great case of visual storytelling at 0:56 when you see the stranger rotating at mach 10 from the outside, then cutting to you standing on the loading dock of the stranger with critical health
Incredibly amusing that this shows off the fact that Brittle Hollow's destruction is actually procedurally generated from where the lava projectiles strike it. Since the projectiles are being launched into space, they never trigger the tectonic pieces to collapse
@@elmagikarpmamadisimo9774 You can also destroy the chunks from the lantern with your ship, in order to preserve brittle hollow for a while longer (they sometimes are launched into high orbit and stay there for a while, also this doesn't damage your ship as much as you'd think)
@@crowsenpai5625incorrect. It’s actually because the planets are only visually rendered 50km away, farther than that it swaps them out for low detail versions that will stay within 50km but scale down to appear like they’re moving farther away. The bug is caused by the fact that (before it was patched out) the map, which was meant to switch the low detail versions for the actual planets, didn’t correctly swap the sun back so the low detail version was displayed, which would try and follow the player 50km away.
I managed to do this after accidentally warping to Brittle Hollow from Ash Twin.. I'd picked the wrong tower and was half a system away from my ship and went YOLO and launched myself at Hollow's Lantern, wanted to go out in a blaze of glory... and I /landed/. In THE crater. I had had no idea that there was ANYTHING to find on Hollow's Lantern before then. And I never needed to go back afterwards. It was glorious.
the atmosphere spins with the planet, so each one basically has a wind that forces you into orbit, you can see it with the shot outside of brittle hollow too. Once it stopped counteracting the wind of the moving atmosphere he got hurled into hollows lantern
i love how you actually captured the bug where the sun spins out of the solar system because the sun is also a dynamic object in the system, but because it rotates so slowly, it isnt noticeable at all during the loop, and is only noticeable when you speed up the rotation speeds
@@NoNameAtAll2 My guess would be rounding errors. Phys sims are notorious for issue with rounding errors causing weird shit to happen. For an object to rotate it requires an acceleration, after all.
The bug wi the the sun moving on the map is actually because the planets are only visually rendered 50km away, farther than that it swaps them out for low detail versions that will stay within 50km but scale down to appear like they’re moving farther away. The bug is caused by the fact that (before it was patched out) the map, which was meant to switch the low detail versions for the actual planets, didn’t correctly swap the sun back so the low detail version was displayed, which would try and follow the player 50km away.
Its really cool to see how that affects gravity (there’s a name to this force but I don’t know it), the devs really did one of the best physics engines that I’ve seen
@@madattaktube does it not affect at all or is it just stronger than it should be? A lot things like gravity work similarly but not specifically like real life
@@titadogelo5090 I can't remember the exact value, but someone did the maths and the centrifugal force is really really weak on its own, but perhaps it's still significant enough that it was programmed into the calculations
@@madattaktube Centrifugal force is also directly proportional to distance from the center, while the artificial gravity on the stranger clearly isn't, it's uniform 1.3g. It also "kicks in" in a weird way when approaching the Stranger from the outside. As for how much we'd expect from centrifugal force, let's do the math.... (From here on I'll abuse the word "gravity" in the same way the game's HUD indicator does, i.e. something like "acceleration caused by contact with the ground", but I'll keep it in quotes to emphasize it _is_ abuse. I will use "g" to denote the "gravity" units used by the HUD indicator, i.e. 1g denotes standard *Hearthian* gravity.) Centrifugal force (or rather centripetal acceleration required to follow a circular path) in m/s² is r · ω² where ω is the rotation speed in radians/second and r is the radius, i.e. distance to the center of rotation, in meters. Converting this to "g" units requires dividing this by the standard Hearthian gravity, which I don't actually know. However, we can see that increasing the rotation speed 25 times will increase centrifugal force 25² = 625 times, or in other words if the "gravity" on The Stranger were solely due to centrifugal force we'd expect the values in this video to be 625 times what they normally are. At 0:36 they're standing in a fairly high location (i.e. relatively close to the center) and "gravity" there is 28.7g, while the landing bay floor at 1:06 is much lower (about 90% of the external radius of the habitat?) and "gravity" there is 40.2g. Dividing these values by 625 yields 0.046g and 0.064g respectively, thus we're forced to conclude that centrifugal force contributes negligibly to the (uniform?) 1.3g "gravity" on The Stanger. Presumably the "gravity" values shown in this video still include this 1.3g magic acceleration, so centrifugal force actually contributes 27.4g and 38.9g respectively at 25× speed, hence 0.044g and 0.062g at normal speed. Compared to the landing bay floor, the high location is 30% closer to the center (since 27.4/38.9 ≈ 0.70). To get 1.3g at the high location using only centrifugal force, the Stranger would need to rotate at 5.4 times the speed it currently does in the game, but then you'd have 1.8g at the docking bay floor. Conversely, to get 1.3g at the docking bay floor it would need to rotate at 4.6 times its current speed, but then the high location would have only 0.9g.
First thought: "Wait, does that mean the ship's gonna be g--yep the ship's gone." As usual, excellent music placement! I am...very curious to know whether managing to get into the Stranger alive was as hard as it looks.
I came to the comments with the same question and I am absolutely not disappointed by your answer LOL. I laughed so hard when I saw your "HP bar" once you were standing in the docking bay that I barely even noticed the 40g readout
This is actually super interesting, because this is exactly what would happen if the centrifugal force exerted on you via the planet’s rotation exceeds the gravitational force. You’ll just get slung right off.
im surprised no one made a mod where the sun starts off blue and gradually goes from blue to white, to yellow, then orange, and finally red... like a real life massive star.
I wonder if this would influence the warp platforms on Ash Twin, or if's preprogrammed timing. Scarily enough, the former is a real possibility since the solar system is all simulated instead of on-rails like you'd think.
They really should have added game modifiers after you beat the game. Make gravity crazy light, crazy strong. End the death cycle. Make ship speed insane. Just ways to break the physics engine.
This is the universe if Feldspar made it to the Eye
Paradise
Not enough beasties 😔✊
no the planets would be replaced with angler fish
@@protonjones54Oh hell nah
This is one of the best pieces of media connected to the Outer Wilds ever, it makes so much sense! Thank you, buddy :)
great case of visual storytelling at 0:56 when you see the stranger rotating at mach 10 from the outside, then cutting to you standing on the loading dock of the stranger with critical health
at 40 gees
The video starting with him waking up from suffocation was also great
I love how the ship just fucks off at the start. And the 40 Gs on the Stranger
Centrifugal force. I'm more impressed it actually calculates the gravitational pull from it!
Incredibly amusing that this shows off the fact that Brittle Hollow's destruction is actually procedurally generated from where the lava projectiles strike it. Since the projectiles are being launched into space, they never trigger the tectonic pieces to collapse
Yeh since each segment has individual health that's slowly whittled down on impact
@@DudleyOP exactly and i might add that you can see it using the scout on the surface
Actually, you can make the pieces fall faster if you stomp your ship into them
@@elmagikarpmamadisimo9774 excuse me what I was unaware that was a thing
@@elmagikarpmamadisimo9774 You can also destroy the chunks from the lantern with your ship, in order to preserve brittle hollow for a while longer (they sometimes are launched into high orbit and stay there for a while, also this doesn't damage your ship as much as you'd think)
planets : spinning 25x faster
the sun : aight, i'mma head out
On second thought, let's not stay in the solar system. 'Tis a silly place.
I think that’s not due to the Sun spinning, but the player being in the Stranger. You’re not supposed to be able to open map there.
I must go
@@crowsenpai5625incorrect. It’s actually because the planets are only visually rendered 50km away, farther than that it swaps them out for low detail versions that will stay within 50km but scale down to appear like they’re moving farther away. The bug is caused by the fact that (before it was patched out) the map, which was meant to switch the low detail versions for the actual planets, didn’t correctly swap the sun back so the low detail version was displayed, which would try and follow the player 50km away.
It's the Hotshot achievement, but for every planet.
Well... best hope ya got Feldspar's soul in ya.
“Dude, nice Timelapse shot!”
“That was in real time.”
I still lose my shit laughing at seeing the gravity in the stranger being 40 TIMES THE NORMAL at that speed haha
So intense, even the water's gone.
I laughed real good when I caught sight of hollow's lantern attempting to snipe the other planets around 0:26
it was going for that clean 360 noscope
i love how you also move at 25X speed while on the planet, and dont just splat on the wall. really well made game with amazing simulations
This man just casually lands inside a Hollow's Lantern crater at the end there.
he lands inside THE crater - the one out of three that has Nomai structures in it
I managed to do this after accidentally warping to Brittle Hollow from Ash Twin.. I'd picked the wrong tower and was half a system away from my ship and went YOLO and launched myself at Hollow's Lantern, wanted to go out in a blaze of glory... and I /landed/. In THE crater.
I had had no idea that there was ANYTHING to find on Hollow's Lantern before then. And I never needed to go back afterwards. It was glorious.
Flying *away* from a black hole in freefall is a new one
It's called an elliptical orbit.
Im this case the spin force of the planet is actually much stronger than the gravity of the black hole
the atmosphere spins with the planet, so each one basically has a wind that forces you into orbit, you can see it with the shot outside of brittle hollow too. Once it stopped counteracting the wind of the moving atmosphere he got hurled into hollows lantern
i love how you actually captured the bug where the sun spins out of the solar system because the sun is also a dynamic object in the system, but because it rotates so slowly, it isnt noticeable at all during the loop, and is only noticeable when you speed up the rotation speeds
why would rotation change its velocity?
@@NoNameAtAll2 My guess would be rounding errors.
Phys sims are notorious for issue with rounding errors causing weird shit to happen.
For an object to rotate it requires an acceleration, after all.
The bug wi the the sun moving on the map is actually because the planets are only visually rendered 50km away, farther than that it swaps them out for low detail versions that will stay within 50km but scale down to appear like they’re moving farther away. The bug is caused by the fact that (before it was patched out) the map, which was meant to switch the low detail versions for the actual planets, didn’t correctly swap the sun back so the low detail version was displayed, which would try and follow the player 50km away.
When you showed the outside of the stranger all I could think of was the docking scene in interstellar.
COME ON TARS!
it's impossible!
0:45 don’t you hate it when the sun just decides to leave
It is coming directly for the player
@@quantumblur_3145 the sun be like: "You... What have you done to my poor planets!? IMMA GET U!"
we just saved the solar system by throwing it into a spinning hell
@@protonjones54 Define "saved"
I'm flabbergasted at how you managed to land inside the lantern backwards and not matching it's velocity.
inside the one of three craters that has Nomai structures in it
The nomai on ember twin gotta have god like math skills to launch something accurately
wow you fell right into the volcano on hollow's lantern with nomai stuff in it
You could say...
The World Revolving
i love the momentum you get when jumping off the ash twin
0:56 :
- Okay get ready to match our speed with the Stranger
- It's not possible!
- No. It's necessary
Fuck i wanted to write this:)
@@Justanothergamer-jd9bd Sorry ::(
Its really cool to see how that affects gravity (there’s a name to this force but I don’t know it), the devs really did one of the best physics engines that I’ve seen
Centrifugal force
The centrifugal force in the stranger is faked, the ship doesnt spin fast enough, so I'm really surprised to see this affected the gravity readout
@@madattaktube does it not affect at all or is it just stronger than it should be? A lot things like gravity work similarly but not specifically like real life
@@titadogelo5090 I can't remember the exact value, but someone did the maths and the centrifugal force is really really weak on its own, but perhaps it's still significant enough that it was programmed into the calculations
@@madattaktube Centrifugal force is also directly proportional to distance from the center, while the artificial gravity on the stranger clearly isn't, it's uniform 1.3g. It also "kicks in" in a weird way when approaching the Stranger from the outside.
As for how much we'd expect from centrifugal force, let's do the math....
(From here on I'll abuse the word "gravity" in the same way the game's HUD indicator does, i.e. something like "acceleration caused by contact with the ground", but I'll keep it in quotes to emphasize it _is_ abuse. I will use "g" to denote the "gravity" units used by the HUD indicator, i.e. 1g denotes standard *Hearthian* gravity.)
Centrifugal force (or rather centripetal acceleration required to follow a circular path) in m/s² is r · ω² where ω is the rotation speed in radians/second and r is the radius, i.e. distance to the center of rotation, in meters. Converting this to "g" units requires dividing this by the standard Hearthian gravity, which I don't actually know. However, we can see that increasing the rotation speed 25 times will increase centrifugal force 25² = 625 times, or in other words if the "gravity" on The Stranger were solely due to centrifugal force we'd expect the values in this video to be 625 times what they normally are.
At 0:36 they're standing in a fairly high location (i.e. relatively close to the center) and "gravity" there is 28.7g, while the landing bay floor at 1:06 is much lower (about 90% of the external radius of the habitat?) and "gravity" there is 40.2g. Dividing these values by 625 yields 0.046g and 0.064g respectively, thus we're forced to conclude that centrifugal force contributes negligibly to the (uniform?) 1.3g "gravity" on The Stanger. Presumably the "gravity" values shown in this video still include this 1.3g magic acceleration, so centrifugal force actually contributes 27.4g and 38.9g respectively at 25× speed, hence 0.044g and 0.062g at normal speed. Compared to the landing bay floor, the high location is 30% closer to the center (since 27.4/38.9 ≈ 0.70).
To get 1.3g at the high location using only centrifugal force, the Stranger would need to rotate at 5.4 times the speed it currently does in the game, but then you'd have 1.8g at the docking bay floor. Conversely, to get 1.3g at the docking bay floor it would need to rotate at 4.6 times its current speed, but then the high location would have only 0.9g.
To quote a funny internet vine man: SPEEN
The sun chasing the player be like: "Nuh uh, you're not going to escape my supernova"
"Stop the world I wanna get off" has a new meaning
No wonder Chert’s depressed he must have the worst motion sickness
First thought: "Wait, does that mean the ship's gonna be g--yep the ship's gone."
As usual, excellent music placement! I am...very curious to know whether managing to get into the Stranger alive was as hard as it looks.
I had to use an invicibility cheat to get inside
I came to the comments with the same question and I am absolutely not disappointed by your answer LOL. I laughed so hard when I saw your "HP bar" once you were standing in the docking bay that I barely even noticed the 40g readout
i'm honestly surprised that the game modeled rotational inertia/gravity like that
This is actually super interesting, because this is exactly what would happen if the centrifugal force exerted on you via the planet’s rotation exceeds the gravitational force. You’ll just get slung right off.
I wanted to see how the Sun Station looked.
Would be very easy to get there manually😂
Matthew McConaughey: (Visible excitement)
I really wanted to see how messed up the Sun Station was, or the inside of the ATP
You should've shown us what happens to the islands on the Jupiter version of Giants Deep.
Wow. I love how stranger's gravity says that its 40.2. It really shows that stranger's artificial gravity was indeed generated by its spin.
Why is this giving me existential anxiety lmao
Can you imagine the sun just chasing you down
*_"HE CAN'T KEEP GETTING AWAY WITH IT"_*
Sun be like: "Why are you running?"
I feel like the recorder music end theme woulda been perfect for this lol
OK but can we appreciate how the game properly simulates momentum and centripetal force? Even if you "break" the physics it still makes sense..
Outer Wilds but you get motion sick 25x faster
44 seconds in, the Sun.
"Hey. Hey! Where you going, get get back here!!"
Outer Wilds: Lightning round
This is what flat earthers think it would feel like if the earth was round
*'No Time for Caution' from Interstellar starts furiously playing*
I like how the sun just nopes out
What flat earthers think when science says the earth is spinning over 1000 miles for hour
That makes me feel so sick when you're standing on ember twin.
So that's how it feels...
(good morning)
... to be the lamp guy....
(good evening)
from The Little Prince
I see that not many noticed that you entered the only area where Hollow's Lantern has ruins without looking and at double the rotation speed WTF 1:44
Initially read the title as "25% faster" and nearly critiqued this appearing to be much faster than 1.25 speed.
0:43 I've had that same glitch happen to me where it appears the sun is following you looking at the galaxy map.
I love how the blackhole on Brittle Hollow is no longer something to worry about
Now it's Brittle Hollow's roof
Now land on sun station with this mod
"No time for caution" intensifies
this is hilarious haha, can't imagine the work that went into getting it working!
(DLC spoiler warning please)
getting into the stranger reminded me of the docking scene in Interstellar lmfao
im surprised no one made a mod where the sun starts off blue and gradually goes from blue to white, to yellow, then orange, and finally red... like a real life massive star.
Most planets: gravity goes to 0x or even negative due to the spin
Stranger and brittle hollow: *40x GRAVITY*
Kinda cool how it shows centripetal force
Ah, so THIS is Merry-Go-Round of Life...
I'm impressed that you actually got a negative number in "current gravity" to display!
Interstellar docking sequence, terrestrial edition.
Man, this is a so underrated channel. Many good content in here.
pff, not only did you get knocked the fuck out by hollow's latern, you also managed to get caught in the old nomai forge
thats a very fun video man !
Imagine the planet rotating so fast that it's centrifugal force outweighs the pull of a literal black hole lmao
1:13 centrifugal force is one hell of a drug...
Seeing the stranger spinning like should've had the docking scene music from interstellar 😂
It wouldve been nice to know about the DLC Spoilers before clicking... Thanks...
The Wilds Revolving
I loved how the first thing i asked to myself was: Where the hell is the ship?. Classic outer wilds question
instructions unclear, left spacesuit in shuttle
seeing the ship zero-g out of there was hilarious
You're back!
The world revolving
0:43 THE SUN BE LIKE: YOU NOT ESCAPING ME! >:(
Nice idea and nice music
Player: trying to run
The sun : your not going anywhere
Ugh, I'm dizzy now but that's awesome
0:57 Interstellar theme intensifies
i know next to nothing about this game, other than you go to space and that’s about it. looks pretty cool
Masterpiece of blending storytelling with gameplay, and also a canvas for lots of extremely funny physics-based teaths
good thing physics works!
M A D E I N H E A B E N
i wanted to see the ash twin project interior so bad
This is the best video I've ever seen.
Took me about 5 rewatches to realize your death at the end was due to Hollows Lantern crashing into you.
yeah, MINUS GRAVITY
|M A D E I N H E A V E N|
everything on the ground goes YEEEEEEE
>Coriolis effect go brrrr.
Truly wonderful xD
I think I am getting dizzy 😵
I wonder if this would influence the warp platforms on Ash Twin, or if's preprogrammed timing. Scarily enough, the former is a real possibility since the solar system is all simulated instead of on-rails like you'd think.
I don’t think it would be programmed timing. Think of how you can rotate the white hole station.
I find it hilarious that in all of the clips in the stranger, you have almost no health left.
Good to see the clown economy is booming
They really should have added game modifiers after you beat the game. Make gravity crazy light, crazy strong. End the death cycle. Make ship speed insane. Just ways to break the physics engine.
that's a cool idea actually! maybe a mod can give those options
So i was really confused at first but then at 0:55 i just started to laugh- amazing
Should went to giant's deep to see what it looked like
Everyone: No you can’t just do that outerwilds is a- Me: haha mods go brrrrrrrrrrrr