Villager: Belmont! Before you face Dracula I will offer you dinner to raise your strength! One sec' and it will be ready! *1 minute later* Villager: Ok, here you go! Belmont: Thanks, I'm really hungry! Villager: While you eat I will give you some information to make your fight easie- Belmont: Oh, about that Dracula bloke? I stunlocked him and killed him in about 5 seconds. *Villager implodes*
How to do an 8-bit platformer speedrun: 1. Move like the wind. 2. Take only as many powerups as you need. 3. Take shortcuts. 4. Show no mercy. 5. Pull off dirty tricks that make everyone wonder why they ever made such a big deal about the 30 lives code. ;-)
Yeah, I know. Pretty amazing the kind of dedication that goes into these things. (It's easier for games like Castlevania, though, since there's less random chance.) Oh, and TAS = Tool Assisted Speedrun. Although the "S" can mean different things, depending on the type of game. (I always think "smashfest" if it's a fighting game.)
The whip upgrade takes a lot of frames to acquire (game pauses when you pick it up). I'm sure Phil and I could still get the damage boost on act 4 with the long whip if it was needed. My previous solo run also did not get the whip fully upgraded and it did not use the cavern skip.
Are the powerup spawns truly random or are they based on a fixed system based on time/hearts/score/etc? I know a lot of old games use specific RNG generators that aren't technically random at all, but really just responding to player input in a really roundabout way. Castlevania is a personal favorite so I'd really like to know.
The whips cone from having however many hearts then breaking a small heart candle and i remember something being said about shot multipliers dropping after you kill so many enemies
Second hardest triligy for the NES is fucking castlevania. Ninja Gadian is number one, unless you played Ghost and Goblins well thats up for debate on the hardest games to play.
I think that might be TH-cam's error, rather than a problem with the original recording. When I hover the mouse cursor over the timeline, all of the thumbnails look glitch-free.
Simon: "Alright I have things to do, lets get this over with."
Belmont's walk mixed with him ignoring everyone is just perfect.
"Simon! Dracula is here and causing trouble!"
"Uuugh, one sec."
*run happens*
I feel like this is the only TAS I’ve seen that looks humably possible to recreate as a human.
In fact, this TAS's time record is very close to the actual speedrun WR.
With such a badass journey Simon then decided to show us his giant balls at 9:40
Dracula: What is a ma....?
Villager: Belmont! Before you face Dracula I will offer you dinner to raise your strength! One sec' and it will be ready!
*1 minute later*
Villager: Ok, here you go!
Belmont: Thanks, I'm really hungry!
Villager: While you eat I will give you some information to make your fight easie-
Belmont: Oh, about that Dracula bloke? I stunlocked him and killed him in about 5 seconds.
*Villager implodes*
I always loved how the grim reaper is one of the bosses in Dracula's castle. Dracula > Death apparantly.
As far as I'm concerned, this is canonically the events of 1691 in the Castlevania timeline. Why else would Simon be revered as such a badass?
I remember getting this for christmas- only won it once & was like- I'm done- tough game
How to do an 8-bit platformer speedrun:
1. Move like the wind.
2. Take only as many powerups as you need.
3. Take shortcuts.
4. Show no mercy.
5. Pull off dirty tricks that make everyone wonder why they ever made such a big deal about the 30 lives code. ;-)
Yeah, I know. Pretty amazing the kind of dedication that goes into these things. (It's easier for games like Castlevania, though, since there's less random chance.)
Oh, and TAS = Tool Assisted Speedrun. Although the "S" can mean different things, depending on the type of game. (I always think "smashfest" if it's a fighting game.)
***** Take for example the Super Mario 64 120 star TAS,it took 5 years to make.
If only Dracula knows how humiliating his future losses will be.
surely the NES deserves this video's 1440p
For maximux experience, watch these TAS videos at 2x speed.
I remember beating castlevania 1 almost happiest day of my life.
Special thanks to Fred Fuchs!
Nothing like NES videos in 1080p.
1:18 Only me getting bugged with the whip miss? Or was that intentional?
Intentional to get damage boost after mummies
Tony Harris Can you explain what you mean please?
The whip upgrade takes a lot of frames to acquire (game pauses when you pick it up). I'm sure Phil and I could still get the damage boost on act 4 with the long whip if it was needed. My previous solo run also did not get the whip fully upgraded and it did not use the cavern skip.
All that work and you still only got a Paludamentum.
Awesome run
I get it! You need to be hit by the boss so you can do the double damage buff! :D Amazing run. Thanks for the fun.
So the taking-and-doing-damage glitch works on every boss.
This fucking game is so hard. And what's with the credits?
Wow, didn't know about the meat @ 8:02
Too perfect
Simon goes bananas
My highschool teacher who killed himself was named mr. castlevania.
Sorry to hear that, he was a legend
_n a h m 8_
I never bother to move on to another point in the stage unless I’ve gotten all the hearts that I can. That makes me a shitty speed runner.
3:53 "Bitch, back up."
You trolled the bosses to death
How did you kill all those bosses in like 2 sec. each?
Thats how simon belmont actually did it
Cassandra from Soul Calibur.
What tools did you use for this run?
FCEU
Dayum
Is that a cross or a boomerang? I’m always debating it’s a boomerang😿
Are the powerup spawns truly random or are they based on a fixed system based on time/hearts/score/etc? I know a lot of old games use specific RNG generators that aren't technically random at all, but really just responding to player input in a really roundabout way. Castlevania is a personal favorite so I'd really like to know.
The whips cone from having however many hearts then breaking a small heart candle and i remember something being said about shot multipliers dropping after you kill so many enemies
@@alexlee4154 5 for the flail, 8 or more for the chain whip.
Many thanks to Simon Belmondo...? Lol, Japanese pronunciation!
Who's the hottie at the beginning?
It's Cassandra from Soul Calibur 4.
nice!
FRED FUCHS!! OOH FRED FUCHS!
Second hardest triligy for the NES is fucking castlevania. Ninja Gadian is number one, unless you played Ghost and Goblins well thats up for debate on the hardest games to play.
Ever heard of Battletoads?
yea. being able to kill your partner, thats what made it hard and full of shit. i had to keep playing it, drove me crazy.
Why the graphics are corrupted?
Full HD 10000k
Next time clean the cartridge
I think that might be TH-cam's error, rather than a problem with the original recording. When I hover the mouse cursor over the timeline, all of the thumbnails look glitch-free.
5:23 o.O
the fastest I've beaten this game without cheating is 1 hour
bigbangbot lol what? I can beat it easily in about 18-19 min
Adventures of Dave Uh oh, a badass with more modern techniques can beat the game faster than some dude from 6 years ago, no way
8/10 needs more 60 fps
tas + cheats
True MUNH well yeah, it says TAS but it uses glitches, not cheats
bien trucado esta tu juego, que hacker eres!!!
What's the deal with the whip? Did you not take the third for just to save maybe 1 second or less or is the second whip a part of the bugs you used?
Kimmo Laine they just don't need it for the TAS.
There is a skip in Stage 4 that is only possible with the short whips because of how the bat spawns and how far away the bat is from you.