhythm games in Europe" Pain... :(

    • @nomecognome5050
      @nomecognome5050 3 ปีที่แล้ว +1

      so true :(

    • @mintpaintome
      @mintpaintome 3 ปีที่แล้ว +19

      Having to catch an airplane to get to a decent arcade ;_;

    • @lolepiking3240
      @lolepiking3240 3 ปีที่แล้ว +4

      @@mintpaintome lol true that but its because most europeans have a pc

    • @diddy_dante
      @diddy_dante 3 ปีที่แล้ว +6

      @@mintpaintome true pain, living in the netherlands is hard, there is a single actually really good arcade in the whole country

    • @DiscreetHobo
      @DiscreetHobo 3 ปีที่แล้ว +1

      The issue with that is (at least in the UK)
      Rooms are really fucking small. So room scale VR is hard to find and pull off

  • @nolram
    @nolram 3 ปีที่แล้ว +875

    Person : _listens to 200+ bpm music_
    Person : "Yes I play rythm games, how could you tell ?"

    • @shiruox_
      @shiruox_ 3 ปีที่แล้ว +16

      death metal tho

    • @Nekomosh004
      @Nekomosh004 3 ปีที่แล้ว +90

      Camellia 💀😆

    • @zekiz774
      @zekiz774 3 ปีที่แล้ว +10

      @@Nekomosh004 which camelia? Camelia by Mili?

    • @PitoHui2
      @PitoHui2 3 ปีที่แล้ว +56

      @@zekiz774 the artist, Camellia

    • @R3DCODE
      @R3DCODE 3 ปีที่แล้ว +46

      "How do you even listen to that noise?"
      "I love playing it, now I also love listening to it!"

  • @dinokatherine
    @dinokatherine 3 ปีที่แล้ว +546

    You don't really hear about rhythm games outside their own circles, this is lovely! Also man, the quality of the videos doesn't disappoint

    • @obsidianflight8065
      @obsidianflight8065 3 ปีที่แล้ว +5

      its cause those who want rhythm games enter the circles on accident
      nobody outside the circles seems to like rhythm games

    • @usaidkhan9089
      @usaidkhan9089 3 ปีที่แล้ว +15

      *circles* hehehe

    • @axserwz5022
      @axserwz5022 2 ปีที่แล้ว

      @@obsidianflight8065 This, I only got into Osu! cause I saw it randomly on TH-cam and was like wow these people are really good at this, then never gave it a second thought.
      Then one day I found out it was free and cause I had a potato laptop at the time, I was lile, well I mean it's free and probably low spec, so I got into it and now it's one of my favourite games of all time.

  • @oriolgonzalez9328
    @oriolgonzalez9328 3 ปีที่แล้ว +208

    Options - select scrolling:
    - Upwards
    - Reverse
    - Sideways
    - YES

    • @cassou124
      @cassou124 3 ปีที่แล้ว +5

      obviously YES is the correct choice here

    • @suisui5930
      @suisui5930 2 ปีที่แล้ว +6

      Funny enough project diva is probably one of the easiest game despite in the YES category

    • @doodlepadhi9103
      @doodlepadhi9103 4 หลายเดือนก่อน +1

      Phigros is def in YES category

  • @totaltakeover
    @totaltakeover 3 ปีที่แล้ว +118

    Sometimes I wish I played Rhythm games more often, but then sometimes I remember I struggle on Guitar Hero's Easy difficulty.
    Somethings gotta click first, whether it be the hands or the brain, and neither of mine are working lmao.

    • @yukko_parra
      @yukko_parra 3 ปีที่แล้ว +9

      its alright, we all missed notes and had terrible combo when we all started
      but with time, you'll get there.
      how many hours depends, but you'll get there

    • @samkerski
      @samkerski 3 ปีที่แล้ว +16

      I feel like different people jive with different mechanics. DDR utterly breaks my brain while BeatSaber feels as natural as breathing, but I had a couple roommates with the exact opposite experience. So maybe you just need to settle on the right title!

    • @yukko_parra
      @yukko_parra 3 ปีที่แล้ว

      @@samkerski
      true true

  • @Anu8ius
    @Anu8ius 3 ปีที่แล้ว +331

    There really is nothing worse than smashing your controllers together in VR games…

    • @anko_dtm
      @anko_dtm 3 ปีที่แล้ว +9

      honestly tripping over link / charging cables is pretty bad

    • @captainfa-it-lcon915
      @captainfa-it-lcon915 3 ปีที่แล้ว +7

      @@MentalCheckpoint that's why you should always wear combat sport genital protection during beatsaber sessions lol, you're gonna fight those blocks

    • @TheRugsy
      @TheRugsy 3 ปีที่แล้ว +2

      @@captainfa-it-lcon915 in my experience 3 good smacks to the groin are enough to learn not to do it any more.

    • @Stand_Tall
      @Stand_Tall 3 ปีที่แล้ว +3

      @@captainfa-it-lcon915 holy shit ive destroyed my crotch playing high ranked songs

  • @ene3651
    @ene3651 3 ปีที่แล้ว +23

    the "differentiate themselves through the direction the notes come from" listing project diva as "yes" absolutely killed me

  • @mayflower4645
    @mayflower4645 3 ปีที่แล้ว +54

    damn those transition cards are sick
    well done

  • @sabikikasuko6636
    @sabikikasuko6636 3 ปีที่แล้ว +24

    The level of deep understanding of rhythm games, their community and their in dustry in this video is astonishing. I REALLY want to see you take off, you BROKE it!

  • @Jono997
    @Jono997 3 ปีที่แล้ว +211

    This was a very interesting and informative watch, however I'll have to agree to disagree on one comparatively tiny detail. While Phigros's main mechanic is a cheap gimmick, I'd argue the game is still better for it as it allows for more creativity and ways for individual charts to stand out. Also, while it is ripe for abuse, like moving a line just before you go to hit it, which can seriously pull you out of the flow state, most charts don't do this and instead compliment it really well, though there are a few duds.
    I have literally no other feedback to give, the rest of the video was great.

    • @ansonpoon4814
      @ansonpoon4814 2 ปีที่แล้ว +11

      wait for him to play the cursed cytus 2 charts, all glitches, or just sudden bpm change with the line. absolute bs.

    • @Someoneyeeted
      @Someoneyeeted ปีที่แล้ว +4

      2 years late but i really agree, the game uses this mechanics really well and it just makes every chart feels really unique and feel really good to play, phigros is probably the rythm game i enjoy playing the most

    • @AFishInPajamas
      @AFishInPajamas 5 หลายเดือนก่อน +4

      Sorry, but it seems like he probably only looked at some of the oldest charts on Phigros. 😭
      I know this is two years ago, but at this point the charts have already improved significantly to the point gimmicks can be implemented less jarringly.

  • @connorwright7040
    @connorwright7040 ปีที่แล้ว +3

    As a NotITG player, I can confirm that "yes" is the most fun scroll direction.

  • @gemorris2000
    @gemorris2000 3 ปีที่แล้ว +25

    My favorite rhythm game series is definitely Project Diva. I find a lot of rhythm games hard to read, such as DDR and Taiko, but Project Diva is so easy to understand and doesn't hurt my eyes. I have no experience with the arcade version but the game feels wonderful on a PS3/4 controller. My biggest problem with Project Diva Future Tone specifically is that the highest difficulty charts feel almost impossible due to how fast they expect you to press multiple buttons at the same time. It really sucks because there are other charts with the same rating that don't do this but are still really challenging, not to mention much more fun than mashing buttons simultaneously with both hands.

    • @starlesssu
      @starlesssu 3 ปีที่แล้ว +1

      i remember finding this game and showing my friends it on my psp, they were all about that high difficulty on taptap on ios. laughed at my weeb game at first but after trying it out they refused to give me back my psp for a while cus they where hooked.

    • @sodapone
      @sodapone ปีที่แล้ว

      If you feel that way about Future Tone, you should try the earlier mainline games - Future Tone is actually the arcade spinoff. It's not easy to play them these days since X - arguably the worst one - is the only one on PS4, while the rest are trapped on PSP, PS Vita, and PS3 - but they don't have rapid streams of multiple simultaneous button inputs, because that doesn't exist in the mainline. You'll get "wide notes" that require you to hit both the button and corresponding D-pad direction, but they're much simpler.

    • @sonic176yt7
      @sonic176yt7 5 หลายเดือนก่อน +1

      Easy to read my ass

  • @reillocb
    @reillocb 3 ปีที่แล้ว +32

    Good God I love everything about this video. I was just playing kda in djmax and their chart even mimics the dance, I'm amazed to see such a detail discussed. I'm a burgeoning indie dev working with a team less familiar with rhythm games and this is indispensable knowledge for them. Thanks for all you do ~

  • @furrv
    @furrv ปีที่แล้ว +6

    phigros acturally sight readable with judgement line moving
    but sometimes some charters like Leaf can did smth really weird and just jumpscare some people(combo broken)
    anyway nice video, I love it

  • @dudeguyperson2187
    @dudeguyperson2187 3 ปีที่แล้ว +41

    This channel is so underrated and I'm glad to be supporting you. One thing though is I firmly believe that Geoemtry Dash is not a rhythm game even in average play and especially more in high level play. This is due to the fact that it's not a sight reading game but a muscle memory-based game where you need to get the timings "memorized" usually not related to rhythm in the music. Especially in high-level play or "extreme demons" is what's called in the community where deep knowledge of game mechanics, raw skill, memorizing, and being able to consistently perform the parts in a level is where Geoemtry Dash sets it apart from a rhythm game.

    • @kirbysuperstardeluxe9889
      @kirbysuperstardeluxe9889 3 ปีที่แล้ว +2

      geometry dash is a rhythm platformer, a game that is not defined by its rhythm but by the fact that platforming and rhythm are paired together.
      (Geometry dash is one of my favourite games of all time)

    • @dudeguyperson2187
      @dudeguyperson2187 3 ปีที่แล้ว +9

      @@kirbysuperstardeluxe9889 Yes, majority of rated levels have their music/beats SYNCED to the gameplay, but just like I said, you do not depend on the RHYTHM of the music to actually beat/progress on a level as you depend more on muscle memory and consistent practice of the timings, this is coming from a top 1042 global player and almost, if not more than 2000 hours of experience (as of writing this comment)

    • @kirbysuperstardeluxe9889
      @kirbysuperstardeluxe9889 3 ปีที่แล้ว +1

      @@dudeguyperson2187 i was talking about the main levels... online stuff is different

    • @Malam_NightYoru
      @Malam_NightYoru 2 ปีที่แล้ว

      @@kirbysuperstardeluxe9889 every game with online stuff can be cursed, not only geometry dash, so it is, indeed a rhythm game!

    • @Malam_NightYoru
      @Malam_NightYoru 2 ปีที่แล้ว +2

      @@dudeguyperson2187 I have a lot more hours in geometry dash, and tbf, Extreme demons are not the majority of the game, and even in Osu! you need muscle memory to beat certain levels cuz it takes a point where it's too fast to react.
      People really forget that humans have react time limits, and say "nah this not rhythm game cuz people cannot sightread levels" bro, people pass easy demons in 3att like it's nothing, and if a level is a little offset everyone will complain, so what's the point of not accepting it as a Rhythm game

  • @jackjack_33
    @jackjack_33 3 ปีที่แล้ว +57

    I know I'm a week late, but I appreciate the depths you went to in order to make this video as flawless as it is. I play beat saber as my main rhythm game, and the fact that you discussed part of the scoring system and how it ties in to performative play alongside boosting flow really shows your expertise here.
    If you do end up talking more about beat saber, just know that beat saber's scoring system is completely independent from timing, and rather relies on cut angle and how close you cut to the center of the block. This is mostly because timing is almost always going to be identical with fixed length sabers, however there is still an aspect of timing in the game, especially with the outer lanes. Since you usually have to angle your sabers to the side to hit a block in the rightmost and leftmost lanes, the center of the block reaches the cutting point of your sabers for only a moment, making a 115 strongly timing based when compared to the inner lanes, where it's less timing based. You can however combat this by swinging more in line with the highways that the notes come down, as to align your cut with the path the center of the note takes down said highway.
    Additionally, beat saber is largely wrist, but most accuracy players will tell you that there's a lot of arm to it as well. If you want to slice as accurately as possible, you use more arm, which takes more energy and is usually slower. If you want to swing faster, you can use your wrists, but you will likely drop accuracy a bit. Then again, there's players like cerret who have their own styles for slow, mid speed, and fast maps; I suggest talking to some more experienced players.
    Despite this though, beat saber, when done right, is an awesome game to play with equally awesome flow. Good video :)!

    • @Icecat04
      @Icecat04 3 ปีที่แล้ว +4

      I was looking for someone mentioning the nuances of beat saber. As a top 500 player I was sad that this wasnt mentioned due to it being the only reason my scores are so bad.

    • @Stand_Tall
      @Stand_Tall 3 ปีที่แล้ว

      @@Icecat04 i find that the easiest way to improve is to get a very brutal hitscore visualizer

  • @jademonass2954
    @jademonass2954 3 ปีที่แล้ว +10

    while phigros does require you to kind of memorize what the JL is gonna do, i feel like the objective is more to make you feel like a badass

  • @NicDroid
    @NicDroid 3 ปีที่แล้ว +6

    Oh wow, I didn't expect to appear at 0:08 !!
    This is pretty great video!

  • @cansutamer5887
    @cansutamer5887 3 ปีที่แล้ว +16

    THIS CHANNEL IS UNDERRATED

  • @t-zocker1998
    @t-zocker1998 3 ปีที่แล้ว +5

    Geez what a great video series, especially for such a small channel!

  • @saladplainzone
    @saladplainzone 3 ปีที่แล้ว +11

    I love this video so much, looking forward to part 2! I've only been into rhythm games since around 2015 when I tried out the japanese version of rhythm heaven megamix, but I've tried a lot since then, and I've found a good home in the rhythm doctor community. Thank you so much for highlighting it here. Also I noticed you included bits and bops on your chart, I'm glad I'm not the only person who has that game on their radar 👀

  • @としゆきどま
    @としゆきどま 3 ปีที่แล้ว +7

    This is a nice video.
    I do love it when someone explain things like this when it comes to rhythm games.

  • @Ring_-or2hy
    @Ring_-or2hy 3 ปีที่แล้ว +4

    One rhythm game I personally love is maimai, the washing machine rhythm game.
    A unique feature of maimai is its circular judgement line, which allows for spins in high level charts to be performed in a very smooth fashion. The charts also take the vertical screen into consideration, often charting spins downwards, avoid putting notes exclusively on the left or right, and slightly tilting the screen so sliding is more smooth.
    A more significant feature is the slide. Many games have notes that require you to move your hand from one place to the other (osu, arcaea, etc.) but the slides in maimai are especially flexible. The slides vary in speed, making slow charts especially testing on flexibility, when you have to keep track of other notes as well as the slide. It also doesn't start moving until one quarter note has passed, making slow bpm charts especially tricky to learn. The slides themselves vary, and since judgement is only on the beginning and the end of the slide, they can be tangled with notes and other slides, adding to the flexibility difficulty. Fast bpm charts often forgo the complicated aspects of slides, instead opting for fast slides that really test the player's speed and endurance.
    An aspect that could be worked on is the (relatively) recently introduced touch mechanic. They are notes that appear on the screen instead of scrolling towards the judgement line, which sometimes make them go hand in hand with slides. A unique aspect is that their hitbox doesn't exist until the notes fully appear, making a fast judgement impossible, and instead (usually) resulting in a miss. This forces the player to decide whether to delay a hit, as it would more likely result in a hit, but can throw their rhythm off. Currently they are mostly used as filler in charts, which is a shame.

    • @Ring_-or2hy
      @Ring_-or2hy 3 ปีที่แล้ว +2

      I still hope that interest in rhythm games will increase enough for sega to notice. They are the last major rhythm game producer that doesn't have any official cabinets outside of east/southeast asia

  • @Syz_gy
    @Syz_gy 3 ปีที่แล้ว +2

    God, the music in your videos is *so* good. I'd love a playlist of the songs to just jam out to.

  • @Sweatsc
    @Sweatsc 3 ปีที่แล้ว +8

    Damn this channel is under-rated. Hope this blows up in the future

  • @TakaComics
    @TakaComics ปีที่แล้ว +1

    When I was a teenager, DDR had just started coming to the US, and I lost tons of quarters to it, bought the games, bought the mats, and played the hell out of it. But, at that time, I was not the most physically fit person around (though it did start the process of me getting healthier). I didn't have the endurance to keep up with songs like Max 300 and such, nor did I have the technicality built up to hit a AAA on harder songs. What I did have, however, was a wonderful community of arcade goers who taught me more about the game, and introduced me to freestyling. It started with the Butterfly spins, then foot placement and movement, then drops and hand hits... and all of a sudden I had this feeling of "I'm not playing a game, I'm dancing on a stage for an audience!" THAT is a power of rhythm games. You are a part of the game, and the more you are into it, the more the game rewards you either through the game or just as an effect of being more invested in it and your improvement.

  • @Cheezeeeee
    @Cheezeeeee 3 ปีที่แล้ว +3

    That "Upward scrolling, down scrolling, side scrolling and YES..." Got me good lol. Haha!

  • @snappydoodleFE2
    @snappydoodleFE2 3 ปีที่แล้ว +17

    I love how mental design tries to show how rhythm doctor shows you visual cues *after* they finish the 3 minute tutorial
    Don’t get me wrong though that game is still awesome

  • @Skymen75019
    @Skymen75019 3 ปีที่แล้ว +6

    I love your editing style. I'd love to see a breakdown of your video editing process.

    • @Skymen75019
      @Skymen75019 3 ปีที่แล้ว +2

      @@MentalCheckpoint Oh that's definitely very interesting !
      I'm looking into ways to automate parts of my editing process using scripts myself (to the point where I've legit considered ditching Premiere and hopping onto Remotion and making my own video editing tool entirely in JS)
      So I'm extremely interested in knowing what kind of workflow you have.
      Plus I love your content, I've been wanting to make game design and devlog type of content, and i'd be more or less making the same type of videos as you if editing didn't take hundreds of hours of work per video :(

  • @PluginArtz
    @PluginArtz 3 ปีที่แล้ว +6

    Mark my words that this channel will DEFINITELY BLOW UP

  • @Gastro-enterite-en-imax
    @Gastro-enterite-en-imax ปีที่แล้ว +1

    Thanks for including mad rat dead in your video even if you didn’t talked about it

  • @OmegaCat9999
    @OmegaCat9999 หลายเดือนก่อน +1

    4:27 I'd say Phigros' judgement line is halfway between a gimmick and a concept. Charts themselves have individual gimmicks, and most don't even have much to do with the judgement line, and are sometimes even more so unpredictable than, let's say, continuously rotating the judgement line at 15rpm. (Usually this is just the creators' creativity running wild.)Whereas the judgement line moving around is the core mechanic of the game; in easier charts, it vibrates to the beat a little, whereas in harder charts, it might make the game a little more challenging. Admittedly, it is a bit unpredictable, but the judgement line's movements *can* be read, given some familiarity.
    And plus, Phigros isn't a bad game.

  • @ckameron9959
    @ckameron9959 2 ปีที่แล้ว +1

    This is honestly one of the most impressive channels I've seen, you've only recently joined yet have already found an amazing style with brilliant content. Keep it up and I'm excited to see what else you come out with!

  • @buysharp
    @buysharp 3 ปีที่แล้ว +4

    The editing in this is so good! Very great video 👍

  • @BiggBossChanel
    @BiggBossChanel 3 ปีที่แล้ว +8

    I think you should have given phigros a bigger look, I don't think you're giving it enough credit, it does more than just throw gimmicks at you.
    Now don't get me wrong the game is still very gimmicky but it puts an effort to make said gimmicks not frustrating and actually satisfying to nail.
    One mechanic that does this is the fact that regardless of where the judgment line (or lines) is, the player input is detected in an infinitely extending hit box on the notes course while you're still being judged at the location of the line. so if you're following a beat for example, and the judgment line starts moving up or down while the note speed fluctuates you don't have to adjust your hands at all, just continue following the beat and you'll get trough it.
    Another example is if there are two judgment lines say one at the bottom and another one at the right of the screen if two notes are coming at the same timing you can tap where the input detection overlaps only once and you'll get them both.
    This makes playing trough hard charts very satisfying as you cleverly find ways around the charts shenanigans.
    Another thing is that the game uses proper use of progression on the difficulties of a song to teach you how the chart will behave so say on normal difficulty you'll see the judgment line bounce around with easy telegraphs while on the hard difficulty it'll do something similar but with a smaller window to react.
    And the final thing I wanna say is that gimmicks are not inherently bad, they create very memorable moments and it's what makes boss songs so unique, in the just released story chapter of Lanota they throw a super weird gimmick at you on the boss of the chapter, and while this is one of the easier bosses they've done it made it super memorable.

    • @_TripleAAA_
      @_TripleAAA_ 3 ปีที่แล้ว +5

      100% Agreed, I’ve played tons of rhythm games over years but nothing has felt the same as the way Phigros can bend the rules while still feeling fair
      Phigros can get a bad wrap cause it looks like random movements, but (credit to the outstanding map charters) it doesn’t FEEL like random movements, everything flows in a way that can be predicted
      All of this combines to make a rhythm game that feels alive instead of static and enhances the music it’s played with through incredible charting

  • @JayOtberg
    @JayOtberg 3 ปีที่แล้ว +2

    Yes! We need more rhythm games! One impressive one you didn't mention here is The Metronomicon that flawlessly incorporates rpg tur- based (beat-based?) combat with highway scrolling. Kinda like Necrodancer but way different. There are also games like Beat Blast where the melody you build is your arsenal of weapons used for typical dungeon crawling. Heck I'm willing to try out a rhythm city-builder or a rhythm souls like! This field of gaming is slowly taking shape but needs innovation! So thanks for the vid!
    I'm working on a rhythm 3D platformer where your input is different depending on when you are in the beat (kick, hat or snare) so I'm trying to contribute to this evolution of rhythm games!

  • @Ozdical
    @Ozdical 3 ปีที่แล้ว +3

    I seriously enjoy your videos! Im not a game designer nor much of a gamer but its so interesting hearing you talk about a feild im basically alien to, good job!!

  • @4mbr0s3-2
    @4mbr0s3-2 3 ปีที่แล้ว +1

    This is some of the highest quality content on game design analysis I've ever seen on this platform!!!
    Also I love the voiceline from the Concerned Joe Alpha at 3:49 lol

  • @connorjennings6542
    @connorjennings6542 3 ปีที่แล้ว +1

    My favorite rhythm game might be Space Channel 5. Idk why, but going "Up, right, left, down, chu" is so mesmerizing in this game...

  • @timdoesleveldesign
    @timdoesleveldesign 2 ปีที่แล้ว

    I've never done any design for rhythm games, so this was extremely insightful!
    Great info, content and spot-on editing ❤️

  • @mobandon8272
    @mobandon8272 3 ปีที่แล้ว +3

    Great video with cool animations! I'm a fan of rhythm games and I want to make one someday, so this video is very handy. I also hope it can bring more people to try these games. Great job!

  • @ElZedLoL
    @ElZedLoL 3 ปีที่แล้ว +1

    Hm so me watching a video about Riot's newly released rythm game brought me here. Your button prompt video was so good

  • @FNWeeaboo
    @FNWeeaboo 3 ปีที่แล้ว +3

    Finally this gets released I can now promote this video far and wide

  • @yukko_parra
    @yukko_parra 3 ปีที่แล้ว +4

    2:04
    i made my own list of rhythm game catergories,
    granted, it isn't as fairly balanced as yours, or includes as many western games (so the vr section is non existent at the moment)
    here are the catergory lists:
    barline (non-gacha scoring, non pc based highway games): cytoid, cytus, cytusII, djmax technika, museca, neon fm, chunithm, dancerrail, musync, deemo, dynamix, nanoline, overrapid, rhythsia, arcaea, sound voltex, k shoot mania, otoroiha, spin rhythm xd, nostalgia, beatmania IIDX, lunatic rave 2, ez2dj, muse dash
    body (requires large arm swings, or large leg movements): beat sabre, dance dance revolution, pump it up, danceevolution, dancerush stardom, in the groove, not itg
    circular (highway rhythm games that have a circular barline): maimia, wacca, hachihachi, lanota, superbeat:xonic
    catch/drag (you catch beats...): osu!catch, beatblade, tile hop
    drums (you play drums, there are two kinds...): future tom tom, taiko no tatsujin, drummania, dtxmania, rock band
    full screen (lots of visuals, uses the whole screen, and unusual barlines): ongeki, beatstream, reflecbeat, jubeat, synchronica, tone sphere, zyon, a dance of fire and ice, groove coaster, just shapes and beats, osu, project diva
    gacha (gacha barline games, as the only gacha game not on mobile is ongeki): tapsonic top, bang dream, d4dj, idolmasters, project sekai, ensemble stars, love live, (and a whole rabbit hole of other games... i could probably list another 5 more)
    guitar (you simulate a guitar): clone hero, guitar hero, guitarfreaks, rockband, rock smith
    unpredicatble barline (yeah these are barline games... that want to make you memorise more): phigros, voez, orzmic, sevens code
    vertically scrolling rhythm games (4k, 7k, and don't have other gimmicks other than taps or holds): etterna, friday night funkin, musync, quaver, robeats, sdo-x, sparebeat, tapsonic bold, o2jam, dj max respect, osu!mania, pop'n music
    you can see i've missed many games, as this was made quite some time ago, when i still was new to rhythm games...
    but this was how i catergorised rhythm games... some new catergories will be added.

  • @Dachi40
    @Dachi40 2 ปีที่แล้ว +3

    I kinda wish you looked into a dance of fire and ice more, it’s grown a lot in it’s time. If you get the chance check it out again!

    • @nohintshere
      @nohintshere ปีที่แล้ว

      wild dachi spotted

  • @coten
    @coten 3 ปีที่แล้ว +2

    i think one of the main reasons i enjoy playing DJMAX Respect V is for its potential for performative play!
    it's a "keysounded" game, meaning that for most songs, the notes that make up the different patterns actually cue appropriate audio samples from the song. furthermore, in DJMAX, buttons can be tapped at any time to play whatever sound the next note on that button is supposed to play. when i'm playing charts that i'm not struggling to clear, i usually find myself looking for whatever extra buttons trigger drum/snare hits, and tapping them along with the actual notes!

    • @としゆきどま
      @としゆきどま 3 ปีที่แล้ว +1

      Ah, this is me in IIDX and O2Jam.
      DJMAX R/V too, yes

  • @lonelyPorterCH
    @lonelyPorterCH 3 ปีที่แล้ว +4

    Good flow is when you ask yourself "wait, how did I just do this" after finishing a hard section^^
    Feels very great :D

  • @alastair5146
    @alastair5146 3 ปีที่แล้ว +2

    pretty top-notch editing

  • @Evanz111
    @Evanz111 2 ปีที่แล้ว +1

    You should give Everhood a shot! It would come under the “Avoiders” category you have, with a turning point halfway through where you go through the same songs, except you have to catch notes of the same colour and throw them back at the enemy. Swapping from a passive role to an active one transforms the songs massively, and it has some even better twists that I won’t ruin!

    • @Evanz111
      @Evanz111 2 ปีที่แล้ว

      I was also going to bring up Rhythm Doctor but I’m so glad that you beat me to it! I love just how versatile the basic concept is ^^

  • @Swordslash
    @Swordslash 3 ปีที่แล้ว +1

    A dance pad that's just a mass of LEDs is such a great idea, but damn I can't imagine how many of those are plagued with broken LEDs.

  • @c.arandyl
    @c.arandyl 3 ปีที่แล้ว

    Even as an avid rhythm gamer myself this video was a fantastic introduction to rhythm game design and how they work in general. Extremely well paced, informative and inclusive to nearly all of the large and mid sized rhythm game communities. Your understanding of the genre and how you conveyed it so clearly was exactly like taking the thoughts from my mind, spectacular job!

  • @dash.o9993
    @dash.o9993 3 ปีที่แล้ว +1

    The quality of this is fantastic!!

  • @AndrewDavidJ
    @AndrewDavidJ 3 ปีที่แล้ว +3

    Great video! :D

  • @danielmastia87
    @danielmastia87 3 ปีที่แล้ว +1

    Thumper is both minimal an VR, an in VR is veeeeeeeeery trippy

  • @Notester82
    @Notester82 3 ปีที่แล้ว +1

    Excellent video! :D

  • @bigyeet18
    @bigyeet18 3 ปีที่แล้ว

    oh my god, *thank you* so much for talking about rhythm doctor. it's CRIMINAL that it's not being talked about as much as it should

  • @TheoHiggins
    @TheoHiggins 3 ปีที่แล้ว +1

    I remember bashing my head against a remix of Plastic Love in Beatsaber about 80 times until I could clear it.
    I've never felt more accomplished.

  • @johnnywick2460
    @johnnywick2460 ปีที่แล้ว

    I never had a guitar and in fact hated rhythm games, but you always make it interesting to watch.

  • @lqs493
    @lqs493 2 ปีที่แล้ว

    As an arcade rhythm game player, I'm impressed by the vast amount of different games included in the video. Also, I can't believe you actually listed all the footages used in the video... what a chad. 🤩

  • @dexongd5723
    @dexongd5723 ปีที่แล้ว

    according to this video, Sunset Sandstorm by Crohn44 is a perfect rhytm game
    • perfect flow between song and inputs
    • sync based on the drums in the first half (intuitive)
    • badass overheat moments that make you feel pro (spams on drop)
    • makes side wievers think you are good at the game (using spacebar at some points, the badass spams again)
    • it can be beat in several different ways: easy (normal way) and hard (swag routes all around the level)
    • some cool and easy to understand gimmicks like square orbs in the beginning or portals on wave before drop
    • differenciation between parts: When you beat the first 30%, you will for sure be nervous already, and when you get to the drop, YOU WILL REMEMBER THAT MOMENT FOREVER, because you will most likely pass it in 3-4 attempts. that is an example of the correct balancing in a rhythm game.
    some other points maybe

  • @JamesLikesGames
    @JamesLikesGames 3 ปีที่แล้ว +1

    awesome video! truly had no idea the extent of rhythm games out there

  • @Thesmus
    @Thesmus ปีที่แล้ว

    my fave rhythm games are cytus and super crazy guitar maniac deluxe series (mainly 4). both are free to play, one is on mobile, one is on pc.
    i love cytus' music selection, beautiful artworks and simple gameplay of tap and hold. and i enjoy playing it with just thumbs (usually called thumbplay) though i wish i could do one hand like others. i also enjoy how i feel like my fingers are dancing whenever i play the game. i also really like how songs are grouped into chapters and the secret songs/beat charts you unlock when you do certain gestures on certain songs. love that. the story too is intruiging.
    for scgmd4, i enjoy playing on keyboard (we used to play it as two players, one on arrow keys, the other is on number keys). it's like guitar hero (i have never played that game but it's the closest comparison). what i really like about it is the song selections are mostly rock, and that after certain combos, you get this sick animation playing. in boss battles (yep, there are boss fights too lol) they add certain gimmicks (blocking some parts, removes color of notes, changes symbols to add confusion, etc.). i also like the different guitar cosmetics you get.

  • @sokoasoko_
    @sokoasoko_ 3 ปีที่แล้ว +1

    sick vid thanks for covering

  • @Aozii
    @Aozii ปีที่แล้ว

    I play a rythm game called Aaero. Its so much fun! The devs are actually making a Aaero 2 which will be multiplayer and introduce custom tracks so you can chart your own song in the game.
    Anyway, thanks metal checkpoint for this video! Keep up the good work man

  • @UltimateAbRod
    @UltimateAbRod 3 ปีที่แล้ว +1

    Mental checkpoint probably won´t read this but for whoever reads it.
    I remember the first time I played osu! it was on december of 2012, christmass eve and that stuff, a friend of mine texted me to play a rythm game with him, i agreed. So I downloaded the game, installed it and also downloaded the "Don´t stop me now" beatmap that has the Elite beat agents music video, got in a multiplayer lobby with him, and asked him how to play just to see the game starting on catch the beat... an amazing memory for me to be honest.
    I don´t download beatmaps left and right because I prefer the ones that have better flow as the video mentioned, something that makes a good connection between tap and the music.
    Amazing video as always and rythm heaven is another of my favourite games of all time.

  • @Manu_0
    @Manu_0 3 ปีที่แล้ว

    Love seeing more rhythm game content, specially since i've never seen a vid of this type done before, good stuff!

  • @TheOuroborosisbroken
    @TheOuroborosisbroken ปีที่แล้ว

    I woke up today having dreamed of a rhythm game/creature collector game. I have no idea how to develop either so this was a wonderful and informative primer

  • @scribblecloud
    @scribblecloud ปีที่แล้ว

    i never thought id be the kind of person to enjoy or even be any good at rythm games but beat saber opened my eyes man 😂 When youre in a proper flow with a song you love coupled together with the feel good chemicals you get from exercising its just so good, i love how the game makes you want to keep moving even if youre exhausted, i cant think of any sport that really does that

  • @maro3045
    @maro3045 2 ปีที่แล้ว +1

    Commenting (and liking) for the algorithm.

  • @MrReeTart
    @MrReeTart 3 ปีที่แล้ว

    Your videos have extremely good production quality.
    I believe you will reach 100k very soon.
    The effort you put into editing and writing really shows.

  • @cachotognax3600
    @cachotognax3600 3 ปีที่แล้ว +1

    I lost it at the yes at 2:22

  • @Tarodev
    @Tarodev 2 ปีที่แล้ว

    Simply fantastic! I loved the fact that easier levels tend to be based on vocals and drums, where as the harder levels focus on lead guitar... Totally makes sense.
    Those pro Japanese dance game champs look badass. I bet if I tried that It'd be a freakin' mess.

  • @beanieteamie7435
    @beanieteamie7435 3 ปีที่แล้ว

    Damn this is *really* high quality! And you only have 5,75k subs?!! Keep this up and your channel will explode! Mark, my, words.

  • @zflow6173
    @zflow6173 3 ปีที่แล้ว

    You are so underrated, through the roof quality documentary mate!

  • @poptre67
    @poptre67 3 ปีที่แล้ว +1

    underrated video, leaving comment for algorithm

  • @svantlas6034
    @svantlas6034 2 ปีที่แล้ว +1

    Informative video! Great channel :)

  • @ArtinColdwind
    @ArtinColdwind 2 ปีที่แล้ว

    Just saw the video about negotiating mechanics this morning. Binge watching your videos ever since! You inspired me a lot! Keeo it up please, awesome work! :)

  • @crimsonfoxonusae4472
    @crimsonfoxonusae4472 2 ปีที่แล้ว +1

    "and no, no one plays rythm games in europe"
    >me being the only one in a group of 100 in europe, that plays rythm games
    This is.... true

  • @mimisaiko
    @mimisaiko 3 ปีที่แล้ว +2

    Nice video!😋

  • @Jezzarium
    @Jezzarium 3 ปีที่แล้ว

    yo I'm in the video at 7:44 that is pretty cool great content btw

  • @YURI-OFFICIAL
    @YURI-OFFICIAL 3 ปีที่แล้ว

    You're videos are amazing, please keep making this amazing content because the information and advice is the best I've heard!

  • @AnEgg01
    @AnEgg01 ปีที่แล้ว +1

    Phigros judgement line does follow a pattern after enough time playing you can tell whats up on most songs

  • @kalandillon8320
    @kalandillon8320 ปีที่แล้ว

    I can actually vouche for the intensity curve with one song seen in a few rhythm games that being “A fool moon night” as the song is pretty normal until you get to… that section. Where you have to constantly hit notes back to back nonstop for lik 10-30 seconds. And you get a break from it afterwards as you play the more normal parts of the song. Then at the end of the song it throws the section at you again but for nearly double the amount of time as it becomes an endurance test before the song is over. If you listen to the song, you’ll get what I mean just from hearing it.

  • @TheAstip
    @TheAstip 3 ปีที่แล้ว +2

    For me, a good rhytm game makes it feel like you can do it with your eyes closed, even when you need to see to know where u need to interact

  • @pikarizardcharikachu2573
    @pikarizardcharikachu2573 2 ปีที่แล้ว

    That outro speech just killed me xD You can even end up making a speech of something like "The robots just need to hear the word "like" and "subscribe" in the audio spectrum so their monotonic minds can go and include this video in their algorithm" xD
    I'm looking forward on how will you keep dissing the algorithms in you contents xD

  • @sinity8068
    @sinity8068 3 ปีที่แล้ว +2

    About procedural generation: it's not that it is impossible to achieve flow / good results with procedural generation; it's just that tech isn't good enough yet. If someone threw enough effort at it, good machine learning model should be achievable even now.

    • @sinity8068
      @sinity8068 3 ปีที่แล้ว

      The most important part of flow is connection between patterns in music with patterns in a beatmap, so a good model might produce better results than all but the most exceptional human-crafted maps.

  • @sdtwirix1126
    @sdtwirix1126 3 ปีที่แล้ว +1

    Mental Checkpoint:(*mentions TaroNuke*)
    Me: Ah yes. Mawaru.

  • @randodox8375
    @randodox8375 3 ปีที่แล้ว

    Dance rush stardom is a goddamn adrenaline rush man. Good stuff.

  • @neitoxotien2258
    @neitoxotien2258 3 ปีที่แล้ว

    I maybe a novice rhythm game playet but I got to these games because you are physically active and you play the game while listening to the music of your choice at the same time. I am into Mobile rhythm games now since Arcade places are close due pandemic. Rhythm games like Arcaea or Lanota are also hooked me because there is a Story in the game. Not only you play rhythm but you also progress so that you can read the story.

  • @therealyojames
    @therealyojames 2 ปีที่แล้ว +3

    GeOmEtRy DaSh Is NoT a RyThM gAMe!!!!!111!!!!!

  • @turbokiller
    @turbokiller 3 ปีที่แล้ว +1

    2 small suggestions for future videos: Shoot 'em up games and/or On rails Shooters

  • @Komatic5
    @Komatic5 3 ปีที่แล้ว +1

    I wouldn’t say Geometry Dash is a rhythm game as much as a timing one, as sync isnt a mandatory thing (although preferred by the community). Good video nonetheless!

  • @PJokerLP
    @PJokerLP 3 ปีที่แล้ว

    Your videos are awesome. Thanks for your work. Please keep them coming.

  • @LachlanMiller
    @LachlanMiller 2 ปีที่แล้ว

    Great video!

  • @Oversat_
    @Oversat_ 3 ปีที่แล้ว +1

    This channel is gold!

  • @fryguyy
    @fryguyy 3 ปีที่แล้ว

    these rhythm game videos are great! keep up the good work :D

  • @otherpatrick
    @otherpatrick ปีที่แล้ว +1

    istg it pisses me off when people say "oh europeans dont play rhythm games" when the japanese rhythm game section in an arcade here in the netherlands is somehow always extremely busy 🤔
    i've also met tons of people in rhythm game communities oh and would you look at that: most of them are european

  • @6digitosuplayer121
    @6digitosuplayer121 3 ปีที่แล้ว

    Why is this so underrated bro like it’s actually good