Still difficult to import from Adobe Illustrator (even older version). Theres so much Ai Pro user as industry standard in the world than uses hobbyist standard such as inkscape
Nonsense. The price for the monthly subscription for the Substance Suite is the same as always, and the annual subscription is even lower now. Adobe has put money into Substance a couple of years before they bought them and nobody yelled about that back then. A lot of the features which we have now only were possible because of that. 20 bucks per month for Substance Designer, Painter, Alchemist and 30 free high quality materials isn't much. I could understand negative comments like yours if they had increased the price or kicked the team out. Neither of that is the case.
Blender + Mixer = ♡ It's really mindblowing for me that people use Maya and Substance when you have much better Blender and Mixer or Armorpaint. And free!
Update from 2 years: Mixer has UDIM support. ( Knocks out the single UV map issue as well.) Have noticed more optimization for texturing. Able to view all image channels independently. Does bake as well.
Absolutely love your break down. Solid video overall. Really dig CG Boost. I'm using the Steam version of SP that cost me $150. I finally splurged to get it, and I have to say from the start, it's well worth ever penny. I'm not rich, and I made up my mind to put extra aside and work harder for this software. I'm so glad I did. It's not only easy to do everything I need, it comes with a huge library of assets, brushes...you name it. And the baking is eazy breazy. Mind you $150 is only for a year--after that year you lose the ability to update and get new licensed resources. But what ever you got during that year, you keep forever, and can use forever. So, worth it again. I also just fell in love with Quixel Bridge. I tried Mixer for a minute to work on flat surfaces, and it's a beautiful tool to mix and layer grounds galore...but I didn't find the use of imported meshes as user friendly or nearly as slick as SP. But Bridge...oh baby...it's amazing. Hey by the way, this is a lot to read no? *clears thought* Also, Bridge and all it's assets are free for me...I assume it's because I have an Epic account (which I sign is as)? Every single asset in Bridge is free for me to use. I guess it's a licensing choice? Maybe I chose personal? I use it for art, not for games I'm selling, so...? I can't even tell you how amazing it is to have 50 different types of grass to import with ease...and all high quality with zero setup necessary. You just choose download (your K of choice), and then export...and if you have Blender open (and you've easily set it up in Blender prior), it pops the mesh into your scene...ready to use and already textured. Insane resource. Armor Paint is also a fantastic alternative. But I just have to say...once you go SP you can't go back. To me it's just that much more user-friendly and fun. Cheers to you and CGB! ...why did I write all that on a comment. Hmmm. :) Do I get TH-cam points or CG Class points for this?
Nice comparison! Please don't forget that ArmorPaint is currently still in Alpha, which puts crashes etc in perspective. Material libraries are planned for it as well, so stay tuned there for more!
Even better, Quixel is complete free if you use Unreal Engine license. And how you said in the video, they fixed and added some futures listed by you on cons. Thanks for the video content was much more than helpful.
I'm not sure that's the way to go. I think it's better to have clean speciality software. But preferably with common knowable interface and good import export functionality. Better if Blender support companion software.
@@bezoro-personal It was meant more as a joke. Blender has been growing pretty quickly recently, also adding things that aren't typically found in a 3D software, such as the grease pencil tool. Hence the Borg reference.
@@plasticflower I'm with you man! Considering how much they've achieved in the last 10 years, them (eventually) incorperating features known for in substance painter isn't "laughable" at all.
and Mixer already included multiple textures. As a new TexturerPerson in the field, my choice is Quixel and always have an eye on Amor Piant, because its open Source.
And the best Thing about 3d coat, i bought it years ago and i don't need to Pay a Update every year Like substance. Also you can model(sculpt) Details to your model. Have wrong UV in your model, yeah create new UV in 3d coat. I Love it 🤘
3D coat is the best for old-style Hand-paint texturing. It's brushes work much better than Substance's one. Also it has awesome bridge to photoshop that allows you to make a texture by overpainting your screenshot for example. I'd say it's the best choice for League of Legends style texturing.
@@GamefactoryTutorials No update every year, but you will have to pay to upgrade it between major versions. For example, version 5 that is coming up will be a paid update, then you will have it all the way until version 6, which takes the developer a few years at the very least.
quixel and megascans was purchased by Unreal so yes as someone pointed out they are free if you have an account with Unreal Engine. Also bridge is part of them as well
I would like to mention this in case anyone is using Quixel Mixer (probably already mentioned in the comments but i'll do it anyway). If you have an Epic Games account. Mixer, Bridge, and Megascans is completely free, no subscription required, by signing in using your Epic account as Quixel is a part of the Unreal Engine family
SP is available on steam for indie users. Quite cheap on sales - couple times on the year (spring, summer, autmn, winter). Alternatives are great, competition bettween companies will give us, more oportunities to choose the best option for us.
4:15 Thanks so much dude! As a kid who can’t buy things like substance painter and more iv been looking for a free good texturing software for so long! And since i’m experienced in blender and it’s pretty much all i use this will be great!
You can paint normals inside of Mixer!! It’s down at the bottom of the painting settings. You paint “displacement” which will get cooked to the normal maps!
Thanks for the video, very informative. We are currently investigated Substance Painter to install at our college though often hit a bit of a road block through the subscription pricing. Though these free alternatives (I think Quixel is tipping it for me) are great and something I'll put forward.
@@gamingfoxib5506 What are you talking about? Mixer is getting huge updates. In fact, Most of Mixers painting functionality was added in the last year.
Even though Painter is becoming subscription only in some months, it's still possible to buy a perpetual licence. And the cost is super low for a permanent licence, 126,99 eur on steam. Years ago I bought it on a sale for 75 euros, definitely worth it.
In future Armor Paint will be adding their own library of procedural materials, brushes, decals, particles and plugins, which is very exciting news for those who want free texturing software.
Just a heads up Armor paint is kinda free but its not that simple You need to compile code yourself if you want it for free, what is pain in the ass if you have no idea how to code
@Mustache Merlin You'd also have to install the compilers / build tools first, and potentially dependencies too. It's mildly annoying for a developer, and potentially prohibitively difficult for someone who's never compiled their own software before.
@@stickfigure42 @Mustache Merlin @MemeLord The gamefromscratch made a tutorial (th-cam.com/video/y6h2KOP47ZY/w-d-xo.html) on how to do it. Following it, it's much easier to get it built than relying on the github documentation alone. No coding experience required. Only problem is it takes a while to install Visual Studio. Use Visual Studio 2019, not 2017!!
Hi thanks for the comparison, what do you think about blender add ons 'bpainter' or 'pbr painter', etc. compared to substance? Don't these add ons accomplish the same task as substance painter all while be inside Blender? I have no idea? Just wondering, thanks!
Most of the things can be achieved in Blender as well, with or without addons. It is just more convenient and more efficient to di it in Painter. But of course you have to pay for that. ~Egon
huge thank you sir, that topic exactly what I need and was search yesterday and today I get the confirmation of all my conclusions from professional guy, cool!
"Let's hope Substance can be the bright exception here." 1.5 months later... "Hey! We're getting rid of standalone licenses completely! Subscribe after your maintenance ends or gtfo!" Adobe can suck a duck's tail feathers.
@@GokdenizCetin I have no idea what they're planning to do regarding perpetual Steam licenses. For now, you can still get Substance software on Steam, but I wouldn't put it past Adobe to remove it from Steam or replace the perpetual Steam versions with the same subscriptions they offer on the Substance storefront. I'm honestly not looking forward to the future of Substance software. I despise software as a service, and Adobe is hell-bent on shoving it down our throats.
Thanks for the comparisons. Just a heads-up...all the textures and smart materials that come with Mixer (there is quit a lot) are free to use for any project with no restrictions. With those free materials you can customise them to make unlimited variations and save your own Smart Materials to your own library.
Tell me more xD I wasted 2 days and 1 night trying to paint my high quality model in blender (modelling it actually took less than 3h). 4k texture was extremly laggy, painting with stencil is always dependant on the camera, so if you zoom in or out, you will end up with scaled textures .. it was a bad experience and to finish it off, I used Gimp and looked back and forth after each change ... which was also very time-consuming but atleast I was able to draw some straight lines (which was just impossible in blender with texture painting / painting in the blender image editor) I am not 100% satisfied with the outcome but I think I'll leave it this way until I find a better method (or programm) for texturing.. Have a look: imgur.com/a/KmxIrKk imgur.com/a/X048itx
yes you get unlimited access, but quixel said if you downloaded their assets using epic games account, all the assets are gonna be "UE4 Only" assets, which you can't use it for commersial, if you want to use it for commersial, then you have to make another account and use it only for subscription and then buy all your assets... that's how it works
Really useful thanks just starting out on texturing. Blender is pretty limited with it's texture paint tab I'd say but better than nothing. The node trees get pretty complicated too
A great comparision video, thx for this. IMHO Mixer will improve more and more and then will be a competitor to Substance - but not free anymore;-) I hope the underlying architecture of armorpaint is good enough to keep up with the other 2 solutions, but TBH, I dont think so.
The thing is that Armor Paint is actually a submodule, and primarily based off of the source code for the Armory game engine. It was made at the last minute, primarily as a response for Adobe's acquisition of Substance Painter. I'm amazed how well it works! :D
All of these programs are good, and any view as about them is purely to ones personal taste and ability. For years people have said blender couldn't render as good as Arnold of octane, but it does. Just as good. So the same as these alternatives for substance. They work just fine and as good as the user.
It's been roughly four years since you've made this video. How have these different applications changed/developed since making this video? Has your opinion on them changed?
If you are not working, but learning, you can try using torrent version of Painter. You will get into the workflow while Mixer is improving, then jump to Mixer.
I'm using both of them, but still they're not as good as SP. First: quixel mixer, it has smart materials similar to SP, layers, masks, all god but has one big minus from me, and its pen pressure, there's no pen pressure! I hope they'll add it with future updates. Second: ArmorPaint, as you said, it's very similar to blender, and it has similar material editor but it's very slow it needs NodeWrangler addon or something, you can even import .blend material file, but sometimes materials are not working as expected. But overall great product, it supports pen pressure so I'm using it with mixer, they complement each other.
I don't know how people are able to figure out how to use it (Quixel mixer) in general. I've downloaded it, installed, but it did not want to install local libraries, then it does not want to export the maps, crashes at the beginning. Over 1.5 hours of pain for nothing. I'd rather pay for SP than use QM again. Definitely not as user friendly as they claim, and I work in Blender.
This video helps me in a different way you'd think. I currently use Mixer and have been experiencing a few issues here and there, but you either don't mention them or don't seem to be impacted by them - Making me think it's less a tool issue, and more how I'm using the tool and preparing my models. I think this gives me more confidence to keep using Mixer and get better at it, but moving to substance eventually would be a nice way to go.
Like every tool, these take practise to use. Once you've been working with them for a while, you learn to work around the problems. Everything has it's pros and cons. If you're able to pay for Substance, then it's still the gold standard. ~ Daniel
@@cgboost I finally got into substance painter and it feels much better already. I think Mixer just didn't mesh well with how I wanted to use the tool, so I was always going to fail with it.
I was a huge fan of Quixel Suite until development was discontinued. Learned Substance and then Mixer started adding 3d texturing functionality back in. Still needs lots of work but the massive surface library is a big draw.
Regarding UDIMs and native baker, Teddy Bergsman of Quixel has said they are working on them. I assume baking gets priority over UDIMS, though. As other have said, Megascans assets are completely free to use inside UE4. Sign up with unrealengine and install Bridge and that's it. Those assets you've downloaded are on your hard drive and no one will know if you brought them into Blender, man. :D
Hi, new capabilities for Mixer, not that much change in ArmorPaint id say :-) I would definitely recommend trying Mixer which now allows for UDIMs and multiple texture sets :-)
Substance Painter runs much smoother in terms of texture painting than Blender and offers way more specialized tools and assets to quickly texture your models.
@@cgboost oh ok. so modeling in blender texturing in substance painter. I assume the model has to be UV unwrapped In blender or is it unnecessary before we bring it to substance painter
Mari and 3D Coat are mentioned, while Mari is, for most users, objectively not worth it (its extremely over valued and does not work the same way as the other applications), the same cannot be said for 3D Coat. You get 3D Coat for its hand painted texturing, which is where it shines the most. Substance Painter, Armor Paint and the others simply cannot provide a satisfactory replacement for such an approach. So if the goal is Blizzard style artwork, you really only have 3D Coat leading the pack. That said I have seen Blender users pull off good hand painted textures from within Blender itself, which suggest it can be considered an alternative of sorts. Additionally with Mixer, the entire megascan library is free when tied to a free Epic Games account AND and agreement that you won't use them for commercial purposes outside of the Unreal Engine, HOWEVER if you do use it with the Unreal Engine then it can be used for commercial purposes.
Which Blizzard style are you talking about? Overwatch? Diablo (old school diablo or new?) Wow ? Cinematic ? Ingame? None of these have the same art style! So what the heck are you talking about?
@@romiokasuga Blizzard style is commonly used to refer specifically to the hand painted texturing approach they use and have become well known for, often based almost entirely on a diffuse map. Blizzard has become synonymous with hand painted textures that have a certain workflow and design approach. This is fairly common knowledge for those in the field. Check out Tyson Murphy's work (former Blizzard lead character artist, now creative director at Riot Games) th-cam.com/video/SXT6m3e0rFA/w-d-xo.html
@@deuswulf6193 this was still valid ten years on the wow era ! To be fair it really was, but i guess today we better secify "handpainted"! But yeah i like to paint my textures too , and i must agree that doing it in substance painter alone isnt enough, he doesnt handle painting on lowpoly well, but this said it's still a hell of a piece of software. May be next time i'll try 3d coat ( mostly used it for uvs and retopo ten years ago)
@@romiokasuga I referenced hand painted in the original post as well, which was the context. I agree that Blizzard's style has changed or rather diverged quite these days, but lingo still seems to remain fresh for many of us. =) On that note, I have Mari, Substance, and 3D Coat on hand. 3D Coat's brush engine is still one of the best I have ever used for painting, its just smooth, natural, direct (and destructive). Layers can be filled with "smart materials" similar to Substance, and painted on with the same brush engine. Smoothing and layering of colors is pretty easy to accomplish. Whats not so good is the creation of those smart materials from scratch, the editor leaves a lot to be desired and there is a severe lack of good procedural options. That's where substance starts to shine. You don't need a material library to really get something good out quickly, just tweaking parameters and adding some procedural bits. I love its quick iteration. With that said, version 5 of 3D coat seems to be adding a node system similar to substance designer, so perhaps it will over come one of its weaknesses. Definitely check it out when you get a chance.
@@deuswulf6193 alright alright! my bad! Thanks for the cool attitude :) True! I couldnt believe my eyes when i saw the brush engine at work on that video which is from 5 years ago! yeah i'll definitely give it a go!
Were you using a Work Station GPU? I have an nVidia M5000 8GB GPU with 48GB of ECC RAM. Would I still slow down in Armor Paint? My CPU is a XEON 8-Core 3.6GHz processor.
Notice how it says Substance Painter 2020. I'm willing to bet this is more of a 150$ per year situation if you want the most current version. Still cheaper than direct from adobe though.
I know this is quite late, but it would be nice to under the particle brushes in armorpaint, because I can't seem to find any tutorials on them like at all, something that explains how you got those water-like effects for example
I have to admit I liked Substance Painter and got great results, but I didn't use it enough to justify the subscription (maybe a model every four or five months?). I've been playing with UE5 with great delight, so Mixer will definitely get a look!
Actually ALL Megascan Library is free if you use it with Unreal Engine. You can render final CG in Unreal as well. Many hollywood studios are adopting Unreal as a tool to speed up production.
We have free blender and mixer 😁 can't wait for the juicer.
LMAO
Damn ok...get your like
So a photo editor, texture editor, and soon a vector editor?
Still difficult to import from Adobe Illustrator (even older version). Theres so much Ai Pro user as industry standard in the world than uses hobbyist standard such as inkscape
Mixer is good but it is not stable
Adobe - Best joy killer in the creative market.
autodesk wants to have a word
Nonsense. The price for the monthly subscription for the Substance Suite is the same as always, and the annual subscription is even lower now.
Adobe has put money into Substance a couple of years before they bought them and nobody yelled about that back then. A lot of the features which we have now only were possible because of that.
20 bucks per month for Substance Designer, Painter, Alchemist and 30 free high quality materials isn't much. I could understand negative comments like yours if they had increased the price or kicked the team out. Neither of that is the case.
Ekhm, Pixologic...
@@StrongFreeLovin ? ZBrush is getting free updates for years, why do you think Pixologic is a joy killer?
@@ChristinaMcKay Not everybody can afford to pay 20 per month, even if it is cheap for you
I really hope Blender and Armorpaint can combine forces to bring a industry standard level to the open source field
Same, closed-source software being "industry standard" is nothing but slavery via lock-in
Blender + Mixer = ♡ It's really mindblowing for me that people use Maya and Substance when you have much better Blender and Mixer or Armorpaint. And free!
@@XboxPlayerPL Armorpaint is no longer free. $20 now
@@bigjermini You can compile it for free
It's not correct, it's full free if you build it at your PC from the source code, which I did within 10 minutes.
Update from 2 years:
Mixer has UDIM support. ( Knocks out the single UV map issue as well.)
Have noticed more optimization for texturing.
Able to view all image channels independently.
Does bake as well.
Thanks for the update
HOly shiet
thanks man i was looking for this
You said it has baking capabilities as well? I see no way to do that.
4 years later, Mixer is practically abandoned.
This video was from 4 years ago, now mixer is killing it and for free :D
Absolutely love your break down. Solid video overall. Really dig CG Boost.
I'm using the Steam version of SP that cost me $150. I finally splurged to get it, and I have to say from the start, it's well worth ever penny. I'm not rich, and I made up my mind to put extra aside and work harder for this software. I'm so glad I did. It's not only easy to do everything I need, it comes with a huge library of assets, brushes...you name it. And the baking is eazy breazy. Mind you $150 is only for a year--after that year you lose the ability to update and get new licensed resources. But what ever you got during that year, you keep forever, and can use forever. So, worth it again.
I also just fell in love with Quixel Bridge. I tried Mixer for a minute to work on flat surfaces, and it's a beautiful tool to mix and layer grounds galore...but I didn't find the use of imported meshes as user friendly or nearly as slick as SP. But Bridge...oh baby...it's amazing. Hey by the way, this is a lot to read no? *clears thought* Also, Bridge and all it's assets are free for me...I assume it's because I have an Epic account (which I sign is as)? Every single asset in Bridge is free for me to use. I guess it's a licensing choice? Maybe I chose personal? I use it for art, not for games I'm selling, so...? I can't even tell you how amazing it is to have 50 different types of grass to import with ease...and all high quality with zero setup necessary. You just choose download (your K of choice), and then export...and if you have Blender open (and you've easily set it up in Blender prior), it pops the mesh into your scene...ready to use and already textured. Insane resource.
Armor Paint is also a fantastic alternative. But I just have to say...once you go SP you can't go back. To me it's just that much more user-friendly and fun.
Cheers to you and CGB!
...why did I write all that on a comment. Hmmm. :) Do I get TH-cam points or CG Class points for this?
Nice comparison!
Please don't forget that ArmorPaint is currently still in Alpha, which puts crashes etc in perspective. Material libraries are planned for it as well, so stay tuned there for more!
Hey, that's good news! Thank you!
4 years later, still crash fest
@@OrbitalCookie yeah, unfortunately :(
Even better, Quixel is complete free if you use Unreal Engine license. And how you said in the video, they fixed and added some futures listed by you on cons. Thanks for the video content was much more than helpful.
Wooow I didn’t even know those things existed!!! I’m gonna definitely try those ones out. Thank you so much for sharing so many good contents !
Eventually though, Blender will add all the technological distinctiveness of these three programs to its own. Resistance is futile.
Hopefully it sooner rather than later.
I'm not sure that's the way to go. I think it's better to have clean speciality software. But preferably with common knowable interface and good import export functionality. Better if Blender support companion software.
@@bezoro-personal It was meant more as a joke. Blender has been growing pretty quickly recently, also adding things that aren't typically found in a 3D software, such as the grease pencil tool. Hence the Borg reference.
@@plasticflower I'm with you man!
Considering how much they've achieved in the last 10 years, them (eventually) incorperating features known for in substance painter isn't "laughable" at all.
@@Haroon_Hassan_AsgharMadness!
and Mixer already included multiple textures.
As a new TexturerPerson in the field, my choice is Quixel and always have an eye on Amor Piant, because its open Source.
3d coat is really underrated. The best thing is that it can paint 4k maps without any lag in my intel hd Graphics 4000 which is pretty outdated.
And the best Thing about 3d coat, i bought it years ago and i don't need to Pay a Update every year Like substance. Also you can model(sculpt) Details to your model. Have wrong UV in your model, yeah create new UV in 3d coat. I Love it 🤘
3D coat is the best for old-style Hand-paint texturing. It's brushes work much better than Substance's one. Also it has awesome bridge to photoshop that allows you to make a texture by overpainting your screenshot for example. I'd say it's the best choice for League of Legends style texturing.
@@GamefactoryTutorials No update every year, but you will have to pay to upgrade it between major versions. For example, version 5 that is coming up will be a paid update, then you will have it all the way until version 6, which takes the developer a few years at the very least.
@@deuswulf6193 yeah Major Versions, but as you Said, this Takes years!
Guys, Look at this next Update 😊👍
th-cam.com/video/JDvDYU3nUAE/w-d-xo.html
I just want to say what Quixel has achieved and provided to all creators is absolutely phenomenal.
I agree Quixel Megascans are just phenomenal
Love it as well :-)
I've never heard of Armor Paint.
I've been paying for Painter for 3 years.
I'm going to try Armor Paint.
How did it go?
spydergs07 how was it?
quixel and megascans was purchased by Unreal so yes as someone pointed out they are free if you have an account with Unreal Engine. Also bridge is part of them as well
I have just completed the Blender launchpad course and now i am looking forward toward his course
This video is even more relevant in light of recent decisions by a certain software manufacturer regarding its most recent acquisitions.
I would really love to see a follow up with the other paid options, as I don't mind paid options, as long as it's not a subscription model.
you can buy the substance painter in STeam for a fixed price
This is the best 3D art channel ever. Thank you for this!!
I would like to mention this in case anyone is using Quixel Mixer (probably already mentioned in the comments but i'll do it anyway). If you have an Epic Games account. Mixer, Bridge, and Megascans is completely free, no subscription required, by signing in using your Epic account as Quixel is a part of the Unreal Engine family
SP is available on steam for indie users. Quite cheap on sales - couple times on the year (spring, summer, autmn, winter). Alternatives are great, competition bettween companies will give us, more oportunities to choose the best option for us.
4:15 Thanks so much dude! As a kid who can’t buy things like substance painter and more iv been looking for a free good texturing software for so long! And since i’m experienced in blender and it’s pretty much all i use this will be great!
You can paint normals inside of Mixer!! It’s down at the bottom of the painting settings. You paint “displacement” which will get cooked to the normal maps!
Yeah, I was confused when he said that it couldn't. It's hard to an unbiased comparison when he isn't as familiar with the other two.
I think he means baking normals from highpoly model.
Zbyšek Tomisin that makes sense
Thanks for the video, very informative. We are currently investigated Substance Painter to install at our college though often hit a bit of a road block through the subscription pricing. Though these free alternatives (I think Quixel is tipping it for me) are great and something I'll put forward.
Mixer update" Finally got multiple texture sets and UDIMS
Here before armour painter and mixer increases by a huge margin in the future
Tj the gamer Mixer is fucking dead my guy XD
@@gamingfoxib5506 What are you talking about? Mixer is getting huge updates. In fact, Most of Mixers painting functionality was added in the last year.
@@tomhaswell6283 the site got shut down its now on Facebook Gaming and you know how tat went. or at least that is what MIxer said on Twitter.
@@gamingfoxib5506 Yes but this video is not about the streaming service but the texturing tool Mixer. Did you try to make a joke?
@@tomhaswell6283 XDDD I serioslie thought you ment the streaming platform sry. xd
Even though Painter is becoming subscription only in some months, it's still possible to buy a perpetual licence. And the cost is super low for a permanent licence, 126,99 eur on steam. Years ago I bought it on a sale for 75 euros, definitely worth it.
Thank you so much! I have been wanting to try substance, and now I can do it for free.
In future Armor Paint will be adding their own library of procedural materials, brushes, decals, particles and plugins, which is very exciting news for those who want free texturing software.
Awesome, that sounds great!
Just a heads up
Armor paint is kinda free but its not that simple
You need to compile code yourself if you want it for free, what is pain in the ass if you have no idea how to code
yeah, i just downloaded the zip and have no idea what to do ....
They have got instructions on their GitHub page. github.com/armory3d/armorpaint
@Mustache Merlin You'd also have to install the compilers / build tools first, and potentially dependencies too. It's mildly annoying for a developer, and potentially prohibitively difficult for someone who's never compiled their own software before.
@@stickfigure42 @Mustache Merlin @MemeLord The gamefromscratch made a tutorial (th-cam.com/video/y6h2KOP47ZY/w-d-xo.html) on how to do it. Following it, it's much easier to get it built than relying on the github documentation alone. No coding experience required. Only problem is it takes a while to install Visual Studio. Use Visual Studio 2019, not 2017!!
Try typing configure then build it with make. Cant hurt anything, also make clean if you wanna start over.
Just bought soft soft! So excited to get started!!
Your tutorial videos are amazing. I decided to go back to creating soft after 16 years. soft soft is so easy to get into, but also offers
Hi thanks for the comparison, what do you think about blender add ons 'bpainter' or 'pbr painter', etc. compared to substance? Don't these add ons accomplish the same task as substance painter all while be inside Blender? I have no idea? Just wondering, thanks!
Most of the things can be achieved in Blender as well, with or without addons. It is just more convenient and more efficient to di it in Painter. But of course you have to pay for that.
~Egon
huge thank you sir, that topic exactly what I need and was search yesterday and today I get the confirmation of all my conclusions from professional guy, cool!
"Let's hope Substance can be the bright exception here."
1.5 months later...
"Hey! We're getting rid of standalone licenses completely! Subscribe after your maintenance ends or gtfo!"
Adobe can suck a duck's tail feathers.
Are they going to delete our Steam perpetual indie licenses after new version come out?
@@GokdenizCetin I have no idea what they're planning to do regarding perpetual Steam licenses. For now, you can still get Substance software on Steam, but I wouldn't put it past Adobe to remove it from Steam or replace the perpetual Steam versions with the same subscriptions they offer on the Substance storefront. I'm honestly not looking forward to the future of Substance software. I despise software as a service, and Adobe is hell-bent on shoving it down our throats.
@@Ar7ific1al Adobe is evil.
@@Ar7ific1al perpetual licenses are still alive, in fact they added more and only $100 for a limited time!
@@CleverGirlAAH perpetual licenses are still alive, in fact they added more and only $100 for a limited time!
Thanks for the comparisons. Just a heads-up...all the textures and smart materials that come with Mixer (there is quit a lot) are free to use for any project with no restrictions. With those free materials you can customise them to make unlimited variations and save your own Smart Materials to your own library.
I LOVE that you tried out ArmorPaint
All three bag packs look really good...programs are just tools the artist is what matters..
Oh... So *that's* why my stuff always looks bad 😂
Tell me more xD I wasted 2 days and 1 night trying to paint my high quality model in blender (modelling it actually took less than 3h). 4k texture was extremly laggy, painting with stencil is always dependant on the camera, so if you zoom in or out, you will end up with scaled textures .. it was a bad experience and to finish it off, I used Gimp and looked back and forth after each change ... which was also very time-consuming but atleast I was able to draw some straight lines (which was just impossible in blender with texture painting / painting in the blender image editor)
I am not 100% satisfied with the outcome but I think I'll leave it this way until I find a better method (or programm) for texturing..
Have a look:
imgur.com/a/KmxIrKk
imgur.com/a/X048itx
@@johnleorid I prefer affinity photo for texturing, while it isn’t free it has selection tools and all the photoshop hornets with no subscription.
yes you get unlimited access, but quixel said if you downloaded their assets using epic games account, all the assets are gonna be "UE4 Only" assets, which you can't use it for commersial, if you want to use it for commersial, then you have to make another account and use it only for subscription and then buy all your assets... that's how it works
Really useful thanks just starting out on texturing. Blender is pretty limited with it's texture paint tab I'd say but better than nothing. The node trees get pretty complicated too
A great comparision video, thx for this. IMHO Mixer will improve more and more and then will be a competitor to Substance - but not free anymore;-) I hope the underlying architecture of armorpaint is good enough to keep up with the other 2 solutions, but TBH, I dont think so.
Armorpaint is the only one in the video that supports linux, so it's the best choice hands down, along with being open source.
The thing is that Armor Paint is actually a submodule, and primarily based off of the source code for the Armory game engine.
It was made at the last minute, primarily as a response for Adobe's acquisition of Substance Painter.
I'm amazed how well it works! :D
@@Scout339th Blender runs twice as fast on Linux than on Windows. Hopefully Armor Paint will be able to do the same! :D
Epic owns mixer. It's in their best interest to leave it "free", like unreal engine, to in order to cash in on those games licenses
@@AltimaNEO
You get the Tools and the Ressources - Epic is taking a small Percent off the Money you make with each sell
I think that's fair Deal :)
Mind blowing comparison done ever.✌👍
All of these programs are good, and any view as about them is purely to ones personal taste and ability. For years people have said blender couldn't render as good as Arnold of octane, but it does. Just as good. So the same as these alternatives for substance. They work just fine and as good as the user.
So on the same day you released this video, Armor Paint released an update. Might be worth checking.
almost, the answer of all my questions. great conclusion. One question, how do i get the blend file into armor paint? Cheers, Axel
If nothing has changed, you can see the process at min 4:35
~ Masha
@@cgboost thx a lot, you're very professinal
Excellent video, loved the detailed comparison info!
To everyone saying armor paint isn’t free, it is free if you compile it yourself.
@user-xi2oz8fu2zif no one knows it then how come it has .exe on gumroad. I am sure someone knows it.
Thanks for the interesting video!
I think we can take advantage of two programs: Mixer for texturing, Armor for the rest.
Or not?
on armor paint you can paint normal map and height map as single/separate layer. Just need to enable the material channel in the layer settings
Yes, it is somewhat possible, though somehow was not able to do this as nicely as in Substance Painter :-( But thanks for the info!
Great video Martin, thank you!
So 3 years have passed, how those softwares compare now? Considering Blender advancements do we still need a third party?
I'm surprised 3C Coat didn't get a mention here. That has all but the particle brushes. You can do separate UVs, paint normals and a lot more.
you are a life savior ! Thank you for this tutorial !
I’d love an update on these softwares.
Me too ;-) Especially Armor Paint. Very promising.
~Egon
It's been roughly four years since you've made this video. How have these different applications changed/developed since making this video? Has your opinion on them changed?
Mixer hasnt been updated for 2 years but still quite good.
Quixel Mixer Tutorial?? I would enjoy in!
I'm really thankful for you guys doing this 👍
Super solid video as always my man, thanks!
If you are not working, but learning, you can try using torrent version of Painter. You will get into the workflow while Mixer is improving, then jump to Mixer.
I'm using both of them, but still they're not as good as SP. First: quixel mixer, it has smart materials similar to SP, layers, masks, all god but has one big minus from me, and its pen pressure, there's no pen pressure! I hope they'll add it with future updates.
Second: ArmorPaint, as you said, it's very similar to blender, and it has similar material editor but it's very slow it needs NodeWrangler addon or something, you can even import .blend material file, but sometimes materials are not working as expected. But overall great product, it supports pen pressure so I'm using it with mixer, they complement each other.
I don't know how people are able to figure out how to use it (Quixel mixer) in general. I've downloaded it, installed, but it did not want to install local libraries, then it does not want to export the maps, crashes at the beginning. Over 1.5 hours of pain for nothing. I'd rather pay for SP than use QM again. Definitely not as user friendly as they claim, and I work in Blender.
Thank you man for sharing this stuff
very helpful and fair comparison thanks for sharing!
This video helps me in a different way you'd think. I currently use Mixer and have been experiencing a few issues here and there, but you either don't mention them or don't seem to be impacted by them - Making me think it's less a tool issue, and more how I'm using the tool and preparing my models. I think this gives me more confidence to keep using Mixer and get better at it, but moving to substance eventually would be a nice way to go.
Like every tool, these take practise to use. Once you've been working with them for a while, you learn to work around the problems. Everything has it's pros and cons. If you're able to pay for Substance, then it's still the gold standard.
~ Daniel
@@cgboost I finally got into substance painter and it feels much better already. I think Mixer just didn't mesh well with how I wanted to use the tool, so I was always going to fail with it.
very useful, thank you. it will be most interesting to see an update, and ideally a comparison with 3DCoat and where Blender has got to on its own.
Great suggestion!
*Free Substance Painter Alternatives* : this is what I need
th-cam.com/video/gUVEzwAgGzo/w-d-xo.html
I leave it here.
@@JohnSatan wow nice thanks
if you need something buy it...you wont get food or medical health for free..you gotta pay
@@harryhirsch8527 What if I have trees in my garden and they provide free food since centuries ? Never saw a tree ?
@@harryhirsch8527 that's what taxes are for
I was a huge fan of Quixel Suite until development was discontinued. Learned Substance and then Mixer started adding 3d texturing functionality back in. Still needs lots of work but the massive surface library is a big draw.
really informative! thank you
Thanks for sharing your experiences sounds like helpful for CG guys
What about Keyshot? Could it be considered a competition of substance?
Thank you, Very helpful video. ❤
I checked - everything is clean
THX, buddy !! Exactly the discuss and vid' i was searching for !!!!
; )
Regarding UDIMs and native baker, Teddy Bergsman of Quixel has said they are working on them. I assume baking gets priority over UDIMS, though. As other have said, Megascans assets are completely free to use inside UE4. Sign up with unrealengine and install Bridge and that's it. Those assets you've downloaded are on your hard drive and no one will know if you brought them into Blender, man. :D
Well that is indeed a relief
Great video! I wonder how the comparisons hold up today. Any updating needed?
Hi, new capabilities for Mixer, not that much change in ArmorPaint id say :-) I would definitely recommend trying Mixer which now allows for UDIMs and multiple texture sets :-)
High quality comparison! Help me a lot!
It´s possible that you make some videos how to use Armor Paint with blender and Unity?
This helped a lot thank you
look at one of the latest vids of quixel they have shown how to do the normal and displacement maps
Oh, thank you!
Just to understand can you tell me for which purposes will you use substance painter over blender ?
Substance Painter runs much smoother in terms of texture painting than Blender and offers way more specialized tools and assets to quickly texture your models.
@@cgboost oh ok. so modeling in blender texturing in substance painter. I assume the model has to be UV unwrapped In blender or is it unnecessary before we bring it to substance painter
blender can do what painter can. Painter just makes it hell of alot easier.
yo bro, really thankya. Big respect
Awesomee review, thank you!!
Been using mixer for a while, may give armor paint a try because I just cant afford a mega scan sub
thank you for this info. Really appreciate it
Thank you very much. Appreciated comparison and loved your thoughts on the fear of painter and Adobe
Any suggestions about the workflow between them?Does it improve the procession?
Mari and 3D Coat are mentioned, while Mari is, for most users, objectively not worth it (its extremely over valued and does not work the same way as the other applications), the same cannot be said for 3D Coat. You get 3D Coat for its hand painted texturing, which is where it shines the most. Substance Painter, Armor Paint and the others simply cannot provide a satisfactory replacement for such an approach. So if the goal is Blizzard style artwork, you really only have 3D Coat leading the pack. That said I have seen Blender users pull off good hand painted textures from within Blender itself, which suggest it can be considered an alternative of sorts.
Additionally with Mixer, the entire megascan library is free when tied to a free Epic Games account AND and agreement that you won't use them for commercial purposes outside of the Unreal Engine, HOWEVER if you do use it with the Unreal Engine then it can be used for commercial purposes.
Which Blizzard style are you talking about? Overwatch? Diablo (old school diablo or new?) Wow ? Cinematic ? Ingame? None of these have the same art style!
So what the heck are you talking about?
@@romiokasuga Blizzard style is commonly used to refer specifically to the hand painted texturing approach they use and have become well known for, often based almost entirely on a diffuse map. Blizzard has become synonymous with hand painted textures that have a certain workflow and design approach.
This is fairly common knowledge for those in the field.
Check out Tyson Murphy's work (former Blizzard lead character artist, now creative director at Riot Games) th-cam.com/video/SXT6m3e0rFA/w-d-xo.html
@@deuswulf6193 this was still valid ten years on the wow era ! To be fair it really was, but i guess today we better secify "handpainted"!
But yeah i like to paint my textures too , and i must agree that doing it in substance painter alone isnt enough, he doesnt handle painting on lowpoly well, but this said it's still a hell of a piece of software.
May be next time i'll try 3d coat ( mostly used it for uvs and retopo ten years ago)
@@romiokasuga I referenced hand painted in the original post as well, which was the context. I agree that Blizzard's style has changed or rather diverged quite these days, but lingo still seems to remain fresh for many of us. =)
On that note, I have Mari, Substance, and 3D Coat on hand. 3D Coat's brush engine is still one of the best I have ever used for painting, its just smooth, natural, direct (and destructive). Layers can be filled with "smart materials" similar to Substance, and painted on with the same brush engine. Smoothing and layering of colors is pretty easy to accomplish.
Whats not so good is the creation of those smart materials from scratch, the editor leaves a lot to be desired and there is a severe lack of good procedural options. That's where substance starts to shine. You don't need a material library to really get something good out quickly, just tweaking parameters and adding some procedural bits. I love its quick iteration.
With that said, version 5 of 3D coat seems to be adding a node system similar to substance designer, so perhaps it will over come one of its weaknesses. Definitely check it out when you get a chance.
@@deuswulf6193 alright alright! my bad! Thanks for the cool attitude :)
True! I couldnt believe my eyes when i saw the brush engine at work on that video which is from 5 years ago! yeah i'll definitely give it a go!
I never heard of Allegro before Adobe bought them but then I grew up with Macromedia's Fireworks and only just now getting interested in the 3D field
Were you using a Work Station GPU? I have an nVidia M5000 8GB GPU with 48GB of ECC RAM. Would I still slow down in Armor Paint? My CPU is a XEON 8-Core 3.6GHz processor.
Your computer is more than capable, the problem must be elsewhere. Maybe drivers?
~Egon
Fun thing to note, Substance Painter is a one time charge if you buy it off of Steam. No subscription, perpetual license, for $150
Notice how it says Substance Painter 2020. I'm willing to bet this is more of a 150$ per year situation if you want the most current version. Still cheaper than direct from adobe though.
@@kakuretatsumi715 I don't doubt that they would provide updates to be honest, but at the least an older version is better than no license.
I need to try Armor Paint
Thank you very much for this video. Very helpful.
I'm just made that we don't get substance painter with the creative cloud. I have the full cloud so this is super frustrating
I know this is quite late, but it would be nice to under the particle brushes in armorpaint, because I can't seem to find any tutorials on them like at all, something that explains how you got those water-like effects for example
priceless video !!!
I have to admit I liked Substance Painter and got great results, but I didn't use it enough to justify the subscription (maybe a model every four or five months?). I've been playing with UE5 with great delight, so Mixer will definitely get a look!
So what would you recommend between Armour paint and mixer?
So far Mixer, until AP becomes a little more stable on bigger projects :-)
@@MartinKlekner thanks
Actually ALL Megascan Library is free if you use it with Unreal Engine.
You can render final CG in Unreal as well.
Many hollywood studios are adopting Unreal as a tool to speed up production.
I'm just needing this for making liveries
ucupaint and Matlayer are both free addon in blender
2023, Armorpaint still has issues with a lot of 4k layers :D. But what you get for 19 eur is still awesome.