for the challenge quests if you track them then it will show a floating ui thing that will mark the specific things that will count towards them, similar to how the game shows you rocks and the stick bushes at the start of the game
Regarding the leather challenge, the trailer park poi, a couple of the trailers have the "restaurant booth" seats in them. They only give you like 1 or 2 leather per one, but that's how I managed to complete the leather challenge.
I think you'd like the preacher gloves more than the raider ones. Sure, no set bonus, but 25% increased damage to "undead" beats 10% increased damage to only melee targets. Undead is the majority of things you'll fight, after all - especially in melee.
@@ilikesonicxbro 2 headshots from what though? A level 6 sniper with maxed mods and dead eye and a sneak attack bonus? Or 2 headshots from a level 1 wooden club with no mods and no skill points? If they made all headshots = dead in one or two hits, then they'd have to make a fight that would currently be 2 or 3 zombies turn into 10 zombies minimum because there'd be no challenge in swinging/shooting one or two times per zombie if they don't swarm you every time. Game already struggles to handle the zombie count and you want them to quadruple it just so headshots can be more realistic?
We made different versions of the zombies for more variety! Also TFP : Let’s make them all look like drab as if they have been rolling in the mud so you can’t tell the difference anyway.
Imo from playing it's more realistic and honestly gives them all good texture. Maybe some of the colors could be toned down a bit but I think it's a step in the right direction.
I done some testing with the Biker gloves and I think it also gives block damage. Not just damage. Nice for tools Though early on some blocks still take the same amount of hits anyway. I live in the same house but even closer to the trader and in the top floor and there is a lot of metal vents on the floor and I smash them away at night, being how I noticed the difference
with the new bicycle buff, you should really never be running out of stamina on it. it coasts for AGES longer when you are not pedaling (like a real bike) so instead of holding down sprint, you should be pressing shift W for 2 seconds and off for 1 (its about 3 pedals, and then one pedals time of rest) you will get all the benefit of constantly sprinting, and also never run out of stamina. its actually a massive buff, just takes a little reworking of muscle memory.
Go into the game files, find the config for environmental zombie spawns and multiply the maximum population of every biome by 100. Flat out better feeling difficulty increase than the "lol just give it stupid amounts of health" setting.
The tier 2 Preacher gloves do 20% more damage to zombies. I'm pretty sure the higher the tier the more damage they'll do. So there are some really good buffs with the right armor parts. Those boss-type zombies won't be so difficult with a big buff like that.
Yeah I got a pair of t6 and they do 60% to undead enemies, best gloves in the game IMO. Coolest looking is the Nomad set but it isn't all that good except the boots which offer run speed.
I'm not really digging this new armor mechanic. It feels like we'll all end up with chests full of specific armor sets to wear depending on what we are gonna do that day. With the game's limited inventory, it will either require you to carry one or more sets of armor in your vehicle all the time(which obviously consumes precious inventory slots), or go back and forth between your base and the place you are doing your task if you want to optimize your playthrough.
Don't think you'll need to hold onto as much as you make it out to be, Mining, Lumberjack, Scavenger, Nerd(just the goggles for horde night XP with learning elixir and outfit for reading) and whatever tickles your fancy for combat, don't know if there exists any super OP set bonuses to die for that you'd want it on hand apart from these few.
I dislike especially the harvesting ones. You don't think bashing rock is fun and engaging gameplay? Well, either get dressed and do that for hours straight or do it longer than necessary because you don't want to get enough in one go to make the switching around of all armour pieces (and mods) worthwhile... Also who needs a wood harvesting bonus AFTER finding 100 armoured up to make the T6 set? The low level bonus are all so small that it doesn't matter anyway.
10:04 Yup, bikers now have about 600 health. I guess ap ammo might actually be worthwhile now. Before, reloading your gun with ap ammo wasn't worth it because the difference in time to kill was so small.
I found out earlier today that if you track the challenges they will put icons above items that you need to collect for a challenge. At first I was also wondering why it wasn't counting when i was harvesting what it told me to.
yup, Raider is my fave armor especially when going strength or strength/fortitude hybrid. This is THE armor to go to if you're going in with moonshine and steel knuckles.
I love intellect lmao - Found a lvl 3 stun baton in a tier 1 clear literally on the 3rd quest and it was smooth sailing from there so far LOL - thnx rng gods
So lucky.....I hope the stun baton is as good as in A21. Such a great early game find, even a lvl1 Stun baton is good with a point into Electrocutioner. We spawned in a miserable small city area, and it was the same further at the next Trader Rekt's. Need to get so many books to get ready for horde nights.
for all the scanvenger challenges you can press track and it will put an icon over things that count for the quest (similar to the fetch quests just you get the icon from further away)
I just edit the game files for the batons and knives to still be the lowest damage weapons, but still be very close to the other weapons outside of stealth. Having the knives viability be tied to stealth with forced swarm triggers in POIs makes them completely unviable playstyles so they may as well be usable outside of stealth. I only buff the base baton to be just under the t1 stun baton, since the stun is so broken.
Forced spawn delays are my least favorite part of this game because it makes stealth feel like you’re getting cheated out of a perk. We already don’t get to use stealth on horde nights, and the game just makes it worse by having zombies that refuse to spawn in until it’s a cheap trap. I don’t get why they don’t make every zombie spawn in as soon as you start the quest
hey dude, not sure if you've noticed but the XP bonus for challenges are affected by XP boosting effects. If you wanted to maximise the XP gain, you can wait until you have some buffs running like Learning Elixir then cash them all in at once.
By the time you use it the way you wrote and claim the rewards you will have 0 impact on your progression. You get what, several thousand extra XP meanwhile you will need 60k+ to level up and level ups wont do impact anyway since the build is already done. Now compare to extra XP boost early game when you need each XP point? That's why you maximize XP gain by claiming the rewards as soon as possible.
i think you just didn't need to craft them before because you always got them in like day 2 so you got it mixed up but stun baton has always been after robotic sledge in terms of unlock with mags
The "Get Pipes" Challenge is so annoying, You Require the Stone Axe to do it, but the main info box talks about Wrenches. Anything collected via a Wrench doesn't count
I was able to find a buy a lvl 1 double barrel at rekts on day 2 with one perk in daring adventurer and better barter for about 1400 coin. So theybdidnt completely nerf out weapons at traders thankfully.
the hp change looks like ridicule's on those mods that biker hp is insane now , and while we will not get good guns at first it is a pain in the as s s to ill them . still loving the content . the bullet sponge upgrade to make it harder is just again a lazy change to mkae it harder . the machete is buffed i think by 50 % so it is good thy say ( that is why most do there 1st play series whit knife's )
Almost all zombies got a HP buff in 1.0. TFP do not listen to the community at large, they operate in their own little private echo chamber. Sort of glad 7d2d has moved into a more 'complete' build phase, gives mod creators a better platform to build the real game around instead of having to deal with yearly system redesigns..
I don't understand thi s"full game" hype. What will change? Devs openly said they have plans for adding raiders and stuff. It will be same updates as always and I bet these system redesigns will happen as usual :D
zombies health got buffed. yes. so did your dmg output. tier 6 preacher gloves provide you with 60% more dmg vs any zombie. health boost : negated fully aside feral wight and cop which still end up 35% (cop) and 60 % (wight) more hp. rest of the zombies will actually die QUICKER thanks to these new glove items. sadly preacher are currently makeing the other dmg boost gloves useless as thier bonus is way too good overall and will probaly get nerfed in a rebalance.
But that's situational and not only it doesn't fix the end game being too easy, but also makes even more easier since you now deal +110% more dmg with any weapon that is maked out (perk) and that's not counting headshot dmg. So they made the early game harder but the end game even easier
But that's situational and not only it doesn't fix the end game being too easy, but also makes even more easier since you now deal +110% more dmg with any weapon that is maked out (perk) and that's not counting headshot dmg. So they made the early game harder but the end game even easier
I was playing on insane perma death and in my first T2 P.O.I they put a feral soldier in, which proceeded to spawn in front of me, stun me on the first hit, then kill me. Thanks, Devs.
seems like it for me. I usually clear my POIs though. even the first week where I didnt see a single animal, it was fine. I did the hog POI with grace, and now I have enough backup that its fine. at day 14 the drops are good enough Im finding stuff like stew (or wherever its called) and sham chowder regularly enough I dont even bring food. maybe that will change now that Im moving to t4 pois, but I doubt it.
You'll need 2 pieces of the farmer armor set(bonus yield and extra seed chance) on top of at least one point in the related skill for it to be worth your time.
The buffed health is AIDS, the fuck the disease do?, give them stoneskin or something? Do you know how HARD a baton is? How some combat batons break skin and bones? Especially cranium strikes? Early game is going to slog so hard as an intellect player, very late game unless you are balls to the wall lucky with stun baton finds.
The irradiated soldiers are crazy tough. I had to fight 5 of them and I used like 250 ammo of .762. And three of the soldiers were still alive when I ran out of ammo, lol. Not all headshots... but still
You prolly figured this out however much like when you used to start the game and bird nests would show up with a pop up to complete the quest if you track the challenge it'll do the same to show you want is needed to be hit to complete them. What I am annoyed with however is you can only track one and it dosent stack next to active quests soo..... Unfortunate to say the least.
It really bugs me that you can't get a mid tier baton. Making it a police baton would use the same set of moves, just a weapon reskin. I feel like the lack of a midgame weapon is part of the problem with batons feeling underpowered.
Me and my friends have the perfect solution to the higher heath zeds, we modified our headshots to be actually headshots, kills most of them in 1 shot up to 1500 health
Really not digging the drastically slowed progression, I consider myself a pretty decent 7DTD player and I found myself on day 6 suddenly rushing to prepare for the first horde. Just feels like I cant get anything done fast enough.
Maybe instead of slowing down progression the devs should make some stuff that comes after the stuff we're used to, it would be more interesting that way.
@@unwithering5313 That would require creativity and the willingness to hear the community's feedback. Unfortunately, the devs have run out of creativity and willingness to hear feedback a long time ago. Now they are only capable of implementing half-assed mechanics and removing the things players find useful.
@@namelessbeast4868 Exactly, which is why most 7D2D players use overhaul mods these days because modders have more respect for the game and what makes it fun than TFP do. The vanilla game peaked around A16 and TFP have nerfed, or even completely removed, most of the mechanics which made the game fun back then and it has been left to modders to put those mechanics back in (and improve upon them in many cases).
Personally I have enjoyed the changes so far. I like the zombies being a bit tougher by default.. I also think traders were broken before. It was way too easy to stack up thousands of dukes. Everyone just speed ran fetch quests to have the bike day 2-3 before. I like the new dew collectors. Tons of new poi's were added, though I've only found a couple. The armor i think is way better as the vanilla clothing/armor before was kind of jacked up.
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for the challenge quests if you track them then it will show a floating ui thing that will mark the specific things that will count towards them, similar to how the game shows you rocks and the stick bushes at the start of the game
@@UnLuckyOwl1 yep tracking the more obscure challenges makes the much easier to complete.
Regarding the leather challenge, the trailer park poi, a couple of the trailers have the "restaurant booth" seats in them. They only give you like 1 or 2 leather per one, but that's how I managed to complete the leather challenge.
all the zombies were ballerinas in their previous life didnt you know? that spin they do is just a reflex memory
I think you'd like the preacher gloves more than the raider ones. Sure, no set bonus, but 25% increased damage to "undead" beats 10% increased damage to only melee targets. Undead is the majority of things you'll fight, after all - especially in melee.
Weapons do need balance again with the heath changes. Couldn't agree more with this. Great Vid!
When you have to shoot a zombie in the head twice and 6 in the torso to kill it yeah, your right
zombies and difficulties must be ballanced normally
Gamers when the hardest difficulty enemy is hard 😡
@@Gardolind2 headshots and its not dead. perfectly logical
@@ilikesonicxbro 2 headshots from what though? A level 6 sniper with maxed mods and dead eye and a sneak attack bonus? Or 2 headshots from a level 1 wooden club with no mods and no skill points? If they made all headshots = dead in one or two hits, then they'd have to make a fight that would currently be 2 or 3 zombies turn into 10 zombies minimum because there'd be no challenge in swinging/shooting one or two times per zombie if they don't swarm you every time. Game already struggles to handle the zombie count and you want them to quadruple it just so headshots can be more realistic?
We made different versions of the zombies for more variety! Also TFP : Let’s make them all look like drab as if they have been rolling in the mud so you can’t tell the difference anyway.
I hate the new look. I was really looking forward to the variety and they managed to mess it up
If youre playing on ultra low settings sure, but at high settings theyre easily distinguishable, people just wanna complain
Ive genuinely noticed a difference and I do like it, although I wish the faces had more variety.
Imo from playing it's more realistic and honestly gives them all good texture. Maybe some of the colors could be toned down a bit but I think it's a step in the right direction.
I think they were looking for pallid and dirty, but they just ran out of colors that weren't gray. 😄
You can track the challenges, and it will show the targets in the surroundings the same way as the starter quest did. It's not great, but something
I done some testing with the Biker gloves and I think it also gives block damage. Not just damage. Nice for tools
Though early on some blocks still take the same amount of hits anyway.
I live in the same house but even closer to the trader and in the top floor and there is a lot of metal vents on the floor and I smash them away at night, being how I noticed the difference
with the new bicycle buff, you should really never be running out of stamina on it. it coasts for AGES longer when you are not pedaling (like a real bike) so instead of holding down sprint, you should be pressing shift W for 2 seconds and off for 1 (its about 3 pedals, and then one pedals time of rest) you will get all the benefit of constantly sprinting, and also never run out of stamina. its actually a massive buff, just takes a little reworking of muscle memory.
Machetes being geared to scale with sneak bonus, fantastic for 1 shot stealth kills but weak against mobs is a good insight.
oh, congrats for having a sponsor now
Go into the game files, find the config for environmental zombie spawns and multiply the maximum population of every biome by 100. Flat out better feeling difficulty increase than the "lol just give it stupid amounts of health" setting.
Do all players or only the host need to do this?
Also the zombies could do a lot more of damage, you can one shot them? Yes, but they can one shot you
The tier 2 Preacher gloves do 20% more damage to zombies. I'm pretty sure the higher the tier the more damage they'll do. So there are some really good buffs with the right armor parts. Those boss-type zombies won't be so difficult with a big buff like that.
Yeah, the bonuses scale by tier. Some of them are pretty good, like those gloves
Yeah I got a pair of t6 and they do 60% to undead enemies, best gloves in the game IMO. Coolest looking is the Nomad set but it isn't all that good except the boots which offer run speed.
I'm not really digging this new armor mechanic. It feels like we'll all end up with chests full of specific armor sets to wear depending on what we are gonna do that day. With the game's limited inventory, it will either require you to carry one or more sets of armor in your vehicle all the time(which obviously consumes precious inventory slots), or go back and forth between your base and the place you are doing your task if you want to optimize your playthrough.
I also don’t like it
Don't think you'll need to hold onto as much as you make it out to be, Mining, Lumberjack, Scavenger, Nerd(just the goggles for horde night XP with learning elixir and outfit for reading) and whatever tickles your fancy for combat, don't know if there exists any super OP set bonuses to die for that you'd want it on hand apart from these few.
I dislike especially the harvesting ones. You don't think bashing rock is fun and engaging gameplay? Well, either get dressed and do that for hours straight or do it longer than necessary because you don't want to get enough in one go to make the switching around of all armour pieces (and mods) worthwhile... Also who needs a wood harvesting bonus AFTER finding 100 armoured up to make the T6 set? The low level bonus are all so small that it doesn't matter anyway.
Yeah, I would rather ignore bonuses than switch armors.
There's a planned wardrobe system in the roadmap
10:04 Yup, bikers now have about 600 health. I guess ap ammo might actually be worthwhile now. Before, reloading your gun with ap ammo wasn't worth it because the difference in time to kill was so small.
The "Cook's" Residence has an awfully lot of chemistry stations and it looks like it caught fire at one point.
The meth Cooks residence.
Rekt's tier 1 quests are the worst. I've never been more thankful to get an opening trade routes quest in my life.
We had no choice but to do the same 3 pois over and over again. Also never got a fetch/clear. (Didn't want to dig)
I’m a new player and your videos have been a huge help. Keep up the good content
I found out earlier today that if you track the challenges they will put icons above items that you need to collect for a challenge. At first I was also wondering why it wasn't counting when i was harvesting what it told me to.
yup, Raider is my fave armor especially when going strength or strength/fortitude hybrid. This is THE armor to go to if you're going in with moonshine and steel knuckles.
I love intellect lmao - Found a lvl 3 stun baton in a tier 1 clear literally on the 3rd quest and it was smooth sailing from there so far LOL - thnx rng gods
So lucky.....I hope the stun baton is as good as in A21. Such a great early game find, even a lvl1 Stun baton is good with a point into Electrocutioner.
We spawned in a miserable small city area, and it was the same further at the next Trader Rekt's. Need to get so many books to get ready for horde nights.
@@ladybug591 Sheesh, i mean, if you can find some crackabooks i think you'll be alright lmaooo BUT YEAH THE STUN STILL OP!
in my experience the buried supplies are usually within a 3x 3 area dead centre
for all the scanvenger challenges you can press track and it will put an icon over things that count for the quest (similar to the fetch quests just you get the icon from further away)
I just edit the game files for the batons and knives to still be the lowest damage weapons, but still be very close to the other weapons outside of stealth. Having the knives viability be tied to stealth with forced swarm triggers in POIs makes them completely unviable playstyles so they may as well be usable outside of stealth. I only buff the base baton to be just under the t1 stun baton, since the stun is so broken.
Forced spawn delays are my least favorite part of this game because it makes stealth feel like you’re getting cheated out of a perk. We already don’t get to use stealth on horde nights, and the game just makes it worse by having zombies that refuse to spawn in until it’s a cheap trap. I don’t get why they don’t make every zombie spawn in as soon as you start the quest
hey dude, not sure if you've noticed but the XP bonus for challenges are affected by XP boosting effects. If you wanted to maximise the XP gain, you can wait until you have some buffs running like Learning Elixir then cash them all in at once.
By the time you use it the way you wrote and claim the rewards you will have 0 impact on your progression. You get what, several thousand extra XP meanwhile you will need 60k+ to level up and level ups wont do impact anyway since the build is already done.
Now compare to extra XP boost early game when you need each XP point?
That's why you maximize XP gain by claiming the rewards as soon as possible.
I've been finding some really good stuff in random trash piles. And bones or cloth in locked boxes. :)
i think you just didn't need to craft them before because you always got them in like day 2 so you got it mixed up but stun baton has always been after robotic sledge in terms of unlock with mags
Fort bites have always been unlocked at 10 magazines I believe
Keep up to good work copy your skill tree load out make it so much easy x
Nice 😊
Digging up treasure- they aren’t dead center. You lucked out. I have those quests especially with a stone shovel
The "Get Pipes" Challenge is so annoying, You Require the Stone Axe to do it, but the main info box talks about Wrenches. Anything collected via a Wrench doesn't count
Don't need to search for repair kits anymore, they're so cheap to make they are basically free.
Does the 1 shot kill thing still work with the junk turrets?
The bikers have a 57% health increase, I think.
Actually, the Raider Armor completion bonus is Crit Resist (20-45%), and 20% is pretty nice for a T1 set. Edit: Ah, you saw that at the end.
I was able to find a buy a lvl 1 double barrel at rekts on day 2 with one perk in daring adventurer and better barter for about 1400 coin. So theybdidnt completely nerf out weapons at traders thankfully.
the hp change looks like ridicule's on those mods that biker hp is insane now , and while we will not get good guns at first it is a pain in the as s s to ill them . still loving the content . the bullet sponge upgrade to make it harder is just again a lazy change to mkae it harder . the machete is buffed i think by 50 % so it is good thy say ( that is why most do there 1st play series whit knife's )
7:29 damn Rekt calm down. His name really sounded from a gaming era a decade ago that now aged like milk.
Almost all zombies got a HP buff in 1.0. TFP do not listen to the community at large, they operate in their own little private echo chamber. Sort of glad 7d2d has moved into a more 'complete' build phase, gives mod creators a better platform to build the real game around instead of having to deal with yearly system redesigns..
I don't understand thi s"full game" hype. What will change? Devs openly said they have plans for adding raiders and stuff. It will be same updates as always and I bet these system redesigns will happen as usual :D
Why did they remove the ghillie suit?
There's no more clothes so there's no slots for it.
They could have made it armor if they wanted though I guess.
@@Fergus-H-MacLeod Yes, I also heard that they Might be adding skins/Cosmetics, So mabye it will become a skin, But I'm not sure.
Alright so you were my inspiration to start recording a 7 days to die 100 days play through and other content how did u grow ur channel bro
Think Baton has always been the T2. Int build is weird...
zombies health got buffed. yes. so did your dmg output. tier 6 preacher gloves provide you with 60% more dmg vs any zombie. health boost : negated fully aside feral wight and cop which still end up 35% (cop) and 60 % (wight) more hp. rest of the zombies will actually die QUICKER thanks to these new glove items. sadly preacher are currently makeing the other dmg boost gloves useless as thier bonus is way too good overall and will probaly get nerfed in a rebalance.
But that's situational and not only it doesn't fix the end game being too easy, but also makes even more easier since you now deal +110% more dmg with any weapon that is maked out (perk) and that's not counting headshot dmg. So they made the early game harder but the end game even easier
But that's situational and not only it doesn't fix the end game being too easy, but also makes even more easier since you now deal +110% more dmg with any weapon that is maked out (perk) and that's not counting headshot dmg. So they made the early game harder but the end game even easier
day five, i'm still one magazine short of being able to make a workbench, so my progress has stalled.
Tier 6 priest gloves
I was playing on insane perma death and in my first T2 P.O.I they put a feral soldier in, which proceeded to spawn in front of me, stun me on the first hit, then kill me.
Thanks, Devs.
@@Anglostar “ let me play on the hardest difficulty and cry when i die”
@@Oldweasel2023 come on, a feral soldier spawn trapping in a tier 2 poi on day 2/3?
It's a bit cheap.
That sht happens on nomad too. Be prepared to fight 4-5 feral zombies at the same time on the first night with your wooden club :d
Lights don't count for the forged steel challenge.....as least they did not for me earlier today....
Does anyone know if farming is still a complete waste of time in 1.0?
seems like it for me. I usually clear my POIs though. even the first week where I didnt see a single animal, it was fine. I did the hog POI with grace, and now I have enough backup that its fine. at day 14 the drops are good enough Im finding stuff like stew (or wherever its called) and sham chowder regularly enough I dont even bring food. maybe that will change now that Im moving to t4 pois, but I doubt it.
The farming armor is pretty necessary for farming now. It sucks pretty bad without the farming armor bonuses, even when you have 3 perk points in.
You'll need 2 pieces of the farmer armor set(bonus yield and extra seed chance) on top of at least one point in the related skill for it to be worth your time.
The buffed health is AIDS, the fuck the disease do?, give them stoneskin or something? Do you know how HARD a baton is? How some combat batons break skin and bones? Especially cranium strikes? Early game is going to slog so hard as an intellect player, very late game unless you are balls to the wall lucky with stun baton finds.
The irradiated soldiers are crazy tough. I had to fight 5 of them and I used like 250 ammo of .762. And three of the soldiers were still alive when I ran out of ammo, lol.
Not all headshots... but still
We got so much clay this episode!
OBEY THE CLAY!
You prolly figured this out however much like when you used to start the game and bird nests would show up with a pop up to complete the quest if you track the challenge it'll do the same to show you want is needed to be hit to complete them. What I am annoyed with however is you can only track one and it dosent stack next to active quests soo..... Unfortunate to say the least.
It really bugs me that you can't get a mid tier baton. Making it a police baton would use the same set of moves, just a weapon reskin. I feel like the lack of a midgame weapon is part of the problem with batons feeling underpowered.
👏👏👏
"Nothing more fun than damage sponges" ~ Biden
Really sad with how bad the armors are miss the custom look it use to have hopefully the. Make it alittle better
I have to say it is painful watching you fight with that baton.....
🙂👍
among us
8 minutes ago is crazy
Nigga please shut up
Me and my friends have the perfect solution to the higher heath zeds, we modified our headshots to be actually headshots, kills most of them in 1 shot up to 1500 health
Really not digging the drastically slowed progression, I consider myself a pretty decent 7DTD player and I found myself on day 6 suddenly rushing to prepare for the first horde. Just feels like I cant get anything done fast enough.
Maybe instead of slowing down progression the devs should make some stuff that comes after the stuff we're used to, it would be more interesting that way.
@@unwithering5313 That would require creativity and the willingness to hear the community's feedback. Unfortunately, the devs have run out of creativity and willingness to hear feedback a long time ago. Now they are only capable of implementing half-assed mechanics and removing the things players find useful.
@@namelessbeast4868 Exactly, which is why most 7D2D players use overhaul mods these days because modders have more respect for the game and what makes it fun than TFP do. The vanilla game peaked around A16 and TFP have nerfed, or even completely removed, most of the mechanics which made the game fun back then and it has been left to modders to put those mechanics back in (and improve upon them in many cases).
Personally I have enjoyed the changes so far. I like the zombies being a bit tougher by default.. I also think traders were broken before. It was way too easy to stack up thousands of dukes. Everyone just speed ran fetch quests to have the bike day 2-3 before. I like the new dew collectors. Tons of new poi's were added, though I've only found a couple. The armor i think is way better as the vanilla clothing/armor before was kind of jacked up.
I almost always just set up a poi my first couple hordes since I never have a base done by then.