you are my new favorite blender youtuber :) so so helpful, everything just makes sense when you explain it! very clear and concise, you have serious talent my man. never stop!
Its amazing how you use this app so fluently. I took a few years off of using blender and i wasnt anywhere near your level but im trying to get back into it
@@bfrankob th-cam.com/video/EaVlwOOud-0/w-d-xo.html he has various already but this one I feel like really helped me the most with how he went into it. There’s one before this where you model the character in the video, but I think he also releases the character for free to follow along with the rigging. But like he said the next videos will apparently have to do with it so we’ll see.
Two questions, one may have a more definitive answer than the other: 1. How do you go about designing a cast of characters in this way? As in characters that are in the same style and would fit together in a tv show or movie? 2. This one probably has a looser answer so I’m just curious your opinion, but how do YOU decide when your character shape/design is done, and you’re ready for detail? The second one may be more of a feel thing, but just wondering your answer :)
1. I would say to check out some cartoons and see the similarities between different characters in their cast. They can be pretty different but will usually be similar in some ways, like shading style or how realistic they are. 2. I'll usually focus on the silhouette, and shape of basic body parts. Head, torso, arms, and legs. You can go further than that, but for a base, I feel like that's all you need.
@@JoeyCarlino 1. Ahh thought so and I guess there’s gonna be many iterations, that’s why concept phase takes so long on productions sometimes. Thank you! 2. And thank you for this too! And I actually was watching your older character concepts like the stylized pizza and I remember you said something like “I could have taken the base mesh further and not sculpted the details” so you realized maybe there was a more efficient way, but still worked with what you had. I love your chill style! The character workflow is incredible, but your chill style also helps sooo much with the Geo Nodes! I love both now so if I see one I miss the other a little bit lol. But back to characters I’m always happy about!
thanks for this workflow - it really simplifies the character modeling process. i had a question. i believe it was in another one of your tutorials that you mentioned using the "Mark Loose" on the point of the wrist, so that there wouldn't be weird mesh deformations. That happens to me sometimes when modelling the hands with the skin modifier. Could you expand a bit on that, and the issues that one would run into modelling the hands. Thanks.
Hey men awesome video. I love your work. How do you join your models? When you add your arms and legs and you need to join them with the rest. You have it on next videos?
For some reason making the legs don't work for me. When I duplicate the sphere named body, I can move it to the ankle but when I move the two vertices it makes an odd shape (the origin dot is visible for me however for you it's not) and the dot doesn't follow. Do you know what I am doing wrong?
When I try to select the first part of the arm I dont get a circle like in video. And when I select mark root, the arms disappear. I also notice I can no longer move the arms in edit mode but can still extrude. Please help im stuck and can't move forward.
Is there a way to convert grease pencil to JPG? I couldn’t convert it to an image. I guess when in doubt, maybe I can just use the screenshot tool from the front and side views. It also has all the hotkeys too, so you can select edges and points and join them just like 3D meshes :)
@@tazeenfatima1854 I facepalm at that because I was all happy about how I have all of Blender’s tools like the mirror modifier and object mode and other modifiers. And I TOTALLY forgot that that would also apply to rendering lol. Thank you!
@@Gredran instead of rendering anything, i like simply adding a blank grease pencil object to the scene and then drawing in that; hop back into object mode and you have your reference sketch sitting in front of you, and you can add your vertex as a separate object, and add the skin modifier to that; can also adjust the opacity of your grease pencil strokes if you want to fade them out a little
is it turning a magenta color? if so, make sure that there is a texture assigned to an object. there are a few ways you can do that. one is in the shader editor, the other is in the texture paint mode on the Tools tab on the right. i would recommend watching a basic tutorial on texturing in Blender. Good luck.
you are my new favorite blender youtuber :) so so helpful, everything just makes sense when you explain it! very clear and concise, you have serious talent my man. never stop!
I love your teaching style! So nice just knowing up front what all you will cover in it. Simple, but no one does it!
Its amazing how you use this app so fluently. I took a few years off of using blender and i wasnt anywhere near your level but im trying to get back into it
Thanks for making this video bro , helped me to get started with the character modeling ☺️
oh man I gotta enter! thank you :)
Your Videos are awesome, great and easy explanations, they help my a lot. Thank you so much! 🙏🏼
Can you make tutorial how to make hair, clothes and it's rig?
Yes, the next few videos will be about completing characters.
@@JoeyCarlino please do upload a rig video. you helped me a lot thank you so much god bless you
@@bfrankob th-cam.com/video/EaVlwOOud-0/w-d-xo.html he has various already but this one I feel like really helped me the most with how he went into it. There’s one before this where you model the character in the video, but I think he also releases the character for free to follow along with the rigging.
But like he said the next videos will apparently have to do with it so we’ll see.
Two questions, one may have a more definitive answer than the other:
1. How do you go about designing a cast of characters in this way? As in characters that are in the same style and would fit together in a tv show or movie?
2. This one probably has a looser answer so I’m just curious your opinion, but how do YOU decide when your character shape/design is done, and you’re ready for detail?
The second one may be more of a feel thing, but just wondering your answer :)
1. I would say to check out some cartoons and see the similarities between different characters in their cast. They can be pretty different but will usually be similar in some ways, like shading style or how realistic they are.
2. I'll usually focus on the silhouette, and shape of basic body parts. Head, torso, arms, and legs. You can go further than that, but for a base, I feel like that's all you need.
@@JoeyCarlino
1. Ahh thought so and I guess there’s gonna be many iterations, that’s why concept phase takes so long on productions sometimes. Thank you!
2. And thank you for this too! And I actually was watching your older character concepts like the stylized pizza and I remember you said something like “I could have taken the base mesh further and not sculpted the details” so you realized maybe there was a more efficient way, but still worked with what you had.
I love your chill style! The character workflow is incredible, but your chill style also helps sooo much with the Geo Nodes! I love both now so if I see one I miss the other a little bit lol.
But back to characters I’m always happy about!
Thank you for this tutorial, I can understand it, and I will try to practice it
Thanks to you I managed to make my second character and I took confidence in being able to do more, I didn't think I could do characters.
For digital sketching, Krita is free and very good :)
Love your videos btw!
@@svrvphimprod you could'ev just included that in the comment
thanks for this workflow - it really simplifies the character modeling process.
i had a question. i believe it was in another one of your tutorials that you mentioned using the "Mark Loose" on the point of the wrist, so that there wouldn't be weird mesh deformations. That happens to me sometimes when modelling the hands with the skin modifier. Could you expand a bit on that, and the issues that one would run into modelling the hands. Thanks.
excellent video
many thanks for sharing your knowledge
subbed
When you rig these characters do you leave the body parts (head, torso, arms, legs) as separate objects or do you merge/connect them?
A good blender video with 0 DISLIKES
Hey men awesome video. I love your work. How do you join your models? When you add your arms and legs and you need to join them with the rest. You have it on next videos?
Yessir
Very nice!
Which is better box modeling or vertex modeling (the skin modifier thing)
They are both better for different things. Depends what you're trying to do.
For some reason making the legs don't work for me. When I duplicate the sphere named body, I can move it to the ankle but when I move the two vertices it makes an odd shape (the origin dot is visible for me however for you it's not) and the dot doesn't follow. Do you know what I am doing wrong?
Is there a way to sculpt these?
yeah, apply the modifiers
If I were to animate the characters do I have to apply the modifiers
When I try to select the first part of the arm I dont get a circle like in video. And when I select mark root, the arms disappear. I also notice I can no longer move the arms in edit mode but can still extrude. Please help im stuck and can't move forward.
Bro speedrunning
Blender grease pencil offers mirroring too.
Is there a way to convert grease pencil to JPG? I couldn’t convert it to an image.
I guess when in doubt, maybe I can just use the screenshot tool from the front and side views.
It also has all the hotkeys too, so you can select edges and points and join them just like 3D meshes :)
@@Gredran You could render it as a JPG image.
@@tazeenfatima1854 I facepalm at that because I was all happy about how I have all of Blender’s tools like the mirror modifier and object mode and other modifiers.
And I TOTALLY forgot that that would also apply to rendering lol. Thank you!
@@Gredran instead of rendering anything, i like simply adding a blank grease pencil object to the scene and then drawing in that; hop back into object mode and you have your reference sketch sitting in front of you, and you can add your vertex as a separate object, and add the skin modifier to that; can also adjust the opacity of your grease pencil strokes if you want to fade them out a little
Bro, How do you do the legs? Im trying to copy you but its not working
bro i didnt watch tut and make it my self the first one
evreytime i add a skin modifier to a plane it blender crashes is there a reason for that
How do I make the box appear when I use the skin modifier? When I press TAB, the box does not appear
same prb
I don't understand why does subdivision surface don't work for me it just make the object diapear
Because of You are setting search on TH-cam y is happening
my skin modified dot won't extrude. why?
are you quite sure you have it selected?
I don't think so.
why when I want to put texture on an object it turns purple ?
is it turning a magenta color? if so, make sure that there is a texture assigned to an object. there are a few ways you can do that. one is in the shader editor, the other is in the texture paint mode on the Tools tab on the right. i would recommend watching a basic tutorial on texturing in Blender. Good luck.
Who won..that's a great tablet
Is all the charecter are copyright free?
Yeah, go wild
applying all this mod-s is messing up the mesh
the skin modifier crashes my blender every time
sus
Yessir