What Happened to Dauntless?

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  • เผยแพร่เมื่อ 29 ก.ย. 2024
  • What Happened to Dauntless?
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ความคิดเห็น • 633

  • @vahnidk_
    @vahnidk_ 2 ปีที่แล้ว +840

    Dauntless turned into one of those games where I get on to get a cool exclusive cosmetic and get off. It’s fun with friends but it’s boring. Cool game, but it can use more options.

    • @LetrollerIGNtroll
      @LetrollerIGNtroll 2 ปีที่แล้ว +8

      no?
      if you add new "options"
      the game gets worse
      because old players will do those new options, while the new players will feel overwhelmed and won't play
      that happened a lot to videogames
      dauntless might have had trouble balancing low / high level content but it doesn't need more options
      it needs "better" options

    • @tomassabebue7000
      @tomassabebue7000 2 ปีที่แล้ว +40

      @@LetrollerIGNtroll I actually disagree, since you can make those new options available later in the game(keeping early game simple). And don't forget adding new options doesn't imply forgetting about the old ones.(looking at reapers dance special still hitting the air). The problem is that currently the Dev team isn't fixing the "big" bugs that exist in the game or adding meaningful content. so every update just feels boring to play. Hopefully that will change next update. Btw sorry for my english(not a native)

    • @LetrollerIGNtroll
      @LetrollerIGNtroll 2 ปีที่แล้ว

      dw about the english I got it
      anyways
      fixing reaper's bug is pretty much impossible because there's more than 1 thing that causes the bug
      radiant esca will be "meaningfull content"
      hopefully

    • @allanhg7
      @allanhg7 2 ปีที่แล้ว

      @Random guy, DUDEee that's exactly my thoughts. Go in (do something for the outfit, get out.

    • @samuelgoforth1188
      @samuelgoforth1188 2 ปีที่แล้ว +2

      @@LetrollerIGNtroll Just because you as a new player feel overwhelmed doesnt mean every new player will. Seeing a lot of content as a new player tells them theres a lot of stuff to do at any point in the game, instead of just beating up some embermanes and skarns. Theres a difference between adding a ton of pointless content and adding actual things to do at each advancing tier in the game.

  • @calderarecords
    @calderarecords 2 ปีที่แล้ว

    You have got SUCH a good point, old bean! Just imagine what you could do with a game like this?
    1. A Beast that lives in the Caves which is guarded by the hive, 2 mini-bosses & then the main fight chamber would be good.
    2. The Upgrade system just like you said needs adjusting.
    3. There needs to be MUCH more resources to collect which requires teamwork like DRG.
    4. Get this on the Desktop App!
    5. Create the ability to Dominate creatures in a certain game type where you PVP or PVE
    6. A Story co-op game would be appreciated.
    etc. The game dev team seem to be fresh out of inspired ideas. It's a shame because it's a good concept but it just becomes repetitive fast & very grindy in trying to mine resources.

  • @2Niftys
    @2Niftys 2 ปีที่แล้ว

    same feels here. it's sad but nothing to do here. so who is hungry?

  • @coreyholder1418
    @coreyholder1418 2 ปีที่แล้ว

    Coming from 10 years of monster hunter, it's honestly not in that bad of a state, just needs more monsters and maybe raids

  • @creeperking6863
    @creeperking6863 2 ปีที่แล้ว +1

    In my opinion I think they slowly stopped putting out updates just so they can work on fortnite because it is the same company

  • @pysteriax1122
    @pysteriax1122 2 ปีที่แล้ว

    I stopped playing when Reforged came out. Still miss what Dauntless was before that terrible update.

  • @b33fm1lk7
    @b33fm1lk7 2 ปีที่แล้ว +294

    It's so weird seeing old ramsgate, the old ui, patrols and the old stagger effect. Also I'd like to see ohdough reviews

    • @hdlpghgtvytpvpxdmcfna992
      @hdlpghgtvytpvpxdmcfna992 2 ปีที่แล้ว +12

      patrols were the golden times

    • @supaded973
      @supaded973 8 หลายเดือนก่อน

      @@hdlpghgtvytpvpxdmcfna992miss those

  • @tvgg0_10
    @tvgg0_10 2 ปีที่แล้ว +592

    The summer when umbral escalation released was probably the most fun i’ve had playing Dauntless. The half life iceborne builds were everywhere and the insane amps just made grinding escalation so fun

    • @3ASY355
      @3ASY355 2 ปีที่แล้ว +31

      Trueeeeeeeee umbral escalation was peak dauntless for me 🙅🏾‍♂️

    • @InfiniteSkiegh
      @InfiniteSkiegh 2 ปีที่แล้ว +3

      That was around when I left for monster hunter rise. I played Terra escalation too, though.

    • @leonardoleal3526
      @leonardoleal3526 2 ปีที่แล้ว +8

      Honestly I had so much fun when playing blaze escalation and umbral. Everyone was so friendly and we were so hyped. I wish we could go back onto those days, PRIME DAUNTLESS

    • @uareupset3511
      @uareupset3511 2 ปีที่แล้ว +21

      the iceborn meta was the peak of dauntless

    • @landon_harper
      @landon_harper 2 ปีที่แล้ว

      💯

  • @teaman1275
    @teaman1275 2 ปีที่แล้ว +418

    it's such a shame that dauntless doesn't capitalise on what it has. I remember hearing distant promises of shy fishing, pets, reworked fauna, gates. All these amazing sounding features yet they eventually faded away into non exitance. don't get me wrong I love getting new escalations and weapon reworks but at the end of the day it's just more of the same. I wanted to experience new features.

    • @meestristan4491
      @meestristan4491 2 ปีที่แล้ว +17

      Yeah or the bow do you remember that, i sure don't it's been months without a word...

    • @LetrollerIGNtroll
      @LetrollerIGNtroll 2 ปีที่แล้ว +6

      bruh
      sky fishing, pets, fauna, gates...
      these don't add ANYTHING
      it might be fun for a few days
      and cute (pets)
      but like
      what are you going to do with that?
      it's not like a lot more people will join just cuz pets
      also the bow is meant to release in late 2023 or 2024
      it's a new weapon
      was never meant to be released back then anyways, it was just a fun idea "the community" came up with

    • @Hatter99
      @Hatter99 2 ปีที่แล้ว +11

      I just want a shield weapon

    • @SouthXposure
      @SouthXposure 2 ปีที่แล้ว +2

      I’m surprised there isn’t mounts

  • @saytne8622
    @saytne8622 2 ปีที่แล้ว +566

    For me Dauntless has the same issue as Warframe does where the devs think its a masterful idea to nerf fun stuff to the ground in a PVE game. Where your supposed to be overpowered because you but the time in your build and minimaxed the shit out of it.

    • @matthewarde9356
      @matthewarde9356 2 ปีที่แล้ว +49

      Nerfing the fun stuff is definitely annoying but warframe at least has a decent amount of content and story to play through before/along with the mind numbing stuff. Dauntless gets through stuff really fast and with the nerfing bigger damage perks/amps they take away the "main" fun of reaching higher numbers.

    • @abimaelreyes7134
      @abimaelreyes7134 2 ปีที่แล้ว +10

      @@matthewarde9356 honestly i thought they should do a campaign for dauntless where you have to not only deal with rampaging Behemoths but actually put in Ostian Triumvate (i believe that was the secret organization was called) and you have to fight through their newly made abominations of Behemoths while destroying their facility.

    • @allofthemusic
      @allofthemusic 2 ปีที่แล้ว +1

      RIP Catchmoon, 1600 steam hours and I still daily log and love the hell out of that game but I don't play atm. Stuck in lost ark and it's giving me warframe vibes from the gameplay loop. Loving it!

    • @AkantorCZ
      @AkantorCZ 2 ปีที่แล้ว +15

      I'm sorry for all people who don't realize why and how game difficulty balance is important even in PvE games.

    • @abimaelreyes7134
      @abimaelreyes7134 2 ปีที่แล้ว +5

      @@AkantorCZ i dont know what goes behind the scenes on why they nerf PvE but i dot have to say they probably are seeing something that i will never see in terms on the info they receive each month/week. as long as it doesnt impact the game in a negative way and doesnt ruin my fun i will still love dauntless

  • @stormy1167
    @stormy1167 2 ปีที่แล้ว +149

    I genuinly think they could make the game by capitalizing on escalation, because the only bad part about escalation is, that it has to be over after 5 rounds, especially when you have a sick amp combination. So just make them longer, or even better make them infinite with crazy ass amps and a keystone behemoth every ten levels and the behemoth get faster and stronger but you also get faster and stronger. So just make it a roguelike.

    • @LetrollerIGNtroll
      @LetrollerIGNtroll 2 ปีที่แล้ว +20

      infinite "escalation" or something similar is on the roadmap btw
      basically you get fights, and it gets harder each round
      infinitely
      *I think*

    • @goreobsessed2308
      @goreobsessed2308 2 ปีที่แล้ว +1

      That would be a nice change of pace

    • @avaritia6766
      @avaritia6766 2 ปีที่แล้ว +2

      great concept, sounds like so much fun, phx labs don't like fun though

    • @justascarecrow6988
      @justascarecrow6988 2 ปีที่แล้ว +1

      ​@@LetrollerIGNtrollThat does sound destined for nerfs though.
      You get one strong amp combo (or the virulent impact oneshotitus) and then you just FARM infinitely. It's rare to get the Op combos, especially after they got nerfed too, but PHXlabs sees one dude running the mode for an hour, just going kaboom on the Behemoths, and they pull out the nerf bat.

    • @PyroYeet
      @PyroYeet 2 ปีที่แล้ว

      @@justascarecrow6988 not if behemoths get a 10% compounding HP buff after every fight past 5 for example

  • @Nerdypugminatures
    @Nerdypugminatures 2 ปีที่แล้ว +50

    I remember how much I loved Dauntless how happy I was to get my crown. And loved watching Dough and Revy (even playing with Rev). I absolutely agree with your post friend 😎

  • @itchywuss3511
    @itchywuss3511 2 ปีที่แล้ว +78

    I really miss old dauntless lol. I definitely had the most fun when umbral escalation first came out, but a lot of changes like reforging, hunting grounds, and the cell rework made the game a lot more complicated and different to the point it doesn't feel the same anymore. I really want to like dauntless but I just can't play it like I used to. Just give me my 50% life builds and op virulent impact and I'll like it way more

    • @LetrollerIGNtroll
      @LetrollerIGNtroll 2 ปีที่แล้ว

      so you like mindlessly hitting something while knowing you won't die because you have broken lifesteal?
      or having a passive 20% damage from disc+wild frenzy?
      that's broken though
      like
      think about conduit
      or molten
      anything gives AS BUT they had conditions
      old IB just was half health=neverdie

    • @leonforde4934
      @leonforde4934 2 ปีที่แล้ว +18

      @@LetrollerIGNtroll yes, it was fun

    • @Jahito_EBT
      @Jahito_EBT 2 ปีที่แล้ว +9

      @@LetrollerIGNtroll *yes, I was. It was fun. Problem?*

    • @damjanbrncic8603
      @damjanbrncic8603 2 ปีที่แล้ว

      Same bro new dountless isnt good

  • @magnuspuck-nebendahl5131
    @magnuspuck-nebendahl5131 2 ปีที่แล้ว +88

    For me the game kinda died because of the combination of an really agonizing reforge, which you can never complete like you could with maxing out every new amor set, which was the way before.
    Next is the hunting grounds. A very cool idea in concept but if the behemoths are just this push over you go from on to the other it keeps getting boring. Before with the patrols and selected hunts it was just you or your team against one set behemoth which could wipe you of the map fairly easily. Now dying means nothing anymore, before you either lost and start again or slay this thing. The behemoths have undergone a big inflation of their impact, from the sole event of the hunt to just one relatively quick instance.
    And finally the attack speed nerf. Some weapons just need a certain amount of attack speed to feel good. Repeaters is the best when it feels like a maschnine gun, the hits have no impact otherwise. It goes peng peng peng normally and pewpewpewpew with the speed, big difference. And there is no option for BOOM BOOM BOOM you just don't feel it.
    What the devs should do in my opinion is to bring back patrols and hunts and look at what the players like more.

    • @LetrollerIGNtroll
      @LetrollerIGNtroll 2 ปีที่แล้ว +1

      attack speed nerf?
      it got buffed though?
      we lost wild frenzy cuz that was broken
      but base AS on weapons got increased
      wild frenzy was broken cuz it gave attack speed without needing to activate anything
      get old discipline and you have a passive AS
      kinda broken to me

    • @victorhelliott
      @victorhelliott 2 ปีที่แล้ว +10

      you have just summed up my two biggest reasons for not enjoying the game anymore. 1) I'm a pike main, but i've spent months without playing with the pike because i was trying to reach that fucking "10 reforge" with every weapon, and it is not fun. You also remembered me that maxing/crafting every gear was what moved me to keep farming. 2) I remember the fear of trying reza/shrowd when they were the hardest the game could get, hunting grounds removed that. We were really punished for missplaying, now we can just do everything braindead. Maybe new content could be as simple as : creating new behemoths and/or weapon modifiers.

    • @banzik070
      @banzik070 2 ปีที่แล้ว +12

      @@victorhelliott for real man , you remember the 100% danger meter being more common before? now with hunting ground , I rarely see it goes to 100% because there's a lot of player on the same instants so we never get punish that much for missplaying just like you said. We still can experience it when playing heroic esca or trials but that was not for casual like me (especially trial ,to much modifier to my liking). But man , I really miss the feeling of doing patrol with random squad and get fucked by reza or shrowd and get max danger level with most of the squad mate down with no revive so it was either you who can finish the job or the rando who last man alive kill the behemoth while other cheering in chat , that was fun time.

    • @vocas964
      @vocas964 2 ปีที่แล้ว +3

      @@banzik070 omg that bring back my memories,im the one who done the jobs when we patrol team meet the "evolved"embermane,they all just chilling at ground talking whats dinner for...

    • @banzik070
      @banzik070 2 ปีที่แล้ว +2

      @@vocas964I know right?! With how to hunting ground are right now ,it was so convenient to farm material and make newbies experience more forgiving but we all know that "something" was missing.

  • @ThePikeOfDestiny
    @ThePikeOfDestiny 2 ปีที่แล้ว +43

    I have a bit of hope for the game getting revitalized with R-Esca, Escalation was definitely the best content this game ever had and it's still insane to me they stopped doing it after Frost. If I was PHX I would've been so desperate to cling on to Escalation I would've squeezed out a damn Neutral one too and then just started making new elements solely as an excuse for a new Escalation

    • @_sus_.
      @_sus_. 2 ปีที่แล้ว +6

      well well well, funny seeing you here lol. I think dauntless should just be pumping out more escalations, they should honestly do repeat elements but make them longer and harder and with a new keystone behemoth, with much stronger amps. This way its not the stressful feeling of a heroic where you just get one shot but its also not as easy as a normal. And they should male the keystone behemoth something huge and menacing that draws in more poeple just becuase of how sick it looks. And the amps should be broken as shit imo, but the behemoths would scale with these amps so that when you hit for 150k on a axe throw it doesnt insta kill. Also the amps should not be able to be brought into other escas to keep each esca unique. This is just an idea that i think would bring more people into the game. Also bring back old chains blades. and imo fuck omnicells. They made the build variation go down with everyone running the same copy paste discipline build with the occasional revenent. Also whats ur dauntless name i want to add you.

    • @LetrollerIGNtroll
      @LetrollerIGNtroll 2 ปีที่แล้ว

      well
      if you really want esca to be hard
      just make OP amps
      but do x10 health to the behe every time you pick one
      there
      happy?

    • @ThePikeOfDestiny
      @ThePikeOfDestiny 2 ปีที่แล้ว

      @@_sus_. I agree with the Keystone thing, I kind of wish they were all larger and more connected with the map itself similar to Agarus. Behemoths usually don't get more hp though they get more power which gives more damage resistance so a 150k axe throw would still kill a lot of the strongest things but it's just way harder to get to that number. I agree with brining back old Chainblades. Disagreed with Omnicells though, Omnicells were by far my favorite change that was done since I started playing, when I saw them in the test server I thought they'd be terrible and I was hating every day leading up to the patch but man they all feel amazing to me. I don't get how someone can dislike them, Discipline saved the game for me and although I like Revenant less at least it looks super sick.

    • @ThePikeOfDestiny
      @ThePikeOfDestiny 2 ปีที่แล้ว

      @@_sus_. also yeah it's kind of an insane coincidence you saw me here and on the brawlhalla channel in such a short period of time

    • @_sus_.
      @_sus_. 2 ปีที่แล้ว

      @@ThePikeOfDestiny my disliking for them is becuase now i feel i’m so forced to run certain cells with certain omnicells to have a good build. i was a little dramatic because i do still like them and i LOVE my revenant hammer build but eh to each their own. also i was just kinda throwing numbers around with the 150k axe throw lol. that is hella dmg and i don’t know how the health mechanics work on behemoths, but i think longer runs with more fun amps would be very cool

  • @Kwelinnn
    @Kwelinnn 2 ปีที่แล้ว +26

    I recommend checking out an indie game called Deep Rock Galactic. It's a co op shooter and it is top tier.

    • @monkaeyes3417
      @monkaeyes3417 2 ปีที่แล้ว +4

      I thought he already did

    • @Kwelinnn
      @Kwelinnn 2 ปีที่แล้ว +2

      Oh, I was unaware

    • @mugenokami2201
      @mugenokami2201 2 ปีที่แล้ว +7

      ROCK AND STONE

    • @joseantoniovargas6548
      @joseantoniovargas6548 2 ปีที่แล้ว

      @@mugenokami2201 If you don't Rock and Stone, you ain't going home!!

    • @Antside
      @Antside 2 ปีที่แล้ว

      Yesss!!

  • @anubis24354
    @anubis24354 2 ปีที่แล้ว +6

    You should jump on the monster hunter bandwagon. World has been played to death, but there’s plenty of room for Rise content and with Sunbreak around the corner you can take advantage of the surge in searches. You’re pretty good at explaining how builds work in dauntless, you’d probably be fun to watch for builds in MH.

  • @bobthedeadguy7400
    @bobthedeadguy7400 2 ปีที่แล้ว +5

    i quit when they added a attack speed cap cause at the time i was trying to max out my attack speed

  • @yinn105
    @yinn105 2 ปีที่แล้ว +18

    I remember when Dauntless just came out it was one of the first games I started playing when I got my computer, It was so fun I had a great time but eventually it got stale. But I'm going to get back into the game soon since a few friends of mine wanted to try it out I hade great memories of this game.
    Thanks for the Video

  • @lilfuzzballa
    @lilfuzzballa 2 ปีที่แล้ว +8

    That's PvE focused games for you. They live and die from content. When Gearbox develops a Borderlands game, they make it with the expectation that players will eventually burn out, leave due to frustrations of balancing/bugs, or quit because there's no more new content. But that's fine with Gearbox because they already made their profit. They'll just go dark for another 4 years, come out with another sequel, and make profit again.
    But when you have a live service PvE game like Dauntless or Warframe, there's no sequel to fall back on. You're just trying to keep your game alive, knowing that inevitably players will burn out or run out of things to do. There's no way a developer can update their game with content, faster than their hardcore audience will burn through content. And when you have a smaller team like Dauntless, they have to rush half baked updates and lackluster content in order to just get something out, because players have nothing to do and are falling off by the thousands.
    Warframe has a bigger team and budget and even they get content droughts and players that leave due to rushed content, from time to time. Live service PvE games is a huge risk for developers and it's honestly a miracle that Dauntless even survived this long.

    • @AimbotFreak
      @AimbotFreak 2 ปีที่แล้ว +1

      Not exactly true, the problem both Warframe and Dauntless suffer is that the developers don't agree with the players on what is fun.

    • @lilfuzzballa
      @lilfuzzballa 2 ปีที่แล้ว +3

      @@AimbotFreak ummm, I don't think people in general are going to ever agree on a whole on what is fun. That's subjective. But you have too look deeper and ask why these live service games are making people not have fun.
      Are they not having fun because there's no more content? Not having fun because it's buggy? Or are they not having fun because it's too grindy? Or is it balancing?
      You have to ask why they are not having fun. And if you do ask why players are leaving due to the lack of fun, 9 times out of ten the answer boils down to one of those reasons I've listed above.
      And if it's because of any of those reasons, it's typically directly related to the fact that it's a live service PvE that has to keep their players engaged, but but they don't have the luxury or time to do it properly, thus their game becomes "unfun." And that just wraps back around to my initial point. It's the nature of live service PvE games.

  • @rykersixx
    @rykersixx 2 ปีที่แล้ว +20

    The day I made it into the game by getting my voice into the main theme was one of the happiest and saddest days of my life. Happy because a game I loved since alpha I got to become a part of, sad because it was no longer the game I fell in love with and I had no desire to play anymore . I wanted raid level behemoths that encouraged clans to come together. More behemoths more progression. What we got was stuff losing the war of attrition that was the hook that got me into the game. Infuriating content that we could beat but wasn’t fun. Reforge was one of the first final nails in the coffin for me. I don’t want to fight weak ass behemoths i have beat for years weaker than they were before and just boring compared to their superior versions.
    Dauntless both got too casual for the hardcore players and focused too much on what they thought the hardcore players wanted instead of what we repeatedly told them we wanted. I wanted the feeling I had fighting shrowd back in the alpha/beta days but with more and more teamwork. Not the shit show it became. Stuff like iceborne were the start of the issues, combined with one shots and random bullshit modifiers or poorly telegraphed mechanics. Shrowd to this day is the best fight they ever made. Completely fair and had cool mechanics. I watched you and revvy for years and it seemed we all shared similar gripes. I know revvy wanted raids as well.
    This game could of been so much more and it makes me sad what it became.

    • @abdu8359
      @abdu8359 2 ปีที่แล้ว +2

      THIS. When I reforged thinking my weapon level would stay the same I'd just get that buff and I realized shortly after I couldn't fight behemoths like shroud or at least challenging but fun behemoths I was so mad. I do not want to fight a lesser drask, or a level 3 boreus, I just don't. Not fun, not rewarding.

  • @theknight957
    @theknight957 2 ปีที่แล้ว +6

    They went “You know the most fun part of the game? Yeah, we are making it less fun!”
    “Why?”
    “oh idk lol”

    • @LetrollerIGNtroll
      @LetrollerIGNtroll 2 ปีที่แล้ว

      maybe it was fun
      but think about it
      what if you had that for another 2 years?
      since it would still be the most broken thing
      would you have had fun playing for 1-2 year more with the same build
      every
      time
      ?
      because that's what would have happened

  • @monkaeyes3417
    @monkaeyes3417 2 ปีที่แล้ว +8

    also imma be honest i was one of those who just stayed at level 55/70 on cod. I didn't see the point in prestige even on that game which is way less impactful when you do it.
    I'd watch review videos for sure.

  • @killchasey
    @killchasey 2 ปีที่แล้ว +30

    I still have Dough linked in my “Support A Creator” tab of the Dauntless store for all my purchases.
    My way of saying thank you for all the guides & info I’ve used from you 👍

    • @OhDough
      @OhDough  2 ปีที่แล้ว +3

      It is and always will be appreciated. Thank you 🤝

  • @bob-hi3ef
    @bob-hi3ef 2 ปีที่แล้ว +9

    I feel like the reason alot of people left (mainly vets) was them nerfing everything and making the game more grounded like MH. I felt like the reforge system could have been a been a attempt to spicy the game up but it just turned into 24/7 grinding

    • @bob-hi3ef
      @bob-hi3ef 2 ปีที่แล้ว

      What they are doing now is just cosmetic after cosmetic instead of putting something in the game that could make it fun again. The most fun there was where the first escalation, I stopped playing 1.1k hours and haven't touched the game since. I hope the devs give us back the crazy damage from back then but that may never happen with what they are doing to the game now

    • @nuke2099
      @nuke2099 2 ปีที่แล้ว +5

      People started Dauntless because it was more like MH. And then it changed. Also MH Rise is definitely not "grounded" it's more like Dauntless with it's flashiness but way more hyper.

    • @gigigo6591
      @gigigo6591 2 ปีที่แล้ว +3

      @@nuke2099 Mhgu is flashy lol.

  • @lchassefang
    @lchassefang 2 ปีที่แล้ว +3

    Dauntless basically did this: Live by the F2P, Die by the F2P. not saying F2P games are bad, but if you dont consistently produce some form of content for your playerbase, it will dry up and die

    • @LetrollerIGNtroll
      @LetrollerIGNtroll 2 ปีที่แล้ว

      but we are getting content
      it's content that's easy to farm though
      like new behemoths
      or new esca
      that's content
      it's just content that won't last a season

  • @stefan1360
    @stefan1360 2 ปีที่แล้ว +3

    What happened to Dauntless? What happened is that Dauntless was simply looked forwards to by people who wanted Monster Hunter on something that wasn't on a portable console, as soon as Monster Hunter World got announced on all platforms hype and the only reason to play the game died and the devs probably didn't feel like it was worth investing more effort into it.

  • @DasherJK
    @DasherJK 2 ปีที่แล้ว +9

    I remember when I always used to play with you and Revvy when Dauntless was first getting started but when Trials came out I kinda lost interest in the game. When I saw the route the game was headed I knew it was time to find something else.

  • @nalu1283
    @nalu1283 2 ปีที่แล้ว +10

    I still have my post notifications on for you dough still here supporting you dauntless is a dying game but you won't be a dying creator if you need to re hash your brand for the sake of your channel do it bro people that been subbed to you for this long will still back you up ong

  • @jesusbatistasantiago992
    @jesusbatistasantiago992 2 ปีที่แล้ว +8

    MHW: Iceborne and Rise/Sunbreak to name a few

  • @teotof
    @teotof 2 ปีที่แล้ว +5

    Short answer : the same thing that happen with Paragon.

  • @LetrollerIGNtroll
    @LetrollerIGNtroll 2 ปีที่แล้ว +2

    isn't your view mainly focused on old players?-?
    I mean
    you seem to talk a lot about how the game had nothing "new" added and that the "new" stuff was for old players not for new players
    but that's kinda the community's fault
    old players kept asking for new content
    that's the problem
    if you add "new" low level content
    old players won't do that
    because they got meta builds, lots of damage, and they don't find fun in it
    so old players leave
    problem is that most youtubers are also old players
    so when old players leave youtubers leave
    and that ruins the game
    so they HAVE to add high level+low level content
    buttttt they did kinda mess up on that part
    but they cant just continue adding new gamemode
    that just fucks the game
    well idk

  • @monkaeyes3417
    @monkaeyes3417 2 ปีที่แล้ว +4

    Nothing, literally. Thats the problem.

  • @nick2325
    @nick2325 2 ปีที่แล้ว +7

    My friends and I recently picked dauntless back up after not playing since season1. I would say there's been a ton of good changes since then, but over the timeframe of not seeing all the changes step by step, I can see where you'd fall off easily. Even now I'm almost at the point where I'm getting bored again. I agree the reforge system is kind of dumb, having to go back to one just to get weak again for the ever so slight bonus offered afterwords is not worth it at all. They need to add something else I just don't know what

  • @Axonybonez
    @Axonybonez 2 ปีที่แล้ว +4

    Reforged killed it for me.
    I can't grind just for the sake of grinding

  • @kazar2143
    @kazar2143 2 ปีที่แล้ว +2

    I think dauntless needs more stuff to do when u finish the game why I play dauntless is create a build so I can go through all the content it needs more stuff to do with the community like a raid boss and more weapon types I wish the world of dauntless was more like Mh it needs more life like when u hunt I want to feel like I’m in a unique ecosystem it needs that for every world u can hunt on thats my take

  • @CaptainFalcon
    @CaptainFalcon 2 ปีที่แล้ว +6

    I quit when they changed the iceborne meta. I loved iceborne, rage, wild frenzy, and disapline combo.

    • @LetrollerIGNtroll
      @LetrollerIGNtroll 2 ปีที่แล้ว

      but they changed it because it was too broken
      you could literally get an autoclicker and occasionaly change where you're aiming
      and the game would play for itself
      you wouldn't die cuz IB was too broken

  • @Hexyteron
    @Hexyteron 2 ปีที่แล้ว +5

    Im genuenly sad foe what happened after they added Umbral esca...After that point the games career became a divebomb..Playing since beta made me develop a honest love for this game that slowly faded away as the devs lost the sight of what the game was..Hope they somehow see the bad things they did and will try to make up for them and make them better.

    • @leonardoleal3526
      @leonardoleal3526 2 ปีที่แล้ว +1

      Prime dauntless blaze and umbra esca I loved dauntless at that time

    • @Hexyteron
      @Hexyteron 2 ปีที่แล้ว +1

      @@leonardoleal3526 That was the peak we all gonna miss

  • @Cryogenicbanana
    @Cryogenicbanana 2 ปีที่แล้ว +5

    The prestige system and progression changes killed the game for me as well as the hunt rework, the whole kill until you cant kill anymore just doesn’t feel right in a game like this. The old hunt system wasn’t perfect either but at least to me it didn’t begin to feel monotonous as quickly.

  • @almightylag8294
    @almightylag8294 2 ปีที่แล้ว +5

    100% casual player, loved the fact me and my friends could just chill. Never even reforged bc bump that, and stopped playing when I couldn't get crazy damage in escalation also. Nailed it.

  • @mr.thomas6866
    @mr.thomas6866 2 ปีที่แล้ว +2

    I allways thought dauntless as a secoundary game that i play when i get mad or bored bcs my main game updates are shit. Im still having fun tho. I havent played for a year and a half and i was so sad to see that the rewards were the same when i left. They added the lumen escalation and some new behemoths but honestly i kinda wanted some more stuff. Some cool stuffs.

  • @tennek127
    @tennek127 2 ปีที่แล้ว +1

    It's not just viewers bro it's TH-cam's crappy algorithm system that bones you for trying new things, every time I upload a game slightly out of my main genre I feel like I have one subscriber LMAO

  • @DarkReapersGrim1
    @DarkReapersGrim1 2 ปีที่แล้ว +3

    I played this when the Monster Hunter hype was high.

  • @ironespio
    @ironespio 2 ปีที่แล้ว +4

    Dauntless was my sit when it dropped on the console. But they lost me when they took away the ability to make low life builds. Iceborn, wild frenzy, discipline, rage, it was these mods that made the game fun because of your ability to downright strip a behemoth in a matter of seconds........I miss the good ol' days.

  • @mrxerxes7947
    @mrxerxes7947 2 ปีที่แล้ว +3

    lack of original radiant anf umbral behemoths, reforge, the new hunt pass system

  • @jackshapiro4668
    @jackshapiro4668 2 ปีที่แล้ว +2

    I see Dauntless as a free to play, less fun, more grindy, more tedious version of Monster Hunter

  • @corruptedsmiles6616
    @corruptedsmiles6616 2 ปีที่แล้ว +2

    I just realized they took blood splat out

  • @RedZoneCountess
    @RedZoneCountess 2 ปีที่แล้ว +2

    The players are gone, and they still dont change the game

  • @OrionIcaoa
    @OrionIcaoa 2 ปีที่แล้ว +4

    I had a lot of fun when “story missions” were a thing. When they swapped to open world progression I lost a lot the fun I had with it because there was no longer a fun goal or any goal other than make number bigger and reset

  • @richardbecerra9830
    @richardbecerra9830 2 ปีที่แล้ว +2

    Try MHrise, Sunbreak is near.
    I didn’t watch you for much builds, I just respected your honesty and play style that’s what channeled me in.

  • @Sparapatate
    @Sparapatate 2 ปีที่แล้ว +1

    This looks like a personal rant more than anything else tbh
    Trials originally were made for everyone, and yes playing solo always felt horribly annoying for some people - I've always felt the same but many others didn't, it only depends on personal taste. Playing groups on the other hand was an entirely different matter, meeting people and having fun with them in trials didn't require any big endgame skill (those only develop through time)
    The funny part is that devs always said "we want trials to be more accessible" result: since reforge is much harder to reach trials because the farming part became uselessly longer, annoying and so much braindead that even when u finish you won't know most of the good mechanics probably. But hey, you can get your top100 with 29 mins 1 star tank builded axe run and feel like a true champ!!! lmao
    Reforge not made for casual players? So was it made for endgame players? Cos in both cases it feels terribly repetitive and boring lemme tell you, no one really likes reforges except a bunch of no-life players grinding 1k reforges cos BIG NUMBERS = BIG SKILLS. Reforge was just a huge mistake and should have been avoided at all costs, no one wanted it. lmao n°2
    I'ts kinda funny that the most noticeable thing left from those days is an embarassing useless koshai axe build with +24 sharpened currently used by every single newbie because the only thing they can understand is an old video with tons of views and big chungus numbers.
    A much more interesting vid would be old big Ccs talking about what they could have done to make things go in a different way since back in the days they had the attention of the entire Dauntless community, permission to test new content, and a decent contact with devs by what i can recall - definitely closer than most players anyway.
    Oh and you saying nerfing some broken esca amps is what actually sent the game to the purgatory is the best part. Totally personal and based on Yt graphs. What actually killed this game was that weird fake and silent "no serious criticism" behaviour of the entire community always trying to be nice with devs at all costs, even when they made the worst possible choices. Oh and dumb clickbait content as well.
    Remember children, first rule of Dauntless: never ever tell the truth, or you shall be hated.

  • @FreeWyckoffs
    @FreeWyckoffs 2 ปีที่แล้ว +2

    You mean they didn’t listen to partners about how to make the game better and then it died? Shocker. Hope you’re well man!

  • @Natsukashii-Records
    @Natsukashii-Records 2 ปีที่แล้ว +3

    0:00 Monster Hunter, that's what. Could literally just said that and keep the vid at 2 seconds long.

    • @OhDough
      @OhDough  2 ปีที่แล้ว +1

      I enjoy dauntless more than monster hunter

    • @Natsukashii-Records
      @Natsukashii-Records 2 ปีที่แล้ว +3

      @@OhDough it's okay, no one's without a flaw.

  • @bulletknights
    @bulletknights 2 ปีที่แล้ว +1

    Dude I love dauntless I used to stream it but I had no WiFi for 2 years lol so I couldn’t even play it but we finally got WiFi and started to stream dauntless again and oh boy I have no idea what I was doing lol things have changed lol omi cells, they Nerfed the chain blades,they changed the reapeaters, so instead of making the barrels for the guns they add new reapeaters to make 😂 and Shrowd wing span hits across the map still, but I enjoy the game tho , I like the rpg aspect of it living up and doing quest

  • @robertsmith20022
    @robertsmith20022 2 ปีที่แล้ว +1

    I stopped playing this because it’s too simple. I went to MH and dropped 800 hrs into…..

  • @lutherloser5122
    @lutherloser5122 2 ปีที่แล้ว +4

    The sad part was escalations had no meaning once you get to lvl 25 so heres my idea on how to fix it.
    Once your maxed out on an escalation you keep any excess aether gathered as an item collect enough of that item you can make a special aetherheart for only that element on weapons
    Example I would do a shock escalation and since I am maxed out I keep the shock aether and I go to the reforge bin and trade the shock aether for a shock aetherheart and use it to power surge any of my shock weapons.

  • @TheSilentVox
    @TheSilentVox 2 ปีที่แล้ว +4

    Used to watch your channel all the time back in the day when I still played Dauntless I'm an old school founder for the game and I really enjoyed my time in it but man if you haven't yet I do really recommend giving Monster Hunter Rise a shot and its big ol Xpac drops on the 30th of June I haven't looked back myself. Hope you find something that brings you success joy.

  • @Giino
    @Giino 2 ปีที่แล้ว +2

    Monster Hunter Sunbreak is looking as good as ever!

  • @spadezxdawson9162
    @spadezxdawson9162 2 ปีที่แล้ว +2

    @OhDough, Dauntless is a straight copy of a game called Monster Hunter World, play MHW if you wan to have fun

    • @OhDough
      @OhDough  2 ปีที่แล้ว +1

      The clone is more fun than the original

  • @lutherloser5122
    @lutherloser5122 2 ปีที่แล้ว +1

    You can get aetherhearts without reforging but it takes twice the amount of aethersparks and doesn’t contribute to unlocking perks

  • @Balambambuny
    @Balambambuny 2 ปีที่แล้ว +1

    I endured it all, but when the chainblades where utterlu butchered, that's when I uninstalled for good. It's sad to see the game in this state. I still remember watching the trailer back then and getting hyped. I couldn't run it smoothly on my old laptop so I had to manually lower the graphics below minimum, and I still had a blast. I never liked Monster Hunter because of the aesthetic and how it plays, but loved the concept, so Dauntless was like a gift from the heavens for me. I will miss it. About the channel, I would love your recomendations for new interesting games.

    • @LetrollerIGNtroll
      @LetrollerIGNtroll 2 ปีที่แล้ว

      cb got butchered
      wut
      mindlessly pressing a button got butchered yeah
      cb slam has more damage for example
      so it didn't get butchered
      it just became a valid weapon to play
      not just smash bros but it's not bros it's buttons

    • @Balambambuny
      @Balambambuny 2 ปีที่แล้ว +1

      ​@@LetrollerIGNtrollSlam does more damage so the rework is a success? What about the fact that weapon meter recharges slower now? Or that the slam does not consumes charges anymore (those are gone), but instead consumes both of your resources completely? Or that the right click combo feels underwhelming and clunky? Or that they got rid of the serrated blade combo, the most popular one? I'm not even gonna get into the changes to modules. But I guess it's ok because the slam does more damage now.

    • @LetrollerIGNtroll
      @LetrollerIGNtroll 2 ปีที่แล้ว

      soooo
      weapon meter charge is faster depending on what attack you use
      AND you only need 4 charges not 10
      right click felt cluncky 3 months ago but they made it better and it's actually good now

    • @Balambambuny
      @Balambambuny 2 ปีที่แล้ว +1

      @@LetrollerIGNtroll Look, I'm happy if you enjoy the rework, I really am, and It's only normal that they changed some things about it, because when it first came out it was bad, really bad, and that's what I talked about because that's what I experienced it before leaving the game. They could be the best weapon in the game right now, I'm never gonna know because I'm not coming back. Enjoy the hunt!

  • @tsw_wolf1772
    @tsw_wolf1772 2 ปีที่แล้ว +3

    the half-life, Iceborne build/Sword speed glitch ( even tho I only got one day to use it ) was the most fun I've had on this game. Now I've probably only played it like 3-4 times within the last year

    • @LetrollerIGNtroll
      @LetrollerIGNtroll 2 ปีที่แล้ว

      but that was breaking the game
      basically
      you could hit
      without dodging
      or giving a fuck
      you could literally read a book and have an autoclicker press heavy
      and easy kill

  • @yodaofsoda
    @yodaofsoda 2 ปีที่แล้ว +1

    No new weapon since 2019 omegaLUL

  • @mayplsyrup5144
    @mayplsyrup5144 2 ปีที่แล้ว +2

    For me, what made me finally drop dauntless was aetherhearts. They took way too long to get, you needed way too many for anything and they pale in comparison to just upgrading your armor and weapons with actual behemoth parts before them. I liked the level by level upgrades more cause it made me feel like I was working for it, not making a weapon and immediately being able to max it out if I have rams and an aetherheart. As a someone who's more of a compleationist and enjoyed 100% games, I wanted to max out all of my weapons and armor, this would have taken eons with how they changed everything to aetherhearts.
    Dauntless was a fun game but its just too grindy now for me to have fun anymore.

  • @CraigOrangeSoda
    @CraigOrangeSoda 2 ปีที่แล้ว +1

    I'll be honest, I don't like this "Reforged" shit or any of the new progressions. It has become hectic and even when I grind, it doesn't feel like I've progressed at all.
    I went from "Oh hey, I still remember how easy progression was on Dauntless, maybe I should get back"
    Then I came back and wtf is this shit, a whole new progression, and then it happened again with Reforged. I don't like the progression changes, makes it feel like "HEY, REMEMBER WHAT I TOLD U TO STUDY BEFORE THE TEST? IT'S NOT IN THE TEST ANYMORE HAHA!"
    This is why I like Monster Hunter more, literally the best known progression on these type of games, it has always been the same progression since the first one on PS2.

  • @jude1101
    @jude1101 2 ปีที่แล้ว +3

    That video with you one shotting behemoths was the main thing that got me back into Dauntless for a couple weeks, and im sure im not alone. Escalation was the bestt

  • @slickrickjr8616
    @slickrickjr8616 2 ปีที่แล้ว +1

    Once I heard they removed Iceborne cell I immediately stopped playing. Months later I get back on I see they removed Discipline, and Wild frenzy. I was trying to enjoy it but man 2 days later and I stopped playing.People should know they limit to nerfing and what to nerf IF THEY ACTUALLY WATCH THE REVIEWS OF PEOPLE that has opinions about it then this game would be so much better but as he explained, it's dying out man. It won't get any better unless they actually consider the community's opinion for crying out loud.

  • @Highlaw
    @Highlaw 2 ปีที่แล้ว +1

    As someone who never touched the game but is a super fan of the sub-genre:
    1) Western developed game. I could already smell the bullshit in the horizon such as unwanted methods of progression, battlepasses, "seasons", frustrating unlocks, inexperience on making a compeling grind, so on and so forth. Even if they weren't there on launch (I don't know), I had a feeling something along those lines would arise.
    2) Absolutely zero appeal uggo art direction in environments, characters and monsters all. I'll also add here: obnoxious bass-boosted SFX from the little I watched.
    3) Even without talking about the elephant in the room (Monster Hunter) the market was already saturated with handfuls of Eastern developed "clones", all of which were more appealing even if for different reasons.
    4) Now talking about the elephant in the room, Dauntless was about to come out while MonHun still was on a long string of Nintendo exclusive releases, emulation aside, people hungered for a PC/PS/Xbox game. IIRC Dauntless was delayed and MonHun World released before it (and became the best selling MonHun of all time on top of that), almost completely satiating the target audience's hunger on those platforms. Maybe Dauntless released shortly before World's PC port and got some audience there, but that's that.

  • @leonforde4934
    @leonforde4934 2 ปีที่แล้ว +1

    For a Pve game they nerfeed every fun thing in the game in order to make it challenging…..I’ve been playing since 2019 and can’t get gold crown or complete a heroic esca. The game is so boring now, I usually just casually grind out hunt passes and sometimes reforge so I can complete quests faster. I’ve lost all my friends who use to play this game, my guild is dead. It’s just depressing tbh. I want this game to succeed but it’s like the developers like shooting them selves in the knee. Idk, from speed nerfs, to Omnicells (I miss latern hold effects), to chain blades getting merged to hell (haven’t used it in months, I rather how good it was when Umbral Esca dropped)….the hame just feels stale. On top of that there are way to many micro transactions now, like really two separate hunt passes for cosmetics and consumables? Even esca amps were nerfed, why have they made a fricking PvE game so boring to play!

  • @lolzism1
    @lolzism1 2 ปีที่แล้ว +1

    So lemme get this straight...
    The reason you've gone and vanished, your lack of videos, is because you're disliking the changes the Devs made so long ago that you've decided to quit the game... but here you are, still ranting about it.
    This looks more like a 'you' problem than the game being the cause. You opted to laser-focus your content into one game where you've even gone so far as to not play, yet months later with your lack of activity actually playing it, you'd rather criticize the changes without even trying them, or asking why they did.
    You're becoming less of a Gamer channel, and more of a Gaming Journalist- you want maximum benefits with the most minimal work effort, and when something actually challenges you to make you earn those benefits, you quit five minutes in and call it trash. Case in point, your 'complaint' about the Reforging system- you completely forgot to mention that you get a boost to all of your weapons with specific stats. Attack speed, stamina regen, % damage boosts, etc.
    I used to respect your content, OhDough, but now you're just a shriveled up has-been who would rather live in the past instead of moving forward.

  • @HiddenDarkHM
    @HiddenDarkHM 2 ปีที่แล้ว +3

    I was STARTING to get back into Dauntless because they added the healing omnicell but then they did this STUPID thing with the hunt passes and making you pay separately for them and breaking it it all up when what they promised us was "We're going to make the huntpasses permanent once you buy them". I KNEW they were going to screw it up I just KNEW it but I didn't think they were going to screw it up THAT badly. It sucked out EVERY bit of excitement I had after they already ruined my favorite weapons (chainblades) and made one of the most uncontrollable irritating healing systems known to man but at least it was SOMETHING I liked, and then they pulled that and I haven't touched the game since. I want to, I LOVE my guild they are amazing, but every time I think about the game I just get irritated and can't bring myself to play it again.

    • @Balambambuny
      @Balambambuny 2 ปีที่แล้ว +6

      I feel you. The Chainblades "rework" was what made me quit. I love all weapons but CBs where the most fun for me, so once they were ruined I uninstalled and didn't look back.

    • @SledgePainterArt
      @SledgePainterArt 2 ปีที่แล้ว +3

      @@Balambambuny Same, so same. I was a chainblades main. How could you take the awesome kusarigama effects away from us which felt like dancing, being able to hit from far away or close up...and come on CHAIN blades and you took away the chains!

    • @GabrielFC20
      @GabrielFC20 2 ปีที่แล้ว

      @@SledgePainterArt lol true, i felt like Kratos back then using the spin and the long range heavy attack, now it's just boring, sooo slow

  • @davidmcdevitt7583
    @davidmcdevitt7583 2 ปีที่แล้ว +1

    You lost me everything you brought up dark souls as a negative reference point. Dark souls difficulty is designed to kick your ass for a while, then once you acclimatise it's incredibly rewarding.
    In Dauntless, the difficulty comes with figuring out attack patterns, much like dark souls, so the comparison doesn't really stick very well. What Dauntless does poorly is build crafting. It's either been too complicated or completely unrewarding on certain weapons.

  • @goreobsessed2308
    @goreobsessed2308 2 ปีที่แล้ว +2

    Honestly I still play 30 minutes a day on average but I'm Still working through escalations and such I'm very close to true end game
    Please bring the old school amps back I so agree with that loved old school impact

  • @Blitzkit
    @Blitzkit 2 ปีที่แล้ว +1

    you make it a non-newcomer friendly game.
    and then you make it boring in the long run for players who committed to playing dauntless.
    so your one other reason would be the free content you get from season passes (because you were hardworking and earned some platinums and bought of huntpass)
    current season pass: NO FREE SKINS :D (but other hunt pass offers one but without those free platinum)
    they really make reasons for staying gone.

  • @DuskYokai
    @DuskYokai 2 ปีที่แล้ว +1

    I think shock and umbral are the only great escalations, terra is not bad i despise the fire and frost escalation but what really made me give up was a few things 1.) being the reforge i had everything maxed out before, reforge came around and wow i had to grind out prestiges, grenades i never touch etc, on top of half the rams i had were gone and everythings price went up ×1000.
    2.) They kept nerfing and reworking the fun aspects of the game which just made it less fun to play but i still loved escalation despite the hsrd nerfs to amps
    3.) Radiant escalation was thrown out the window completely and basically said "fuc continuing escalations one of our biggest modes here farm some normal behemoths to get dicked on with no amps but a flying behemoth that does radiant and fire damage"
    4.) It takes them months to put out weapon reworks a couple werent good and to my knowledge theres still not a new weapon.
    5.) [This is more of a nitpick of me dropping the game for like 10 months but] when they reworked normsl hunts you were forced to plsy with randoms i hated thst

  • @Nezxmi
    @Nezxmi 2 ปีที่แล้ว +1

    Imo trials definitely sucked but it was nothing like Dark Souls. I love the hell out of that series and I only ever did trials to get the Twin Suns, after that I never touched it again. You weren't fighting the boss, you were fighting whatever shitty mechanics they decided to add to the environment for that trial. It was utter dogshit and it was never fun, not once. Dark Souls shines through it's unique bosses having movesets that you learn by interacting with the boss, sometimes having multiple phases to switch up the fight. Trials didn't have unique bosses, they were basically variants.

  • @EndermanX1
    @EndermanX1 2 ปีที่แล้ว +1

    OKAY they have last chance to make enormous update where they will completely change the combat stats and allow us to use insane owerpowered fun to play builds .. they are killing the game what the hell are they blind ???????????? jesus, I used to love the game i got 2000 hours in but i dont understand what are they doing

  • @GabrielFC20
    @GabrielFC20 2 ปีที่แล้ว +1

    I just wanted for them to revert the chain blades rework
    It was broken? No it wasn't (a little bit for some people maybe), it was fun.
    I felt like Kratos doing the spin and the long range heavy attack at maximum speed, now it's boring, so slow
    The only one thing i liked about the rework is that you can walk while doing the heavy spin, also bleed damage

  • @beauknows1677
    @beauknows1677 2 ปีที่แล้ว +1

    The whole game is a loop. Quest, go hit monsters, come back, new quest, go back to same area, hit same monster. You can't have a game designed for end game players and have a prestige system be good. Cool seeing numbers though, and the weapon combos are neat

  • @TheIhtiander
    @TheIhtiander ปีที่แล้ว +1

    I really miss old Dauntless, iceborn was the best cell that kept me alive in every hunt.
    Hunting grounds and progress-reset system are too complicated... literally destroyed my interest to this game.

  • @shamkraffl6050
    @shamkraffl6050 2 ปีที่แล้ว +1

    What if i told you that a guy on reddit came up with the idea of an arena mode and pretty much 1:1 of what that guy said, trials was released about 3 or 4 months later.
    I feel like they didn't plan the future of the game ahead and don't know what this game is really supposed to be.

  • @xivaKenpachi
    @xivaKenpachi 2 ปีที่แล้ว +1

    my old laptop cant handle vindictus anymore, so i found dauntless, its like a easier version of vindictus, with less weapons, but a little similar.
    I love dauntless still, but prefer to be able to play vindictus again.

  • @sevenseven7990
    @sevenseven7990 2 ปีที่แล้ว +1

    I have the answer to the question at hand * ahem* Monster hunter...........not even monster hunter world hell even monster hunter 3 ultimate with their shitty swim mechanics is more fun then play the souless hack and slash garbage that dauntless is

  • @OutlawsBebop
    @OutlawsBebop 2 ปีที่แล้ว +1

    They need to implement some kind of adventuring to the game. Give something to explore and a reason to explore it. Or they need to take some inspiration from phantasy star online's gameplay loop. The original one, not the second game.

  • @akiradrake1043
    @akiradrake1043 2 ปีที่แล้ว +1

    honestly most of the behemoths feel worthless, not even a chalange , i killed everything , got everything.
    the battle pass was fine and boom ...
    they killed even that.
    its getting boring by the day..

  • @andreasnilsson1797
    @andreasnilsson1797 2 ปีที่แล้ว +1

    the problem is its a kids game its to easy if they made it harder it would be more fun and find more friends that likes a challange now you can just do anything solo even easyer dont need to sweat ---

  • @DeadFieldofFlowers
    @DeadFieldofFlowers 2 ปีที่แล้ว +1

    Listen man you don’t need to compare everything to fromsoft games and talking shit about dark souls i mean realistically if you suck at souls games that’s your problem not the game’s

  • @armanroyai6601
    @armanroyai6601 2 ปีที่แล้ว +1

    I also want to mention that there is another franchise that introduced me to dauntless known as Monster Hunter and to be frank it Monster Hunter feels so much better to play and is much better designed than dauntless

  • @LeonidasGGG
    @LeonidasGGG 2 ปีที่แล้ว +1

    I also distanced myself from the game. I also don't like Reforge and HATE that they nerfed, not only Amps, but also our XP across the board, making Reforging a LOT more grindy.
    But on top of that, this month there is NOTHING I want in either the Hunt Pass or Reawrd Cache.
    I did enjoy the Anniversary "event" and I am curious for Radiant Escalation and changes to the Chronovore, so will check that out when it comes out.

  • @catalyst6264
    @catalyst6264 2 ปีที่แล้ว +1

    This game just feels like a poorly done copy of monster hunter, which has honed its craft to perfection over years

  • @AkantorCZ
    @AkantorCZ 2 ปีที่แล้ว +2

    I feel like it's only natural to get eventually bored of the game you're playing all the time and I don't see anything wrong about taking a break and trying game later when new content update releases. After all that's how most live service games are working. Unfortunatelly it's unrealistic to expect that the game development will keep up with the pace of a game consumer.
    If you're bored with the game I highly recommend you to check out Monster Hunter which basically is the founder of this genre. Monster Hunter Rise: Sunbreak releases at the end of the june a that's definitelly something to look forward.

  • @HonestCatfish
    @HonestCatfish 2 ปีที่แล้ว +1

    Honestly, I just want to ask a phnxlab dev on why they thought reforge was even remotely okay.

  • @pyro_dawn8582
    @pyro_dawn8582 2 ปีที่แล้ว +1

    i had a blast in alpha and beta. the systems in place they put in after ruined the game for me. so much change for nothing.

  • @noBody-ue6cs
    @noBody-ue6cs 2 ปีที่แล้ว +1

    Dauntless was just the game you played while waiting for monster hunter world to come out.

  • @JuicyKaroo
    @JuicyKaroo 2 ปีที่แล้ว +1

    If trials felt like dark souls 1,2 and 3….. sign me up
    (Profile pic is ds3)

  • @iwatchyoutube9484
    @iwatchyoutube9484 2 ปีที่แล้ว +1

    I LOVE dauntless but yeah I have no reason to play rn it’s just dry but I still love dauntless

  • @marcelkd
    @marcelkd 2 ปีที่แล้ว +2

    I stopped playing dauntless right before reforged... I had completed almost everything in the game, had a lot of fun for months and it was pretty cool
    Some days ago I was really in the mood to come back playing again, kill some behemoths, get the fast endorphine flow, unlock skins, etc and after a careful analysis of the changes my thoughts are: WTH WERE THESE GUYS THINKING?
    I think PHXL did this because they had 2 problems, keep player base and monetize more... but resetting your progress to force this? Its catastrophic
    They took one problem that made players leave, which was all the grinding, and made it absurdly worse... While in first scenario you needed to grind but u could feel some progress until you become a killing machine, now you need to grind more and get your progress erased to get a ridiculous bonus. Over...and...over...again... This goes against all psychology of how a game should work to keep ppl engaged. Not happy, they took everything that was cool in the builds and nerfed... instead of buffing all the useless things they nerfed the few good ones. The slayer path design is horrible and confusing, things that should not be related are all together in there, just terrible idea. Reforging your weapon and removing your defense is non sense, and the list goes on. They killed it to casual and advanced players with one shot.
    The only thing they needed to make the game successfull was: CONTENT . Make new behemoths, new moves, new mechanics, new combos, new weapons, anything that diversifies the game and what you can do. Thats how you keep ppl playing, and more ppl playing means more ppl spending
    I know that the way Dauntless works, its inevitable to fall in the grind and boredom some day, but there are ways to make it better ...The way it is now, me and a lot of players that were in the mood to come back playing again from time to time are not coming back anymore... thats sad

  • @avantisavoia3406
    @avantisavoia3406 2 ปีที่แล้ว +1

    And keep in mind Monster Hunter Rise is getting a massive DLC in 1 month, so that's that

  • @pnkeo
    @pnkeo 2 ปีที่แล้ว +1

    I stopped playing cause chainblades got crippled, moved over to MH Rise

  • @Hatter99
    @Hatter99 2 ปีที่แล้ว +1

    Dauntless is missing a shield weapon and thats been the biggest problem to me at least