Theres a wiki list of every company they have bought and then killed. I hate it more than anything, I can only name a small handful of things they have done right. But unfortunately... they do have the largest most support suite of programs, for 2D art at least.
@@bryanyoung8404their business model reminds me of Microsoft. Choking out great products until they can no longer provide a profit and gouging their users for every penny.
I've heard substance was a subscription before but I have no doubt the price will inflate dramatically once Adobe thinks it has a stranglehold on the market
I picked up Armour Paint. It took a minute to understand how it wroks, but its super powerful! I'm sure you can find materials online somewhere, but out of the box it has nothing to start with (which contributed in part to my confusion). Blender is actually super great for pocedural materials, but you should consider a baking addon for all your maps to save time. 👍 Great review! Thanks for sharing! 🙏✨
I am using Armorpaint but maybe i can now also use blender free texture painting. I have no money but I guess most people still use substance paint which is still awesome. But i prefer the opensource thought.
Talking about Blender, you said "there are some cool add-ons that make the process and the experience even better and similar to substance painter". Can you recommend a good one? Thanks.
So I always want to find some 3D texture program but only program what people recomendet was substance. But after this video Im not sure if its a good idea invest money on substance but in a same time idk if these alternatives are realy worth, Im not telling they belong to trash thats not the case Im just not sure what to choose.
How can i control the effect of the nodes in shader editor where on the uv map get effected ? If i want to effect specific parts of the uv maps with nodes if u can point me in the right direction ❤
@@11nephilim i am talking about similar functionality like full baking in Blender, but i am having black lines at edges which i am not able so solve after trying many things, will substance will do GI and indirect lighting bake ?
@@jaydeepranpara8945 Ah I see, I've only used Substance for character models so I'm not sure if there's a light bake option to mimic things like indirect lighting without some complicated manual setup. Unreal engine might be a better bet? Although I'm not sure how easy light bakes are to export from it, but it's certainly optimised to bake lighting for entire scenes or levels.
EOL software.. hasn't been updated for years.. (don't fall for the version numbering, under the hood barely nothing changes for years.. workflow is also outdated)
I tried Armour paint a year ago or so but really didn't find it intuitive at all. But that's probably just me. I gave my money to Adobe and I don't really regret it.
just here because realized quixel Does not have Any color palette tools ... and eye dropper doesn't work outside window... soo bwuahawhhawhwahwahwa. This is something called professional program? Paint got better color tools xD thanks for other programs, cuz i need one that have it xD
Honestly, the name of the softwares is a dead giveaway of whats the best. For example. Zbrush Brush in the name for best sculpting software. Substance painter. Painter in the name as best texture painting software. And finally Blender. Blender Render in the name as best rendering software.
@@eric24g More dedicated software with their specialised programs like keyshot and unreal lumen/pathtracer are far more suited for this title than blender, whose identity is far far more to do with being a modelling software than a renderer. In the manner you were comparing these softwares you were highlighting their main strong point and blender's "main strong point" is not rendering although it is quite good at it
Get a 1-month free trial of Skillshare ► skillshare.eqcm.net/inspirationTuts
I really hate how Adobe buy up great companies and change it to a subscription model.
Theres a wiki list of every company they have bought and then killed. I hate it more than anything, I can only name a small handful of things they have done right. But unfortunately... they do have the largest most support suite of programs, for 2D art at least.
@@bryanyoung8404their business model reminds me of Microsoft. Choking out great products until they can no longer provide a profit and gouging their users for every penny.
I've heard substance was a subscription before but I have no doubt the price will inflate dramatically once Adobe thinks it has a stranglehold on the market
Everybody does man
I didn't know about Armorpaint. Always nice to know more open source alternatives.
I picked up Armour Paint. It took a minute to understand how it wroks, but its super powerful! I'm sure you can find materials online somewhere, but out of the box it has nothing to start with (which contributed in part to my confusion). Blender is actually super great for pocedural materials, but you should consider a baking addon for all your maps to save time. 👍
Great review! Thanks for sharing! 🙏✨
it would be cool to put more emphasis on baking texture maps, which is an important step some programs do while other don't.
imo nothing compares to marmoset
Never ever give Adobe your money.
Pirating Adobe is not just pleasure, it's also a duty
Why?
@@Szzachraj Ignoring Adobe and supporting the competition is the actual duty. Piracy doesn't actively help get anyone off of their drug.
@@ndrewlg2378it’s all fun and games till adobe starts adding bugs into it like their other programs :/
This perticular comment literally made me to burst my mouth by laughing really hard 🤣🤣🤣🤣🤣🤣
I am using Armorpaint but maybe i can now also use blender free texture painting.
I have no money but I guess most people still use substance paint which is still awesome. But i prefer the opensource thought.
The problem is not the open source or not, for non American people's Adobe annual in Brazil is like 50% of your annual salary.
When you use opensource your designs are still from you. I think that matters.
Also to add to this list is Marmoset Toolbag which has been adding more and more to texturing and baking. Edit: I see others have pointed this out
Quixel mixer
how is Quixel these days? Have they added to it? Haven't looked at it in awhile.@@maxx1796
THANK YOU !! I needed this sm! I can finally make my ork dakka!!!
ive ditched substance painter 5 yrs , and am soley using blender , mixing vertex paint ,with nodes and baking .
This is the way.
New here and Might be a stupid/wrong question but can you vertex paint with Geometry Nodes?
you missed marmoset toolbag 4
Zbrush with mask by cavity and noise maker can make insane results
Talking about Blender, you said "there are some cool add-ons that make the process and the experience even better and similar to substance painter". Can you recommend a good one? Thanks.
I'd ask the same question
i think it's "Ravage". similar to substance painter
Fluent materializer.
decal machine
MatLayer maybe? ;)
Mari is free for indies guys. But I’m going to start with blender because it’s one of the few software is available for Mac. and is free.
Very cool video. Thanks!
Coat and texture good but what is decimal number on colour range.
Started with substance painter and I love it, but Im getting really used to blender just from importing from substance.
Why is Marmoset not considered anywhere? Is it that bad?
So I always want to find some 3D texture program but only program what people recomendet was substance. But after this video Im not sure if its a good idea invest money on substance but in a same time idk if these alternatives are realy worth, Im not telling they belong to trash thats not the case Im just not sure what to choose.
How can i control the effect of the nodes in shader editor where on the uv map get effected ? If i want to effect specific parts of the uv maps with nodes if u can point me in the right direction ❤
wish Zbrush would add a proper texturing and material authoring suite
Substance painter will do in 1 click what you'd spend hours and tons of nodes doing in blender so for Health's sake I'd choose substance
And in 5 years Adobe will make the software so crap you will end up using Blender 😂
@@kevinbillington9773 true but by that time hopefully blender might be easier for that type of stuff
Yeah I don't like node based texturing
Photos hope does a even better and easier job than that.
As one who uses Blender, I agree with this. Substance Painter is the way to go for texturing @ultraozy4085
MatLayer may also be another good solution.
You forgot Marmoset Toolbag!?!
Bahaha Mari and "intuitive" in the same sentence %) It's powerful for sure, but it's UI is awful and some concepts require getting used to.
Mari is the best,not slow workflow,Substance is very slow if you have 20 layer or more,Can'T paint 4K some times 2K is too much for SP
Mari is also expensive
@@AustinPlayzNothing Hmm seems mari is free with lots of capabilities but options to update to industry quality for cheap
You forgot Marmoset toolbag
3d Coat doesn't get the credit it deserves.
Love 3D coat
Which of them will do light baking plz make a video on them,i need it
blender
Black seams very bad
Substance has a built in light generator tool that's super easy to use
@@11nephilim i am talking about similar functionality like full baking in Blender, but i am having black lines at edges which i am not able so solve after trying many things,
will substance will do GI and indirect lighting bake ?
@@jaydeepranpara8945 Ah I see, I've only used Substance for character models so I'm not sure if there's a light bake option to mimic things like indirect lighting without some complicated manual setup.
Unreal engine might be a better bet? Although I'm not sure how easy light bakes are to export from it, but it's certainly optimised to bake lighting for entire scenes or levels.
I really need to learn Substance, I just can't wrap my head around all the tools and mask etc. I hate texturing😭
Many do, its like cooking but the food won't cook themselves.
Where is mudbox?
EOL software.. hasn't been updated for years.. (don't fall for the version numbering, under the hood barely nothing changes for years.. workflow is also outdated)
Gracias
Substance Painter is so easy to use and its really good
Yea but run by a terrible company
I tried Armour paint a year ago or so but really didn't find it intuitive at all. But that's probably just me. I gave my money to Adobe and I don't really regret it.
Has blender in the thumbnail - no blender in the video
aaaaaaaaaaaaaa I just want simple blender texture painting but with layers
lol nvm I found a simple node solution a few minutes after this.
Salam kawan nice❤❤❤
Blender + ucupaint add-on = free
your favorite texturing software?
Use any thing else but not Adobe softwares.
2021.1.0 Beta, that's a long beta :)
I think Blender in near future will join them! it's already possible to do it in Blender! besides the add on for it!
what addons?
mixer dont let you paint on 3d models yoou can't even import 3d models
Yeah missing out my bank account being drained by these licenses lmao blender thanks and goodbye.
just here because realized quixel Does not have Any color palette tools ... and eye dropper doesn't work outside window... soo bwuahawhhawhwahwahwa. This is something called professional program? Paint got better color tools xD thanks for other programs, cuz i need one that have it xD
The funny thing is that you make a video about the best texture painting software and you don't mention the actual one of the best.
Which is?
He is Advertising Substance Painter
@@falcroomego6070 I am curious to see how many people can guess which one it is. 😉
You do know the plural for software is software, he is just listing the best one, substance but it is expensive so he provided free alternatives
@@Blackmankingvideos I'm also assuming that this is an Adobe sponsored video because they only mention one of the two biggest competitors.
Honestly, the name of the softwares is a dead giveaway of whats the best. For example. Zbrush Brush in the name for best sculpting software. Substance painter. Painter in the name as best texture painting software. And finally Blender. Blender Render in the name as best rendering software.
Blender is an amazing 3D application but definitely not the best "renderer" lol
@@cazmatismIt definitely is if we comparing what's mentioned in the video
@@eric24g More dedicated software with their specialised programs like keyshot and unreal lumen/pathtracer are far more suited for this title than blender, whose identity is far far more to do with being a modelling software than a renderer.
In the manner you were comparing these softwares you were highlighting their main strong point and blender's "main strong point" is not rendering although it is quite good at it
☑️Mixer 💪🏼cuz it's free😁
Mixer is amazing
So are Blender and Armorpaint
@@roofoofighterdo yo recommend Armorpaint on iPad?
@@jstnmrvn I know everything is better on PC. But what do you said about a Wacom vs an Apple Pencil?
ArmorPaint actually costs $18 but hey that's rather cheap and professional and powerful and easy to use